Client-side functions
RAGE Classes
Blip
- Functions
- Blip::Blip
- Blip.addTextComponentSubstringName
- Blip.doesExist
- Blip.endTextCommandSetName
- Blip.getAlpha
- Blip.getColour
- Blip.getCoords
- Blip.getFirstInfoId
- Blip.getInfoIdDisplay
- Blip.getInfoIdEntityIndex
- Blip.getInfoIdPickupIndex
- Blip.getInfoIdType
- Blip.getHudColour
- Blip.getNextInfoId
- Blip.getSprite
- Blip.isFlashing
- Blip.isMissionCreator
- Blip.isOnMinimap
- Blip.isShortRange
- Blip.hideNumberOn
- Blip.pulse
- Blip.setAlpha
- Blip.setAsFriendly
- Blip.setAsMissionCreator
- Blip.setAsShortRange
- Blip.setBright
- Blip.setCategory
- Blip.setColour
- Blip.setCoords
- Blip.setDisplay
- Blip.setFade
- Blip.setFlashes
- Blip.setFlashesAlternate
- Blip.setFlashInterval
- Blip.setFlashTimer
- Blip.setHighDetail
- Blip.setNameFromTextFile
- Blip.setNameToPlayerName
- Blip.setPriority
- Blip.setRotation
- Blip.setRoute
- Blip.setRouteColour
- Blip.setScale
- Blip.setSecondaryColour
- Blip.setShowCone
- Blip.setShowHeadingIndicator
- Blip.setSprite
- Blip.showNumberOn
- Properties
Browser
- Functions:
- Properies:
Camera
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Properties:
Checkpoint
Dummy Entity
- Properties:
- Functions (Pool object):
Entity
- Entity.applyForceToCenterOfMass
- Entity.applyForceTo
- Entity.attachToPhysically
- Entity.attachTo
- Entity.clearLastDamage
- Entity.createForcedObject
- Entity.createModelHideExcludingScriptObjects
- Entity.createModelHide
- Entity.createModelSwap
- Entity.detach
- Entity.doesBelongToThisScript
- Entity.doesExist
- Entity.doesHaveDrawable
- Entity.doesHavePhysics
- Entity.findAnimEventPhase
- Entity.forceAiAndAnimationUpdate
- Entity.forceStreamingUpdate
- Entity.freezePosition
- Entity.getAlpha
- Entity.getAnimCurrentTime
- Entity.getAnimTotalTime
- Entity.getAttachedTo
- Entity.getBoneIndexByName
- Entity.getCollisionNormalOfLastHitFor
- Entity.getCoords
- Entity.getEntityAnimDuration
- Entity.getForwardVector
- Entity.getForwardX
- Entity.getForwardY
- Entity.getHeading
- Entity.getHealth
- Entity.getHeightAboveGround
- Entity.getHeight
- Entity.getLastMaterialHitBy
- Entity.getLodDist
- Entity.getMatrix
- Entity.getMaxHealth
- Entity.getModel
- Entity.getNearestPlayerToOnTeam
- Entity.getNearestPlayerTo
- Entity.getObjectIndexFromIndex
- Entity.getOffsetFromGivenWorldCoords
- Entity.getOffsetFromInWorldCoords
- Entity.getPedIndexFromIndex
- Entity.getPhysicsHeading
- Entity.getPitch
- Entity.getPopulationType
- Entity.getQuaternion
- Entity.getRoll
- Entity.getRotationVelocity
- Entity.getRotation
- Entity.getScript
- Entity.getSpeedVector
- Entity.getSpeed
- Entity.getSubmergedLevel
- Entity.getType
- Entity.getUprightValue
- Entity.getVehicleIndexFromIndex
- Entity.getVelocity
- Entity.getWorldPositionOfBone
- Entity.hasAnimEventFired
- Entity.hasAnimFinished
- Entity.hasBeenDamagedByAnyObject
- Entity.hasBeenDamagedByAnyPed
- Entity.hasBeenDamagedByAnyVehicle
- Entity.hasBeenDamagedBy
- Entity.hasClearLosToInFront
- Entity.hasClearLosTo
- Entity.hasCollidedWithAnything
- Entity.hasCollisionLoadedAround
- Entity.isAMission
- Entity.isAPed
- Entity.isAVehicle
- Entity.isAnEntity
- Entity.isAnObject
- Entity.isAtCoord
- Entity.isAttachedToAnyObject
- Entity.isAttachedToAnyPed
- Entity.isAttachedToAnyVehicle
- Entity.isAttachedTo
- Entity.isAttached
- Entity.isAt
- Entity.isCollisonDisabled
- Entity.isDead
- Entity.isInAir
- Entity.isInAngledArea
- Entity.isInArea
- Entity.isInWater
- Entity.isInZone
- Entity.isOccluded
- Entity.isOnScreen
- Entity.isPlayingAnim
- Entity.isStatic
- Entity.isTouchingModel
- Entity.isTouching
- Entity.isUpright
- Entity.isUpsidedown
- Entity.isVisibleToScript
- Entity.isVisible
- Entity.isWaitingForWorldCollision
- Entity.playAnim
- Entity.playSynchronizedAnim
- Entity.playSynchronizedMapEntityAnim
- Entity.processAttachments
- Entity.removeForcedObject
- Entity.removeModelHide
- Entity.removeModelSwap
- Entity.resetAlpha
- Entity.setAlpha
- Entity.setAlwaysPrerender
- Entity.setAnimCurrentTime
- Entity.setAnimSpeed
- Entity.setAsMission
- Entity.setCanBeDamagedByRelationshipGroup
- Entity.setCanBeDamaged
- Entity.setCanBeTargetedWithoutLos
- Entity.setCollision
- Entity.setCoords2
- Entity.setCoordsNoOffset
- Entity.setCoords
- Entity.setDynamic
- Entity.setHasGravity
- Entity.setHeading
- Entity.setHealth
- Entity.setInvincible
- Entity.setIsTargetPriority
- Entity.setLights
- Entity.setLoadCollisionFlag
- Entity.setLodDist
- Entity.setMaxHealth
- Entity.setMaxSpeed
- Entity.setMotionBlur
- Entity.setNoCollision
- Entity.setObjectAsNoLongerNeeded
- Entity.setOnlyDamagedByPlayer
- Entity.setOnlyDamagedByRelationshipGroup
- Entity.setProofs
- Entity.setQuaternion
- Entity.setRecordsCollisions
- Entity.setRenderScorched
- Entity.setRotation
- Entity.setTrafficlightOverride
- Entity.setVelocity
- Entity.setVisible
- Entity.stopAnim
- Entity.stopSynchronizedAnim
- Entity.stopSynchronizedMapEntityAnim
- Entity.wouldEntityBeOccluded
Entity pool
- Functions
- Properties
Label
- Functions
- Properties
Marker
- Functions
- Properties
Object
- Functions:
- Properties:
Peds
Pickup
Player
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Properties:
Vector3
- Functions
- Properties
- Vector3::x
- Vector3::y
- Vector3::z
Vehicle
- Functions:
- Vehicle::Vehicle
- Vehicle.addUpsidedownCheck
- Vehicle.areAllWindowsIntact
- Vehicle.attachToCargobob
- Vehicle.attachToTowTruck
- Vehicle.attachToTrailer
- Vehicle.canShuffleSeat
- Vehicle.cargobobMagnetGrab
- Vehicle.clearCustomPrimaryColour
- Vehicle.clearCustomSecondaryColour
- Vehicle.closeBombBayDoors
- Vehicle.detachFromAnyCargobob
- Vehicle.detachFromAnyTowTruck
- Vehicle.detachFromCargobob
- Vehicle.detachFromTowTruck
- Vehicle.detachFromTrailer
- Vehicle.detachWindscreen
- Vehicle.disableImpactExplosionActivation
- Vehicle.disablePlaneAileron
- Vehicle.doesExtraExist
- Vehicle.doesHaveRoof
- Vehicle.doesHaveStuckVehicleCheck
- Vehicle.doesHaveWeapons
- Vehicle.ejectJb700Roof
- Vehicle.enableCargobobHook
- Vehicle.explodeInCutscene
- Vehicle.explode
- Vehicle.fixWindow
- Vehicle.getAcceleration
- Vehicle.getAttachedToCargobob
- Vehicle.getAttachedToTowTruck
- Vehicle.getBoatAnchor
- Vehicle.getBodyHealth2
- Vehicle.getBodyHealth
- Vehicle.getCargobobHookPosition
- Vehicle.getCauseOfDestruction
- Vehicle.getClass
- Vehicle.getColourCombination
- Vehicle.getColours
- Vehicle.getColor
- Vehicle.getConvertibleRoofState
- Vehicle.getCustomPrimaryColour
- Vehicle.getCustomSecondaryColour
- Vehicle.getDefaultHandling
- Vehicle.getDeformationAtPos
- Vehicle.getDirtLevel
- Vehicle.getDoorAngleRatio
- Vehicle.getDoorLockStatus
- Vehicle.getDoorsLockedForPlayer
- Vehicle.getEngineHealth
- Vehicle.getExtraColours
- Vehicle.getHandling
- Vehicle.getHeliEngineHealth
- Vehicle.getHeliMainRotorHealth
- Vehicle.getHeliTailRotorHealth
- Vehicle.getIsEngineRunning
- Vehicle.getIsLeftHeadlightDamaged
- Vehicle.getIsPrimaryColourCustom
- Vehicle.getIsRightHeadlightDamaged
- Vehicle.getIsSecondaryColourCustom
- Vehicle.getLandingGearState
- Vehicle.getLastPedInSeat
- Vehicle.getLayoutHash
- Vehicle.getLightsState
- Vehicle.getLiveryCount
- Vehicle.getLiveryName
- Vehicle.getLivery
- Vehicle.getMaxBraking
- Vehicle.getMaxNumberOfPassengers
- Vehicle.getMaxTraction
- Vehicle.getModColor1TextLabel
- Vehicle.getModColor1
- Vehicle.getModColor2TextLabel
- Vehicle.getModColor2
- Vehicle.getModKitType
- Vehicle.getModKit
- Vehicle.getModModifierValue
- Vehicle.getModSlotName
- Vehicle.getModTextLabel
- Vehicle.getModVariation
- Vehicle.getMod
- Vehicle.getNeonLightsColour
- Vehicle.getNumModKits
- Vehicle.getNumMods
- Vehicle.getNumberOfColours
- Vehicle.getNumberOfPassengers
- Vehicle.getNumberPlateTextIndex
- Vehicle.getNumberPlateText
- Vehicle.getOwner
- Vehicle.getPaintFade
- Vehicle.getPedInSeat
- Vehicle.getPedUsingDoor
- Vehicle.getPetrolTankHealth
- Vehicle.getPlateType
- Vehicle.getRimRadius
- Vehicle.getSuspensionHeight
- Vehicle.getTrailerVehicle
- Vehicle.getTrainCarriage
- Vehicle.getTyreRadius
- Vehicle.getTyreSmokeColor
- Vehicle.getTyreWidth
- Vehicle.getTyresCanBurst
- Vehicle.getWheelCamber
- Vehicle.getWheelHeight
- Vehicle.getWheelRadius
- Vehicle.getWheelTrackWidth
- Vehicle.getWheelType
- Vehicle.getWheelWidth
- Vehicle.getWindowTint
- Vehicle.isAConvertible
- Vehicle.isAlarmActivated
- Vehicle.isAnySeatEmpty
- Vehicle.isAttachedToCargobob
- Vehicle.isAttachedToTowTruck
- Vehicle.isAttachedToTrailer
- Vehicle.isBig
- Vehicle.isBumperBrokenOff
- Vehicle.isCargobobHookActive
- Vehicle.isCargobobMagnetActive
- Vehicle.isDamaged
- Vehicle.isDoorDamaged
- Vehicle.isDoorFullyOpen
- Vehicle.isDriveable
- Vehicle.isExtraTurnedOn
- Vehicle.isHeliPartBroken
- Vehicle.isHighDetail
- Vehicle.isInBurnout
- Vehicle.isModel
- Vehicle.isNeonLightEnabled
- Vehicle.isOnAllWheels
- Vehicle.isSearchlightOn
- Vehicle.isSeatFree
- Vehicle.isSirenOn
- Vehicle.isSirenSoundOn
- Vehicle.isStolen
- Vehicle.isStoppedAtTrafficLights
- Vehicle.isStopped
- Vehicle.isStuckOnRoof
- Vehicle.isStuckTimerUp
- Vehicle.isTaxiLightOn
- Vehicle.isToggleModOn
- Vehicle.isTyreBurst
- Vehicle.isVisible
- Vehicle.isWindowIntact
- Vehicle.jitter
- Vehicle.lowerConvertibleRoof
- Vehicle.openBombBayDoors
- Vehicle.raiseConvertibleRoof
- Vehicle.releasePreloadMods
- Vehicle.removeHighDetailModel
- Vehicle.removeMod
- Vehicle.removeUpsidedownCheck
- Vehicle.removeWindow
- Vehicle.requestHighDetailModel
- Vehicle.resetStuckTimer
- Vehicle.resetWheels
- Vehicle.retractCargobobHook
- Vehicle.rollDownWindows
- Vehicle.rollDownWindow
- Vehicle.rollUpWindow
- Vehicle.setAlarm
- Vehicle.setAllowNoPassengersLockon
- Vehicle.setAllsSpawn
- Vehicle.setAutomaticallyAttaches
- Vehicle.setBikeLeanAngle
- Vehicle.setBoatAnchor
- Vehicle.setBodyHealth
- Vehicle.setBrakeLights
- Vehicle.setBurnout
- Vehicle.setCanBeTargetted
- Vehicle.setCanBeUsedByFleeingPeds
- Vehicle.setCanBeVisiblyDamaged
- Vehicle.setCanBreak
- Vehicle.setCanRespray
- Vehicle.setCeilingHeight
- Vehicle.setColourCombination
- Vehicle.setColours
- Vehicle.setConvertibleRoof
- Vehicle.setCreatesMoneyPickupsWhenExploded
- Vehicle.setCustomPrimaryColour
- Vehicle.setCustomSecondaryColour
- Vehicle.setDamage
- Vehicle.setDeformationFixed
- Vehicle.setDirtLevel
- Vehicle.setDisablePetrolTankDamage
- Vehicle.setDisablePetrolTankFires
- Vehicle.setDoorBreakable
- Vehicle.setDoorBroken
- Vehicle.setDoorControl
- Vehicle.setDoorLatched
- Vehicle.setDoorOpen
- Vehicle.setDoorShut
- Vehicle.setDoorsLockedForAllPlayers
- Vehicle.setDoorsLockedForPlayer
- Vehicle.setDoorsLockedForTeam
- Vehicle.setDoorsLocked
- Vehicle.setDoorsShut
- Vehicle.setEngineCanDegrade
- Vehicle.setEngineHealth
- Vehicle.setEngineOn
- Vehicle.setEnginePowerMultiplier
- Vehicle.setEngineTorqueMultiplier
- Vehicle.setExclusiveDriver
- Vehicle.setExplodesOnHighExplosionDamage
- Vehicle.setExtraColours
- Vehicle.setExtra
- Vehicle.setFixed
- Vehicle.setForwardSpeed
- Vehicle.setFrictionOverride
- Vehicle.setFullbeam
- Vehicle.setGravity
- Vehicle.setHalt
- Vehicle.setHandbrake
- Vehicle.setHandling
- Vehicle.setHasBeenOwnedByPlayer
- Vehicle.setHasStrongAxles
- Vehicle.setHeliBladesFullSpeed
- Vehicle.setHeliBladesSpeed
- Vehicle.setHelicopterRollPitchYawMult
- Vehicle.setIndicatorLights
- Vehicle.setInteriorlight
- Vehicle.setIsConsideredByPlayer
- Vehicle.setIsStolen
- Vehicle.setIsWanted
- Vehicle.setJetEngineOn
- Vehicle.setLandingGear
- Vehicle.setLightMultiplier
- Vehicle.setLights
- Vehicle.setLivery
- Vehicle.setLodMultiplier
- Vehicle.setMissionTrainCoords
- Vehicle.setModColor1
- Vehicle.setModColor2
- Vehicle.setModKit
- Vehicle.setMod
- Vehicle.setNameDebug
- Vehicle.setNeedsToBeHotwired
- Vehicle.setNeonLightEnabled
- Vehicle.setNeonLightsColour
- Vehicle.setNumberPlateTextIndex
- Vehicle.setNumberPlateText
- Vehicle.setOnGroundProperly
- Vehicle.setOutOfControl
- Vehicle.setPaintFade
- Vehicle.setPedEnabledBikeRingtone
- Vehicle.setPedTargettableDestroy
- Vehicle.setPetrolTankHealth
- Vehicle.setPlaneMinHeightAboveGround
- Vehicle.setPlaybackToUseAi
- Vehicle.setPlayersLast
- Vehicle.setProvidesCover
- Vehicle.setReduceGrip
- Vehicle.setRenderTrainAsDerailed
- Vehicle.setRimRadius
- Vehicle.setRudderBroken
- Vehicle.setSearchlight
- Vehicle.setSilent
- Vehicle.setSiren
- Vehicle.setSirenSound
- Vehicle.setSteerBias
- Vehicle.setStrong
- Vehicle.setSuspensionHeight
- Vehicle.setTaxiLights
- Vehicle.setTimedExplosion
- Vehicle.setTowTruckCraneHeight
- Vehicle.setTrainCruiseSpeed
- Vehicle.setTrainSpeed
- Vehicle.setTyreBurst
- Vehicle.setTyreFixed
- Vehicle.setTyreRadius
- Vehicle.setTyreSmokeColor
- Vehicle.setTyresCanBurst
- Vehicle.setTyreWidth
- Vehicle.setUndriveable
- Vehicle.setWheelCamber
- Vehicle.setWheelHeight
- Vehicle.setWheelRadius
- Vehicle.setWheelTrackWidth
- Vehicle.setWheelType
- Vehicle.setWheelWidth
- Vehicle.setWheelsCanBreakOffWhenBlowUp
- Vehicle.setWheelsCanBreak
- Vehicle.setWindowTint
- Vehicle.smashWindow
- Vehicle.startAlarm
- Vehicle.startHorn
- Vehicle.steerUnlockBias
- Vehicle.toggleMod
- Vehicle.trackVisibility
- Vehicle.wasCounterActivated
- Properties:
RAGE Static Objects
Globals
- Properties (Entity pools)
- Properties
Console
- Functions:
- Properties:
Cursor
- Functions:
- Properties:
Discord
Event
- Functions
Gui
- Functions:
- Functions:
- Properties:
Keys
Nametags
- Functions:
- Properties:
Preferences
Raycasting
Storage
- Functions:
- Properties:
System
- Functions:
- Properties:
Voice chat
- Functions:
- Properties:
Game Static Objects
App
- mp.game.app.appDeleteAppData
- mp.game.app.appHasSyncedData
- mp.game.app.appGetFloat
- mp.game.app.appGetInt
- mp.game.app.appGetString
- mp.game.app.appSetApp
- mp.game.app.appSetBlock
- mp.game.app.appSetFloat
- mp.game.app.appSetInt
- mp.game.app.appSetString
Audio
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.cancelMusicEvent
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.findRadioStationIndex
- mp.game.audio.freezeRadioStation
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.getRadioStationName
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.hasSoundFinished
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.interruptConversation
- mp.game.audio.isAlarmPlaying
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.isAudioSceneActive
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.overrideTrevorRage
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.playPain
- mp.game.audio.playPedRingtone
- mp.game.audio.playPoliceReport
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.playSound
- mp.game.audio.playSoundFromCoord
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playStreamFromObject
- mp.game.audio.playSoundFrontend
- mp.game.audio.playSoundHash
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.preloadScriptConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.prepareAlarm
- mp.game.audio.prepareMusicEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseSoundId
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setAggressiveHorns
- mp.game.audio.setAmbientZoneState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.setAnimalMood
- mp.game.audio.setAudioFlag
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.setGpsActive
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.setPlayerAngry
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setRadioToStationName
- mp.game.audio.setRadioTrack
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.specialFrontendEqual
- mp.game.audio.startAlarm
- mp.game.audio.startAudioScene
- mp.game.audio.startScriptConversation
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.stopAudioScene
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.stopScriptedConversation
- mp.game.audio.stopSound
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.unlockMissionNewsStory
Brain
- mp.game.brain.addScriptToRandomPed
- mp.game.brain.disableScriptBrainSet
- mp.game.brain.enableScriptBrainSet
- mp.game.brain.isObjectWithinBrainActivationRange
- mp.game.brain.registerObjectScriptBrain
- mp.game.brain.registerWorldPointScriptBrain
Cam
- mp.game.cam.InterpolatePlayerCamera
- mp.game.cam.addCamSplineNode
- mp.game.cam.animateGameplayCamZoom
- mp.game.cam.clampGameplayCamPitch
- mp.game.cam.clampGameplayCamYaw
- mp.game.cam.createCamWithParams
- mp.game.cam.createCameraWithParams
- mp.game.cam.createCamera
- mp.game.cam.createCam
- mp.game.cam.createCinematicShot
- mp.game.cam.destroyAllCams
- mp.game.cam.doScreenFadeIn
- mp.game.cam.doScreenFadeOut
- mp.game.cam.getCamSplineNodeIndex
- mp.game.cam.getCamSplineNodePhase
- mp.game.cam.getGameplayCamRelativeHeading
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getIsMultiplayerBrief
- mp.game.cam.isCamSplinePaused
- mp.game.cam.isCinematicShotActive
- mp.game.cam.isSphereVisible
- mp.game.cam.overrideCamSplineMotionBlur
- mp.game.cam.overrideCamSplineVelocity
- mp.game.cam.playSynchronizedCamAnim
- mp.game.cam.renderScriptCams
- mp.game.cam.setCamEffect
- mp.game.cam.setCamSplineDuration
- mp.game.cam.setCamSplinePhase
- mp.game.cam.setCinematicButtonActive
- mp.game.cam.setCinematicCamShakeAmplitude
- mp.game.cam.setCinematicModeActive
- mp.game.cam.setFollowPedCamCutsceneChat
- mp.game.cam.setFollowPedCamViewMode
- mp.game.cam.setFollowVehicleCamViewMode
- mp.game.cam.setFollowVehicleCamZoomLevel
- mp.game.cam.setGameplayCamRawPitch
- mp.game.cam.setGameplayCamRawYaw
- mp.game.cam.setGameplayCamRelativeHeading
- mp.game.cam.setGameplayCamRelativePitch
- mp.game.cam.setGameplayCamShakeAmplitude
- mp.game.cam.setGameplayCoordHint
- mp.game.cam.setGameplayEntityHint
- mp.game.cam.setGameplayHintFov
- mp.game.cam.setGameplayObjectHint
- mp.game.cam.setGameplayPedHint
- mp.game.cam.setGameplayVehicleHint
- mp.game.cam.setTimeIdleDrop
- mp.game.cam.setWidescreenBorders
- mp.game.cam.shakeCinematicCam
- mp.game.cam.shakeGameplayCam
- mp.game.cam.stopCinematicCamShaking
- mp.game.cam.stopCinematicShot
- mp.game.cam.stopGameplayCamShaking
- mp.game.cam.stopGameplayHint
Controls
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
Cutscene
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
Datafile
- mp.game.datafile.arrayValueAddBoolean
- mp.game.datafile.arrayValueAddFloat
- mp.game.datafile.arrayValueAddInteger
- mp.game.datafile.arrayValueAddObject
- mp.game.datafile.arrayValueAddString
- mp.game.datafile.arrayValueAddVector3
- mp.game.datafile.arrayValueGetBoolean
- mp.game.datafile.arrayValueGetFloat
- mp.game.datafile.arrayValueGetInteger
- mp.game.datafile.arrayValueGetObject
- mp.game.datafile.arrayValueGetSize
- mp.game.datafile.arrayValueGetString
- mp.game.datafile.arrayValueGetType
- mp.game.datafile.arrayValueGetVector3
- mp.game.datafile.loadUgcFile
- mp.game.datafile.objectValueAddArray
- mp.game.datafile.objectValueAddBoolean
- mp.game.datafile.objectValueAddFloat
- mp.game.datafile.objectValueAddInteger
- mp.game.datafile.objectValueAddObject
- mp.game.datafile.objectValueAddVector3
- mp.game.datafile.objectValueAddString
- mp.game.datafile.objectValueGetArray
- mp.game.datafile.objectValueGetBoolean
- mp.game.datafile.objectValueGetFloat
- mp.game.datafile.objectValueGetInteger
- mp.game.datafile.objectValueGetObject
- mp.game.datafile.objectValueGetString
- mp.game.datafile.objectValueGetType
- mp.game.datafile.objectValueGetVector3
Decisionevent
- mp.game.decisionevent.isShockingEventInSphere
- mp.game.decisionevent.removeShockingEvent
- mp.game.decisionevent.suppressShockingEventTypeNextFrame
- mp.game.decisionevent.clearDecisionMakerEventResponse
- mp.game.decisionevent.addShockingEventForEntity
- mp.game.decisionevent.unblockDecisionMakerEvent
- mp.game.decisionevent.addShockingEventAtPosition
- mp.game.decisionevent.blockDecisionMakerEvent
- mp.game.decisionevent.removeAllShockingEvents
Decorator
DLC
- mp.game.dlc1.getPropFromOutfit
- mp.game.dlc1.initShopPedComponent
- mp.game.dlc1.getShopPedQueryComponent
- mp.game.dlc1.getDlcVehicleData
- mp.game.dlc1.getNumDlcWeaponComponents
- mp.game.dlc1.getDlcVehicleFlags
- mp.game.dlc1.getForcedComponent
- mp.game.dlc1.getDlcWeaponComponentData
- mp.game.dlc1.getShopPedQueryOutfit
- mp.game.dlc1.getVariantComponent
- mp.game.dlc1.getShopPedComponent
- mp.game.dlc1.getDlcWeaponData
- mp.game.dlc1.getNumPropsFromOutfit
- mp.game.dlc1.getShopPedOutfit
- mp.game.dlc1.getNumForcedComponents
- mp.game.dlc1.isDlcDataEmpty
- mp.game.dlc1.getShopPedQueryProp
- mp.game.dlc1.initShopPedProp
- mp.game.dlc1.getDlcVehicleModel
DLC2
Fire
- mp.game.fire.addExplosion
- mp.game.fire.addSpecfxExplosion
- mp.game.fire.getClosestFirePos
- mp.game.fire.getNumberOfFiresInRange
- mp.game.fire.getPedInsideExplosionArea
- mp.game.fire.isExplosionInAngledArea
- mp.game.fire.isExplosionInArea
- mp.game.fire.isExplosionInSphere
- mp.game.fire.removeScriptFire
- mp.game.fire.startScriptFire
- mp.game.fire.stopFireInRange
Gameplay
- mp.game.gameplay.absf
- mp.game.gameplay.absi
- mp.game.gameplay.acos
- mp.game.gameplay.addHospitalRestart
- mp.game.gameplay.addPoliceRestart
- mp.game.gameplay.addStuntJumpAngled
- mp.game.gameplay.addStuntJump
- mp.game.gameplay.areStringsEqual
- mp.game.gameplay.asin
- mp.game.gameplay.atan2
- mp.game.gameplay.atan
- mp.game.gameplay.beginReplayStats
- mp.game.gameplay.clearAngledAreaOfVehicles
- mp.game.gameplay.clearAreaOfCops
- mp.game.gameplay.clearAreaOfEverything
- mp.game.gameplay.clearAreaOfObjects
- mp.game.gameplay.clearAreaOfPeds
- mp.game.gameplay.clearAreaOfProjectiles
- mp.game.gameplay.clearAreaOfVehicles
- mp.game.gameplay.clearArea
- mp.game.gameplay.clearBit
- mp.game.gameplay.compareStrings
- mp.game.gameplay.createIncidentWithEntity
- mp.game.gameplay.createIncident
- mp.game.gameplay.enableSnow
- mp.game.gameplay.deleteIncident
- mp.game.gameplay.deleteStuntJump
- mp.game.gameplay.disableAutomaticRespawn
- mp.game.gameplay.disableHospitalRestart
- mp.game.gameplay.disablePoliceRestart
- mp.game.gameplay.disableStuntJumpSet
- mp.game.gameplay.displayOnscreenKeyboard
- mp.game.gameplay.enableDispatchService
- mp.game.gameplay.enableMpDlcMaps
- mp.game.gameplay.enableStuntJumpSet
- mp.game.gameplay.findSpawnPointInDirection
- mp.game.gameplay.getAngleBetween2dVectors
- mp.game.gameplay.getBitsInRange
- mp.game.gameplay.getDistanceBetweenCoords
- mp.game.gameplay.getFreeStackSlotsCount
- mp.game.gameplay.getGroundZFor3dCoord
- mp.game.gameplay.getHashKey
- mp.game.gameplay.getHeadingFromVector2d
- mp.game.gameplay.getModelDimensions
- mp.game.gameplay.getProfileSetting
- mp.game.gameplay.getRandomFloatInRange
- mp.game.gameplay.getRandomIntInRange
- mp.game.gameplay.getWeatherTypeTransition
- mp.game.gameplay.hasBulletImpactedInArea
- mp.game.gameplay.hasBulletImpactedInBox
- mp.game.gameplay.hasButtonCombinationJustBeenEntered
- mp.game.gameplay.hasCheatStringJustBeenEntered
- mp.game.gameplay.ignoreNextRestart
- mp.game.gameplay.isAreaOccupied
- mp.game.gameplay.isBitSet
- mp.game.gameplay.isBulletInAngledArea
- mp.game.gameplay.isBulletInArea
- mp.game.gameplay.isBulletInBox
- mp.game.gameplay.isIncidentValid
- mp.game.gameplay.isNextWeatherType
- mp.game.gameplay.isPointObscuredByAMissionEntity
- mp.game.gameplay.isPositionOccupied
- mp.game.gameplay.isPrevWeatherType
- mp.game.gameplay.isProjectileInArea
- mp.game.gameplay.isProjectileTypeInAngledArea
- mp.game.gameplay.isProjectileTypeInArea
- mp.game.gameplay.isSniperBulletInArea
- mp.game.gameplay.isStringNullOrEmpty
- mp.game.gameplay.isStringNull
- mp.game.gameplay.overrideSaveHouse
- mp.game.gameplay.registerBoolToSave
- mp.game.gameplay.registerEnumToSave
- mp.game.gameplay.registerFloatToSave
- mp.game.gameplay.registerIntToSave
- mp.game.gameplay.registerSaveHouse
- mp.game.gameplay.registerTextLabelToSave
- mp.game.gameplay.removeDispatchSpawnBlockingArea
- mp.game.gameplay.setBitsInRange
- mp.game.gameplay.setBit
- mp.game.gameplay.setCloudHatTransition
- mp.game.gameplay.setCreditsActive
- mp.game.gameplay.setDispatchIdealSpawnDistance
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setExplosiveAmmoThisFrame
- mp.game.gameplay.setExplosiveMeleeThisFrame
- mp.game.gameplay.setFadeInAfterDeathArrest
- mp.game.gameplay.setFadeInAfterLoad
- mp.game.gameplay.setFadeOutAfterArrest
- mp.game.gameplay.setFadeOutAfterDeath
- mp.game.gameplay.setFakeWantedLevel
- mp.game.gameplay.setFireAmmoThisFrame
- mp.game.gameplay.setGamePaused
- mp.game.gameplay.setGravityLevel
- mp.game.gameplay.setMinigameInProgress
- mp.game.gameplay.setMissionFlag
- mp.game.gameplay.setOverrideWeather
- mp.game.gameplay.setRainFxIntensity
- mp.game.gameplay.setRandomEventFlag
- mp.game.gameplay.setRandomSeed
- mp.game.gameplay.setSaveHouse
- mp.game.gameplay.setSaveMenuActive
- mp.game.gameplay.setSuperJumpThisFrame
- mp.game.gameplay.setThisScriptCanBePaused
- mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
- mp.game.gameplay.setTimeScale
- mp.game.gameplay.setUnkMapFlag
- mp.game.gameplay.setWeatherTypeNowPersist
- mp.game.gameplay.setWeatherTypeNow
- mp.game.gameplay.setWeatherTypeOverTime
- mp.game.gameplay.setWeatherTypePersist
- mp.game.gameplay.setWeatherTypeTransition
- mp.game.gameplay.setWindDirection
- mp.game.gameplay.setWindSpeed
- mp.game.gameplay.setWind
- mp.game.gameplay.shootSingleBulletBetweenCoords
- mp.game.gameplay.startSaveArray
- mp.game.gameplay.startSaveData
- mp.game.gameplay.startSaveStruct
- mp.game.gameplay.stringToInt
- mp.game.gameplay.tan
- mp.game.gameplay.terminateAllScriptsWithThisName
- mp.game.gameplay.usingMissionCreator
Game Globals
- Functions:
- Properties:
- mp.game.app
- mp.game.audio
- mp.game.brain
- mp.game.cam
- mp.game.controls
- mp.game.cutscene
- mp.game.datafile
- mp.game.decisionevent
- mp.game.decorator
- mp.game.dlc1
- mp.game.dlc2
- mp.game.entity
- mp.game.fire
- mp.game.gameplay
- mp.game.graphics
- mp.game.gxt
- mp.game.interior
- mp.game.itemset
- mp.game.mobile
- mp.game.object
- mp.game.pathfind
- mp.game.ped
- mp.game.player
- mp.game.rope
- mp.game.script
- mp.game.stats
- mp.game.streaming
- mp.game.system
- mp.game.time
- mp.game.ui
- mp.game.unk
- mp.game.recorder
- mp.game.vehicle
- mp.game.water
- mp.game.weapon
- mp.game.worldprobe
- mp.game.zone
Graphics
- mp.game.graphics.addDecal
- mp.game.graphics.addPetrolDecal
- mp.game.graphics.beginTextComponent
- mp.game.graphics.callScaleformMovieFunctionFloatParams
- mp.game.graphics.callScaleformMovieFunctionMixedParams
- mp.game.graphics.callScaleformMovieFunctionStringParams
- mp.game.graphics.callScaleformMovieMethod
- mp.game.graphics.createCheckpoint
- mp.game.graphics.destroyTrackedPoint
- mp.game.graphics.disableVehicleDistantlights
- mp.game.graphics.doesParticleFxLoopedExist
- mp.game.graphics.drawBox
- mp.game.graphics.drawDebugBox
- mp.game.graphics.drawDebugCross
- mp.game.graphics.drawDebugLineWithTwoColours
- mp.game.graphics.drawDebugLine
- mp.game.graphics.drawDebugSphere
- mp.game.graphics.drawDebugText2d
- mp.game.graphics.drawDebugText
- mp.game.graphics.drawLightWithRangeAndShadow
- mp.game.graphics.drawLightWithRange
- mp.game.graphics.drawLine
- mp.game.graphics.drawMarker
- mp.game.graphics.drawPoly
- mp.game.graphics.drawRect
- mp.game.graphics.drawScaleformMovie3dNonAdditive
- mp.game.graphics.drawScaleformMovie3d
- mp.game.graphics.drawScaleformMovieFullscreenMasked
- mp.game.graphics.drawScaleformMovieFullscreen
- mp.game.graphics.drawScaleformMovie
- mp.game.graphics.drawSpotLightWithShadow
- mp.game.graphics.drawSpotLight
- mp.game.graphics.drawSprite
- mp.game.graphics.drawText
- mp.game.graphics.drawTvChannel
- mp.game.graphics.enableAlienBloodVfx
- mp.game.graphics.enableClownBloodVfx
- mp.game.graphics.enableMovieSubtitles
- mp.game.graphics.enableLights
- mp.game.graphics.fadeDecalsInRange
- mp.game.graphics.getDecalWashLevel
- mp.game.graphics.getSafeZoneSize
- mp.game.graphics.getScreenActiveResolution
- mp.game.graphics.getScreenAspectRatio
- mp.game.graphics.getScreenEffectIsActive
- mp.game.graphics.getScreenResolution
- mp.game.graphics.getTextureResolution
- mp.game.graphics.hasHudScaleformLoaded
- mp.game.graphics.hasNamedScaleformMovieLoaded
- mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- mp.game.graphics.hasScaleformMovieLoaded
- mp.game.graphics.hasStreamedTextureDictLoaded
- mp.game.graphics.isDecalAlive
- mp.game.graphics.isTrackedPointVisible
- mp.game.graphics.loadMovieMeshSet
- mp.game.graphics.loadTvChannel
- mp.game.graphics.moveVehicleDecals
- mp.game.graphics.notify
- mp.game.graphics.popScaleformMovieFunctionVoid
- mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- mp.game.graphics.pushScaleformMovieFunctionN
- mp.game.graphics.pushScaleformMovieFunctionParameterBool
- mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- mp.game.graphics.pushScaleformMovieFunctionParameterInt
- mp.game.graphics.pushScaleformMovieFunctionParameterString
- mp.game.graphics.pushScaleformMovieFunction
- mp.game.graphics.releaseMovieMeshSet
- mp.game.graphics.removeDecalsFromObjectFacing
- mp.game.graphics.removeDecalsFromObject
- mp.game.graphics.removeDecalsInRange
- mp.game.graphics.removeDecal
- mp.game.graphics.removeParticleFxInRange
- mp.game.graphics.removeParticleFx
- mp.game.graphics.requestHudScaleform
- mp.game.graphics.requestScaleformMovie3
- mp.game.graphics.requestScaleformMovieInstance
- mp.game.graphics.requestScaleformMovie
- mp.game.graphics.requestStreamedTextureDict
- mp.game.graphics.screen2dToWorld3d
- mp.game.graphics.set2dLayer
- mp.game.graphics.setBlackout
- mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- mp.game.graphics.setDrawOrigin
- mp.game.graphics.setFarShadowsSuppressed
- mp.game.graphics.setFlash
- mp.game.graphics.GsetForcePedFootstepsTracks
- mp.game.graphics.setForceVehicleTrails
- mp.game.graphics.setFrozenRenderingDisabled
- mp.game.graphics.setNightvision
- mp.game.graphics.setNoiseoveride
- mp.game.graphics.setNoisinessoveride
- mp.game.graphics.setParticleFxBloodScale
- mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- mp.game.graphics.setParticleFxCamInsideVehicle
- mp.game.graphics.setParticleFxLoopedAlpha
- mp.game.graphics.setParticleFxLoopedColour
- mp.game.graphics.setParticleFxLoopedEvolution
- mp.game.graphics.setParticleFxLoopedOffsets
- mp.game.graphics.setParticleFxLoopedRange
- mp.game.graphics.setParticleFxLoopedScale
- mp.game.graphics.setParticleFxNonLoopedAlpha
- mp.game.graphics.setParticleFxNonLoopedColour
- mp.game.graphics.setParticleFxShootoutBoat
- mp.game.graphics.setPtfxAssetNextCall
- mp.game.graphics.setPtfxAssetOldToNew
- mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- mp.game.graphics.setScaleformMovieToUseSystemTime
- mp.game.graphics.setScreenDrawPosition
- mp.game.graphics.setSeethrough
- mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- mp.game.graphics.setTimecycleModifierStrength
- mp.game.graphics.setTimecycleModifier
- mp.game.graphics.setTrackedPointInfo
- mp.game.graphics.setTransitionTimecycleModifier
- mp.game.graphics.setTvAudioFrontend
- mp.game.graphics.setTvChannel
- mp.game.graphics.setTvVolume
- mp.game.graphics.sittingTv
- mp.game.graphics.startParticleFxLoopedAtCoord
- mp.game.graphics.startParticleFxLoopedOnEntity2
- mp.game.graphics.startParticleFxLoopedOnEntityBone2
- mp.game.graphics.startParticleFxLoopedOnEntityBone
- mp.game.graphics.startParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnPedBone
- mp.game.graphics.startParticleFxNonLoopedAtCoord2
- mp.game.graphics.startParticleFxNonLoopedAtCoord
- mp.game.graphics.startParticleFxNonLoopedOnEntity2
- mp.game.graphics.startParticleFxNonLoopedOnEntity
- mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- mp.game.graphics.startParticleFxNonLoopedOnPedBone
- mp.game.graphics.startScreenEffect
- mp.game.graphics.stopParticleFxLooped
- mp.game.graphics.stopScreenEffect
- mp.game.graphics.transitionFromBlurred
- mp.game.graphics.transitionToBlurred
- mp.game.graphics.washDecalsInRange
- mp.game.graphics.world3dToScreen2d
GXT
Interior
- mp.game.interior.addPickupToInteriorRoomByName
- mp.game.interior.areCoordsCollidingWithExterior
- mp.game.interior.capInterior
- mp.game.interior.disableInteriorProp
- mp.game.interior.disableInterior
- mp.game.interior.enableInteriorProp
- mp.game.interior.getInteriorAtCoordsWithType
- mp.game.interior.getInteriorAtCoords
- mp.game.interior.getInteriorFromCollision
- mp.game.interior.getInteriorGroupId
- mp.game.interior.getOffsetFromInteriorInWorldCoords
- mp.game.interior.hideMapObjectThisFrame
- mp.game.interior.isInteriorCapped
- mp.game.interior.isInteriorDisabled
- mp.game.interior.isInteriorPropEnabled
- mp.game.interior.isInteriorReady
- mp.game.interior.isValidInterior
- mp.game.interior.refreshInterior
- mp.game.interior.unkGetInteriorAtCoords
- mp.game.interior.unpinInterior
Itemset
- mp.game.itemset.addToItemset
- mp.game.itemset.cleanItemset
- mp.game.itemset.Itemset:createItemset
- mp.game.itemset.destroyItemset
- mp.game.itemset.getIndexedItemInItemset
- mp.game.itemset.getItemsetSize
- mp.game.itemset.isInItemset
- mp.game.itemset.isItemsetValid
- mp.game.itemset.removeFromItemset
Mobile
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean
Object
- mp.game.object.addDoorToSystem
- mp.game.object.createAmbientPickup
- mp.game.object.createMoneyPickups
- mp.game.object.createObjectNoOffset
- mp.game.object.createObject
- mp.game.object.createPickupRotate
- mp.game.object.createPickup
- mp.game.object.createPortablePickup2
- mp.game.object.createPortablePickup
- mp.game.object.deleteObject
- mp.game.object.doesDoorExist
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.doorControl
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
- mp.game.object.getClosestObjectOfType
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getPickupCoords
- mp.game.object.getSafePickupCoords
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasPickupBeenCollected
- mp.game.object.highlightPlacementCoords
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isDoorClosed
- mp.game.object.isGarageEmpty
- mp.game.object.isObjectNearPoint
- mp.game.object.isPickupWithinRadius
- mp.game.object.isPointInAngledArea
- mp.game.object.removeAllPickupsOfType
- mp.game.object.removeDoorFromSystem
- mp.game.object.removePickup
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.setDoorAjarAngle
- mp.game.object.setForceObjectThisFrame
- mp.game.object.setPickupRegenerationTime
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.setTeamPickupObject
- mp.game.object.trackObjectVisibility
Pathfind
- mp.game.pathfind.addNavmeshBlockingObject
- mp.game.pathfind.addNavmeshRequiredRegion
- mp.game.pathfind.calculateTravelDistanceBetweenPoints
- mp.game.pathfind.disableNavmeshInArea
- mp.game.pathfind.generateDirectionsToCoord
- mp.game.pathfind.getClosestMajorVehicleNode
- mp.game.pathfind.getClosestRoad
- mp.game.pathfind.getClosestVehicleNodeWithHeading
- mp.game.pathfind.getClosestVehicleNode
- mp.game.pathfind.getIsSlowRoadFlag
- mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
- mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
- mp.game.pathfind.getNthClosestVehicleNodeId
- mp.game.pathfind.getNthClosestVehicleNodeWithHeading
- mp.game.pathfind.getNthClosestVehicleNode
- mp.game.pathfind.getRandomVehicleNode
- mp.game.pathfind.getSafeCoordForPed
- mp.game.pathfind.getStreetNameAtCoord
- mp.game.pathfind.getSupportsGpsRouteFlag
- mp.game.pathfind.getVehicleNodePosition
- mp.game.pathfind.getVehicleNodeProperties
- mp.game.pathfind.isNavmeshLoadedInArea
- mp.game.pathfind.isPointOnRoad
- mp.game.pathfind.isVehicleNodeIdValid
- mp.game.pathfind.loadAllPathNodes
- mp.game.pathfind.removeNavmeshBlockingObject
- mp.game.pathfind.setGpsDisabledZone
- mp.game.pathfind.setIgnoreNoGpsFlag
- mp.game.pathfind.setPedPathsBackToOriginal
- mp.game.pathfind.setPedPathsInArea
- mp.game.pathfind.setRoadsBackToOriginalInAngledArea
- mp.game.pathfind.setRoadsBackToOriginal
- mp.game.pathfind.setRoadsInAngledArea
- mp.game.pathfind.setRoadsInArea
- mp.game.pathfind.updateNavmeshBlockingObject
Ped
- mp.game.ped.addRelationshipGroup
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createGroup
- mp.game.ped.createNmMessage
- mp.game.ped.createPed
- mp.game.ped.createRandomPed
- mp.game.ped.createSynchronizedScene
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.doesGroupExist
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getClosestPed
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getGroupSize
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.getTattooZone
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isAValidHairColor
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.isPedheadshotReady
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.removeActionModeAsset
- mp.game.ped.removeGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.requestActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.setTimeExclusiveDisplayTexture
Player
- mp.game.player.arePlayerFlashingStarsAboutToDrop
- mp.game.player.arePlayerStarsGreyedOut
- mp.game.player.canPedHearPlayer
- mp.game.player.canPlayerStartMission
- mp.game.player.changePed
- mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- mp.game.player.clearHasDamagedAtLeastOnePed
- mp.game.player.clearParachuteModelOverride
- mp.game.player.clearParachutePackModelOverride
- mp.game.player.clearParachuteVariationOverride
- mp.game.player.clearWantedLevel
- mp.game.player.disablePlayerFiring
- mp.game.player.displaySystemSigninUi
- mp.game.player.disableVehicleRewards
- mp.game.player.enableSpecialAbility
- mp.game.player.forceCleanupForAllThreadsWithThisName
- mp.game.player.forceCleanupForThreadWithThisId
- mp.game.player.forceCleanup
- mp.game.player.getCurrentStealthNoise
- mp.game.player.getEntityIsFreeAimingAt
- mp.game.player.getGroup
- mp.game.player.getHasReserveParachute
- mp.game.player.getInvincible
- mp.game.player.getMaxArmour
- mp.game.player.getName
- mp.game.player.getParachutePackTintIndex
- mp.game.player.getParachuteSmokeTrailColor
- mp.game.player.getParachuteTintIndex
- mp.game.player.getPedScriptIndex
- mp.game.player.getPed
- mp.game.player.getTargetEntity
- mp.game.player.getReserveParachuteTintIndex
- mp.game.player.getRgbColour
- mp.game.player.getSprintStaminaRemaining
- mp.game.player.getSprintTimeRemaining
- mp.game.player.getTeam
- mp.game.player.getTimeSincePlayerDroveAgainstTraffic
- mp.game.player.getTimeSincePlayerDroveOnPavement
- mp.game.player.getTimeSincePlayerHitPed
- mp.game.player.getTimeSincePlayerHitVehicle
- mp.game.player.getUnderwaterTimeRemaining
- mp.game.player.getWantedCentrePosition
- mp.game.player.getWantedLevelRadius
- mp.game.player.getWantedLevelThreshold
- mp.game.player.getWantedLevel
- mp.game.player.giveAchievementToPlayer
- mp.game.player.giveRagdollControl
- mp.game.player.hasAchievementBeenPassed
- mp.game.player.hasBeenSpottedInStolenVehicle
- mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- mp.game.player.hasDamagedAtLeastOnePed
- mp.game.player.hasForceCleanupOccurred
- mp.game.player.hasLeftTheWorld
- mp.game.player.hasTeleportFinished
- mp.game.player.intToParticipantindex
- mp.game.player.intToPlayerindex
- mp.game.player.isBeingArrested
- mp.game.player.isClimbing
- mp.game.player.isControlOn
- mp.game.player.isDead
- mp.game.player.isFreeAiming
- mp.game.player.isFreeAimingAtEntity
- mp.game.player.isFreeForAmbientTask
- mp.game.player.isPlaying
- mp.game.player.isPressingHorn
- mp.game.player.isReadyForCutscene
- mp.game.player.isRidingTrain
- mp.game.player.isScriptControlOn
- mp.game.player.isSpecialAbilityActive
- mp.game.player.isSpecialAbilityEnabled
- mp.game.player.isSpecialAbilityMeterFull
- mp.game.player.isSpecialAbilityUnlocked
- mp.game.player.isTargettingAnything
- mp.game.player.isTargettingEntity
- mp.game.player.isWantedLevelGreater
- mp.game.player.playerAttachVirtualBound
- mp.game.player.removeHelmet
- mp.game.player.reportCrime
- mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- mp.game.player.resetArrestState
- mp.game.player.resetInputGait
- mp.game.player.resetStamina
- mp.game.player.resetWantedLevelDifficulty
- mp.game.player.restoreStamina
- mp.game.player.setAirDragMultiplierForPlayersVehicle
- mp.game.player.setAllRandomPedsFleeThisFrame
- mp.game.player.setAllRandomPedsFlee
- mp.game.player.setAreasGeneratorOrientation
- mp.game.player.setAutoGiveParachuteWhenEnterPlane
- mp.game.player.setCanBeHassledByGangs
- mp.game.player.setCanDoDriveBy
- mp.game.player.setCanLeaveParachuteSmokeTrail
- mp.game.player.setCanUseCover
- mp.game.player.setClothPinFrames
- mp.game.player.setControl
- mp.game.player.setDisableAmbientMeleeMove
- mp.game.player.setDispatchCopsForPlayer
- mp.game.player.setEveryoneIgnore
- mp.game.player.setForceSkipAimIntro
- mp.game.player.setForcedAim
- mp.game.player.setForcedZoom
- mp.game.player.setHasReserveParachute
- mp.game.player.setHealthRechargeMultiplier
- mp.game.player.setHudAnimStopLevel
- mp.game.player.setIgnoreLowPriorityShockingEvents
- mp.game.player.setInvincible
- mp.game.player.setLockonRangeOverride
- mp.game.player.setLockon
- mp.game.player.setMaxArmour
- mp.game.player.setMaxWantedLevel
- mp.game.player.setMayNotEnterAnyVehicle
- mp.game.player.setMayOnlyEnterThisVehicle
- mp.game.player.setMeleeWeaponDamageModifier
- mp.game.player.setMeleeWeaponDefenseModifier
- mp.game.player.setModel
- mp.game.player.setNoiseMultiplier
- mp.game.player.setParachuteModelOverride
- mp.game.player.setParachutePackModelOverride
- mp.game.player.setParachutePackTintIndex
- mp.game.player.setParachuteSmokeTrailColor
- mp.game.player.setParachuteTintIndex
- mp.game.player.setParachuteVariationOverride
- mp.game.player.setClothLockCounter
- mp.game.player.setClothPackageIndex
- mp.game.player.setTargetingMode
- mp.game.player.setPoliceIgnore
- mp.game.player.setPoliceRadarBlips
- mp.game.player.setReserveParachuteTintIndex
- mp.game.player.setResetFlagPreferRearSeats
- mp.game.player.setRunSprintMultiplierFor
- mp.game.player.setSimulateAiming
- mp.game.player.setSneakingNoiseMultiplier
- mp.game.player.setSpecialAbilityMultiplier
- mp.game.player.setSprint
- mp.game.player.setStealthPerceptionModifier
- mp.game.player.setSwimMultiplierForPlayer
- mp.game.player.setTeam
- mp.game.player.setVehicleDamageModifier
- mp.game.player.setVehicleDefenseModifier
- mp.game.player.setWantedCentrePosition
- mp.game.player.setWantedLevelDifficulty
- mp.game.player.setWantedLevelMultiplier
- mp.game.player.setWantedLevelNoDrop
- mp.game.player.setWantedLevelNow
- mp.game.player.setWantedLevel
- mp.game.player.setWeaponDamageModifier
- mp.game.player.setWeaponDefenseModifier
- mp.game.player.simulatePlayerInputGait
- mp.game.player.specialAbilityChargeAbsolute
- mp.game.player.specialAbilityChargeContinuous
- mp.game.player.specialAbilityChargeLarge
- mp.game.player.specialAbilityChargeMedium
- mp.game.player.specialAbilityChargeNormalized
- mp.game.player.specialAbilityChargeSmall
- mp.game.player.specialAbilityDeactivateFast
- mp.game.player.specialAbilityDeactivate
- mp.game.player.specialAbilityDepleteMeter
- mp.game.player.specialAbilityFillMeter
- mp.game.player.specialAbilityLock
- mp.game.player.specialAbilityReset
- mp.game.player.specialAbilityUnlock
- mp.game.player.startFiringAmnesty
- mp.game.player.startPlayerTeleport
Recorder
Rope
- mp.game.rope.addRope
- mp.game.rope.applyImpulseToCloth
- mp.game.rope.attachEntitiesToRope
- mp.game.rope.attachRopeToEntity
- mp.game.rope.breakEntityGlass
- mp.game.rope.deleteChildRope
- mp.game.rope.deleteRope
- mp.game.rope.detachRopeFromEntity
- mp.game.rope.doesRopeExist
- mp.game.rope.getCgoffset
- mp.game.rope.getRopeLastVertexCoord
- mp.game.rope.getRopeLength
- mp.game.rope.getRopeVertexCoord
- mp.game.rope.getRopeVertexCount
- mp.game.rope.loadRopeData
- mp.game.rope.pinRopeVertex
- mp.game.rope.ropeConvertToSimple
- mp.game.rope.ropeDrawShadowEnabled
- mp.game.rope.ropeForceLength
- mp.game.rope.ropeResetLength
- mp.game.rope.ropeSetUpdatePinverts
- mp.game.rope.setCgAtBoundcenter
- mp.game.rope.setCgoffset
- mp.game.rope.setDamping
- mp.game.rope.setDisableBreaking
- mp.game.rope.setDisableFragDamage
- mp.game.rope.startRopeUnwindingFront
- mp.game.rope.startRopeWinding
- mp.game.rope.stopRopeUnwindingFront
- mp.game.rope.stopRopeWinding
- mp.game.rope.unpinRopeVertex
Script
- mp.game.script.doesScriptExist
- mp.game.script.getEventAtIndex
- mp.game.script.getEventData
- mp.game.script.getEventExists
- mp.game.script.getNumberOfEvents
- mp.game.script.getNumberOfInstancesOfStreamedScript
- mp.game.script.getThreadName
- mp.game.script.hasScriptLoaded
- mp.game.script.hasStreamedScriptLoaded
- mp.game.script.isStreamedScriptRunning
- mp.game.script.isThreadActive
- mp.game.script.requestScript
- mp.game.script.requestStreamedScript
- mp.game.script.setNoLoadingScreen
- mp.game.script.setScriptAsNoLongerNeeded
- mp.game.script.setStreamedScriptAsNoLongerNeeded
- mp.game.script.terminateThread
- mp.game.script.triggerScriptEvent
Stats
- mp.game.stats.leaderboards2ReadByHandle
- mp.game.stats.leaderboards2ReadByRadius
- mp.game.stats.leaderboards2ReadByRank
- mp.game.stats.leaderboards2ReadByRow
- mp.game.stats.leaderboards2ReadByScoreFloat
- mp.game.stats.leaderboards2ReadByScoreInt
- mp.game.stats.leaderboards2ReadFriendsByRow
- mp.game.stats.leaderboards2WriteData
- mp.game.stats.leaderboardsCacheDataRow
- mp.game.stats.leaderboardsGetCacheDataRow
- mp.game.stats.leaderboardsGetCacheExists
- mp.game.stats.leaderboardsGetCacheTime
- mp.game.stats.leaderboardsGetColumnId
- mp.game.stats.leaderboardsGetColumnType
- mp.game.stats.leaderboardsGetNumberOfColumns
- mp.game.stats.leaderboardsReadClear
- mp.game.stats.leaderboardsReadPending
- mp.game.stats.leaderboardsReadSuccessful
- mp.game.stats.playstatsAwardXp
- mp.game.stats.playstatsCheatApplied
- mp.game.stats.playstatsClothChange
- mp.game.stats.playstatsFriendActivity
- mp.game.stats.playstatsMatchStarted
- mp.game.stats.playstatsMissionCheckpoint
- mp.game.stats.playstatsMissionOver
- mp.game.stats.playstatsMissionStarted
- mp.game.stats.playstatsNpcInvite
- mp.game.stats.playstatsOddjobDone
- mp.game.stats.playstatsPropChange
- mp.game.stats.playstatsRaceCheckpoint
- mp.game.stats.playstatsRankUp
- mp.game.stats.playstatsShopItem
- mp.game.stats.playstatsWebsiteVisited
- mp.game.stats.statClearSlotForReload
- mp.game.stats.statDeleteSlot
- mp.game.stats.statGetBoolMasked
- mp.game.stats.statGetBool
- mp.game.stats.statGetDate
- mp.game.stats.statGetFloat
- mp.game.stats.statGetInt
- mp.game.stats.statGetLicensePlate
- mp.game.stats.statGetMaskedInt
- mp.game.stats.statGetNumberOfDays
- mp.game.stats.statGetNumberOfHours
- mp.game.stats.statGetNumberOfMinutes
- mp.game.stats.statGetNumberOfSeconds
- mp.game.stats.statGetPos
- mp.game.stats.statGetString
- mp.game.stats.statGetUserId
- mp.game.stats.statIncrement
- mp.game.stats.statLoadPending
- mp.game.stats.statLoad
- mp.game.stats.statSave
- mp.game.stats.statSetBoolMasked
- mp.game.stats.statSetBool
- mp.game.stats.statSetCurrentPosixTime
- mp.game.stats.statSetDate
- mp.game.stats.statSetFloat
- mp.game.stats.statSetGxtLabel
- mp.game.stats.statSetInt
- mp.game.stats.statSetLicensePlate
- mp.game.stats.statSetMaskedInt
- mp.game.stats.statSetPos
- mp.game.stats.statSetProfileSetting
- mp.game.stats.statSetString
- mp.game.stats.statSetUserId
- mp.game.stats.statSlotIsLoaded
Streaming
- mp.game.streaming.doesAnimDictExist
- mp.game.streaming.getAllModelHashes
- mp.game.streaming.getAllModelNames
- mp.game.streaming.getModelNameFromHash
- mp.game.streaming.getIdealPlayerSwitchType
- mp.game.streaming.forceStreamingUpdate
- mp.game.streaming.hasAnimDictLoaded
- mp.game.streaming.hasAnimSetLoaded
- mp.game.streaming.hasClipSetLoaded
- mp.game.streaming.hasCollisionForModelLoaded
- mp.game.streaming.hasModelLoaded
- mp.game.streaming.hasNamedPtfxAssetLoaded
- mp.game.streaming.isIplActive
- mp.game.streaming.isModelAVehicle
- mp.game.streaming.isModelInCdimage
- mp.game.streaming.isModelValid
- mp.game.streaming.loadScene
- mp.game.streaming.newLoadSceneStartSafe
- mp.game.streaming.newLoadSceneStart
- mp.game.streaming.prefetchSrl
- mp.game.streaming.removeAnimDict
- mp.game.streaming.removeAnimSet
- mp.game.streaming.removeClipSet
- mp.game.streaming.removeIpl
- mp.game.streaming.removeNamedPtfxAsset
- mp.game.streaming.requestAdditionalCollisionAtCoord
- mp.game.streaming.requestAnimDict
- mp.game.streaming.requestAnimSet
- mp.game.streaming.requestClipSet
- mp.game.streaming.requestCollisionAtCoord
- mp.game.streaming.requestCollisionForModel
- mp.game.streaming.requestIpl
- mp.game.streaming.requestModel2
- mp.game.streaming.requestModel
- mp.game.streaming.requestNamedPtfxAsset
- mp.game.streaming.setDitchPoliceModels
- mp.game.streaming.setFocusArea
- mp.game.streaming.setGamePausesForStreaming
- mp.game.streaming.setHdArea
- mp.game.streaming.setInteriorActive
- mp.game.streaming.setModelAsNoLongerNeeded
- mp.game.streaming.setPedPopulationBudget
- mp.game.streaming.setPlayerSwitchLocation
- mp.game.streaming.setReducePedModelBudget
- mp.game.streaming.setReduceVehicleModelBudget
- mp.game.streaming.setSrlTime
- mp.game.streaming.setStreaming
- mp.game.streaming.setUnkCameraSettings
- mp.game.streaming.setVehiclePopulationBudget
- mp.game.streaming.startPlayerSwitch
System (Game)
- mp.game.system.ceil
- mp.game.system.cos
- mp.game.system.floor
- mp.game.system.pow
- mp.game.system.round
- mp.game.system.settimera
- mp.game.system.settimerb
- mp.game.system.shiftLeft
- mp.game.system.shiftRight
- mp.game.system.sin
- mp.game.system.sqrt
- mp.game.system.startNewScriptWithArgs
- mp.game.system.startNewScript
- mp.game.system.startNewStreamedScriptWithArgs
- mp.game.system.startNewStreamedScript
- mp.game.system.toFloat
- mp.game.system.vdist2
- mp.game.system.vdist
- mp.game.system.vmag2
- mp.game.system.vmag
- mp.game.system.wait
- mp.system.notify
- mp.system.isFullscreen
- mp.system.isFocused
Time
- mp.game.time.addToClockTime
- mp.game.time.advanceClockTimeTo
- mp.game.time.getLocalTimeGmt
- mp.game.time.getLocalTime
- mp.game.time.getPosixTime
- mp.game.time.pauseClock
- mp.game.time.serverTickCount
- mp.game.time.setClockDate
- mp.game.time.setClockTime
Ui
- mp.game.ui.activateFrontendMenu
- mp.game.ui.addBlipForCoord
- mp.game.ui.addBlipForPickup
- mp.game.ui.addBlipForRadius
- mp.game.ui.addNextMessageToPreviousBriefs
- mp.game.ui.addTextComponentFloat
- mp.game.ui.addTextComponentInteger
- mp.game.ui.addTextComponentItemString
- mp.game.ui.addTextComponentSubstringCash
- mp.game.ui.addTextComponentSubstringLocalized
- mp.game.ui.addTextComponentSubstringPlayerName
- mp.game.ui.addTextComponentSubstringTime
- mp.game.ui.addTextComponentSubstringWebsite
- mp.game.ui.addTrevorRandomModifier
- mp.game.ui.beginTextCommandSetBlipName
- mp.game.ui.clearAdditionalText
- mp.game.ui.clearFloatingHelp
- mp.game.ui.clearHelp
- mp.game.ui.clearThisPrint
- mp.game.ui.displayAmmoThisFrame
- mp.game.ui.displayAreaName
- mp.game.ui.displayCash
- mp.game.ui.displayHelpTextFromStringLabel
- mp.game.ui.displayHelpTextThisFrame
- mp.game.ui.displayHud
- mp.game.ui.displayRadar
- mp.game.ui.doesTextBlockExist
- mp.game.ui.doesTextLabelExist
- mp.game.ui.drawNotification2
- mp.game.ui.drawNotification3
- mp.game.ui.drawNotification4
- mp.game.ui.drawNotification
- mp.game.ui.drawSubtitleTimed
- mp.game.ui.drawText
- mp.game.ui.enableDeathbloodSeethrough
- mp.game.ui.flashAbilityBar
- mp.game.ui.flashWantedDisplay
- mp.game.ui.getBlipInfoIdCoord
- mp.game.ui.getHudColour
- mp.game.ui.getHudComponentPosition
- mp.game.ui.getLabelText
- mp.game.ui.getLengthOfLiteralString
- mp.game.ui.getLengthOfStringWithThisTextLabel
- mp.game.ui.getMinimapComponentValues
- mp.game.ui.getNamedRendertargetRenderId
- mp.game.ui.getStreetNameFromHashKey
- mp.game.ui.getTextScaleHeight
- mp.game.ui.getTextScreenWidth
- mp.game.ui.getTextSubstringSafe
- mp.game.ui.getTextSubstringSlice
- mp.game.ui.getTextSubstring
- mp.game.ui.hasAdditionalTextLoaded
- mp.game.ui.hasHeadDisplayLoaded
- mp.game.ui.hasThisAdditionalTextLoaded
- mp.game.ui.hideHudComponentThisFrame
- mp.game.ui.hideScriptedHudComponentThisFrame
- mp.game.ui.hideSpecialAbilityLockonOperation
- mp.game.ui.isHudComponentActive
- mp.game.ui.isMinimapAreaRevealed
- mp.game.ui.isNamedRendertargetLinked
- mp.game.ui.isNamedRendertargetRegistered
- mp.game.ui.isPauseMenuActive
- mp.game.ui.isScriptedHudComponentActive
- mp.game.ui.isStreamingAdditionalText
- mp.game.ui.keyHudColour
- mp.game.ui.linkNamedRendertarget
- mp.game.ui.lockMinimapAngle
- mp.game.ui.lockMinimapPosition
- mp.game.ui.objectDecalToggle
- mp.game.ui.registerNamedRendertarget
- mp.game.ui.releaseNamedRendertarget
- mp.game.ui.removeBlip
- mp.game.ui.removeNotification
- mp.game.ui.requestAdditionalText2
- mp.game.ui.requestAdditionalText
- mp.game.ui.resetHudComponentValues
- mp.game.ui.resetMinimapComponentValues
- mp.game.ui.respondingAsTemp
- mp.game.ui.restartFrontendMenu
- mp.game.ui.setAbilityBarValue
- mp.game.ui.setCursorSprite
- mp.game.ui.setFrontendActive
- mp.game.ui.setGpsFlags
- mp.game.ui.setGpsFlashes
- mp.game.ui.setHeadDisplayFlag
- mp.game.ui.setHeadDisplayString
- mp.game.ui.setHeadDisplayWanted
- mp.game.ui.setHudColour
- mp.game.ui.setHudComponentPosition
- mp.game.ui.setLoadingPromptTextEntry
- mp.game.ui.setMinimapAttitudeIndicatorLevel
- mp.game.ui.setMinimapBlockWaypoint
- mp.game.ui.setMinimapComponent
- mp.game.ui.setMinimapComponentValues
- mp.game.ui.setMinimapRevealed
- mp.game.ui.setMinimapVisible
- mp.game.ui.setMissionName
- mp.game.ui.setMultiplayerHudCash
- mp.game.ui.setNewWaypoint
- mp.game.ui.setNotificationFlashColor
- mp.game.ui.setNotificationMessageClanTag2
- mp.game.ui.setNotificationMessageClanTag
- mp.game.ui.setNotificationMessage
- mp.game.ui.setNotificationTextEntry
- mp.game.ui.setPauseMenuActive
- mp.game.ui.setPlayerBlipPositionThisFrame
- mp.game.ui.setPlayerCashChange
- mp.game.ui.setRadarAsInteriorThisFrame
- mp.game.ui.setRadarBigmapEnabled
- mp.game.ui.setRadarZoomLevelThisFrame
- mp.game.ui.setRadarZoom
- mp.game.ui.setTextCentre
- mp.game.ui.setTextChatUnk
- mp.game.ui.setTextColour
- mp.game.ui.setTextComponentFormat
- mp.game.ui.setTextDropshadow
- mp.game.ui.setTextEdge
- mp.game.ui.setTextEntry2
- mp.game.ui.setTextEntryForWidth
- mp.game.ui.setTextEntry
- mp.game.ui.setTextFont
- mp.game.ui.setTextGxtEntry
- mp.game.ui.setTextJustification
- mp.game.ui.setTextLeading
- mp.game.ui.setTextProportional
- mp.game.ui.setTextRenderId
- mp.game.ui.setTextRightJustify
- mp.game.ui.setTextScale
- mp.game.ui.setTextWrap
- mp.game.ui.setUseridsUihidden
- mp.game.ui.setWarningMessage2
- mp.game.ui.setWarningMessage3
- mp.game.ui.setWarningMessage
- mp.game.ui.setWidescreenFormat
- mp.game.ui.showHudComponentThisFrame
- mp.game.ui.showLoadingPrompt
- mp.game.ui.showWeaponWheel
- mp.game.ui.toggleStealthRadar
Unk
Vehicle
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.createVehicle
- mp.game.vehicle.defaultEngineBehaviour
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.repairOnExtraToggle
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.unpausePlaybackRecordedVehicle
Water
- mp.game.water.testVerticalProbeAgainstAllWater
- mp.game.water.testProbeAgainstAllWater
- mp.game.water.getWaterHeightNoWaves
- mp.game.water.setWavesIntensity
- mp.game.water.modifyWater
- mp.game.water.getWaterHeight
- mp.game.water.testProbeAgainstWater
Weapon
- mp.game.weapon.cancelCurrentDamageEvent
- mp.game.weapon.canUseWeaponOnParachute
- mp.game.weapon.createWeaponObject
- mp.game.weapon.doesWeaponTakeWeaponComponent
- mp.game.weapon.enableLaserSightRendering
- mp.game.weapon.getWeaponClipSize
- mp.game.weapon.getWeaponComponentHudStats
- mp.game.weapon.getWeaponComponentTypeModel
- mp.game.weapon.getWeaponDamageType
- mp.game.weapon.getWeaponHudStats
- mp.game.weapon.getWeaponObjectTintIndex
- mp.game.weapon.getWeaponTintCount
- mp.game.weapon.getWeapontypeGroup
- mp.game.weapon.getWeapontypeModel
- mp.game.weapon.getWeapontypeSlot
- mp.game.weapon.giveWeaponComponentToWeaponObject
- mp.game.weapon.giveWeaponObjectToPed
- mp.game.weapon.hasVehicleGotProjectileAttached
- mp.game.weapon.hasWeaponAssetLoaded
- mp.game.weapon.hasWeaponGotWeaponComponent
- mp.game.weapon.isWeaponValid
- mp.game.weapon.removeAllProjectilesOfType
- mp.game.weapon.removeWeaponAsset
- mp.game.weapon.removeWeaponComponentFromWeaponObject
- mp.game.weapon.requestWeaponAsset
- mp.game.weapon.requestWeaponHighDetailModel
- mp.game.weapon.setCurrentDamageEventAmount
- mp.game.weapon.setCurrentDamageEventCritical
- mp.game.weapon.setEnableLocalOutgoingDamage
- mp.game.weapon.setFlashLightFadeDistance
- mp.game.weapon.setPedAmmoToDrop
- mp.game.weapon.setWeaponObjectTintIndex
- mp.game.weapon.unequipEmptyWeapons
Worldprobe
- mp.game.worldprobe.castRayPointToPoint
- mp.game.worldprobe.getShapeTestResultEx
- mp.game.worldprobe.getShapeTestResult
- mp.game.worldprobe.startShapeTestBox
- mp.game.worldprobe.startShapeTestCapsule
- mp.game.worldprobe.startShapeTestLosProbe
Zone
- mp.game.zone.clearPopscheduleOverrideVehicleModel
- mp.game.zone.getHashOfMapAreaAtCoords
- mp.game.zone.getNameOfZone
- mp.game.zone.getZoneAtCoords
- mp.game.zone.getZoneFromNameId
- mp.game.zone.getZonePopschedule
- mp.game.zone.getZoneScumminess
- mp.game.zone.overridePopscheduleVehicleModel
- mp.game.zone.setZoneEnabled