Client-side functions
RAGE Classes
Entity pool
- Functions
- Properties
Blip
- Functions
- Blip::Blip
- Blip.addTextComponentSubstringName
- Blip.doesExist
- Blip.endTextCommandSetName
- Blip.getAlpha
- Blip.getColour
- Blip.getCoords
- Blip.getFirstInfoId
- Blip.getInfoIdDisplay
- Blip.getInfoIdEntityIndex
- Blip.getInfoIdPickupIndex
- Blip.getInfoIdType
- Blip.getHudColour
- Blip.getNextInfoId
- Blip.getSprite
- Blip.isFlashing
- Blip.isMissionCreator
- Blip.isOnMinimap
- Blip.isShortRange
- Blip.hideNumberOn
- Blip.pulse
- Blip.setAlpha
- Blip.setAsFriendly
- Blip.setAsMissionCreator
- Blip.setAsShortRange
- Blip.setBright
- Blip.setCategory
- Blip.setColour
- Blip.setCoords
- Blip.setDisplay
- Blip.setFade
- Blip.setFlashes
- Blip.setFlashesAlternate
- Blip.setFlashInterval
- Blip.setFlashTimer
- Blip.setHighDetail
- Blip.setNameFromTextFile
- Blip.setNameToPlayerName
- Blip.setPriority
- Blip.setRotation
- Blip.setRoute
- Blip.setRouteColour
- Blip.setScale
- Blip.setSecondaryColour
- Blip.setShowCone
- Blip.setShowHeadingIndicator
- Blip.setSprite
- Blip.showNumberOn
- Properties
Browser
- Functions:
- Properies:
Camera
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Properties:
Checkpoint
Dummy Entity
- Properties:
- Functions (Pool object):
Entity
- Properties
- Functions
- Entity::applyForceTo
- Entity::applyForceToCenterOfMass
- Entity::attachTo
- Entity::attachToPhysically
- Entity::clearLastDamage
- Entity::destroy
- Entity::detach
- Entity::dist
- Entity::distSquared
- Entity::doesBelongToThisScript
- Entity::doesExist
- Entity::doesHaveDrawable
- Entity::doesHavePhysics
- Entity::forceAiAndAnimationUpdate
- Entity::forceStreamingUpdate
- Entity::freezePosition
- Entity::getAlpha
- Entity::getAnimCurrentTime
- Entity::getAnimTotalTime
- Entity::getAttachedTo
- Entity::getBoneIndexByName
- Entity::getCollisionNormalOfLastHitFor
- Entity::getCoords
- Entity::getForwardVector
- Entity::getForwardX
- Entity::getForwardY
- Entity::getHeading
- Entity::getHealth
- Entity::getHeight
- Entity::getHeightAboveGround
- Entity::getLastMaterialHitBy
- Entity::getLodDist
- Entity::getMatrix
- Entity::getMaxHealth
- Entity::getModel
- Entity::getNearestPlayerTo
- Entity::getNearestPlayerToOnTeam
- Entity::getObjectIndexFromIndex
- Entity::getOffsetFromGivenWorldCoords
- Entity::getOffsetFromInWorldCoords
- Entity::getPedIndexFromIndex
- Entity::getPhysicsHeading
- Entity::getPitch
- Entity::getPopulationType
- Entity::getQuaternion
- Entity::getRoll
- Entity::getRotation
- Entity::getRotationVelocity
- Entity::getScript
- Entity::getSpeed
- Entity::getSpeedVector
- Entity::getSubmergedLevel
- Entity::getType
- Entity::getUprightValue
- Entity::hasVariable
- Entity::getVariable
- Entity::getVehicleIndexFromIndex
- Entity::getVelocity
- Entity::getWorldPositionOfBone
- Entity::hasAnimEventFired
- Entity::hasAnimFinished
- Entity::hasBeenDamagedBy
- Entity::hasBeenDamagedByEntity
- Entity::hasBeenDamagedByAnyObject
- Entity::hasBeenDamagedByAnyPed
- Entity::hasBeenDamagedByAnyVehicle
- Entity::hasClearLosTo
- Entity::hasClearLosToInFront
- Entity::hasCollidedWithAnything
- Entity::hasCollisionLoadedAround
- Entity::isAMission
- Entity::isAnObject
- Entity::isAPed
- Entity::isAt
- Entity::isAtCoord
- Entity::isAttached
- Entity::isAttachedTo
- Entity::isAttachedToAnyObject
- Entity::isAttachedToAnyPed
- Entity::isAttachedToAnyVehicle
- Entity::isAVehicle
- Entity::isCollisonDisabled
- Entity::isDead
- Entity::isInAir
- Entity::isInAngledArea
- Entity::isInArea
- Entity::isInWater
- Entity::isInZone
- Entity::isOccluded
- Entity::isOnScreen
- Entity::isPlayingAnim
- Entity::isStatic
- Entity::isTouching
- Entity::isTouchingModel
- Entity::isUpright
- Entity::isUpsidedown
- Entity::isVisible
- Entity::isVisibleToScript
- Entity::isWaitingForWorldCollision
- Entity::playAnim
- Entity::playSynchronizedAnim
- Entity::processAttachments
- Entity::resetAlpha
- Entity::setAlpha
- Entity::setAlwaysPrerender
- Entity::setAnimCurrentTime
- Entity::setAnimSpeed
- Entity::setAsMission
- Entity::setCanBeDamaged
- Entity::setCanBeDamagedByRelationshipGroup
- Entity::setCanBeTargetedWithoutLos
- Entity::setCollision
- Entity::setCoords
- Entity::setCoords2
- Entity::setCoordsNoOffset
- Entity::setDynamic
- Entity::setHasGravity
- Entity::setHeading
- Entity::setHealth
- Entity::setInvincible
- Entity::setIsTargetPriority
- Entity::setLights
- Entity::setLoadCollisionFlag
- Entity::setLodDist
- Entity::setMaxHealth
- Entity::setMaxSpeed
- Entity::setMotionBlur
- Entity::setNoCollision
- Entity::setOnlyDamagedByPlayer
- Entity::setOnlyDamagedByRelationshipGroup
- Entity::setProofs
- Entity::setQuaternion
- Entity::setRecordsCollisions
- Entity::setRenderScorched
- Entity::setRotation
- Entity::setTrafficlightOverride
- Entity::setVelocity
- Entity::setVisible
- Entity::stopAnim
- Entity::stopSynchronizedAnim
Label
- Functions
- Properties
Marker
- Functions
- Properties
Object
- Functions:
- Properties:
Peds
Pickup
Player
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Properties:
Vector3
- Functions
- Properties
- Vector3::x
- Vector3::y
- Vector3::z
Vehicle
- Functions:
- Vehicle::Vehicle
- Vehicle.addUpsidedownCheck
- Vehicle.areAllWindowsIntact
- Vehicle.attachToCargobob
- Vehicle.attachToTowTruck
- Vehicle.attachToTrailer
- Vehicle.canShuffleSeat
- Vehicle.cargobobMagnetGrab
- Vehicle.clearCustomPrimaryColour
- Vehicle.clearCustomSecondaryColour
- Vehicle.closeBombBayDoors
- Vehicle.detachFromAnyCargobob
- Vehicle.detachFromAnyTowTruck
- Vehicle.detachFromCargobob
- Vehicle.detachFromTowTruck
- Vehicle.detachFromTrailer
- Vehicle.detachWindscreen
- Vehicle.disableImpactExplosionActivation
- Vehicle.disablePlaneAileron
- Vehicle.doesExtraExist
- Vehicle.doesHaveRoof
- Vehicle.doesHaveStuckVehicleCheck
- Vehicle.doesHaveWeapons
- Vehicle.ejectJb700Roof
- Vehicle.enableCargobobHook
- Vehicle.explodeInCutscene
- Vehicle.explode
- Vehicle.fixWindow
- Vehicle.getAcceleration
- Vehicle.getAttachedToCargobob
- Vehicle.getAttachedToTowTruck
- Vehicle.getBoatAnchor
- Vehicle.getBodyHealth2
- Vehicle.getBodyHealth
- Vehicle.getCargobobHookPosition
- Vehicle.getCauseOfDestruction
- Vehicle.getClass
- Vehicle.getColourCombination
- Vehicle.getColours
- Vehicle.getColor
- Vehicle.getConvertibleRoofState
- Vehicle.getCustomPrimaryColour
- Vehicle.getCustomSecondaryColour
- Vehicle.getDefaultHandling
- Vehicle.getDeformationAtPos
- Vehicle.getDirtLevel
- Vehicle.getDoorAngleRatio
- Vehicle.getDoorLockStatus
- Vehicle.getDoorsLockedForPlayer
- Vehicle.getEngineHealth
- Vehicle.getExtraColours
- Vehicle.getHandling
- Vehicle.getHeliEngineHealth
- Vehicle.getHeliMainRotorHealth
- Vehicle.getHeliTailRotorHealth
- Vehicle.getIsEngineRunning
- Vehicle.getIsLeftHeadlightDamaged
- Vehicle.getIsPrimaryColourCustom
- Vehicle.getIsRightHeadlightDamaged
- Vehicle.getIsSecondaryColourCustom
- Vehicle.getLandingGearState
- Vehicle.getLastPedInSeat
- Vehicle.getLayoutHash
- Vehicle.getLightsState
- Vehicle.getLiveryCount
- Vehicle.getLiveryName
- Vehicle.getLivery
- Vehicle.getMaxBraking
- Vehicle.getMaxNumberOfPassengers
- Vehicle.getMaxTraction
- Vehicle.getModColor1TextLabel
- Vehicle.getModColor1
- Vehicle.getModColor2TextLabel
- Vehicle.getModColor2
- Vehicle.getModKitType
- Vehicle.getModKit
- Vehicle.getModModifierValue
- Vehicle.getModSlotName
- Vehicle.getModTextLabel
- Vehicle.getModVariation
- Vehicle.getMod
- Vehicle.getNeonLightsColour
- Vehicle.getNumModKits
- Vehicle.getNumMods
- Vehicle.getNumberOfColours
- Vehicle.getNumberOfPassengers
- Vehicle.getNumberPlateTextIndex
- Vehicle.getNumberPlateText
- Vehicle.getOwner
- Vehicle.getPaintFade
- Vehicle.getPedInSeat
- Vehicle.getPedUsingDoor
- Vehicle.getPetrolTankHealth
- Vehicle.getPlateType
- Vehicle.getRimRadius
- Vehicle.getSuspensionHeight
- Vehicle.getTrailerVehicle
- Vehicle.getTrainCarriage
- Vehicle.getTyreRadius
- Vehicle.getTyreSmokeColor
- Vehicle.getTyreWidth
- Vehicle.getTyresCanBurst
- Vehicle.getWheelCamber
- Vehicle.getWheelHeight
- Vehicle.getWheelRadius
- Vehicle.getWheelTrackWidth
- Vehicle.getWheelType
- Vehicle.getWheelWidth
- Vehicle.getWindowTint
- Vehicle.isAConvertible
- Vehicle.isAlarmActivated
- Vehicle.isAnySeatEmpty
- Vehicle.isAttachedToCargobob
- Vehicle.isAttachedToTowTruck
- Vehicle.isAttachedToTrailer
- Vehicle.isBig
- Vehicle.isBumperBrokenOff
- Vehicle.isCargobobHookActive
- Vehicle.isCargobobMagnetActive
- Vehicle.isDamaged
- Vehicle.isDoorDamaged
- Vehicle.isDoorFullyOpen
- Vehicle.isDriveable
- Vehicle.isExtraTurnedOn
- Vehicle.isHeliPartBroken
- Vehicle.isHighDetail
- Vehicle.isInBurnout
- Vehicle.isModel
- Vehicle.isNeonLightEnabled
- Vehicle.isOnAllWheels
- Vehicle.isSearchlightOn
- Vehicle.isSeatFree
- Vehicle.isSirenOn
- Vehicle.isSirenSoundOn
- Vehicle.isStolen
- Vehicle.isStoppedAtTrafficLights
- Vehicle.isStopped
- Vehicle.isStuckOnRoof
- Vehicle.isStuckTimerUp
- Vehicle.isTaxiLightOn
- Vehicle.isToggleModOn
- Vehicle.isTyreBurst
- Vehicle.isVisible
- Vehicle.isWindowIntact
- Vehicle.jitter
- Vehicle.lowerConvertibleRoof
- Vehicle.openBombBayDoors
- Vehicle.raiseConvertibleRoof
- Vehicle.releasePreloadMods
- Vehicle.removeHighDetailModel
- Vehicle.removeMod
- Vehicle.removeUpsidedownCheck
- Vehicle.removeWindow
- Vehicle.requestHighDetailModel
- Vehicle.resetStuckTimer
- Vehicle.resetWheels
- Vehicle.retractCargobobHook
- Vehicle.rollDownWindows
- Vehicle.rollDownWindow
- Vehicle.rollUpWindow
- Vehicle.setAlarm
- Vehicle.setAllowNoPassengersLockon
- Vehicle.setAllsSpawn
- Vehicle.setAutomaticallyAttaches
- Vehicle.setBikeLeanAngle
- Vehicle.setBoatAnchor
- Vehicle.setBodyHealth
- Vehicle.setBrakeLights
- Vehicle.setBurnout
- Vehicle.setCanBeTargetted
- Vehicle.setCanBeUsedByFleeingPeds
- Vehicle.setCanBeVisiblyDamaged
- Vehicle.setCanBreak
- Vehicle.setCanRespray
- Vehicle.setCeilingHeight
- Vehicle.setColourCombination
- Vehicle.setColours
- Vehicle.setConvertibleRoof
- Vehicle.setCreatesMoneyPickupsWhenExploded
- Vehicle.setCustomPrimaryColour
- Vehicle.setCustomSecondaryColour
- Vehicle.setDamage
- Vehicle.setDeformationFixed
- Vehicle.setDirtLevel
- Vehicle.setDisablePetrolTankDamage
- Vehicle.setDisablePetrolTankFires
- Vehicle.setDoorBreakable
- Vehicle.setDoorBroken
- Vehicle.setDoorControl
- Vehicle.setDoorLatched
- Vehicle.setDoorOpen
- Vehicle.setDoorShut
- Vehicle.setDoorsLockedForAllPlayers
- Vehicle.setDoorsLockedForPlayer
- Vehicle.setDoorsLockedForTeam
- Vehicle.setDoorsLocked
- Vehicle.setDoorsShut
- Vehicle.setEngineCanDegrade
- Vehicle.setEngineHealth
- Vehicle.setEngineOn
- Vehicle.setEnginePowerMultiplier
- Vehicle.setEngineTorqueMultiplier
- Vehicle.setExclusiveDriver
- Vehicle.setExplodesOnHighExplosionDamage
- Vehicle.setExtraColours
- Vehicle.setExtra
- Vehicle.setFixed
- Vehicle.setForwardSpeed
- Vehicle.setFrictionOverride
- Vehicle.setFullbeam
- Vehicle.setGravity
- Vehicle.setHalt
- Vehicle.setHandbrake
- Vehicle.setHandling
- Vehicle.setHasBeenOwnedByPlayer
- Vehicle.setHasStrongAxles
- Vehicle.setHeliBladesFullSpeed
- Vehicle.setHeliBladesSpeed
- Vehicle.setHelicopterRollPitchYawMult
- Vehicle.setIndicatorLights
- Vehicle.setInteriorlight
- Vehicle.setIsConsideredByPlayer
- Vehicle.setIsStolen
- Vehicle.setIsWanted
- Vehicle.setJetEngineOn
- Vehicle.setLandingGear
- Vehicle.setLightMultiplier
- Vehicle.setLights
- Vehicle.setLivery
- Vehicle.setLodMultiplier
- Vehicle.setMissionTrainCoords
- Vehicle.setModColor1
- Vehicle.setModColor2
- Vehicle.setModKit
- Vehicle.setMod
- Vehicle.setNameDebug
- Vehicle.setNeedsToBeHotwired
- Vehicle.setNeonLightEnabled
- Vehicle.setNeonLightsColour
- Vehicle.setNumberPlateTextIndex
- Vehicle.setNumberPlateText
- Vehicle.setOnGroundProperly
- Vehicle.setOutOfControl
- Vehicle.setPaintFade
- Vehicle.setPedEnabledBikeRingtone
- Vehicle.setPedTargettableDestroy
- Vehicle.setPetrolTankHealth
- Vehicle.setPlaneMinHeightAboveGround
- Vehicle.setPlaybackToUseAi
- Vehicle.setPlayersLast
- Vehicle.setProvidesCover
- Vehicle.setReduceGrip
- Vehicle.setRenderTrainAsDerailed
- Vehicle.setRimRadius
- Vehicle.setRudderBroken
- Vehicle.setSearchlight
- Vehicle.setSilent
- Vehicle.setSiren
- Vehicle.setSirenSound
- Vehicle.setSteerBias
- Vehicle.setStrong
- Vehicle.setSuspensionHeight
- Vehicle.setTaxiLights
- Vehicle.setTimedExplosion
- Vehicle.setTowTruckCraneHeight
- Vehicle.setTrainCruiseSpeed
- Vehicle.setTrainSpeed
- Vehicle.setTyreBurst
- Vehicle.setTyreFixed
- Vehicle.setTyreRadius
- Vehicle.setTyreSmokeColor
- Vehicle.setTyresCanBurst
- Vehicle.setTyreWidth
- Vehicle.setUndriveable
- Vehicle.setWheelCamber
- Vehicle.setWheelHeight
- Vehicle.setWheelRadius
- Vehicle.setWheelTrackWidth
- Vehicle.setWheelType
- Vehicle.setWheelWidth
- Vehicle.setWheelsCanBreakOffWhenBlowUp
- Vehicle.setWheelsCanBreak
- Vehicle.setWindowTint
- Vehicle.smashWindow
- Vehicle.startAlarm
- Vehicle.startHorn
- Vehicle.steerUnlockBias
- Vehicle.toggleMod
- Vehicle.trackVisibility
- Vehicle.wasCounterActivated
- Vehicle.breakOffWheel
- Vehicle.isWheelBrokenOff
- Vehicle.fixWheel
- Vehicle.breakOffBumper
- Vehicle.fixBumper
- Vehicle.setLiveryTexture
- Vehicle.setNumberPlateTexture
- Vehicle.setDriftTyresEnabled
- Vehicle.getDriftTyresEnabled
- Properties:
RAGE Static Objects
Globals
- Properties (Entity pools)
- Properties
Console
- Functions:
- Properties:
Cursor
- Functions:
- Properties:
Discord
Event
- Functions
Gui
- Functions:
- Functions:
- Properties:
Keys
Nametags
- Functions:
Preferences
Raycasting
Storage
- Functions:
- Properties:
System
- Functions:
- Properties:
Voice chat
- Functions:
- Properties:
Game Static Objects
Game Globals
- Functions:
- Properties:
- mp.game.app
- mp.game.audio
- mp.game.brain
- mp.game.cam
- mp.game.controls
- mp.game.cutscene
- mp.game.datafile
- mp.game.decisionevent
- mp.game.decorator
- mp.game.task
- mp.game.dlc1
- mp.game.dlc2
- mp.game.entity
- mp.game.fire
- mp.game.gameplay
- mp.game.graphics
- mp.game.gxt
- mp.game.interior
- mp.game.itemset
- mp.game.mobile
- mp.game.object
- mp.game.pathfind
- mp.game.ped
- mp.game.player
- mp.game.rope
- mp.game.script
- mp.game.stats
- mp.game.streaming
- mp.game.system
- mp.game.time
- mp.game.ui
- mp.game.unk
- mp.game.recorder
- mp.game.vehicle
- mp.game.water
- mp.game.weapon
- mp.game.worldprobe
- mp.game.zone
- mp.game.replay
- mp.game.clock
- mp.game.files
App
- mp.game.app.appDeleteAppData
- mp.game.app.appHasSyncedData
- mp.game.app.appGetFloat
- mp.game.app.appGetInt
- mp.game.app.appGetString
- mp.game.app.appSetApp
- mp.game.app.appSetBlock
- mp.game.app.appSetFloat
- mp.game.app.appSetInt
- mp.game.app.appSetString
Audio
- mp.game.audio.playPedRingtone
- mp.game.audio.isPedRingtonePlaying
- mp.game.audio.stopPedRingtone
- mp.game.audio.isMobilePhoneCallOngoing
- mp.game.audio.createNewScriptedConversation
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.startScriptConversation
- mp.game.audio.preloadScriptConversation
- mp.game.audio.startPreloadedConversation
- mp.game.audio.getIsPreloadedConversationReady
- mp.game.audio.isScriptedConversationOngoing
- mp.game.audio.isScriptedConversationLoaded
- mp.game.audio.getCurrentScriptedConversationLine
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.restartScriptedConversation
- mp.game.audio.stopScriptedConversation
- mp.game.audio.skipToNextScriptedConversationLine
- mp.game.audio.interruptConversation
- mp.game.audio.interruptConversationAndPause
- mp.game.audio.registerScriptWith
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.unregisterScriptWith
- mp.game.audio.requestMissionBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestAmbientBank
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestScriptBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.hintAmbientBank
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.releaseMissionBank
- mp.game.audio.releaseAmbientBank
- mp.game.audio.releaseNamedScriptBank
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseScriptBank
- mp.game.audio.getSoundId
- mp.game.audio.releaseSoundId
- mp.game.audio.playSound
- mp.game.audio.playSoundFrontend
- mp.game.audio.playDeferredSoundFrontend
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playSoundFromCoord
- mp.game.audio.stopSound
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.setVariableOnUnderWaterStream
- mp.game.audio.hasSoundFinished
- mp.game.audio.playPedAmbientSpeechNative
- mp.game.audio.playPedAmbientSpeechAndCloneNative
- mp.game.audio.playPedAmbientSpeechWithVoiceNative
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playAmbientSpeechFromPositionNative
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.overrideTrevorRage
- mp.game.audio.resetTrevorRage
- mp.game.audio.setPlayerAngry
- mp.game.audio.playPain
- mp.game.audio.releaseWeapon
- mp.game.audio.activateSlowmoMode
- mp.game.audio.deactivateSlowmoMode
- mp.game.audio.setAmbientVoiceName
- mp.game.audio.setAmbientVoiceNameHash
- mp.game.audio.getAmbientVoiceNameHash
- mp.game.audio.setPedScream
- mp.game.audio.setPedVoiceGroup
- mp.game.audio.setPedGender
- mp.game.audio.stopCurrentPlayingSpeech
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.isAnySpeechPlaying
- mp.game.audio.canPedSpeak
- mp.game.audio.isPedInCurrentConversation
- mp.game.audio.setPedIsDrunk
- mp.game.audio.playAnimalVocalization
- mp.game.audio.isAnimalVocalizationPlaying
- mp.game.audio.setAnimalMood
- mp.game.audio.isMobilePhoneRadioActive
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.getPlayerRadioStationIndex
- mp.game.audio.getPlayerRadioStationName
- mp.game.audio.getRadioStationName
- mp.game.audio.getPlayerRadioStationGenre
- mp.game.audio.isRadioRetuning
- mp.game.audio.isRadioFadedOut
- mp.game.audio.setRadioToStationName
- mp.game.audio.setVehRadioStation
- mp.game.audio.setVehHasRadioOverride
- mp.game.audio.isVehicleRadioEnabled
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.linkStaticEmitterToEntity
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.unlockMissionNewsStory
- mp.game.audio.isMissionNewsStoryUnlocked
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getAudibleMusicTrackTextId
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.skipRadioForward
- mp.game.audio.freezeRadioStation
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setRadioTrack
- mp.game.audio.setRadioTrackMix
- mp.game.audio.setVehicleRadioLoud
- mp.game.audio.isVehicleRadioLoud
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.doesPlayerVehHaveRadio
- mp.game.audio.isPlayerVehRadioEnable
- mp.game.audio.setVehicleRadioEnabled
- mp.game.audio.setCustomRadioTrackList
- mp.game.audio.clearCustomRadioTrackList
- mp.game.audio.getNumUnlockedRadioStations
- mp.game.audio.findRadioStationIndex
- mp.game.audio.setRadioStationMusicOnly
- mp.game.audio.setRadioFrontendFadeTime
- mp.game.audio.unlockRadioStationTrackList
- mp.game.audio.lockRadioStationTrackList
- mp.game.audio.updateLsur
- mp.game.audio.lockRadioStation
- mp.game.audio.setRadioStationIsVisible
- mp.game.audio.forceRadioTrackListPosition
- mp.game.audio.getCurrentRadioStationHash
- mp.game.audio.setAmbientZoneState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.setCutsceneOverride
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setVariableOnCutscene
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.playPoliceReport
- mp.game.audio.cancelCurrentPoliceReport
- mp.game.audio.blipSiren
- mp.game.audio.overrideVehHorn
- mp.game.audio.isHornActive
- mp.game.audio.setAggressiveHorns
- mp.game.audio.isStreamPlaying
- mp.game.audio.getStreamPlayTime
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.playStreamFromPed
- mp.game.audio.playStreamFromVehicle
- mp.game.audio.playStreamFromObject
- mp.game.audio.playStreamFrontend
- mp.game.audio.playStreamFromPosition
- mp.game.audio.specialFrontendEqual
- mp.game.audio.stopStream
- mp.game.audio.stopPedSpeaking
- mp.game.audio.disablePedPain
- mp.game.audio.isAmbientSpeechDisabled
- mp.game.audio.setSirenWithNoDriver
- mp.game.audio.setSirenKeepOn
- mp.game.audio.triggerSiren
- mp.game.audio.setHornPermanentlyOn
- mp.game.audio.setHornEnabled
- mp.game.audio.setVehiclePriority
- mp.game.audio.setHornPermanentlyOnTime
- mp.game.audio.useSirenAsHorn
- mp.game.audio.forceVehicleEngine
- mp.game.audio.preloadVehicle
- mp.game.audio.setVehicleStartupRevSound
- mp.game.audio.resetVehicleStartupRevSound
- mp.game.audio.isVehicleAudiblyDamaged
- mp.game.audio.setVehicleEngineDamageFactor
- mp.game.audio.setVehicleBodyDamageFactor
- mp.game.audio.enableVehicleFanbeltDamage
- mp.game.audio.enableVehicleExhaustPops
- mp.game.audio.setVehicleBoostActive
- mp.game.audio.setScriptUpdateDoor
- mp.game.audio.playVehicleDoorOpenSound
- mp.game.audio.playVehicleDoorCloseSound
- mp.game.audio.enableStallWarningSounds
- mp.game.audio.isGameInControlOfMusic
- mp.game.audio.setGpsActive
- mp.game.audio.playMissionComplete
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.isMissionCompletePlaying
- mp.game.audio.isMissionCompleteReadyForUi
- mp.game.audio.blockDeathJingle
- mp.game.audio.startScene
- mp.game.audio.startAudioScene
- mp.game.audio.stopScene
- mp.game.audio.stopAudioScene
- mp.game.audio.stopScenes
- mp.game.audio.isSceneActive
- mp.game.audio.isAudioSceneActive
- mp.game.audio.setSceneVariable
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setScriptCleanupTime
- mp.game.audio.addEntityToMixGroup
- mp.game.audio.removeEntityFromMixGroup
- mp.game.audio.isScriptedMusicPlaying
- mp.game.audio.isScriptedMusicPlaying2
- mp.game.audio.prepareMusicEvent
- mp.game.audio.cancelMusicEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.isMusicOneshotPlaying
- mp.game.audio.getMusicPlaytime
- mp.game.audio.recordBrokenGlass
- mp.game.audio.clearAllBrokenGlass
- mp.game.audio.forcePedPanicWalla
- mp.game.audio.prepareAlarm
- mp.game.audio.startAlarm
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.isAlarmPlaying
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.getVehicleDefaultHornIgnoreMods
- mp.game.audio.resetPedFlags
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setPedFootstepLoud
- mp.game.audio.setPedFootstepQuiet
- mp.game.audio.overridePlayerGroundMaterial
- mp.game.audio.overrideMicrophoneSettings
- mp.game.audio.freezeMicrophone
- mp.game.audio.distantCopCarSirens
- mp.game.audio.setFlag
- mp.game.audio.setAudioFlag
- mp.game.audio.prepareSynchronizedEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedEventForScene
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.playSynchronizedEvent
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.stopSynchronizedEvent
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.setSynchronizedEventPositionThisFrame
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setSpecialEffectMode
- mp.game.audio.setPortalSettingsOverride
- mp.game.audio.removePortalSettingsOverride
- mp.game.audio.getMusicVolSlider
- mp.game.audio.requestTennisBanks
- mp.game.audio.unrequestTennisBanks
- mp.game.audio.stopCutscene
- mp.game.audio.hasMultiplayerDataLoaded
- mp.game.audio.hasMultiplayerDataUnloaded
- mp.game.audio.getVehicleDefaultHornVariation
- mp.game.audio.setVehicleHornVariation
- mp.game.audio.restoreCategoryVariables
- mp.game.audio.getCategoryVariable
- mp.game.audio.setCategoryVariable
- mp.game.audio.copyCategoryVariables
- mp.game.audio.playSoundHash
Brain
- mp.game.brain.addScriptToRandomPed
- mp.game.brain.disableScriptBrainSet
- mp.game.brain.enableScriptBrainSet
- mp.game.brain.isObjectWithinBrainActivationRange
- mp.game.brain.registerObjectScriptBrain
- mp.game.brain.registerWorldPointScriptBrain
Cam
- mp.game.cam.renderScriptS
- mp.game.cam.renderScriptCams
- mp.game.cam.stopRenderingScriptCamsUsingCatchUp
- mp.game.cam.create
- mp.game.cam.createCam
- mp.game.cam.createWithParams
- mp.game.cam.createCamWithParams
- mp.game.cam.createEra
- mp.game.cam.createCamera
- mp.game.cam.createEraWithParams
- mp.game.cam.createCameraWithParams
- mp.game.cam.destroy
- mp.game.cam.destroyAllS
- mp.game.cam.destroyAllCams
- mp.game.cam.doesExist
- mp.game.cam.setActive
- mp.game.cam.isActive
- mp.game.cam.isRendering
- mp.game.cam.getRendering
- mp.game.cam.getCoord
- mp.game.cam.getRot
- mp.game.cam.getFov
- mp.game.cam.getNearClip
- mp.game.cam.getFarClip
- mp.game.cam.getFarDof
- mp.game.cam.setParams
- mp.game.cam.setCoord
- mp.game.cam.setRot
- mp.game.cam.setFov
- mp.game.cam.setNearClip
- mp.game.cam.setFarClip
- mp.game.cam.setMotionBlurStrength
- mp.game.cam.setNearDof
- mp.game.cam.setFarDof
- mp.game.cam.setDofStrength
- mp.game.cam.setDofPlanes
- mp.game.cam.setUseShallowDofMode
- mp.game.cam.setUseHiDof
- mp.game.cam.setDofFnumberOfLens
- mp.game.cam.setDofFocalLengthMultiplier
- mp.game.cam.setDofFocusDistanceBias
- mp.game.cam.setDofMaxNearInFocusDistance
- mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel
- mp.game.cam.attachToEntity
- mp.game.cam.attachToPedBone
- mp.game.cam.attachToPedBone2
- mp.game.cam.attachToVehicleBone
- mp.game.cam.detach
- mp.game.cam.setInheritRollVehicle
- mp.game.cam.pointAtCoord
- mp.game.cam.pointAtEntity
- mp.game.cam.pointAtPedBone
- mp.game.cam.stopPointing
- mp.game.cam.setAffectsAiming
- mp.game.cam.setDebugName
- mp.game.cam.addSplineNode
- mp.game.cam.addCamSplineNode
- mp.game.cam.addSplineNodeUsingCameraFrame
- mp.game.cam.addSplineNodeUsingCamera
- mp.game.cam.addSplineNodeUsingGameplayFrame
- mp.game.cam.setSplinePhase
- mp.game.cam.setCamSplinePhase
- mp.game.cam.getSplinePhase
- mp.game.cam.getSplineNodePhase
- mp.game.cam.getCamSplineNodePhase
- mp.game.cam.setSplineDuration
- mp.game.cam.setCamSplineDuration
- mp.game.cam.setSplineSmoothingStyle
- mp.game.cam.getSplineNodeIndex
- mp.game.cam.getCamSplineNodeIndex
- mp.game.cam.setSplineNodeEase
- mp.game.cam.setSplineNodeVelocityScale
- mp.game.cam.overrideSplineVelocity
- mp.game.cam.overrideCamSplineVelocity
- mp.game.cam.overrideSplineMotionBlur
- mp.game.cam.overrideCamSplineMotionBlur
- mp.game.cam.setSplineNodeExtraFlags
- mp.game.cam.isSplinePaused
- mp.game.cam.isCamSplinePaused
- mp.game.cam.setActiveWithInterp
- mp.game.cam.isInterpolating
- mp.game.cam.shake
- mp.game.cam.animatedShake
- mp.game.cam.isShaking
- mp.game.cam.setShakeAmplitude
- mp.game.cam.stopShaking
- mp.game.cam.shakeScriptGlobal
- mp.game.cam.animatedShakeScriptGlobal
- mp.game.cam.isScriptGlobalShaking
- mp.game.cam.stopScriptGlobalShaking
- mp.game.cam.playAnim
- mp.game.cam.isPlayingAnim
- mp.game.cam.setAnimCurrentPhase
- mp.game.cam.getAnimCurrentPhase
- mp.game.cam.playSynchronizedAnim
- mp.game.cam.playSynchronizedCamAnim
- mp.game.cam.setFlyHorizontalResponse
- mp.game.cam.setFlyVerticalSpeedMultiplier
- mp.game.cam.setFlyMaxHeight
- mp.game.cam.setFlyCoordAndConstrain
- mp.game.cam.isScreenFadedOut
- mp.game.cam.isScreenFadedIn
- mp.game.cam.isScreenFadingOut
- mp.game.cam.isScreenFadingIn
- mp.game.cam.doScreenFadeIn
- mp.game.cam.doScreenFadeOut
- mp.game.cam.setWidescreenBorders
- mp.game.cam.getGameplayCoord
- mp.game.cam.getGameplayRot
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getGameplayFov
- mp.game.cam.getGameplayRelativeHeading
- mp.game.cam.getGameplayCamRelativeHeading
- mp.game.cam.setGameplayRelativeHeading
- mp.game.cam.setGameplayCamRelativeHeading
- mp.game.cam.getGameplayRelativePitch
- mp.game.cam.setGameplayRelativePitch
- mp.game.cam.setGameplayCamRelativePitch
- mp.game.cam.setGameplayRelativeRotation
- mp.game.cam.setGameplayRawYaw
- mp.game.cam.setGameplayCamRawYaw
- mp.game.cam.setGameplayRawPitch
- mp.game.cam.setGameplayCamRawPitch
- mp.game.cam.shakeGameplay
- mp.game.cam.shakeGameplayCam
- mp.game.cam.isGameplayShaking
- mp.game.cam.setGameplayShakeAmplitude
- mp.game.cam.setGameplayCamShakeAmplitude
- mp.game.cam.stopGameplayShaking
- mp.game.cam.stopGameplayCamShaking
- mp.game.cam.setGameplayFollowPedThisUpdate
- mp.game.cam.isGameplayRendering
- mp.game.cam.enableCrosshairThisFrame
- mp.game.cam.isGameplayLookingBehind
- mp.game.cam.disableCollisionForEntity
- mp.game.cam.disableCollisionForObject
- mp.game.cam.isSphereVisible
- mp.game.cam.isFollowPedActive
- mp.game.cam.setFollowPedThisUpdate
- mp.game.cam.setFollowPedCamCutsceneChat
- mp.game.cam.clampGameplayYaw
- mp.game.cam.clampGameplayCamYaw
- mp.game.cam.clampGameplayPitch
- mp.game.cam.clampGameplayCamPitch
- mp.game.cam.animateGameplayZoom
- mp.game.cam.animateGameplayCamZoom
- mp.game.cam.setInVehicleStateThisUpdate
- mp.game.cam.disableFirstPersonThisFrame
- mp.game.cam.getFollowPedZoomLevel
- mp.game.cam.getFollowPedViewMode
- mp.game.cam.setFollowPedViewMode
- mp.game.cam.setFollowPedCamViewMode
- mp.game.cam.isFollowVehicleActive
- mp.game.cam.getFollowVehicleZoomLevel
- mp.game.cam.setFollowVehicleZoomLevel
- mp.game.cam.setFollowVehicleCamZoomLevel
- mp.game.cam.getFollowVehicleViewMode
- mp.game.cam.setFollowVehicleViewMode
- mp.game.cam.setFollowVehicleCamViewMode
- mp.game.cam.useStuntEraThisFrame
- mp.game.cam.setGameplayHash
- mp.game.cam.setFollowTurretSeat
- mp.game.cam.isAimActive
- mp.game.cam.isAimThirdPersonActive
- mp.game.cam.isFirstPersonAimActive
- mp.game.cam.disableAimThisUpdate
- mp.game.cam.getFirstPersonAimZoomFactor
- mp.game.cam.setFirstPersonAimZoomFactor
- mp.game.cam.setFirstPersonPitchRange
- mp.game.cam.setFirstPersonAimNearClipThisUpdate
- mp.game.cam.setThirdPersonAimNearClipThisUpdate
- mp.game.cam.getFinalRenderedCoord
- mp.game.cam.getFinalRenderedRot
- mp.game.cam.getFinalRenderedInWhenFriendlyRot
- mp.game.cam.getFinalRenderedFov
- mp.game.cam.getFinalRenderedInWhenFriendlyFov
- mp.game.cam.getFinalRenderedNearClip
- mp.game.cam.getFinalRenderedFarClip
- mp.game.cam.getFinalRenderedNearDof
- mp.game.cam.getFinalRenderedFarDof
- mp.game.cam.getFinalRenderedMotionBlurStrength
- mp.game.cam.setGameplayCoordHint
- mp.game.cam.setGameplayPedHint
- mp.game.cam.setGameplayVehicleHint
- mp.game.cam.setGameplayObjectHint
- mp.game.cam.setGameplayEntityHint
- mp.game.cam.isGameplayHintActive
- mp.game.cam.stopGameplayHint
- mp.game.cam.setGameplayHintFov
- mp.game.cam.setGameplayHintFollowDistanceScalar
- mp.game.cam.setGameplayHintBaseOrbitPitchOffset
- mp.game.cam.setGameplayHintAnimOffsetx
- mp.game.cam.setGameplayHintAnimOffsety
- mp.game.cam.setGameplayHintAnimCloseup
- mp.game.cam.getIsMultiplayerBrief
- mp.game.cam.setCinematicButtonActive
- mp.game.cam.isCinematicRendering
- mp.game.cam.shakeCinematic
- mp.game.cam.shakeCinematicCam
- mp.game.cam.isCinematicShaking
- mp.game.cam.setCinematicShakeAmplitude
- mp.game.cam.setCinematicCamShakeAmplitude
- mp.game.cam.stopCinematicShaking
- mp.game.cam.stopCinematicCamShaking
- mp.game.cam.disableVehicleFirstPersonThisFrame
- mp.game.cam.invalidateVehicleIdle
- mp.game.cam.invalidateIdle
- mp.game.cam.isCinematicIdleRendering
- mp.game.cam.isInVehicleDisabled
- mp.game.cam.createCinematicShot
- mp.game.cam.isCinematicShotActive
- mp.game.cam.stopCinematicShot
- mp.game.cam.forceCinematicRenderingThisUpdate
- mp.game.cam.setCinematicModeActive
- mp.game.cam.isCinematicActive
- mp.game.cam.stopCutsceneShaking
- mp.game.cam.getFocusPedOnScreen
- mp.game.cam.setEffect
- mp.game.cam.setCamEffect
- mp.game.cam.setGameplayVehicleCamera
- mp.game.cam.setGameplayVehicleCameraName
- mp.game.cam.replayFreeGetMaxRange
Controls
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
- mp.game.controls.setDisableControlActionBatch
- mp.game.controls.applyDisableControlActionBatch
Task
- mp.game.task.pause
- mp.game.task.taskPause
- mp.game.task.standStill
- mp.game.task.taskStandStill
- mp.game.task.jump
- mp.game.task.taskJump
- mp.game.task.cower
- mp.game.task.handsUp
- mp.game.task.updateHandsUpDuration
- mp.game.task.openVehicleDoor
- mp.game.task.enterVehicle
- mp.game.task.leaveVehicle
- mp.game.task.getOffBoat
- mp.game.task.skyDive
- mp.game.task.parachute
- mp.game.task.parachuteToTarget
- mp.game.task.setParachuteTarget
- mp.game.task.setParachuteThrust
- mp.game.task.rappelFromHeli
- mp.game.task.vehicleDriveToCoord
- mp.game.task.vehicleDriveToCoordLongrange
- mp.game.task.vehicleDriveWander
- mp.game.task.followToOffsetOfEntity
- mp.game.task.goStraightToCoord
- mp.game.task.goStraightToCoordRelativeToEntity
- mp.game.task.achieveHeading
- mp.game.task.flushRoute
- mp.game.task.extendRoute
- mp.game.task.followPointRoute
- mp.game.task.goToEntity
- mp.game.task.smartFleeCoord
- mp.game.task.smartFleePed
- mp.game.task.reactAndFleePed
- mp.game.task.shockingEventReact
- mp.game.task.wanderInArea
- mp.game.task.wanderStandard
- mp.game.task.wanderSpecific
- mp.game.task.vehiclePark
- mp.game.task.stealthKill
- mp.game.task.plantBomb
- mp.game.task.followNavMeshToCoord
- mp.game.task.followNavMeshToCoordAdvanced
- mp.game.task.setPedPathCanUseClimbovers
- mp.game.task.setPedPathCanUseLadders
- mp.game.task.setPedPathCanDropFromHeight
- mp.game.task.setPedPathClimbCostModifier
- mp.game.task.setPedPathMayEnterWater
- mp.game.task.setPedPathPreferToAvoidWater
- mp.game.task.setPedPathAvoidFire
- mp.game.task.setGlobalMinBirdFlightHeight
- mp.game.task.getNavmeshRouteDistanceRemaining
- mp.game.task.getNavmeshRouteResult
- mp.game.task.goToCoordAnyMeans
- mp.game.task.goToCoordAnyMeansExtraParams
- mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed
- mp.game.task.playAnim
- mp.game.task.playAnimAdvanced
- mp.game.task.stopAnim
- mp.game.task.stopAnimTask
- mp.game.task.scriptedAnimationRaw
- mp.game.task.playEntityScriptedAnim
- mp.game.task.stopAnimPlayback
- mp.game.task.setAnimWeight
- mp.game.task.setAnimPlaybackTime
- mp.game.task.setAnimRate
- mp.game.task.setAnimLooped
- mp.game.task.playPhoneGestureAnimation
- mp.game.task.stopPhoneGestureAnimation
- mp.game.task.isPlayingPhoneGestureAnim
- mp.game.task.getPhoneGestureAnimCurrentTime
- mp.game.task.getPhoneGestureAnimTotalTime
- mp.game.task.vehiclePlayAnim
- mp.game.task.lookAtCoord
- mp.game.task.lookAtEntity
- mp.game.task.clearLookAt
- mp.game.task.openSequence
- mp.game.task.closeSequence
- mp.game.task.performSequence
- mp.game.task.performSequenceLocally
- mp.game.task.clearSequence
- mp.game.task.setSequenceToRepeat
- mp.game.task.getSequenceProgress
- mp.game.task.getIsActive
- mp.game.task.getIsTaskActive
- mp.game.task.getScriptStatus
- mp.game.task.getScriptTaskStatus
- mp.game.task.getActiveVehicleMissionType
- mp.game.task.leaveAnyVehicle
- mp.game.task.aimGunScripted
- mp.game.task.aimGunScriptedWithTarget
- mp.game.task.updateAimGunScriptedTarget
- mp.game.task.updateTaskAimGunScriptedTarget
- mp.game.task.getClipSetForScriptedGun
- mp.game.task.aimGunAtEntity
- mp.game.task.turnPedToFaceEntity
- mp.game.task.aimGunAtCoord
- mp.game.task.shootAtCoord
- mp.game.task.shuffleToNextVehicleSeat
- mp.game.task.clearPedS
- mp.game.task.clearPedSecondary
- mp.game.task.clearPedSecondaryTask
- mp.game.task.everyoneLeaveVehicle
- mp.game.task.gotoEntityOffset
- mp.game.task.gotoEntityOffsetXy
- mp.game.task.turnPedToFaceCoord
- mp.game.task.vehicleTempAction
- mp.game.task.vehicleMission
- mp.game.task.vehicleMissionPedTarget
- mp.game.task.vehicleMissionCoorsTarget
- mp.game.task.vehicleEscort
- mp.game.task.vehicleFollow
- mp.game.task.vehicleChase
- mp.game.task.vehicleHeliProtect
- mp.game.task.setVehicleChaseBehaviorFlag
- mp.game.task.setVehicleChaseIdealPursuitDistance
- mp.game.task.heliChase
- mp.game.task.planeChase
- mp.game.task.planeLand
- mp.game.task.clearVehicleS
- mp.game.task.planeGotoPreciseVtol
- mp.game.task.submarineGotoAndStop
- mp.game.task.heliMission
- mp.game.task.heliEscortHeli
- mp.game.task.planeMission
- mp.game.task.planeTaxi
- mp.game.task.boatMission
- mp.game.task.driveBy
- mp.game.task.setDrivebyTarget
- mp.game.task.clearDrivebyUnderneathDrivingTask
- mp.game.task.isDrivebyUnderneathDrivingTask
- mp.game.task.controlMountedWeapon
- mp.game.task.setMountedWeaponTarget
- mp.game.task.isMountedWeaponUnderneathDrivingTask
- mp.game.task.useMobilePhone
- mp.game.task.useMobilePhoneTimed
- mp.game.task.chatToPed
- mp.game.task.warpPedIntoVehicle
- mp.game.task.shootAtEntity
- mp.game.task.climb
- mp.game.task.climbLadder
- mp.game.task.rappelDownWall
- mp.game.task.clearPedTasksImmediately
- mp.game.task.performSequenceFromProgress
- mp.game.task.setNextDesiredMoveState
- mp.game.task.setPedDesiredMoveBlendRatio
- mp.game.task.getPedDesiredMoveBlendRatio
- mp.game.task.gotoEntityAiming
- mp.game.task.setDecisionMaker
- mp.game.task.setSphereDefensiveArea
- mp.game.task.clearDefensiveArea
- mp.game.task.pedSlideToCoord
- mp.game.task.pedSlideToCoordHdgRate
- mp.game.task.addCoverPoint
- mp.game.task.removeCoverPoint
- mp.game.task.doesScriptedCoverPointExistAtCoords
- mp.game.task.getScriptedCoverPointCoords
- mp.game.task.combatPed
- mp.game.task.combatPedTimed
- mp.game.task.seekCoverFromPos
- mp.game.task.seekCoverFromPed
- mp.game.task.seekCoverToCoverPoint
- mp.game.task.seekCoverToCoords
- mp.game.task.putPedDirectlyIntoCover
- mp.game.task.exitCover
- mp.game.task.putPedDirectlyIntoMelee
- mp.game.task.toggleDuck
- mp.game.task.guardCurrentPosition
- mp.game.task.guardAssignedDefensiveArea
- mp.game.task.guardSphereDefensiveArea
- mp.game.task.standGuard
- mp.game.task.setDriveCruiseSpeed
- mp.game.task.setDriveMaxCruiseSpeed
- mp.game.task.setDriveDrivingStyle
- mp.game.task.addCoverBlockingArea
- mp.game.task.removeAllCoverBlockingAreas
- mp.game.task.startScenarioInPlace
- mp.game.task.startScenarioAtPosition
- mp.game.task.useNearestScenarioToCoord
- mp.game.task.useNearestScenarioToCoordWarp
- mp.game.task.useNearestScenarioChainToCoord
- mp.game.task.useNearestScenarioChainToCoordWarp
- mp.game.task.doesScenarioExistInArea
- mp.game.task.doesScenarioOfTypeExistInArea
- mp.game.task.isScenarioOccupied
- mp.game.task.pedHasUseScenario
- mp.game.task.pedHasUseScenarioTask
- mp.game.task.playAnimOnRunningScenario
- mp.game.task.doesScenarioGroupExist
- mp.game.task.isScenarioGroupEnabled
- mp.game.task.setScenarioGroupEnabled
- mp.game.task.resetScenarioGroupsEnabled
- mp.game.task.setExclusiveScenarioGroup
- mp.game.task.resetExclusiveScenarioGroup
- mp.game.task.isScenarioTypeEnabled
- mp.game.task.setScenarioTypeEnabled
- mp.game.task.resetScenarioTypesEnabled
- mp.game.task.isPedActiveInScenario
- mp.game.task.isPedPlayingBaseClipInScenario
- mp.game.task.setPedCanPlayAmbientIdles
- mp.game.task.combatHatedTargetsInArea
- mp.game.task.combatHatedTargetsAroundPed
- mp.game.task.combatHatedTargetsAroundPedTimed
- mp.game.task.throwProjectile
- mp.game.task.swapWeapon
- mp.game.task.reloadWeapon
- mp.game.task.isPedGettingUp
- mp.game.task.writhe
- mp.game.task.isPedInWrithe
- mp.game.task.openPatrolRoute
- mp.game.task.closePatrolRoute
- mp.game.task.addPatrolRouteNode
- mp.game.task.addPatrolRouteLink
- mp.game.task.createPatrolRoute
- mp.game.task.deletePatrolRoute
- mp.game.task.patrol
- mp.game.task.stayInCover
- mp.game.task.addVehicleSubAttackCoord
- mp.game.task.addVehicleSubAttackPed
- mp.game.task.vehicleShootAtPed
- mp.game.task.vehicleAimAtPed
- mp.game.task.vehicleShootAtCoord
- mp.game.task.vehicleAimAtCoord
- mp.game.task.vehicleGotoNavmesh
- mp.game.task.goToCoordWhileAimingAtCoord
- mp.game.task.goToCoordWhileAimingAtEntity
- mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord
- mp.game.task.goToEntityWhileAimingAtCoord
- mp.game.task.goToEntityWhileAimingAtEntity
- mp.game.task.setHighFall
- mp.game.task.requestWaypointRecording
- mp.game.task.getIsWaypointRecordingLoaded
- mp.game.task.removeWaypointRecording
- mp.game.task.waypointRecordingGetNumPoints
- mp.game.task.waypointRecordingGetCoord
- mp.game.task.waypointRecordingGetSpeedAtPoint
- mp.game.task.waypointRecordingGetClosestWaypoint
- mp.game.task.followWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForPed
- mp.game.task.getPedWaypointProgress
- mp.game.task.getPedWaypointDistance
- mp.game.task.setPedWaypointRouteOffset
- mp.game.task.getWaypointDistanceAlongRoute
- mp.game.task.waypointPlaybackGetIsPaused
- mp.game.task.waypointPlaybackPause
- mp.game.task.waypointPlaybackResume
- mp.game.task.waypointPlaybackOverrideSpeed
- mp.game.task.waypointPlaybackUseDefaultSpeed
- mp.game.task.useWaypointRecordingAsAssistedMovementRoute
- mp.game.task.waypointPlaybackStartAimingAtPed
- mp.game.task.waypointPlaybackStartAimingAtCoord
- mp.game.task.waypointPlaybackStartShootingAtPed
- mp.game.task.waypointPlaybackStartShootingAtCoord
- mp.game.task.waypointPlaybackStopAimingOrShooting
- mp.game.task.assistedMovementRequestRoute
- mp.game.task.assistedMovementRemoveRoute
- mp.game.task.assistedMovementIsRouteLoaded
- mp.game.task.assistedMovementSetRouteProperties
- mp.game.task.assistedMovementOverrideLoadDistanceThisFrame
- mp.game.task.vehicleFollowWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForVehicle
- mp.game.task.getVehicleWaypointProgress
- mp.game.task.getVehicleWaypointTargetPoint
- mp.game.task.vehicleWaypointPlaybackPause
- mp.game.task.vehicleWaypointPlaybackResume
- mp.game.task.vehicleWaypointPlaybackUseDefaultSpeed
- mp.game.task.vehicleWaypointPlaybackOverrideSpeed
- mp.game.task.setBlockingOfNonTemporaryEvents
- mp.game.task.forceMotionState
- mp.game.task.moveNetworkByName
- mp.game.task.moveNetworkAdvancedByName
- mp.game.task.moveNetworkByNameWithInitParams
- mp.game.task.isMoveNetworkActive
- mp.game.task.isMoveNetworkReadyForTransition
- mp.game.task.requestMoveNetworkStateTransition
- mp.game.task.getMoveNetworkState
- mp.game.task.setMoveNetworkSignalFloat
- mp.game.task.setMoveNetworkSignalFloat2
- mp.game.task.setMoveNetworkSignalBool
- mp.game.task.getMoveNetworkSignalFloat
- mp.game.task.getMoveNetworkSignalBool
- mp.game.task.getMoveNetworkEvent
- mp.game.task.isMoveBlendRatioStill
- mp.game.task.isMoveBlendRatioWalking
- mp.game.task.isMoveBlendRatioRunning
- mp.game.task.isMoveBlendRatioSprinting
- mp.game.task.isPedStill
- mp.game.task.isPedWalking
- mp.game.task.isPedRunning
- mp.game.task.isPedSprinting
- mp.game.task.isPedStrafing
- mp.game.task.synchronizedScene
- mp.game.task.agitatedAction
- mp.game.task.sweepAimEntity
- mp.game.task.updateSweepAimEntity
- mp.game.task.sweepAimPosition
- mp.game.task.updateSweepAimPosition
- mp.game.task.arrestPed
- mp.game.task.isPedRunningArrest
- mp.game.task.isPedBeingArrested
- mp.game.task.uncuffPed
- mp.game.task.isPedCuffed
GameEntity
- mp.game.entity.doesExist
- mp.game.entity.doesBelongToThisScript
- mp.game.entity.doesHaveDrawable
- mp.game.entity.doesHavePhysics
- mp.game.entity.hasAnimFinished
- mp.game.entity.hasBeenDamagedByAnyObject
- mp.game.entity.hasBeenDamagedByAnyPed
- mp.game.entity.hasBeenDamagedByAnyVehicle
- mp.game.entity.hasBeenDamagedByEntity
- mp.game.entity.hasClearLosToEntity
- mp.game.entity.hasClearLosToEntity2
- mp.game.entity.hasClearLosToEntityInFront
- mp.game.entity.hasCollidedWithAnything
- mp.game.entity.getLastMaterialHitBy
- mp.game.entity.getCollisionNormalOfLastHitFor
- mp.game.entity.forceAiAndAnimationUpdate
- mp.game.entity.getAnimCurrentTime
- mp.game.entity.getAnimTotalTime
- mp.game.entity.getAnimDuration
- mp.game.entity.getEntityAnimDuration
- mp.game.entity.getAttachedTo
- mp.game.entity.getCoords
- mp.game.entity.getForwardVector
- mp.game.entity.getForwardX
- mp.game.entity.getForwardY
- mp.game.entity.getHeading
- mp.game.entity.getPhysicsHeading
- mp.game.entity.getHealth
- mp.game.entity.getMaxHealth
- mp.game.entity.setMaxHealth
- mp.game.entity.getHeight
- mp.game.entity.getHeightAboveGround
- mp.game.entity.getMatrix
- mp.game.entity.getModel
- mp.game.entity.getOffsetFromGivenWorldCoords
- mp.game.entity.getOffsetFromInWorldCoords
- mp.game.entity.getPitch
- mp.game.entity.getQuaternion
- mp.game.entity.getRoll
- mp.game.entity.getRotation
- mp.game.entity.getRotationVelocity
- mp.game.entity.getScript
- mp.game.entity.getSpeed
- mp.game.entity.getSpeedVector
- mp.game.entity.getUprightValue
- mp.game.entity.getVelocity
- mp.game.entity.getObjectIndexFromIndex
- mp.game.entity.getPedIndexFromIndex
- mp.game.entity.getVehicleIndexFromIndex
- mp.game.entity.getWorldPositionOfBone
- mp.game.entity.getNearestPlayerTo
- mp.game.entity.getNearestPlayerToOnTeam
- mp.game.entity.getType
- mp.game.entity.getPopulationType
- mp.game.entity.isAn
- mp.game.entity.isAnEntity
- mp.game.entity.isAPed
- mp.game.entity.isAMissionEntity
- mp.game.entity.isAVehicle
- mp.game.entity.isAnObject
- mp.game.entity.isAtCoord
- mp.game.entity.isAtEntity
- mp.game.entity.isAttached
- mp.game.entity.isAttachedToAnyObject
- mp.game.entity.isAttachedToAnyPed
- mp.game.entity.isAttachedToAnyVehicle
- mp.game.entity.isAttachedToEntity
- mp.game.entity.isDead
- mp.game.entity.isInAir
- mp.game.entity.isInAngledArea
- mp.game.entity.isInArea
- mp.game.entity.isInZone
- mp.game.entity.isInWater
- mp.game.entity.getSubmergedLevel
- mp.game.entity.isOnScreen
- mp.game.entity.isPlayingAnim
- mp.game.entity.isStatic
- mp.game.entity.isTouchingEntity
- mp.game.entity.isTouchingModel
- mp.game.entity.isUpright
- mp.game.entity.isUpsidedown
- mp.game.entity.isVisible
- mp.game.entity.isVisibleToScript
- mp.game.entity.isOccluded
- mp.game.entity.wouldBeOccluded
- mp.game.entity.wouldEntityBeOccluded
- mp.game.entity.isWaitingForWorldCollision
- mp.game.entity.applyForceToCenterOfMass
- mp.game.entity.applyForceTo
- mp.game.entity.attachToEntity
- mp.game.entity.attachBoneToEntityBone
- mp.game.entity.attachBoneToEntityBonePhysically
- mp.game.entity.attachToEntityPhysically
- mp.game.entity.processAttachments
- mp.game.entity.getBoneIndexByName
- mp.game.entity.clearLastDamageEntity
- mp.game.entity.delete
- mp.game.entity.detach
- mp.game.entity.freezePosition
- mp.game.entity.setCleanupByEngine
- mp.game.entity.playAnim
- mp.game.entity.playSynchronizedAnim
- mp.game.entity.playSynchronizedMapAnim
- mp.game.entity.playSynchronizedMapEntityAnim
- mp.game.entity.stopSynchronizedMapAnim
- mp.game.entity.stopSynchronizedMapEntityAnim
- mp.game.entity.stopAnim
- mp.game.entity.stopSynchronizedAnim
- mp.game.entity.hasAnimEventFired
- mp.game.entity.findAnimEventPhase
- mp.game.entity.setAnimCurrentTime
- mp.game.entity.setAnimSpeed
- mp.game.entity.setAsMissionEntity
- mp.game.entity.setAsNoLongerNeeded
- mp.game.entity.setPedAsNoLongerNeeded
- mp.game.entity.setVehicleAsNoLongerNeeded
- mp.game.entity.setObjectAsNoLongerNeeded
- mp.game.entity.setCanBeDamaged
- mp.game.entity.getCanBeDamaged
- mp.game.entity.setCanBeDamagedByRelationshipGroup
- mp.game.entity.setCanBeTargetedWithoutLos
- mp.game.entity.setCollision
- mp.game.entity.getCollisionDisabled
- mp.game.entity.setCompletelyDisableCollision
- mp.game.entity.setCoords
- mp.game.entity.setCoordsWithoutPlantsReset
- mp.game.entity.setCoordsNoOffset
- mp.game.entity.setDynamic
- mp.game.entity.setHeading
- mp.game.entity.setHealth
- mp.game.entity.setInvincible
- mp.game.entity.setIsTargetPriority
- mp.game.entity.setLights
- mp.game.entity.setLoadCollisionFlag
- mp.game.entity.hasCollisionLoadedAround
- mp.game.entity.setMaxSpeed
- mp.game.entity.setOnlyDamagedByPlayer
- mp.game.entity.setOnlyDamagedByRelationshipGroup
- mp.game.entity.setProofs
- mp.game.entity.getProofs
- mp.game.entity.setQuaternion
- mp.game.entity.setRecordsCollisions
- mp.game.entity.setRotation
- mp.game.entity.setVisible
- mp.game.entity.setVelocity
- mp.game.entity.setAngularVelocity
- mp.game.entity.setHasGravity
- mp.game.entity.setLodDist
- mp.game.entity.getLodDist
- mp.game.entity.setAlpha
- mp.game.entity.getAlpha
- mp.game.entity.resetAlpha
- mp.game.entity.setAlwaysPrerender
- mp.game.entity.setRenderScorched
- mp.game.entity.setTrafficlightOverride
- mp.game.entity.createModelSwap
- mp.game.entity.removeModelSwap
- mp.game.entity.createModelHide
- mp.game.entity.createModelHideExcludingScriptObjects
- mp.game.entity.removeModelHide
- mp.game.entity.createForcedObject
- mp.game.entity.removeForcedObject
- mp.game.entity.setNoCollisionEntity
- mp.game.entity.setMotionBlur
- mp.game.entity.setCanAutoVaultOn
- mp.game.entity.setCanClimbOn
- mp.game.entity.setDecalsDisabled
- mp.game.entity.getBoneRotation
- mp.game.entity.getBonePosition2
- mp.game.entity.getBoneRotationLocal
- mp.game.entity.getBoneCount
- mp.game.entity.enableUnk
- mp.game.entity.getPickup
Cutscene
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
Datafile
- mp.game.datafile.arrayValueAddBoolean
- mp.game.datafile.arrayValueAddFloat
- mp.game.datafile.arrayValueAddInteger
- mp.game.datafile.arrayValueAddObject
- mp.game.datafile.arrayValueAddString
- mp.game.datafile.arrayValueAddVector3
- mp.game.datafile.arrayValueGetBoolean
- mp.game.datafile.arrayValueGetFloat
- mp.game.datafile.arrayValueGetInteger
- mp.game.datafile.arrayValueGetObject
- mp.game.datafile.arrayValueGetSize
- mp.game.datafile.arrayValueGetString
- mp.game.datafile.arrayValueGetType
- mp.game.datafile.arrayValueGetVector3
- mp.game.datafile.loadUgcFile
- mp.game.datafile.objectValueAddArray
- mp.game.datafile.objectValueAddBoolean
- mp.game.datafile.objectValueAddFloat
- mp.game.datafile.objectValueAddInteger
- mp.game.datafile.objectValueAddObject
- mp.game.datafile.objectValueAddVector3
- mp.game.datafile.objectValueAddString
- mp.game.datafile.objectValueGetArray
- mp.game.datafile.objectValueGetBoolean
- mp.game.datafile.objectValueGetFloat
- mp.game.datafile.objectValueGetInteger
- mp.game.datafile.objectValueGetObject
- mp.game.datafile.objectValueGetString
- mp.game.datafile.objectValueGetType
- mp.game.datafile.objectValueGetVector3
Decisionevent
- mp.game.decisionevent.isShockingEventInSphere
- mp.game.decisionevent.removeShockingEvent
- mp.game.decisionevent.suppressShockingEventTypeNextFrame
- mp.game.decisionevent.clearDecisionMakerEventResponse
- mp.game.decisionevent.addShockingEventForEntity
- mp.game.decisionevent.unblockDecisionMakerEvent
- mp.game.decisionevent.addShockingEventAtPosition
- mp.game.decisionevent.blockDecisionMakerEvent
- mp.game.decisionevent.removeAllShockingEvents
Decorator
DLC
- mp.game.dlc1.getPropFromOutfit
- mp.game.dlc1.initShopPedComponent
- mp.game.dlc1.getShopPedQueryComponent
- mp.game.dlc1.getDlcVehicleData
- mp.game.dlc1.getNumDlcWeaponComponents
- mp.game.dlc1.getDlcVehicleFlags
- mp.game.dlc1.getForcedComponent
- mp.game.dlc1.getDlcWeaponComponentData
- mp.game.dlc1.getShopPedQueryOutfit
- mp.game.dlc1.getVariantComponent
- mp.game.dlc1.getShopPedComponent
- mp.game.dlc1.getDlcWeaponData
- mp.game.dlc1.getNumPropsFromOutfit
- mp.game.dlc1.getShopPedOutfit
- mp.game.dlc1.getNumForcedComponents
- mp.game.dlc1.isDlcDataEmpty
- mp.game.dlc1.getShopPedQueryProp
- mp.game.dlc1.initShopPedProp
- mp.game.dlc1.getDlcVehicleModel
DLC2
Fire
- mp.game.fire.addExplosion
- mp.game.fire.addSpecfxExplosion
- mp.game.fire.getClosestFirePos
- mp.game.fire.getNumberOfFiresInRange
- mp.game.fire.getPedInsideExplosionArea
- mp.game.fire.isExplosionInAngledArea
- mp.game.fire.isExplosionInArea
- mp.game.fire.isExplosionInSphere
- mp.game.fire.removeScriptFire
- mp.game.fire.startScriptFire
- mp.game.fire.stopFireInRange
Gameplay
- mp.game.gameplay.getAllocatedStackSize
- mp.game.gameplay.getNumberOfFreeStacksOfThisSize
- mp.game.gameplay.setRandomSeed
- mp.game.gameplay.setTimeScale
- mp.game.gameplay.setMissionFlag
- mp.game.gameplay.getMissionFlag
- mp.game.gameplay.setRandomEventFlag
- mp.game.gameplay.getRandomEventFlag
- mp.game.gameplay.getGlobalCharBuffer
- mp.game.gameplay.hasResumedFromSuspend
- mp.game.gameplay.getBaseElementMetadata
- mp.game.gameplay.getPrevWeatherTypeHashName
- mp.game.gameplay.getNextWeatherTypeHashName
- mp.game.gameplay.isPrevWeatherType
- mp.game.gameplay.isNextWeatherType
- mp.game.gameplay.setWeatherTypePersist
- mp.game.gameplay.setWeatherTypeNowPersist
- mp.game.gameplay.setWeatherTypeNow
- mp.game.gameplay.setWeatherTypeOvertimePersist
- mp.game.gameplay.setRandomWeatherType
- mp.game.gameplay.clearWeatherTypePersist
- mp.game.gameplay.clearWeatherTypeOvertimePersist
- mp.game.gameplay.getWeatherTypeTransition
- mp.game.gameplay.setWeatherTypeTransition
- mp.game.gameplay.setOverrideWeather
- mp.game.gameplay.clearOverrideWeather
- mp.game.gameplay.waterOverrideSetShorewaveamplitude
- mp.game.gameplay.waterOverrideSetShorewaveminamplitude
- mp.game.gameplay.waterOverrideSetShorewavemaxamplitude
- mp.game.gameplay.waterOverrideSetOceannoiseminamplitude
- mp.game.gameplay.waterOverrideSetOceanwaveamplitude
- mp.game.gameplay.waterOverrideSetOceanwaveminamplitude
- mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude
- mp.game.gameplay.waterOverrideSetRipplebumpiness
- mp.game.gameplay.waterOverrideSetRippleminbumpiness
- mp.game.gameplay.waterOverrideSetRipplemaxbumpiness
- mp.game.gameplay.waterOverrideSetRippledisturb
- mp.game.gameplay.waterOverrideSetStrength
- mp.game.gameplay.waterOverrideFadeIn
- mp.game.gameplay.waterOverrideFadeOut
- mp.game.gameplay.setWind
- mp.game.gameplay.setWindSpeed
- mp.game.gameplay.getWindSpeed
- mp.game.gameplay.setWindDirection
- mp.game.gameplay.getWindDirection
- mp.game.gameplay.setRainLevel
- mp.game.gameplay.getRainLevel
- mp.game.gameplay.setSnowLevel
- mp.game.gameplay.getSnowLevel
- mp.game.gameplay.forceLightningFlash
- mp.game.gameplay.preloadCloudHat
- mp.game.gameplay.loadCloudHat
- mp.game.gameplay.unloadCloudHat
- mp.game.gameplay.clearCloudHat
- mp.game.gameplay.setCloudHatOpacity
- mp.game.gameplay.getCloudHatOpacity
- mp.game.gameplay.getGameTimer
- mp.game.gameplay.getFrameTime
- mp.game.gameplay.getBenchmarkTime
- mp.game.gameplay.getFrameCount
- mp.game.gameplay.getRandomFloatInRange
- mp.game.gameplay.getRandomIntInRange
- mp.game.gameplay.getRandomIntInRange2
- mp.game.gameplay.getGroundZFor3dCoord
- mp.game.gameplay.getGroundZAndNormalFor3DCoord
- mp.game.gameplay.getGroundZFor3DCoord2
- mp.game.gameplay.asin
- mp.game.gameplay.acos
- mp.game.gameplay.tan
- mp.game.gameplay.atan
- mp.game.gameplay.atan2
- mp.game.gameplay.getDistanceBetweenCoords
- mp.game.gameplay.getAngleBetween2dVectors
- mp.game.gameplay.getAngleBetween2DVectors
- mp.game.gameplay.getHeadingFromVector2d
- mp.game.gameplay.getHeadingFromVector2D
- mp.game.gameplay.setBit
- mp.game.gameplay.clearBit
- mp.game.gameplay.getHashKey
- mp.game.gameplay.slerpNearQuaternion
- mp.game.gameplay.isAreaOccupied
- mp.game.gameplay.isPositionOccupied
- mp.game.gameplay.isPointObscuredByAMissionEntity
- mp.game.gameplay.clearArea
- mp.game.gameplay.clearAreaLeaveVehicleHealth
- mp.game.gameplay.clearAreaOfVehicles
- mp.game.gameplay.clearAngledAreaOfVehicles
- mp.game.gameplay.clearAreaOfObjects
- mp.game.gameplay.clearAreaOfPeds
- mp.game.gameplay.clearAreaOfCops
- mp.game.gameplay.clearAreaOfProjectiles
- mp.game.gameplay.setSaveMenuActive
- mp.game.gameplay.setCreditsActive
- mp.game.gameplay.haveCreditsReachedEnd
- mp.game.gameplay.terminateAllScriptsWithThisName
- mp.game.gameplay.networkSetScriptIsSafeForNetworkGame
- mp.game.gameplay.addHospitalRestart
- mp.game.gameplay.disableHospitalRestart
- mp.game.gameplay.addPoliceRestart
- mp.game.gameplay.disablePoliceRestart
- mp.game.gameplay.setRestartCustomPosition
- mp.game.gameplay.clearRestartCustomPosition
- mp.game.gameplay.pauseDeathArrestRestart
- mp.game.gameplay.ignoreNextRestart
- mp.game.gameplay.setFadeOutAfterDeath
- mp.game.gameplay.setFadeOutAfterArrest
- mp.game.gameplay.setFadeInAfterDeathArrest
- mp.game.gameplay.setFadeInAfterLoad
- mp.game.gameplay.registerSaveHouse
- mp.game.gameplay.setSaveHouse
- mp.game.gameplay.overrideSaveHouse
- mp.game.gameplay.doAutoSave
- mp.game.gameplay.getIsAutoSaveOff
- mp.game.gameplay.isAutoSaveInProgress
- mp.game.gameplay.beginReplayStats
- mp.game.gameplay.addReplayStatValue
- mp.game.gameplay.endReplayStats
- mp.game.gameplay.getReplayStatMissionType
- mp.game.gameplay.getReplayStatCount
- mp.game.gameplay.getReplayStatAtIndex
- mp.game.gameplay.clearReplayStats
- mp.game.gameplay.isMemoryCardInUse
- mp.game.gameplay.shootSingleBulletBetweenCoords
- mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity
- mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew
- mp.game.gameplay.getModelDimensions
- mp.game.gameplay.setFakeWantedLevel
- mp.game.gameplay.getFakeWantedLevel
- mp.game.gameplay.isBitSet
- mp.game.gameplay.usingMissionCreator
- mp.game.gameplay.allowMissionCreatorWarp
- mp.game.gameplay.setMinigameInProgress
- mp.game.gameplay.isMinigameInProgress
- mp.game.gameplay.isThisAMinigameScript
- mp.game.gameplay.isSniperInverted
- mp.game.gameplay.shouldUseMetricMeasurements
- mp.game.gameplay.getProfileSetting
- mp.game.gameplay.areStringsEqual
- mp.game.gameplay.compareStrings
- mp.game.gameplay.absi
- mp.game.gameplay.absf
- mp.game.gameplay.isSniperBulletInArea
- mp.game.gameplay.isProjectileInArea
- mp.game.gameplay.isProjectileTypeInArea
- mp.game.gameplay.isProjectileTypeInAngledArea
- mp.game.gameplay.isProjectileTypeWithinDistance
- mp.game.gameplay.getCoordsOfProjectileTypeInArea
- mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance
- mp.game.gameplay.getProjectileNearPed
- mp.game.gameplay.isBulletInAngledArea
- mp.game.gameplay.isBulletInArea
- mp.game.gameplay.isBulletInBox
- mp.game.gameplay.hasBulletImpactedInArea
- mp.game.gameplay.hasBulletImpactedInBox
- mp.game.gameplay.isOrbisVersion
- mp.game.gameplay.isDurangoVersion
- mp.game.gameplay.isPcVersion
- mp.game.gameplay.isAussieVersion
- mp.game.gameplay.isStringNull
- mp.game.gameplay.isStringNullOrEmpty
- mp.game.gameplay.stringToInt
- mp.game.gameplay.setBitsInRange
- mp.game.gameplay.getBitsInRange
- mp.game.gameplay.addStuntJump
- mp.game.gameplay.addStuntJumpAngled
- mp.game.gameplay.deleteStuntJump
- mp.game.gameplay.enableStuntJumpSet
- mp.game.gameplay.disableStuntJumpSet
- mp.game.gameplay.setStuntJumpsCanTrigger
- mp.game.gameplay.isStuntJumpInProgress
- mp.game.gameplay.isStuntJumpMessageShowing
- mp.game.gameplay.getNumSuccessfulStuntJumps
- mp.game.gameplay.getTotalSuccessfulStuntJumps
- mp.game.gameplay.cancelStuntJump
- mp.game.gameplay.setGamePaused
- mp.game.gameplay.setThisScriptCanBePaused
- mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
- mp.game.gameplay.hasButtonCombinationJustBeenEntered
- mp.game.gameplay.hasCheatStringJustBeenEntered
- mp.game.gameplay.setInstancePriorityMode
- mp.game.gameplay.setInstancePriorityHint
- mp.game.gameplay.isFrontendFading
- mp.game.gameplay.populateNow
- mp.game.gameplay.getIndexOfCurrentLevel
- mp.game.gameplay.setGravityLevel
- mp.game.gameplay.getGravityLevel
- mp.game.gameplay.startSaveData
- mp.game.gameplay.stopSaveData
- mp.game.gameplay.getSizeOfSaveData
- mp.game.gameplay.registerIntToSave
- mp.game.gameplay.registerInt64ToSave
- mp.game.gameplay.registerEnumToSave
- mp.game.gameplay.registerFloatToSave
- mp.game.gameplay.registerBoolToSave
- mp.game.gameplay.registerTextLabelToSave
- mp.game.gameplay.registerTextLabelToSave2
- mp.game.gameplay.startSaveStructWithSize
- mp.game.gameplay.stopSaveStruct
- mp.game.gameplay.startSaveArrayWithSize
- mp.game.gameplay.stopSaveArray
- mp.game.gameplay.copyMemory
- mp.game.gameplay.enableDispatchService
- mp.game.gameplay.blockDispatchServiceResourceCreation
- mp.game.gameplay.getNumDispatchedUnitsForPlayer
- mp.game.gameplay.createIncident
- mp.game.gameplay.createIncidentWithEntity
- mp.game.gameplay.deleteIncident
- mp.game.gameplay.isIncidentValid
- mp.game.gameplay.setIncidentRequestedUnits
- mp.game.gameplay.setIncidentUnk
- mp.game.gameplay.findSpawnPointInDirection
- mp.game.gameplay.addPopMultiplierArea
- mp.game.gameplay.doesPopMultiplierAreaExist
- mp.game.gameplay.removePopMultiplierArea
- mp.game.gameplay.isPopMultiplierAreaUnk
- mp.game.gameplay.addPopMultiplierSphere
- mp.game.gameplay.doesPopMultiplierSphereExist
- mp.game.gameplay.removePopMultiplierSphere
- mp.game.gameplay.enableTennisMode
- mp.game.gameplay.isTennisMode
- mp.game.gameplay.playTennisSwingAnim
- mp.game.gameplay.getTennisSwingAnimComplete
- mp.game.gameplay.playTennisDiveAnim
- mp.game.gameplay.resetDispatchSpawnLocation
- mp.game.gameplay.setDispatchSpawnLocation
- mp.game.gameplay.resetDispatchIdealSpawnDistance
- mp.game.gameplay.setDispatchIdealSpawnDistance
- mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
- mp.game.gameplay.addDispatchSpawnBlockingAngledArea
- mp.game.gameplay.addDispatchSpawnBlockingArea
- mp.game.gameplay.removeDispatchSpawnBlockingArea
- mp.game.gameplay.resetDispatchSpawnBlockingAreas
- mp.game.gameplay.addTacticalAnalysisPoint
- mp.game.gameplay.clearTacticalAnalysisPoints
- mp.game.gameplay.setRiotModeEnabled
- mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString
- mp.game.gameplay.displayOnscreenKeyboard
- mp.game.gameplay.updateOnscreenKeyboard
- mp.game.gameplay.getOnscreenKeyboardResult
- mp.game.gameplay.cancelOnscreenKeyboard
- mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts
- mp.game.gameplay.removeStealthKill
- mp.game.gameplay.setExplosiveAmmoThisFrame
- mp.game.gameplay.setFireAmmoThisFrame
- mp.game.gameplay.setExplosiveMeleeThisFrame
- mp.game.gameplay.setSuperJumpThisFrame
- mp.game.gameplay.setBeastModeActive
- mp.game.gameplay.setForcePlayerToJump
- mp.game.gameplay.areProfileSettingsValid
- mp.game.gameplay.forceGameStatePlaying
- mp.game.gameplay.scriptRaceInit
- mp.game.gameplay.scriptRaceShutdown
- mp.game.gameplay.scriptRaceGetPlayerSplitTime
- mp.game.gameplay.startBenchmarkRecording
- mp.game.gameplay.stopBenchmarkRecording
- mp.game.gameplay.resetBenchmarkRecording
- mp.game.gameplay.saveBenchmarkRecording
- mp.game.gameplay.uiIsSingleplayerPauseMenuActive
- mp.game.gameplay.landingMenuIsActive
- mp.game.gameplay.isCommandLineBenchmarkValueSet
- mp.game.gameplay.getBenchmarkIterationsFromCommandLine
- mp.game.gameplay.getBenchmarkPassFromCommandLine
- mp.game.gameplay.restartGame
- mp.game.gameplay.forceSocialClubUpdate
- mp.game.gameplay.hasAsyncInstallFinished
- mp.game.gameplay.cleanupAsyncInstall
- mp.game.gameplay.isInPowerSavingMode
- mp.game.gameplay.getPowerSavingModeDuration
- mp.game.gameplay.setPlayerIsInAnimalForm
- mp.game.gameplay.getIsPlayerInAnimalForm
- mp.game.gameplay.setPlayerRockstarEditorDisabled
- mp.game.gameplay.enableSnow
- mp.game.gameplay.getFreeStackSlotsCount
- mp.game.gameplay.setWeatherTypeOverTime
- mp.game.gameplay.setRainFxIntensity
- mp.game.gameplay.setCloudHatTransition
- mp.game.gameplay.clearAreaOfEverything
- mp.game.gameplay.disableAutomaticRespawn
- mp.game.gameplay.enableMpDlcMaps
- mp.game.gameplay.setUnkMapFlag
- mp.game.gameplay.startSaveStruct
- mp.game.gameplay.startSaveArray
Replay
- mp.game.replay.isInteriorRenderingDisabled
- mp.game.replay.resetEditorValues
- mp.game.replay.activateRockstarEditor
- mp.game.replay.isEditorAvailable
- mp.game.replay.continueTransition
GameClock
- mp.game.clock.setTime
- mp.game.clock.pause
- mp.game.clock.advanceTimeTo
- mp.game.clock.addToTime
- mp.game.clock.getHours
- mp.game.clock.getMinutes
- mp.game.clock.getSeconds
- mp.game.clock.setDate
- mp.game.clock.getDayOfWeek
- mp.game.clock.getDayOfMonth
- mp.game.clock.getMonth
- mp.game.clock.getYear
- mp.game.clock.getMillisecondsPerGameMinute
- mp.game.clock.getPosixTime
- mp.game.clock.getUtcTime
- mp.game.clock.getLocalTime
- mp.game.clock.setClockTime
- mp.game.clock.pauseClock
- mp.game.clock.advanceClockTimeTo
- mp.game.clock.addToClockTime
- mp.game.clock.setClockDate
- mp.game.clock.getLocalTimeGmt
GameFiles
- mp.game.files.getNumTattooShopDlcItems
- mp.game.files.getTattooShopDlcItemData
- mp.game.files.initShopPedComponent
- mp.game.files.initShopPedProp
- mp.game.files.setupShopPedApparelQuery
- mp.game.files.setupShopPedApparelQueryTu
- mp.game.files.getShopPedQueryComponent
- mp.game.files.getShopPedComponent
- mp.game.files.getShopPedQueryProp
- mp.game.files.getShopPedProp
- mp.game.files.getHashNameForComponent
- mp.game.files.getHashNameForProp
- mp.game.files.getShopPedApparelVariantComponentCount
- mp.game.files.getShopPedApparelVariantPropCount
- mp.game.files.getVariantComponent
- mp.game.files.getVariantProp
- mp.game.files.getShopPedApparelForcedComponentCount
- mp.game.files.getShopPedApparelForcedPropCount
- mp.game.files.getForcedComponent
- mp.game.files.getForcedProp
- mp.game.files.doesShopPedApparelHaveRestrictionTag
- mp.game.files.setupShopPedOutfitQuery
- mp.game.files.getShopPedQueryOutfit
- mp.game.files.getShopPedOutfit
- mp.game.files.getShopPedOutfitLocate
- mp.game.files.getShopPedOutfitPropVariant
- mp.game.files.getShopPedOutfitComponentVariant
- mp.game.files.getNumDlcVehicles
- mp.game.files.getDlcVehicleModel
- mp.game.files.getDlcVehicleData
- mp.game.files.getDlcVehicleFlags
- mp.game.files.getNumDlcWeapons
- mp.game.files.getNumDlcWeaponsSp
- mp.game.files.getDlcWeaponData
- mp.game.files.getDlcWeaponDataSp
- mp.game.files.getNumDlcWeaponComponents
- mp.game.files.getNumDlcWeaponComponentsSp
- mp.game.files.getDlcWeaponComponentData
- mp.game.files.getDlcWeaponComponentDataSp
- mp.game.files.isContentItemLocked
- mp.game.files.isDlcVehicleMod
- mp.game.files.getDlcVehicleModLockHash
- mp.game.files.loadContentChangeSetGroup
- mp.game.files.unloadContentChangeSetGroup
- mp.game.files.getNumPropsFromOutfit
- mp.game.files.getNumForcedComponents
- mp.game.files.getPropFromOutfit
- mp.game.files.isDlcDataEmpty
Graphics
- mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- mp.game.graphics.drawDebugLine
- mp.game.graphics.drawDebugLineWithTwoColours
- mp.game.graphics.drawDebugSphere
- mp.game.graphics.drawDebugBox
- mp.game.graphics.drawDebugCross
- mp.game.graphics.drawDebugText
- mp.game.graphics.drawDebugText2D
- mp.game.graphics.drawLine
- mp.game.graphics.drawPoly
- mp.game.graphics.drawSpritePoly
- mp.game.graphics.drawSpritePoly2
- mp.game.graphics.drawBox
- mp.game.graphics.setBackfaceculling
- mp.game.graphics.beginTakeMissionCreatorPhoto
- mp.game.graphics.getStatusOfTakeMissionCreatorPhoto
- mp.game.graphics.freeMemoryForMissionCreatorPhoto
- mp.game.graphics.loadMissionCreatorPhoto
- mp.game.graphics.getStatusOfLoadMissionCreatorPhoto
- mp.game.graphics.beginTakeHighQualityPhoto
- mp.game.graphics.getStatusOfTakeHighQualityPhoto
- mp.game.graphics.freeMemoryForHighQualityPhoto
- mp.game.graphics.saveHighQualityPhoto
- mp.game.graphics.getStatusOfSaveHighQualityPhoto
- mp.game.graphics.freeMemoryForLowQualityPhoto
- mp.game.graphics.drawLowQualityPhotoToPhone
- mp.game.graphics.getMaximumNumberOfPhotos
- mp.game.graphics.getMaximumNumberOfCloudPhotos
- mp.game.graphics.getCurrentNumberOfCloudPhotos
- mp.game.graphics.getStatusOfSortedListOperation
- mp.game.graphics.returnTwo
- mp.game.graphics.drawLightWithRangeAndShadow
- mp.game.graphics.drawLightWithRange
- mp.game.graphics.drawSpotLight
- mp.game.graphics.drawSpotLightWithShadow
- mp.game.graphics.fadeUpPedLight
- mp.game.graphics.updateLightsOnEntity
- mp.game.graphics.drawMarker
- mp.game.graphics.drawMarker2
- mp.game.graphics.drawSphere
- mp.game.graphics.createCheckpoint
- mp.game.graphics.setCheckpointScale
- mp.game.graphics.setCheckpointIconScale
- mp.game.graphics.setCheckpointCylinderHeight
- mp.game.graphics.setCheckpointRgba
- mp.game.graphics.setCheckpointRgba2
- mp.game.graphics.deleteCheckpoint
- mp.game.graphics.dontRenderInGameUi
- mp.game.graphics.forceRenderInGameUi
- mp.game.graphics.requestStreamedTextureDict
- mp.game.graphics.hasStreamedTextureDictLoaded
- mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- mp.game.graphics.drawRect
- mp.game.graphics.setScriptGfxDrawBehindPausemenu
- mp.game.graphics.setScriptGfxDrawOrder
- mp.game.graphics.setScriptGfxAlign
- mp.game.graphics.setScreenDrawPosition
- mp.game.graphics.resetScriptGfxAlign
- mp.game.graphics.setScriptGfxAlignParams
- mp.game.graphics.getScriptGfxPosition
- mp.game.graphics.getSafeZoneSize
- mp.game.graphics.drawSprite
- mp.game.graphics.drawInteractiveSprite
- mp.game.graphics.drawSpriteUv
- mp.game.graphics.addEntityIcon
- mp.game.graphics.setEntityIconVisibility
- mp.game.graphics.setEntityIconColor
- mp.game.graphics.setDrawOrigin
- mp.game.graphics.clearDrawOrigin
- mp.game.graphics.setBinkMovie
- mp.game.graphics.playBinkMovie
- mp.game.graphics.stopBinkMovie
- mp.game.graphics.releaseBinkMovie
- mp.game.graphics.drawBinkMovie
- mp.game.graphics.setBinkMovieTime
- mp.game.graphics.getBinkMovieTime
- mp.game.graphics.setBinkMovieVolume
- mp.game.graphics.attachTvAudioToEntity
- mp.game.graphics.setBinkMovieUnk2
- mp.game.graphics.setTvAudioFrontend
- mp.game.graphics.setBinkShouldSkip
- mp.game.graphics.loadMovieMeshSet
- mp.game.graphics.releaseMovieMeshSet
- mp.game.graphics.queryMovieMeshSetState
- mp.game.graphics.getScreenResolution
- mp.game.graphics.getActiveScreenResolution
- mp.game.graphics.getScreenActiveResolution
- mp.game.graphics.getAspectRatio
- mp.game.graphics.getScreenAspectRatio
- mp.game.graphics.getIsWidescreen
- mp.game.graphics.getIsHidef
- mp.game.graphics.setNightvision
- mp.game.graphics.getRequestingnightvision
- mp.game.graphics.getUsingnightvision
- mp.game.graphics.setNoiseoveride
- mp.game.graphics.setNoisinessoveride
- mp.game.graphics.getScreenCoordFromWorldCoord
- mp.game.graphics.getTextureResolution
- mp.game.graphics.overridePedBadgeTexture
- mp.game.graphics.setFlash
- mp.game.graphics.disableOcclusionThisFrame
- mp.game.graphics.setArtificialLightsState
- mp.game.graphics.setBlackout
- mp.game.graphics.setArtificialLightsStateAffectsVehicles
- mp.game.graphics.createTrackedPoint
- mp.game.graphics.setTrackedPointInfo
- mp.game.graphics.isTrackedPointVisible
- mp.game.graphics.destroyTrackedPoint
- mp.game.graphics.grassLodShrinkScriptAreas
- mp.game.graphics.grassLodResetScriptAreas
- mp.game.graphics.cascadeShadowsInitSession
- mp.game.graphics.cascadeShadowsSetCascadeBounds
- mp.game.graphics.cascadeShadowsSetCascadeBoundsScale
- mp.game.graphics.cascadeShadowsSetEntityTrackerScale
- mp.game.graphics.cascadeShadowsEnableEntityTracker
- mp.game.graphics.setFarShadowsSuppressed
- mp.game.graphics.cascadeShadowsSetShadowSampleType
- mp.game.graphics.cascadeShadowsClearShadowSampleType
- mp.game.graphics.cascadeShadowsSetAircraftMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthValue
- mp.game.graphics.golfTrailSetEnabled
- mp.game.graphics.golfTrailSetPath
- mp.game.graphics.golfTrailSetRadius
- mp.game.graphics.golfTrailSetColour
- mp.game.graphics.golfTrailSetTessellation
- mp.game.graphics.golfTrailSetFixedControlPoint
- mp.game.graphics.golfTrailSetShaderParams
- mp.game.graphics.golfTrailSetFacing
- mp.game.graphics.golfTrailGetMaxHeight
- mp.game.graphics.golfTrailGetVisualControlPoint
- mp.game.graphics.setSeethrough
- mp.game.graphics.getUsingseethrough
- mp.game.graphics.seethroughReset
- mp.game.graphics.seethroughSetFadeStartDistance
- mp.game.graphics.seethroughSetFadeEndDistance
- mp.game.graphics.seethroughGetMaxThickness
- mp.game.graphics.seethroughSetMaxThickness
- mp.game.graphics.seethroughSetNoiseAmountMin
- mp.game.graphics.seethroughSetNoiseAmountMax
- mp.game.graphics.seethroughSetHiLightIntensity
- mp.game.graphics.seethroughSetHiLightNoise
- mp.game.graphics.seethroughSetHeatscale
- mp.game.graphics.seethroughSetColorNear
- mp.game.graphics.togglePlayerDamageOverlay
- mp.game.graphics.triggerScreenblurFadeIn
- mp.game.graphics.transitionToBlurred
- mp.game.graphics.triggerScreenblurFadeOut
- mp.game.graphics.transitionFromBlurred
- mp.game.graphics.disableScreenblurFade
- mp.game.graphics.getScreenblurFadeCurrentTime
- mp.game.graphics.isScreenblurFadeRunning
- mp.game.graphics.togglePausedRenderphases
- mp.game.graphics.setFrozenRenderingDisabled
- mp.game.graphics.getTogglePausedRenderphasesStatus
- mp.game.graphics.resetPausedRenderphases
- mp.game.graphics.setHidofEnvBlurParams
- mp.game.graphics.startParticleFxNonLoopedAtCoord
- mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord
- mp.game.graphics.startParticleFxNonLoopedAtCoord2
- mp.game.graphics.startParticleFxNonLoopedOnPedBone
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone
- mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- mp.game.graphics.startParticleFxNonLoopedOnEntity
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity
- mp.game.graphics.startParticleFxNonLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone
- mp.game.graphics.setParticleFxNonLoopedColour
- mp.game.graphics.setParticleFxNonLoopedAlpha
- mp.game.graphics.startParticleFxLoopedAtCoord
- mp.game.graphics.startParticleFxLoopedOnPedBone
- mp.game.graphics.startParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntityBone
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone
- mp.game.graphics.startParticleFxLoopedOnEntityBone2
- mp.game.graphics.stopParticleFxLooped
- mp.game.graphics.removeParticleFx
- mp.game.graphics.removeParticleFxFromEntity
- mp.game.graphics.removeParticleFxInRange
- mp.game.graphics.doesParticleFxLoopedExist
- mp.game.graphics.setParticleFxLoopedOffsets
- mp.game.graphics.setParticleFxLoopedEvolution
- mp.game.graphics.setParticleFxLoopedColour
- mp.game.graphics.setParticleFxLoopedAlpha
- mp.game.graphics.setParticleFxLoopedScale
- mp.game.graphics.setParticleFxLoopedFarClipDist
- mp.game.graphics.setParticleFxLoopedRange
- mp.game.graphics.setParticleFxCamInsideVehicle
- mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- mp.game.graphics.setParticleFxShootoutBoat
- mp.game.graphics.enableClownBloodVfx
- mp.game.graphics.enableAlienBloodVfx
- mp.game.graphics.setParticleFxBulletImpactScale
- mp.game.graphics.useParticleFxAsset
- mp.game.graphics.setPtfxAssetNextCall
- mp.game.graphics.setParticleFxOverride
- mp.game.graphics.setPtfxAssetOldToNew
- mp.game.graphics.resetParticleFxOverride
- mp.game.graphics.washDecalsInRange
- mp.game.graphics.washDecalsFromVehicle
- mp.game.graphics.fadeDecalsInRange
- mp.game.graphics.removeDecalsInRange
- mp.game.graphics.removeDecalsFromObject
- mp.game.graphics.removeDecalsFromObjectFacing
- mp.game.graphics.removeDecalsFromVehicle
- mp.game.graphics.addDecal
- mp.game.graphics.addPetrolDecal
- mp.game.graphics.startPetrolTrailDecals
- mp.game.graphics.addPetrolTrailDecalInfo
- mp.game.graphics.endPetrolTrailDecals
- mp.game.graphics.removeDecal
- mp.game.graphics.isDecalAlive
- mp.game.graphics.getDecalWashLevel
- mp.game.graphics.setDisableDecalRenderingThisFrame
- mp.game.graphics.getIsPetrolDecalInRange
- mp.game.graphics.patchDecalDiffuseMap
- mp.game.graphics.unpatchDecalDiffuseMap
- mp.game.graphics.moveVehicleDecals
- mp.game.graphics.addVehicleCrewEmblem
- mp.game.graphics.removeVehicleCrewEmblem
- mp.game.graphics.getVehicleCrewEmblemRequestState
- mp.game.graphics.doesVehicleHaveCrewEmblem
- mp.game.graphics.overrideInteriorSmokeName
- mp.game.graphics.overrideInteriorSmokeLevel
- mp.game.graphics.overrideInteriorSmokeEnd
- mp.game.graphics.registerNoirScreenEffectThisFrame
- mp.game.graphics.disableVehicleDistantlights
- mp.game.graphics.setForcePedFootstepsTracks
- mp.game.graphics.setForceVehicleTrails
- mp.game.graphics.disableScriptAmbientEffects
- mp.game.graphics.presetInteriorAmbientCache
- mp.game.graphics.setTimecycleModifier
- mp.game.graphics.setTimecycleModifierStrength
- mp.game.graphics.setTransitionTimecycleModifier
- mp.game.graphics.clearTimecycleModifier
- mp.game.graphics.getTimecycleModifierIndex
- mp.game.graphics.getTimecycleTransitionModifierIndex
- mp.game.graphics.pushTimecycleModifier
- mp.game.graphics.popTimecycleModifier
- mp.game.graphics.setCurrentPlayerTcmodifier
- mp.game.graphics.setPlayerTcmodifierTransition
- mp.game.graphics.setNextPlayerTcmodifier
- mp.game.graphics.addTcmodifierOverride
- mp.game.graphics.removeTcmodifierOverride
- mp.game.graphics.setExtraTimecycleModifier
- mp.game.graphics.clearExtraTimecycleModifier
- mp.game.graphics.getExtraTimecycleModifierIndex
- mp.game.graphics.setExtraTimecycleModifierStrength
- mp.game.graphics.resetExtraTimecycleModifierStrength
- mp.game.graphics.requestScaleformMovie
- mp.game.graphics.requestScaleformMovie2
- mp.game.graphics.requestScaleformMovieInstance
- mp.game.graphics.requestScaleformMovieInteractive
- mp.game.graphics.requestScaleformMovie3
- mp.game.graphics.hasScaleformMovieLoaded
- mp.game.graphics.hasScaleformMovieFilenameLoaded
- mp.game.graphics.hasNamedScaleformMovieLoaded
- mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- mp.game.graphics.setScaleformMovieToUseSystemTime
- mp.game.graphics.setScaleformFitRendertarget
- mp.game.graphics.drawScaleformMovie
- mp.game.graphics.drawScaleformMovieFullscreen
- mp.game.graphics.drawScaleformMovieFullscreenMasked
- mp.game.graphics.drawScaleformMovie3D
- mp.game.graphics.drawScaleformMovie3DSolid
- mp.game.graphics.callScaleformMovieMethod
- mp.game.graphics.callScaleformMovieMethodWithNumber
- mp.game.graphics.callScaleformMovieFunctionFloatParams
- mp.game.graphics.callScaleformMovieMethodWithString
- mp.game.graphics.callScaleformMovieFunctionStringParams
- mp.game.graphics.callScaleformMovieMethodWithNumberAndString
- mp.game.graphics.callScaleformMovieFunctionMixedParams
- mp.game.graphics.beginScaleformScriptHudMovieMethod
- mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- mp.game.graphics.beginScaleformMovieMethod
- mp.game.graphics.pushScaleformMovieFunction
- mp.game.graphics.beginScaleformMovieMethodOnFrontend
- mp.game.graphics.pushScaleformMovieFunctionN
- mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader
- mp.game.graphics.endScaleformMovieMethod
- mp.game.graphics.popScaleformMovieFunctionVoid
- mp.game.graphics.endScaleformMovieMethodReturnValue
- mp.game.graphics.popScaleformMovieFunction
- mp.game.graphics.isScaleformMovieMethodReturnValueReady
- mp.game.graphics.getScaleformMovieMethodReturnValueInt
- mp.game.graphics.getScaleformMovieMethodReturnValueBool
- mp.game.graphics.getScaleformMovieMethodReturnValueString
- mp.game.graphics.sittingTv
- mp.game.graphics.scaleformMovieMethodAddParamInt
- mp.game.graphics.pushScaleformMovieFunctionParameterInt
- mp.game.graphics.scaleformMovieMethodAddParamFloat
- mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- mp.game.graphics.scaleformMovieMethodAddParamBool
- mp.game.graphics.pushScaleformMovieFunctionParameterBool
- mp.game.graphics.beginTextCommandScaleformString
- mp.game.graphics.beginTextComponent
- mp.game.graphics.endTextCommandScaleformString
- mp.game.graphics.endTextComponent
- mp.game.graphics.endTextCommandScaleformString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString
- mp.game.graphics.pushScaleformMovieFunctionParameterString
- mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString
- mp.game.graphics.doesLatestBriefStringExist
- mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString
- mp.game.graphics.requestScaleformScriptHudMovie
- mp.game.graphics.requestHudScaleform
- mp.game.graphics.hasScaleformScriptHudMovieLoaded
- mp.game.graphics.hasHudScaleformLoaded
- mp.game.graphics.removeScaleformScriptHudMovie
- mp.game.graphics.setTvChannel
- mp.game.graphics.getTvChannel
- mp.game.graphics.setTvVolume
- mp.game.graphics.getTvVolume
- mp.game.graphics.drawTvChannel
- mp.game.graphics.setTvChannelPlaylist
- mp.game.graphics.setTvChannelPlaylistAtHour
- mp.game.graphics.clearTvChannelPlaylist
- mp.game.graphics.isPlaylistUnk
- mp.game.graphics.isTvPlaylistItemPlaying
- mp.game.graphics.loadTvChannel
- mp.game.graphics.enableMovieKeyframeWait
- mp.game.graphics.enableMovieSubtitles
- mp.game.graphics.ui3DsceneIsAvailable
- mp.game.graphics.ui3DscenePushPreset
- mp.game.graphics.terraingridActivate
- mp.game.graphics.terraingridSetParams
- mp.game.graphics.terraingridSetColours
- mp.game.graphics.animpostfxPlay
- mp.game.graphics.startScreenEffect
- mp.game.graphics.animpostfxStop
- mp.game.graphics.stopScreenEffect
- mp.game.graphics.animpostfxGetUnk
- mp.game.graphics.animpostfxIsRunning
- mp.game.graphics.getScreenEffectIsActive
- mp.game.graphics.animpostfxStopAll
- mp.game.graphics.stopAllScreenEffects
- mp.game.graphics.animpostfxStopAndDoUnk
- mp.game.graphics.setLightsState
- mp.game.graphics.resetLightsState
- mp.game.graphics.getLightsState
- mp.game.graphics.createWorldTextureSwap
- mp.game.graphics.removeWorldTextureSwap
- mp.game.graphics.resetWorldTextureSwaps
- mp.game.graphics.registerTextFontId
- mp.game.graphics.pushTextureOverride
- mp.game.graphics.popTextureOverride
- mp.game.graphics.screen2dToWorld3d
- mp.game.graphics.world3dToScreen2d
- mp.game.graphics.notify
- mp.game.graphics.drawScaleformMovie3dNonAdditive
- mp.game.graphics.setParticleFxBloodScale
- mp.game.graphics.set2dLayer
- mp.game.graphics.drawScaleformMovie3d
- mp.game.graphics.drawDebugText2d
- mp.game.graphics.drawText
- mp.game.graphics.createEntityOverlayBatch
- mp.game.graphics.setEntityOverlayPassEnabled
GXT
Interior
- mp.game.interior.addPickupToInteriorRoomByName
- mp.game.interior.areCoordsCollidingWithExterior
- mp.game.interior.capInterior
- mp.game.interior.disableInteriorProp
- mp.game.interior.disableInterior
- mp.game.interior.enableInteriorProp
- mp.game.interior.getInteriorAtCoordsWithType
- mp.game.interior.getInteriorAtCoords
- mp.game.interior.getInteriorFromCollision
- mp.game.interior.getInteriorGroupId
- mp.game.interior.getOffsetFromInteriorInWorldCoords
- mp.game.interior.hideMapObjectThisFrame
- mp.game.interior.isInteriorCapped
- mp.game.interior.isInteriorDisabled
- mp.game.interior.isInteriorPropEnabled
- mp.game.interior.isInteriorReady
- mp.game.interior.isValidInterior
- mp.game.interior.refreshInterior
- mp.game.interior.unkGetInteriorAtCoords
- mp.game.interior.unpinInterior
Itemset
- mp.game.itemset.addToItemset
- mp.game.itemset.cleanItemset
- mp.game.itemset.Itemset:createItemset
- mp.game.itemset.destroyItemset
- mp.game.itemset.getIndexedItemInItemset
- mp.game.itemset.getItemsetSize
- mp.game.itemset.isInItemset
- mp.game.itemset.isItemsetValid
- mp.game.itemset.removeFromItemset
Mobile
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean
Object
- mp.game.object.create
- mp.game.object.createObject
- mp.game.object.createNoOffset
- mp.game.object.createObjectNoOffset
- mp.game.object.delete
- mp.game.object.deleteObject
- mp.game.object.placeOnGroundProperly
- mp.game.object.placeOnGroundProperly2
- mp.game.object.slide
- mp.game.object.setTargettable
- mp.game.object.setForceVehiclesToAvoid
- mp.game.object.getClosestOfType
- mp.game.object.getClosestObjectOfType
- mp.game.object.hasBeenBroken
- mp.game.object.hasClosestOfTypeBeenBroken
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
- mp.game.object.getOffsetFromCoords
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getCoordsAndRotationOfClosestOfType
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.doorControl
- mp.game.object.addDoorToSystem
- mp.game.object.removeDoorFromSystem
- mp.game.object.doorSystemSetDoorState
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.doorSystemGetDoorState
- mp.game.object.doorSystemGetDoorPendingState
- mp.game.object.doorSystemSetAutomaticRate
- mp.game.object.doorSystemSetAutomaticDistance
- mp.game.object.doorSystemSetOpenRatio
- mp.game.object.setDoorAjarAngle
- mp.game.object.doorSystemGetAutomaticDistance
- mp.game.object.doorSystemGetOpenRatio
- mp.game.object.doorSystemSetSpringRemoved
- mp.game.object.doorSystemSetHoldOpen
- mp.game.object.isDoorRegisteredWithSystem
- mp.game.object.doesDoorExist
- mp.game.object.isDoorClosed
- mp.game.object.doorSystemGetIsPhysicsLoaded
- mp.game.object.doorSystemFindExistingDoor
- mp.game.object.isGarageEmpty
- mp.game.object.isPlayerEntirelyInsideGarage
- mp.game.object.isPlayerPartiallyInsideGarage
- mp.game.object.areEntitiesEntirelyInsideGarage
- mp.game.object.isAnyEntityEntirelyInsideGarage
- mp.game.object.isEntirelyInsideGarage
- mp.game.object.isPartiallyInsideGarage
- mp.game.object.clearGarageArea
- mp.game.object.clearObjectsInsideGarage
- mp.game.object.enableSavingInGarage
- mp.game.object.doesOfTypeExistAtCoords
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.isPointInAngledArea
- mp.game.object.setAllowLowLodBuoyancy
- mp.game.object.setPhysicsParams
- mp.game.object.getFragmentDamageHealth
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
- mp.game.object.isAnyNearPoint
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isNearPoint
- mp.game.object.isObjectNearPoint
- mp.game.object.removeHighDetailModel
- mp.game.object.breakFragmentChild
- mp.game.object.trackVisibility
- mp.game.object.trackObjectVisibility
- mp.game.object.isVisible
- mp.game.object.setUnkGlobalBoolRelatedToDamage
- mp.game.object.setCreateWeaponLightSource
- mp.game.object.getRayfireMap
- mp.game.object.setStateOfRayfireMap
- mp.game.object.getStateOfRayfireMap
- mp.game.object.doesRayfireMapExist
- mp.game.object.getRayfireMapAnimPhase
- mp.game.object.createPickup
- mp.game.object.createPickupRotate
- mp.game.object.createAmbientPickup
- mp.game.object.createNonNetworkedAmbientPickup
- mp.game.object.createPortablePickup
- mp.game.object.createNonNetworkedPortablePickup
- mp.game.object.createPortablePickup2
- mp.game.object.attachPortablePickupToPed
- mp.game.object.detachPortablePickupFromPed
- mp.game.object.hidePickup
- mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
- mp.game.object.setLocalPlayerCanCollectPortablePickups
- mp.game.object.getSafePickupCoords
- mp.game.object.getPickupCoords
- mp.game.object.removeAllPickupsOfType
- mp.game.object.hasPickupBeenCollected
- mp.game.object.removePickup
- mp.game.object.createMoneyPickups
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.getPickup
- mp.game.object.isAPortablePickup
- mp.game.object.isAPickup
- mp.game.object.doesPickupOfTypeExistInArea
- mp.game.object.isPickupWithinRadius
- mp.game.object.setPickupRegenerationTime
- mp.game.object.forcePickupRegenerate
- mp.game.object.toggleUsePickupsForPlayer
- mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
- mp.game.object.setTeamPickup
- mp.game.object.setTeamPickupObject
- mp.game.object.preventCollectionOfPortablePickup
- mp.game.object.setPickupGenerationRangeMultiplier
- mp.game.object.getPickupGenerationRangeMultiplier
- mp.game.object.setPickupUncollectable
- mp.game.object.setPickupHiddenWhenUncollectable
- mp.game.object.renderFakePickupGlow
- mp.game.object.highlightPlacementCoords
- mp.game.object.getWeaponTypeFromPickupType
- mp.game.object.getPickupHashFromWeapon
- mp.game.object.isPickupWeaponValid
- mp.game.object.getTextureVariation
- mp.game.object.setTextureVariation
- mp.game.object.setTextureVariationOfClosestOfType
- mp.game.object.setLightColor
- mp.game.object.setStuntPropSpeedup
- mp.game.object.setStuntPropDuration
- mp.game.object.getPickupHash
- mp.game.object.setForceThisFrame
- mp.game.object.setForceObjectThisFrame
- mp.game.object.markForDeletion
- mp.game.object.setEnableArenaPropPhysics
- mp.game.object.setEnableArenaPropPhysicsOnPed
- mp.game.object.getIsArenaPropPhysicsDisabled
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
Pathfind
- mp.game.pathfind.addNavmeshBlockingObject
- mp.game.pathfind.addNavmeshRequiredRegion
- mp.game.pathfind.calculateTravelDistanceBetweenPoints
- mp.game.pathfind.disableNavmeshInArea
- mp.game.pathfind.generateDirectionsToCoord
- mp.game.pathfind.getClosestMajorVehicleNode
- mp.game.pathfind.getClosestRoad
- mp.game.pathfind.getClosestVehicleNodeWithHeading
- mp.game.pathfind.getClosestVehicleNode
- mp.game.pathfind.getIsSlowRoadFlag
- mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
- mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
- mp.game.pathfind.getNthClosestVehicleNodeId
- mp.game.pathfind.getNthClosestVehicleNodeWithHeading
- mp.game.pathfind.getNthClosestVehicleNode
- mp.game.pathfind.getRandomVehicleNode
- mp.game.pathfind.getSafeCoordForPed
- mp.game.pathfind.getStreetNameAtCoord
- mp.game.pathfind.getSupportsGpsRouteFlag
- mp.game.pathfind.getVehicleNodePosition
- mp.game.pathfind.getVehicleNodeProperties
- mp.game.pathfind.isNavmeshLoadedInArea
- mp.game.pathfind.isPointOnRoad
- mp.game.pathfind.isVehicleNodeIdValid
- mp.game.pathfind.loadAllPathNodes
- mp.game.pathfind.removeNavmeshBlockingObject
- mp.game.pathfind.setGpsDisabledZone
- mp.game.pathfind.setIgnoreNoGpsFlag
- mp.game.pathfind.setPedPathsBackToOriginal
- mp.game.pathfind.setPedPathsInArea
- mp.game.pathfind.setRoadsBackToOriginalInAngledArea
- mp.game.pathfind.setRoadsBackToOriginal
- mp.game.pathfind.setRoadsInAngledArea
- mp.game.pathfind.setRoadsInArea
- mp.game.pathfind.updateNavmeshBlockingObject
Ped
- mp.game.ped.create
- mp.game.ped.createPed
- mp.game.ped.delete
- mp.game.ped.clone
- mp.game.ped.cloneEx
- mp.game.ped.cloneToTarget
- mp.game.ped.cloneToTargetEx
- mp.game.ped.isInVehicle
- mp.game.ped.isInModel
- mp.game.ped.isInAnyVehicle
- mp.game.ped.isCopInArea3D
- mp.game.ped.isInjured
- mp.game.ped.isHurt
- mp.game.ped.isFatallyInjured
- mp.game.ped.isDeadOrDying
- mp.game.ped.isConversationDead
- mp.game.ped.isAimingFromCover
- mp.game.ped.isReloading
- mp.game.ped.isAPlayer
- mp.game.ped.createInsideVehicle
- mp.game.ped.setDesiredHeading
- mp.game.ped.freezeCameraRotation
- mp.game.ped.isFacingPed
- mp.game.ped.isInMeleeCombat
- mp.game.ped.isStopped
- mp.game.ped.isShootingInArea
- mp.game.ped.isAnyShootingInArea
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isShooting
- mp.game.ped.setAccuracy
- mp.game.ped.getAccuracy
- mp.game.ped.isModel
- mp.game.ped.explodeHead
- mp.game.ped.removeElegantly
- mp.game.ped.addArmourTo
- mp.game.ped.setArmour
- mp.game.ped.setIntoVehicle
- mp.game.ped.setAllowVehiclesOverride
- mp.game.ped.canCreateRandom
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createRandom
- mp.game.ped.createRandomPed
- mp.game.ped.createRandomAsDriver
- mp.game.ped.canCreateRandomDriver
- mp.game.ped.canCreateRandomBikeRider
- mp.game.ped.setMoveAnimsBlendOut
- mp.game.ped.setCanBeDraggedOut
- mp.game.ped.isMale
- mp.game.ped.isHuman
- mp.game.ped.getVehicleIsIn
- mp.game.ped.resetLastVehicle
- mp.game.ped.setDensityMultiplierThisFrame
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setNonCreationArea
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.clearNonCreationArea
- mp.game.ped.instantlyFillPopulation
- mp.game.ped.isOnMount
- mp.game.ped.getMount
- mp.game.ped.isOnVehicle
- mp.game.ped.isOnSpecificVehicle
- mp.game.ped.setMoney
- mp.game.ped.getMoney
- mp.game.ped.setAmbientPedsDropMoney
- mp.game.ped.setSuffersCriticalHits
- mp.game.ped.isSittingInVehicle
- mp.game.ped.isSittingInAnyVehicle
- mp.game.ped.isOnFoot
- mp.game.ped.isOnAnyBike
- mp.game.ped.isPlantingBomb
- mp.game.ped.getDeadPickupCoords
- mp.game.ped.isInAnyBoat
- mp.game.ped.isInAnySub
- mp.game.ped.isInAnyHeli
- mp.game.ped.isInAnyPlane
- mp.game.ped.isInFlyingVehicle
- mp.game.ped.setDiesInWater
- mp.game.ped.setDiesInSinkingVehicle
- mp.game.ped.getArmour
- mp.game.ped.setStayInVehicleWhenJacked
- mp.game.ped.setCanBeShotInVehicle
- mp.game.ped.getLastDamageBone
- mp.game.ped.clearLastDamageBone
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.resetAiWeaponDamageModifier
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.resetAiMeleeWeaponDamageModifier
- mp.game.ped.setCanBeTargetted
- mp.game.ped.setCanBeTargettedByTeam
- mp.game.ped.setCanBeTargettedByPlayer
- mp.game.ped.isInAnyPoliceVehicle
- mp.game.ped.forceToOpenParachute
- mp.game.ped.isInParachuteFreeFall
- mp.game.ped.isFalling
- mp.game.ped.isJumping
- mp.game.ped.isClimbing
- mp.game.ped.isVaulting
- mp.game.ped.isDiving
- mp.game.ped.isJumpingOutOfVehicle
- mp.game.ped.isOpeningADoor
- mp.game.ped.getParachuteState
- mp.game.ped.getParachuteLandingType
- mp.game.ped.setParachuteTintIndex
- mp.game.ped.getParachuteTintIndex
- mp.game.ped.setReserveParachuteTintIndex
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.createParachuteBagObject
- mp.game.ped.setDucking
- mp.game.ped.isDucking
- mp.game.ped.isInAnyTaxi
- mp.game.ped.setIdRange
- mp.game.ped.setHighlyPerceptive
- mp.game.ped.setSeeingRange
- mp.game.ped.setHearingRange
- mp.game.ped.setVisualFieldMinAngle
- mp.game.ped.setVisualFieldMaxAngle
- mp.game.ped.setVisualFieldMinElevationAngle
- mp.game.ped.setVisualFieldMaxElevationAngle
- mp.game.ped.setVisualFieldPeripheralRange
- mp.game.ped.setVisualFieldCenterAngle
- mp.game.ped.getVisualFieldCenterAngle
- mp.game.ped.setStealthMovement
- mp.game.ped.getStealthMovement
- mp.game.ped.createGroup
- mp.game.ped.setAsGroupLeader
- mp.game.ped.setAsGroupMember
- mp.game.ped.setCanTeleportToGroupLeader
- mp.game.ped.removeGroup
- mp.game.ped.removeFromGroup
- mp.game.ped.isGroupMember
- mp.game.ped.isHangingOnToVehicle
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setMinGroundTimeForStungun
- mp.game.ped.isProne
- mp.game.ped.isInCombat
- mp.game.ped.getTaskCombatTarget
- mp.game.ped.canInCombatSeeTarget
- mp.game.ped.isDoingDriveby
- mp.game.ped.isJacking
- mp.game.ped.isBeingJacked
- mp.game.ped.isBeingStunned
- mp.game.ped.getPedsJacker
- mp.game.ped.getJackTarget
- mp.game.ped.isFleeing
- mp.game.ped.isInCover
- mp.game.ped.isInCoverFacingLeft
- mp.game.ped.isInHighCover
- mp.game.ped.isGoingIntoCover
- mp.game.ped.setPinnedDown
- mp.game.ped.getSeatIsTryingToEnter
- mp.game.ped.getVehicleIsTryingToEnter
- mp.game.ped.getSourceOfDeath
- mp.game.ped.getCauseOfDeath
- mp.game.ped.getTimeOfDeath
- mp.game.ped.setRelationshipGroupDefaultHash
- mp.game.ped.setRelationshipGroupHash
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.addRelationshipGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.doesRelationshipGroupExist
- mp.game.ped.getRelationshipBetweenS
- mp.game.ped.getRelationshipGroupDefaultHash
- mp.game.ped.getRelationshipGroupHash
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.setRelationshipGroupDontAffectWantedLevel
- mp.game.ped.setCanBeTargetedWithoutLos
- mp.game.ped.setToInformRespectedFriends
- mp.game.ped.isRespondingToEvent
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.getEventData
- mp.game.ped.setFiringPattern
- mp.game.ped.setShootRate
- mp.game.ped.setCombatFloat
- mp.game.ped.getCombatFloat
- mp.game.ped.getGroupSize
- mp.game.ped.doesGroupExist
- mp.game.ped.getGroupIndex
- mp.game.ped.isInGroup
- mp.game.ped.getPlayerIsFollowing
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.getVehicleIsUsing
- mp.game.ped.getVehicleIsEntering
- mp.game.ped.setExclusivePhoneRelationships
- mp.game.ped.setGravity
- mp.game.ped.applyDamageTo
- mp.game.ped.getTimeOfLastWeaponDamage
- mp.game.ped.setAllowedToDuck
- mp.game.ped.setNeverLeavesGroup
- mp.game.ped.getType
- mp.game.ped.setAsCop
- mp.game.ped.setMaxHealth
- mp.game.ped.getMaxHealth
- mp.game.ped.setMaxTimeInWater
- mp.game.ped.setMaxTimeUnderwater
- mp.game.ped.setVehicleForcedSeatUsage
- mp.game.ped.clearAllVehicleForcedSeatUsage
- mp.game.ped.setCanBeKnockedOffVehicle
- mp.game.ped.canKnockOffVehicle
- mp.game.ped.knockOffVehicle
- mp.game.ped.setCoordsNoGang
- mp.game.ped.getAsGroupMember
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getAsGroupLeader
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.setKeepTask
- mp.game.ped.isSwimming
- mp.game.ped.isSwimmingUnderWater
- mp.game.ped.setCoordsKeepVehicle
- mp.game.ped.setDiesInVehicle
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.canCreateRandomCops
- mp.game.ped.setAsEnemy
- mp.game.ped.setCanSmashGlass
- mp.game.ped.isInAnyTrain
- mp.game.ped.isGettingIntoAVehicle
- mp.game.ped.isTryingToEnterALockedVehicle
- mp.game.ped.setEnableHandcuffs
- mp.game.ped.setEnableBoundAnkles
- mp.game.ped.setEnableScuba
- mp.game.ped.setCanAttackFriendly
- mp.game.ped.getAlertness
- mp.game.ped.setAlertness
- mp.game.ped.setGetOutUpsideDownVehicle
- mp.game.ped.setMovementClipset
- mp.game.ped.resetMovementClipset
- mp.game.ped.setStrafeClipset
- mp.game.ped.resetStrafeClipset
- mp.game.ped.setWeaponMovementClipset
- mp.game.ped.resetWeaponMovementClipset
- mp.game.ped.setDriveByClipsetOverride
- mp.game.ped.clearDriveByClipsetOverride
- mp.game.ped.setCoverClipsetOverride
- mp.game.ped.clearCoverClipsetOverride
- mp.game.ped.setInVehicleContext
- mp.game.ped.resetInVehicleContext
- mp.game.ped.isScriptedScenarioUsingConditionalAnim
- mp.game.ped.setAlternateWalkAnim
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.clearAlternateWalkAnim
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.setAlternateMovementAnim
- mp.game.ped.clearAlternateMovementAnim
- mp.game.ped.setGestureGroup
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getDrawableVariation
- mp.game.ped.getNumberOfDrawableVariations
- mp.game.ped.getTextureVariation
- mp.game.ped.getNumberOfTextureVariations
- mp.game.ped.getNumberOfPropDrawableVariations
- mp.game.ped.getNumberOfPropTextureVariations
- mp.game.ped.getPaletteVariation
- mp.game.ped.isComponentVariationValid
- mp.game.ped.setComponentVariation
- mp.game.ped.setRandomComponentVariation
- mp.game.ped.setRandomProps
- mp.game.ped.setDefaultComponentVariation
- mp.game.ped.setBlendFromParents
- mp.game.ped.setHeadBlendData
- mp.game.ped.getHeadBlendData
- mp.game.ped.updateHeadBlendData
- mp.game.ped.setEyeColor
- mp.game.ped.getEyeColor
- mp.game.ped.setHeadOverlay
- mp.game.ped.getHeadOverlayValue
- mp.game.ped.getHeadOverlayNum
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.setHeadOverlayColor
- mp.game.ped.setHairColor
- mp.game.ped.getNumHairColors
- mp.game.ped.getNumMakeupColors
- mp.game.ped.getHairRgbColor
- mp.game.ped.getMakeupRgbColor
- mp.game.ped.isHairColorValid2
- mp.game.ped.isLipstickColorValid2
- mp.game.ped.isBlushColorValid2
- mp.game.ped.isHairColorValid
- mp.game.ped.isAValidHairColor
- mp.game.ped.isLipstickColorValid
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isBlushColorValid
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isBodyBlemishValid
- mp.game.ped.setFaceFeature
- mp.game.ped.hasHeadBlendFinished
- mp.game.ped.finalizeHeadBlend
- mp.game.ped.setHeadBlendPaletteColor
- mp.game.ped.disableHeadBlendPaletteColor
- mp.game.ped.getHeadBlendFirstIndex
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getHeadBlendNumHeads
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.setPreloadVariationData
- mp.game.ped.hasPreloadVariationDataFinished
- mp.game.ped.releasePreloadVariationData
- mp.game.ped.setPreloadPropData
- mp.game.ped.hasPreloadPropDataFinished
- mp.game.ped.releasePreloadPropData
- mp.game.ped.getPropIndex
- mp.game.ped.setPropIndex
- mp.game.ped.knockOffProp
- mp.game.ped.clearProp
- mp.game.ped.clearAllProps
- mp.game.ped.dropAmbientProp
- mp.game.ped.getPropTextureIndex
- mp.game.ped.clearParachutePackVariation
- mp.game.ped.setScubaGearVariation
- mp.game.ped.clearScubaGearVariation
- mp.game.ped.setBlockingOfNonTemporaryEvents
- mp.game.ped.setBoundsOrientation
- mp.game.ped.registerTarget
- mp.game.ped.registerHatedTargetsAround
- mp.game.ped.getRandomAtCoord
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getClosest
- mp.game.ped.getClosestPed
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setDriverRacingModifier
- mp.game.ped.setDriverAbility
- mp.game.ped.setDriverAggressiveness
- mp.game.ped.canRagdoll
- mp.game.ped.setToRagdoll
- mp.game.ped.setPedToRagdoll
- mp.game.ped.setToRagdollWithFall
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setRagdollOnCollision
- mp.game.ped.isRagdoll
- mp.game.ped.isRunningRagdollTask
- mp.game.ped.setRagdollForceFall
- mp.game.ped.resetRagdollTimer
- mp.game.ped.setCanRagdoll
- mp.game.ped.isRunningMeleeTask
- mp.game.ped.isRunningMobilePhoneTask
- mp.game.ped.isMobilePhoneToEar
- mp.game.ped.setRagdollBlockingFlags
- mp.game.ped.clearRagdollBlockingFlags
- mp.game.ped.setAngledDefensiveArea
- mp.game.ped.setSphereDefensiveArea
- mp.game.ped.setDefensiveSphereAttachedToPed
- mp.game.ped.setDefensiveSphereAttachedToVehicle
- mp.game.ped.setDefensiveAreaAttachedToPed
- mp.game.ped.setDefensiveAreaDirection
- mp.game.ped.removeDefensiveArea
- mp.game.ped.getDefensiveAreaPosition
- mp.game.ped.isDefensiveAreaActive
- mp.game.ped.setPreferredCoverSet
- mp.game.ped.removePreferredCoverSet
- mp.game.ped.reviveInjured
- mp.game.ped.resurrect
- mp.game.ped.setNameDebug
- mp.game.ped.getExtractedDisplacement
- mp.game.ped.setDiesWhenInjured
- mp.game.ped.setEnableWeaponBlocking
- mp.game.ped.resetVisibleDamage
- mp.game.ped.applyBloodDamageByZone
- mp.game.ped.applyBlood
- mp.game.ped.applyBloodByZone
- mp.game.ped.applyBloodSpecific
- mp.game.ped.applyDamageDecal
- mp.game.ped.applyDamagePack
- mp.game.ped.clearBloodDamage
- mp.game.ped.clearBloodDamageByZone
- mp.game.ped.hideBloodDamageByZone
- mp.game.ped.clearDamageDecalByZone
- mp.game.ped.getDecorationsState
- mp.game.ped.clearWetness
- mp.game.ped.setWetnessHeight
- mp.game.ped.setWetnessEnabledThisFrame
- mp.game.ped.clearEnvDirt
- mp.game.ped.setSweat
- mp.game.ped.addDecorationFromHashes
- mp.game.ped.addDecorationFromHashesInCorona
- mp.game.ped.getDecorationZoneFromHashes
- mp.game.ped.getTattooZone
- mp.game.ped.clearDecorations
- mp.game.ped.clearDecorationsLeaveScars
- mp.game.ped.wasSkeletonUpdated
- mp.game.ped.getBoneCoords
- mp.game.ped.createNmMessage
- mp.game.ped.giveNmMessage
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.removeScenarioBlockingAreas
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.doesScenarioBlockingAreaExist
- mp.game.ped.isUsingScenario
- mp.game.ped.isUsingAnyScenario
- mp.game.ped.setPanicExitScenario
- mp.game.ped.setShouldPlayDirectedScenarioExit
- mp.game.ped.setShouldPlayNormalScenarioExit
- mp.game.ped.setShouldPlayImmediateScenarioExit
- mp.game.ped.setShouldPlayFleeScenarioExit
- mp.game.ped.playFacialAnim
- mp.game.ped.setFacialClipsetOverride
- mp.game.ped.setFacialIdleAnimOverride
- mp.game.ped.clearFacialIdleAnimOverride
- mp.game.ped.setCanPlayGestureAnims
- mp.game.ped.setCanPlayVisemeAnims
- mp.game.ped.setCanPlayInjuredAnims
- mp.game.ped.setCanPlayAmbientAnims
- mp.game.ped.setCanPlayAmbientBaseAnims
- mp.game.ped.setCanArmIk
- mp.game.ped.setCanHeadIk
- mp.game.ped.setCanLegIk
- mp.game.ped.setCanTorsoIk
- mp.game.ped.setCanTorsoReactIk
- mp.game.ped.setCanUseAutoConversationLookat
- mp.game.ped.isHeadtrackingPed
- mp.game.ped.isHeadtrackingEntity
- mp.game.ped.setPrimaryLookat
- mp.game.ped.setClothPackageIndex
- mp.game.ped.setClothProne
- mp.game.ped.setConfigFlag
- mp.game.ped.setResetFlag
- mp.game.ped.getConfigFlag
- mp.game.ped.getResetFlag
- mp.game.ped.setGroupMemberPassengerIndex
- mp.game.ped.setCanEvasiveDive
- mp.game.ped.isEvasiveDiving
- mp.game.ped.setShootsAtCoord
- mp.game.ped.setModelIsSuppressed
- mp.game.ped.stopAnyModelBeingSuppressed
- mp.game.ped.setCanBeTargetedWhenInjured
- mp.game.ped.setGeneratesDeadBodyEvents
- mp.game.ped.blockDeadBodyShockingEvents
- mp.game.ped.setCanRagdollFromPlayerImpact
- mp.game.ped.giveHelmet
- mp.game.ped.removeHelmet
- mp.game.ped.isTakingOffHelmet
- mp.game.ped.setHelmet
- mp.game.ped.setHelmetFlag
- mp.game.ped.setHelmetPropIndex
- mp.game.ped.setHelmetUnk
- mp.game.ped.isHelmetUnk
- mp.game.ped.setHelmetTextureIndex
- mp.game.ped.isWearingHelmet
- mp.game.ped.clearStoredHatProp
- mp.game.ped.getHelmetStoredHatPropIndex
- mp.game.ped.getHelmetStoredHatTexIndex
- mp.game.ped.setToLoadCover
- mp.game.ped.setCanCowerInCover
- mp.game.ped.setCanPeekInCover
- mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle
- mp.game.ped.setLegIkMode
- mp.game.ped.setMotionBlur
- mp.game.ped.setCanSwitchWeapon
- mp.game.ped.setDiesInstantlyInWater
- mp.game.ped.stopWeaponFiringWhenDropped
- mp.game.ped.setScriptedAnimSeatOffset
- mp.game.ped.setCombatMovement
- mp.game.ped.getCombatMovement
- mp.game.ped.setCombatAbility
- mp.game.ped.setCombatRange
- mp.game.ped.getCombatRange
- mp.game.ped.setCombatAttributes
- mp.game.ped.setTargetLossResponse
- mp.game.ped.isPerformingMeleeAction
- mp.game.ped.isPerformingStealthKill
- mp.game.ped.isPerformingDependentComboLimit
- mp.game.ped.isBeingStealthKilled
- mp.game.ped.getMeleeTargetFor
- mp.game.ped.wasKilledByStealth
- mp.game.ped.wasKilledByTakedown
- mp.game.ped.wasKnockedOut
- mp.game.ped.setFleeAttributes
- mp.game.ped.setCowerHash
- mp.game.ped.setSteersAroundPeds
- mp.game.ped.setSteersAroundObjects
- mp.game.ped.setSteersAroundVehicles
- mp.game.ped.setIncreasedAvoidanceRadius
- mp.game.ped.setBlocksPathingWhenDead
- mp.game.ped.isAnyNearPoint
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.forceAiAndAnimationUpdate
- mp.game.ped.isHeadingTowardsPosition
- mp.game.ped.requestVisibilityTracking
- mp.game.ped.requestVehicleVisibilityTracking
- mp.game.ped.isTrackedVisible
- mp.game.ped.isTracked
- mp.game.ped.hasReceivedEvent
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.canSeeHatedPed
- mp.game.ped.getBoneIndex
- mp.game.ped.getRagdollBoneIndex
- mp.game.ped.setEnveffScale
- mp.game.ped.getEnveffScale
- mp.game.ped.setEnableEnveffScale
- mp.game.ped.setEnveffColorModulator
- mp.game.ped.setEmissiveIntensity
- mp.game.ped.getEmissiveIntensity
- mp.game.ped.isShaderEffectValid
- mp.game.ped.setAoBlobRendering
- mp.game.ped.createSynchronizedScene
- mp.game.ped.createSynchronizedSceneAtMapObject
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.setSynchronizedSceneLoo
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneLoo
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneHoldLastFrame
- mp.game.ped.isSynchronizedSceneHoldLastFrame
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.forceMotionState
- mp.game.ped.getCurrentMovementSpeed
- mp.game.ped.setMaxMoveBlendRatio
- mp.game.ped.setMinMoveBlendRatio
- mp.game.ped.setMoveRateOverride
- mp.game.ped.getNearbyVehicles
- mp.game.ped.getNearbyPeds
- mp.game.ped.haveAllStreamingRequestsCompleted
- mp.game.ped.isUsingActionMode
- mp.game.ped.setUsingActionMode
- mp.game.ped.setMovementModeOverride
- mp.game.ped.setCapsule
- mp.game.ped.registerHeadshot
- mp.game.ped.registerHeadshot3
- mp.game.ped.registerHeadshotTransparent
- mp.game.ped.unregisterHeadshot
- mp.game.ped.isHeadshotValid
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isHeadshotReady
- mp.game.ped.isPedheadshotReady
- mp.game.ped.getHeadshotTxdString
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.requestHeadshotImgUpload
- mp.game.ped.releaseHeadshotImgUpload
- mp.game.ped.isHeadshotImgUploadAvailable
- mp.game.ped.hasHeadshotImgUploadFailed
- mp.game.ped.hasHeadshotImgUploadSucceeded
- mp.game.ped.setHeatscaleOverride
- mp.game.ped.disableHeatscaleOverride
- mp.game.ped.spawnpointsStartSearch
- mp.game.ped.spawnpointsStartSearchInAngledArea
- mp.game.ped.spawnpointsCancelSearch
- mp.game.ped.spawnpointsIsSearchActive
- mp.game.ped.spawnpointsIsSearchComplete
- mp.game.ped.spawnpointsIsSearchFailed
- mp.game.ped.spawnpointsGetNumSearchResults
- mp.game.ped.spawnpointsGetSearchResult
- mp.game.ped.spawnpointsGetSearchResultFlags
- mp.game.ped.setIkTarget
- mp.game.ped.requestActionModeAsset
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.removeActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.setLodMultiplier
- mp.game.ped.setCanLosePropsOnDamage
- mp.game.ped.setForceFootstepUpdate
- mp.game.ped.setForceStepType
- mp.game.ped.isAnyHostileNearPoint
- mp.game.ped.setCanPlayInCarIdles
- mp.game.ped.isTargetInPerceptionArea
- mp.game.ped.setPopControlSphereThisFrame
- mp.game.ped.setDisableFallDamage
- mp.game.ped.isSwappingWeapon
- mp.game.ped.setEnableScubaGearLight
- mp.game.ped.isScubaGearLightEnabled
- mp.game.ped.clearFacialClipsetOverride
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.setTimeExclusiveDisplayTexture
Player
- mp.game.player.getPed
- mp.game.player.getPedScriptIndex
- mp.game.player.setModel
- mp.game.player.changePed
- mp.game.player.getRgbColour
- mp.game.player.getNumberOfS
- mp.game.player.getTeam
- mp.game.player.setTeam
- mp.game.player.getNumberOfPlayersInTeam
- mp.game.player.getName
- mp.game.player.getWantedLevelRadius
- mp.game.player.getWantedCentrePosition
- mp.game.player.setWantedCentrePosition
- mp.game.player.getWantedLevelThreshold
- mp.game.player.setWantedLevel
- mp.game.player.setWantedLevelNoDrop
- mp.game.player.setWantedLevelNow
- mp.game.player.areFlashingStarsAboutToDrop
- mp.game.player.areStarsGreyedOut
- mp.game.player.setDispatchCopsFor
- mp.game.player.isWantedLevelGreater
- mp.game.player.clearWantedLevel
- mp.game.player.isDead
- mp.game.player.isPressingHorn
- mp.game.player.setControl
- mp.game.player.getWantedLevel
- mp.game.player.setMaxWantedLevel
- mp.game.player.setPoliceRadarBlips
- mp.game.player.setPoliceIgnore
- mp.game.player.isPlaying
- mp.game.player.setEveryoneIgnore
- mp.game.player.setAllRandomPedsFlee
- mp.game.player.setAllRandomPedsFleeThisFrame
- mp.game.player.setIgnoreLowPriorityShockingEvents
- mp.game.player.setWantedLevelMultiplier
- mp.game.player.setWantedLevelDifficulty
- mp.game.player.resetWantedLevelDifficulty
- mp.game.player.getWantedLevelParoleDuration
- mp.game.player.setWantedLevelHiddenEvasionTime
- mp.game.player.startFiringAmnesty
- mp.game.player.reportCrime
- mp.game.player.switchCrimeType
- mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- mp.game.player.reportPoliceSpotted
- mp.game.player.canStartMission
- mp.game.player.isReadyForCutscene
- mp.game.player.isTargettingEntity
- mp.game.player.getTargetEntity
- mp.game.player.isFreeAiming
- mp.game.player.isFreeAimingAtEntity
- mp.game.player.getEntityIsFreeAimingAtRaw
- mp.game.player.setLockonRangeOverride
- mp.game.player.setCanDoDriveBy
- mp.game.player.setCanBeHassledByGangs
- mp.game.player.setCanUseCover
- mp.game.player.getMaxWantedLevel
- mp.game.player.isTargettingAnything
- mp.game.player.setSprint
- mp.game.player.resetStamina
- mp.game.player.restoreStamina
- mp.game.player.getSprintStaminaRemaining
- mp.game.player.getSprintTimeRemaining
- mp.game.player.getUnderwaterTimeRemaining
- mp.game.player.setUnderwaterTimeRemaining
- mp.game.player.getGroup
- mp.game.player.getMaxArmour
- mp.game.player.isControlOn
- mp.game.player.isCamControlDisabled
- mp.game.player.isScriptControlOn
- mp.game.player.isClimbing
- mp.game.player.isBeingArrested
- mp.game.player.resetArrestState
- mp.game.player.getPlayersLastVehicle
- mp.game.player.getIndex
- mp.game.player.intToIndex
- mp.game.player.intToParticipantindex
- mp.game.player.getTimeSinceHitVehicle
- mp.game.player.getTimeSinceHitPed
- mp.game.player.getTimeSinceDroveOnPavement
- mp.game.player.getTimeSinceDroveAgainstTraffic
- mp.game.player.isFreeForAmbientTask
- mp.game.player.id
- mp.game.player.pedId
- mp.game.player.networkIdToInt
- mp.game.player.hasForceCleanupOccurred
- mp.game.player.forceCleanup
- mp.game.player.forceCleanupForAllThreadsWithThisName
- mp.game.player.forceCleanupForThreadWithThisId
- mp.game.player.getCauseOfMostRecentForceCleanup
- mp.game.player.setMayOnlyEnterThisVehicle
- mp.game.player.setMayNotEnterAnyVehicle
- mp.game.player.giveAchievementTo
- mp.game.player.setAchievementProgress
- mp.game.player.getAchievementProgress
- mp.game.player.hasAchievementBeenPassed
- mp.game.player.isOnline
- mp.game.player.isLoggingInNp
- mp.game.player.displaySystemSigninUi
- mp.game.player.isSystemUiBeingDisplayed
- mp.game.player.setInvincible
- mp.game.player.getInvincible
- mp.game.player.setInvincibleKeepRagdollEnabled
- mp.game.player.removeHelmet
- mp.game.player.giveRagdollControl
- mp.game.player.setLockon
- mp.game.player.setTargetingMode
- mp.game.player.setTargetLevel
- mp.game.player.clearHasDamagedAtLeastOnePed
- mp.game.player.hasDamagedAtLeastOnePed
- mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- mp.game.player.setAirDragMultiplierForPlayersVehicle
- mp.game.player.setSwimMultiplierFor
- mp.game.player.setRunSprintMultiplierFor
- mp.game.player.getTimeSinceLastArrest
- mp.game.player.getTimeSinceLastDeath
- mp.game.player.assistedMovementCloseRoute
- mp.game.player.assistedMovementFlushRoute
- mp.game.player.setForcedAim
- mp.game.player.setForcedZoom
- mp.game.player.setForceSkipAimIntro
- mp.game.player.disableFiring
- mp.game.player.setDisableAmbientMeleeMove
- mp.game.player.setMaxArmour
- mp.game.player.specialAbilityActivate
- mp.game.player.setSpecialAbility
- mp.game.player.specialAbilityDeplete
- mp.game.player.specialAbilityDeactivate
- mp.game.player.specialAbilityDeactivateFast
- mp.game.player.specialAbilityReset
- mp.game.player.specialAbilityChargeOnMissionFailed
- mp.game.player.specialAbilityChargeSmall
- mp.game.player.specialAbilityChargeMedium
- mp.game.player.specialAbilityChargeLarge
- mp.game.player.specialAbilityChargeContinuous
- mp.game.player.specialAbilityChargeAbsolute
- mp.game.player.specialAbilityChargeNormalized
- mp.game.player.specialAbilityFillMeter
- mp.game.player.specialAbilityDepleteMeter
- mp.game.player.specialAbilityLock
- mp.game.player.specialAbilityUnlock
- mp.game.player.isSpecialAbilityUnlocked
- mp.game.player.isSpecialAbilityActive
- mp.game.player.isSpecialAbilityMeterFull
- mp.game.player.enableSpecialAbility
- mp.game.player.isSpecialAbilityEnabled
- mp.game.player.setSpecialAbilityMultiplier
- mp.game.player.startTeleport
- mp.game.player.updateTeleport
- mp.game.player.stopTeleport
- mp.game.player.isTeleportActive
- mp.game.player.getCurrentStealthNoise
- mp.game.player.setHealthRechargeMultiplier
- mp.game.player.getHealthRechargeLimit
- mp.game.player.setHealthRechargeLimit
- mp.game.player.setFallDistance
- mp.game.player.setWeaponDamageModifier
- mp.game.player.setWeaponDefenseModifier
- mp.game.player.setWeaponDefenseModifier2
- mp.game.player.setMeleeWeaponDamageModifier
- mp.game.player.setMeleeWeaponDefenseModifier
- mp.game.player.setVehicleDamageModifier
- mp.game.player.setVehicleDefenseModifier
- mp.game.player.setParachuteTintIndex
- mp.game.player.getParachuteTintIndex
- mp.game.player.setReserveParachuteTintIndex
- mp.game.player.getReserveParachuteTintIndex
- mp.game.player.setParachutePackTintIndex
- mp.game.player.getParachutePackTintIndex
- mp.game.player.setHasReserveParachute
- mp.game.player.getHasReserveParachute
- mp.game.player.setCanLeaveParachuteSmokeTrail
- mp.game.player.setParachuteSmokeTrailColor
- mp.game.player.getParachuteSmokeTrailColor
- mp.game.player.setResetFlagPreferRearSeats
- mp.game.player.setNoiseMultiplier
- mp.game.player.setSneakingNoiseMultiplier
- mp.game.player.canPedHear
- mp.game.player.simulateInputGait
- mp.game.player.resetInputGait
- mp.game.player.setAutoGiveParachuteWhenEnterPlane
- mp.game.player.setAutoGiveScubaGearWhenExitVehicle
- mp.game.player.setStealthPerceptionModifier
- mp.game.player.setSimulateAiming
- mp.game.player.setClothPinFrames
- mp.game.player.setClothPackageIndex
- mp.game.player.setClothLockCounter
- mp.game.player.attachVirtualBound
- mp.game.player.playerAttachVirtualBound
- mp.game.player.detachVirtualBound
- mp.game.player.hasBeenSpottedInStolenVehicle
- mp.game.player.isBattleAware
- mp.game.player.extendWorldBoundaryFor
- mp.game.player.resetWorldBoundaryFor
- mp.game.player.isRidingTrain
- mp.game.player.hasLeftTheWorld
- mp.game.player.setLeavePedBehind
- mp.game.player.setParachuteVariationOverride
- mp.game.player.clearParachuteVariationOverride
- mp.game.player.setParachuteModelOverride
- mp.game.player.setReserveParachuteModelOverride
- mp.game.player.getParachuteModelOverride
- mp.game.player.getReserveParachuteModelOverride
- mp.game.player.clearParachuteModelOverride
- mp.game.player.clearReserveParachuteModelOverride
- mp.game.player.setParachutePackModelOverride
- mp.game.player.clearParachutePackModelOverride
- mp.game.player.disableVehicleRewards
- mp.game.player.setBluetoothState
- mp.game.player.isBluetoothEnable
- mp.game.player.getFakeWantedLevel
- mp.game.player.setHomingRocketDisabled
- mp.game.player.getEntityIsFreeAimingAt
- mp.game.player.setAreasGeneratorOrientation
- mp.game.player.setAirDragMultiplierForsVehicle
- mp.game.player.setHudAnimStopLevel
- mp.game.player.hasTeleportFinished
Recorder
Rope
- mp.game.rope.addRope
- mp.game.rope.applyImpulseToCloth
- mp.game.rope.attachEntitiesToRope
- mp.game.rope.attachRopeToEntity
- mp.game.rope.breakEntityGlass
- mp.game.rope.deleteChildRope
- mp.game.rope.deleteRope
- mp.game.rope.detachRopeFromEntity
- mp.game.rope.doesRopeExist
- mp.game.rope.getCgoffset
- mp.game.rope.getRopeLastVertexCoord
- mp.game.rope.getRopeLength
- mp.game.rope.getRopeVertexCoord
- mp.game.rope.getRopeVertexCount
- mp.game.rope.loadRopeData
- mp.game.rope.pinRopeVertex
- mp.game.rope.ropeConvertToSimple
- mp.game.rope.ropeDrawShadowEnabled
- mp.game.rope.ropeForceLength
- mp.game.rope.ropeResetLength
- mp.game.rope.ropeSetUpdatePinverts
- mp.game.rope.setCgAtBoundcenter
- mp.game.rope.setCgoffset
- mp.game.rope.setDamping
- mp.game.rope.setDisableBreaking
- mp.game.rope.setDisableFragDamage
- mp.game.rope.startRopeUnwindingFront
- mp.game.rope.startRopeWinding
- mp.game.rope.stopRopeUnwindingFront
- mp.game.rope.stopRopeWinding
- mp.game.rope.unpinRopeVertex
Script
- mp.game.script.doesScriptExist
- mp.game.script.getEventAtIndex
- mp.game.script.getEventData
- mp.game.script.getEventExists
- mp.game.script.getNumberOfEvents
- mp.game.script.getNumberOfInstancesOfStreamedScript
- mp.game.script.getThreadName
- mp.game.script.hasScriptLoaded
- mp.game.script.hasStreamedScriptLoaded
- mp.game.script.isStreamedScriptRunning
- mp.game.script.isThreadActive
- mp.game.script.requestScript
- mp.game.script.requestStreamedScript
- mp.game.script.setNoLoadingScreen
- mp.game.script.setScriptAsNoLongerNeeded
- mp.game.script.setStreamedScriptAsNoLongerNeeded
- mp.game.script.terminateThread
- mp.game.script.triggerScriptEvent
Stats
- mp.game.stats.leaderboards2ReadByHandle
- mp.game.stats.leaderboards2ReadByRadius
- mp.game.stats.leaderboards2ReadByRank
- mp.game.stats.leaderboards2ReadByRow
- mp.game.stats.leaderboards2ReadByScoreFloat
- mp.game.stats.leaderboards2ReadByScoreInt
- mp.game.stats.leaderboards2ReadFriendsByRow
- mp.game.stats.leaderboards2WriteData
- mp.game.stats.leaderboardsCacheDataRow
- mp.game.stats.leaderboardsGetCacheDataRow
- mp.game.stats.leaderboardsGetCacheExists
- mp.game.stats.leaderboardsGetCacheTime
- mp.game.stats.leaderboardsGetColumnId
- mp.game.stats.leaderboardsGetColumnType
- mp.game.stats.leaderboardsGetNumberOfColumns
- mp.game.stats.leaderboardsReadClear
- mp.game.stats.leaderboardsReadPending
- mp.game.stats.leaderboardsReadSuccessful
- mp.game.stats.playstatsAwardXp
- mp.game.stats.playstatsCheatApplied
- mp.game.stats.playstatsClothChange
- mp.game.stats.playstatsFriendActivity
- mp.game.stats.playstatsMatchStarted
- mp.game.stats.playstatsMissionCheckpoint
- mp.game.stats.playstatsMissionOver
- mp.game.stats.playstatsMissionStarted
- mp.game.stats.playstatsNpcInvite
- mp.game.stats.playstatsOddjobDone
- mp.game.stats.playstatsPropChange
- mp.game.stats.playstatsRaceCheckpoint
- mp.game.stats.playstatsRankUp
- mp.game.stats.playstatsShopItem
- mp.game.stats.playstatsWebsiteVisited
- mp.game.stats.statClearSlotForReload
- mp.game.stats.statDeleteSlot
- mp.game.stats.statGetBoolMasked
- mp.game.stats.statGetBool
- mp.game.stats.statGetDate
- mp.game.stats.statGetFloat
- mp.game.stats.statGetInt
- mp.game.stats.statGetLicensePlate
- mp.game.stats.statGetMaskedInt
- mp.game.stats.statGetNumberOfDays
- mp.game.stats.statGetNumberOfHours
- mp.game.stats.statGetNumberOfMinutes
- mp.game.stats.statGetNumberOfSeconds
- mp.game.stats.statGetPos
- mp.game.stats.statGetString
- mp.game.stats.statGetUserId
- mp.game.stats.statIncrement
- mp.game.stats.statLoadPending
- mp.game.stats.statLoad
- mp.game.stats.statSave
- mp.game.stats.statSetBoolMasked
- mp.game.stats.statSetBool
- mp.game.stats.statSetCurrentPosixTime
- mp.game.stats.statSetDate
- mp.game.stats.statSetFloat
- mp.game.stats.statSetGxtLabel
- mp.game.stats.statSetInt
- mp.game.stats.statSetLicensePlate
- mp.game.stats.statSetMaskedInt
- mp.game.stats.statSetPos
- mp.game.stats.statSetProfileSetting
- mp.game.stats.statSetString
- mp.game.stats.statSetUserId
- mp.game.stats.statSlotIsLoaded
Streaming
- mp.game.streaming.loadAllObjectsNow
- mp.game.streaming.loadScene
- mp.game.streaming.networkUpdateLoadScene
- mp.game.streaming.isNetworkLoadingScene
- mp.game.streaming.setInteriorActive
- mp.game.streaming.requestModel
- mp.game.streaming.requestMenuPedModel
- mp.game.streaming.requestModel2
- mp.game.streaming.hasModelLoaded
- mp.game.streaming.requestModelsInRoom
- mp.game.streaming.setModelAsNoLongerNeeded
- mp.game.streaming.isModelInCdimage
- mp.game.streaming.isModelValid
- mp.game.streaming.isModelAPed
- mp.game.streaming.isModelAVehicle
- mp.game.streaming.requestCollisionAtCoord
- mp.game.streaming.requestCollisionForModel
- mp.game.streaming.hasCollisionForModelLoaded
- mp.game.streaming.requestAdditionalCollisionAtCoord
- mp.game.streaming.doesAnimDictExist
- mp.game.streaming.requestAnimDict
- mp.game.streaming.hasAnimDictLoaded
- mp.game.streaming.removeAnimDict
- mp.game.streaming.requestAnimSet
- mp.game.streaming.hasAnimSetLoaded
- mp.game.streaming.removeAnimSet
- mp.game.streaming.requestClipSet
- mp.game.streaming.hasClipSetLoaded
- mp.game.streaming.removeClipSet
- mp.game.streaming.requestIpl
- mp.game.streaming.removeIpl
- mp.game.streaming.isIplActive
- mp.game.streaming.set
- mp.game.streaming.setStreaming
- mp.game.streaming.loadGlobalWaterType
- mp.game.streaming.getGlobalWaterType
- mp.game.streaming.setGamePausesFor
- mp.game.streaming.setGamePausesForStreaming
- mp.game.streaming.setReducePedModelBudget
- mp.game.streaming.setReduceVehicleModelBudget
- mp.game.streaming.setDitchPoliceModels
- mp.game.streaming.getNumberOfRequests
- mp.game.streaming.requestPtfxAsset
- mp.game.streaming.hasPtfxAssetLoaded
- mp.game.streaming.removePtfxAsset
- mp.game.streaming.requestNamedPtfxAsset
- mp.game.streaming.hasNamedPtfxAssetLoaded
- mp.game.streaming.removeNamedPtfxAsset
- mp.game.streaming.setVehiclePopulationBudget
- mp.game.streaming.setPedPopulationBudget
- mp.game.streaming.clearFocus
- mp.game.streaming.setFocusPosAndVel
- mp.game.streaming.setFocusArea
- mp.game.streaming.setFocusEntity
- mp.game.streaming.isEntityFocus
- mp.game.streaming.setMapdatacullboxEnabled
- mp.game.streaming.streamvolCreateSphere
- mp.game.streaming.setUnkCameraSettings
- mp.game.streaming.streamvolCreateFrustum
- mp.game.streaming.streamvolCreateLine
- mp.game.streaming.streamvolDelete
- mp.game.streaming.streamvolHasLoaded
- mp.game.streaming.streamvolIsValid
- mp.game.streaming.isStreamvolActive
- mp.game.streaming.newLoadSceneStart
- mp.game.streaming.newLoadSceneStartSphere
- mp.game.streaming.newLoadSceneStartSafe
- mp.game.streaming.newLoadSceneStop
- mp.game.streaming.isNewLoadSceneActive
- mp.game.streaming.isNewLoadSceneLoaded
- mp.game.streaming.startPlayerSwitch
- mp.game.streaming.stopPlayerSwitch
- mp.game.streaming.isPlayerSwitchInProgress
- mp.game.streaming.getPlayerSwitchType
- mp.game.streaming.getIdealPlayerSwitchType
- mp.game.streaming.getPlayerSwitchState
- mp.game.streaming.getPlayerShortSwitchState
- mp.game.streaming.getPlayerSwitchJumpCutIndex
- mp.game.streaming.setPlayerSwitchOutro
- mp.game.streaming.setPlayerSwitchLocation
- mp.game.streaming.setPlayerSwitchEstablishingShot
- mp.game.streaming.allowPlayerSwitchPan
- mp.game.streaming.allowPlayerSwitchOutro
- mp.game.streaming.allowPlayerSwitchAscent
- mp.game.streaming.allowPlayerSwitchDescent
- mp.game.streaming.isSwitchReadyForDescent
- mp.game.streaming.enableSwitchPauseBeforeDescent
- mp.game.streaming.disableSwitchOutroFx
- mp.game.streaming.switchOutPlayer
- mp.game.streaming.switchInPlayer
- mp.game.streaming.getPlayerSwitchInterpOutDuration
- mp.game.streaming.getPlayerSwitchInterpOutCurrentTime
- mp.game.streaming.isSwitchSkippingDescent
- mp.game.streaming.getLodscale
- mp.game.streaming.overrideLodscaleThisFrame
- mp.game.streaming.setRenderHdOnly
- mp.game.streaming.prefetchSrl
- mp.game.streaming.isSrlLoaded
- mp.game.streaming.beginSrl
- mp.game.streaming.endSrl
- mp.game.streaming.setSrlTime
- mp.game.streaming.setHdArea
- mp.game.streaming.clearHdArea
- mp.game.streaming.initCreatorBudget
- mp.game.streaming.shutdownCreatorBudget
- mp.game.streaming.addModelToCreatorBudget
- mp.game.streaming.removeModelFromCreatorBudget
- mp.game.streaming.getUsedCreatorModelMemoryPercentage
- mp.game.streaming.setIslandHopperEnabled
- mp.game.streaming.getAllModelNames
- mp.game.streaming.getAllModelHashes
- mp.game.streaming.getModelNameFromHash
- mp.game.streaming.forceStreamingUpdate
System (Game)
- mp.game.system.ceil
- mp.game.system.cos
- mp.game.system.floor
- mp.game.system.pow
- mp.game.system.round
- mp.game.system.settimera
- mp.game.system.settimerb
- mp.game.system.shiftLeft
- mp.game.system.shiftRight
- mp.game.system.sin
- mp.game.system.sqrt
- mp.game.system.startNewScriptWithArgs
- mp.game.system.startNewScript
- mp.game.system.startNewStreamedScriptWithArgs
- mp.game.system.startNewStreamedScript
- mp.game.system.toFloat
- mp.game.system.vdist2
- mp.game.system.vdist
- mp.game.system.vmag2
- mp.game.system.vmag
- mp.game.system.wait
- mp.system.notify
- mp.system.isFullscreen
- mp.system.isFocused
Time
- mp.game.time.addToClockTime
- mp.game.time.advanceClockTimeTo
- mp.game.time.getLocalTimeGmt
- mp.game.time.getLocalTime
- mp.game.time.getPosixTime
- mp.game.time.pauseClock
- mp.game.time.serverTickCount
- mp.game.time.setClockDate
- mp.game.time.setClockTime
Ui
- mp.game.ui.beginTextCommandBusyspinnerOn
- mp.game.ui.setLoadingPromptTextEntry
- mp.game.ui.endTextCommandBusyspinnerOn
- mp.game.ui.showLoadingPrompt
- mp.game.ui.busyspinnerOff
- mp.game.ui.preloadBusyspinner
- mp.game.ui.busyspinnerIsOn
- mp.game.ui.busyspinnerIsDisplaying
- mp.game.ui.setMouseCursorActiveThisFrame
- mp.game.ui.setMouseCursorSprite
- mp.game.ui.setCursorSprite
- mp.game.ui.setMouseCursorVisibleInMenus
- mp.game.ui.thefeedOnlyShowTooltips
- mp.game.ui.thefeedSetScriptedMenuHeight
- mp.game.ui.thefeedDisableLoadingScreenTips
- mp.game.ui.thefeedHideThisFrame
- mp.game.ui.thefeedDisplayLoadingScreenTips
- mp.game.ui.thefeedFlushQueue
- mp.game.ui.thefeedRemoveItem
- mp.game.ui.removeNotification
- mp.game.ui.thefeedForceRenderOn
- mp.game.ui.thefeedForceRenderOff
- mp.game.ui.thefeedPause
- mp.game.ui.thefeedResume
- mp.game.ui.thefeedIsPaused
- mp.game.ui.thefeedSpsExtendWidescreenOn
- mp.game.ui.thefeedSpsExtendWidescreenOff
- mp.game.ui.thefeedGetFirstVisibleDeleteRemaining
- mp.game.ui.thefeedCommentTeleportPoolOn
- mp.game.ui.thefeedCommentTeleportPoolOff
- mp.game.ui.thefeedSetNextPostBackgroundColor
- mp.game.ui.thefeedSetAnimpostfxColor
- mp.game.ui.setNotificationFlashColor
- mp.game.ui.thefeedSetAnimpostfxCount
- mp.game.ui.thefeedSetAnimpostfxSound
- mp.game.ui.thefeedResetAllParameters
- mp.game.ui.thefeedFreezeNextPost
- mp.game.ui.thefeedClearFrozenPost
- mp.game.ui.thefeedSetFlushAnimpostfx
- mp.game.ui.thefeedAddTxdRef
- mp.game.ui.beginTextCommandThefeedPost
- mp.game.ui.setNotificationTextEntry
- mp.game.ui.endTextCommandThefeedPostStats
- mp.game.ui.endTextCommandThefeedPostMessagetext
- mp.game.ui.setNotificationMessage
- mp.game.ui.endTextCommandThefeedPostMessagetextGxtEntry
- mp.game.ui.endTextCommandThefeedPostMessagetextTu
- mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTag
- mp.game.ui.setNotificationMessageClanTag
- mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon
- mp.game.ui.setNotificationMessageClanTag2
- mp.game.ui.endTextCommandThefeedPostTicker
- mp.game.ui.drawNotification
- mp.game.ui.endTextCommandThefeedPostTickerForced
- mp.game.ui.drawNotification2
- mp.game.ui.endTextCommandThefeedPostTickerWithTokens
- mp.game.ui.drawNotification3
- mp.game.ui.endTextCommandThefeedPostAward
- mp.game.ui.endTextCommandThefeedPostCrewtag
- mp.game.ui.endTextCommandThefeedPostCrewtagWithGameName
- mp.game.ui.endTextCommandThefeedPostUnlock
- mp.game.ui.endTextCommandThefeedPostUnlockTu
- mp.game.ui.endTextCommandThefeedPostUnlockTuWithColor
- mp.game.ui.endTextCommandThefeedPostMpticker
- mp.game.ui.drawNotification4
- mp.game.ui.endTextCommandThefeedPostCrewRankup
- mp.game.ui.endTextCommandThefeedPostVersusTu
- mp.game.ui.endTextCommandThefeedPostReplayIcon
- mp.game.ui.endTextCommandThefeedPostReplayInput
- mp.game.ui.beginTextCommandPrint
- mp.game.ui.setTextEntry2
- mp.game.ui.endTextCommandPrint
- mp.game.ui.drawSubtitleTimed
- mp.game.ui.beginTextCommandIsMessageDisplayed
- mp.game.ui.endTextCommandIsMessageDisplayed
- mp.game.ui.beginTextCommandDisplayText
- mp.game.ui.setTextEntry
- mp.game.ui.endTextCommandDisplayText
- mp.game.ui.drawText
- mp.game.ui.beginTextCommandGetWidth
- mp.game.ui.setTextEntryForWidth
- mp.game.ui.endTextCommandGetWidth
- mp.game.ui.getTextScreenWidth
- mp.game.ui.beginTextCommandLineCount
- mp.game.ui.setTextGxtEntry
- mp.game.ui.endTextCommandLineCount
- mp.game.ui.beginTextCommandDisplayHelp
- mp.game.ui.setTextComponentFormat
- mp.game.ui.endTextCommandDisplayHelp
- mp.game.ui.displayHelpTextFromStringLabel
- mp.game.ui.beginTextCommandIsThisHelpMessageBeingDisplayed
- mp.game.ui.endTextCommandIsThisHelpMessageBeingDisplayed
- mp.game.ui.beginTextCommandSetBlipName
- mp.game.ui.endTextCommandSetBlipName
- mp.game.ui.beginTextCommandObjective
- mp.game.ui.endTextCommandObjective
- mp.game.ui.beginTextCommandClearPrint
- mp.game.ui.endTextCommandClearPrint
- mp.game.ui.beginTextCommandOverrideButtonText
- mp.game.ui.endTextCommandOverrideButtonText
- mp.game.ui.addTextComponentInteger
- mp.game.ui.addTextComponentFloat
- mp.game.ui.addTextComponentSubstringTextLabel
- mp.game.ui.addTextComponentItemString
- mp.game.ui.addTextComponentSubstringTextLabelHashKey
- mp.game.ui.addTextComponentSubstringLocalized
- mp.game.ui.addTextComponentSubstringBlipName
- mp.game.ui.addTextComponentSubstringPlayerName
- mp.game.ui.addTextComponentSubstringTime
- mp.game.ui.addTextComponentFormattedInteger
- mp.game.ui.addTextComponentSubstringCash
- mp.game.ui.addTextComponentSubstringPhoneNumber
- mp.game.ui.addTextComponentSubstringWebsite
- mp.game.ui.addTextComponentSubstringKeyboardDisplay
- mp.game.ui.setColourOfNextTextComponent
- mp.game.ui.getTextSubstring
- mp.game.ui.getTextSubstringSafe
- mp.game.ui.getTextSubstringSlice
- mp.game.ui.getLabelText
- mp.game.ui.clearPrints
- mp.game.ui.clearBrief
- mp.game.ui.clearAllHelpMessages
- mp.game.ui.clearThisPrint
- mp.game.ui.clearSmallPrints
- mp.game.ui.doesTextBlockExist
- mp.game.ui.requestAdditionalText
- mp.game.ui.requestAdditionalTextForDlc
- mp.game.ui.requestAdditionalText2
- mp.game.ui.hasAdditionalTextLoaded
- mp.game.ui.clearAdditionalText
- mp.game.ui.isStreamingAdditionalText
- mp.game.ui.hasThisAdditionalTextLoaded
- mp.game.ui.isMessageBeingDisplayed
- mp.game.ui.doesTextLabelExist
- mp.game.ui.getLengthOfStringWithThisTextLabel
- mp.game.ui.getLengthOfLiteralString
- mp.game.ui.getLengthOfLiteralStringInBytes
- mp.game.ui.getStreetNameFromHashKey
- mp.game.ui.isPreferenceSwitchedOn
- mp.game.ui.isRadarPreferenceSwitchedOn
- mp.game.ui.isSubtitlePreferenceSwitchedOn
- mp.game.ui.display
- mp.game.ui.displayHud
- mp.game.ui.displayWhenDeadThisFrame
- mp.game.ui.displayWhenPausedThisFrame
- mp.game.ui.displayRadar
- mp.game.ui.isHidden
- mp.game.ui.isRadarHidden
- mp.game.ui.isMinimapRendering
- mp.game.ui.setBlipRoute
- mp.game.ui.clearAllBlipRoutes
- mp.game.ui.setBlipRouteColour
- mp.game.ui.addNextMessageToPreviousBriefs
- mp.game.ui.setRadarZoomPrecise
- mp.game.ui.respondingAsTemp
- mp.game.ui.setRadarZoom
- mp.game.ui.setRadarZoomToBlip
- mp.game.ui.setRadarZoomToDistance
- mp.game.ui.setRadarZoomLevelThisFrame
- mp.game.ui.getColour
- mp.game.ui.getHudColour
- mp.game.ui.setScriptVariableColour
- mp.game.ui.setScriptVariable2Colour
- mp.game.ui.replaceColour
- mp.game.ui.replaceColourWithRgba
- mp.game.ui.setHudColour
- mp.game.ui.setAbilityBarVisibilityInMultiplayer
- mp.game.ui.setAllowAbilityBarInMultiplayer
- mp.game.ui.flashAbilityBar
- mp.game.ui.setAbilityBarValue
- mp.game.ui.flashWantedDisplay
- mp.game.ui.getRenderedCharacterHeight
- mp.game.ui.getTextScaleHeight
- mp.game.ui.setTextScale
- mp.game.ui.setTextColour
- mp.game.ui.setTextCentre
- mp.game.ui.setTextRightJustify
- mp.game.ui.setTextJustification
- mp.game.ui.setTextWrap
- mp.game.ui.setTextLeading
- mp.game.ui.setTextProportional
- mp.game.ui.setTextFont
- mp.game.ui.setTextDropShadow
- mp.game.ui.setTextDropshadow
- mp.game.ui.setTextOutline
- mp.game.ui.setTextEdge
- mp.game.ui.setTextRenderId
- mp.game.ui.getDefaultScriptRendertargetRenderId
- mp.game.ui.registerNamedRendertarget
- mp.game.ui.isNamedRendertargetRegistered
- mp.game.ui.releaseNamedRendertarget
- mp.game.ui.linkNamedRendertarget
- mp.game.ui.getNamedRendertargetRenderId
- mp.game.ui.isNamedRendertargetLinked
- mp.game.ui.clearHelp
- mp.game.ui.isHelpMessageOnScreen
- mp.game.ui.isHelpMessageBeingDisplayed
- mp.game.ui.isHelpMessageFadingOut
- mp.game.ui.setHelpMessageTextStyle
- mp.game.ui.getStandardBlipEnumId
- mp.game.ui.getWaypointBlipEnumId
- mp.game.ui.getNumberOfActiveBlips
- mp.game.ui.getNextBlipInfoId
- mp.game.ui.getFirstBlipInfoId
- mp.game.ui.getClosestBlipOfType
- mp.game.ui.getBlipInfoIdCoord
- mp.game.ui.getBlipInfoIdDisplay
- mp.game.ui.getBlipInfoIdType
- mp.game.ui.getBlipInfoIdEntityIndex
- mp.game.ui.getBlipInfoIdPickupIndex
- mp.game.ui.getBlipFromEntity
- mp.game.ui.addBlipForRadius
- mp.game.ui.addBlipForArea
- mp.game.ui.addBlipForEntity
- mp.game.ui.addBlipForPickup
- mp.game.ui.addBlipForCoord
- mp.game.ui.triggerSonarBlip
- mp.game.ui.allowSonarBlips
- mp.game.ui.setBlipCoords
- mp.game.ui.getBlipCoords
- mp.game.ui.setBlipSprite
- mp.game.ui.getBlipSprite
- mp.game.ui.setBlipNameFromTextFile
- mp.game.ui.setBlipNameToPlayerName
- mp.game.ui.setBlipAlpha
- mp.game.ui.getBlipAlpha
- mp.game.ui.setBlipFade
- mp.game.ui.getBlipFadeStatus
- mp.game.ui.setBlipRotation
- mp.game.ui.setBlipSquaredRotation
- mp.game.ui.getBlipRotation
- mp.game.ui.setBlipFlashTimer
- mp.game.ui.setBlipFlashInterval
- mp.game.ui.setBlipColour
- mp.game.ui.setBlipSecondaryColour
- mp.game.ui.getBlipColour
- mp.game.ui.isBlipShortRange
- mp.game.ui.isBlipOnMinimap
- mp.game.ui.doesBlipHaveGpsRoute
- mp.game.ui.setBlipHiddenOnLegend
- mp.game.ui.setBlipHighDetail
- mp.game.ui.setBlipAsMissionCreatorBlip
- mp.game.ui.isMissionCreatorBlip
- mp.game.ui.getNewSelectedMissionCreatorBlip
- mp.game.ui.isHoveringOverMissionCreatorBlip
- mp.game.ui.showStartMissionInstructionalButton
- mp.game.ui.setBlipFlashes
- mp.game.ui.setBlipFlashesAlternate
- mp.game.ui.isBlipFlashing
- mp.game.ui.setBlipAsShortRange
- mp.game.ui.setBlipScale
- mp.game.ui.setBlipScaleTransformation
- mp.game.ui.setBlipPriority
- mp.game.ui.setBlipDisplay
- mp.game.ui.setBlipCategory
- mp.game.ui.removeBlip
- mp.game.ui.setBlipAsFriendly
- mp.game.ui.pulseBlip
- mp.game.ui.showNumberOnBlip
- mp.game.ui.hideNumberOnBlip
- mp.game.ui.showHeightOnBlip
- mp.game.ui.showTickOnBlip
- mp.game.ui.showHeadingIndicatorOnBlip
- mp.game.ui.showOutlineIndicatorOnBlip
- mp.game.ui.showFriendIndicatorOnBlip
- mp.game.ui.showCrewIndicatorOnBlip
- mp.game.ui.setBlipDisplayIndicatorOnBlip
- mp.game.ui.setBlipAsMinimalOnEdge
- mp.game.ui.setRadiusBlipEdge
- mp.game.ui.doesBlipExist
- mp.game.ui.setWaypointOff
- mp.game.ui.deleteWaypoint
- mp.game.ui.refreshWaypoint
- mp.game.ui.isWaypointActive
- mp.game.ui.setNewWaypoint
- mp.game.ui.setBlipBright
- mp.game.ui.setBlipShowCone
- mp.game.ui.setMinimapComponent
- mp.game.ui.setMinimapSonarEnabled
- mp.game.ui.showSigninUi
- mp.game.ui.getMainPlayerBlipId
- mp.game.ui.hideLoadingOnFadeThisFrame
- mp.game.ui.setRadarAsInteriorThisFrame
- mp.game.ui.setInteriorZoomLevelIncreased
- mp.game.ui.setInteriorZoomLevelDecreased
- mp.game.ui.setRadarAsExteriorThisFrame
- mp.game.ui.setPlayerBlipPositionThisFrame
- mp.game.ui.isMinimapInInterior
- mp.game.ui.hideMinimapExteriorMapThisFrame
- mp.game.ui.hideMinimapInteriorMapThisFrame
- mp.game.ui.setToggleMinimapHeistIsland
- mp.game.ui.dontTiltMinimapThisFrame
- mp.game.ui.setWidescreenFormat
- mp.game.ui.displayAreaName
- mp.game.ui.displayCash
- mp.game.ui.setPlayerCashChange
- mp.game.ui.displayAmmoThisFrame
- mp.game.ui.displaySniperScopeThisFrame
- mp.game.ui.hideAndRadarThisFrame
- mp.game.ui.setMultiplayerWalletCash
- mp.game.ui.removeMultiplayerWalletCash
- mp.game.ui.setMultiplayerBankCash
- mp.game.ui.removeMultiplayerBankCash
- mp.game.ui.setMultiplayerCash
- mp.game.ui.setMultiplayerHudCash
- mp.game.ui.removeMultiplayerCash
- mp.game.ui.hideHelpTextThisFrame
- mp.game.ui.displayHelpTextThisFrame
- mp.game.ui.forceWeaponWheel
- mp.game.ui.showWeaponWheel
- mp.game.ui.displayLoadingScreenTips
- mp.game.ui.weaponWheelIgnoreSelection
- mp.game.ui.weaponWheelGetSelectedHash
- mp.game.ui.setWeaponWheelTopSlot
- mp.game.ui.weaponWheelGetSlotHash
- mp.game.ui.weaponWheelIgnoreControlInput
- mp.game.ui.setGpsFlags
- mp.game.ui.clearGpsFlags
- mp.game.ui.setRaceTrackRender
- mp.game.ui.clearGpsRaceTrack
- mp.game.ui.startGpsCustomRoute
- mp.game.ui.addPointToGpsCustomRoute
- mp.game.ui.setGpsCustomRouteRender
- mp.game.ui.clearGpsCustomRoute
- mp.game.ui.startGpsMultiRoute
- mp.game.ui.addPointToGpsMultiRoute
- mp.game.ui.setGpsMultiRouteRender
- mp.game.ui.clearGpsMultiRoute
- mp.game.ui.clearGpsPlayerWaypoint
- mp.game.ui.setGpsFlashes
- mp.game.ui.setMainPlayerBlipColour
- mp.game.ui.flashMinimapDisplay
- mp.game.ui.flashMinimapDisplayWithColor
- mp.game.ui.toggleStealthRadar
- mp.game.ui.setMinimapInSpectatorMode
- mp.game.ui.keyHudColour
- mp.game.ui.setMissionName
- mp.game.ui.setMissionName2
- mp.game.ui.setMinimapBlockWaypoint
- mp.game.ui.setMinimapInPrologue
- mp.game.ui.setMinimapVisible
- mp.game.ui.setMinimapHideFow
- mp.game.ui.setMinimapRevealed
- mp.game.ui.getMinimapFowDiscoveryRatio
- mp.game.ui.getMinimapFowCoordinateIsRevealed
- mp.game.ui.isMinimapAreaRevealed
- mp.game.ui.setMinimapFowRevealCoordinate
- mp.game.ui.setMinimapGolfCourse
- mp.game.ui.setMinimapGolfCourseOff
- mp.game.ui.lockMinimapAngle
- mp.game.ui.unlockMinimapAngle
- mp.game.ui.lockMinimapPosition
- mp.game.ui.unlockMinimapPosition
- mp.game.ui.setMinimapAltitudeIndicatorLevel
- mp.game.ui.setMinimapAttitudeIndicatorLevel
- mp.game.ui.setHealthDisplayValues
- mp.game.ui.setMaxHealthDisplay
- mp.game.ui.setMaxArmourDisplay
- mp.game.ui.setBigmapActive
- mp.game.ui.setRadarBigmapEnabled
- mp.game.ui.isComponentActive
- mp.game.ui.isHudComponentActive
- mp.game.ui.isScriptedComponentActive
- mp.game.ui.isScriptedHudComponentActive
- mp.game.ui.hideScriptedComponentThisFrame
- mp.game.ui.hideScriptedHudComponentThisFrame
- mp.game.ui.showScriptedComponentThisFrame
- mp.game.ui.isScriptedComponentHiddenThisFrame
- mp.game.ui.hideComponentThisFrame
- mp.game.ui.hideHudComponentThisFrame
- mp.game.ui.showComponentThisFrame
- mp.game.ui.showHudComponentThisFrame
- mp.game.ui.hideAreaAndVehicleNameThisFrame
- mp.game.ui.resetReticuleValues
- mp.game.ui.resetComponentValues
- mp.game.ui.resetHudComponentValues
- mp.game.ui.setComponentPosition
- mp.game.ui.setHudComponentPosition
- mp.game.ui.getComponentPosition
- mp.game.ui.getHudComponentPosition
- mp.game.ui.clearReminderMessage
- mp.game.ui.getScreenPositionFromWorldPosition
- mp.game.ui.openReportugcMenu
- mp.game.ui.forceCloseReportugcMenu
- mp.game.ui.isReportugcMenuOpen
- mp.game.ui.isFloatingHelpTextOnScreen
- mp.game.ui.setFloatingHelpTextScreenPosition
- mp.game.ui.setFloatingHelpTextWorldPosition
- mp.game.ui.setFloatingHelpTextToEntity
- mp.game.ui.setFloatingHelpTextStyle
- mp.game.ui.clearFloatingHelp
- mp.game.ui.createMpGamerTagWithCrewColor
- mp.game.ui.isMpGamerTagMovieActive
- mp.game.ui.createFakeMpGamerTag
- mp.game.ui.removeMpGamerTag
- mp.game.ui.isMpGamerTagActive
- mp.game.ui.hasHeadDisplayLoaded
- mp.game.ui.isMpGamerTagFree
- mp.game.ui.addTrevorRandomModifier
- mp.game.ui.setMpGamerTagVisibility
- mp.game.ui.setHeadDisplayFlag
- mp.game.ui.setMpGamerTagEnabled
- mp.game.ui.setMpGamerTagIcons
- mp.game.ui.setMpGamerHealthBarDisplay
- mp.game.ui.setMpGamerHealthBarMax
- mp.game.ui.setMpGamerTagColour
- mp.game.ui.setMpGamerTagHealthBarColour
- mp.game.ui.setMpGamerTagAlpha
- mp.game.ui.setMpGamerTagWantedLevel
- mp.game.ui.setHeadDisplayWanted
- mp.game.ui.setMpGamerTagUnk
- mp.game.ui.setMpGamerTagName
- mp.game.ui.setHeadDisplayString
- mp.game.ui.isValidMpGamerTagMovie
- mp.game.ui.setMpGamerTagBigText
- mp.game.ui.getCurrentWebpageId
- mp.game.ui.getCurrentWebsiteId
- mp.game.ui.getGlobalActionscriptFlag
- mp.game.ui.resetGlobalActionscriptFlag
- mp.game.ui.isWarningMessageActive2
- mp.game.ui.setWarningMessage
- mp.game.ui.setWarningMessageWithHeader
- mp.game.ui.setWarningMessage2
- mp.game.ui.setWarningMessageWithHeaderAndSubstringFlags
- mp.game.ui.setWarningMessage3
- mp.game.ui.setWarningMessageWithHeaderUnk
- mp.game.ui.setWarningMessageWithAlert
- mp.game.ui.getWarningMessageTitleHash
- mp.game.ui.setWarningMessageListRow
- mp.game.ui.removeWarningMessageListItems
- mp.game.ui.isWarningMessageActive
- mp.game.ui.clearDynamicPauseMenuErrorMessage
- mp.game.ui.customMinimapSetActive
- mp.game.ui.customMinimapSetBlipObject
- mp.game.ui.customMinimapCreateBlip
- mp.game.ui.customMinimapClearBlips
- mp.game.ui.forceSonarBlipsThisFrame
- mp.game.ui.getNorthRadarBlip
- mp.game.ui.displayPlayerNameTagsOnBlips
- mp.game.ui.activateFrontendMenu
- mp.game.ui.restartFrontendMenu
- mp.game.ui.getCurrentFrontendMenuVersion
- mp.game.ui.setPauseMenuActive
- mp.game.ui.disableFrontendThisFrame
- mp.game.ui.suppressFrontendRenderingThisFrame
- mp.game.ui.allowPauseMenuWhenDeadThisFrame
- mp.game.ui.setFrontendActive
- mp.game.ui.isPauseMenuActive
- mp.game.ui.getPauseMenuState
- mp.game.ui.isPauseMenuRestarting
- mp.game.ui.logDebugInfo
- mp.game.ui.pauseMenuActivateContext
- mp.game.ui.pauseMenuDeactivateContext
- mp.game.ui.objectDecalToggle
- mp.game.ui.pauseMenuIsContextActive
- mp.game.ui.pauseMenuIsContextMenuActive
- mp.game.ui.pauseMenuSetBusySpinner
- mp.game.ui.isFrontendReadyForControl
- mp.game.ui.takeControlOfFrontend
- mp.game.ui.releaseControlOfFrontend
- mp.game.ui.isNavigatingMenuContent
- mp.game.ui.getPauseMenuSelection
- mp.game.ui.getPauseMenuSelectionData
- mp.game.ui.getMenuPedIntStat
- mp.game.ui.setUseridsUihidden
- mp.game.ui.getMenuPedMaskedIntStat
- mp.game.ui.getMenuPedFloatStat
- mp.game.ui.getMenuPedBoolStat
- mp.game.ui.clearPedInPauseMenu
- mp.game.ui.givePedToPauseMenu
- mp.game.ui.setPauseMenuPedLighting
- mp.game.ui.setPauseMenuPedSleepState
- mp.game.ui.openOnlinePoliciesMenu
- mp.game.ui.isOnlinePoliciesMenuActive
- mp.game.ui.openSocialClubMenu
- mp.game.ui.closeSocialClubMenu
- mp.game.ui.setSocialClubTour
- mp.game.ui.isSocialClubActive
- mp.game.ui.forceCloseTextInputBox
- mp.game.ui.overrideMultiplayerChatPrefix
- mp.game.ui.isMultiplayerChatActive
- mp.game.ui.closeMultiplayerChat
- mp.game.ui.overrideMultiplayerChatColour
- mp.game.ui.setTextChatUnk
- mp.game.ui.flagPlayerContextInTournament
- mp.game.ui.setPedHasAiBlip
- mp.game.ui.setPedHasAiBlipWithColor
- mp.game.ui.doesPedHaveAiBlip
- mp.game.ui.setPedAiBlipGangId
- mp.game.ui.setPedAiBlipHasCone
- mp.game.ui.hideSpecialAbilityLockonOperation
- mp.game.ui.setPedAiBlipForcedOn
- mp.game.ui.setPedAiBlipNoticeRange
- mp.game.ui.setPedAiBlipSprite
- mp.game.ui.getAiBlip2
- mp.game.ui.getAiBlip
- mp.game.ui.hasDirectorModeBeenTriggered
- mp.game.ui.setDirectorModeClearTriggeredFlag
- mp.game.ui.setPlayerIsInDirectorMode
- mp.game.ui.getMinimapComponentValues
- mp.game.ui.setMinimapComponentValues
- mp.game.ui.resetMinimapComponentValues
- mp.game.ui.getCurrentAreaNameString
- mp.game.ui.getCurrentAreaNameLabel
- mp.game.ui.getCurrentAreaNameHash
- mp.game.ui.getCurrentStreetNameString
- mp.game.ui.getCurrentStreetNameHash
- mp.game.ui.setShowHudComponentsThisFrameBatch
- mp.game.ui.applyShowHudComponentsThisFrameBatch
- mp.game.ui.enableDeathbloodSeethrough
- mp.game.ui.endTextComponent
Unk
Vehicle
- mp.game.vehicle.create
- mp.game.vehicle.createVehicle
- mp.game.vehicle.delete
- mp.game.vehicle.setCanBeLockedOn
- mp.game.vehicle.setAllowNoPassengersLockon
- mp.game.vehicle.getHomingLockonState
- mp.game.vehicle.isModel
- mp.game.vehicle.doesScriptGeneratorExist
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.createScriptGenerator
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.deleteScriptGenerator
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.setScriptGenerator
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setAllGeneratorsActiveInArea
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setAllGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActive
- mp.game.vehicle.setAllLowPriorityGeneratorsActive
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setOnGroundProperly
- mp.game.vehicle.setUseCutsceneWheelCompression
- mp.game.vehicle.isStuckOnRoof
- mp.game.vehicle.addUpsidedownCheck
- mp.game.vehicle.removeUpsidedownCheck
- mp.game.vehicle.isStopped
- mp.game.vehicle.getNumberOfPassengers
- mp.game.vehicle.getMaxNumberOfPassengers
- mp.game.vehicle.getModelNumberOfSeats
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.isSeatWarpOnly
- mp.game.vehicle.isTurretSeat
- mp.game.vehicle.doesAllowRappel
- mp.game.vehicle.setDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setRandomDensityMultiplierThisFrame
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setParkedDensityMultiplierThisFrame
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setDisableRandomTrainsThisFrame
- mp.game.vehicle.setAmbientRangeMultiplierThisFrame
- mp.game.vehicle.setFarDrawS
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setNumberOfParkedS
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setDoorsLocked
- mp.game.vehicle.setIndividualDoorsLocked
- mp.game.vehicle.setHasMutedSirens
- mp.game.vehicle.setDoorsLockedForPlayer
- mp.game.vehicle.getDoorsLockedForPlayer
- mp.game.vehicle.setDoorsLockedForAllPlayers
- mp.game.vehicle.setDoorsLockedForNonScriptPlayers
- mp.game.vehicle.setDoorsLockedForTeam
- mp.game.vehicle.setDoorsLockedForUnk
- mp.game.vehicle.explode
- mp.game.vehicle.setOutOfControl
- mp.game.vehicle.setTimedExplosion
- mp.game.vehicle.addPhoneExplosiveDevice
- mp.game.vehicle.clearPhoneExplosiveDevice
- mp.game.vehicle.hasPhoneExplosiveDevice
- mp.game.vehicle.detonatePhoneExplosiveDevice
- mp.game.vehicle.setTaxiLights
- mp.game.vehicle.isTaxiLightOn
- mp.game.vehicle.isInGarageArea
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.setColours
- mp.game.vehicle.setFullbeam
- mp.game.vehicle.setIsRacing
- mp.game.vehicle.setCustomPrimaryColour
- mp.game.vehicle.getCustomPrimaryColour
- mp.game.vehicle.clearCustomPrimaryColour
- mp.game.vehicle.getIsPrimaryColourCustom
- mp.game.vehicle.setCustomSecondaryColour
- mp.game.vehicle.getCustomSecondaryColour
- mp.game.vehicle.clearCustomSecondaryColour
- mp.game.vehicle.getIsSecondaryColourCustom
- mp.game.vehicle.setEnveffScale
- mp.game.vehicle.getEnveffScale
- mp.game.vehicle.setCanRespray
- mp.game.vehicle.forceSubmarineSurfaceMode
- mp.game.vehicle.setSubmarineCrushDepths
- mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
- mp.game.vehicle.getSubmarineCrushDepthWarningState
- mp.game.vehicle.setBoatAnchor
- mp.game.vehicle.canAnchorBoatHere
- mp.game.vehicle.canAnchorBoatHere2
- mp.game.vehicle.setBoatFrozenWhenAnchored
- mp.game.vehicle.setBoatMovementResistance
- mp.game.vehicle.isBoatAnchoredAndFrozen
- mp.game.vehicle.setBoatSinksWhenWrecked
- mp.game.vehicle.setBoatIsSinking
- mp.game.vehicle.setSiren
- mp.game.vehicle.isSirenOn
- mp.game.vehicle.isSirenAudioOn
- mp.game.vehicle.setStrong
- mp.game.vehicle.removeStuckCheck
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.getColours
- mp.game.vehicle.isSeatFree
- mp.game.vehicle.getPedInSeat
- mp.game.vehicle.getLastPedInSeat
- mp.game.vehicle.getLightsState
- mp.game.vehicle.isTyreBurst
- mp.game.vehicle.setForwardSpeed
- mp.game.vehicle.bringToHalt
- mp.game.vehicle.stopBringToHalt
- mp.game.vehicle.isBeingHalted
- mp.game.vehicle.setForkliftForkHeight
- mp.game.vehicle.isEntityAttachedToHandlerFrame
- mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
- mp.game.vehicle.findCarryingThisEntity
- mp.game.vehicle.isHandlerFrameAboveContainer
- mp.game.vehicle.detachContainerFromHandlerFrame
- mp.game.vehicle.setBoatDisableAvoidance
- mp.game.vehicle.isHeliLandingAreaBlocked
- mp.game.vehicle.setHeliTurbulenceScalar
- mp.game.vehicle.setCarBootOpen
- mp.game.vehicle.setTyreBurst
- mp.game.vehicle.setDoorsShut
- mp.game.vehicle.setTyresCanBurst
- mp.game.vehicle.getTyresCanBurst
- mp.game.vehicle.setWheelsCanBreak
- mp.game.vehicle.setDoorOpen
- mp.game.vehicle.removeWindow
- mp.game.vehicle.rollDownWindows
- mp.game.vehicle.rollDownWindow
- mp.game.vehicle.rollUpWindow
- mp.game.vehicle.smashWindow
- mp.game.vehicle.fixWindow
- mp.game.vehicle.popOutWindscreen
- mp.game.vehicle.ejectJb700Roof
- mp.game.vehicle.setLights
- mp.game.vehicle.setUsePlayerLightSettings
- mp.game.vehicle.setLightsMode
- mp.game.vehicle.setAlarm
- mp.game.vehicle.startAlarm
- mp.game.vehicle.isAlarmActivated
- mp.game.vehicle.setInteriorlight
- mp.game.vehicle.setLightMultiplier
- mp.game.vehicle.attachToTrailer
- mp.game.vehicle.attachOnToTrailer
- mp.game.vehicle.stabiliseEntityAttachedToHeli
- mp.game.vehicle.detachFromTrailer
- mp.game.vehicle.isAttachedToTrailer
- mp.game.vehicle.setTrailerInverseMassScale
- mp.game.vehicle.setTrailerLegsRaised
- mp.game.vehicle.setTrailerLegsLowered
- mp.game.vehicle.setTyreFixed
- mp.game.vehicle.setNumberPlateText
- mp.game.vehicle.getNumberPlateText
- mp.game.vehicle.getNumberOfNumberPlates
- mp.game.vehicle.setNumberPlateTextIndex
- mp.game.vehicle.getNumberPlateTextIndex
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.setTrainTrackSpawnFrequency
- mp.game.vehicle.deleteAllTrains
- mp.game.vehicle.setTrainSpeed
- mp.game.vehicle.setTrainCruiseSpeed
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomBoatsInMp
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.doesHaveStuckVehicleCheck
- mp.game.vehicle.getRecordingId
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.requestRecording
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.hasRecordingBeenLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.removeRecording
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.getPositionOfRecordingIdAtTime
- mp.game.vehicle.getPositionOfRecordingAtTime
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRotationOfRecordingIdAtTime
- mp.game.vehicle.getRotationOfRecordingAtTime
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTotalDurationOfRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.startPlaybackRecorded
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.forcePlaybackRecordedUpdate
- mp.game.vehicle.stopPlaybackRecorded
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.pausePlaybackRecorded
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.unpausePlaybackRecorded
- mp.game.vehicle.unpausePlaybackRecordedVehicle
- mp.game.vehicle.isPlaybackGoingOnFor
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnFor
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.getCurrentPlaybackFor
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecorded
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.startPlaybackRecordedUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.skipTimeInPlaybackRecorded
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackToUseAi
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.explodeInCutscene
- mp.game.vehicle.addStuckCheckWithWarp
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.setModelIsSuppressed
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.getRandomInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomBackBumperInSphere
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getClosest
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getTrainCarriage
- mp.game.vehicle.isMissionTrain
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setMissionTrainCoords
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelAJetski
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelAnAmphibiousCar
- mp.game.vehicle.isThisModelAnAmphibiousQuadbike
- mp.game.vehicle.setHeliBladesFullSpeed
- mp.game.vehicle.setHeliBladesSpeed
- mp.game.vehicle.setCanBeTargetted
- mp.game.vehicle.setCanBeVisiblyDamaged
- mp.game.vehicle.setHasUnbreakableLights
- mp.game.vehicle.getDirtLevel
- mp.game.vehicle.setDirtLevel
- mp.game.vehicle.isDamaged
- mp.game.vehicle.isDoorFullyOpen
- mp.game.vehicle.setEngineOn
- mp.game.vehicle.setUndriveable
- mp.game.vehicle.setProvidesCover
- mp.game.vehicle.setDoorControl
- mp.game.vehicle.setDoorLatched
- mp.game.vehicle.getDoorAngleRatio
- mp.game.vehicle.getPedUsingDoor
- mp.game.vehicle.setDoorShut
- mp.game.vehicle.setDoorBroken
- mp.game.vehicle.setCanBreak
- mp.game.vehicle.doesHaveRoof
- mp.game.vehicle.isBig
- mp.game.vehicle.getNumberOfColours
- mp.game.vehicle.setColourCombination
- mp.game.vehicle.getColourCombination
- mp.game.vehicle.setXenonLightsColor
- mp.game.vehicle.getXenonLightsColor
- mp.game.vehicle.setIsConsideredByPlayer
- mp.game.vehicle.getRandomModelInMemory
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getDoorLockStatus
- mp.game.vehicle.getDoorDestroyType
- mp.game.vehicle.isDoorDamaged
- mp.game.vehicle.setDoorCanBreak
- mp.game.vehicle.isBumperBouncing
- mp.game.vehicle.isBumperBrokenOff
- mp.game.vehicle.isCopInArea3D
- mp.game.vehicle.isOnAllWheels
- mp.game.vehicle.getModelMonetaryValue
- mp.game.vehicle.getLayoutHash
- mp.game.vehicle.setRenderTrainAsDerailed
- mp.game.vehicle.setExtraColours
- mp.game.vehicle.getExtraColours
- mp.game.vehicle.setInteriorColor
- mp.game.vehicle.getInteriorColor
- mp.game.vehicle.setDashboardColor
- mp.game.vehicle.getDashboardColor
- mp.game.vehicle.stopAllGarageActivity
- mp.game.vehicle.setFixed
- mp.game.vehicle.setDeformationFixed
- mp.game.vehicle.setCanEngineOperateOnFire
- mp.game.vehicle.setCanLeakOil
- mp.game.vehicle.setCanLeakPetrol
- mp.game.vehicle.setDisablePetrolTankFires
- mp.game.vehicle.setDisablePetrolTankDamage
- mp.game.vehicle.setDisableEngineFires
- mp.game.vehicle.setDisablePretendOccupants
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.setSteerBias
- mp.game.vehicle.isExtraTurnedOn
- mp.game.vehicle.setExtra
- mp.game.vehicle.doesExtraExist
- mp.game.vehicle.doesTyreExist
- mp.game.vehicle.setConvertibleRoof
- mp.game.vehicle.lowerConvertibleRoof
- mp.game.vehicle.raiseConvertibleRoof
- mp.game.vehicle.getConvertibleRoofState
- mp.game.vehicle.isAConvertible
- mp.game.vehicle.transformToSubmarine
- mp.game.vehicle.transformSubmarineTo
- mp.game.vehicle.getIsSubmarineTransformed
- mp.game.vehicle.isStoppedAtTrafficLights
- mp.game.vehicle.setDamage
- mp.game.vehicle.setVehicleDamage
- mp.game.vehicle.getEngineHealth
- mp.game.vehicle.setEngineHealth
- mp.game.vehicle.setPlaneEngineHealth
- mp.game.vehicle.getPetrolTankHealth
- mp.game.vehicle.setPetrolTankHealth
- mp.game.vehicle.isStuckTimerUp
- mp.game.vehicle.resetStuckTimer
- mp.game.vehicle.isDriveable
- mp.game.vehicle.setHasBeenOwnedByPlayer
- mp.game.vehicle.setNeedsToBeHotwired
- mp.game.vehicle.startHorn
- mp.game.vehicle.setSilent
- mp.game.vehicle.setHasStrongAxles
- mp.game.vehicle.getDisplayNameFromModel
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getMakeNameFromModel
- mp.game.vehicle.getDeformationAtPos
- mp.game.vehicle.setLivery
- mp.game.vehicle.getLivery
- mp.game.vehicle.getLiveryCount
- mp.game.vehicle.setRoofLivery
- mp.game.vehicle.getRoofLivery
- mp.game.vehicle.getRoofLiveryCount
- mp.game.vehicle.isWindowIntact
- mp.game.vehicle.areAllWindowsIntact
- mp.game.vehicle.areAnySeatsFree
- mp.game.vehicle.resetWheels
- mp.game.vehicle.isHeliPartBroken
- mp.game.vehicle.getHeliMainRotorHealth
- mp.game.vehicle.getHeliTailRotorHealth
- mp.game.vehicle.getHeliTailBoomHealth
- mp.game.vehicle.setHeliMainRotorHealth
- mp.game.vehicle.setHeliTailRotorHealth
- mp.game.vehicle.setHeliTailExplodeThrowDashboard
- mp.game.vehicle.setNameDebug
- mp.game.vehicle.setExplodesOnHighExplosionDamage
- mp.game.vehicle.setDisableTowing
- mp.game.vehicle.doesHaveLandingGear
- mp.game.vehicle.controlLandingGear
- mp.game.vehicle.getLandingGearState
- mp.game.vehicle.isAnyNearPoint
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.requestHighDetailModel
- mp.game.vehicle.removeHighDetailModel
- mp.game.vehicle.isHighDetail
- mp.game.vehicle.requestAsset
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.hasAssetLoaded
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.removeAsset
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.setTowTruckArmPosition
- mp.game.vehicle.attachToTowTruck
- mp.game.vehicle.detachFromTowTruck
- mp.game.vehicle.detachFromAnyTowTruck
- mp.game.vehicle.isAttachedToTowTruck
- mp.game.vehicle.getEntityAttachedToTowTruck
- mp.game.vehicle.setAutomaticallyAttaches
- mp.game.vehicle.setBulldozerArmPosition
- mp.game.vehicle.setTankTurretPosition
- mp.game.vehicle.setTurretSpeedThisFrame
- mp.game.vehicle.disableTurretMovementThisFrame
- mp.game.vehicle.setFlightNozzlePosition
- mp.game.vehicle.setFlightNozzlePositionImmediate
- mp.game.vehicle.getFlightNozzlePosition
- mp.game.vehicle.setDisableFlightNozzlePosition
- mp.game.vehicle.setBurnout
- mp.game.vehicle.isInBurnout
- mp.game.vehicle.setReduceGrip
- mp.game.vehicle.setReduceTraction
- mp.game.vehicle.setIndicatorLights
- mp.game.vehicle.setBrakeLights
- mp.game.vehicle.setHandbrake
- mp.game.vehicle.setBrake
- mp.game.vehicle.instantlyFillPopulation
- mp.game.vehicle.hasFilledPopulation
- mp.game.vehicle.getTrailerVehicle
- mp.game.vehicle.setUsesLargeRearRamp
- mp.game.vehicle.setRudderBroken
- mp.game.vehicle.setConvertibleRoofLatchState
- mp.game.vehicle.getEstimatedMaxSpeed
- mp.game.vehicle.getMaxBraking
- mp.game.vehicle.getMaxTraction
- mp.game.vehicle.getAcceleration
- mp.game.vehicle.getModelEstimatedMaxSpeed
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getModelMaxBrakingMaxMods
- mp.game.vehicle.getModelMaxTraction
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getModelAcceleration
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getModelEstimatedAgility
- mp.game.vehicle.getModelMaxKnots
- mp.game.vehicle.getModelMoveResistance
- mp.game.vehicle.getClassEstimatedMaxSpeed
- mp.game.vehicle.getClassMaxTraction
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.addRoadNodeSpeedZone
- mp.game.vehicle.removeRoadNodeSpeedZone
- mp.game.vehicle.openBombBayDoors
- mp.game.vehicle.closeBombBayDoors
- mp.game.vehicle.areBombBayDoorsOpen
- mp.game.vehicle.isSearchlightOn
- mp.game.vehicle.setSearchlight
- mp.game.vehicle.doesHaveSearchlight
- mp.game.vehicle.isSeatAccessible
- mp.game.vehicle.getEntryPositionOfDoor
- mp.game.vehicle.canShuffleSeat
- mp.game.vehicle.getNumModKits
- mp.game.vehicle.setModKit
- mp.game.vehicle.getModKit
- mp.game.vehicle.getModKitType
- mp.game.vehicle.getWheelType
- mp.game.vehicle.setWheelType
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.setModColor1
- mp.game.vehicle.setModColor2
- mp.game.vehicle.getModColor1
- mp.game.vehicle.getModColor2
- mp.game.vehicle.getModColor1Name
- mp.game.vehicle.getModColor2Name
- mp.game.vehicle.haveModsStreamedIn
- mp.game.vehicle.setMod
- mp.game.vehicle.setVehicleMod
- mp.game.vehicle.getMod
- mp.game.vehicle.getVehicleMod
- mp.game.vehicle.getModVariation
- mp.game.vehicle.getNumMods
- mp.game.vehicle.removeMod
- mp.game.vehicle.toggleMod
- mp.game.vehicle.isToggleModOn
- mp.game.vehicle.getModTextLabel
- mp.game.vehicle.getModSlotName
- mp.game.vehicle.getLiveryName
- mp.game.vehicle.getModModifierValue
- mp.game.vehicle.getModIdentifierHash
- mp.game.vehicle.preloadMod
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.releasePreloadMods
- mp.game.vehicle.setTyreSmokeColor
- mp.game.vehicle.getTyreSmokeColor
- mp.game.vehicle.setWindowTint
- mp.game.vehicle.getWindowTint
- mp.game.vehicle.getNumWindowTints
- mp.game.vehicle.getColor
- mp.game.vehicle.getCauseOfDestruction
- mp.game.vehicle.overrideOverheatHealth
- mp.game.vehicle.getIsLeftHeadlightDamaged
- mp.game.vehicle.getIsRightHeadlightDamaged
- mp.game.vehicle.isEngineOnFire
- mp.game.vehicle.modifyTopSpeed
- mp.game.vehicle.setMaxSpeed
- mp.game.vehicle.addCombatAngledAvoidanceArea
- mp.game.vehicle.removeCombatAvoidanceArea
- mp.game.vehicle.isAnyPedRappellingFromHeli
- mp.game.vehicle.setCheatPowerIncrease
- mp.game.vehicle.setIsWanted
- mp.game.vehicle.setBoatBoomPositionRatio
- mp.game.vehicle.getBoatBoomPositionRatio2
- mp.game.vehicle.getBoatBoomPositionRatio3
- mp.game.vehicle.getBoatBoomPositionRatio
- mp.game.vehicle.disablePlaneAileron
- mp.game.vehicle.getIsEngineRunning
- mp.game.vehicle.setUseAlternateHandling
- mp.game.vehicle.setBikeOnStand
- mp.game.vehicle.setLastDriven
- mp.game.vehicle.getLastDriven
- mp.game.vehicle.clearLastDriven
- mp.game.vehicle.setHasBeenDrivenFlag
- mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
- mp.game.vehicle.setLodMultiplier
- mp.game.vehicle.setCanSaveInGarage
- mp.game.vehicle.getNumberOfBrokenOffBones
- mp.game.vehicle.getNumberOfBrokenBones
- mp.game.vehicle.setGeneratesEngineShockingEvents
- mp.game.vehicle.copyDamages
- mp.game.vehicle.setLightsCutoffDistanceTweak
- mp.game.vehicle.setShootAtTarget
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.getLockOnTarget
- mp.game.vehicle.setForceHd
- mp.game.vehicle.getPlateType
- mp.game.vehicle.trackVisibility
- mp.game.vehicle.isVisible
- mp.game.vehicle.setGravity
- mp.game.vehicle.setEnableSlipstreaming
- mp.game.vehicle.getCurrentSlipstreamDraft
- mp.game.vehicle.isSlipstreamLeader
- mp.game.vehicle.setInactiveDuringPlayback
- mp.game.vehicle.setActiveDuringPlayback
- mp.game.vehicle.isSprayable
- mp.game.vehicle.setEngineCanDegrade
- mp.game.vehicle.setShadowEffect
- mp.game.vehicle.removeShadowEffect
- mp.game.vehicle.isPlaneLandingGearIntact
- mp.game.vehicle.arePlanePropellersIntact
- mp.game.vehicle.setPlanePropellersHealth
- mp.game.vehicle.setCanDeformWheels
- mp.game.vehicle.isStolen
- mp.game.vehicle.setIsStolen
- mp.game.vehicle.setPlaneTurbulenceMultiplier
- mp.game.vehicle.arePlaneWingsIntact
- mp.game.vehicle.detachFromCargobob
- mp.game.vehicle.detachFromAnyCargobob
- mp.game.vehicle.detachEntityFromCargobob
- mp.game.vehicle.isAttachedToCargobob
- mp.game.vehicle.getAttachedToCargobob
- mp.game.vehicle.getEntityAttachedToCargobob
- mp.game.vehicle.attachToCargobob
- mp.game.vehicle.attachEntityToCargobob
- mp.game.vehicle.setCargobobHookCanDetach
- mp.game.vehicle.getCargobobHookPosition
- mp.game.vehicle.doesCargobobHavePickUpRope
- mp.game.vehicle.createPickUpRopeForCargobob
- mp.game.vehicle.removePickUpRopeForCargobob
- mp.game.vehicle.setPickupRopeLengthForCargobob
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
- mp.game.vehicle.setCargobobPickupRopeType
- mp.game.vehicle.doesCargobobHavePickupMagnet
- mp.game.vehicle.setCargobobPickupMagnetActive
- mp.game.vehicle.setCargobobPickupMagnetStrength
- mp.game.vehicle.setCargobobPickupMagnetEffectRadius
- mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
- mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
- mp.game.vehicle.setCargobobPickupMagnetPullStrength
- mp.game.vehicle.setCargobobPickupMagnetFalloff
- mp.game.vehicle.setCargobobPickupMagnetReducedStrength
- mp.game.vehicle.doesHaveWeapons
- mp.game.vehicle.disableWeapon
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.isWeaponDisabled
- mp.game.vehicle.setActiveForPedNavigation
- mp.game.vehicle.getClass
- mp.game.vehicle.getVehicleClass
- mp.game.vehicle.getClassFromName
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.setPlayersLast
- mp.game.vehicle.setCanBeUsedByFleeingPeds
- mp.game.vehicle.setDropsMoneyWhenBlownUp
- mp.game.vehicle.setJetEngineOn
- mp.game.vehicle.setHandlingHashForAi
- mp.game.vehicle.setExtendedRemovalRange
- mp.game.vehicle.setSteeringBiasScalar
- mp.game.vehicle.setHelicopterRollPitchYawMult
- mp.game.vehicle.setFrictionOverride
- mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
- mp.game.vehicle.setCeilingHeight
- mp.game.vehicle.clearRouteHistory
- mp.game.vehicle.doesExistWithDecorator
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.setExclusiveDriver
- mp.game.vehicle.isPedExclusiveDriverOf
- mp.game.vehicle.disableIndividualPlanePropeller
- mp.game.vehicle.setForceAfterburner
- mp.game.vehicle.setDisableWindowCollisions
- mp.game.vehicle.setDistantCarsEnabled
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.setNeonLightsColour
- mp.game.vehicle.getNeonLightsColour
- mp.game.vehicle.setNeonLightEnabled
- mp.game.vehicle.isNeonLightEnabled
- mp.game.vehicle.disableNeonLights
- mp.game.vehicle.setDisableSuperdummyMode
- mp.game.vehicle.requestDashboardScaleformMovie
- mp.game.vehicle.getBodyHealth
- mp.game.vehicle.setBodyHealth
- mp.game.vehicle.getSuspensionBounds
- mp.game.vehicle.getSuspensionHeight
- mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
- mp.game.vehicle.getNumberOfDoors
- mp.game.vehicle.setHydraulicRaised
- mp.game.vehicle.getBodyHealth2
- mp.game.vehicle.setKersAllowed
- mp.game.vehicle.getHasKers
- mp.game.vehicle.setHydraulicWheelValue
- mp.game.vehicle.getHydraulicWheelValue
- mp.game.vehicle.setCamberedWheelsDisabled
- mp.game.vehicle.setHydraulicWheelState
- mp.game.vehicle.setHydraulicWheelStateTransition
- mp.game.vehicle.setDamageModifier
- mp.game.vehicle.setUnkDamageMultiplier
- mp.game.vehicle.setControlsInverted
- mp.game.vehicle.setRampLaunchModifier
- mp.game.vehicle.getIsDoorValid
- mp.game.vehicle.setRocketBoostRefillTime
- mp.game.vehicle.getHasRocketBoost
- mp.game.vehicle.isRocketBoostActive
- mp.game.vehicle.setRocketBoostActive
- mp.game.vehicle.getHasRetractableWheels
- mp.game.vehicle.getIsWheelsLoweredStateActive
- mp.game.vehicle.raiseRetractableWheels
- mp.game.vehicle.lowerRetractableWheels
- mp.game.vehicle.getCanJump
- mp.game.vehicle.setUseHigherJumpForce
- mp.game.vehicle.setWeaponCapacity
- mp.game.vehicle.getWeaponCapacity
- mp.game.vehicle.getHasParachute
- mp.game.vehicle.getCanActivateParachute
- mp.game.vehicle.setParachuteActive
- mp.game.vehicle.setReceivesRampDamage
- mp.game.vehicle.setRampSidewaysLaunchMotion
- mp.game.vehicle.setRampUpwardsLaunchMotion
- mp.game.vehicle.setWeaponsDisabled
- mp.game.vehicle.setParachuteModel
- mp.game.vehicle.setParachuteTextureVariation
- mp.game.vehicle.getAllS
- mp.game.vehicle.setRocketBoostPercentage
- mp.game.vehicle.setOppressorTransformState
- mp.game.vehicle.disableWorldCollision
- mp.game.vehicle.setCargobobHookCanAttach
- mp.game.vehicle.setBombCount
- mp.game.vehicle.getBombCount
- mp.game.vehicle.setCountermeasureCount
- mp.game.vehicle.getCountermeasureCount
- mp.game.vehicle.setHoverTransformRatio
- mp.game.vehicle.setHoverTransformPercentage
- mp.game.vehicle.setHoverTransformEnabled
- mp.game.vehicle.setHoverTransformActive
- mp.game.vehicle.findRandomPointInSpace
- mp.game.vehicle.setDeployHeliStubWings
- mp.game.vehicle.areHeliStubWingsDeployed
- mp.game.vehicle.setTurretUnk
- mp.game.vehicle.setSpecialflightWingRatio
- mp.game.vehicle.setDisableTurretMovementThisFrame
- mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
- mp.game.vehicle.setUnkBool0X102ForSubmarineTask
- mp.game.vehicle.getIsShuntBoostActive
- mp.game.vehicle.getLastRammed
- mp.game.vehicle.setDisableUnk
- mp.game.vehicle.setNitroEnabled
- mp.game.vehicle.setWheelsDealDamage
- mp.game.vehicle.setDisableUnk2
- mp.game.vehicle.getDoesHaveTombstone
- mp.game.vehicle.hideTombstone
- mp.game.vehicle.getIsEmpDisabled
- mp.game.vehicle.getTyreHealth
- mp.game.vehicle.setTyreHealth
- mp.game.vehicle.getTyreWearMultiplier
- mp.game.vehicle.setTyreWearMultiplier
- mp.game.vehicle.setTyreSoftnessMultiplier
- mp.game.vehicle.setTyreTractionLossMultiplier
- mp.game.vehicle.setReduceDriftSuspension
- mp.game.vehicle.setDriftTyresEnabled
- mp.game.vehicle.getDriftTyresEnabled
- mp.game.vehicle.networkUseHighPrecisionBlending
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setExperimentalHornSyncEnabled
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.isCopVehicleInArea3d
Water
- mp.game.water.testVerticalProbeAgainstAllWater
- mp.game.water.testProbeAgainstAllWater
- mp.game.water.getWaterHeightNoWaves
- mp.game.water.setWavesIntensity
- mp.game.water.modifyWater
- mp.game.water.getWaterHeight
- mp.game.water.testProbeAgainstWater
Weapon
- mp.game.weapon.unequipEmptyWeapons
- mp.game.weapon.enableLaserSightRendering
- mp.game.weapon.getComponentTypeModel
- mp.game.weapon.getWeaponComponentTypeModel
- mp.game.weapon.getTypeModel
- mp.game.weapon.getWeapontypeModel
- mp.game.weapon.getTypeSlot
- mp.game.weapon.getWeapontypeSlot
- mp.game.weapon.getTypeGroup
- mp.game.weapon.getWeapontypeGroup
- mp.game.weapon.getComponentVariantExtraComponentCount
- mp.game.weapon.getComponentVariantExtraComponentModel
- mp.game.weapon.setCurrentPed
- mp.game.weapon.getCurrentPed
- mp.game.weapon.getCurrentPedEntityIndex
- mp.game.weapon.getBestPed
- mp.game.weapon.setCurrentPedVehicle
- mp.game.weapon.getCurrentPedVehicle
- mp.game.weapon.isPedArmed
- mp.game.weapon.isValid
- mp.game.weapon.isWeaponValid
- mp.game.weapon.hasPedGot
- mp.game.weapon.isPedReadyToShoot
- mp.game.weapon.getPedTypeInSlot
- mp.game.weapon.getAmmoInPed
- mp.game.weapon.addAmmoToPed
- mp.game.weapon.setPedAmmo
- mp.game.weapon.setPedInfiniteAmmo
- mp.game.weapon.setPedInfiniteAmmoClip
- mp.game.weapon.giveToPed
- mp.game.weapon.giveDelayedToPed
- mp.game.weapon.removeAllPedS
- mp.game.weapon.removeFromPed
- mp.game.weapon.hidePedForScriptedCutscene
- mp.game.weapon.setPedCurrentVisible
- mp.game.weapon.setPedDropsWeaponsWhenDead
- mp.game.weapon.hasPedBeenDamagedBy
- mp.game.weapon.clearPedLastDamage
- mp.game.weapon.hasEntityBeenDamagedBy
- mp.game.weapon.clearEntityLastDamage
- mp.game.weapon.setPedDrops
- mp.game.weapon.setPedDropsInventory
- mp.game.weapon.getMaxAmmoInClip
- mp.game.weapon.getAmmoInClip
- mp.game.weapon.setAmmoInClip
- mp.game.weapon.getMaxAmmo
- mp.game.weapon.getMaxAmmoByType
- mp.game.weapon.addAmmoToPedByType
- mp.game.weapon.setPedAmmoByType
- mp.game.weapon.getPedAmmoByType
- mp.game.weapon.setPedAmmoToDrop
- mp.game.weapon.setPickupAmmoAmountScaler
- mp.game.weapon.getPedAmmoTypeFrom
- mp.game.weapon.getPedAmmoTypeFrom2
- mp.game.weapon.getPedLastImpactCoord
- mp.game.weapon.setPedGadget
- mp.game.weapon.getIsPedGadgetEquipped
- mp.game.weapon.getSelectedPed
- mp.game.weapon.explodeProjectiles
- mp.game.weapon.removeAllProjectilesOfType
- mp.game.weapon.getLockonDistanceOfCurrentPed
- mp.game.weapon.getMaxRangeOfCurrentPed
- mp.game.weapon.hasVehicleGotProjectileAttached
- mp.game.weapon.giveComponentToPed
- mp.game.weapon.removeComponentFromPed
- mp.game.weapon.hasPedGotComponent
- mp.game.weapon.isPedComponentActive
- mp.game.weapon.refillAmmoInstantly
- mp.game.weapon.makePedReload
- mp.game.weapon.requestAsset
- mp.game.weapon.requestWeaponAsset
- mp.game.weapon.hasAssetLoaded
- mp.game.weapon.hasWeaponAssetLoaded
- mp.game.weapon.removeAsset
- mp.game.weapon.removeWeaponAsset
- mp.game.weapon.createObject
- mp.game.weapon.createWeaponObject
- mp.game.weapon.giveComponentToWeaponObject
- mp.game.weapon.giveWeaponComponentToWeaponObject
- mp.game.weapon.removeComponentFromWeaponObject
- mp.game.weapon.removeWeaponComponentFromWeaponObject
- mp.game.weapon.hasGotWeaponComponent
- mp.game.weapon.hasWeaponGotWeaponComponent
- mp.game.weapon.giveObjectToPed
- mp.game.weapon.giveWeaponObjectToPed
- mp.game.weapon.doesTakeWeaponComponent
- mp.game.weapon.doesWeaponTakeWeaponComponent
- mp.game.weapon.getObjectFromPed
- mp.game.weapon.giveLoadoutToPed
- mp.game.weapon.setPedTintIndex
- mp.game.weapon.getPedTintIndex
- mp.game.weapon.setObjectTintIndex
- mp.game.weapon.setWeaponObjectTintIndex
- mp.game.weapon.getObjectTintIndex
- mp.game.weapon.getWeaponObjectTintIndex
- mp.game.weapon.getTintCount
- mp.game.weapon.getWeaponTintCount
- mp.game.weapon.setPedLiveryColor
- mp.game.weapon.getPedLiveryColor
- mp.game.weapon.setObjectLiveryColor
- mp.game.weapon.getObjectLiveryColor
- mp.game.weapon.getHudStats
- mp.game.weapon.getWeaponHudStats
- mp.game.weapon.getComponentHudStats
- mp.game.weapon.getWeaponComponentHudStats
- mp.game.weapon.getDamage
- mp.game.weapon.getClipSize
- mp.game.weapon.getWeaponClipSize
- mp.game.weapon.getTimeBetweenShots
- mp.game.weapon.setPedChanceOfFiringBlanks
- mp.game.weapon.setPedShootOrdnance
- mp.game.weapon.requestHighDetailModel
- mp.game.weapon.requestWeaponHighDetailModel
- mp.game.weapon.setDamageModifierThisFrame
- mp.game.weapon.setExplosionRadiusMultiplier
- mp.game.weapon.isPedCurrentSilenced
- mp.game.weapon.isFlashLightOn
- mp.game.weapon.setFlashLightFadeDistance
- mp.game.weapon.setFlashLightEnabled
- mp.game.weapon.setAnimationOverride
- mp.game.weapon.getDamageType
- mp.game.weapon.getWeaponDamageType
- mp.game.weapon.canUseOnParachute
- mp.game.weapon.canUseWeaponOnParachute
- mp.game.weapon.createAirDefenseSphere
- mp.game.weapon.createAirDefenseArea
- mp.game.weapon.removeAirDefenseZone
- mp.game.weapon.removeAllAirDefenseZones
- mp.game.weapon.setPlayerAirDefenseZoneFlag
- mp.game.weapon.isAnyAirDefenseZoneInsideSphere
- mp.game.weapon.fireAirDefense
- mp.game.weapon.doesAirDefenseZoneExist
- mp.game.weapon.setCanPedEquip
- mp.game.weapon.setCanPedEquipAllS
- mp.game.weapon.getWeaponInfo
- mp.game.weapon.getAccuracyModifier
- mp.game.weapon.getAllWeaponNames
- mp.game.weapon.cancelCurrentDamageEvent
- mp.game.weapon.setCurrentDamageEventAmount
- mp.game.weapon.setCurrentDamageEventCritical
- mp.game.weapon.setEnableLocalOutgoingDamage
Worldprobe
- mp.game.worldprobe.castRayPointToPoint
- mp.game.worldprobe.getShapeTestResultEx
- mp.game.worldprobe.getShapeTestResult
- mp.game.worldprobe.startShapeTestBox
- mp.game.worldprobe.startShapeTestCapsule
- mp.game.worldprobe.startShapeTestLosProbe
Zone
- mp.game.zone.clearPopscheduleOverrideVehicleModel
- mp.game.zone.getHashOfMapAreaAtCoords
- mp.game.zone.getNameOfZone
- mp.game.zone.getZoneAtCoords
- mp.game.zone.getZoneFromNameId
- mp.game.zone.getZonePopschedule
- mp.game.zone.getZoneScumminess
- mp.game.zone.overridePopscheduleVehicleModel
- mp.game.zone.setZoneEnabled