Gameplay::slerpNearQuaternion
Client-Side Function
JavaScript Syntax
Slerps a qauterion beetween start and target.
Required Params
- time: float
- startX: float
- starty: float
- startz: float
- startW: float
- destX: float
- destY: float
- destZ: float
- w1: float
Return value
- Object
Return Value: { outX: number; outY: number; outZ: number; outW: number; }
Syntax
mp.game.gameplay.slerpNearQuaternion(
time,
startX,
startY,
startZ,
startW,
destX,
destY,
destZ,
w1
);
Example
//todo