Controls::applyDisableControlActionBatch
Client-Side Function
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JavaScript Syntax

Applies disabled control given in [setDisableControlActionBatch]
Return Value
- void void
Syntax
mp.game.controls.applyDisableControlActionBatch();
Example
Client-Side
const disablePlayerControls = [
0, 30, 31, 21, 36, 22, 44, 38, 71, 72, 59, 60, 42, 43, 85, 86, 75, 15, 14,
228, 37, 229, 348, 156, 199, 204, 172, 173, 37, 199, 44, 178, 244, 220,
221, 218, 219, 16, 17, 200, 202, 322
];
mp.game.controls.setDisableControlActionBatch(false, disablePlayerControls);
mp.events.add('render', () => {
mp.game.controls.applyDisableControlActionBatch()
});
//re-enable player controls after 5 seconds
setTimeout(() => {
mp.game.controls.setDisableControlActionBatch(false, []);
}, 5000);
See also
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
- mp.game.controls.setDisableControlActionBatch
- mp.game.controls.applyDisableControlActionBatch