Graphics::startNetworkedParticleFxLoopedOnEntityBone

From RAGE Multiplayer Wiki

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • effectName: string
  • entity: number
  • xOffset: number
  • yOffset: number
  • zOffset: number
  • xRot: number
  • yRot: number
  • zRot: number
  • boneIndex: number
  • scale: number
  • xAxis: boolean
  • yAxis: boolean
  • zAxis: boolean
  • p13: number
  • p14: number
  • p15: number
  • p16: number

Return value

  • number

Syntax

mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis, p13, p14, p15, p16)

Example

//todo


See also