Cam::renderScriptCams
ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen
If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to false.
Setting ease to true will smooth the transition.
p3 freezes the previous/gameplay camera when easing is turned on.
Syntax
mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);
Required Arguments
- render: Boolean
- ease: Boolean
- easeTime: int
- p3: Boolean
- p4: Boolean
Return value
- Undefined
Example
// todo