Pool::forEachFast
Server-Side Function
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Calling for each entity in a pool. Same as forEach except faster at lookups. Do not use this for destroying entities.
JavaScript Syntax

Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
Entity Pool | Description |
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mp.players | Manages all connected players |
mp.vehicles | Manages all spawned vehicles |
mp.objects | Manages all created objects |
mp.peds | Manages all non-player characters (peds) |
mp.markers | Manages all markers in the game |
mp.labels | Manages all 3D text labels |
mp.checkpoints | Manages checkpoints |
mp.blips | Manages map blips |
mp.colshapes | Manages collision shapes |
Syntax
mp.pool.forEachFast(function)
Parameters
- function - Function to be called
Examples
Loops through printing out every vehicle ID in the server.
Server-Side
mp.vehicles.forEachFast((car) => { console.log(`Car ID: ${car.id}`) });
See Also
- Functions
- Properties
- Arrays