Graphics::requestStreamedTextureDictAsync

From RAGE Multiplayer Wiki

Client-Side
Function

 JavaScript



JavaScript Syntax


Summary

Asynchronously requests a streamed texture dictionary to be loaded.

Syntax

mp.game.graphics.requestStreamedTextureDictAsync(name, timeout = 5000);

Required Parameters

  • name: string - The name of the texture dictionary to load.
  • timeout: number - Optional. Timeout in milliseconds (default: 5000).

Return Value

  • 'Promise<bool>' - Resolves to `true` if the texture is loaded, or `false` if it times out.

Example

mp.game.graphics.requestStreamedTextureDictAsync("commonmenu", 3000).then(success => {
    if (success) {
        mp.gui.chat.push("Texture dictionary loaded!");
    } else {
        mp.gui.chat.push("Failed to load texture dictionary.");
    }
});


See Also