Pool::remoteId

From RAGE Multiplayer Wiki

Client-Side
Function

 JavaScript



JavaScript Syntax

Remote ID is a server-side generated entity ID which you can get from client side. Whenever a shared-entity, let's say a blip is created on server-side a new ID is generated for them, you can access this ID on client side from remoteId property.

  • Note: this property is read only.

Return value

  • number

Syntax

mp.Entity.remoteId

Example

//an example of accessing player remote id when they're ready.
mp.events.add("playerReady", () => {
    const remoteId = mp.players.local.remoteId;
    mp.gui.chat.push(`Your remote id is: ${remoteId}`);
    
    //find a player by their remote id.
    const targetPlayer = mp.players.atRemoteId(20);
    if (targetPlayer && mp.players.exists(targetPlayer)) {
        //do what you want.
    }
})


See also