Pool::forEach
Server-Side Function
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JavaScript Syntax

Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
Entity Pool | Description |
---|---|
mp.players | Manages all connected players |
mp.vehicles | Manages all spawned vehicles |
mp.objects | Manages all created objects |
mp.peds | Manages all non-player characters (peds) |
mp.markers | Manages all markers in the game |
mp.labels | Manages all 3D text labels |
mp.checkpoints | Manages checkpoints |
mp.blips | Manages map blips |
mp.colshapes | Manages collision shapes |
Summary
The `pool.forEach` function iterates over each element in a pool, applying a specified function to each entity. It’s useful for actions that involve every entity within a pool, such as broadcasting messages, modifying player states, or destroying all vehicles.
Syntax
pool.forEach(Function callingFunction)
Required Arguments
- callingFunction: Function — A function to apply to each entity in the pool.
Examples
Example #1
This example collects and returns a string of all player nicknames on the server.
Server-Side
let getNicknamesText = () => {
let text = ``;
mp.players.forEach((player) => {
text = text === `` ? player.name : `${text}, ${player.name}`;
});
return text;
};
const nicknameText = getNicknamesText();
console.log(nicknameText !== `` ? nicknameText : `No players online.`);
Example #2
This example adds a command to remove all vehicles on the server using `forEach`.
Server-Side
mp.events.addCommand("removeAll", (player) => {
mp.vehicles.forEach((vehicle) => {
vehicle.destroy();
});
mp.players.broadcast(`${player.name} has destroyed all vehicles!`);
});
Example #3
This example teleports a player who types `/port <name>` to the location of the specified player.
Server-Side
mp.events.addCommand("port", (player, name) => {
mp.players.forEach((_player) => {
if (_player.name === name) player.position = _player.position;
});
});
See Also
- Functions
- Properties
- Arrays