Object::getAllInRange
Getting object info and details from range
Client-Side
mp.game.object.getAllInRange(position: Vector3, range?: number, includeDistance?: boolean, sortByDistance?: boolean)
Arguments
- position: Vector3
- range: Number
- includeDistance: Boolean
- sortByDistance: Boolean
Example
const objectsInRange = mp.game.object.getAllInRange(mp.players.local.position,5, true);
if(objectsInRange && objectsInRange.length > 0) {
objectsInRange.forEach((object) => {
const color = [255, 255, 255, 255];
mp.game.graphics.drawText(`${object[0]}`, [object[1].x, object[1].y, object[1].z],{color, font: 4, scale: [0.35, 0.35], outline: true});
});
}
Return Value
- Array of Array Object