Pool::forEachInDimension
Server-Side Function
JavaScript Syntax
Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
| Entity Pool | Description |
|---|---|
| mp.players | Manages all connected players |
| mp.vehicles | Manages all spawned vehicles |
| mp.objects | Manages all created objects |
| mp.peds | Manages all non-player characters (peds) |
| mp.markers | Manages all markers in the game |
| mp.labels | Manages all 3D text labels |
| mp.checkpoints | Manages checkpoints |
| mp.blips | Manages map blips |
| mp.colshapes | Manages collision shapes |
Syntax
void pool.forEachInDimension(int dimension, function callingFunction);
Required Arguments
- dimension: int The dimension in which to apply the function.
- callingFunction: The function to be called for each entity in the specified dimension.
Example
This example outputs the names of all players in dimension 0 (default dimension) to the server console.
Server-Side
mp.players.forEachInDimension(0, (player, id) => {
console.log("Player: " + player.name);
});
See Also
- Functions
- Properties
- Arrays