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Contents
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Beginning
1
RAGE Classes
2
Entity pool
3
Blip
4
Browser
5
Camera
6
Checkpoint
7
Dummy Entity
8
Entity
9
Label
10
Marker
11
Object
12
Peds
13
Pickup
14
Player
15
Vector3
16
Vehicle
17
RAGE Static Objects
Toggle RAGE Static Objects subsection
17.1
Globals
17.2
Console
17.3
Cursor
17.4
Discord
17.5
Event
17.6
Gui
17.7
Keys
17.8
Nametags
17.9
Preferences
17.10
Raycasting
17.11
Storage
17.12
System
17.13
Voice chat
17.14
Game Static Objects
17.15
Game Globals
17.16
App
17.17
Audio
17.18
Brain
17.19
Cam
17.20
Controls
17.21
Task
17.22
GameEntity
17.23
Cutscene
17.24
Datafile
17.25
Decisionevent
17.26
Decorator
17.27
DLC
17.28
DLC2
17.29
Fire
17.30
Gameplay
17.31
Graphics
17.32
GXT
17.33
Interior
17.34
Itemset
17.35
Mobile
17.36
Object
17.37
Pathfind
17.38
Ped
17.39
Player
17.40
Recorder
17.41
Rope
17.42
Script
17.43
Stats
17.44
Streaming
17.45
System (Game)
17.46
Time
17.47
Ui
17.48
Unk
17.49
Vehicle
17.50
Water
17.51
Weapon
17.52
Worldprobe
17.53
Zone
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Toggle the table of contents
Client-side functions
Page
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From RAGE Multiplayer Wiki
Revision as of 16:32, 11 May 2024 by
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RAGE Classes
Entity pool
Functions
Pool::apply
Pool::at
Pool::atHandle
Pool::atRemoteId
Pool::exists
Pool::forEach
Pool::forEachInStreamRange
Pool::remoteId
Pool::toArray
Properties
Pool::maxStreamed
Blip
Functions
Blip::Blip
Blip.addTextComponentSubstringName
Blip.doesExist
Blip.endTextCommandSetName
Blip.getAlpha
Blip.getColour
Blip.getCoords
Blip.getFirstInfoId
Blip.getInfoIdDisplay
Blip.getInfoIdEntityIndex
Blip.getInfoIdPickupIndex
Blip.getInfoIdType
Blip.getHudColour
Blip.getNextInfoId
Blip.getSprite
Blip.isFlashing
Blip.isMissionCreator
Blip.isOnMinimap
Blip.isShortRange
Blip.hideNumberOn
Blip.pulse
Blip.setAlpha
Blip.setAsFriendly
Blip.setAsMissionCreator
Blip.setAsShortRange
Blip.setBright
Blip.setCategory
Blip.setColour
Blip.setCoords
Blip.setDisplay
Blip.setFade
Blip.setFlashes
Blip.setFlashesAlternate
Blip.setFlashInterval
Blip.setFlashTimer
Blip.setHighDetail
Blip.setNameFromTextFile
Blip.setNameToPlayerName
Blip.setPriority
Blip.setRotation
Blip.setRoute
Blip.setRouteColour
Blip.setScale
Blip.setSecondaryColour
Blip.setShowCone
Blip.setShowHeadingIndicator
Blip.setSprite
Blip.showNumberOn
Properties
Entity::id
Entity::type
Entity::handle
Browser
Functions:
Browser
Browser.newHeadless
Browser.call
Browser.callProc
Browser.execute
Browser.executeCached
Browser.destroy
Browser.markAsChat
Browser.reload
Browser.sendMouseClickEvent
Browser.sendMouseMoveEvent
mp.trigger
Properies:
Browser.active
Browser.url
Browser.orderId
Browser.headlessTextureDict
Browser.headlessTextureName
Browser.headlessTextureHeightScale
Browser.inputEnabled
Browser.mouseInputEnabled
Events:
BrowserCreated
BrowserLoadingFailed
BrowserDomReady
Camera
Functions:
Camera::Camera
Camera.animatedShake
Camera.attachTo
Camera.attachToPedBone
Camera.destroy
Camera.detach
Camera.doesExist
Camera.getAnimCurrentPhase
Camera.getCoord
Camera.getDirection
Camera.getFarClip
Camera.getFarDof
Camera.getFov
Camera.getNearClip
Camera.getRot
Camera.getSplinePhase
Camera.isActive
Camera.isInterpolating
Camera.isPlayingAnim
Camera.isRendering
Camera.isShaking
Camera.playAnim
Camera.pointAt
Camera.pointAtCoord
Camera.pointAtPedBone
Camera.setActive
Camera.setActiveWithInterp
Camera.setAffectsAiming
Camera.setAnimCurrentPhase
Camera.setCoord
Camera.setDebugName
Camera.setDofFnumberOfLens
Camera.setDofFocusDistanceBias
Camera.setDofMaxNearInFocusDistance
Camera.setDofMaxNearInFocusDistanceBlendLevel
Camera.setDofPlanes
Camera.setDofStrength
Camera.setFarClip
Camera.setFarDof
Camera.setFov
Camera.setInheritRollVehicle
Camera.setMotionBlurStrength
Camera.setNearClip
Camera.setNearDof
Camera.setParams
Camera.setRot
Camera.setShakeAmplitude
Camera.setUseShallowDofMode
Camera.shake
Camera.stopPointing
Camera.stopShaking
Camera.setDofParam
Camera.getDofParam
Properties:
Entity::handle
Entity::id
Checkpoint
Checkpoint::Checkpoint
Dummy Entity
Properties:
DummyEntity::dummyType
Functions (Pool object):
mp.dummies.forEachByType
Entity
Properties
Entity::id
Entity::type
Entity::remoteId
Entity::handle
Entity::alpha
Entity::data
Entity::dimension
Entity::model
Entity::position
Entity::rotation
Functions
Entity::applyForceTo
Entity::applyForceToCenterOfMass
Entity::attachTo
Entity::attachToPhysically
Entity::clearLastDamage
Entity::destroy
Entity::detach
Entity::dist
Entity::distSquared
Entity::doesBelongToThisScript
Entity::doesExist
Entity::doesHaveDrawable
Entity::doesHavePhysics
Entity::forceAiAndAnimationUpdate
Entity::forceStreamingUpdate
Entity::freezePosition
Entity::getAlpha
Entity::getAnimCurrentTime
Entity::getAnimTotalTime
Entity::getAttachedTo
Entity::getBoneIndexByName
Entity::getCollisionNormalOfLastHitFor
Entity::getCoords
Entity::getForwardVector
Entity::getForwardX
Entity::getForwardY
Entity::getHeading
Entity::getHealth
Entity::getHeight
Entity::getHeightAboveGround
Entity::getLastMaterialHitBy
Entity::getLodDist
Entity::getMatrix
Entity::getMaxHealth
Entity::getModel
Entity::getNearestPlayerTo
Entity::getNearestPlayerToOnTeam
Entity::getObjectIndexFromIndex
Entity::getOffsetFromGivenWorldCoords
Entity::getOffsetFromInWorldCoords
Entity::getPedIndexFromIndex
Entity::getPhysicsHeading
Entity::getPitch
Entity::getPopulationType
Entity::getQuaternion
Entity::getRoll
Entity::getRotation
Entity::getRotationVelocity
Entity::getScript
Entity::getSpeed
Entity::getSpeedVector
Entity::getSubmergedLevel
Entity::getType
Entity::getUprightValue
Entity::hasVariable
Entity::getVariable
Entity::getVehicleIndexFromIndex
Entity::getVelocity
Entity::getWorldPositionOfBone
Entity::hasAnimEventFired
Entity::hasAnimFinished
Entity::hasBeenDamagedBy
Entity::hasBeenDamagedByEntity
Entity::hasBeenDamagedByAnyObject
Entity::hasBeenDamagedByAnyPed
Entity::hasBeenDamagedByAnyVehicle
Entity::hasClearLosTo
Entity::hasClearLosToInFront
Entity::hasCollidedWithAnything
Entity::hasCollisionLoadedAround
Entity::isAMission
Entity::isAnObject
Entity::isAPed
Entity::isAt
Entity::isAtCoord
Entity::isAttached
Entity::isAttachedTo
Entity::isAttachedToAnyObject
Entity::isAttachedToAnyPed
Entity::isAttachedToAnyVehicle
Entity::isAVehicle
Entity::isCollisonDisabled
Entity::isDead
Entity::isInAir
Entity::isInAngledArea
Entity::isInArea
Entity::isInWater
Entity::isInZone
Entity::isOccluded
Entity::isOnScreen
Entity::isPlayingAnim
Entity::isStatic
Entity::isTouching
Entity::isTouchingModel
Entity::isUpright
Entity::isUpsidedown
Entity::isVisible
Entity::isVisibleToScript
Entity::isWaitingForWorldCollision
Entity::playAnim
Entity::playSynchronizedAnim
Entity::processAttachments
Entity::resetAlpha
Entity::setAlpha
Entity::setAlwaysPrerender
Entity::setAnimCurrentTime
Entity::setAnimSpeed
Entity::setAsMission
Entity::setCanBeDamaged
Entity::setCanBeDamagedByRelationshipGroup
Entity::setCanBeTargetedWithoutLos
Entity::setCollision
Entity::setCoords
Entity::setCoords2
Entity::setCoordsNoOffset
Entity::setDynamic
Entity::setHasGravity
Entity::setHeading
Entity::setHealth
Entity::setInvincible
Entity::setIsTargetPriority
Entity::setLights
Entity::setLoadCollisionFlag
Entity::setLodDist
Entity::setMaxHealth
Entity::setMaxSpeed
Entity::setMotionBlur
Entity::setNoCollision
Entity::setOnlyDamagedByPlayer
Entity::setOnlyDamagedByRelationshipGroup
Entity::setProofs
Entity::setQuaternion
Entity::setRecordsCollisions
Entity::setRenderScorched
Entity::setRotation
Entity::setTrafficlightOverride
Entity::setVelocity
Entity::setVisible
Entity::stopAnim
Entity::stopSynchronizedAnim
Label
Functions
Label::Label
Entity::destroy
Entity::dist
Entity::distSquared
Entity::getVariable
Properties
Label::color
Label::drawDistance
Label::font
Label::los
Label::text
Entity::id
Entity::dimension
Entity::type
Entity::position
Marker
Functions
Marker::Marker
Marker::getColor
Marker::setColor
Properties
Marker::scale
Marker::direction
Marker::visible
Object
Functions:
Object::Object
Object::ObjectWeak
Object::ObjectWeapon
Object.hasBeenBroken
Object.isVisible
Object.markForDeletion
Object.placeOnGroundProperly
Object.setActivatePhysicsAsSoonAsItIsUnfrozen
Object.setPhysicsParams
Object.setTargettable
Object.slide
Object.createGlowStyle
Object.releaseGlowStyle
Object.modifyGlowStyle
Object.enableGlow
Object.disableGlow
Properties:
Entity::id
Entity::handle
Entity::model
Object::hidden
Object::isWeak
Object::notifyStreaming
Object::streamingRange
Peds
Ped::Ped
Pickup
Pickup::Pickup
Player
Functions:
Player.addArmourTo
Player.addVehicleSubtaskAttackCoord
Player.addVehicleSubtaskAttack
Player.applyBloodByZone
Player.applyBloodDamageByZone
Player.applyBloodSpecific
Player.applyBlood
Player.applyDamageDecal
Player.applyDamagePack
Player.applyDamageTo
Player.call
Player.canInCombatSeeTarget
Player.canKnockOffVehicle
Player.canRagdoll
Player.clearAllProps
Player.clearAlternateMovementAnim
Player.clearBloodDamageByZone
Player.clearBloodDamage
Player.clearDamageDecalByZone
Player.clearDecorations
Player.clearDriveByClipsetOverride
Player.clearDrivebyTaskUnderneathDrivingTask
Player.clearFacialDecorations
Player.clearFacialIdleAnimOverride
Player.clearLastDamageBone
Player.clearProp
Player.clearSecondaryTask
Player.clearTasksImmediately
Player.clearTasks
Player.clearWetness
Player.cloneToTarget
Player.clone
Player.controlMountedWeapon
Player.explodeHead
Player.forceMotionState
Player.forceToOpenParachute
Player.getAccuracy
Player.getAlertness
Player.getAmmoInClip
Player.getArmour
Player.getBoneCoords
Player.getBoneIndex
Player.getCauseOfDeath
Player.getCombatFloat
Player.getCombatMovement
Player.getCombatRange
Player.getConfigFlag
Player.getCurrentScenarioId
Player.getCurrentScriptedAnim
Player.getDeadPickupCoords
Player.getDecorationsState
Player.getDefensiveAreaPosition
Player.getDesiredMoveBlendRatio
Player.getDrawableVariation
Player.getEnveffScale
Player.getExtractedDisplacement
Player.getFloodInvincibility
Player.getGroupIndex
Player.getHeadBlendData
Player.getHeadOverlayValue
Player.getIsTaskActive
Player.getJackTarget
Player.getLastDamageBone
Player.getMaxHealth
Player.getMeleeTargetFor
Player.getMoney
Player.getMount
Player.getNavmeshRouteDistanceRemaining
Player.getNearbyPeds
Player.getNearbyVehicles
Player.getNumberOfDrawableVariations
Player.getNumberOfPropDrawableVariations
Player.getNumberOfPropTextureVariations
Player.getNumberOfTextureVariations
Player.getPaletteVariation
Player.getParachuteLandingType
Player.getParachuteState
Player.getParachuteTintIndex
Player.getPhoneGestureAnimCurrentTime
Player.getPhoneGestureAnimTotalTime
Player.getPlayerIsFollowing
Player.getPropIndex
Player.getPropTextureIndex
Player.getRagdollBoneIndex
Player.getRelationshipBetweens
Player.getRelationshipGroupDefaultHash
Player.getRelationshipGroupHash
Player.getResetFlag
Player.getScriptTaskStatus
Player.getSeatIsTryingToEnter
Player.getSequenceProgress
Player.getSourceOfDeath
Player.getStealthMovement
Player.getTextureVariation
Player.getTimeOfDeath
Player.getType
Player.getVehicleIsIn
Player.getVehicleIsTryingToEnter
Player.getVehicleIsUsing
Player.getsJacker
Player.giveHelmet
Player.giveNmMessage
Player.hasHeadBlendFinished
Player.hasUseScenarioTask
Player.hideBloodDamageByZone
Player.isAPlayer
Player.isActiveInScenario
Player.isAimingFromCover
Player.isBeingArrested
Player.isBeingJacked
Player.isBeingStealthKilled
Player.isBeingStunned
Player.isClimbing
Player.isComponentVariationValid
Player.isConversationDead
Player.isCuffed
Player.isDeadOrDying
Player.isDiving
Player.isDoingDriveby
Player.isDrivebyTaskUnderneathDrivingTask
Player.isDucking
Player.isEvasiveDiving
Player.isFacingPed
Player.isFalling
Player.isFatallyInjured
Player.isFleeing
Player.isGettingIntoAVehicle
Player.isGettingUp
Player.isGoingIntoCover
Player.isGroupMember
Player.isHangingOnToVehicle
Player.isHeadtrackingPed
Player.isHeadtracking
Player.isHuman
Player.isHurt
Player.isInAnyBoat
Player.isInAnyHeli
Player.isInAnyPlane
Player.isInAnyPoliceVehicle
Player.isInAnySub
Player.isInAnyTaxi
Player.isInAnyTrain
Player.isInAnyVehicle
Player.isInCombat
Player.isInCoverFacingLeft
Player.isInCover
Player.isInFlyingVehicle
Player.isInGroup
Player.isInMeleeCombat
Player.isInModel
Player.isInParachuteFreeFall
Player.isInVehicle
Player.isInWrithe
Player.isInjured
Player.isJacking
Player.isJumpingOutOfVehicle
Player.isJumping
Player.isMale
Player.isModel
Player.isMountedWeaponTaskUnderneathDrivingTask
Player.isMoveBlendRatioRunning
Player.isMoveBlendRatioSprinting
Player.isMoveBlendRatioStill
Player.isMoveBlendRatioWalking
Player.isOnAnyBike
Player.isOnFoot
Player.isOnMount
Player.isOnSpecificVehicle
Player.isOnVehicle
Player.isPerformingStealthKill
Player.isPlantingBomb
Player.isPlayingPhoneGestureAnim
Player.isProne
Player.isPropValid
Player.isRagdoll
Player.isReloading
Player.isRunningArrestTask
Player.isRunningMobilePhoneTask
Player.isRunningRagdollTask
Player.isRunning
Player.isScriptedScenarioUsingConditionalAnim
Player.isShootingInArea
Player.isShooting
Player.isSittingInAnyVehicle
Player.isSittingInVehicle
Player.isSprinting
Player.isStill
Player.isStopped
Player.isStrafing
Player.isSwimmingUnderWater
Player.isSwimming
Player.isTrackedVisible
Player.isTracked
Player.isTryingToEnterALockedVehicle
Player.isUsingActionMode
Player.isUsingAnyScenario
Player.isUsingScenario
Player.isVaulting
Player.isWalking
Player.isWearingHelmet
Player.knockOffProp
Player.knockOffVehicle
Player.playAnimOnRunningScenario
Player.playFacialAnim
Player.registerHatedTargetsAround
Player.registerTarget
Player.registerheadshot
Player.removeDefensiveArea
Player.removeFromGroup
Player.removeHelmet
Player.removePreferredCoverSet
Player.removeVoiceFx
Player.resetInVehicleContext
Player.resetLastVehicle
Player.resetMovementClipset
Player.resetRagdollTimer
Player.resetStrafeClipset
Player.resetVisibleDamage
Player.resetVoiceFx
Player.resetWeaponMovementClipset
Player.resurrect
Player.reviveInjured
Player.setAccuracy
Player.setAlertness
Player.setAllowVehiclesOverride
Player.setAllowedToDuck
Player.setAlternateMovementAnim
Player.setAmmoInClip
Player.setAngledDefensiveArea
Player.setArmour
Player.setAsCop
Player.setAsEnemy
Player.setAsGroupLeader
Player.setAsGroupMember
Player.setBlendFromParents
Player.setBlockingOfNonTemporaryEvents
Player.setBoundsOrientation
Player.setCanArmIk
Player.setCanAttackFriendly
Player.setCanBeDraggedOut
Player.setCanBeKnockedOffVehicle
Player.setCanBeShotInVehicle
Player.setCanBeTargetedWhenInjured
Player.setCanBeTargetedWithoutLos
Player.setCanBeTargettedByPlayer
Player.setCanBeTargettedByTeam
Player.setCanBeTargetted
Player.setCanCowerInCover
Player.setCanEvasiveDive
Player.setCanHeadIk
Player.setCanLegIk
Player.setCanPeekInCover
Player.setCanPlayAmbientAnims
Player.setCanPlayAmbientBaseAnims
Player.setCanPlayGestureAnims
Player.setCanPlayVisemeAnims
Player.setCanRagdollFromPlayerImpact
Player.setCanRagdoll
Player.setCanSmashGlass
Player.setCanSwitchWeapon
Player.setCanTeleportToGroupLeader
Player.setCanTorsoIk
Player.setCanUseAutoConversationLookat
Player.setCapsule
Player.setCombatAbility
Player.setCombatAttributes
Player.setCombatFloat
Player.setCombatMovement
Player.setCombatRange
Player.setComponentVariation
Player.setConfigFlag
Player.setCoordsKeepVehicle
Player.setCoordsNoGang
Player.setCowerHash
Player.setDecoration
Player.setDefaultComponentVariation
Player.setDefensiveAreaAttachedToPed
Player.setDefensiveAreaDirection
Player.setDefensiveSphereAttachedToPed
Player.setDesiredHeading
Player.setDesiredMoveBlendRatio
Player.setDiesInSinkingVehicle
Player.setDiesInVehicle
Player.setDiesInWater
Player.setDiesInstantlyInWater
Player.setDiesWhenInjured
Player.setDriveByClipsetOverride
Player.setDriveTaskCruiseSpeed
Player.setDriveTaskDrivingStyle
Player.setDriverAbility
Player.setDriverAggressiveness
Player.setDucking
Player.setEnableBoundAnkles
Player.setEnableEnveffScale
Player.setEnableHandcuffs
Player.setEnableScuba
Player.setEnableWeaponBlocking
Player.setEnveffScale
Player.setExclusivePhoneRelationships
Player.setEyeColor
Player.setFaceFeature
Player.setFacialDecoration
Player.setFacialIdleAnimOverride
Player.setFiringPattern
Player.setFleeAttributes
Player.setGeneratesDeadBodyEvents
Player.setGestureGroup
Player.setGetOutUpsideDownVehicle
Player.setGravity
Player.setGroupMemberPassengerIndex
Player.setHairColor
Player.setHeadBlendData
Player.setHeadOverlayColor
Player.setHeadOverlay
Player.setHearingRange
Player.setHelmetFlag
Player.setHelmetPropIndex
Player.setHelmetTextureIndex
Player.setHelmet
Player.setHighFallTask
Player.setIdRange
Player.setIkTarget
Player.setInVehicleContext
Player.setIntoVehicle
Player.setKeepTask
Player.setLegIkMode
Player.setLodMultiplier
Player.setMaxHealth
Player.setMaxMoveBlendRatio
Player.setMaxTimeInWater
Player.setMaxTimeUnderwater
Player.setMinGroundTimeForStungun
Player.setMinMoveBlendRatio
Player.setModelIsSuppressed
Player.setMoney
Player.setMotionBlur
Player.setMountedWeaponTarget
Player.setMoveAnimsBlendOut
Player.setMoveRateOverride
Player.setMovementClipset
Player.setNameDebug
Player.setNeverLeavesGroup
Player.setParachuteTaskTarget
Player.setParachuteTaskThrust
Player.setParachuteTintIndex
Player.setPathAvoidFire
Player.setPathCanDropFromHeight
Player.setPathCanUseClimbovers
Player.setPathCanUseLadders
Player.setPathPreferToAvoidWater
Player.setPathsWidthPlant
Player.setPinnedDown
Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
Player.setPreferredCoverSet
Player.setPrimaryLookat
Player.setPropIndex
Player.setRagdollFlag
Player.setRagdollForceFall
Player.setRagdollOnCollision
Player.setRandomComponentVariation
Player.setRandomProps
Player.setRelationshipGroupDefaultHash
Player.setRelationshipGroupHash
Player.setResetFlag
Player.setResetRagdollFlag
Player.setScriptedAnimSeatOffset
Player.setSeeingRange
Player.setShootRate
Player.setShootsAtCoord
Player.setSphereDefensiveArea
Player.setStayInVehicleWhenJacked
Player.setStealthMovement
Player.setSteersAroundObjects
Player.setSteersAroundPeds
Player.setSteersAroundVehicles
Player.setStrafeClipset
Player.setSuffersCriticalHits
Player.setSweat
Player.setTargetLossResponse
Player.setTaskVehicleChaseBehaviorFlag
Player.setTaskVehicleChaseIdealPursuitDistance
Player.setToInformRespectedFriends
Player.setToLoadCover
Player.setToRagdoll
Player.setUsingActionMode
Player.setVisualFieldCenterAngle
Player.setVisualFieldMaxAngle
Player.setVisualFieldMaxElevationAngle
Player.setVisualFieldMinAngle
Player.setVisualFieldMinElevationAngle
Player.setVisualFieldPeripheralRange
Player.setVoiceFx
Player.setVoiceFxBQF
Player.setVoiceFxChorus
Player.setVoiceFxCompressor
Player.setVoiceFxDistortion
Player.setVoiceFxEcho
Player.setVoiceFxFlanger
Player.setVoiceFxGargle
Player.setVoiceFxI3DL2Reverb
Player.setVoiceFxParamEq
Player.setVoiceFxPeakEq
Player.setVoiceFxReverb
Player.setVoiceFxVolume
Player.setWeaponMovementClipset
Player.setWetnessEnabledThisFrame
Player.setWetnessHeight
Player.stopAnimPlayback
Player.stopAnimTask
Player.stopWeaponFiringWhenDropped
Player.taskAchieveHeading
Player.taskAimGunAtCoord
Player.taskAimGunAt
Player.taskAimGunScripted
Player.taskArrest
Player.taskBoatMission
Player.taskChatTo
Player.taskClearLookAt
Player.taskClimbLadder
Player.taskClimb
Player.taskCombatHatedTargetsAround
Player.taskCombatHatedTargetsInArea
Player.taskCombat
Player.taskCower
Player.taskDriveBy
Player.taskEnterVehicle
Player.taskFollowNavMeshToCoordAdvanced
Player.taskFollowNavMeshToCoord
Player.taskFollowPointRoute
Player.taskFollowToOffsetOf
Player.taskForceMotionState
Player.taskGetOffBoat
Player.taskGoStraightToCoord
Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
Player.taskGoToCoordAnyMeansExtraParams
Player.taskGoToCoordAnyMeans
Player.taskGoToCoordWhileAimingAtCoord
Player.taskGoToWhileAimingAt
Player.taskGotoAiming
Player.taskGotoOffset
Player.taskGuardCurrentPosition
Player.taskGuardSphereDefensiveArea
Player.taskHandsUp
Player.taskHeliChase
Player.taskHeliMission
Player.taskJump
Player.taskLeaveAnyVehicle
Player.taskLeaveVehicle
Player.taskLookAt
Player.taskMoveNetworkAdvanced
Player.taskMoveNetwork
Player.taskOpenVehicleDoor
Player.taskParachuteToTarget
Player.taskParachute
Player.taskPatrol
Player.taskPause
Player.taskPerformSequence
Player.taskPlaneChase
Player.taskPlaneLand
Player.taskPlaneMission
Player.taskPlantBomb
Player.taskPlayAnimAdvanced
Player.taskPlayAnim
Player.taskPlayPhoneGestureAnimation
Player.taskPutDirectlyIntoCover
Player.taskPutDirectlyIntoMelee
Player.taskRappelFromHeli
Player.taskReactAndFlee
Player.taskReloadWeapon
Player.taskScriptedAnim
Player.taskScriptedAnimation
Player.taskSeekCoverFrom
Player.taskSeekCoverToCoords
Player.taskSetBlockingOfNonTemporaryEvents
Player.taskSetDecisionMaker
Player.taskShockingEventReact
Player.taskShootAtCoord
Player.taskShuffleToNextVehicleSeat
Player.taskSkyDive
Player.taskSlideToCoordHdgRate
Player.taskSlideToCoord
Player.taskSmartFleeCoord
Player.taskSmartFlee
Player.taskStandGuard
Player.taskStandStill
Player.taskStartScenarioAtPosition
Player.taskStartScenarioInPlace
Player.taskStayInCover
Player.taskStealthKill
Player.taskStopPhoneGestureAnimation
Player.taskSwapWeapon
Player.taskSweepAim
Player.taskSynchronizedScene
Player.taskTurnToFaceCoord
Player.taskTurnToFace
Player.taskUseMobilePhoneTimed
Player.taskUseMobilePhone
Player.taskUseNearestScenarioToCoordWarp
Player.taskVehicleAimAt
Player.taskVehicleChase
Player.taskVehicleDriveToCoordLongrange
Player.taskVehicleDriveToCoord
Player.taskVehicleDriveWander
Player.taskVehicleEscort
Player.taskVehicleFollowWaypointRecording
Player.taskVehicleFollow
Player.taskVehicleGotoNavmesh
Player.taskVehicleHeliProtect
Player.taskVehicleMissionCoorsTarget
Player.taskVehicleMissionTarget
Player.taskVehiclePark
Player.taskVehicleShootAt
Player.taskVehicleTempAction
Player.taskWanderInArea
Player.taskWanderStandard
Player.taskWarpIntoVehicle
Player.taskWrithe
Player.uncuff
Player.unregisterheadshot
Player.updateHeadBlendData
Player.updateTaskAimGunScriptedTarget
Player.updateTaskHandsUpDuration
Player.updateTaskSweepAim
Player.wasKilledByStealth
Player.wasKilledByTakedown
Player.wasSkeletonUpdated
Player.taskCrawl
Player.taskCrawlToCoords
Player.taskRevive
Player.taskBleedingDeath
Properties:
Players::isTypingInTextChat
Players::local
Player::name
Player::vehicle
Entity::handle
Entity::id
Entity::model
Entity::position
Entity::isPositionFrozen
Player::voiceVolume
Player::voiceAutoVolume
Player::voice3d
Player::isPlayerTalking
Player::p2pEnabled
Player::p2pConnected
Vector3
Functions
Vector3::Vector3
Vector3::add
Vector3::angleTo
Vector3::clone
Vector3::cross
Vector3::divide
Vector3::dot
Vector3::equals
Vector3::length
Vector3::max
Vector3::min
Vector3::multiply
Vector3::negative
Vector3::subtract
Vector3::toAngles
Vector3::toArray
Vector3::unit
Properties
Vector3::x
Vector3::y
Vector3::z
Vehicle
Functions:
Vehicle::Vehicle
Vehicle.addUpsidedownCheck
Vehicle.areAllWindowsIntact
Vehicle.attachToCargobob
Vehicle.attachToTowTruck
Vehicle.attachToTrailer
Vehicle.canShuffleSeat
Vehicle.cargobobMagnetGrab
Vehicle.clearCustomPrimaryColour
Vehicle.clearCustomSecondaryColour
Vehicle.closeBombBayDoors
Vehicle.detachFromAnyCargobob
Vehicle.detachFromAnyTowTruck
Vehicle.detachFromCargobob
Vehicle.detachFromTowTruck
Vehicle.detachFromTrailer
Vehicle.detachWindscreen
Vehicle.disableImpactExplosionActivation
Vehicle.disablePlaneAileron
Vehicle.doesExtraExist
Vehicle.doesHaveRoof
Vehicle.doesHaveStuckVehicleCheck
Vehicle.doesHaveWeapons
Vehicle.ejectJb700Roof
Vehicle.enableCargobobHook
Vehicle.explodeInCutscene
Vehicle.explode
Vehicle.fixWindow
Vehicle.getAcceleration
Vehicle.getAttachedToCargobob
Vehicle.getAttachedToTowTruck
Vehicle.getBoatAnchor
Vehicle.getBodyHealth2
Vehicle.getBodyHealth
Vehicle.getCargobobHookPosition
Vehicle.getCauseOfDestruction
Vehicle.getClass
Vehicle.getColourCombination
Vehicle.getColours
Vehicle.getColor
Vehicle.getConvertibleRoofState
Vehicle.getCustomPrimaryColour
Vehicle.getCustomSecondaryColour
Vehicle.getDefaultHandling
Vehicle.getDeformationAtPos
Vehicle.getDirtLevel
Vehicle.getDoorAngleRatio
Vehicle.getDoorLockStatus
Vehicle.getDoorsLockedForPlayer
Vehicle.getEngineHealth
Vehicle.getExtraColours
Vehicle.getHandling
Vehicle.getHeliEngineHealth
Vehicle.getHeliMainRotorHealth
Vehicle.getHeliTailRotorHealth
Vehicle.getIsEngineRunning
Vehicle.getIsLeftHeadlightDamaged
Vehicle.getIsPrimaryColourCustom
Vehicle.getIsRightHeadlightDamaged
Vehicle.getIsSecondaryColourCustom
Vehicle.getLandingGearState
Vehicle.getLastPedInSeat
Vehicle.getLayoutHash
Vehicle.getLightsState
Vehicle.getLiveryCount
Vehicle.getLiveryName
Vehicle.getLivery
Vehicle.getMaxBraking
Vehicle.getMaxNumberOfPassengers
Vehicle.getMaxTraction
Vehicle.getModColor1TextLabel
Vehicle.getModColor1
Vehicle.getModColor2TextLabel
Vehicle.getModColor2
Vehicle.getModKitType
Vehicle.getModKit
Vehicle.getModModifierValue
Vehicle.getModSlotName
Vehicle.getModTextLabel
Vehicle.getModVariation
Vehicle.getMod
Vehicle.getNeonLightsColour
Vehicle.getNumModKits
Vehicle.getNumMods
Vehicle.getNumberOfColours
Vehicle.getNumberOfPassengers
Vehicle.getNumberPlateTextIndex
Vehicle.getNumberPlateText
Vehicle.getOwner
Vehicle.getPaintFade
Vehicle.getPedInSeat
Vehicle.getPedUsingDoor
Vehicle.getPetrolTankHealth
Vehicle.getPlateType
Vehicle.getRimRadius
Vehicle.getSuspensionHeight
Vehicle.getTrailerVehicle
Vehicle.getTrainCarriage
Vehicle.getTyreRadius
Vehicle.getTyreSmokeColor
Vehicle.getTyreWidth
Vehicle.getTyresCanBurst
Vehicle.getWheelCamber
Vehicle.getWheelHeight
Vehicle.getWheelRadius
Vehicle.getWheelTrackWidth
Vehicle.getWheelType
Vehicle.getWheelWidth
Vehicle.getWindowTint
Vehicle.isAConvertible
Vehicle.isAlarmActivated
Vehicle.isAnySeatEmpty
Vehicle.isAttachedToCargobob
Vehicle.isAttachedToTowTruck
Vehicle.isAttachedToTrailer
Vehicle.isBig
Vehicle.isBumperBrokenOff
Vehicle.isCargobobHookActive
Vehicle.isCargobobMagnetActive
Vehicle.isDamaged
Vehicle.isDoorDamaged
Vehicle.isDoorFullyOpen
Vehicle.isDriveable
Vehicle.isExtraTurnedOn
Vehicle.isHeliPartBroken
Vehicle.isHighDetail
Vehicle.isInBurnout
Vehicle.isModel
Vehicle.isNeonLightEnabled
Vehicle.isOnAllWheels
Vehicle.isSearchlightOn
Vehicle.isSeatFree
Vehicle.isSirenOn
Vehicle.isSirenSoundOn
Vehicle.isStolen
Vehicle.isStoppedAtTrafficLights
Vehicle.isStopped
Vehicle.isStuckOnRoof
Vehicle.isStuckTimerUp
Vehicle.isTaxiLightOn
Vehicle.isToggleModOn
Vehicle.isTyreBurst
Vehicle.isVisible
Vehicle.isWindowIntact
Vehicle.jitter
Vehicle.lowerConvertibleRoof
Vehicle.openBombBayDoors
Vehicle.raiseConvertibleRoof
Vehicle.releasePreloadMods
Vehicle.removeHighDetailModel
Vehicle.removeMod
Vehicle.removeUpsidedownCheck
Vehicle.removeWindow
Vehicle.requestHighDetailModel
Vehicle.resetStuckTimer
Vehicle.resetWheels
Vehicle.retractCargobobHook
Vehicle.rollDownWindows
Vehicle.rollDownWindow
Vehicle.rollUpWindow
Vehicle.setAlarm
Vehicle.setAllowNoPassengersLockon
Vehicle.setAllsSpawn
Vehicle.setAutomaticallyAttaches
Vehicle.setBikeLeanAngle
Vehicle.setBoatAnchor
Vehicle.setBodyHealth
Vehicle.setBrakeLights
Vehicle.setBurnout
Vehicle.setCanBeTargetted
Vehicle.setCanBeUsedByFleeingPeds
Vehicle.setCanBeVisiblyDamaged
Vehicle.setCanBreak
Vehicle.setCanRespray
Vehicle.setCeilingHeight
Vehicle.setColourCombination
Vehicle.setColours
Vehicle.setConvertibleRoof
Vehicle.setCreatesMoneyPickupsWhenExploded
Vehicle.setCustomPrimaryColour
Vehicle.setCustomSecondaryColour
Vehicle.setDamage
Vehicle.setDeformationFixed
Vehicle.setDirtLevel
Vehicle.setDisablePetrolTankDamage
Vehicle.setDisablePetrolTankFires
Vehicle.setDoorBreakable
Vehicle.setDoorBroken
Vehicle.setDoorControl
Vehicle.setDoorLatched
Vehicle.setDoorOpen
Vehicle.setDoorShut
Vehicle.setDoorsLockedForAllPlayers
Vehicle.setDoorsLockedForPlayer
Vehicle.setDoorsLockedForTeam
Vehicle.setDoorsLocked
Vehicle.setDoorsShut
Vehicle.setEngineCanDegrade
Vehicle.setEngineHealth
Vehicle.setEngineOn
Vehicle.setEnginePowerMultiplier
Vehicle.setEngineTorqueMultiplier
Vehicle.setExclusiveDriver
Vehicle.setExplodesOnHighExplosionDamage
Vehicle.setExtraColours
Vehicle.setExtra
Vehicle.setFixed
Vehicle.setForwardSpeed
Vehicle.setFrictionOverride
Vehicle.setFullbeam
Vehicle.setGravity
Vehicle.setHalt
Vehicle.setHandbrake
Vehicle.setHandling
Vehicle.setHasBeenOwnedByPlayer
Vehicle.setHasStrongAxles
Vehicle.setHeliBladesFullSpeed
Vehicle.setHeliBladesSpeed
Vehicle.setHelicopterRollPitchYawMult
Vehicle.setIndicatorLights
Vehicle.setInteriorlight
Vehicle.setIsConsideredByPlayer
Vehicle.setIsStolen
Vehicle.setIsWanted
Vehicle.setJetEngineOn
Vehicle.setLandingGear
Vehicle.setLightMultiplier
Vehicle.setLights
Vehicle.setLivery
Vehicle.setLodMultiplier
Vehicle.setMissionTrainCoords
Vehicle.setModColor1
Vehicle.setModColor2
Vehicle.setModKit
Vehicle.setMod
Vehicle.setNameDebug
Vehicle.setNeedsToBeHotwired
Vehicle.setNeonLightEnabled
Vehicle.setNeonLightsColour
Vehicle.setNumberPlateTextIndex
Vehicle.setNumberPlateText
Vehicle.setOnGroundProperly
Vehicle.setOutOfControl
Vehicle.setPaintFade
Vehicle.setPedEnabledBikeRingtone
Vehicle.setPedTargettableDestroy
Vehicle.setPetrolTankHealth
Vehicle.setPlaneMinHeightAboveGround
Vehicle.setPlaybackToUseAi
Vehicle.setPlayersLast
Vehicle.setProvidesCover
Vehicle.setReduceGrip
Vehicle.setRenderTrainAsDerailed
Vehicle.setRimRadius
Vehicle.setRudderBroken
Vehicle.setSearchlight
Vehicle.setSilent
Vehicle.setSiren
Vehicle.setSirenSound
Vehicle.setSteerBias
Vehicle.setStrong
Vehicle.setSuspensionHeight
Vehicle.setTaxiLights
Vehicle.setTimedExplosion
Vehicle.setTowTruckCraneHeight
Vehicle.setTrainCruiseSpeed
Vehicle.setTrainSpeed
Vehicle.setTyreBurst
Vehicle.setTyreFixed
Vehicle.setTyreRadius
Vehicle.setTyreSmokeColor
Vehicle.setTyresCanBurst
Vehicle.setTyreWidth
Vehicle.setUndriveable
Vehicle.setWheelCamber
Vehicle.setWheelHeight
Vehicle.setWheelRadius
Vehicle.setWheelTrackWidth
Vehicle.setWheelType
Vehicle.setWheelWidth
Vehicle.setWheelsCanBreakOffWhenBlowUp
Vehicle.setWheelsCanBreak
Vehicle.setWindowTint
Vehicle.smashWindow
Vehicle.startAlarm
Vehicle.startHorn
Vehicle.steerUnlockBias
Vehicle.toggleMod
Vehicle.trackVisibility
Vehicle.wasCounterActivated
Vehicle.breakOffWheel
Vehicle.isWheelBrokenOff
Vehicle.fixWheel
Vehicle.breakOffBumper
Vehicle.fixBumper
Vehicle.setLiveryTexture
Vehicle.setNumberPlateTexture
Vehicle.setDriftTyresEnabled
Vehicle.getDriftTyresEnabled
Properties:
Vehicle::gear
Vehicle::rpm
Vehicle::steeringAngle
Vehicle::nosActive
Vehicle::nosAmount
Vehicle::wheelCount
Vehicle::deleteBrokenWheelObjects
Vehicle::deleteBrokenPartObjects
Entity::id
Entity::handle
Entity::model
Entity::position
Entity::isPositionFrozen
RAGE Static Objects
Globals
Properties (Entity pools)
mp.blips
mp.browsers
mp.cameras
mp.checkpoints
mp.colshapes
mp.labels
mp.markers
mp.objects
mp.players
mp.pickups
mp.vehicles
mp.dummies
Properties
mp.discord
mp.events
mp.game
mp.gui
mp.nametags
mp.raycasting
mp.storage
mp.voiceChat
mp.user
mp.system
mp.console
Console
Functions:
mp.console.clear
mp.console.reset
mp.console.logInfo
mp.console.logWarning
mp.console.logError
mp.console.logFatal
Properties:
mp.console.verbosity
Cursor
Functions:
mp.gui.cursor.show
Properties:
mp.gui.cursor.visible
mp.gui.cursor.position
Discord
mp.discord.update
Event
Functions
Events::add
Events::addDataHandler
Events::addProc
Events::call
Events::callRemote
Events::callRemoteProc
Events::callRemoteUnreliable
Events::cancelPendingRpc
Events::hasPendingRpc
Gui
Functions:
mp.gui.execute
mp.gui.takeScreenshot
Functions:
mp.gui.chat.activate
mp.gui.chat.push
mp.gui.chat.safeMode
mp.gui.chat.show
mp.gui.cursor.show
mp.gui.cursor.registerCustomIcon
Properties:
mp.gui.chat.colors
mp.gui.chat.safeMode
mp.gui.isGpuRenderingEnabled
Keys
mp.keys.bind
mp.keys.isDown
mp.keys.isUp
mp.keys.unbind
Nametags
Functions:
mp.nametags.update
mp.nametags.set
Properties:
mp.nametags.enabled
mp.nametags.orderByDistance
mp.nametags.useScreen2dCoords
Preferences
mp.user.preferences.language
mp.user.preferences.lowQualityAssets
Raycasting
mp.raycasting.testPointToPoint
mp.raycasting.testPointToPointAsync
mp.raycasting.testCapsule
Storage
Functions:
mp.storage.flush
Properties:
mp.storage.data
mp.storage.sessionData
System
Functions:
mp.system.notify
Properties:
mp.system.isFullscreen
mp.system.isFocused
Voice chat
Functions:
mp.voiceChat.getPreprocessingParam
mp.voiceChat.setPreprocessingParam
Properties:
mp.voiceChat.lastVad
mp.voiceChat.minVad
mp.voiceChat.muted
Game Static Objects
Game Globals
Functions:
mp.game.allocateString
mp.game.joaat
mp.game.invoke
mp.game.invokeFloat
mp.game.invokeStrict
mp.game.invokeString
mp.game.invokeVector3
mp.game.waitAsync
mp.game.waitForAsync
Properties:
mp.game.app
mp.game.audio
mp.game.brain
mp.game.cam
mp.game.controls
mp.game.cutscene
mp.game.datafile
mp.game.decisionevent
mp.game.decorator
mp.game.task
mp.game.dlc1
mp.game.dlc2
mp.game.entity
mp.game.fire
mp.game.gameplay
mp.game.graphics
mp.game.gxt
mp.game.interior
mp.game.itemset
mp.game.mobile
mp.game.object
mp.game.pathfind
mp.game.ped
mp.game.player
mp.game.rope
mp.game.script
mp.game.stats
mp.game.streaming
mp.game.system
mp.game.time
mp.game.ui
mp.game.unk
mp.game.recorder
mp.game.vehicle
mp.game.water
mp.game.weapon
mp.game.worldprobe
mp.game.zone
App
mp.game.app.appDeleteAppData
mp.game.app.appHasSyncedData
mp.game.app.appGetFloat
mp.game.app.appGetInt
mp.game.app.appGetString
mp.game.app.appSetApp
mp.game.app.appSetBlock
mp.game.app.appSetFloat
mp.game.app.appSetInt
mp.game.app.appSetString
Audio
mp.game.audio.playPedRingtone
mp.game.audio.isPedRingtonePlaying
mp.game.audio.stopPedRingtone
mp.game.audio.isMobilePhoneCallOngoing
mp.game.audio.createNewScriptedConversation
mp.game.audio.addLineToConversation
mp.game.audio.addPedToConversation
mp.game.audio.setMicrophonePosition
mp.game.audio.startScriptPhoneConversation
mp.game.audio.preloadScriptPhoneConversation
mp.game.audio.startScriptConversation
mp.game.audio.preloadScriptConversation
mp.game.audio.startPreloadedConversation
mp.game.audio.getIsPreloadedConversationReady
mp.game.audio.isScriptedConversationOngoing
mp.game.audio.isScriptedConversationLoaded
mp.game.audio.getCurrentScriptedConversationLine
mp.game.audio.pauseScriptedConversation
mp.game.audio.restartScriptedConversation
mp.game.audio.stopScriptedConversation
mp.game.audio.skipToNextScriptedConversationLine
mp.game.audio.interruptConversation
mp.game.audio.interruptConversationAndPause
mp.game.audio.registerScriptWith
mp.game.audio.registerScriptWithAudio
mp.game.audio.unregisterScriptWith
mp.game.audio.requestMissionBank
mp.game.audio.requestMissionAudioBank
mp.game.audio.requestAmbientBank
mp.game.audio.requestAmbientAudioBank
mp.game.audio.requestScriptBank
mp.game.audio.requestScriptAudioBank
mp.game.audio.hintAmbientBank
mp.game.audio.hintAmbientAudioBank
mp.game.audio.hintScriptBank
mp.game.audio.hintScriptAudioBank
mp.game.audio.releaseMissionBank
mp.game.audio.releaseAmbientBank
mp.game.audio.releaseNamedScriptBank
mp.game.audio.releaseNamedScriptAudioBank
mp.game.audio.releaseScriptBank
mp.game.audio.getSoundId
mp.game.audio.releaseSoundId
mp.game.audio.playSound
mp.game.audio.playSoundFrontend
mp.game.audio.playDeferredSoundFrontend
mp.game.audio.playSoundFromEntity
mp.game.audio.playSoundFromCoord
mp.game.audio.stopSound
mp.game.audio.getNetworkIdFromSoundId
mp.game.audio.getSoundIdFromNetworkId
mp.game.audio.setVariableOnSound
mp.game.audio.setVariableOnStream
mp.game.audio.overrideUnderwaterStream
mp.game.audio.setVariableOnUnderWaterStream
mp.game.audio.hasSoundFinished
mp.game.audio.playPedAmbientSpeechNative
mp.game.audio.playPedAmbientSpeechAndCloneNative
mp.game.audio.playPedAmbientSpeechWithVoiceNative
mp.game.audio.playAmbientSpeechWithVoice
mp.game.audio.playAmbientSpeechFromPositionNative
mp.game.audio.playAmbientSpeechAtCoords
mp.game.audio.overrideTrevorRage
mp.game.audio.resetTrevorRage
mp.game.audio.setPlayerAngry
mp.game.audio.playPain
mp.game.audio.releaseWeapon
mp.game.audio.activateSlowmoMode
mp.game.audio.deactivateSlowmoMode
mp.game.audio.setAmbientVoiceName
mp.game.audio.setAmbientVoiceNameHash
mp.game.audio.getAmbientVoiceNameHash
mp.game.audio.setPedScream
mp.game.audio.setPedVoiceGroup
mp.game.audio.setPedGender
mp.game.audio.stopCurrentPlayingSpeech
mp.game.audio.stopCurrentPlayingAmbientSpeech
mp.game.audio.isAmbientSpeechPlaying
mp.game.audio.isScriptedSpeechPlaying
mp.game.audio.isAnySpeechPlaying
mp.game.audio.canPedSpeak
mp.game.audio.isPedInCurrentConversation
mp.game.audio.setPedIsDrunk
mp.game.audio.playAnimalVocalization
mp.game.audio.isAnimalVocalizationPlaying
mp.game.audio.setAnimalMood
mp.game.audio.isMobilePhoneRadioActive
mp.game.audio.setMobilePhoneRadioState
mp.game.audio.getPlayerRadioStationIndex
mp.game.audio.getPlayerRadioStationName
mp.game.audio.getRadioStationName
mp.game.audio.getPlayerRadioStationGenre
mp.game.audio.isRadioRetuning
mp.game.audio.isRadioFadedOut
mp.game.audio.setRadioToStationName
mp.game.audio.setVehRadioStation
mp.game.audio.setVehHasRadioOverride
mp.game.audio.isVehicleRadioEnabled
mp.game.audio.setEmitterRadioStation
mp.game.audio.setStaticEmitterEnabled
mp.game.audio.linkStaticEmitterToEntity
mp.game.audio.setRadioToStationIndex
mp.game.audio.setFrontendRadioActive
mp.game.audio.unlockMissionNewsStory
mp.game.audio.isMissionNewsStoryUnlocked
mp.game.audio.getNumberOfPassengerVoiceVariations
mp.game.audio.getAudibleMusicTrackTextId
mp.game.audio.playEndCreditsMusic
mp.game.audio.skipRadioForward
mp.game.audio.freezeRadioStation
mp.game.audio.unfreezeRadioStation
mp.game.audio.setRadioAutoUnfreeze
mp.game.audio.setInitialPlayerStation
mp.game.audio.setUserRadioControlEnabled
mp.game.audio.setRadioTrack
mp.game.audio.setRadioTrackMix
mp.game.audio.setVehicleRadioLoud
mp.game.audio.isVehicleRadioLoud
mp.game.audio.setMobileRadioEnabledDuringGameplay
mp.game.audio.doesPlayerVehHaveRadio
mp.game.audio.isPlayerVehRadioEnable
mp.game.audio.setVehicleRadioEnabled
mp.game.audio.setCustomRadioTrackList
mp.game.audio.clearCustomRadioTrackList
mp.game.audio.getNumUnlockedRadioStations
mp.game.audio.findRadioStationIndex
mp.game.audio.setRadioStationMusicOnly
mp.game.audio.setRadioFrontendFadeTime
mp.game.audio.unlockRadioStationTrackList
mp.game.audio.lockRadioStationTrackList
mp.game.audio.updateLsur
mp.game.audio.lockRadioStation
mp.game.audio.setRadioStationIsVisible
mp.game.audio.forceRadioTrackListPosition
mp.game.audio.getCurrentRadioStationHash
mp.game.audio.setAmbientZoneState
mp.game.audio.clearAmbientZoneState
mp.game.audio.setAmbientZoneListState
mp.game.audio.clearAmbientZoneListState
mp.game.audio.setAmbientZoneStatePersistent
mp.game.audio.setAmbientZoneListStatePersistent
mp.game.audio.isAmbientZoneEnabled
mp.game.audio.setCutsceneOverride
mp.game.audio.setCutsceneAudioOverride
mp.game.audio.setVariableOnCutscene
mp.game.audio.getPlayerHeadsetSoundAlternate
mp.game.audio.playPoliceReport
mp.game.audio.cancelCurrentPoliceReport
mp.game.audio.blipSiren
mp.game.audio.overrideVehHorn
mp.game.audio.isHornActive
mp.game.audio.setAggressiveHorns
mp.game.audio.isStreamPlaying
mp.game.audio.getStreamPlayTime
mp.game.audio.loadStream
mp.game.audio.loadStreamWithStartOffset
mp.game.audio.playStreamFromPed
mp.game.audio.playStreamFromVehicle
mp.game.audio.playStreamFromObject
mp.game.audio.playStreamFrontend
mp.game.audio.playStreamFromPosition
mp.game.audio.specialFrontendEqual
mp.game.audio.stopStream
mp.game.audio.stopPedSpeaking
mp.game.audio.disablePedPain
mp.game.audio.isAmbientSpeechDisabled
mp.game.audio.setSirenWithNoDriver
mp.game.audio.setSirenKeepOn
mp.game.audio.triggerSiren
mp.game.audio.setHornPermanentlyOn
mp.game.audio.setHornEnabled
mp.game.audio.setVehiclePriority
mp.game.audio.setHornPermanentlyOnTime
mp.game.audio.useSirenAsHorn
mp.game.audio.forceVehicleEngine
mp.game.audio.preloadVehicle
mp.game.audio.setVehicleStartupRevSound
mp.game.audio.resetVehicleStartupRevSound
mp.game.audio.isVehicleAudiblyDamaged
mp.game.audio.setVehicleEngineDamageFactor
mp.game.audio.setVehicleBodyDamageFactor
mp.game.audio.enableVehicleFanbeltDamage
mp.game.audio.enableVehicleExhaustPops
mp.game.audio.setVehicleBoostActive
mp.game.audio.setScriptUpdateDoor
mp.game.audio.playVehicleDoorOpenSound
mp.game.audio.playVehicleDoorCloseSound
mp.game.audio.enableStallWarningSounds
mp.game.audio.isGameInControlOfMusic
mp.game.audio.setGpsActive
mp.game.audio.playMissionComplete
mp.game.audio.playMissionCompleteAudio
mp.game.audio.isMissionCompletePlaying
mp.game.audio.isMissionCompleteReadyForUi
mp.game.audio.blockDeathJingle
mp.game.audio.startScene
mp.game.audio.startAudioScene
mp.game.audio.stopScene
mp.game.audio.stopAudioScene
mp.game.audio.stopScenes
mp.game.audio.isSceneActive
mp.game.audio.isAudioSceneActive
mp.game.audio.setSceneVariable
mp.game.audio.setAudioSceneVariable
mp.game.audio.setScriptCleanupTime
mp.game.audio.addEntityToMixGroup
mp.game.audio.removeEntityFromMixGroup
mp.game.audio.isScriptedMusicPlaying
mp.game.audio.isScriptedMusicPlaying2
mp.game.audio.prepareMusicEvent
mp.game.audio.cancelMusicEvent
mp.game.audio.triggerMusicEvent
mp.game.audio.isMusicOneshotPlaying
mp.game.audio.getMusicPlaytime
mp.game.audio.recordBrokenGlass
mp.game.audio.clearAllBrokenGlass
mp.game.audio.forcePedPanicWalla
mp.game.audio.prepareAlarm
mp.game.audio.startAlarm
mp.game.audio.stopAlarm
mp.game.audio.stopAllAlarms
mp.game.audio.isAlarmPlaying
mp.game.audio.getVehicleDefaultHorn
mp.game.audio.getVehicleDefaultHornIgnoreMods
mp.game.audio.resetPedFlags
mp.game.audio.resetPedAudioFlags
mp.game.audio.setPedFootstepLoud
mp.game.audio.setPedFootstepQuiet
mp.game.audio.overridePlayerGroundMaterial
mp.game.audio.overrideMicrophoneSettings
mp.game.audio.freezeMicrophone
mp.game.audio.distantCopCarSirens
mp.game.audio.setFlag
mp.game.audio.setAudioFlag
mp.game.audio.prepareSynchronizedEvent
mp.game.audio.prepareSynchronizedAudioEvent
mp.game.audio.prepareSynchronizedEventForScene
mp.game.audio.prepareSynchronizedAudioEventForScene
mp.game.audio.playSynchronizedEvent
mp.game.audio.playSynchronizedAudioEvent
mp.game.audio.stopSynchronizedEvent
mp.game.audio.stopSynchronizedAudioEvent
mp.game.audio.setSynchronizedEventPositionThisFrame
mp.game.audio.setSynchronizedAudioEventPositionThisFrame
mp.game.audio.setSpecialEffectMode
mp.game.audio.setPortalSettingsOverride
mp.game.audio.removePortalSettingsOverride
mp.game.audio.getMusicVolSlider
mp.game.audio.requestTennisBanks
mp.game.audio.unrequestTennisBanks
mp.game.audio.stopCutscene
mp.game.audio.hasMultiplayerDataLoaded
mp.game.audio.hasMultiplayerDataUnloaded
mp.game.audio.getVehicleDefaultHornVariation
mp.game.audio.setVehicleHornVariation
mp.game.audio.restoreCategoryVariables
mp.game.audio.getCategoryVariable
mp.game.audio.setCategoryVariable
mp.game.audio.copyCategoryVariables
mp.game.audio.playSoundHash
Brain
mp.game.brain.addScriptToRandomPed
mp.game.brain.disableScriptBrainSet
mp.game.brain.enableScriptBrainSet
mp.game.brain.isObjectWithinBrainActivationRange
mp.game.brain.registerObjectScriptBrain
mp.game.brain.registerWorldPointScriptBrain
Cam
mp.game.cam.renderScriptS
mp.game.cam.renderScriptCams
mp.game.cam.stopRenderingScriptCamsUsingCatchUp
mp.game.cam.create
mp.game.cam.createCam
mp.game.cam.createWithParams
mp.game.cam.createCamWithParams
mp.game.cam.createEra
mp.game.cam.createCamera
mp.game.cam.createEraWithParams
mp.game.cam.createCameraWithParams
mp.game.cam.destroy
mp.game.cam.destroyAllS
mp.game.cam.destroyAllCams
mp.game.cam.doesExist
mp.game.cam.setActive
mp.game.cam.isActive
mp.game.cam.isRendering
mp.game.cam.getRendering
mp.game.cam.getCoord
mp.game.cam.getRot
mp.game.cam.getFov
mp.game.cam.getNearClip
mp.game.cam.getFarClip
mp.game.cam.getFarDof
mp.game.cam.setParams
mp.game.cam.setCoord
mp.game.cam.setRot
mp.game.cam.setFov
mp.game.cam.setNearClip
mp.game.cam.setFarClip
mp.game.cam.setMotionBlurStrength
mp.game.cam.setNearDof
mp.game.cam.setFarDof
mp.game.cam.setDofStrength
mp.game.cam.setDofPlanes
mp.game.cam.setUseShallowDofMode
mp.game.cam.setUseHiDof
mp.game.cam.setDofFnumberOfLens
mp.game.cam.setDofFocalLengthMultiplier
mp.game.cam.setDofFocusDistanceBias
mp.game.cam.setDofMaxNearInFocusDistance
mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel
mp.game.cam.attachToEntity
mp.game.cam.attachToPedBone
mp.game.cam.attachToPedBone2
mp.game.cam.attachToVehicleBone
mp.game.cam.detach
mp.game.cam.setInheritRollVehicle
mp.game.cam.pointAtCoord
mp.game.cam.pointAtEntity
mp.game.cam.pointAtPedBone
mp.game.cam.stopPointing
mp.game.cam.setAffectsAiming
mp.game.cam.setDebugName
mp.game.cam.addSplineNode
mp.game.cam.addCamSplineNode
mp.game.cam.addSplineNodeUsingCameraFrame
mp.game.cam.addSplineNodeUsingCamera
mp.game.cam.addSplineNodeUsingGameplayFrame
mp.game.cam.setSplinePhase
mp.game.cam.setCamSplinePhase
mp.game.cam.getSplinePhase
mp.game.cam.getSplineNodePhase
mp.game.cam.getCamSplineNodePhase
mp.game.cam.setSplineDuration
mp.game.cam.setCamSplineDuration
mp.game.cam.setSplineSmoothingStyle
mp.game.cam.getSplineNodeIndex
mp.game.cam.getCamSplineNodeIndex
mp.game.cam.setSplineNodeEase
mp.game.cam.setSplineNodeVelocityScale
mp.game.cam.overrideSplineVelocity
mp.game.cam.overrideCamSplineVelocity
mp.game.cam.overrideSplineMotionBlur
mp.game.cam.overrideCamSplineMotionBlur
mp.game.cam.setSplineNodeExtraFlags
mp.game.cam.isSplinePaused
mp.game.cam.isCamSplinePaused
mp.game.cam.setActiveWithInterp
mp.game.cam.isInterpolating
mp.game.cam.shake
mp.game.cam.animatedShake
mp.game.cam.isShaking
mp.game.cam.setShakeAmplitude
mp.game.cam.stopShaking
mp.game.cam.shakeScriptGlobal
mp.game.cam.animatedShakeScriptGlobal
mp.game.cam.isScriptGlobalShaking
mp.game.cam.stopScriptGlobalShaking
mp.game.cam.playAnim
mp.game.cam.isPlayingAnim
mp.game.cam.setAnimCurrentPhase
mp.game.cam.getAnimCurrentPhase
mp.game.cam.playSynchronizedAnim
mp.game.cam.playSynchronizedCamAnim
mp.game.cam.setFlyHorizontalResponse
mp.game.cam.setFlyVerticalSpeedMultiplier
mp.game.cam.setFlyMaxHeight
mp.game.cam.setFlyCoordAndConstrain
mp.game.cam.isScreenFadedOut
mp.game.cam.isScreenFadedIn
mp.game.cam.isScreenFadingOut
mp.game.cam.isScreenFadingIn
mp.game.cam.doScreenFadeIn
mp.game.cam.doScreenFadeOut
mp.game.cam.setWidescreenBorders
mp.game.cam.getGameplayCoord
mp.game.cam.getGameplayRot
mp.game.cam.getGameplayCamRot
mp.game.cam.getGameplayFov
mp.game.cam.getGameplayRelativeHeading
mp.game.cam.getGameplayCamRelativeHeading
mp.game.cam.setGameplayRelativeHeading
mp.game.cam.setGameplayCamRelativeHeading
mp.game.cam.getGameplayRelativePitch
mp.game.cam.setGameplayRelativePitch
mp.game.cam.setGameplayCamRelativePitch
mp.game.cam.setGameplayRelativeRotation
mp.game.cam.setGameplayRawYaw
mp.game.cam.setGameplayCamRawYaw
mp.game.cam.setGameplayRawPitch
mp.game.cam.setGameplayCamRawPitch
mp.game.cam.shakeGameplay
mp.game.cam.shakeGameplayCam
mp.game.cam.isGameplayShaking
mp.game.cam.setGameplayShakeAmplitude
mp.game.cam.setGameplayCamShakeAmplitude
mp.game.cam.stopGameplayShaking
mp.game.cam.stopGameplayCamShaking
mp.game.cam.setGameplayFollowPedThisUpdate
mp.game.cam.isGameplayRendering
mp.game.cam.enableCrosshairThisFrame
mp.game.cam.isGameplayLookingBehind
mp.game.cam.disableCollisionForEntity
mp.game.cam.disableCollisionForObject
mp.game.cam.isSphereVisible
mp.game.cam.isFollowPedActive
mp.game.cam.setFollowPedThisUpdate
mp.game.cam.setFollowPedCamCutsceneChat
mp.game.cam.clampGameplayYaw
mp.game.cam.clampGameplayCamYaw
mp.game.cam.clampGameplayPitch
mp.game.cam.clampGameplayCamPitch
mp.game.cam.animateGameplayZoom
mp.game.cam.animateGameplayCamZoom
mp.game.cam.setInVehicleStateThisUpdate
mp.game.cam.disableFirstPersonThisFrame
mp.game.cam.getFollowPedZoomLevel
mp.game.cam.getFollowPedViewMode
mp.game.cam.setFollowPedViewMode
mp.game.cam.setFollowPedCamViewMode
mp.game.cam.isFollowVehicleActive
mp.game.cam.getFollowVehicleZoomLevel
mp.game.cam.setFollowVehicleZoomLevel
mp.game.cam.setFollowVehicleCamZoomLevel
mp.game.cam.getFollowVehicleViewMode
mp.game.cam.setFollowVehicleViewMode
mp.game.cam.setFollowVehicleCamViewMode
mp.game.cam.useStuntEraThisFrame
mp.game.cam.setGameplayHash
mp.game.cam.setFollowTurretSeat
mp.game.cam.isAimActive
mp.game.cam.isAimThirdPersonActive
mp.game.cam.isFirstPersonAimActive
mp.game.cam.disableAimThisUpdate
mp.game.cam.getFirstPersonAimZoomFactor
mp.game.cam.setFirstPersonAimZoomFactor
mp.game.cam.setFirstPersonPitchRange
mp.game.cam.setFirstPersonAimNearClipThisUpdate
mp.game.cam.setThirdPersonAimNearClipThisUpdate
mp.game.cam.getFinalRenderedCoord
mp.game.cam.getFinalRenderedRot
mp.game.cam.getFinalRenderedInWhenFriendlyRot
mp.game.cam.getFinalRenderedFov
mp.game.cam.getFinalRenderedInWhenFriendlyFov
mp.game.cam.getFinalRenderedNearClip
mp.game.cam.getFinalRenderedFarClip
mp.game.cam.getFinalRenderedNearDof
mp.game.cam.getFinalRenderedFarDof
mp.game.cam.getFinalRenderedMotionBlurStrength
mp.game.cam.setGameplayCoordHint
mp.game.cam.setGameplayPedHint
mp.game.cam.setGameplayVehicleHint
mp.game.cam.setGameplayObjectHint
mp.game.cam.setGameplayEntityHint
mp.game.cam.isGameplayHintActive
mp.game.cam.stopGameplayHint
mp.game.cam.setGameplayHintFov
mp.game.cam.setGameplayHintFollowDistanceScalar
mp.game.cam.setGameplayHintBaseOrbitPitchOffset
mp.game.cam.setGameplayHintAnimOffsetx
mp.game.cam.setGameplayHintAnimOffsety
mp.game.cam.setGameplayHintAnimCloseup
mp.game.cam.getIsMultiplayerBrief
mp.game.cam.setCinematicButtonActive
mp.game.cam.isCinematicRendering
mp.game.cam.shakeCinematic
mp.game.cam.shakeCinematicCam
mp.game.cam.isCinematicShaking
mp.game.cam.setCinematicShakeAmplitude
mp.game.cam.setCinematicCamShakeAmplitude
mp.game.cam.stopCinematicShaking
mp.game.cam.stopCinematicCamShaking
mp.game.cam.disableVehicleFirstPersonThisFrame
mp.game.cam.invalidateVehicleIdle
mp.game.cam.invalidateIdle
mp.game.cam.isCinematicIdleRendering
mp.game.cam.isInVehicleDisabled
mp.game.cam.createCinematicShot
mp.game.cam.isCinematicShotActive
mp.game.cam.stopCinematicShot
mp.game.cam.forceCinematicRenderingThisUpdate
mp.game.cam.setCinematicModeActive
mp.game.cam.isCinematicActive
mp.game.cam.stopCutsceneShaking
mp.game.cam.getFocusPedOnScreen
mp.game.cam.setEffect
mp.game.cam.setCamEffect
mp.game.cam.setGameplayVehicleCamera
mp.game.cam.setGameplayVehicleCameraName
mp.game.cam.replayFreeGetMaxRange
mp.game.cam.setDofParam
mp.game.cam.getDofParam
Controls
mp.game.controls.disableAllControlActions
mp.game.controls.disableControlAction
mp.game.controls.enableAllControlActions
mp.game.controls.enableControlAction
mp.game.controls.getControlActionName
mp.game.controls.getControlValue
mp.game.controls.getControlNormal
mp.game.controls.getDisabledControlNormal
mp.game.controls.isControlEnabled
mp.game.controls.isControlJustReleased
mp.game.controls.isControlJustPressed
mp.game.controls.isControlPressed
mp.game.controls.isControlReleased
mp.game.controls.isDisabledControlJustReleased
mp.game.controls.isDisabledControlJustPressed
mp.game.controls.isDisabledControlPressed
mp.game.controls.isInputDisabled
mp.game.controls.isInputJustDisabled
mp.game.controls.setControlNormal
mp.game.controls.setInputExclusive
mp.game.controls.setPadShake
mp.game.controls.setPlayerpadShakesWhenControllerDisabled
mp.game.controls.stopPadShake
mp.game.controls.useDefaultVehicleEntering
mp.game.controls.setDisableControlActionBatch
mp.game.controls.applyDisableControlActionBatch
Task
mp.game.task.pause
mp.game.task.taskPause
mp.game.task.standStill
mp.game.task.taskStandStill
mp.game.task.jump
mp.game.task.taskJump
mp.game.task.cower
mp.game.task.handsUp
mp.game.task.updateHandsUpDuration
mp.game.task.openVehicleDoor
mp.game.task.enterVehicle
mp.game.task.leaveVehicle
mp.game.task.getOffBoat
mp.game.task.skyDive
mp.game.task.parachute
mp.game.task.parachuteToTarget
mp.game.task.setParachuteTarget
mp.game.task.setParachuteThrust
mp.game.task.rappelFromHeli
mp.game.task.vehicleDriveToCoord
mp.game.task.vehicleDriveToCoordLongrange
mp.game.task.vehicleDriveWander
mp.game.task.followToOffsetOfEntity
mp.game.task.goStraightToCoord
mp.game.task.goStraightToCoordRelativeToEntity
mp.game.task.achieveHeading
mp.game.task.flushRoute
mp.game.task.extendRoute
mp.game.task.followPointRoute
mp.game.task.goToEntity
mp.game.task.smartFleeCoord
mp.game.task.smartFleePed
mp.game.task.reactAndFleePed
mp.game.task.shockingEventReact
mp.game.task.wanderInArea
mp.game.task.wanderStandard
mp.game.task.wanderSpecific
mp.game.task.vehiclePark
mp.game.task.stealthKill
mp.game.task.plantBomb
mp.game.task.followNavMeshToCoord
mp.game.task.followNavMeshToCoordAdvanced
mp.game.task.setPedPathCanUseClimbovers
mp.game.task.setPedPathCanUseLadders
mp.game.task.setPedPathCanDropFromHeight
mp.game.task.setPedPathClimbCostModifier
mp.game.task.setPedPathMayEnterWater
mp.game.task.setPedPathPreferToAvoidWater
mp.game.task.setPedPathAvoidFire
mp.game.task.setGlobalMinBirdFlightHeight
mp.game.task.getNavmeshRouteDistanceRemaining
mp.game.task.getNavmeshRouteResult
mp.game.task.goToCoordAnyMeans
mp.game.task.goToCoordAnyMeansExtraParams
mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed
mp.game.task.playAnim
mp.game.task.playAnimAdvanced
mp.game.task.stopAnim
mp.game.task.stopAnimTask
mp.game.task.scriptedAnimationRaw
mp.game.task.playEntityScriptedAnim
mp.game.task.stopAnimPlayback
mp.game.task.setAnimWeight
mp.game.task.setAnimPlaybackTime
mp.game.task.setAnimRate
mp.game.task.setAnimLooped
mp.game.task.playPhoneGestureAnimation
mp.game.task.stopPhoneGestureAnimation
mp.game.task.isPlayingPhoneGestureAnim
mp.game.task.getPhoneGestureAnimCurrentTime
mp.game.task.getPhoneGestureAnimTotalTime
mp.game.task.vehiclePlayAnim
mp.game.task.lookAtCoord
mp.game.task.lookAtEntity
mp.game.task.clearLookAt
mp.game.task.openSequence
mp.game.task.closeSequence
mp.game.task.performSequence
mp.game.task.performSequenceLocally
mp.game.task.clearSequence
mp.game.task.setSequenceToRepeat
mp.game.task.getSequenceProgress
mp.game.task.getIsActive
mp.game.task.getIsTaskActive
mp.game.task.getScriptStatus
mp.game.task.getScriptTaskStatus
mp.game.task.getActiveVehicleMissionType
mp.game.task.leaveAnyVehicle
mp.game.task.aimGunScripted
mp.game.task.aimGunScriptedWithTarget
mp.game.task.updateAimGunScriptedTarget
mp.game.task.updateTaskAimGunScriptedTarget
mp.game.task.getClipSetForScriptedGun
mp.game.task.aimGunAtEntity
mp.game.task.turnPedToFaceEntity
mp.game.task.aimGunAtCoord
mp.game.task.shootAtCoord
mp.game.task.shuffleToNextVehicleSeat
mp.game.task.clearPedS
mp.game.task.clearPedSecondary
mp.game.task.clearPedSecondaryTask
mp.game.task.everyoneLeaveVehicle
mp.game.task.gotoEntityOffset
mp.game.task.gotoEntityOffsetXy
mp.game.task.turnPedToFaceCoord
mp.game.task.vehicleTempAction
mp.game.task.vehicleMission
mp.game.task.vehicleMissionPedTarget
mp.game.task.vehicleMissionCoorsTarget
mp.game.task.vehicleEscort
mp.game.task.vehicleFollow
mp.game.task.vehicleChase
mp.game.task.vehicleHeliProtect
mp.game.task.setVehicleChaseBehaviorFlag
mp.game.task.setVehicleChaseIdealPursuitDistance
mp.game.task.heliChase
mp.game.task.planeChase
mp.game.task.planeLand
mp.game.task.clearVehicleS
mp.game.task.planeGotoPreciseVtol
mp.game.task.submarineGotoAndStop
mp.game.task.heliMission
mp.game.task.heliEscortHeli
mp.game.task.planeMission
mp.game.task.planeTaxi
mp.game.task.boatMission
mp.game.task.driveBy
mp.game.task.setDrivebyTarget
mp.game.task.clearDrivebyUnderneathDrivingTask
mp.game.task.isDrivebyUnderneathDrivingTask
mp.game.task.controlMountedWeapon
mp.game.task.setMountedWeaponTarget
mp.game.task.isMountedWeaponUnderneathDrivingTask
mp.game.task.useMobilePhone
mp.game.task.useMobilePhoneTimed
mp.game.task.chatToPed
mp.game.task.warpPedIntoVehicle
mp.game.task.shootAtEntity
mp.game.task.climb
mp.game.task.climbLadder
mp.game.task.rappelDownWall
mp.game.task.clearPedTasksImmediately
mp.game.task.performSequenceFromProgress
mp.game.task.setNextDesiredMoveState
mp.game.task.setPedDesiredMoveBlendRatio
mp.game.task.getPedDesiredMoveBlendRatio
mp.game.task.gotoEntityAiming
mp.game.task.setDecisionMaker
mp.game.task.setSphereDefensiveArea
mp.game.task.clearDefensiveArea
mp.game.task.pedSlideToCoord
mp.game.task.pedSlideToCoordHdgRate
mp.game.task.addCoverPoint
mp.game.task.removeCoverPoint
mp.game.task.doesScriptedCoverPointExistAtCoords
mp.game.task.getScriptedCoverPointCoords
mp.game.task.combatPed
mp.game.task.combatPedTimed
mp.game.task.seekCoverFromPos
mp.game.task.seekCoverFromPed
mp.game.task.seekCoverToCoverPoint
mp.game.task.seekCoverToCoords
mp.game.task.putPedDirectlyIntoCover
mp.game.task.exitCover
mp.game.task.putPedDirectlyIntoMelee
mp.game.task.toggleDuck
mp.game.task.guardCurrentPosition
mp.game.task.guardAssignedDefensiveArea
mp.game.task.guardSphereDefensiveArea
mp.game.task.standGuard
mp.game.task.setDriveCruiseSpeed
mp.game.task.setDriveMaxCruiseSpeed
mp.game.task.setDriveDrivingStyle
mp.game.task.addCoverBlockingArea
mp.game.task.removeAllCoverBlockingAreas
mp.game.task.startScenarioInPlace
mp.game.task.startScenarioAtPosition
mp.game.task.useNearestScenarioToCoord
mp.game.task.useNearestScenarioToCoordWarp
mp.game.task.useNearestScenarioChainToCoord
mp.game.task.useNearestScenarioChainToCoordWarp
mp.game.task.doesScenarioExistInArea
mp.game.task.doesScenarioOfTypeExistInArea
mp.game.task.isScenarioOccupied
mp.game.task.pedHasUseScenario
mp.game.task.pedHasUseScenarioTask
mp.game.task.playAnimOnRunningScenario
mp.game.task.doesScenarioGroupExist
mp.game.task.isScenarioGroupEnabled
mp.game.task.setScenarioGroupEnabled
mp.game.task.resetScenarioGroupsEnabled
mp.game.task.setExclusiveScenarioGroup
mp.game.task.resetExclusiveScenarioGroup
mp.game.task.isScenarioTypeEnabled
mp.game.task.setScenarioTypeEnabled
mp.game.task.resetScenarioTypesEnabled
mp.game.task.isPedActiveInScenario
mp.game.task.isPedPlayingBaseClipInScenario
mp.game.task.setPedCanPlayAmbientIdles
mp.game.task.combatHatedTargetsInArea
mp.game.task.combatHatedTargetsAroundPed
mp.game.task.combatHatedTargetsAroundPedTimed
mp.game.task.throwProjectile
mp.game.task.swapWeapon
mp.game.task.reloadWeapon
mp.game.task.isPedGettingUp
mp.game.task.writhe
mp.game.task.isPedInWrithe
mp.game.task.openPatrolRoute
mp.game.task.closePatrolRoute
mp.game.task.addPatrolRouteNode
mp.game.task.addPatrolRouteLink
mp.game.task.createPatrolRoute
mp.game.task.deletePatrolRoute
mp.game.task.patrol
mp.game.task.stayInCover
mp.game.task.addVehicleSubAttackCoord
mp.game.task.addVehicleSubAttackPed
mp.game.task.vehicleShootAtPed
mp.game.task.vehicleAimAtPed
mp.game.task.vehicleShootAtCoord
mp.game.task.vehicleAimAtCoord
mp.game.task.vehicleGotoNavmesh
mp.game.task.goToCoordWhileAimingAtCoord
mp.game.task.goToCoordWhileAimingAtEntity
mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord
mp.game.task.goToEntityWhileAimingAtCoord
mp.game.task.goToEntityWhileAimingAtEntity
mp.game.task.setHighFall
mp.game.task.requestWaypointRecording
mp.game.task.getIsWaypointRecordingLoaded
mp.game.task.removeWaypointRecording
mp.game.task.waypointRecordingGetNumPoints
mp.game.task.waypointRecordingGetCoord
mp.game.task.waypointRecordingGetSpeedAtPoint
mp.game.task.waypointRecordingGetClosestWaypoint
mp.game.task.followWaypointRecording
mp.game.task.isWaypointPlaybackGoingOnForPed
mp.game.task.getPedWaypointProgress
mp.game.task.getPedWaypointDistance
mp.game.task.setPedWaypointRouteOffset
mp.game.task.getWaypointDistanceAlongRoute
mp.game.task.waypointPlaybackGetIsPaused
mp.game.task.waypointPlaybackPause
mp.game.task.waypointPlaybackResume
mp.game.task.waypointPlaybackOverrideSpeed
mp.game.task.waypointPlaybackUseDefaultSpeed
mp.game.task.useWaypointRecordingAsAssistedMovementRoute
mp.game.task.waypointPlaybackStartAimingAtPed
mp.game.task.waypointPlaybackStartAimingAtCoord
mp.game.task.waypointPlaybackStartShootingAtPed
mp.game.task.waypointPlaybackStartShootingAtCoord
mp.game.task.waypointPlaybackStopAimingOrShooting
mp.game.task.assistedMovementRequestRoute
mp.game.task.assistedMovementRemoveRoute
mp.game.task.assistedMovementIsRouteLoaded
mp.game.task.assistedMovementSetRouteProperties
mp.game.task.assistedMovementOverrideLoadDistanceThisFrame
mp.game.task.vehicleFollowWaypointRecording
mp.game.task.isWaypointPlaybackGoingOnForVehicle
mp.game.task.getVehicleWaypointProgress
mp.game.task.getVehicleWaypointTargetPoint
mp.game.task.vehicleWaypointPlaybackPause
mp.game.task.vehicleWaypointPlaybackResume
mp.game.task.vehicleWaypointPlaybackUseDefaultSpeed
mp.game.task.vehicleWaypointPlaybackOverrideSpeed
mp.game.task.setBlockingOfNonTemporaryEvents
mp.game.task.forceMotionState
mp.game.task.moveNetworkByName
mp.game.task.moveNetworkAdvancedByName
mp.game.task.moveNetworkByNameWithInitParams
mp.game.task.isMoveNetworkActive
mp.game.task.isMoveNetworkReadyForTransition
mp.game.task.requestMoveNetworkStateTransition
mp.game.task.getMoveNetworkState
mp.game.task.setMoveNetworkSignalFloat
mp.game.task.setMoveNetworkSignalFloat2
mp.game.task.setMoveNetworkSignalBool
mp.game.task.getMoveNetworkSignalFloat
mp.game.task.getMoveNetworkSignalBool
mp.game.task.getMoveNetworkEvent
mp.game.task.isMoveBlendRatioStill
mp.game.task.isMoveBlendRatioWalking
mp.game.task.isMoveBlendRatioRunning
mp.game.task.isMoveBlendRatioSprinting
mp.game.task.isPedStill
mp.game.task.isPedWalking
mp.game.task.isPedRunning
mp.game.task.isPedSprinting
mp.game.task.isPedStrafing
mp.game.task.synchronizedScene
mp.game.task.agitatedAction
mp.game.task.sweepAimEntity
mp.game.task.updateSweepAimEntity
mp.game.task.sweepAimPosition
mp.game.task.updateSweepAimPosition
mp.game.task.arrestPed
mp.game.task.isPedRunningArrest
mp.game.task.isPedBeingArrested
mp.game.task.uncuffPed
mp.game.task.isPedCuffed
GameEntity
mp.game.entity.doesExist
mp.game.entity.doesBelongToThisScript
mp.game.entity.doesHaveDrawable
mp.game.entity.doesHavePhysics
mp.game.entity.hasAnimFinished
mp.game.entity.hasBeenDamagedByAnyObject
mp.game.entity.hasBeenDamagedByAnyPed
mp.game.entity.hasBeenDamagedByAnyVehicle
mp.game.entity.hasBeenDamagedByEntity
mp.game.entity.hasClearLosToEntity
mp.game.entity.hasClearLosToEntity2
mp.game.entity.hasClearLosToEntityInFront
mp.game.entity.hasCollidedWithAnything
mp.game.entity.getLastMaterialHitBy
mp.game.entity.getCollisionNormalOfLastHitFor
mp.game.entity.forceAiAndAnimationUpdate
mp.game.entity.getAnimCurrentTime
mp.game.entity.getAnimTotalTime
mp.game.entity.getAnimDuration
mp.game.entity.getEntityAnimDuration
mp.game.entity.getAttachedTo
mp.game.entity.getCoords
mp.game.entity.getForwardVector
mp.game.entity.getForwardX
mp.game.entity.getForwardY
mp.game.entity.getHeading
mp.game.entity.getPhysicsHeading
mp.game.entity.getHealth
mp.game.entity.getMaxHealth
mp.game.entity.setMaxHealth
mp.game.entity.getHeight
mp.game.entity.getHeightAboveGround
mp.game.entity.getMatrix
mp.game.entity.getModel
mp.game.entity.getOffsetFromGivenWorldCoords
mp.game.entity.getOffsetFromInWorldCoords
mp.game.entity.getPitch
mp.game.entity.getQuaternion
mp.game.entity.getRoll
mp.game.entity.getRotation
mp.game.entity.getRotationVelocity
mp.game.entity.getScript
mp.game.entity.getSpeed
mp.game.entity.getSpeedVector
mp.game.entity.getUprightValue
mp.game.entity.getVelocity
mp.game.entity.getObjectIndexFromIndex
mp.game.entity.getPedIndexFromIndex
mp.game.entity.getVehicleIndexFromIndex
mp.game.entity.getWorldPositionOfBone
mp.game.entity.getNearestPlayerTo
mp.game.entity.getNearestPlayerToOnTeam
mp.game.entity.getType
mp.game.entity.getPopulationType
mp.game.entity.isAn
mp.game.entity.isAnEntity
mp.game.entity.isAPed
mp.game.entity.isAMissionEntity
mp.game.entity.isAVehicle
mp.game.entity.isAnObject
mp.game.entity.isAtCoord
mp.game.entity.isAtEntity
mp.game.entity.isAttached
mp.game.entity.isAttachedToAnyObject
mp.game.entity.isAttachedToAnyPed
mp.game.entity.isAttachedToAnyVehicle
mp.game.entity.isAttachedToEntity
mp.game.entity.isDead
mp.game.entity.isInAir
mp.game.entity.isInAngledArea
mp.game.entity.isInArea
mp.game.entity.isInZone
mp.game.entity.isInWater
mp.game.entity.getSubmergedLevel
mp.game.entity.isOnScreen
mp.game.entity.isPlayingAnim
mp.game.entity.isStatic
mp.game.entity.isTouchingEntity
mp.game.entity.isTouchingModel
mp.game.entity.isUpright
mp.game.entity.isUpsidedown
mp.game.entity.isVisible
mp.game.entity.isVisibleToScript
mp.game.entity.isOccluded
mp.game.entity.wouldBeOccluded
mp.game.entity.wouldEntityBeOccluded
mp.game.entity.isWaitingForWorldCollision
mp.game.entity.applyForceToCenterOfMass
mp.game.entity.applyForceTo
mp.game.entity.attachToEntity
mp.game.entity.attachBoneToEntityBone
mp.game.entity.attachBoneToEntityBonePhysically
mp.game.entity.attachToEntityPhysically
mp.game.entity.processAttachments
mp.game.entity.getBoneIndexByName
mp.game.entity.clearLastDamageEntity
mp.game.entity.delete
mp.game.entity.detach
mp.game.entity.freezePosition
mp.game.entity.setCleanupByEngine
mp.game.entity.playAnim
mp.game.entity.playSynchronizedAnim
mp.game.entity.playSynchronizedMapAnim
mp.game.entity.playSynchronizedMapEntityAnim
mp.game.entity.stopSynchronizedMapAnim
mp.game.entity.stopSynchronizedMapEntityAnim
mp.game.entity.stopAnim
mp.game.entity.stopSynchronizedAnim
mp.game.entity.hasAnimEventFired
mp.game.entity.findAnimEventPhase
mp.game.entity.setAnimCurrentTime
mp.game.entity.setAnimSpeed
mp.game.entity.setAsMissionEntity
mp.game.entity.setAsNoLongerNeeded
mp.game.entity.setPedAsNoLongerNeeded
mp.game.entity.setVehicleAsNoLongerNeeded
mp.game.entity.setObjectAsNoLongerNeeded
mp.game.entity.setCanBeDamaged
mp.game.entity.getCanBeDamaged
mp.game.entity.setCanBeDamagedByRelationshipGroup
mp.game.entity.setCanBeTargetedWithoutLos
mp.game.entity.setCollision
mp.game.entity.getCollisionDisabled
mp.game.entity.setCompletelyDisableCollision
mp.game.entity.setCoords
mp.game.entity.setCoordsWithoutPlantsReset
mp.game.entity.setCoordsNoOffset
mp.game.entity.setDynamic
mp.game.entity.setHeading
mp.game.entity.setHealth
mp.game.entity.setInvincible
mp.game.entity.setIsTargetPriority
mp.game.entity.setLights
mp.game.entity.setLoadCollisionFlag
mp.game.entity.hasCollisionLoadedAround
mp.game.entity.setMaxSpeed
mp.game.entity.setOnlyDamagedByPlayer
mp.game.entity.setOnlyDamagedByRelationshipGroup
mp.game.entity.setProofs
mp.game.entity.getProofs
mp.game.entity.setQuaternion
mp.game.entity.setRecordsCollisions
mp.game.entity.setRotation
mp.game.entity.setVisible
mp.game.entity.setVelocity
mp.game.entity.setAngularVelocity
mp.game.entity.setHasGravity
mp.game.entity.setLodDist
mp.game.entity.getLodDist
mp.game.entity.setAlpha
mp.game.entity.getAlpha
mp.game.entity.resetAlpha
mp.game.entity.setAlwaysPrerender
mp.game.entity.setRenderScorched
mp.game.entity.setTrafficlightOverride
mp.game.entity.createModelSwap
mp.game.entity.removeModelSwap
mp.game.entity.createModelHide
mp.game.entity.createModelHideExcludingScriptObjects
mp.game.entity.removeModelHide
mp.game.entity.createForcedObject
mp.game.entity.removeForcedObject
mp.game.entity.setNoCollisionEntity
mp.game.entity.setMotionBlur
mp.game.entity.setCanAutoVaultOn
mp.game.entity.setCanClimbOn
mp.game.entity.setDecalsDisabled
mp.game.entity.getBoneRotation
mp.game.entity.getBonePosition2
mp.game.entity.getBoneRotationLocal
mp.game.entity.getBoneCount
mp.game.entity.enableUnk
mp.game.entity.getPickup
Cutscene
mp.game.cutscene.canSetEnterStateForRegisteredEntity
mp.game.cutscene.canSetExitStateForCamera
mp.game.cutscene.canSetExitStateForRegisteredEntity
mp.game.cutscene.doesCutsceneEntityExist
mp.game.cutscene.getEntityIndexOfCutsceneEntity
mp.game.cutscene.getEntityIndexOfRegisteredEntity
mp.game.cutscene.hasThisCutsceneLoaded
mp.game.cutscene.registerEntityForCutscene
mp.game.cutscene.requestCutscene
mp.game.cutscene.requestCutscene2
mp.game.cutscene.setCutsceneFadeValues
mp.game.cutscene.setCutsceneOrigin
mp.game.cutscene.setCutscenePedComponentVariation
mp.game.cutscene.setCutscenePedPropVariation
mp.game.cutscene.setCutsceneTriggerArea
mp.game.cutscene.startCutscene
mp.game.cutscene.startCutsceneAtCoords
mp.game.cutscene.stopCutscene
mp.game.cutscene.requestCutsceneAsync
Datafile
mp.game.datafile.arrayValueAddBoolean
mp.game.datafile.arrayValueAddFloat
mp.game.datafile.arrayValueAddInteger
mp.game.datafile.arrayValueAddObject
mp.game.datafile.arrayValueAddString
mp.game.datafile.arrayValueAddVector3
mp.game.datafile.arrayValueGetBoolean
mp.game.datafile.arrayValueGetFloat
mp.game.datafile.arrayValueGetInteger
mp.game.datafile.arrayValueGetObject
mp.game.datafile.arrayValueGetSize
mp.game.datafile.arrayValueGetString
mp.game.datafile.arrayValueGetType
mp.game.datafile.arrayValueGetVector3
mp.game.datafile.loadUgcFile
mp.game.datafile.objectValueAddArray
mp.game.datafile.objectValueAddBoolean
mp.game.datafile.objectValueAddFloat
mp.game.datafile.objectValueAddInteger
mp.game.datafile.objectValueAddObject
mp.game.datafile.objectValueAddVector3
mp.game.datafile.objectValueAddString
mp.game.datafile.objectValueGetArray
mp.game.datafile.objectValueGetBoolean
mp.game.datafile.objectValueGetFloat
mp.game.datafile.objectValueGetInteger
mp.game.datafile.objectValueGetObject
mp.game.datafile.objectValueGetString
mp.game.datafile.objectValueGetType
mp.game.datafile.objectValueGetVector3
Decisionevent
mp.game.decisionevent.isShockingEventInSphere
mp.game.decisionevent.removeShockingEvent
mp.game.decisionevent.suppressShockingEventTypeNextFrame
mp.game.decisionevent.clearDecisionMakerEventResponse
mp.game.decisionevent.addShockingEventForEntity
mp.game.decisionevent.unblockDecisionMakerEvent
mp.game.decisionevent.addShockingEventAtPosition
mp.game.decisionevent.blockDecisionMakerEvent
mp.game.decisionevent.removeAllShockingEvents
Decorator
mp.game.decorator.decorIsRegisteredAsType
mp.game.decorator.decorRegister
DLC
mp.game.dlc1.getPropFromOutfit
mp.game.dlc1.initShopPedComponent
mp.game.dlc1.getShopPedQueryComponent
mp.game.dlc1.getDlcVehicleData
mp.game.dlc1.getNumDlcWeaponComponents
mp.game.dlc1.getDlcVehicleFlags
mp.game.dlc1.getForcedComponent
mp.game.dlc1.getDlcWeaponComponentData
mp.game.dlc1.getShopPedQueryOutfit
mp.game.dlc1.getVariantComponent
mp.game.dlc1.getShopPedComponent
mp.game.dlc1.getDlcWeaponData
mp.game.dlc1.getNumPropsFromOutfit
mp.game.dlc1.getShopPedOutfit
mp.game.dlc1.getNumForcedComponents
mp.game.dlc1.isDlcDataEmpty
mp.game.dlc1.getShopPedQueryProp
mp.game.dlc1.initShopPedProp
mp.game.dlc1.getDlcVehicleModel
DLC2
mp.game.dlc2.nullify
mp.game.dlc2.isDlcPresent
Fire
mp.game.fire.addExplosion
mp.game.fire.addSpecfxExplosion
mp.game.fire.getClosestFirePos
mp.game.fire.getNumberOfFiresInRange
mp.game.fire.getPedInsideExplosionArea
mp.game.fire.isExplosionInAngledArea
mp.game.fire.isExplosionInArea
mp.game.fire.isExplosionInSphere
mp.game.fire.removeScriptFire
mp.game.fire.startScriptFire
mp.game.fire.stopFireInRange
Gameplay
mp.game.gameplay.getAllocatedStackSize
mp.game.gameplay.getNumberOfFreeStacksOfThisSize
mp.game.gameplay.setRandomSeed
mp.game.gameplay.setTimeScale
mp.game.gameplay.setMissionFlag
mp.game.gameplay.getMissionFlag
mp.game.gameplay.setRandomEventFlag
mp.game.gameplay.getRandomEventFlag
mp.game.gameplay.getGlobalCharBuffer
mp.game.gameplay.hasResumedFromSuspend
mp.game.gameplay.getBaseElementMetadata
mp.game.gameplay.getPrevWeatherTypeHashName
mp.game.gameplay.getNextWeatherTypeHashName
mp.game.gameplay.isPrevWeatherType
mp.game.gameplay.isNextWeatherType
mp.game.gameplay.setWeatherTypePersist
mp.game.gameplay.setWeatherTypeNowPersist
mp.game.gameplay.setWeatherTypeNow
mp.game.gameplay.setWeatherTypeOvertimePersist
mp.game.gameplay.setRandomWeatherType
mp.game.gameplay.clearWeatherTypePersist
mp.game.gameplay.clearWeatherTypeOvertimePersist
mp.game.gameplay.getWeatherTypeTransition
mp.game.gameplay.setWeatherTypeTransition
mp.game.gameplay.setOverrideWeather
mp.game.gameplay.clearOverrideWeather
mp.game.gameplay.waterOverrideSetShorewaveamplitude
mp.game.gameplay.waterOverrideSetShorewaveminamplitude
mp.game.gameplay.waterOverrideSetShorewavemaxamplitude
mp.game.gameplay.waterOverrideSetOceannoiseminamplitude
mp.game.gameplay.waterOverrideSetOceanwaveamplitude
mp.game.gameplay.waterOverrideSetOceanwaveminamplitude
mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude
mp.game.gameplay.waterOverrideSetRipplebumpiness
mp.game.gameplay.waterOverrideSetRippleminbumpiness
mp.game.gameplay.waterOverrideSetRipplemaxbumpiness
mp.game.gameplay.waterOverrideSetRippledisturb
mp.game.gameplay.waterOverrideSetStrength
mp.game.gameplay.waterOverrideFadeIn
mp.game.gameplay.waterOverrideFadeOut
mp.game.gameplay.setWind
mp.game.gameplay.setWindSpeed
mp.game.gameplay.getWindSpeed
mp.game.gameplay.setWindDirection
mp.game.gameplay.getWindDirection
mp.game.gameplay.setRainLevel
mp.game.gameplay.getRainLevel
mp.game.gameplay.setSnowLevel
mp.game.gameplay.getSnowLevel
mp.game.gameplay.forceLightningFlash
mp.game.gameplay.preloadCloudHat
mp.game.gameplay.loadCloudHat
mp.game.gameplay.unloadCloudHat
mp.game.gameplay.clearCloudHat
mp.game.gameplay.setCloudHatOpacity
mp.game.gameplay.getCloudHatOpacity
mp.game.gameplay.getGameTimer
mp.game.gameplay.getFrameTime
mp.game.gameplay.getBenchmarkTime
mp.game.gameplay.getFrameCount
mp.game.gameplay.getRandomFloatInRange
mp.game.gameplay.getRandomIntInRange
mp.game.gameplay.getRandomIntInRange2
mp.game.gameplay.getGroundZFor3dCoord
mp.game.gameplay.getGroundZAndNormalFor3DCoord
mp.game.gameplay.getGroundZFor3DCoord2
mp.game.gameplay.asin
mp.game.gameplay.acos
mp.game.gameplay.tan
mp.game.gameplay.atan
mp.game.gameplay.atan2
mp.game.gameplay.getDistanceBetweenCoords
mp.game.gameplay.getAngleBetween2dVectors
mp.game.gameplay.getAngleBetween2DVectors
mp.game.gameplay.getHeadingFromVector2d
mp.game.gameplay.getHeadingFromVector2D
mp.game.gameplay.setBit
mp.game.gameplay.clearBit
mp.game.gameplay.getHashKey
mp.game.gameplay.slerpNearQuaternion
mp.game.gameplay.isAreaOccupied
mp.game.gameplay.isPositionOccupied
mp.game.gameplay.isPointObscuredByAMissionEntity
mp.game.gameplay.clearArea
mp.game.gameplay.clearAreaLeaveVehicleHealth
mp.game.gameplay.clearAreaOfVehicles
mp.game.gameplay.clearAngledAreaOfVehicles
mp.game.gameplay.clearAreaOfObjects
mp.game.gameplay.clearAreaOfPeds
mp.game.gameplay.clearAreaOfCops
mp.game.gameplay.clearAreaOfProjectiles
mp.game.gameplay.setSaveMenuActive
mp.game.gameplay.setCreditsActive
mp.game.gameplay.haveCreditsReachedEnd
mp.game.gameplay.terminateAllScriptsWithThisName
mp.game.gameplay.networkSetScriptIsSafeForNetworkGame
mp.game.gameplay.addHospitalRestart
mp.game.gameplay.disableHospitalRestart
mp.game.gameplay.addPoliceRestart
mp.game.gameplay.disablePoliceRestart
mp.game.gameplay.setRestartCustomPosition
mp.game.gameplay.clearRestartCustomPosition
mp.game.gameplay.pauseDeathArrestRestart
mp.game.gameplay.ignoreNextRestart
mp.game.gameplay.setFadeOutAfterDeath
mp.game.gameplay.setFadeOutAfterArrest
mp.game.gameplay.setFadeInAfterDeathArrest
mp.game.gameplay.setFadeInAfterLoad
mp.game.gameplay.registerSaveHouse
mp.game.gameplay.setSaveHouse
mp.game.gameplay.overrideSaveHouse
mp.game.gameplay.doAutoSave
mp.game.gameplay.getIsAutoSaveOff
mp.game.gameplay.isAutoSaveInProgress
mp.game.gameplay.beginReplayStats
mp.game.gameplay.addReplayStatValue
mp.game.gameplay.endReplayStats
mp.game.gameplay.getReplayStatMissionType
mp.game.gameplay.getReplayStatCount
mp.game.gameplay.getReplayStatAtIndex
mp.game.gameplay.clearReplayStats
mp.game.gameplay.isMemoryCardInUse
mp.game.gameplay.shootSingleBulletBetweenCoords
mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity
mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew
mp.game.gameplay.getModelDimensions
mp.game.gameplay.setFakeWantedLevel
mp.game.gameplay.getFakeWantedLevel
mp.game.gameplay.isBitSet
mp.game.gameplay.usingMissionCreator
mp.game.gameplay.allowMissionCreatorWarp
mp.game.gameplay.setMinigameInProgress
mp.game.gameplay.isMinigameInProgress
mp.game.gameplay.isThisAMinigameScript
mp.game.gameplay.isSniperInverted
mp.game.gameplay.shouldUseMetricMeasurements
mp.game.gameplay.getProfileSetting
mp.game.gameplay.areStringsEqual
mp.game.gameplay.compareStrings
mp.game.gameplay.absi
mp.game.gameplay.absf
mp.game.gameplay.isSniperBulletInArea
mp.game.gameplay.isProjectileInArea
mp.game.gameplay.isProjectileTypeInArea
mp.game.gameplay.isProjectileTypeInAngledArea
mp.game.gameplay.isProjectileTypeWithinDistance
mp.game.gameplay.getCoordsOfProjectileTypeInArea
mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance
mp.game.gameplay.getProjectileNearPed
mp.game.gameplay.isBulletInAngledArea
mp.game.gameplay.isBulletInArea
mp.game.gameplay.isBulletInBox
mp.game.gameplay.hasBulletImpactedInArea
mp.game.gameplay.hasBulletImpactedInBox
mp.game.gameplay.isOrbisVersion
mp.game.gameplay.isDurangoVersion
mp.game.gameplay.isPcVersion
mp.game.gameplay.isAussieVersion
mp.game.gameplay.isStringNull
mp.game.gameplay.isStringNullOrEmpty
mp.game.gameplay.stringToInt
mp.game.gameplay.setBitsInRange
mp.game.gameplay.getBitsInRange
mp.game.gameplay.addStuntJump
mp.game.gameplay.addStuntJumpAngled
mp.game.gameplay.deleteStuntJump
mp.game.gameplay.enableStuntJumpSet
mp.game.gameplay.disableStuntJumpSet
mp.game.gameplay.setStuntJumpsCanTrigger
mp.game.gameplay.isStuntJumpInProgress
mp.game.gameplay.isStuntJumpMessageShowing
mp.game.gameplay.getNumSuccessfulStuntJumps
mp.game.gameplay.getTotalSuccessfulStuntJumps
mp.game.gameplay.cancelStuntJump
mp.game.gameplay.setGamePaused
mp.game.gameplay.setThisScriptCanBePaused
mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
mp.game.gameplay.hasButtonCombinationJustBeenEntered
mp.game.gameplay.hasCheatStringJustBeenEntered
mp.game.gameplay.setInstancePriorityMode
mp.game.gameplay.setInstancePriorityHint
mp.game.gameplay.isFrontendFading
mp.game.gameplay.populateNow
mp.game.gameplay.getIndexOfCurrentLevel
mp.game.gameplay.setGravityLevel
mp.game.gameplay.getGravityLevel
mp.game.gameplay.startSaveData
mp.game.gameplay.stopSaveData
mp.game.gameplay.getSizeOfSaveData
mp.game.gameplay.registerIntToSave
mp.game.gameplay.registerInt64ToSave
mp.game.gameplay.registerEnumToSave
mp.game.gameplay.registerFloatToSave
mp.game.gameplay.registerBoolToSave
mp.game.gameplay.registerTextLabelToSave
mp.game.gameplay.registerTextLabelToSave2
mp.game.gameplay.startSaveStructWithSize
mp.game.gameplay.stopSaveStruct
mp.game.gameplay.startSaveArrayWithSize
mp.game.gameplay.stopSaveArray
mp.game.gameplay.copyMemory
mp.game.gameplay.enableDispatchService
mp.game.gameplay.blockDispatchServiceResourceCreation
mp.game.gameplay.getNumDispatchedUnitsForPlayer
mp.game.gameplay.createIncident
mp.game.gameplay.createIncidentWithEntity
mp.game.gameplay.deleteIncident
mp.game.gameplay.isIncidentValid
mp.game.gameplay.setIncidentRequestedUnits
mp.game.gameplay.setIncidentUnk
mp.game.gameplay.findSpawnPointInDirection
mp.game.gameplay.addPopMultiplierArea
mp.game.gameplay.doesPopMultiplierAreaExist
mp.game.gameplay.removePopMultiplierArea
mp.game.gameplay.isPopMultiplierAreaUnk
mp.game.gameplay.addPopMultiplierSphere
mp.game.gameplay.doesPopMultiplierSphereExist
mp.game.gameplay.removePopMultiplierSphere
mp.game.gameplay.enableTennisMode
mp.game.gameplay.isTennisMode
mp.game.gameplay.playTennisSwingAnim
mp.game.gameplay.getTennisSwingAnimComplete
mp.game.gameplay.playTennisDiveAnim
mp.game.gameplay.resetDispatchSpawnLocation
mp.game.gameplay.setDispatchSpawnLocation
mp.game.gameplay.resetDispatchIdealSpawnDistance
mp.game.gameplay.setDispatchIdealSpawnDistance
mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts
mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
mp.game.gameplay.addDispatchSpawnBlockingAngledArea
mp.game.gameplay.addDispatchSpawnBlockingArea
mp.game.gameplay.removeDispatchSpawnBlockingArea
mp.game.gameplay.resetDispatchSpawnBlockingAreas
mp.game.gameplay.addTacticalAnalysisPoint
mp.game.gameplay.clearTacticalAnalysisPoints
mp.game.gameplay.setRiotModeEnabled
mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString
mp.game.gameplay.displayOnscreenKeyboard
mp.game.gameplay.updateOnscreenKeyboard
mp.game.gameplay.getOnscreenKeyboardResult
mp.game.gameplay.cancelOnscreenKeyboard
mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts
mp.game.gameplay.removeStealthKill
mp.game.gameplay.setExplosiveAmmoThisFrame
mp.game.gameplay.setFireAmmoThisFrame
mp.game.gameplay.setExplosiveMeleeThisFrame
mp.game.gameplay.setSuperJumpThisFrame
mp.game.gameplay.setBeastModeActive
mp.game.gameplay.setForcePlayerToJump
mp.game.gameplay.areProfileSettingsValid
mp.game.gameplay.forceGameStatePlaying
mp.game.gameplay.scriptRaceInit
mp.game.gameplay.scriptRaceShutdown
mp.game.gameplay.scriptRaceGetPlayerSplitTime
mp.game.gameplay.startBenchmarkRecording
mp.game.gameplay.stopBenchmarkRecording
mp.game.gameplay.resetBenchmarkRecording
mp.game.gameplay.saveBenchmarkRecording
mp.game.gameplay.uiIsSingleplayerPauseMenuActive
mp.game.gameplay.landingMenuIsActive
mp.game.gameplay.isCommandLineBenchmarkValueSet
mp.game.gameplay.getBenchmarkIterationsFromCommandLine
mp.game.gameplay.getBenchmarkPassFromCommandLine
mp.game.gameplay.restartGame
mp.game.gameplay.forceSocialClubUpdate
mp.game.gameplay.hasAsyncInstallFinished
mp.game.gameplay.cleanupAsyncInstall
mp.game.gameplay.isInPowerSavingMode
mp.game.gameplay.getPowerSavingModeDuration
mp.game.gameplay.setPlayerIsInAnimalForm
mp.game.gameplay.getIsPlayerInAnimalForm
mp.game.gameplay.setPlayerRockstarEditorDisabled
mp.game.gameplay.enableSnow
mp.game.gameplay.getFreeStackSlotsCount
mp.game.gameplay.setWeatherTypeOverTime
mp.game.gameplay.setRainFxIntensity
mp.game.gameplay.setCloudHatTransition
mp.game.gameplay.clearAreaOfEverything
mp.game.gameplay.disableAutomaticRespawn
mp.game.gameplay.enableMpDlcMaps
mp.game.gameplay.setUnkMapFlag
mp.game.gameplay.startSaveStruct
mp.game.gameplay.startSaveArray
mp.game.gameplay.startPerformanceTimer
PerformanceTimer.getElapsedSec
PerformanceTimer.getElapsedMs
PerformanceTimer.getElapsedUs
PerformanceTimer.reset
Graphics
mp.game.graphics.setDebugLinesAndSpheresDrawingActive
mp.game.graphics.drawDebugLine
mp.game.graphics.drawDebugLineWithTwoColours
mp.game.graphics.drawDebugSphere
mp.game.graphics.drawDebugBox
mp.game.graphics.drawDebugCross
mp.game.graphics.drawDebugText
mp.game.graphics.drawDebugText2D
mp.game.graphics.drawLine
mp.game.graphics.drawPoly
mp.game.graphics.drawSpritePoly
mp.game.graphics.drawSpritePoly2
mp.game.graphics.drawBox
mp.game.graphics.setBackfaceculling
mp.game.graphics.beginTakeMissionCreatorPhoto
mp.game.graphics.getStatusOfTakeMissionCreatorPhoto
mp.game.graphics.freeMemoryForMissionCreatorPhoto
mp.game.graphics.loadMissionCreatorPhoto
mp.game.graphics.getStatusOfLoadMissionCreatorPhoto
mp.game.graphics.beginTakeHighQualityPhoto
mp.game.graphics.getStatusOfTakeHighQualityPhoto
mp.game.graphics.freeMemoryForHighQualityPhoto
mp.game.graphics.saveHighQualityPhoto
mp.game.graphics.getStatusOfSaveHighQualityPhoto
mp.game.graphics.freeMemoryForLowQualityPhoto
mp.game.graphics.drawLowQualityPhotoToPhone
mp.game.graphics.getMaximumNumberOfPhotos
mp.game.graphics.getMaximumNumberOfCloudPhotos
mp.game.graphics.getCurrentNumberOfCloudPhotos
mp.game.graphics.getStatusOfSortedListOperation
mp.game.graphics.returnTwo
mp.game.graphics.drawLightWithRangeAndShadow
mp.game.graphics.drawLightWithRange
mp.game.graphics.drawSpotLight
mp.game.graphics.drawSpotLightWithShadow
mp.game.graphics.fadeUpPedLight
mp.game.graphics.updateLightsOnEntity
mp.game.graphics.drawMarker
mp.game.graphics.drawMarker2
mp.game.graphics.drawSphere
mp.game.graphics.createCheckpoint
mp.game.graphics.setCheckpointScale
mp.game.graphics.setCheckpointIconScale
mp.game.graphics.setCheckpointCylinderHeight
mp.game.graphics.setCheckpointRgba
mp.game.graphics.setCheckpointRgba2
mp.game.graphics.deleteCheckpoint
mp.game.graphics.dontRenderInGameUi
mp.game.graphics.forceRenderInGameUi
mp.game.graphics.requestStreamedTextureDict
mp.game.graphics.hasStreamedTextureDictLoaded
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
mp.game.graphics.drawRect
mp.game.graphics.setScriptGfxDrawBehindPausemenu
mp.game.graphics.setScriptGfxDrawOrder
mp.game.graphics.setScriptGfxAlign
mp.game.graphics.setScreenDrawPosition
mp.game.graphics.resetScriptGfxAlign
mp.game.graphics.setScriptGfxAlignParams
mp.game.graphics.getScriptGfxPosition
mp.game.graphics.getSafeZoneSize
mp.game.graphics.drawSprite
mp.game.graphics.drawInteractiveSprite
mp.game.graphics.drawSpriteUv
mp.game.graphics.addEntityIcon
mp.game.graphics.setEntityIconVisibility
mp.game.graphics.setEntityIconColor
mp.game.graphics.setDrawOrigin
mp.game.graphics.clearDrawOrigin
mp.game.graphics.setBinkMovie
mp.game.graphics.playBinkMovie
mp.game.graphics.stopBinkMovie
mp.game.graphics.releaseBinkMovie
mp.game.graphics.drawBinkMovie
mp.game.graphics.setBinkMovieTime
mp.game.graphics.getBinkMovieTime
mp.game.graphics.setBinkMovieVolume
mp.game.graphics.attachTvAudioToEntity
mp.game.graphics.setBinkMovieUnk2
mp.game.graphics.setTvAudioFrontend
mp.game.graphics.setBinkShouldSkip
mp.game.graphics.loadMovieMeshSet
mp.game.graphics.releaseMovieMeshSet
mp.game.graphics.queryMovieMeshSetState
mp.game.graphics.getScreenResolution
mp.game.graphics.getActiveScreenResolution
mp.game.graphics.getScreenActiveResolution
mp.game.graphics.getAspectRatio
mp.game.graphics.getScreenAspectRatio
mp.game.graphics.getIsWidescreen
mp.game.graphics.getIsHidef
mp.game.graphics.setNightvision
mp.game.graphics.getRequestingnightvision
mp.game.graphics.getUsingnightvision
mp.game.graphics.setNoiseoveride
mp.game.graphics.setNoisinessoveride
mp.game.graphics.getScreenCoordFromWorldCoord
mp.game.graphics.getTextureResolution
mp.game.graphics.overridePedBadgeTexture
mp.game.graphics.setFlash
mp.game.graphics.disableOcclusionThisFrame
mp.game.graphics.setArtificialLightsState
mp.game.graphics.setBlackout
mp.game.graphics.setArtificialLightsStateAffectsVehicles
mp.game.graphics.createTrackedPoint
mp.game.graphics.setTrackedPointInfo
mp.game.graphics.isTrackedPointVisible
mp.game.graphics.destroyTrackedPoint
mp.game.graphics.grassLodShrinkScriptAreas
mp.game.graphics.grassLodResetScriptAreas
mp.game.graphics.cascadeShadowsInitSession
mp.game.graphics.cascadeShadowsSetCascadeBounds
mp.game.graphics.cascadeShadowsSetCascadeBoundsScale
mp.game.graphics.cascadeShadowsSetEntityTrackerScale
mp.game.graphics.cascadeShadowsEnableEntityTracker
mp.game.graphics.setFarShadowsSuppressed
mp.game.graphics.cascadeShadowsSetShadowSampleType
mp.game.graphics.cascadeShadowsClearShadowSampleType
mp.game.graphics.cascadeShadowsSetAircraftMode
mp.game.graphics.cascadeShadowsSetDynamicDepthMode
mp.game.graphics.cascadeShadowsSetDynamicDepthValue
mp.game.graphics.golfTrailSetEnabled
mp.game.graphics.golfTrailSetPath
mp.game.graphics.golfTrailSetRadius
mp.game.graphics.golfTrailSetColour
mp.game.graphics.golfTrailSetTessellation
mp.game.graphics.golfTrailSetFixedControlPoint
mp.game.graphics.golfTrailSetShaderParams
mp.game.graphics.golfTrailSetFacing
mp.game.graphics.golfTrailGetMaxHeight
mp.game.graphics.golfTrailGetVisualControlPoint
mp.game.graphics.setSeethrough
mp.game.graphics.getUsingseethrough
mp.game.graphics.seethroughReset
mp.game.graphics.seethroughSetFadeStartDistance
mp.game.graphics.seethroughSetFadeEndDistance
mp.game.graphics.seethroughGetMaxThickness
mp.game.graphics.seethroughSetMaxThickness
mp.game.graphics.seethroughSetNoiseAmountMin
mp.game.graphics.seethroughSetNoiseAmountMax
mp.game.graphics.seethroughSetHiLightIntensity
mp.game.graphics.seethroughSetHiLightNoise
mp.game.graphics.seethroughSetHeatscale
mp.game.graphics.seethroughSetColorNear
mp.game.graphics.togglePlayerDamageOverlay
mp.game.graphics.triggerScreenblurFadeIn
mp.game.graphics.transitionToBlurred
mp.game.graphics.triggerScreenblurFadeOut
mp.game.graphics.transitionFromBlurred
mp.game.graphics.disableScreenblurFade
mp.game.graphics.getScreenblurFadeCurrentTime
mp.game.graphics.isScreenblurFadeRunning
mp.game.graphics.togglePausedRenderphases
mp.game.graphics.setFrozenRenderingDisabled
mp.game.graphics.getTogglePausedRenderphasesStatus
mp.game.graphics.resetPausedRenderphases
mp.game.graphics.setHidofEnvBlurParams
mp.game.graphics.startParticleFxNonLoopedAtCoord
mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord
mp.game.graphics.startParticleFxNonLoopedAtCoord2
mp.game.graphics.startParticleFxNonLoopedOnPedBone
mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone
mp.game.graphics.startParticleFxNonLoopedOnPedBone2
mp.game.graphics.startParticleFxNonLoopedOnEntity
mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity
mp.game.graphics.startParticleFxNonLoopedOnEntity2
mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone
mp.game.graphics.setParticleFxNonLoopedColour
mp.game.graphics.setParticleFxNonLoopedAlpha
mp.game.graphics.startParticleFxLoopedAtCoord
mp.game.graphics.startParticleFxLoopedOnPedBone
mp.game.graphics.startParticleFxLoopedOnEntity
mp.game.graphics.startParticleFxLoopedOnEntityBone
mp.game.graphics.startNetworkedParticleFxLoopedOnEntity
mp.game.graphics.startParticleFxLoopedOnEntity2
mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone
mp.game.graphics.startParticleFxLoopedOnEntityBone2
mp.game.graphics.stopParticleFxLooped
mp.game.graphics.removeParticleFx
mp.game.graphics.removeParticleFxFromEntity
mp.game.graphics.removeParticleFxInRange
mp.game.graphics.doesParticleFxLoopedExist
mp.game.graphics.setParticleFxLoopedOffsets
mp.game.graphics.setParticleFxLoopedEvolution
mp.game.graphics.setParticleFxLoopedColour
mp.game.graphics.setParticleFxLoopedAlpha
mp.game.graphics.setParticleFxLoopedScale
mp.game.graphics.setParticleFxLoopedFarClipDist
mp.game.graphics.setParticleFxLoopedRange
mp.game.graphics.setParticleFxCamInsideVehicle
mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
mp.game.graphics.setParticleFxShootoutBoat
mp.game.graphics.enableClownBloodVfx
mp.game.graphics.enableAlienBloodVfx
mp.game.graphics.setParticleFxBulletImpactScale
mp.game.graphics.useParticleFxAsset
mp.game.graphics.setPtfxAssetNextCall
mp.game.graphics.setParticleFxOverride
mp.game.graphics.setPtfxAssetOldToNew
mp.game.graphics.resetParticleFxOverride
mp.game.graphics.washDecalsInRange
mp.game.graphics.washDecalsFromVehicle
mp.game.graphics.fadeDecalsInRange
mp.game.graphics.removeDecalsInRange
mp.game.graphics.removeDecalsFromObject
mp.game.graphics.removeDecalsFromObjectFacing
mp.game.graphics.removeDecalsFromVehicle
mp.game.graphics.addDecal
mp.game.graphics.addPetrolDecal
mp.game.graphics.startPetrolTrailDecals
mp.game.graphics.addPetrolTrailDecalInfo
mp.game.graphics.endPetrolTrailDecals
mp.game.graphics.removeDecal
mp.game.graphics.isDecalAlive
mp.game.graphics.getDecalWashLevel
mp.game.graphics.setDisableDecalRenderingThisFrame
mp.game.graphics.getIsPetrolDecalInRange
mp.game.graphics.patchDecalDiffuseMap
mp.game.graphics.unpatchDecalDiffuseMap
mp.game.graphics.moveVehicleDecals
mp.game.graphics.addVehicleCrewEmblem
mp.game.graphics.removeVehicleCrewEmblem
mp.game.graphics.getVehicleCrewEmblemRequestState
mp.game.graphics.doesVehicleHaveCrewEmblem
mp.game.graphics.overrideInteriorSmokeName
mp.game.graphics.overrideInteriorSmokeLevel
mp.game.graphics.overrideInteriorSmokeEnd
mp.game.graphics.registerNoirScreenEffectThisFrame
mp.game.graphics.disableVehicleDistantlights
mp.game.graphics.setForcePedFootstepsTracks
mp.game.graphics.setForceVehicleTrails
mp.game.graphics.disableScriptAmbientEffects
mp.game.graphics.presetInteriorAmbientCache
mp.game.graphics.setTimecycleModifier
mp.game.graphics.setTimecycleModifierStrength
mp.game.graphics.setTransitionTimecycleModifier
mp.game.graphics.clearTimecycleModifier
mp.game.graphics.getTimecycleModifierIndex
mp.game.graphics.getTimecycleTransitionModifierIndex
mp.game.graphics.pushTimecycleModifier
mp.game.graphics.popTimecycleModifier
mp.game.graphics.setCurrentPlayerTcmodifier
mp.game.graphics.setPlayerTcmodifierTransition
mp.game.graphics.setNextPlayerTcmodifier
mp.game.graphics.addTcmodifierOverride
mp.game.graphics.removeTcmodifierOverride
mp.game.graphics.setExtraTimecycleModifier
mp.game.graphics.clearExtraTimecycleModifier
mp.game.graphics.getExtraTimecycleModifierIndex
mp.game.graphics.setExtraTimecycleModifierStrength
mp.game.graphics.resetExtraTimecycleModifierStrength
mp.game.graphics.requestScaleformMovie
mp.game.graphics.requestScaleformMovie2
mp.game.graphics.requestScaleformMovieInstance
mp.game.graphics.requestScaleformMovieInteractive
mp.game.graphics.requestScaleformMovie3
mp.game.graphics.hasScaleformMovieLoaded
mp.game.graphics.hasScaleformMovieFilenameLoaded
mp.game.graphics.hasNamedScaleformMovieLoaded
mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
mp.game.graphics.setScaleformMovieAsNoLongerNeeded
mp.game.graphics.setScaleformMovieToUseSystemTime
mp.game.graphics.setScaleformFitRendertarget
mp.game.graphics.drawScaleformMovie
mp.game.graphics.drawScaleformMovieFullscreen
mp.game.graphics.drawScaleformMovieFullscreenMasked
mp.game.graphics.drawScaleformMovie3D
mp.game.graphics.drawScaleformMovie3DSolid
mp.game.graphics.callScaleformMovieMethod
mp.game.graphics.callScaleformMovieMethodWithNumber
mp.game.graphics.callScaleformMovieFunctionFloatParams
mp.game.graphics.callScaleformMovieMethodWithString
mp.game.graphics.callScaleformMovieFunctionStringParams
mp.game.graphics.callScaleformMovieMethodWithNumberAndString
mp.game.graphics.callScaleformMovieFunctionMixedParams
mp.game.graphics.beginScaleformScriptHudMovieMethod
mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
mp.game.graphics.beginScaleformMovieMethod
mp.game.graphics.pushScaleformMovieFunction
mp.game.graphics.beginScaleformMovieMethodOnFrontend
mp.game.graphics.pushScaleformMovieFunctionN
mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader
mp.game.graphics.endScaleformMovieMethod
mp.game.graphics.popScaleformMovieFunctionVoid
mp.game.graphics.endScaleformMovieMethodReturnValue
mp.game.graphics.popScaleformMovieFunction
mp.game.graphics.isScaleformMovieMethodReturnValueReady
mp.game.graphics.getScaleformMovieMethodReturnValueInt
mp.game.graphics.getScaleformMovieMethodReturnValueBool
mp.game.graphics.getScaleformMovieMethodReturnValueString
mp.game.graphics.sittingTv
mp.game.graphics.scaleformMovieMethodAddParamInt
mp.game.graphics.pushScaleformMovieFunctionParameterInt
mp.game.graphics.scaleformMovieMethodAddParamFloat
mp.game.graphics.pushScaleformMovieFunctionParameterFloat
mp.game.graphics.scaleformMovieMethodAddParamBool
mp.game.graphics.pushScaleformMovieFunctionParameterBool
mp.game.graphics.beginTextCommandScaleformString
mp.game.graphics.beginTextComponent
mp.game.graphics.endTextCommandScaleformString
mp.game.graphics.endTextComponent
mp.game.graphics.endTextCommandScaleformString2
mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2
mp.game.graphics.scaleformMovieMethodAddParamTextureNameString
mp.game.graphics.pushScaleformMovieFunctionParameterString
mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString
mp.game.graphics.doesLatestBriefStringExist
mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString
mp.game.graphics.requestScaleformScriptHudMovie
mp.game.graphics.requestHudScaleform
mp.game.graphics.hasScaleformScriptHudMovieLoaded
mp.game.graphics.hasHudScaleformLoaded
mp.game.graphics.removeScaleformScriptHudMovie
mp.game.graphics.setTvChannel
mp.game.graphics.getTvChannel
mp.game.graphics.setTvVolume
mp.game.graphics.getTvVolume
mp.game.graphics.drawTvChannel
mp.game.graphics.setTvChannelPlaylist
mp.game.graphics.setTvChannelPlaylistAtHour
mp.game.graphics.clearTvChannelPlaylist
mp.game.graphics.isPlaylistUnk
mp.game.graphics.isTvPlaylistItemPlaying
mp.game.graphics.loadTvChannel
mp.game.graphics.enableMovieKeyframeWait
mp.game.graphics.enableMovieSubtitles
mp.game.graphics.ui3DsceneIsAvailable
mp.game.graphics.ui3DscenePushPreset
mp.game.graphics.terraingridActivate
mp.game.graphics.terraingridSetParams
mp.game.graphics.terraingridSetColours
mp.game.graphics.animpostfxPlay
mp.game.graphics.startScreenEffect
mp.game.graphics.animpostfxStop
mp.game.graphics.stopScreenEffect
mp.game.graphics.animpostfxGetUnk
mp.game.graphics.animpostfxIsRunning
mp.game.graphics.getScreenEffectIsActive
mp.game.graphics.animpostfxStopAll
mp.game.graphics.stopAllScreenEffects
mp.game.graphics.animpostfxStopAndDoUnk
mp.game.graphics.setLightsState
mp.game.graphics.resetLightsState
mp.game.graphics.getLightsState
mp.game.graphics.createWorldTextureSwap
mp.game.graphics.removeWorldTextureSwap
mp.game.graphics.resetWorldTextureSwaps
mp.game.graphics.registerTextFontId
mp.game.graphics.pushTextureOverride
mp.game.graphics.popTextureOverride
mp.game.graphics.screen2dToWorld3d
mp.game.graphics.world3dToScreen2d
mp.game.graphics.notify
mp.game.graphics.drawScaleformMovie3dNonAdditive
mp.game.graphics.setParticleFxBloodScale
mp.game.graphics.set2dLayer
mp.game.graphics.drawScaleformMovie3d
mp.game.graphics.drawDebugText2d
mp.game.graphics.drawText
mp.game.graphics.createEntityOverlayBatch
mp.game.graphics.setEntityOverlayPassEnabled
mp.game.graphics.requestStreamedTextureDictAsync
GXT
mp.game.gxt.set
mp.game.gxt.get
mp.game.gxt.getDefault
mp.game.gxt.reset
Interior
mp.game.interior.addPickupToInteriorRoomByName
mp.game.interior.areCoordsCollidingWithExterior
mp.game.interior.capInterior
mp.game.interior.disableInteriorProp
mp.game.interior.disableInterior
mp.game.interior.enableInteriorProp
mp.game.interior.getInteriorAtCoordsWithType
mp.game.interior.getInteriorAtCoords
mp.game.interior.getInteriorFromCollision
mp.game.interior.getInteriorGroupId
mp.game.interior.getOffsetFromInteriorInWorldCoords
mp.game.interior.hideMapObjectThisFrame
mp.game.interior.isInteriorCapped
mp.game.interior.isInteriorDisabled
mp.game.interior.isInteriorPropEnabled
mp.game.interior.isInteriorReady
mp.game.interior.isValidInterior
mp.game.interior.refreshInterior
mp.game.interior.unkGetInteriorAtCoords
mp.game.interior.unpinInterior
Itemset
mp.game.itemset.addToItemset
mp.game.itemset.cleanItemset
mp.game.itemset.Itemset:createItemset
mp.game.itemset.destroyItemset
mp.game.itemset.getIndexedItemInItemset
mp.game.itemset.getItemsetSize
mp.game.itemset.isInItemset
mp.game.itemset.isItemsetValid
mp.game.itemset.removeFromItemset
Mobile
mp.game.mobile.cellCamActivate
mp.game.mobile.createMobilePhone
mp.game.mobile.getMobilePhonePosition
mp.game.mobile.getMobilePhoneRenderId
mp.game.mobile.getMobilePhoneRotation
mp.game.mobile.moveFinger
mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
mp.game.mobile.setMobilePhonePosition
mp.game.mobile.setMobilePhoneRotation
mp.game.mobile.setMobilePhoneScale
mp.game.mobile.setPhoneLean
Object
mp.game.object.create
mp.game.object.createObject
mp.game.object.createNoOffset
mp.game.object.createObjectNoOffset
mp.game.object.delete
mp.game.object.deleteObject
mp.game.object.placeOnGroundProperly
mp.game.object.placeOnGroundProperly2
mp.game.object.slide
mp.game.object.setTargettable
mp.game.object.setForceVehiclesToAvoid
mp.game.object.getClosestOfType
mp.game.object.getClosestObjectOfType
mp.game.object.hasBeenBroken
mp.game.object.hasClosestOfTypeBeenBroken
mp.game.object.hasClosestObjectOfTypeBeenBroken
mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
mp.game.object.getOffsetFromCoords
mp.game.object.getObjectOffsetFromCoords
mp.game.object.getCoordsAndRotationOfClosestOfType
mp.game.object.setStateOfClosestDoorOfType
mp.game.object.getStateOfClosestDoorOfType
mp.game.object.doorControl
mp.game.object.addDoorToSystem
mp.game.object.removeDoorFromSystem
mp.game.object.doorSystemSetDoorState
mp.game.object.setDoorAccelerationLimit
mp.game.object.doorSystemGetDoorState
mp.game.object.doorSystemGetDoorPendingState
mp.game.object.doorSystemSetAutomaticRate
mp.game.object.doorSystemSetAutomaticDistance
mp.game.object.doorSystemSetOpenRatio
mp.game.object.setDoorAjarAngle
mp.game.object.doorSystemGetAutomaticDistance
mp.game.object.doorSystemGetOpenRatio
mp.game.object.doorSystemSetSpringRemoved
mp.game.object.doorSystemSetHoldOpen
mp.game.object.isDoorRegisteredWithSystem
mp.game.object.doesDoorExist
mp.game.object.isDoorClosed
mp.game.object.doorSystemGetIsPhysicsLoaded
mp.game.object.doorSystemFindExistingDoor
mp.game.object.isGarageEmpty
mp.game.object.isPlayerEntirelyInsideGarage
mp.game.object.isPlayerPartiallyInsideGarage
mp.game.object.areEntitiesEntirelyInsideGarage
mp.game.object.isAnyEntityEntirelyInsideGarage
mp.game.object.isEntirelyInsideGarage
mp.game.object.isPartiallyInsideGarage
mp.game.object.clearGarageArea
mp.game.object.clearObjectsInsideGarage
mp.game.object.enableSavingInGarage
mp.game.object.doesOfTypeExistAtCoords
mp.game.object.doesObjectOfTypeExistAtCoords
mp.game.object.isPointInAngledArea
mp.game.object.setAllowLowLodBuoyancy
mp.game.object.setPhysicsParams
mp.game.object.getFragmentDamageHealth
mp.game.object.getObjectFragmentDamageHealth
mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
mp.game.object.isAnyNearPoint
mp.game.object.isAnyObjectNearPoint
mp.game.object.isNearPoint
mp.game.object.isObjectNearPoint
mp.game.object.removeHighDetailModel
mp.game.object.breakFragmentChild
mp.game.object.trackVisibility
mp.game.object.trackObjectVisibility
mp.game.object.isVisible
mp.game.object.setUnkGlobalBoolRelatedToDamage
mp.game.object.setCreateWeaponLightSource
mp.game.object.getRayfireMap
mp.game.object.setStateOfRayfireMap
mp.game.object.getStateOfRayfireMap
mp.game.object.doesRayfireMapExist
mp.game.object.getRayfireMapAnimPhase
mp.game.object.createPickup
mp.game.object.createPickupRotate
mp.game.object.createAmbientPickup
mp.game.object.createNonNetworkedAmbientPickup
mp.game.object.createPortablePickup
mp.game.object.createNonNetworkedPortablePickup
mp.game.object.createPortablePickup2
mp.game.object.attachPortablePickupToPed
mp.game.object.detachPortablePickupFromPed
mp.game.object.hidePickup
mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
mp.game.object.setLocalPlayerCanCollectPortablePickups
mp.game.object.getSafePickupCoords
mp.game.object.getPickupCoords
mp.game.object.removeAllPickupsOfType
mp.game.object.hasPickupBeenCollected
mp.game.object.removePickup
mp.game.object.createMoneyPickups
mp.game.object.doesPickupExist
mp.game.object.doesPickupObjectExist
mp.game.object.getPickup
mp.game.object.isAPortablePickup
mp.game.object.isAPickup
mp.game.object.doesPickupOfTypeExistInArea
mp.game.object.isPickupWithinRadius
mp.game.object.setPickupRegenerationTime
mp.game.object.forcePickupRegenerate
mp.game.object.toggleUsePickupsForPlayer
mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
mp.game.object.setTeamPickup
mp.game.object.setTeamPickupObject
mp.game.object.preventCollectionOfPortablePickup
mp.game.object.setPickupGenerationRangeMultiplier
mp.game.object.getPickupGenerationRangeMultiplier
mp.game.object.setPickupUncollectable
mp.game.object.setPickupHiddenWhenUncollectable
mp.game.object.renderFakePickupGlow
mp.game.object.highlightPlacementCoords
mp.game.object.getWeaponTypeFromPickupType
mp.game.object.getPickupHashFromWeapon
mp.game.object.isPickupWeaponValid
mp.game.object.getTextureVariation
mp.game.object.setTextureVariation
mp.game.object.setTextureVariationOfClosestOfType
mp.game.object.setLightColor
mp.game.object.setStuntPropSpeedup
mp.game.object.setStuntPropDuration
mp.game.object.getPickupHash
mp.game.object.setForceThisFrame
mp.game.object.setForceObjectThisFrame
mp.game.object.markForDeletion
mp.game.object.setEnableArenaPropPhysics
mp.game.object.setEnableArenaPropPhysicsOnPed
mp.game.object.getIsArenaPropPhysicsDisabled
mp.game.object.getAllByHash
mp.game.object.getAllInRange
mp.game.object.createGlowStyle
mp.game.object.releaseGlowStyle
mp.game.object.modifyGlowStyle
mp.game.object.enableGlow
[[Object::disableGlow|mp.game.object.disableGlow
Pathfind
mp.game.pathfind.addNavmeshBlockingObject
mp.game.pathfind.addNavmeshRequiredRegion
mp.game.pathfind.calculateTravelDistanceBetweenPoints
mp.game.pathfind.disableNavmeshInArea
mp.game.pathfind.generateDirectionsToCoord
mp.game.pathfind.getClosestMajorVehicleNode
mp.game.pathfind.getClosestRoad
mp.game.pathfind.getClosestVehicleNodeWithHeading
mp.game.pathfind.getClosestVehicleNode
mp.game.pathfind.getIsSlowRoadFlag
mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
mp.game.pathfind.getNthClosestVehicleNodeId
mp.game.pathfind.getNthClosestVehicleNodeWithHeading
mp.game.pathfind.getNthClosestVehicleNode
mp.game.pathfind.getRandomVehicleNode
mp.game.pathfind.getSafeCoordForPed
mp.game.pathfind.getStreetNameAtCoord
mp.game.pathfind.getSupportsGpsRouteFlag
mp.game.pathfind.getVehicleNodePosition
mp.game.pathfind.getVehicleNodeProperties
mp.game.pathfind.isNavmeshLoadedInArea
mp.game.pathfind.isPointOnRoad
mp.game.pathfind.isVehicleNodeIdValid
mp.game.pathfind.loadAllPathNodes
mp.game.pathfind.removeNavmeshBlockingObject
mp.game.pathfind.setGpsDisabledZone
mp.game.pathfind.setIgnoreNoGpsFlag
mp.game.pathfind.setPedPathsBackToOriginal
mp.game.pathfind.setPedPathsInArea
mp.game.pathfind.setRoadsBackToOriginalInAngledArea
mp.game.pathfind.setRoadsBackToOriginal
mp.game.pathfind.setRoadsInAngledArea
mp.game.pathfind.setRoadsInArea
mp.game.pathfind.updateNavmeshBlockingObject
Ped
mp.game.ped.create
mp.game.ped.createPed
mp.game.ped.delete
mp.game.ped.clone
mp.game.ped.cloneEx
mp.game.ped.cloneToTarget
mp.game.ped.cloneToTargetEx
mp.game.ped.isInVehicle
mp.game.ped.isInModel
mp.game.ped.isInAnyVehicle
mp.game.ped.isCopInArea3D
mp.game.ped.isInjured
mp.game.ped.isHurt
mp.game.ped.isFatallyInjured
mp.game.ped.isDeadOrDying
mp.game.ped.isConversationDead
mp.game.ped.isAimingFromCover
mp.game.ped.isReloading
mp.game.ped.isAPlayer
mp.game.ped.createInsideVehicle
mp.game.ped.setDesiredHeading
mp.game.ped.freezeCameraRotation
mp.game.ped.isFacingPed
mp.game.ped.isInMeleeCombat
mp.game.ped.isStopped
mp.game.ped.isShootingInArea
mp.game.ped.isAnyShootingInArea
mp.game.ped.isAnyPedShootingInArea
mp.game.ped.isShooting
mp.game.ped.setAccuracy
mp.game.ped.getAccuracy
mp.game.ped.isModel
mp.game.ped.explodeHead
mp.game.ped.removeElegantly
mp.game.ped.addArmourTo
mp.game.ped.setArmour
mp.game.ped.setIntoVehicle
mp.game.ped.setAllowVehiclesOverride
mp.game.ped.canCreateRandom
mp.game.ped.canCreateRandomPed
mp.game.ped.createRandom
mp.game.ped.createRandomPed
mp.game.ped.createRandomAsDriver
mp.game.ped.canCreateRandomDriver
mp.game.ped.canCreateRandomBikeRider
mp.game.ped.setMoveAnimsBlendOut
mp.game.ped.setCanBeDraggedOut
mp.game.ped.isMale
mp.game.ped.isHuman
mp.game.ped.getVehicleIsIn
mp.game.ped.resetLastVehicle
mp.game.ped.setDensityMultiplierThisFrame
mp.game.ped.setPedDensityMultiplierThisFrame
mp.game.ped.setScenarioDensityMultiplierThisFrame
mp.game.ped.setScenarioPedDensityMultiplierThisFrame
mp.game.ped.setScriptedConversionCoordThisFrame
mp.game.ped.setNonCreationArea
mp.game.ped.setPedNonCreationArea
mp.game.ped.clearNonCreationArea
mp.game.ped.instantlyFillPopulation
mp.game.ped.isOnMount
mp.game.ped.getMount
mp.game.ped.isOnVehicle
mp.game.ped.isOnSpecificVehicle
mp.game.ped.setMoney
mp.game.ped.getMoney
mp.game.ped.setAmbientPedsDropMoney
mp.game.ped.setSuffersCriticalHits
mp.game.ped.isSittingInVehicle
mp.game.ped.isSittingInAnyVehicle
mp.game.ped.isOnFoot
mp.game.ped.isOnAnyBike
mp.game.ped.isPlantingBomb
mp.game.ped.getDeadPickupCoords
mp.game.ped.isInAnyBoat
mp.game.ped.isInAnySub
mp.game.ped.isInAnyHeli
mp.game.ped.isInAnyPlane
mp.game.ped.isInFlyingVehicle
mp.game.ped.setDiesInWater
mp.game.ped.setDiesInSinkingVehicle
mp.game.ped.getArmour
mp.game.ped.setStayInVehicleWhenJacked
mp.game.ped.setCanBeShotInVehicle
mp.game.ped.getLastDamageBone
mp.game.ped.clearLastDamageBone
mp.game.ped.setAiWeaponDamageModifier
mp.game.ped.resetAiWeaponDamageModifier
mp.game.ped.setAiMeleeWeaponDamageModifier
mp.game.ped.resetAiMeleeWeaponDamageModifier
mp.game.ped.setCanBeTargetted
mp.game.ped.setCanBeTargettedByTeam
mp.game.ped.setCanBeTargettedByPlayer
mp.game.ped.isInAnyPoliceVehicle
mp.game.ped.forceToOpenParachute
mp.game.ped.isInParachuteFreeFall
mp.game.ped.isFalling
mp.game.ped.isJumping
mp.game.ped.isClimbing
mp.game.ped.isVaulting
mp.game.ped.isDiving
mp.game.ped.isJumpingOutOfVehicle
mp.game.ped.isOpeningADoor
mp.game.ped.getParachuteState
mp.game.ped.getParachuteLandingType
mp.game.ped.setParachuteTintIndex
mp.game.ped.getParachuteTintIndex
mp.game.ped.setReserveParachuteTintIndex
mp.game.ped.setPedReserveParachuteTintIndex
mp.game.ped.createParachuteBagObject
mp.game.ped.setDucking
mp.game.ped.isDucking
mp.game.ped.isInAnyTaxi
mp.game.ped.setIdRange
mp.game.ped.setHighlyPerceptive
mp.game.ped.setSeeingRange
mp.game.ped.setHearingRange
mp.game.ped.setVisualFieldMinAngle
mp.game.ped.setVisualFieldMaxAngle
mp.game.ped.setVisualFieldMinElevationAngle
mp.game.ped.setVisualFieldMaxElevationAngle
mp.game.ped.setVisualFieldPeripheralRange
mp.game.ped.setVisualFieldCenterAngle
mp.game.ped.getVisualFieldCenterAngle
mp.game.ped.setStealthMovement
mp.game.ped.getStealthMovement
mp.game.ped.createGroup
mp.game.ped.setAsGroupLeader
mp.game.ped.setAsGroupMember
mp.game.ped.setCanTeleportToGroupLeader
mp.game.ped.removeGroup
mp.game.ped.removeFromGroup
mp.game.ped.isGroupMember
mp.game.ped.isHangingOnToVehicle
mp.game.ped.setGroupSeparationRange
mp.game.ped.setMinGroundTimeForStungun
mp.game.ped.isProne
mp.game.ped.isInCombat
mp.game.ped.getTaskCombatTarget
mp.game.ped.canInCombatSeeTarget
mp.game.ped.isDoingDriveby
mp.game.ped.isJacking
mp.game.ped.isBeingJacked
mp.game.ped.isBeingStunned
mp.game.ped.getPedsJacker
mp.game.ped.getJackTarget
mp.game.ped.isFleeing
mp.game.ped.isInCover
mp.game.ped.isInCoverFacingLeft
mp.game.ped.isInHighCover
mp.game.ped.isGoingIntoCover
mp.game.ped.setPinnedDown
mp.game.ped.getSeatIsTryingToEnter
mp.game.ped.getVehicleIsTryingToEnter
mp.game.ped.getSourceOfDeath
mp.game.ped.getCauseOfDeath
mp.game.ped.getTimeOfDeath
mp.game.ped.setRelationshipGroupDefaultHash
mp.game.ped.setRelationshipGroupHash
mp.game.ped.setRelationshipBetweenGroups
mp.game.ped.clearRelationshipBetweenGroups
mp.game.ped.addRelationshipGroup
mp.game.ped.removeRelationshipGroup
mp.game.ped.doesRelationshipGroupExist
mp.game.ped.getRelationshipBetweenS
mp.game.ped.getRelationshipGroupDefaultHash
mp.game.ped.getRelationshipGroupHash
mp.game.ped.getRelationshipBetweenGroups
mp.game.ped.setRelationshipGroupDontAffectWantedLevel
mp.game.ped.setCanBeTargetedWithoutLos
mp.game.ped.setToInformRespectedFriends
mp.game.ped.isRespondingToEvent
mp.game.ped.isPedRespondingToEvent
mp.game.ped.getEventData
mp.game.ped.setFiringPattern
mp.game.ped.setShootRate
mp.game.ped.setCombatFloat
mp.game.ped.getCombatFloat
mp.game.ped.getGroupSize
mp.game.ped.doesGroupExist
mp.game.ped.getGroupIndex
mp.game.ped.isInGroup
mp.game.ped.getPlayerIsFollowing
mp.game.ped.setGroupFormation
mp.game.ped.setGroupFormationSpacing
mp.game.ped.resetGroupFormationDefaultSpacing
mp.game.ped.getVehicleIsUsing
mp.game.ped.getVehicleIsEntering
mp.game.ped.setExclusivePhoneRelationships
mp.game.ped.setGravity
mp.game.ped.applyDamageTo
mp.game.ped.getTimeOfLastWeaponDamage
mp.game.ped.setAllowedToDuck
mp.game.ped.setNeverLeavesGroup
mp.game.ped.getType
mp.game.ped.setAsCop
mp.game.ped.setMaxHealth
mp.game.ped.getMaxHealth
mp.game.ped.setMaxTimeInWater
mp.game.ped.setMaxTimeUnderwater
mp.game.ped.setVehicleForcedSeatUsage
mp.game.ped.clearAllVehicleForcedSeatUsage
mp.game.ped.setCanBeKnockedOffVehicle
mp.game.ped.canKnockOffVehicle
mp.game.ped.knockOffVehicle
mp.game.ped.setCoordsNoGang
mp.game.ped.getAsGroupMember
mp.game.ped.getPedAsGroupMember
mp.game.ped.getAsGroupLeader
mp.game.ped.getPedAsGroupLeader
mp.game.ped.setKeepTask
mp.game.ped.isSwimming
mp.game.ped.isSwimmingUnderWater
mp.game.ped.setCoordsKeepVehicle
mp.game.ped.setDiesInVehicle
mp.game.ped.setCreateRandomCops
mp.game.ped.setCreateRandomCopsNotOnScenarios
mp.game.ped.setCreateRandomCopsOnScenarios
mp.game.ped.canCreateRandomCops
mp.game.ped.setAsEnemy
mp.game.ped.setCanSmashGlass
mp.game.ped.isInAnyTrain
mp.game.ped.isGettingIntoAVehicle
mp.game.ped.isTryingToEnterALockedVehicle
mp.game.ped.setEnableHandcuffs
mp.game.ped.setEnableBoundAnkles
mp.game.ped.setEnableScuba
mp.game.ped.setCanAttackFriendly
mp.game.ped.getAlertness
mp.game.ped.setAlertness
mp.game.ped.setGetOutUpsideDownVehicle
mp.game.ped.setMovementClipset
mp.game.ped.resetMovementClipset
mp.game.ped.setStrafeClipset
mp.game.ped.resetStrafeClipset
mp.game.ped.setWeaponMovementClipset
mp.game.ped.resetWeaponMovementClipset
mp.game.ped.setDriveByClipsetOverride
mp.game.ped.clearDriveByClipsetOverride
mp.game.ped.setCoverClipsetOverride
mp.game.ped.clearCoverClipsetOverride
mp.game.ped.setInVehicleContext
mp.game.ped.resetInVehicleContext
mp.game.ped.isScriptedScenarioUsingConditionalAnim
mp.game.ped.setAlternateWalkAnim
mp.game.ped.setPedAlternateWalkAnim
mp.game.ped.clearAlternateWalkAnim
mp.game.ped.clearPedAlternateWalkAnim
mp.game.ped.setAlternateMovementAnim
mp.game.ped.clearAlternateMovementAnim
mp.game.ped.setGestureGroup
mp.game.ped.getAnimInitialOffsetPosition
mp.game.ped.getAnimInitialOffsetRotation
mp.game.ped.getDrawableVariation
mp.game.ped.getNumberOfDrawableVariations
mp.game.ped.getTextureVariation
mp.game.ped.getNumberOfTextureVariations
mp.game.ped.getNumberOfPropDrawableVariations
mp.game.ped.getNumberOfPropTextureVariations
mp.game.ped.getPaletteVariation
mp.game.ped.isComponentVariationValid
mp.game.ped.setComponentVariation
mp.game.ped.setRandomComponentVariation
mp.game.ped.setRandomProps
mp.game.ped.setDefaultComponentVariation
mp.game.ped.setBlendFromParents
mp.game.ped.setHeadBlendData
mp.game.ped.getHeadBlendData
mp.game.ped.updateHeadBlendData
mp.game.ped.setEyeColor
mp.game.ped.getEyeColor
mp.game.ped.setHeadOverlay
mp.game.ped.getHeadOverlayValue
mp.game.ped.getHeadOverlayNum
mp.game.ped.getNumHeadOverlayValues
mp.game.ped.setHeadOverlayColor
mp.game.ped.setHairColor
mp.game.ped.getNumHairColors
mp.game.ped.getNumMakeupColors
mp.game.ped.getHairRgbColor
mp.game.ped.getMakeupRgbColor
mp.game.ped.isHairColorValid2
mp.game.ped.isLipstickColorValid2
mp.game.ped.isBlushColorValid2
mp.game.ped.isHairColorValid
mp.game.ped.isAValidHairColor
mp.game.ped.isLipstickColorValid
mp.game.ped.isAValidLipstickColor
mp.game.ped.isBlushColorValid
mp.game.ped.isAValidBlushColor
mp.game.ped.isBodyBlemishValid
mp.game.ped.setFaceFeature
mp.game.ped.hasHeadBlendFinished
mp.game.ped.finalizeHeadBlend
mp.game.ped.setHeadBlendPaletteColor
mp.game.ped.disableHeadBlendPaletteColor
mp.game.ped.getHeadBlendFirstIndex
mp.game.ped.getFirstParentIdForPedType
mp.game.ped.getHeadBlendNumHeads
mp.game.ped.getNumParentPedsOfType
mp.game.ped.setPreloadVariationData
mp.game.ped.hasPreloadVariationDataFinished
mp.game.ped.releasePreloadVariationData
mp.game.ped.setPreloadPropData
mp.game.ped.hasPreloadPropDataFinished
mp.game.ped.releasePreloadPropData
mp.game.ped.getPropIndex
mp.game.ped.setPropIndex
mp.game.ped.knockOffProp
mp.game.ped.clearProp
mp.game.ped.clearAllProps
mp.game.ped.dropAmbientProp
mp.game.ped.getPropTextureIndex
mp.game.ped.clearParachutePackVariation
mp.game.ped.setScubaGearVariation
mp.game.ped.clearScubaGearVariation
mp.game.ped.setBlockingOfNonTemporaryEvents
mp.game.ped.setBoundsOrientation
mp.game.ped.registerTarget
mp.game.ped.registerHatedTargetsAround
mp.game.ped.getRandomAtCoord
mp.game.ped.getRandomPedAtCoord
mp.game.ped.getClosest
mp.game.ped.getClosestPed
mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
mp.game.ped.setDriverRacingModifier
mp.game.ped.setDriverAbility
mp.game.ped.setDriverAggressiveness
mp.game.ped.canRagdoll
mp.game.ped.setToRagdoll
mp.game.ped.setPedToRagdoll
mp.game.ped.setToRagdollWithFall
mp.game.ped.setPedToRagdollWithFall
mp.game.ped.setRagdollOnCollision
mp.game.ped.isRagdoll
mp.game.ped.isRunningRagdollTask
mp.game.ped.setRagdollForceFall
mp.game.ped.resetRagdollTimer
mp.game.ped.setCanRagdoll
mp.game.ped.isRunningMeleeTask
mp.game.ped.isRunningMobilePhoneTask
mp.game.ped.isMobilePhoneToEar
mp.game.ped.setRagdollBlockingFlags
mp.game.ped.clearRagdollBlockingFlags
mp.game.ped.setAngledDefensiveArea
mp.game.ped.setSphereDefensiveArea
mp.game.ped.setDefensiveSphereAttachedToPed
mp.game.ped.setDefensiveSphereAttachedToVehicle
mp.game.ped.setDefensiveAreaAttachedToPed
mp.game.ped.setDefensiveAreaDirection
mp.game.ped.removeDefensiveArea
mp.game.ped.getDefensiveAreaPosition
mp.game.ped.isDefensiveAreaActive
mp.game.ped.setPreferredCoverSet
mp.game.ped.removePreferredCoverSet
mp.game.ped.reviveInjured
mp.game.ped.resurrect
mp.game.ped.setNameDebug
mp.game.ped.getExtractedDisplacement
mp.game.ped.setDiesWhenInjured
mp.game.ped.setEnableWeaponBlocking
mp.game.ped.resetVisibleDamage
mp.game.ped.applyBloodDamageByZone
mp.game.ped.applyBlood
mp.game.ped.applyBloodByZone
mp.game.ped.applyBloodSpecific
mp.game.ped.applyDamageDecal
mp.game.ped.applyDamagePack
mp.game.ped.clearBloodDamage
mp.game.ped.clearBloodDamageByZone
mp.game.ped.hideBloodDamageByZone
mp.game.ped.clearDamageDecalByZone
mp.game.ped.getDecorationsState
mp.game.ped.clearWetness
mp.game.ped.setWetnessHeight
mp.game.ped.setWetnessEnabledThisFrame
mp.game.ped.clearEnvDirt
mp.game.ped.setSweat
mp.game.ped.addDecorationFromHashes
mp.game.ped.addDecorationFromHashesInCorona
mp.game.ped.getDecorationZoneFromHashes
mp.game.ped.getTattooZone
mp.game.ped.clearDecorations
mp.game.ped.clearDecorationsLeaveScars
mp.game.ped.wasSkeletonUpdated
mp.game.ped.getBoneCoords
mp.game.ped.createNmMessage
mp.game.ped.giveNmMessage
mp.game.ped.addScenarioBlockingArea
mp.game.ped.removeScenarioBlockingAreas
mp.game.ped.removeScenarioBlockingArea
mp.game.ped.setScenarioPedsSpawnInSphereArea
mp.game.ped.doesScenarioBlockingAreaExist
mp.game.ped.isUsingScenario
mp.game.ped.isUsingAnyScenario
mp.game.ped.setPanicExitScenario
mp.game.ped.setShouldPlayDirectedScenarioExit
mp.game.ped.setShouldPlayNormalScenarioExit
mp.game.ped.setShouldPlayImmediateScenarioExit
mp.game.ped.setShouldPlayFleeScenarioExit
mp.game.ped.playFacialAnim
mp.game.ped.setFacialClipsetOverride
mp.game.ped.setFacialIdleAnimOverride
mp.game.ped.clearFacialIdleAnimOverride
mp.game.ped.setCanPlayGestureAnims
mp.game.ped.setCanPlayVisemeAnims
mp.game.ped.setCanPlayInjuredAnims
mp.game.ped.setCanPlayAmbientAnims
mp.game.ped.setCanPlayAmbientBaseAnims
mp.game.ped.setCanArmIk
mp.game.ped.setCanHeadIk
mp.game.ped.setCanLegIk
mp.game.ped.setCanTorsoIk
mp.game.ped.setCanTorsoReactIk
mp.game.ped.setCanUseAutoConversationLookat
mp.game.ped.isHeadtrackingPed
mp.game.ped.isHeadtrackingEntity
mp.game.ped.setPrimaryLookat
mp.game.ped.setClothPackageIndex
mp.game.ped.setClothProne
mp.game.ped.setConfigFlag
mp.game.ped.setResetFlag
mp.game.ped.getConfigFlag
mp.game.ped.getResetFlag
mp.game.ped.setGroupMemberPassengerIndex
mp.game.ped.setCanEvasiveDive
mp.game.ped.isEvasiveDiving
mp.game.ped.setShootsAtCoord
mp.game.ped.setModelIsSuppressed
mp.game.ped.stopAnyModelBeingSuppressed
mp.game.ped.setCanBeTargetedWhenInjured
mp.game.ped.setGeneratesDeadBodyEvents
mp.game.ped.blockDeadBodyShockingEvents
mp.game.ped.setCanRagdollFromPlayerImpact
mp.game.ped.giveHelmet
mp.game.ped.removeHelmet
mp.game.ped.isTakingOffHelmet
mp.game.ped.setHelmet
mp.game.ped.setHelmetFlag
mp.game.ped.setHelmetPropIndex
mp.game.ped.setHelmetUnk
mp.game.ped.isHelmetUnk
mp.game.ped.setHelmetTextureIndex
mp.game.ped.isWearingHelmet
mp.game.ped.clearStoredHatProp
mp.game.ped.getHelmetStoredHatPropIndex
mp.game.ped.getHelmetStoredHatTexIndex
mp.game.ped.setToLoadCover
mp.game.ped.setCanCowerInCover
mp.game.ped.setCanPeekInCover
mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle
mp.game.ped.setLegIkMode
mp.game.ped.setMotionBlur
mp.game.ped.setCanSwitchWeapon
mp.game.ped.setDiesInstantlyInWater
mp.game.ped.stopWeaponFiringWhenDropped
mp.game.ped.setScriptedAnimSeatOffset
mp.game.ped.setCombatMovement
mp.game.ped.getCombatMovement
mp.game.ped.setCombatAbility
mp.game.ped.setCombatRange
mp.game.ped.getCombatRange
mp.game.ped.setCombatAttributes
mp.game.ped.setTargetLossResponse
mp.game.ped.isPerformingMeleeAction
mp.game.ped.isPerformingStealthKill
mp.game.ped.isPerformingDependentComboLimit
mp.game.ped.isBeingStealthKilled
mp.game.ped.getMeleeTargetFor
mp.game.ped.wasKilledByStealth
mp.game.ped.wasKilledByTakedown
mp.game.ped.wasKnockedOut
mp.game.ped.setFleeAttributes
mp.game.ped.setCowerHash
mp.game.ped.setSteersAroundPeds
mp.game.ped.setSteersAroundObjects
mp.game.ped.setSteersAroundVehicles
mp.game.ped.setIncreasedAvoidanceRadius
mp.game.ped.setBlocksPathingWhenDead
mp.game.ped.isAnyNearPoint
mp.game.ped.isAnyPedNearPoint
mp.game.ped.forceAiAndAnimationUpdate
mp.game.ped.isHeadingTowardsPosition
mp.game.ped.requestVisibilityTracking
mp.game.ped.requestVehicleVisibilityTracking
mp.game.ped.isTrackedVisible
mp.game.ped.isTracked
mp.game.ped.hasReceivedEvent
mp.game.ped.hasPedReceivedEvent
mp.game.ped.canSeeHatedPed
mp.game.ped.getBoneIndex
mp.game.ped.getRagdollBoneIndex
mp.game.ped.setEnveffScale
mp.game.ped.getEnveffScale
mp.game.ped.setEnableEnveffScale
mp.game.ped.setEnveffColorModulator
mp.game.ped.setEmissiveIntensity
mp.game.ped.getEmissiveIntensity
mp.game.ped.isShaderEffectValid
mp.game.ped.setAoBlobRendering
mp.game.ped.createSynchronizedScene
mp.game.ped.createSynchronizedSceneAtMapObject
mp.game.ped.isSynchronizedSceneRunning
mp.game.ped.setSynchronizedSceneOrigin
mp.game.ped.setSynchronizedScenePhase
mp.game.ped.getSynchronizedScenePhase
mp.game.ped.setSynchronizedSceneRate
mp.game.ped.getSynchronizedSceneRate
mp.game.ped.setSynchronizedSceneLoo
mp.game.ped.setSynchronizedSceneLooped
mp.game.ped.isSynchronizedSceneLoo
mp.game.ped.isSynchronizedSceneLooped
mp.game.ped.setSynchronizedSceneHoldLastFrame
mp.game.ped.isSynchronizedSceneHoldLastFrame
mp.game.ped.attachSynchronizedSceneToEntity
mp.game.ped.detachSynchronizedScene
mp.game.ped.disposeSynchronizedScene
mp.game.ped.forceMotionState
mp.game.ped.getCurrentMovementSpeed
mp.game.ped.setMaxMoveBlendRatio
mp.game.ped.setMinMoveBlendRatio
mp.game.ped.setMoveRateOverride
mp.game.ped.getNearbyVehicles
mp.game.ped.getNearbyPeds
mp.game.ped.haveAllStreamingRequestsCompleted
mp.game.ped.isUsingActionMode
mp.game.ped.setUsingActionMode
mp.game.ped.setMovementModeOverride
mp.game.ped.setCapsule
mp.game.ped.registerHeadshot
mp.game.ped.registerHeadshot3
mp.game.ped.registerHeadshotTransparent
mp.game.ped.unregisterHeadshot
mp.game.ped.isHeadshotValid
mp.game.ped.isPedheadshotValid
mp.game.ped.isHeadshotReady
mp.game.ped.isPedheadshotReady
mp.game.ped.getHeadshotTxdString
mp.game.ped.getPedheadshotTxdString
mp.game.ped.requestHeadshotImgUpload
mp.game.ped.releaseHeadshotImgUpload
mp.game.ped.isHeadshotImgUploadAvailable
mp.game.ped.hasHeadshotImgUploadFailed
mp.game.ped.hasHeadshotImgUploadSucceeded
mp.game.ped.setHeatscaleOverride
mp.game.ped.disableHeatscaleOverride
mp.game.ped.spawnpointsStartSearch
mp.game.ped.spawnpointsStartSearchInAngledArea
mp.game.ped.spawnpointsCancelSearch
mp.game.ped.spawnpointsIsSearchActive
mp.game.ped.spawnpointsIsSearchComplete
mp.game.ped.spawnpointsIsSearchFailed
mp.game.ped.spawnpointsGetNumSearchResults
mp.game.ped.spawnpointsGetSearchResult
mp.game.ped.spawnpointsGetSearchResultFlags
mp.game.ped.setIkTarget
mp.game.ped.requestActionModeAsset
mp.game.ped.hasActionModeAssetLoaded
mp.game.ped.removeActionModeAsset
mp.game.ped.requestStealthModeAsset
mp.game.ped.hasStealthModeAssetLoaded
mp.game.ped.removeStealthModeAsset
mp.game.ped.setLodMultiplier
mp.game.ped.setCanLosePropsOnDamage
mp.game.ped.setForceFootstepUpdate
mp.game.ped.setForceStepType
mp.game.ped.isAnyHostileNearPoint
mp.game.ped.setCanPlayInCarIdles
mp.game.ped.isTargetInPerceptionArea
mp.game.ped.setPopControlSphereThisFrame
mp.game.ped.setDisableFallDamage
mp.game.ped.isSwappingWeapon
mp.game.ped.setEnableScubaGearLight
mp.game.ped.isScubaGearLightEnabled
mp.game.ped.clearFacialClipsetOverride
mp.game.ped.isCopPedInArea3d
mp.game.ped.setTimeExclusiveDisplayTexture
Player
mp.game.player.getPed
mp.game.player.getPedScriptIndex
mp.game.player.setModel
mp.game.player.changePed
mp.game.player.getRgbColour
mp.game.player.getNumberOfS
mp.game.player.getTeam
mp.game.player.setTeam
mp.game.player.getNumberOfPlayersInTeam
mp.game.player.getName
mp.game.player.getWantedLevelRadius
mp.game.player.getWantedCentrePosition
mp.game.player.setWantedCentrePosition
mp.game.player.getWantedLevelThreshold
mp.game.player.setWantedLevel
mp.game.player.setWantedLevelNoDrop
mp.game.player.setWantedLevelNow
mp.game.player.areFlashingStarsAboutToDrop
mp.game.player.areStarsGreyedOut
mp.game.player.setDispatchCopsFor
mp.game.player.isWantedLevelGreater
mp.game.player.clearWantedLevel
mp.game.player.isDead
mp.game.player.isPressingHorn
mp.game.player.setControl
mp.game.player.getWantedLevel
mp.game.player.setMaxWantedLevel
mp.game.player.setPoliceRadarBlips
mp.game.player.setPoliceIgnore
mp.game.player.isPlaying
mp.game.player.setEveryoneIgnore
mp.game.player.setAllRandomPedsFlee
mp.game.player.setAllRandomPedsFleeThisFrame
mp.game.player.setIgnoreLowPriorityShockingEvents
mp.game.player.setWantedLevelMultiplier
mp.game.player.setWantedLevelDifficulty
mp.game.player.resetWantedLevelDifficulty
mp.game.player.getWantedLevelParoleDuration
mp.game.player.setWantedLevelHiddenEvasionTime
mp.game.player.startFiringAmnesty
mp.game.player.reportCrime
mp.game.player.switchCrimeType
mp.game.player.reserveEntityExplodesOnHighExplosionCombo
mp.game.player.reportPoliceSpotted
mp.game.player.canStartMission
mp.game.player.isReadyForCutscene
mp.game.player.isTargettingEntity
mp.game.player.getTargetEntity
mp.game.player.isFreeAiming
mp.game.player.isFreeAimingAtEntity
mp.game.player.getEntityIsFreeAimingAtRaw
mp.game.player.setLockonRangeOverride
mp.game.player.setCanDoDriveBy
mp.game.player.setCanBeHassledByGangs
mp.game.player.setCanUseCover
mp.game.player.getMaxWantedLevel
mp.game.player.isTargettingAnything
mp.game.player.setSprint
mp.game.player.resetStamina
mp.game.player.restoreStamina
mp.game.player.getSprintStaminaRemaining
mp.game.player.getSprintTimeRemaining
mp.game.player.getUnderwaterTimeRemaining
mp.game.player.setUnderwaterTimeRemaining
mp.game.player.getGroup
mp.game.player.getMaxArmour
mp.game.player.isControlOn
mp.game.player.isCamControlDisabled
mp.game.player.isScriptControlOn
mp.game.player.isClimbing
mp.game.player.isBeingArrested
mp.game.player.resetArrestState
mp.game.player.getPlayersLastVehicle
mp.game.player.getIndex
mp.game.player.intToIndex
mp.game.player.intToParticipantindex
mp.game.player.getTimeSinceHitVehicle
mp.game.player.getTimeSinceHitPed
mp.game.player.getTimeSinceDroveOnPavement
mp.game.player.getTimeSinceDroveAgainstTraffic
mp.game.player.isFreeForAmbientTask
mp.game.player.id
mp.game.player.pedId
mp.game.player.networkIdToInt
mp.game.player.hasForceCleanupOccurred
mp.game.player.forceCleanup
mp.game.player.forceCleanupForAllThreadsWithThisName
mp.game.player.forceCleanupForThreadWithThisId
mp.game.player.getCauseOfMostRecentForceCleanup
mp.game.player.setMayOnlyEnterThisVehicle
mp.game.player.setMayNotEnterAnyVehicle
mp.game.player.giveAchievementTo
mp.game.player.setAchievementProgress
mp.game.player.getAchievementProgress
mp.game.player.hasAchievementBeenPassed
mp.game.player.isOnline
mp.game.player.isLoggingInNp
mp.game.player.displaySystemSigninUi
mp.game.player.isSystemUiBeingDisplayed
mp.game.player.setInvincible
mp.game.player.getInvincible
mp.game.player.setInvincibleKeepRagdollEnabled
mp.game.player.removeHelmet
mp.game.player.giveRagdollControl
mp.game.player.setLockon
mp.game.player.setTargetingMode
mp.game.player.setTargetLevel
mp.game.player.clearHasDamagedAtLeastOnePed
mp.game.player.hasDamagedAtLeastOnePed
mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
mp.game.player.hasDamagedAtLeastOneNonAnimalPed
mp.game.player.setAirDragMultiplierForPlayersVehicle
mp.game.player.setSwimMultiplierFor
mp.game.player.setRunSprintMultiplierFor
mp.game.player.getTimeSinceLastArrest
mp.game.player.getTimeSinceLastDeath
mp.game.player.assistedMovementCloseRoute
mp.game.player.assistedMovementFlushRoute
mp.game.player.setForcedAim
mp.game.player.setForcedZoom
mp.game.player.setForceSkipAimIntro
mp.game.player.disableFiring
mp.game.player.setDisableAmbientMeleeMove
mp.game.player.setMaxArmour
mp.game.player.specialAbilityActivate
mp.game.player.setSpecialAbility
mp.game.player.specialAbilityDeplete
mp.game.player.specialAbilityDeactivate
mp.game.player.specialAbilityDeactivateFast
mp.game.player.specialAbilityReset
mp.game.player.specialAbilityChargeOnMissionFailed
mp.game.player.specialAbilityChargeSmall
mp.game.player.specialAbilityChargeMedium
mp.game.player.specialAbilityChargeLarge
mp.game.player.specialAbilityChargeContinuous
mp.game.player.specialAbilityChargeAbsolute
mp.game.player.specialAbilityChargeNormalized
mp.game.player.specialAbilityFillMeter
mp.game.player.specialAbilityDepleteMeter
mp.game.player.specialAbilityLock
mp.game.player.specialAbilityUnlock
mp.game.player.isSpecialAbilityUnlocked
mp.game.player.isSpecialAbilityActive
mp.game.player.isSpecialAbilityMeterFull
mp.game.player.enableSpecialAbility
mp.game.player.isSpecialAbilityEnabled
mp.game.player.setSpecialAbilityMultiplier
mp.game.player.startTeleport
mp.game.player.updateTeleport
mp.game.player.stopTeleport
mp.game.player.isTeleportActive
mp.game.player.getCurrentStealthNoise
mp.game.player.setHealthRechargeMultiplier
mp.game.player.getHealthRechargeLimit
mp.game.player.setHealthRechargeLimit
mp.game.player.setFallDistance
mp.game.player.setWeaponDamageModifier
mp.game.player.setWeaponDefenseModifier
mp.game.player.setWeaponDefenseModifier2
mp.game.player.setMeleeWeaponDamageModifier
mp.game.player.setMeleeWeaponDefenseModifier
mp.game.player.setVehicleDamageModifier
mp.game.player.setVehicleDefenseModifier
mp.game.player.setParachuteTintIndex
mp.game.player.getParachuteTintIndex
mp.game.player.setReserveParachuteTintIndex
mp.game.player.getReserveParachuteTintIndex
mp.game.player.setParachutePackTintIndex
mp.game.player.getParachutePackTintIndex
mp.game.player.setHasReserveParachute
mp.game.player.getHasReserveParachute
mp.game.player.setCanLeaveParachuteSmokeTrail
mp.game.player.setParachuteSmokeTrailColor
mp.game.player.getParachuteSmokeTrailColor
mp.game.player.setResetFlagPreferRearSeats
mp.game.player.setNoiseMultiplier
mp.game.player.setSneakingNoiseMultiplier
mp.game.player.canPedHear
mp.game.player.simulateInputGait
mp.game.player.resetInputGait
mp.game.player.setAutoGiveParachuteWhenEnterPlane
mp.game.player.setAutoGiveScubaGearWhenExitVehicle
mp.game.player.setStealthPerceptionModifier
mp.game.player.setSimulateAiming
mp.game.player.setClothPinFrames
mp.game.player.setClothPackageIndex
mp.game.player.setClothLockCounter
mp.game.player.attachVirtualBound
mp.game.player.playerAttachVirtualBound
mp.game.player.detachVirtualBound
mp.game.player.hasBeenSpottedInStolenVehicle
mp.game.player.isBattleAware
mp.game.player.extendWorldBoundaryFor
mp.game.player.resetWorldBoundaryFor
mp.game.player.isRidingTrain
mp.game.player.hasLeftTheWorld
mp.game.player.setLeavePedBehind
mp.game.player.setParachuteVariationOverride
mp.game.player.clearParachuteVariationOverride
mp.game.player.setParachuteModelOverride
mp.game.player.setReserveParachuteModelOverride
mp.game.player.getParachuteModelOverride
mp.game.player.getReserveParachuteModelOverride
mp.game.player.clearParachuteModelOverride
mp.game.player.clearReserveParachuteModelOverride
mp.game.player.setParachutePackModelOverride
mp.game.player.clearParachutePackModelOverride
mp.game.player.disableVehicleRewards
mp.game.player.setBluetoothState
mp.game.player.isBluetoothEnable
mp.game.player.getFakeWantedLevel
mp.game.player.setHomingRocketDisabled
mp.game.player.getEntityIsFreeAimingAt
mp.game.player.setAreasGeneratorOrientation
mp.game.player.setAirDragMultiplierForsVehicle
mp.game.player.setHudAnimStopLevel
mp.game.player.hasTeleportFinished
Recorder
mp.game.recorder.start
mp.game.recorder.stop
mp.game.recorder.isRecording
Rope
mp.game.rope.addRope
mp.game.rope.applyImpulseToCloth
mp.game.rope.attachEntitiesToRope
mp.game.rope.attachRopeToEntity
mp.game.rope.breakEntityGlass
mp.game.rope.deleteChildRope
mp.game.rope.deleteRope
mp.game.rope.detachRopeFromEntity
mp.game.rope.doesRopeExist
mp.game.rope.getCgoffset
mp.game.rope.getRopeLastVertexCoord
mp.game.rope.getRopeLength
mp.game.rope.getRopeVertexCoord
mp.game.rope.getRopeVertexCount
mp.game.rope.loadRopeData
mp.game.rope.pinRopeVertex
mp.game.rope.ropeConvertToSimple
mp.game.rope.ropeDrawShadowEnabled
mp.game.rope.ropeForceLength
mp.game.rope.ropeResetLength
mp.game.rope.ropeSetUpdatePinverts
mp.game.rope.setCgAtBoundcenter
mp.game.rope.setCgoffset
mp.game.rope.setDamping
mp.game.rope.setDisableBreaking
mp.game.rope.setDisableFragDamage
mp.game.rope.startRopeUnwindingFront
mp.game.rope.startRopeWinding
mp.game.rope.stopRopeUnwindingFront
mp.game.rope.stopRopeWinding
mp.game.rope.unpinRopeVertex
Script
mp.game.script.doesScriptExist
mp.game.script.getEventAtIndex
mp.game.script.getEventData
mp.game.script.getEventExists
mp.game.script.getNumberOfEvents
mp.game.script.getNumberOfInstancesOfStreamedScript
mp.game.script.getThreadName
mp.game.script.hasScriptLoaded
mp.game.script.hasStreamedScriptLoaded
mp.game.script.isStreamedScriptRunning
mp.game.script.isThreadActive
mp.game.script.requestScript
mp.game.script.requestStreamedScript
mp.game.script.setNoLoadingScreen
mp.game.script.setScriptAsNoLongerNeeded
mp.game.script.setStreamedScriptAsNoLongerNeeded
mp.game.script.terminateThread
mp.game.script.triggerScriptEvent
Stats
mp.game.stats.leaderboards2ReadByHandle
mp.game.stats.leaderboards2ReadByRadius
mp.game.stats.leaderboards2ReadByRank
mp.game.stats.leaderboards2ReadByRow
mp.game.stats.leaderboards2ReadByScoreFloat
mp.game.stats.leaderboards2ReadByScoreInt
mp.game.stats.leaderboards2ReadFriendsByRow
mp.game.stats.leaderboards2WriteData
mp.game.stats.leaderboardsCacheDataRow
mp.game.stats.leaderboardsGetCacheDataRow
mp.game.stats.leaderboardsGetCacheExists
mp.game.stats.leaderboardsGetCacheTime
mp.game.stats.leaderboardsGetColumnId
mp.game.stats.leaderboardsGetColumnType
mp.game.stats.leaderboardsGetNumberOfColumns
mp.game.stats.leaderboardsReadClear
mp.game.stats.leaderboardsReadPending
mp.game.stats.leaderboardsReadSuccessful
mp.game.stats.playstatsAwardXp
mp.game.stats.playstatsCheatApplied
mp.game.stats.playstatsClothChange
mp.game.stats.playstatsFriendActivity
mp.game.stats.playstatsMatchStarted
mp.game.stats.playstatsMissionCheckpoint
mp.game.stats.playstatsMissionOver
mp.game.stats.playstatsMissionStarted
mp.game.stats.playstatsNpcInvite
mp.game.stats.playstatsOddjobDone
mp.game.stats.playstatsPropChange
mp.game.stats.playstatsRaceCheckpoint
mp.game.stats.playstatsRankUp
mp.game.stats.playstatsShopItem
mp.game.stats.playstatsWebsiteVisited
mp.game.stats.statClearSlotForReload
mp.game.stats.statDeleteSlot
mp.game.stats.statGetBoolMasked
mp.game.stats.statGetBool
mp.game.stats.statGetDate
mp.game.stats.statGetFloat
mp.game.stats.statGetInt
mp.game.stats.statGetLicensePlate
mp.game.stats.statGetMaskedInt
mp.game.stats.statGetNumberOfDays
mp.game.stats.statGetNumberOfHours
mp.game.stats.statGetNumberOfMinutes
mp.game.stats.statGetNumberOfSeconds
mp.game.stats.statGetPos
mp.game.stats.statGetString
mp.game.stats.statGetUserId
mp.game.stats.statIncrement
mp.game.stats.statLoadPending
mp.game.stats.statLoad
mp.game.stats.statSave
mp.game.stats.statSetBoolMasked
mp.game.stats.statSetBool
mp.game.stats.statSetCurrentPosixTime
mp.game.stats.statSetDate
mp.game.stats.statSetFloat
mp.game.stats.statSetGxtLabel
mp.game.stats.statSetInt
mp.game.stats.statSetLicensePlate
mp.game.stats.statSetMaskedInt
mp.game.stats.statSetPos
mp.game.stats.statSetProfileSetting
mp.game.stats.statSetString
mp.game.stats.statSetUserId
mp.game.stats.statSlotIsLoaded
Streaming
mp.game.streaming.loadAllObjectsNow
mp.game.streaming.loadScene
mp.game.streaming.networkUpdateLoadScene
mp.game.streaming.isNetworkLoadingScene
mp.game.streaming.setInteriorActive
mp.game.streaming.requestModel
mp.game.streaming.requestMenuPedModel
mp.game.streaming.requestModel2
mp.game.streaming.hasModelLoaded
mp.game.streaming.requestModelsInRoom
mp.game.streaming.setModelAsNoLongerNeeded
mp.game.streaming.isModelInCdimage
mp.game.streaming.isModelValid
mp.game.streaming.isModelAPed
mp.game.streaming.isModelAVehicle
mp.game.streaming.requestCollisionAtCoord
mp.game.streaming.requestCollisionForModel
mp.game.streaming.hasCollisionForModelLoaded
mp.game.streaming.requestAdditionalCollisionAtCoord
mp.game.streaming.doesAnimDictExist
mp.game.streaming.requestAnimDict
mp.game.streaming.hasAnimDictLoaded
mp.game.streaming.removeAnimDict
mp.game.streaming.requestAnimSet
mp.game.streaming.hasAnimSetLoaded
mp.game.streaming.removeAnimSet
mp.game.streaming.requestClipSet
mp.game.streaming.hasClipSetLoaded
mp.game.streaming.removeClipSet
mp.game.streaming.requestIpl
mp.game.streaming.removeIpl
mp.game.streaming.isIplActive
mp.game.streaming.set
mp.game.streaming.setStreaming
mp.game.streaming.loadGlobalWaterType
mp.game.streaming.getGlobalWaterType
mp.game.streaming.setGamePausesFor
mp.game.streaming.setGamePausesForStreaming
mp.game.streaming.setReducePedModelBudget
mp.game.streaming.setReduceVehicleModelBudget
mp.game.streaming.setDitchPoliceModels
mp.game.streaming.getNumberOfRequests
mp.game.streaming.requestPtfxAsset
mp.game.streaming.hasPtfxAssetLoaded
mp.game.streaming.removePtfxAsset
mp.game.streaming.requestNamedPtfxAsset
mp.game.streaming.hasNamedPtfxAssetLoaded
mp.game.streaming.removeNamedPtfxAsset
mp.game.streaming.setVehiclePopulationBudget
mp.game.streaming.setPedPopulationBudget
mp.game.streaming.clearFocus
mp.game.streaming.setFocusPosAndVel
mp.game.streaming.setFocusArea
mp.game.streaming.setFocusEntity
mp.game.streaming.isEntityFocus
mp.game.streaming.setMapdatacullboxEnabled
mp.game.streaming.streamvolCreateSphere
mp.game.streaming.setUnkCameraSettings
mp.game.streaming.streamvolCreateFrustum
mp.game.streaming.streamvolCreateLine
mp.game.streaming.streamvolDelete
mp.game.streaming.streamvolHasLoaded
mp.game.streaming.streamvolIsValid
mp.game.streaming.isStreamvolActive
mp.game.streaming.newLoadSceneStart
mp.game.streaming.newLoadSceneStartSphere
mp.game.streaming.newLoadSceneStartSafe
mp.game.streaming.newLoadSceneStop
mp.game.streaming.isNewLoadSceneActive
mp.game.streaming.isNewLoadSceneLoaded
mp.game.streaming.startPlayerSwitch
mp.game.streaming.stopPlayerSwitch
mp.game.streaming.isPlayerSwitchInProgress
mp.game.streaming.getPlayerSwitchType
mp.game.streaming.getIdealPlayerSwitchType
mp.game.streaming.getPlayerSwitchState
mp.game.streaming.getPlayerShortSwitchState
mp.game.streaming.getPlayerSwitchJumpCutIndex
mp.game.streaming.setPlayerSwitchOutro
mp.game.streaming.setPlayerSwitchLocation
mp.game.streaming.setPlayerSwitchEstablishingShot
mp.game.streaming.allowPlayerSwitchPan
mp.game.streaming.allowPlayerSwitchOutro
mp.game.streaming.allowPlayerSwitchAscent
mp.game.streaming.allowPlayerSwitchDescent
mp.game.streaming.isSwitchReadyForDescent
mp.game.streaming.enableSwitchPauseBeforeDescent
mp.game.streaming.disableSwitchOutroFx
mp.game.streaming.switchOutPlayer
mp.game.streaming.switchInPlayer
mp.game.streaming.getPlayerSwitchInterpOutDuration
mp.game.streaming.getPlayerSwitchInterpOutCurrentTime
mp.game.streaming.isSwitchSkippingDescent
mp.game.streaming.getLodscale
mp.game.streaming.overrideLodscaleThisFrame
mp.game.streaming.setRenderHdOnly
mp.game.streaming.prefetchSrl
mp.game.streaming.isSrlLoaded
mp.game.streaming.beginSrl
mp.game.streaming.endSrl
mp.game.streaming.setSrlTime
mp.game.streaming.setHdArea
mp.game.streaming.clearHdArea
mp.game.streaming.initCreatorBudget
mp.game.streaming.shutdownCreatorBudget
mp.game.streaming.addModelToCreatorBudget
mp.game.streaming.removeModelFromCreatorBudget
mp.game.streaming.getUsedCreatorModelMemoryPercentage
mp.game.streaming.setIslandHopperEnabled
mp.game.streaming.getAllModelNames
mp.game.streaming.getAllModelHashes
mp.game.streaming.getModelNameFromHash
mp.game.streaming.forceStreamingUpdate
mp.game.streaming.requestAnimDictAsync
mp.game.streaming.requestRuntimeAssetFromUrl
mp.game.streaming.releaseRuntimeAsset
System (Game)
mp.game.system.ceil
mp.game.system.cos
mp.game.system.floor
mp.game.system.pow
mp.game.system.round
mp.game.system.settimera
mp.game.system.settimerb
mp.game.system.shiftLeft
mp.game.system.shiftRight
mp.game.system.sin
mp.game.system.sqrt
mp.game.system.startNewScriptWithArgs
mp.game.system.startNewScript
mp.game.system.startNewStreamedScriptWithArgs
mp.game.system.startNewStreamedScript
mp.game.system.toFloat
mp.game.system.vdist2
mp.game.system.vdist
mp.game.system.vmag2
mp.game.system.vmag
mp.game.system.wait
mp.system.notify
mp.system.isFullscreen
mp.system.isFocused
mp.system.setConnectableServers
mp.system.connectToServer
Time
mp.game.time.addToClockTime
mp.game.time.advanceClockTimeTo
mp.game.time.getLocalTimeGmt
mp.game.time.getLocalTime
mp.game.time.getPosixTime
mp.game.time.pauseClock
mp.game.time.serverTickCount
mp.game.time.setClockDate
mp.game.time.setClockTime
Ui
mp.game.ui.beginTextCommandBusyspinnerOn
mp.game.ui.setLoadingPromptTextEntry
mp.game.ui.endTextCommandBusyspinnerOn
mp.game.ui.showLoadingPrompt
mp.game.ui.busyspinnerOff
mp.game.ui.preloadBusyspinner
mp.game.ui.busyspinnerIsOn
mp.game.ui.busyspinnerIsDisplaying
mp.game.ui.setMouseCursorActiveThisFrame
mp.game.ui.setMouseCursorSprite
mp.game.ui.setCursorSprite
mp.game.ui.setMouseCursorVisibleInMenus
mp.game.ui.thefeedOnlyShowTooltips
mp.game.ui.thefeedSetScriptedMenuHeight
mp.game.ui.thefeedDisableLoadingScreenTips
mp.game.ui.thefeedHideThisFrame
mp.game.ui.thefeedDisplayLoadingScreenTips
mp.game.ui.thefeedFlushQueue
mp.game.ui.thefeedRemoveItem
mp.game.ui.removeNotification
mp.game.ui.thefeedForceRenderOn
mp.game.ui.thefeedForceRenderOff
mp.game.ui.thefeedPause
mp.game.ui.thefeedResume
mp.game.ui.thefeedIsPaused
mp.game.ui.thefeedSpsExtendWidescreenOn
mp.game.ui.thefeedSpsExtendWidescreenOff
mp.game.ui.thefeedGetFirstVisibleDeleteRemaining
mp.game.ui.thefeedCommentTeleportPoolOn
mp.game.ui.thefeedCommentTeleportPoolOff
mp.game.ui.thefeedSetNextPostBackgroundColor
mp.game.ui.thefeedSetAnimpostfxColor
mp.game.ui.setNotificationFlashColor
mp.game.ui.thefeedSetAnimpostfxCount
mp.game.ui.thefeedSetAnimpostfxSound
mp.game.ui.thefeedResetAllParameters
mp.game.ui.thefeedFreezeNextPost
mp.game.ui.thefeedClearFrozenPost
mp.game.ui.thefeedSetFlushAnimpostfx
mp.game.ui.thefeedAddTxdRef
mp.game.ui.beginTextCommandThefeedPost
mp.game.ui.setNotificationTextEntry
mp.game.ui.endTextCommandThefeedPostStats
mp.game.ui.endTextCommandThefeedPostMessagetext
mp.game.ui.setNotificationMessage
mp.game.ui.endTextCommandThefeedPostMessagetextGxtEntry
mp.game.ui.endTextCommandThefeedPostMessagetextTu
mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTag
mp.game.ui.setNotificationMessageClanTag
mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon
mp.game.ui.setNotificationMessageClanTag2
mp.game.ui.endTextCommandThefeedPostTicker
mp.game.ui.drawNotification
mp.game.ui.endTextCommandThefeedPostTickerForced
mp.game.ui.drawNotification2
mp.game.ui.endTextCommandThefeedPostTickerWithTokens
mp.game.ui.drawNotification3
mp.game.ui.endTextCommandThefeedPostAward
mp.game.ui.endTextCommandThefeedPostCrewtag
mp.game.ui.endTextCommandThefeedPostCrewtagWithGameName
mp.game.ui.endTextCommandThefeedPostUnlock
mp.game.ui.endTextCommandThefeedPostUnlockTu
mp.game.ui.endTextCommandThefeedPostUnlockTuWithColor
mp.game.ui.endTextCommandThefeedPostMpticker
mp.game.ui.drawNotification4
mp.game.ui.endTextCommandThefeedPostCrewRankup
mp.game.ui.endTextCommandThefeedPostVersusTu
mp.game.ui.endTextCommandThefeedPostReplayIcon
mp.game.ui.endTextCommandThefeedPostReplayInput
mp.game.ui.beginTextCommandPrint
mp.game.ui.setTextEntry2
mp.game.ui.endTextCommandPrint
mp.game.ui.drawSubtitleTimed
mp.game.ui.beginTextCommandIsMessageDisplayed
mp.game.ui.endTextCommandIsMessageDisplayed
mp.game.ui.beginTextCommandDisplayText
mp.game.ui.setTextEntry
mp.game.ui.endTextCommandDisplayText
mp.game.ui.drawText
mp.game.ui.beginTextCommandGetWidth
mp.game.ui.setTextEntryForWidth
mp.game.ui.endTextCommandGetWidth
mp.game.ui.getTextScreenWidth
mp.game.ui.beginTextCommandLineCount
mp.game.ui.setTextGxtEntry
mp.game.ui.endTextCommandLineCount
mp.game.ui.beginTextCommandDisplayHelp
mp.game.ui.setTextComponentFormat
mp.game.ui.endTextCommandDisplayHelp
mp.game.ui.displayHelpTextFromStringLabel
mp.game.ui.beginTextCommandIsThisHelpMessageBeingDisplayed
mp.game.ui.endTextCommandIsThisHelpMessageBeingDisplayed
mp.game.ui.beginTextCommandSetBlipName
mp.game.ui.endTextCommandSetBlipName
mp.game.ui.beginTextCommandObjective
mp.game.ui.endTextCommandObjective
mp.game.ui.beginTextCommandClearPrint
mp.game.ui.endTextCommandClearPrint
mp.game.ui.beginTextCommandOverrideButtonText
mp.game.ui.endTextCommandOverrideButtonText
mp.game.ui.addTextComponentInteger
mp.game.ui.addTextComponentFloat
mp.game.ui.addTextComponentSubstringTextLabel
mp.game.ui.addTextComponentItemString
mp.game.ui.addTextComponentSubstringTextLabelHashKey
mp.game.ui.addTextComponentSubstringLocalized
mp.game.ui.addTextComponentSubstringBlipName
mp.game.ui.addTextComponentSubstringPlayerName
mp.game.ui.addTextComponentSubstringTime
mp.game.ui.addTextComponentFormattedInteger
mp.game.ui.addTextComponentSubstringCash
mp.game.ui.addTextComponentSubstringPhoneNumber
mp.game.ui.addTextComponentSubstringWebsite
mp.game.ui.addTextComponentSubstringKeyboardDisplay
mp.game.ui.setColourOfNextTextComponent
mp.game.ui.getTextSubstring
mp.game.ui.getTextSubstringSafe
mp.game.ui.getTextSubstringSlice
mp.game.ui.getLabelText
mp.game.ui.clearPrints
mp.game.ui.clearBrief
mp.game.ui.clearAllHelpMessages
mp.game.ui.clearThisPrint
mp.game.ui.clearSmallPrints
mp.game.ui.doesTextBlockExist
mp.game.ui.requestAdditionalText
mp.game.ui.requestAdditionalTextForDlc
mp.game.ui.requestAdditionalText2
mp.game.ui.hasAdditionalTextLoaded
mp.game.ui.clearAdditionalText
mp.game.ui.isStreamingAdditionalText
mp.game.ui.hasThisAdditionalTextLoaded
mp.game.ui.isMessageBeingDisplayed
mp.game.ui.doesTextLabelExist
mp.game.ui.getLengthOfStringWithThisTextLabel
mp.game.ui.getLengthOfLiteralString
mp.game.ui.getLengthOfLiteralStringInBytes
mp.game.ui.getStreetNameFromHashKey
mp.game.ui.isPreferenceSwitchedOn
mp.game.ui.isRadarPreferenceSwitchedOn
mp.game.ui.isSubtitlePreferenceSwitchedOn
mp.game.ui.display
mp.game.ui.displayHud
mp.game.ui.displayWhenDeadThisFrame
mp.game.ui.displayWhenPausedThisFrame
mp.game.ui.displayRadar
mp.game.ui.isHidden
mp.game.ui.isRadarHidden
mp.game.ui.isMinimapRendering
mp.game.ui.setBlipRoute
mp.game.ui.clearAllBlipRoutes
mp.game.ui.setBlipRouteColour
mp.game.ui.addNextMessageToPreviousBriefs
mp.game.ui.setRadarZoomPrecise
mp.game.ui.respondingAsTemp
mp.game.ui.setRadarZoom
mp.game.ui.setRadarZoomToBlip
mp.game.ui.setRadarZoomToDistance
mp.game.ui.setRadarZoomLevelThisFrame
mp.game.ui.getColour
mp.game.ui.getHudColour
mp.game.ui.setScriptVariableColour
mp.game.ui.setScriptVariable2Colour
mp.game.ui.replaceColour
mp.game.ui.replaceColourWithRgba
mp.game.ui.setHudColour
mp.game.ui.setAbilityBarVisibilityInMultiplayer
mp.game.ui.setAllowAbilityBarInMultiplayer
mp.game.ui.flashAbilityBar
mp.game.ui.setAbilityBarValue
mp.game.ui.flashWantedDisplay
mp.game.ui.getRenderedCharacterHeight
mp.game.ui.getTextScaleHeight
mp.game.ui.setTextScale
mp.game.ui.setTextColour
mp.game.ui.setTextCentre
mp.game.ui.setTextRightJustify
mp.game.ui.setTextJustification
mp.game.ui.setTextWrap
mp.game.ui.setTextLeading
mp.game.ui.setTextProportional
mp.game.ui.setTextFont
mp.game.ui.setTextDropShadow
mp.game.ui.setTextDropshadow
mp.game.ui.setTextOutline
mp.game.ui.setTextEdge
mp.game.ui.setTextRenderId
mp.game.ui.getDefaultScriptRendertargetRenderId
mp.game.ui.registerNamedRendertarget
mp.game.ui.isNamedRendertargetRegistered
mp.game.ui.releaseNamedRendertarget
mp.game.ui.linkNamedRendertarget
mp.game.ui.getNamedRendertargetRenderId
mp.game.ui.isNamedRendertargetLinked
mp.game.ui.clearHelp
mp.game.ui.isHelpMessageOnScreen
mp.game.ui.isHelpMessageBeingDisplayed
mp.game.ui.isHelpMessageFadingOut
mp.game.ui.setHelpMessageTextStyle
mp.game.ui.getStandardBlipEnumId
mp.game.ui.getWaypointBlipEnumId
mp.game.ui.getNumberOfActiveBlips
mp.game.ui.getNextBlipInfoId
mp.game.ui.getFirstBlipInfoId
mp.game.ui.getClosestBlipOfType
mp.game.ui.getBlipInfoIdCoord
mp.game.ui.getBlipInfoIdDisplay
mp.game.ui.getBlipInfoIdType
mp.game.ui.getBlipInfoIdEntityIndex
mp.game.ui.getBlipInfoIdPickupIndex
mp.game.ui.getBlipFromEntity
mp.game.ui.addBlipForRadius
mp.game.ui.addBlipForArea
mp.game.ui.addBlipForEntity
mp.game.ui.addBlipForPickup
mp.game.ui.addBlipForCoord
mp.game.ui.triggerSonarBlip
mp.game.ui.allowSonarBlips
mp.game.ui.setBlipCoords
mp.game.ui.getBlipCoords
mp.game.ui.setBlipSprite
mp.game.ui.getBlipSprite
mp.game.ui.setBlipNameFromTextFile
mp.game.ui.setBlipNameToPlayerName
mp.game.ui.setBlipAlpha
mp.game.ui.getBlipAlpha
mp.game.ui.setBlipFade
mp.game.ui.getBlipFadeStatus
mp.game.ui.setBlipRotation
mp.game.ui.setBlipSquaredRotation
mp.game.ui.getBlipRotation
mp.game.ui.setBlipFlashTimer
mp.game.ui.setBlipFlashInterval
mp.game.ui.setBlipColour
mp.game.ui.setBlipSecondaryColour
mp.game.ui.getBlipColour
mp.game.ui.isBlipShortRange
mp.game.ui.isBlipOnMinimap
mp.game.ui.doesBlipHaveGpsRoute
mp.game.ui.setBlipHiddenOnLegend
mp.game.ui.setBlipHighDetail
mp.game.ui.setBlipAsMissionCreatorBlip
mp.game.ui.isMissionCreatorBlip
mp.game.ui.getNewSelectedMissionCreatorBlip
mp.game.ui.isHoveringOverMissionCreatorBlip
mp.game.ui.showStartMissionInstructionalButton
mp.game.ui.setBlipFlashes
mp.game.ui.setBlipFlashesAlternate
mp.game.ui.isBlipFlashing
mp.game.ui.setBlipAsShortRange
mp.game.ui.setBlipScale
mp.game.ui.setBlipScaleTransformation
mp.game.ui.setBlipPriority
mp.game.ui.setBlipDisplay
mp.game.ui.setBlipCategory
mp.game.ui.removeBlip
mp.game.ui.setBlipAsFriendly
mp.game.ui.pulseBlip
mp.game.ui.showNumberOnBlip
mp.game.ui.hideNumberOnBlip
mp.game.ui.showHeightOnBlip
mp.game.ui.showTickOnBlip
mp.game.ui.showHeadingIndicatorOnBlip
mp.game.ui.showOutlineIndicatorOnBlip
mp.game.ui.showFriendIndicatorOnBlip
mp.game.ui.showCrewIndicatorOnBlip
mp.game.ui.setBlipDisplayIndicatorOnBlip
mp.game.ui.setBlipAsMinimalOnEdge
mp.game.ui.setRadiusBlipEdge
mp.game.ui.doesBlipExist
mp.game.ui.setWaypointOff
mp.game.ui.deleteWaypoint
mp.game.ui.refreshWaypoint
mp.game.ui.isWaypointActive
mp.game.ui.setNewWaypoint
mp.game.ui.setBlipBright
mp.game.ui.setBlipShowCone
mp.game.ui.setMinimapComponent
mp.game.ui.setMinimapSonarEnabled
mp.game.ui.showSigninUi
mp.game.ui.getMainPlayerBlipId
mp.game.ui.hideLoadingOnFadeThisFrame
mp.game.ui.setRadarAsInteriorThisFrame
mp.game.ui.setInteriorZoomLevelIncreased
mp.game.ui.setInteriorZoomLevelDecreased
mp.game.ui.setRadarAsExteriorThisFrame
mp.game.ui.setPlayerBlipPositionThisFrame
mp.game.ui.isMinimapInInterior
mp.game.ui.hideMinimapExteriorMapThisFrame
mp.game.ui.hideMinimapInteriorMapThisFrame
mp.game.ui.setToggleMinimapHeistIsland
mp.game.ui.dontTiltMinimapThisFrame
mp.game.ui.setWidescreenFormat
mp.game.ui.displayAreaName
mp.game.ui.displayCash
mp.game.ui.setPlayerCashChange
mp.game.ui.displayAmmoThisFrame
mp.game.ui.displaySniperScopeThisFrame
mp.game.ui.hideAndRadarThisFrame
mp.game.ui.setMultiplayerWalletCash
mp.game.ui.removeMultiplayerWalletCash
mp.game.ui.setMultiplayerBankCash
mp.game.ui.removeMultiplayerBankCash
mp.game.ui.setMultiplayerCash
mp.game.ui.setMultiplayerHudCash
mp.game.ui.removeMultiplayerCash
mp.game.ui.hideHelpTextThisFrame
mp.game.ui.displayHelpTextThisFrame
mp.game.ui.forceWeaponWheel
mp.game.ui.showWeaponWheel
mp.game.ui.displayLoadingScreenTips
mp.game.ui.weaponWheelIgnoreSelection
mp.game.ui.weaponWheelGetSelectedHash
mp.game.ui.setWeaponWheelTopSlot
mp.game.ui.weaponWheelGetSlotHash
mp.game.ui.weaponWheelIgnoreControlInput
mp.game.ui.setGpsFlags
mp.game.ui.clearGpsFlags
mp.game.ui.setRaceTrackRender
mp.game.ui.clearGpsRaceTrack
mp.game.ui.startGpsCustomRoute
mp.game.ui.addPointToGpsCustomRoute
mp.game.ui.setGpsCustomRouteRender
mp.game.ui.clearGpsCustomRoute
mp.game.ui.startGpsMultiRoute
mp.game.ui.addPointToGpsMultiRoute
mp.game.ui.setGpsMultiRouteRender
mp.game.ui.clearGpsMultiRoute
mp.game.ui.clearGpsPlayerWaypoint
mp.game.ui.setGpsFlashes
mp.game.ui.setMainPlayerBlipColour
mp.game.ui.flashMinimapDisplay
mp.game.ui.flashMinimapDisplayWithColor
mp.game.ui.toggleStealthRadar
mp.game.ui.setMinimapInSpectatorMode
mp.game.ui.keyHudColour
mp.game.ui.setMissionName
mp.game.ui.setMissionName2
mp.game.ui.setMinimapBlockWaypoint
mp.game.ui.setMinimapInPrologue
mp.game.ui.setMinimapVisible
mp.game.ui.setMinimapHideFow
mp.game.ui.setMinimapRevealed
mp.game.ui.getMinimapFowDiscoveryRatio
mp.game.ui.getMinimapFowCoordinateIsRevealed
mp.game.ui.isMinimapAreaRevealed
mp.game.ui.setMinimapFowRevealCoordinate
mp.game.ui.setMinimapGolfCourse
mp.game.ui.setMinimapGolfCourseOff
mp.game.ui.lockMinimapAngle
mp.game.ui.unlockMinimapAngle
mp.game.ui.lockMinimapPosition
mp.game.ui.unlockMinimapPosition
mp.game.ui.setMinimapAltitudeIndicatorLevel
mp.game.ui.setMinimapAttitudeIndicatorLevel
mp.game.ui.setHealthDisplayValues
mp.game.ui.setMaxHealthDisplay
mp.game.ui.setMaxArmourDisplay
mp.game.ui.setBigmapActive
mp.game.ui.setRadarBigmapEnabled
mp.game.ui.isComponentActive
mp.game.ui.isHudComponentActive
mp.game.ui.isScriptedComponentActive
mp.game.ui.isScriptedHudComponentActive
mp.game.ui.hideScriptedComponentThisFrame
mp.game.ui.hideScriptedHudComponentThisFrame
mp.game.ui.showScriptedComponentThisFrame
mp.game.ui.isScriptedComponentHiddenThisFrame
mp.game.ui.hideComponentThisFrame
mp.game.ui.hideHudComponentThisFrame
mp.game.ui.showComponentThisFrame
mp.game.ui.showHudComponentThisFrame
mp.game.ui.hideAreaAndVehicleNameThisFrame
mp.game.ui.resetReticuleValues
mp.game.ui.resetComponentValues
mp.game.ui.resetHudComponentValues
mp.game.ui.setComponentPosition
mp.game.ui.setHudComponentPosition
mp.game.ui.getComponentPosition
mp.game.ui.getHudComponentPosition
mp.game.ui.clearReminderMessage
mp.game.ui.getScreenPositionFromWorldPosition
mp.game.ui.openReportugcMenu
mp.game.ui.forceCloseReportugcMenu
mp.game.ui.isReportugcMenuOpen
mp.game.ui.isFloatingHelpTextOnScreen
mp.game.ui.setFloatingHelpTextScreenPosition
mp.game.ui.setFloatingHelpTextWorldPosition
mp.game.ui.setFloatingHelpTextToEntity
mp.game.ui.setFloatingHelpTextStyle
mp.game.ui.clearFloatingHelp
mp.game.ui.createMpGamerTagWithCrewColor
mp.game.ui.isMpGamerTagMovieActive
mp.game.ui.createFakeMpGamerTag
mp.game.ui.removeMpGamerTag
mp.game.ui.isMpGamerTagActive
mp.game.ui.hasHeadDisplayLoaded
mp.game.ui.isMpGamerTagFree
mp.game.ui.addTrevorRandomModifier
mp.game.ui.setMpGamerTagVisibility
mp.game.ui.setHeadDisplayFlag
mp.game.ui.setMpGamerTagEnabled
mp.game.ui.setMpGamerTagIcons
mp.game.ui.setMpGamerHealthBarDisplay
mp.game.ui.setMpGamerHealthBarMax
mp.game.ui.setMpGamerTagColour
mp.game.ui.setMpGamerTagHealthBarColour
mp.game.ui.setMpGamerTagAlpha
mp.game.ui.setMpGamerTagWantedLevel
mp.game.ui.setHeadDisplayWanted
mp.game.ui.setMpGamerTagUnk
mp.game.ui.setMpGamerTagName
mp.game.ui.setHeadDisplayString
mp.game.ui.isValidMpGamerTagMovie
mp.game.ui.setMpGamerTagBigText
mp.game.ui.getCurrentWebpageId
mp.game.ui.getCurrentWebsiteId
mp.game.ui.getGlobalActionscriptFlag
mp.game.ui.resetGlobalActionscriptFlag
mp.game.ui.isWarningMessageActive2
mp.game.ui.setWarningMessage
mp.game.ui.setWarningMessageWithHeader
mp.game.ui.setWarningMessage2
mp.game.ui.setWarningMessageWithHeaderAndSubstringFlags
mp.game.ui.setWarningMessage3
mp.game.ui.setWarningMessageWithHeaderUnk
mp.game.ui.setWarningMessageWithAlert
mp.game.ui.getWarningMessageTitleHash
mp.game.ui.setWarningMessageListRow
mp.game.ui.removeWarningMessageListItems
mp.game.ui.isWarningMessageActive
mp.game.ui.clearDynamicPauseMenuErrorMessage
mp.game.ui.customMinimapSetActive
mp.game.ui.customMinimapSetBlipObject
mp.game.ui.customMinimapCreateBlip
mp.game.ui.customMinimapClearBlips
mp.game.ui.forceSonarBlipsThisFrame
mp.game.ui.getNorthRadarBlip
mp.game.ui.displayPlayerNameTagsOnBlips
mp.game.ui.activateFrontendMenu
mp.game.ui.restartFrontendMenu
mp.game.ui.getCurrentFrontendMenuVersion
mp.game.ui.setPauseMenuActive
mp.game.ui.disableFrontendThisFrame
mp.game.ui.suppressFrontendRenderingThisFrame
mp.game.ui.allowPauseMenuWhenDeadThisFrame
mp.game.ui.setFrontendActive
mp.game.ui.isPauseMenuActive
mp.game.ui.getPauseMenuState
mp.game.ui.isPauseMenuRestarting
mp.game.ui.logDebugInfo
mp.game.ui.pauseMenuActivateContext
mp.game.ui.pauseMenuDeactivateContext
mp.game.ui.objectDecalToggle
mp.game.ui.pauseMenuIsContextActive
mp.game.ui.pauseMenuIsContextMenuActive
mp.game.ui.pauseMenuSetBusySpinner
mp.game.ui.isFrontendReadyForControl
mp.game.ui.takeControlOfFrontend
mp.game.ui.releaseControlOfFrontend
mp.game.ui.isNavigatingMenuContent
mp.game.ui.getPauseMenuSelection
mp.game.ui.getPauseMenuSelectionData
mp.game.ui.getMenuPedIntStat
mp.game.ui.setUseridsUihidden
mp.game.ui.getMenuPedMaskedIntStat
mp.game.ui.getMenuPedFloatStat
mp.game.ui.getMenuPedBoolStat
mp.game.ui.clearPedInPauseMenu
mp.game.ui.givePedToPauseMenu
mp.game.ui.setPauseMenuPedLighting
mp.game.ui.setPauseMenuPedSleepState
mp.game.ui.openOnlinePoliciesMenu
mp.game.ui.isOnlinePoliciesMenuActive
mp.game.ui.openSocialClubMenu
mp.game.ui.closeSocialClubMenu
mp.game.ui.setSocialClubTour
mp.game.ui.isSocialClubActive
mp.game.ui.forceCloseTextInputBox
mp.game.ui.overrideMultiplayerChatPrefix
mp.game.ui.isMultiplayerChatActive
mp.game.ui.closeMultiplayerChat
mp.game.ui.overrideMultiplayerChatColour
mp.game.ui.setTextChatUnk
mp.game.ui.flagPlayerContextInTournament
mp.game.ui.setPedHasAiBlip
mp.game.ui.setPedHasAiBlipWithColor
mp.game.ui.doesPedHaveAiBlip
mp.game.ui.setPedAiBlipGangId
mp.game.ui.setPedAiBlipHasCone
mp.game.ui.hideSpecialAbilityLockonOperation
mp.game.ui.setPedAiBlipForcedOn
mp.game.ui.setPedAiBlipNoticeRange
mp.game.ui.setPedAiBlipSprite
mp.game.ui.getAiBlip2
mp.game.ui.getAiBlip
mp.game.ui.hasDirectorModeBeenTriggered
mp.game.ui.setDirectorModeClearTriggeredFlag
mp.game.ui.setPlayerIsInDirectorMode
mp.game.ui.getMinimapComponentValues
mp.game.ui.setMinimapComponentValues
mp.game.ui.resetMinimapComponentValues
mp.game.ui.getCurrentAreaNameString
mp.game.ui.getCurrentAreaNameLabel
mp.game.ui.getCurrentAreaNameHash
mp.game.ui.getCurrentStreetNameString
mp.game.ui.getCurrentStreetNameHash
mp.game.ui.setShowHudComponentsThisFrameBatch
mp.game.ui.applyShowHudComponentsThisFrameBatch
mp.game.ui.enableDeathbloodSeethrough
mp.game.ui.endTextComponent
mp.game.ui.pausemenu.setScreenHeader
mp.game.ui.pausemenu.setItemText
mp.game.ui.pausemenu.setItemRange
mp.game.ui.pausemenu.setItemList
mp.game.ui.pausemenu.setItemTicksVisible
mp.game.ui.pausemenu.setItemColor
mp.game.ui.pausemenu.setItemValue
mp.game.ui.pausemenu.setItemEnabled
Unk
mp.game.unk.getBroadcastFinishedLosSound
Vehicle
mp.game.vehicle.create
mp.game.vehicle.createVehicle
mp.game.vehicle.delete
mp.game.vehicle.setCanBeLockedOn
mp.game.vehicle.setAllowNoPassengersLockon
mp.game.vehicle.getHomingLockonState
mp.game.vehicle.isModel
mp.game.vehicle.doesScriptGeneratorExist
mp.game.vehicle.doesScriptVehicleGeneratorExist
mp.game.vehicle.createScriptGenerator
mp.game.vehicle.createScriptVehicleGenerator
mp.game.vehicle.deleteScriptGenerator
mp.game.vehicle.deleteScriptVehicleGenerator
mp.game.vehicle.setScriptGenerator
mp.game.vehicle.setScriptVehicleGenerator
mp.game.vehicle.setAllGeneratorsActiveInArea
mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
mp.game.vehicle.setAllGeneratorsActive
mp.game.vehicle.setAllVehicleGeneratorsActive
mp.game.vehicle.setAllLowPriorityGeneratorsActive
mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
mp.game.vehicle.setOnGroundProperly
mp.game.vehicle.setUseCutsceneWheelCompression
mp.game.vehicle.isStuckOnRoof
mp.game.vehicle.addUpsidedownCheck
mp.game.vehicle.removeUpsidedownCheck
mp.game.vehicle.isStopped
mp.game.vehicle.getNumberOfPassengers
mp.game.vehicle.getMaxNumberOfPassengers
mp.game.vehicle.getModelNumberOfSeats
mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
mp.game.vehicle.isSeatWarpOnly
mp.game.vehicle.isTurretSeat
mp.game.vehicle.doesAllowRappel
mp.game.vehicle.setDensityMultiplierThisFrame
mp.game.vehicle.setVehicleDensityMultiplierThisFrame
mp.game.vehicle.setRandomDensityMultiplierThisFrame
mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
mp.game.vehicle.setParkedDensityMultiplierThisFrame
mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
mp.game.vehicle.setDisableRandomTrainsThisFrame
mp.game.vehicle.setAmbientRangeMultiplierThisFrame
mp.game.vehicle.setFarDrawS
mp.game.vehicle.setFarDrawVehicles
mp.game.vehicle.setNumberOfParkedS
mp.game.vehicle.setNumberOfParkedVehicles
mp.game.vehicle.setDoorsLocked
mp.game.vehicle.setIndividualDoorsLocked
mp.game.vehicle.setHasMutedSirens
mp.game.vehicle.setDoorsLockedForPlayer
mp.game.vehicle.getDoorsLockedForPlayer
mp.game.vehicle.setDoorsLockedForAllPlayers
mp.game.vehicle.setDoorsLockedForNonScriptPlayers
mp.game.vehicle.setDoorsLockedForTeam
mp.game.vehicle.setDoorsLockedForUnk
mp.game.vehicle.explode
mp.game.vehicle.setOutOfControl
mp.game.vehicle.setTimedExplosion
mp.game.vehicle.addPhoneExplosiveDevice
mp.game.vehicle.clearPhoneExplosiveDevice
mp.game.vehicle.hasPhoneExplosiveDevice
mp.game.vehicle.detonatePhoneExplosiveDevice
mp.game.vehicle.setTaxiLights
mp.game.vehicle.isTaxiLightOn
mp.game.vehicle.isInGarageArea
mp.game.vehicle.isVehicleInGarageArea
mp.game.vehicle.setColours
mp.game.vehicle.setFullbeam
mp.game.vehicle.setIsRacing
mp.game.vehicle.setCustomPrimaryColour
mp.game.vehicle.getCustomPrimaryColour
mp.game.vehicle.clearCustomPrimaryColour
mp.game.vehicle.getIsPrimaryColourCustom
mp.game.vehicle.setCustomSecondaryColour
mp.game.vehicle.getCustomSecondaryColour
mp.game.vehicle.clearCustomSecondaryColour
mp.game.vehicle.getIsSecondaryColourCustom
mp.game.vehicle.setEnveffScale
mp.game.vehicle.getEnveffScale
mp.game.vehicle.setCanRespray
mp.game.vehicle.forceSubmarineSurfaceMode
mp.game.vehicle.setSubmarineCrushDepths
mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
mp.game.vehicle.getSubmarineCrushDepthWarningState
mp.game.vehicle.setBoatAnchor
mp.game.vehicle.canAnchorBoatHere
mp.game.vehicle.canAnchorBoatHere2
mp.game.vehicle.setBoatFrozenWhenAnchored
mp.game.vehicle.setBoatMovementResistance
mp.game.vehicle.isBoatAnchoredAndFrozen
mp.game.vehicle.setBoatSinksWhenWrecked
mp.game.vehicle.setBoatIsSinking
mp.game.vehicle.setSiren
mp.game.vehicle.isSirenOn
mp.game.vehicle.isSirenAudioOn
mp.game.vehicle.setStrong
mp.game.vehicle.removeStuckCheck
mp.game.vehicle.removeVehicleStuckCheck
mp.game.vehicle.getColours
mp.game.vehicle.isSeatFree
mp.game.vehicle.getPedInSeat
mp.game.vehicle.getLastPedInSeat
mp.game.vehicle.getLightsState
mp.game.vehicle.isTyreBurst
mp.game.vehicle.setForwardSpeed
mp.game.vehicle.bringToHalt
mp.game.vehicle.stopBringToHalt
mp.game.vehicle.isBeingHalted
mp.game.vehicle.setForkliftForkHeight
mp.game.vehicle.isEntityAttachedToHandlerFrame
mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
mp.game.vehicle.findCarryingThisEntity
mp.game.vehicle.isHandlerFrameAboveContainer
mp.game.vehicle.detachContainerFromHandlerFrame
mp.game.vehicle.setBoatDisableAvoidance
mp.game.vehicle.isHeliLandingAreaBlocked
mp.game.vehicle.setHeliTurbulenceScalar
mp.game.vehicle.setCarBootOpen
mp.game.vehicle.setTyreBurst
mp.game.vehicle.setDoorsShut
mp.game.vehicle.setTyresCanBurst
mp.game.vehicle.getTyresCanBurst
mp.game.vehicle.setWheelsCanBreak
mp.game.vehicle.setDoorOpen
mp.game.vehicle.removeWindow
mp.game.vehicle.rollDownWindows
mp.game.vehicle.rollDownWindow
mp.game.vehicle.rollUpWindow
mp.game.vehicle.smashWindow
mp.game.vehicle.fixWindow
mp.game.vehicle.popOutWindscreen
mp.game.vehicle.ejectJb700Roof
mp.game.vehicle.setLights
mp.game.vehicle.setUsePlayerLightSettings
mp.game.vehicle.setLightsMode
mp.game.vehicle.setAlarm
mp.game.vehicle.startAlarm
mp.game.vehicle.isAlarmActivated
mp.game.vehicle.setInteriorlight
mp.game.vehicle.setLightMultiplier
mp.game.vehicle.attachToTrailer
mp.game.vehicle.attachOnToTrailer
mp.game.vehicle.stabiliseEntityAttachedToHeli
mp.game.vehicle.detachFromTrailer
mp.game.vehicle.isAttachedToTrailer
mp.game.vehicle.setTrailerInverseMassScale
mp.game.vehicle.setTrailerLegsRaised
mp.game.vehicle.setTrailerLegsLowered
mp.game.vehicle.setTyreFixed
mp.game.vehicle.setNumberPlateText
mp.game.vehicle.getNumberPlateText
mp.game.vehicle.getNumberOfNumberPlates
mp.game.vehicle.setNumberPlateTextIndex
mp.game.vehicle.getNumberPlateTextIndex
mp.game.vehicle.setRandomTrains
mp.game.vehicle.createMissionTrain
mp.game.vehicle.switchTrainTrack
mp.game.vehicle.setTrainTrackSpawnFrequency
mp.game.vehicle.deleteAllTrains
mp.game.vehicle.setTrainSpeed
mp.game.vehicle.setTrainCruiseSpeed
mp.game.vehicle.setRandomBoats
mp.game.vehicle.setRandomBoatsInMp
mp.game.vehicle.setGarbageTrucks
mp.game.vehicle.doesHaveStuckVehicleCheck
mp.game.vehicle.getRecordingId
mp.game.vehicle.getVehicleRecordingId
mp.game.vehicle.requestRecording
mp.game.vehicle.requestVehicleRecording
mp.game.vehicle.hasRecordingBeenLoaded
mp.game.vehicle.hasVehicleRecordingBeenLoaded
mp.game.vehicle.removeRecording
mp.game.vehicle.removeVehicleRecording
mp.game.vehicle.getPositionOfRecordingIdAtTime
mp.game.vehicle.getPositionOfRecordingAtTime
mp.game.vehicle.getPositionOfVehicleRecordingAtTime
mp.game.vehicle.getRotationOfRecordingIdAtTime
mp.game.vehicle.getRotationOfRecordingAtTime
mp.game.vehicle.getRotationOfVehicleRecordingAtTime
mp.game.vehicle.getTotalDurationOfRecordingId
mp.game.vehicle.getTotalDurationOfVehicleRecordingId
mp.game.vehicle.getTotalDurationOfRecording
mp.game.vehicle.getTotalDurationOfVehicleRecording
mp.game.vehicle.getPositionInRecording
mp.game.vehicle.getTimePositionInRecording
mp.game.vehicle.startPlaybackRecorded
mp.game.vehicle.startPlaybackRecordedVehicle
mp.game.vehicle.startPlaybackRecordedWithFlags
mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
mp.game.vehicle.forcePlaybackRecordedUpdate
mp.game.vehicle.stopPlaybackRecorded
mp.game.vehicle.stopPlaybackRecordedVehicle
mp.game.vehicle.pausePlaybackRecorded
mp.game.vehicle.pausePlaybackRecordedVehicle
mp.game.vehicle.unpausePlaybackRecorded
mp.game.vehicle.unpausePlaybackRecordedVehicle
mp.game.vehicle.isPlaybackGoingOnFor
mp.game.vehicle.isPlaybackGoingOnForVehicle
mp.game.vehicle.isPlaybackUsingAiGoingOnFor
mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
mp.game.vehicle.getCurrentPlaybackFor
mp.game.vehicle.getCurrentPlaybackForVehicle
mp.game.vehicle.skipToEndAndStopPlaybackRecorded
mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
mp.game.vehicle.setPlaybackSpeed
mp.game.vehicle.startPlaybackRecordedUsingAi
mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
mp.game.vehicle.skipTimeInPlaybackRecorded
mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
mp.game.vehicle.setPlaybackToUseAi
mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
mp.game.vehicle.explodeInCutscene
mp.game.vehicle.addStuckCheckWithWarp
mp.game.vehicle.addVehicleStuckCheckWithWarp
mp.game.vehicle.setModelIsSuppressed
mp.game.vehicle.setVehicleModelIsSuppressed
mp.game.vehicle.getRandomInSphere
mp.game.vehicle.getRandomVehicleInSphere
mp.game.vehicle.getRandomFrontBumperInSphere
mp.game.vehicle.getRandomVehicleFrontBumperInSphere
mp.game.vehicle.getRandomBackBumperInSphere
mp.game.vehicle.getRandomVehicleBackBumperInSphere
mp.game.vehicle.getClosest
mp.game.vehicle.getClosestVehicle
mp.game.vehicle.getTrainCarriage
mp.game.vehicle.isMissionTrain
mp.game.vehicle.deleteMissionTrain
mp.game.vehicle.setMissionTrainAsNoLongerNeeded
mp.game.vehicle.setMissionTrainCoords
mp.game.vehicle.isThisModelABoat
mp.game.vehicle.isThisModelAJetski
mp.game.vehicle.isThisModelAnEmergencyBoat
mp.game.vehicle.isThisModelAPlane
mp.game.vehicle.isThisModelAHeli
mp.game.vehicle.isThisModelACar
mp.game.vehicle.isThisModelATrain
mp.game.vehicle.isThisModelABike
mp.game.vehicle.isThisModelABicycle
mp.game.vehicle.isThisModelAQuadbike
mp.game.vehicle.isThisModelAnAmphibiousCar
mp.game.vehicle.isThisModelAnAmphibiousQuadbike
mp.game.vehicle.setHeliBladesFullSpeed
mp.game.vehicle.setHeliBladesSpeed
mp.game.vehicle.setCanBeTargetted
mp.game.vehicle.setCanBeVisiblyDamaged
mp.game.vehicle.setHasUnbreakableLights
mp.game.vehicle.getDirtLevel
mp.game.vehicle.setDirtLevel
mp.game.vehicle.isDamaged
mp.game.vehicle.isDoorFullyOpen
mp.game.vehicle.setEngineOn
mp.game.vehicle.setUndriveable
mp.game.vehicle.setProvidesCover
mp.game.vehicle.setDoorControl
mp.game.vehicle.setDoorLatched
mp.game.vehicle.getDoorAngleRatio
mp.game.vehicle.getPedUsingDoor
mp.game.vehicle.setDoorShut
mp.game.vehicle.setDoorBroken
mp.game.vehicle.setCanBreak
mp.game.vehicle.doesHaveRoof
mp.game.vehicle.isBig
mp.game.vehicle.getNumberOfColours
mp.game.vehicle.setColourCombination
mp.game.vehicle.getColourCombination
mp.game.vehicle.setXenonLightsColor
mp.game.vehicle.getXenonLightsColor
mp.game.vehicle.setIsConsideredByPlayer
mp.game.vehicle.getRandomModelInMemory
mp.game.vehicle.getRandomVehicleModelInMemory
mp.game.vehicle.getDoorLockStatus
mp.game.vehicle.getDoorDestroyType
mp.game.vehicle.isDoorDamaged
mp.game.vehicle.setDoorCanBreak
mp.game.vehicle.isBumperBouncing
mp.game.vehicle.isBumperBrokenOff
mp.game.vehicle.isCopInArea3D
mp.game.vehicle.isOnAllWheels
mp.game.vehicle.getModelMonetaryValue
mp.game.vehicle.getLayoutHash
mp.game.vehicle.setRenderTrainAsDerailed
mp.game.vehicle.setExtraColours
mp.game.vehicle.getExtraColours
mp.game.vehicle.setInteriorColor
mp.game.vehicle.getInteriorColor
mp.game.vehicle.setDashboardColor
mp.game.vehicle.getDashboardColor
mp.game.vehicle.stopAllGarageActivity
mp.game.vehicle.setFixed
mp.game.vehicle.setDeformationFixed
mp.game.vehicle.setCanEngineOperateOnFire
mp.game.vehicle.setCanLeakOil
mp.game.vehicle.setCanLeakPetrol
mp.game.vehicle.setDisablePetrolTankFires
mp.game.vehicle.setDisablePetrolTankDamage
mp.game.vehicle.setDisableEngineFires
mp.game.vehicle.setDisablePretendOccupants
mp.game.vehicle.removeVehiclesFromGeneratorsInArea
mp.game.vehicle.setSteerBias
mp.game.vehicle.isExtraTurnedOn
mp.game.vehicle.setExtra
mp.game.vehicle.doesExtraExist
mp.game.vehicle.doesTyreExist
mp.game.vehicle.setConvertibleRoof
mp.game.vehicle.lowerConvertibleRoof
mp.game.vehicle.raiseConvertibleRoof
mp.game.vehicle.getConvertibleRoofState
mp.game.vehicle.isAConvertible
mp.game.vehicle.transformToSubmarine
mp.game.vehicle.transformSubmarineTo
mp.game.vehicle.getIsSubmarineTransformed
mp.game.vehicle.isStoppedAtTrafficLights
mp.game.vehicle.setDamage
mp.game.vehicle.setVehicleDamage
mp.game.vehicle.getEngineHealth
mp.game.vehicle.setEngineHealth
mp.game.vehicle.setPlaneEngineHealth
mp.game.vehicle.getPetrolTankHealth
mp.game.vehicle.setPetrolTankHealth
mp.game.vehicle.isStuckTimerUp
mp.game.vehicle.resetStuckTimer
mp.game.vehicle.isDriveable
mp.game.vehicle.setHasBeenOwnedByPlayer
mp.game.vehicle.setNeedsToBeHotwired
mp.game.vehicle.startHorn
mp.game.vehicle.setSilent
mp.game.vehicle.setHasStrongAxles
mp.game.vehicle.getDisplayNameFromModel
mp.game.vehicle.getDisplayNameFromVehicleModel
mp.game.vehicle.getMakeNameFromModel
mp.game.vehicle.getDeformationAtPos
mp.game.vehicle.setLivery
mp.game.vehicle.getLivery
mp.game.vehicle.getLiveryCount
mp.game.vehicle.setRoofLivery
mp.game.vehicle.getRoofLivery
mp.game.vehicle.getRoofLiveryCount
mp.game.vehicle.isWindowIntact
mp.game.vehicle.areAllWindowsIntact
mp.game.vehicle.areAnySeatsFree
mp.game.vehicle.resetWheels
mp.game.vehicle.isHeliPartBroken
mp.game.vehicle.getHeliMainRotorHealth
mp.game.vehicle.getHeliTailRotorHealth
mp.game.vehicle.getHeliTailBoomHealth
mp.game.vehicle.setHeliMainRotorHealth
mp.game.vehicle.setHeliTailRotorHealth
mp.game.vehicle.setHeliTailExplodeThrowDashboard
mp.game.vehicle.setNameDebug
mp.game.vehicle.setExplodesOnHighExplosionDamage
mp.game.vehicle.setDisableTowing
mp.game.vehicle.doesHaveLandingGear
mp.game.vehicle.controlLandingGear
mp.game.vehicle.getLandingGearState
mp.game.vehicle.isAnyNearPoint
mp.game.vehicle.isAnyVehicleNearPoint
mp.game.vehicle.requestHighDetailModel
mp.game.vehicle.removeHighDetailModel
mp.game.vehicle.isHighDetail
mp.game.vehicle.requestAsset
mp.game.vehicle.requestVehicleAsset
mp.game.vehicle.hasAssetLoaded
mp.game.vehicle.hasVehicleAssetLoaded
mp.game.vehicle.removeAsset
mp.game.vehicle.removeVehicleAsset
mp.game.vehicle.setTowTruckArmPosition
mp.game.vehicle.attachToTowTruck
mp.game.vehicle.detachFromTowTruck
mp.game.vehicle.detachFromAnyTowTruck
mp.game.vehicle.isAttachedToTowTruck
mp.game.vehicle.getEntityAttachedToTowTruck
mp.game.vehicle.setAutomaticallyAttaches
mp.game.vehicle.setBulldozerArmPosition
mp.game.vehicle.setTankTurretPosition
mp.game.vehicle.setTurretSpeedThisFrame
mp.game.vehicle.disableTurretMovementThisFrame
mp.game.vehicle.setFlightNozzlePosition
mp.game.vehicle.setFlightNozzlePositionImmediate
mp.game.vehicle.getFlightNozzlePosition
mp.game.vehicle.setDisableFlightNozzlePosition
mp.game.vehicle.setBurnout
mp.game.vehicle.isInBurnout
mp.game.vehicle.setReduceGrip
mp.game.vehicle.setReduceTraction
mp.game.vehicle.setIndicatorLights
mp.game.vehicle.setBrakeLights
mp.game.vehicle.setHandbrake
mp.game.vehicle.setBrake
mp.game.vehicle.instantlyFillPopulation
mp.game.vehicle.hasFilledPopulation
mp.game.vehicle.getTrailerVehicle
mp.game.vehicle.setUsesLargeRearRamp
mp.game.vehicle.setRudderBroken
mp.game.vehicle.setConvertibleRoofLatchState
mp.game.vehicle.getEstimatedMaxSpeed
mp.game.vehicle.getMaxBraking
mp.game.vehicle.getMaxTraction
mp.game.vehicle.getAcceleration
mp.game.vehicle.getModelEstimatedMaxSpeed
mp.game.vehicle.getVehicleModelMaxSpeed
mp.game.vehicle.getModelMaxBraking
mp.game.vehicle.getVehicleModelMaxBraking
mp.game.vehicle.getModelMaxBrakingMaxMods
mp.game.vehicle.getModelMaxTraction
mp.game.vehicle.getVehicleModelMaxTraction
mp.game.vehicle.getModelAcceleration
mp.game.vehicle.getVehicleModelAcceleration
mp.game.vehicle.getModelEstimatedAgility
mp.game.vehicle.getModelMaxKnots
mp.game.vehicle.getModelMoveResistance
mp.game.vehicle.getClassEstimatedMaxSpeed
mp.game.vehicle.getClassMaxTraction
mp.game.vehicle.getVehicleClassMaxTraction
mp.game.vehicle.getClassMaxAgility
mp.game.vehicle.getVehicleClassMaxAgility
mp.game.vehicle.getClassMaxAcceleration
mp.game.vehicle.getVehicleClassMaxAcceleration
mp.game.vehicle.getClassMaxBraking
mp.game.vehicle.getVehicleClassMaxBraking
mp.game.vehicle.addRoadNodeSpeedZone
mp.game.vehicle.removeRoadNodeSpeedZone
mp.game.vehicle.openBombBayDoors
mp.game.vehicle.closeBombBayDoors
mp.game.vehicle.areBombBayDoorsOpen
mp.game.vehicle.isSearchlightOn
mp.game.vehicle.setSearchlight
mp.game.vehicle.doesHaveSearchlight
mp.game.vehicle.isSeatAccessible
mp.game.vehicle.getEntryPositionOfDoor
mp.game.vehicle.canShuffleSeat
mp.game.vehicle.getNumModKits
mp.game.vehicle.setModKit
mp.game.vehicle.getModKit
mp.game.vehicle.getModKitType
mp.game.vehicle.getWheelType
mp.game.vehicle.setWheelType
mp.game.vehicle.getNumModColors
mp.game.vehicle.setModColor1
mp.game.vehicle.setModColor2
mp.game.vehicle.getModColor1
mp.game.vehicle.getModColor2
mp.game.vehicle.getModColor1Name
mp.game.vehicle.getModColor2Name
mp.game.vehicle.haveModsStreamedIn
mp.game.vehicle.setMod
mp.game.vehicle.setVehicleMod
mp.game.vehicle.getMod
mp.game.vehicle.getVehicleMod
mp.game.vehicle.getModVariation
mp.game.vehicle.getNumMods
mp.game.vehicle.removeMod
mp.game.vehicle.toggleMod
mp.game.vehicle.isToggleModOn
mp.game.vehicle.getModTextLabel
mp.game.vehicle.getModSlotName
mp.game.vehicle.getLiveryName
mp.game.vehicle.getModModifierValue
mp.game.vehicle.getModIdentifierHash
mp.game.vehicle.preloadMod
mp.game.vehicle.preloadVehicleMod
mp.game.vehicle.hasPreloadModsFinished
mp.game.vehicle.releasePreloadMods
mp.game.vehicle.setTyreSmokeColor
mp.game.vehicle.getTyreSmokeColor
mp.game.vehicle.setWindowTint
mp.game.vehicle.getWindowTint
mp.game.vehicle.getNumWindowTints
mp.game.vehicle.getColor
mp.game.vehicle.getCauseOfDestruction
mp.game.vehicle.overrideOverheatHealth
mp.game.vehicle.getIsLeftHeadlightDamaged
mp.game.vehicle.getIsRightHeadlightDamaged
mp.game.vehicle.isEngineOnFire
mp.game.vehicle.modifyTopSpeed
mp.game.vehicle.setMaxSpeed
mp.game.vehicle.addCombatAngledAvoidanceArea
mp.game.vehicle.removeCombatAvoidanceArea
mp.game.vehicle.isAnyPedRappellingFromHeli
mp.game.vehicle.setCheatPowerIncrease
mp.game.vehicle.setIsWanted
mp.game.vehicle.setBoatBoomPositionRatio
mp.game.vehicle.getBoatBoomPositionRatio2
mp.game.vehicle.getBoatBoomPositionRatio3
mp.game.vehicle.getBoatBoomPositionRatio
mp.game.vehicle.disablePlaneAileron
mp.game.vehicle.getIsEngineRunning
mp.game.vehicle.setUseAlternateHandling
mp.game.vehicle.setBikeOnStand
mp.game.vehicle.setLastDriven
mp.game.vehicle.getLastDriven
mp.game.vehicle.clearLastDriven
mp.game.vehicle.setHasBeenDrivenFlag
mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
mp.game.vehicle.setLodMultiplier
mp.game.vehicle.setCanSaveInGarage
mp.game.vehicle.getNumberOfBrokenOffBones
mp.game.vehicle.getNumberOfBrokenBones
mp.game.vehicle.setGeneratesEngineShockingEvents
mp.game.vehicle.copyDamages
mp.game.vehicle.setLightsCutoffDistanceTweak
mp.game.vehicle.setShootAtTarget
mp.game.vehicle.setVehicleShootAtTarget
mp.game.vehicle.getLockOnTarget
mp.game.vehicle.setForceHd
mp.game.vehicle.getPlateType
mp.game.vehicle.trackVisibility
mp.game.vehicle.isVisible
mp.game.vehicle.setGravity
mp.game.vehicle.setEnableSlipstreaming
mp.game.vehicle.getCurrentSlipstreamDraft
mp.game.vehicle.isSlipstreamLeader
mp.game.vehicle.setInactiveDuringPlayback
mp.game.vehicle.setActiveDuringPlayback
mp.game.vehicle.isSprayable
mp.game.vehicle.setEngineCanDegrade
mp.game.vehicle.setShadowEffect
mp.game.vehicle.removeShadowEffect
mp.game.vehicle.isPlaneLandingGearIntact
mp.game.vehicle.arePlanePropellersIntact
mp.game.vehicle.setPlanePropellersHealth
mp.game.vehicle.setCanDeformWheels
mp.game.vehicle.isStolen
mp.game.vehicle.setIsStolen
mp.game.vehicle.setPlaneTurbulenceMultiplier
mp.game.vehicle.arePlaneWingsIntact
mp.game.vehicle.detachFromCargobob
mp.game.vehicle.detachFromAnyCargobob
mp.game.vehicle.detachEntityFromCargobob
mp.game.vehicle.isAttachedToCargobob
mp.game.vehicle.getAttachedToCargobob
mp.game.vehicle.getEntityAttachedToCargobob
mp.game.vehicle.attachToCargobob
mp.game.vehicle.attachEntityToCargobob
mp.game.vehicle.setCargobobHookCanDetach
mp.game.vehicle.getCargobobHookPosition
mp.game.vehicle.doesCargobobHavePickUpRope
mp.game.vehicle.createPickUpRopeForCargobob
mp.game.vehicle.removePickUpRopeForCargobob
mp.game.vehicle.setPickupRopeLengthForCargobob
mp.game.vehicle.setCargobobHookPosition
mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
mp.game.vehicle.setCargobobPickupRopeType
mp.game.vehicle.doesCargobobHavePickupMagnet
mp.game.vehicle.setCargobobPickupMagnetActive
mp.game.vehicle.setCargobobPickupMagnetStrength
mp.game.vehicle.setCargobobPickupMagnetEffectRadius
mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
mp.game.vehicle.setCargobobPickupMagnetPullStrength
mp.game.vehicle.setCargobobPickupMagnetFalloff
mp.game.vehicle.setCargobobPickupMagnetReducedStrength
mp.game.vehicle.doesHaveWeapons
mp.game.vehicle.disableWeapon
mp.game.vehicle.disableVehicleWeapon
mp.game.vehicle.isWeaponDisabled
mp.game.vehicle.setActiveForPedNavigation
mp.game.vehicle.getClass
mp.game.vehicle.getVehicleClass
mp.game.vehicle.getClassFromName
mp.game.vehicle.getVehicleClassFromName
mp.game.vehicle.setPlayersLast
mp.game.vehicle.setCanBeUsedByFleeingPeds
mp.game.vehicle.setDropsMoneyWhenBlownUp
mp.game.vehicle.setJetEngineOn
mp.game.vehicle.setHandlingHashForAi
mp.game.vehicle.setExtendedRemovalRange
mp.game.vehicle.setSteeringBiasScalar
mp.game.vehicle.setHelicopterRollPitchYawMult
mp.game.vehicle.setFrictionOverride
mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
mp.game.vehicle.setCeilingHeight
mp.game.vehicle.clearRouteHistory
mp.game.vehicle.doesExistWithDecorator
mp.game.vehicle.doesVehicleExistWithDecorator
mp.game.vehicle.setExclusiveDriver
mp.game.vehicle.isPedExclusiveDriverOf
mp.game.vehicle.disableIndividualPlanePropeller
mp.game.vehicle.setForceAfterburner
mp.game.vehicle.setDisableWindowCollisions
mp.game.vehicle.setDistantCarsEnabled
mp.game.vehicle.displayDistantVehicles
mp.game.vehicle.setNeonLightsColour
mp.game.vehicle.getNeonLightsColour
mp.game.vehicle.setNeonLightEnabled
mp.game.vehicle.isNeonLightEnabled
mp.game.vehicle.disableNeonLights
mp.game.vehicle.setDisableSuperdummyMode
mp.game.vehicle.requestDashboardScaleformMovie
mp.game.vehicle.getBodyHealth
mp.game.vehicle.setBodyHealth
mp.game.vehicle.getSuspensionBounds
mp.game.vehicle.getSuspensionHeight
mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
mp.game.vehicle.getNumberOfDoors
mp.game.vehicle.setHydraulicRaised
mp.game.vehicle.getBodyHealth2
mp.game.vehicle.setKersAllowed
mp.game.vehicle.getHasKers
mp.game.vehicle.setHydraulicWheelValue
mp.game.vehicle.getHydraulicWheelValue
mp.game.vehicle.setCamberedWheelsDisabled
mp.game.vehicle.setHydraulicWheelState
mp.game.vehicle.setHydraulicWheelStateTransition
mp.game.vehicle.setDamageModifier
mp.game.vehicle.setUnkDamageMultiplier
mp.game.vehicle.setControlsInverted
mp.game.vehicle.setRampLaunchModifier
mp.game.vehicle.getIsDoorValid
mp.game.vehicle.setRocketBoostRefillTime
mp.game.vehicle.getHasRocketBoost
mp.game.vehicle.isRocketBoostActive
mp.game.vehicle.setRocketBoostActive
mp.game.vehicle.getHasRetractableWheels
mp.game.vehicle.getIsWheelsLoweredStateActive
mp.game.vehicle.raiseRetractableWheels
mp.game.vehicle.lowerRetractableWheels
mp.game.vehicle.getCanJump
mp.game.vehicle.setUseHigherJumpForce
mp.game.vehicle.setWeaponCapacity
mp.game.vehicle.getWeaponCapacity
mp.game.vehicle.getHasParachute
mp.game.vehicle.getCanActivateParachute
mp.game.vehicle.setParachuteActive
mp.game.vehicle.setReceivesRampDamage
mp.game.vehicle.setRampSidewaysLaunchMotion
mp.game.vehicle.setRampUpwardsLaunchMotion
mp.game.vehicle.setWeaponsDisabled
mp.game.vehicle.setParachuteModel
mp.game.vehicle.setParachuteTextureVariation
mp.game.vehicle.getAllS
mp.game.vehicle.setRocketBoostPercentage
mp.game.vehicle.setOppressorTransformState
mp.game.vehicle.disableWorldCollision
mp.game.vehicle.setCargobobHookCanAttach
mp.game.vehicle.setBombCount
mp.game.vehicle.getBombCount
mp.game.vehicle.setCountermeasureCount
mp.game.vehicle.getCountermeasureCount
mp.game.vehicle.setHoverTransformRatio
mp.game.vehicle.setHoverTransformPercentage
mp.game.vehicle.setHoverTransformEnabled
mp.game.vehicle.setHoverTransformActive
mp.game.vehicle.findRandomPointInSpace
mp.game.vehicle.setDeployHeliStubWings
mp.game.vehicle.areHeliStubWingsDeployed
mp.game.vehicle.setTurretUnk
mp.game.vehicle.setSpecialflightWingRatio
mp.game.vehicle.setDisableTurretMovementThisFrame
mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
mp.game.vehicle.setUnkBool0X102ForSubmarineTask
mp.game.vehicle.getIsShuntBoostActive
mp.game.vehicle.getLastRammed
mp.game.vehicle.setDisableUnk
mp.game.vehicle.setNitroEnabled
mp.game.vehicle.setWheelsDealDamage
mp.game.vehicle.setDisableUnk2
mp.game.vehicle.getDoesHaveTombstone
mp.game.vehicle.hideTombstone
mp.game.vehicle.getIsEmpDisabled
mp.game.vehicle.getTyreHealth
mp.game.vehicle.setTyreHealth
mp.game.vehicle.getTyreWearMultiplier
mp.game.vehicle.setTyreWearMultiplier
mp.game.vehicle.setTyreSoftnessMultiplier
mp.game.vehicle.setTyreTractionLossMultiplier
mp.game.vehicle.setReduceDriftSuspension
mp.game.vehicle.setDriftTyresEnabled
mp.game.vehicle.getDriftTyresEnabled
mp.game.vehicle.networkUseHighPrecisionBlending
mp.game.vehicle.setExperimentalAttachmentSyncEnabled
mp.game.vehicle.setExperimentalHornSyncEnabled
mp.game.vehicle.addModelOverride
mp.game.vehicle.removeModelOverride
mp.game.vehicle.clearModelOverrides
mp.game.vehicle.isCopVehicleInArea3d
mp.game.vehicle.requestVehicleAssetAsync
Water
mp.game.water.testVerticalProbeAgainstAllWater
mp.game.water.testProbeAgainstAllWater
mp.game.water.getWaterHeightNoWaves
mp.game.water.setWavesIntensity
mp.game.water.modifyWater
mp.game.water.getWaterHeight
mp.game.water.testProbeAgainstWater
Weapon
mp.game.weapon.unequipEmptyWeapons
mp.game.weapon.enableLaserSightRendering
mp.game.weapon.getComponentTypeModel
mp.game.weapon.getWeaponComponentTypeModel
mp.game.weapon.getTypeModel
mp.game.weapon.getWeapontypeModel
mp.game.weapon.getTypeSlot
mp.game.weapon.getWeapontypeSlot
mp.game.weapon.getTypeGroup
mp.game.weapon.getWeapontypeGroup
mp.game.weapon.getComponentVariantExtraComponentCount
mp.game.weapon.getComponentVariantExtraComponentModel
mp.game.weapon.setCurrentPed
mp.game.weapon.getCurrentPed
mp.game.weapon.getCurrentPedEntityIndex
mp.game.weapon.getBestPed
mp.game.weapon.setCurrentPedVehicle
mp.game.weapon.getCurrentPedVehicle
mp.game.weapon.isPedArmed
mp.game.weapon.isValid
mp.game.weapon.isWeaponValid
mp.game.weapon.hasPedGot
mp.game.weapon.isPedReadyToShoot
mp.game.weapon.getPedTypeInSlot
mp.game.weapon.getAmmoInPed
mp.game.weapon.addAmmoToPed
mp.game.weapon.setPedAmmo
mp.game.weapon.setPedInfiniteAmmo
mp.game.weapon.setPedInfiniteAmmoClip
mp.game.weapon.giveToPed
mp.game.weapon.giveDelayedToPed
mp.game.weapon.removeAllPedS
mp.game.weapon.removeFromPed
mp.game.weapon.hidePedForScriptedCutscene
mp.game.weapon.setPedCurrentVisible
mp.game.weapon.setPedDropsWeaponsWhenDead
mp.game.weapon.hasPedBeenDamagedBy
mp.game.weapon.clearPedLastDamage
mp.game.weapon.hasEntityBeenDamagedBy
mp.game.weapon.clearEntityLastDamage
mp.game.weapon.setPedDrops
mp.game.weapon.setPedDropsInventory
mp.game.weapon.getMaxAmmoInClip
mp.game.weapon.getAmmoInClip
mp.game.weapon.setAmmoInClip
mp.game.weapon.getMaxAmmo
mp.game.weapon.getMaxAmmoByType
mp.game.weapon.addAmmoToPedByType
mp.game.weapon.setPedAmmoByType
mp.game.weapon.getPedAmmoByType
mp.game.weapon.setPedAmmoToDrop
mp.game.weapon.setPickupAmmoAmountScaler
mp.game.weapon.getPedAmmoTypeFrom
mp.game.weapon.getPedAmmoTypeFrom2
mp.game.weapon.getPedLastImpactCoord
mp.game.weapon.setPedGadget
mp.game.weapon.getIsPedGadgetEquipped
mp.game.weapon.getSelectedPed
mp.game.weapon.explodeProjectiles
mp.game.weapon.removeAllProjectilesOfType
mp.game.weapon.getLockonDistanceOfCurrentPed
mp.game.weapon.getMaxRangeOfCurrentPed
mp.game.weapon.hasVehicleGotProjectileAttached
mp.game.weapon.giveComponentToPed
mp.game.weapon.removeComponentFromPed
mp.game.weapon.hasPedGotComponent
mp.game.weapon.isPedComponentActive
mp.game.weapon.refillAmmoInstantly
mp.game.weapon.makePedReload
mp.game.weapon.requestAsset
mp.game.weapon.requestWeaponAsset
mp.game.weapon.hasAssetLoaded
mp.game.weapon.hasWeaponAssetLoaded
mp.game.weapon.removeAsset
mp.game.weapon.removeWeaponAsset
mp.game.weapon.createObject
mp.game.weapon.createWeaponObject
mp.game.weapon.giveComponentToWeaponObject
mp.game.weapon.giveWeaponComponentToWeaponObject
mp.game.weapon.removeComponentFromWeaponObject
mp.game.weapon.removeWeaponComponentFromWeaponObject
mp.game.weapon.hasGotWeaponComponent
mp.game.weapon.hasWeaponGotWeaponComponent
mp.game.weapon.giveObjectToPed
mp.game.weapon.giveWeaponObjectToPed
mp.game.weapon.doesTakeWeaponComponent
mp.game.weapon.doesWeaponTakeWeaponComponent
mp.game.weapon.getObjectFromPed
mp.game.weapon.giveLoadoutToPed
mp.game.weapon.setPedTintIndex
mp.game.weapon.getPedTintIndex
mp.game.weapon.setObjectTintIndex
mp.game.weapon.setWeaponObjectTintIndex
mp.game.weapon.getObjectTintIndex
mp.game.weapon.getWeaponObjectTintIndex
mp.game.weapon.getTintCount
mp.game.weapon.getWeaponTintCount
mp.game.weapon.setPedLiveryColor
mp.game.weapon.getPedLiveryColor
mp.game.weapon.setObjectLiveryColor
mp.game.weapon.getObjectLiveryColor
mp.game.weapon.getHudStats
mp.game.weapon.getWeaponHudStats
mp.game.weapon.getComponentHudStats
mp.game.weapon.getWeaponComponentHudStats
mp.game.weapon.getDamage
mp.game.weapon.getClipSize
mp.game.weapon.getWeaponClipSize
mp.game.weapon.getTimeBetweenShots
mp.game.weapon.setPedChanceOfFiringBlanks
mp.game.weapon.setPedShootOrdnance
mp.game.weapon.requestHighDetailModel
mp.game.weapon.requestWeaponHighDetailModel
mp.game.weapon.setDamageModifierThisFrame
mp.game.weapon.setExplosionRadiusMultiplier
mp.game.weapon.isPedCurrentSilenced
mp.game.weapon.isFlashLightOn
mp.game.weapon.setFlashLightFadeDistance
mp.game.weapon.setFlashLightEnabled
mp.game.weapon.setAnimationOverride
mp.game.weapon.getDamageType
mp.game.weapon.getWeaponDamageType
mp.game.weapon.canUseOnParachute
mp.game.weapon.canUseWeaponOnParachute
mp.game.weapon.createAirDefenseSphere
mp.game.weapon.createAirDefenseArea
mp.game.weapon.removeAirDefenseZone
mp.game.weapon.removeAllAirDefenseZones
mp.game.weapon.setPlayerAirDefenseZoneFlag
mp.game.weapon.isAnyAirDefenseZoneInsideSphere
mp.game.weapon.fireAirDefense
mp.game.weapon.doesAirDefenseZoneExist
mp.game.weapon.setCanPedEquip
mp.game.weapon.setCanPedEquipAllS
mp.game.weapon.getWeaponInfo
mp.game.weapon.getAccuracyModifier
mp.game.weapon.getAllWeaponNames
mp.game.weapon.cancelCurrentDamageEvent
mp.game.weapon.setCurrentDamageEventAmount
mp.game.weapon.setCurrentDamageEventCritical
mp.game.weapon.setEnableLocalOutgoingDamage
mp.game.weapon.setSimulateLocalDamageImpacts
Worldprobe
mp.game.worldprobe.castRayPointToPoint
mp.game.worldprobe.getShapeTestResultEx
mp.game.worldprobe.getShapeTestResult
mp.game.worldprobe.startShapeTestBox
mp.game.worldprobe.startShapeTestCapsule
mp.game.worldprobe.startShapeTestLosProbe
Zone
mp.game.zone.clearPopscheduleOverrideVehicleModel
mp.game.zone.getHashOfMapAreaAtCoords
mp.game.zone.getNameOfZone
mp.game.zone.getZoneAtCoords
mp.game.zone.getZoneFromNameId
mp.game.zone.getZonePopschedule
mp.game.zone.getZoneScumminess
mp.game.zone.overridePopscheduleVehicleModel
mp.game.zone.setZoneEnabled