Graphics::startParticleFxNonLoopedAtCoord2

From RAGE Multiplayer Wiki

network fx

Syntax

mp.game.graphics.startParticleFxNonLoopedAtCoord2(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis);

Required Arguments

  • effectName: String
  • xPos: float
  • yPos: float
  • zPos: float
  • xRot: float
  • yRot: float
  • zRot: float
  • scale: float
  • xAxis: Boolean
  • yAxis: Boolean
  • zAxis: Boolean

Return value

  • Boolean

Example

// todo

See also