Gameplay::slerpNearQuaternion

From RAGE Multiplayer Wiki

Client-Side
Function

 JavaScript



JavaScript Syntax

Slerps a qauterion beetween start and target.

Required Params

  • time: float
  • startX: float
  • starty: float
  • startz: float
  • startW: float
  • destX: float
  • destY: float
  • destZ: float
  • w1: float


Return value

  • Object
Return Value: { outX: number; outY: number; outZ: number; outW: number; }


Syntax

mp.game.gameplay.slerpNearQuaternion(
 time,
 startX,
 startY,
 startZ,
 startW,
 destX,
 destY,
 destZ,
 w1
);

Example

//todo


See also