Controls::getControlActionName

From RAGE Multiplayer Wiki

formerly called _GET_CONTROL_ACTION_NAME incorrectly

p2 appears to always be true.
p2 is unused variable in function.

EG:
_GET_CONTROL_ACTION_NAME(2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/
_GET_CONTROL_ACTION_NAME(2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/
_GET_CONTROL_ACTION_NAME(2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/

gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378


0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

mp.game.controls.getControlActionName(inputGroup, control, p2);

Required Arguments

  • inputGroup: int
  • control: int
  • p2: Boolean

Return value

  • String

Example

// todo

See also