Client-side functions
Attention: work is still in progress. There still could be major changes in design of API.
App
- App::appDeleteAppData
- App::appHasSyncedData
- App::appGetFloat
- App::appGetInt
- App::appGetString
- App::appSetApp
- App::appSetBlock
- App::appSetFloat
- App::appSetInt
- App::appSetString
Audio
- mp.game.audio.playPedRingtone
- mp.game.audio.isPedRingtonePlaying
- mp.game.audio.stopPedRingtone
- mp.game.audio.isMobilePhoneCallOngoing
- mp.game.audio.createNewScriptedConversation
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.startScriptConversation
- mp.game.audio.preloadScriptConversation
- mp.game.audio.startPreloadedConversation
- mp.game.audio.getIsPreloadedConversationReady
- mp.game.audio.isScriptedConversationOngoing
- mp.game.audio.isScriptedConversationLoaded
- mp.game.audio.getCurrentScriptedConversationLine
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.restartScriptedConversation
- mp.game.audio.stopScriptedConversation
- mp.game.audio.skipToNextScriptedConversationLine
- mp.game.audio.interruptConversation
- mp.game.audio.interruptConversationAndPause
- mp.game.audio.registerScriptWith
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.unregisterScriptWith
- mp.game.audio.requestMissionBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestAmbientBank
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestScriptBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.hintAmbientBank
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.releaseMissionBank
- mp.game.audio.releaseAmbientBank
- mp.game.audio.releaseNamedScriptBank
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseScriptBank
- mp.game.audio.getSoundId
- mp.game.audio.releaseSoundId
- mp.game.audio.playSound
- mp.game.audio.playSoundFrontend
- mp.game.audio.playDeferredSoundFrontend
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playSoundFromCoord
- mp.game.audio.stopSound
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.setVariableOnUnderWaterStream
- mp.game.audio.hasSoundFinished
- mp.game.audio.playPedAmbientSpeechNative
- mp.game.audio.playPedAmbientSpeechAndCloneNative
- mp.game.audio.playPedAmbientSpeechWithVoiceNative
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playAmbientSpeechFromPositionNative
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.overrideTrevorRage
- mp.game.audio.resetTrevorRage
- mp.game.audio.setPlayerAngry
- mp.game.audio.playPain
- mp.game.audio.releaseWeapon
- mp.game.audio.activateSlowmoMode
- mp.game.audio.deactivateSlowmoMode
- mp.game.audio.setAmbientVoiceName
- mp.game.audio.setAmbientVoiceNameHash
- mp.game.audio.getAmbientVoiceNameHash
- mp.game.audio.setPedScream
- mp.game.audio.setPedVoiceGroup
- mp.game.audio.setPedGender
- mp.game.audio.stopCurrentPlayingSpeech
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.isAnySpeechPlaying
- mp.game.audio.canPedSpeak
- mp.game.audio.isPedInCurrentConversation
- mp.game.audio.setPedIsDrunk
- mp.game.audio.playAnimalVocalization
- mp.game.audio.isAnimalVocalizationPlaying
- mp.game.audio.setAnimalMood
- mp.game.audio.isMobilePhoneRadioActive
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.getPlayerRadioStationIndex
- mp.game.audio.getPlayerRadioStationName
- mp.game.audio.getRadioStationName
- mp.game.audio.getPlayerRadioStationGenre
- mp.game.audio.isRadioRetuning
- mp.game.audio.isRadioFadedOut
- mp.game.audio.setRadioToStationName
- mp.game.audio.setVehRadioStation
- mp.game.audio.setVehHasRadioOverride
- mp.game.audio.isVehicleRadioEnabled
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.linkStaticEmitterToEntity
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.unlockMissionNewsStory
- mp.game.audio.isMissionNewsStoryUnlocked
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getAudibleMusicTrackTextId
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.skipRadioForward
- mp.game.audio.freezeRadioStation
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setRadioTrack
- mp.game.audio.setRadioTrackMix
- mp.game.audio.setVehicleRadioLoud
- mp.game.audio.isVehicleRadioLoud
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.doesPlayerVehHaveRadio
- mp.game.audio.isPlayerVehRadioEnable
- mp.game.audio.setVehicleRadioEnabled
- mp.game.audio.setCustomRadioTrackList
- mp.game.audio.clearCustomRadioTrackList
- mp.game.audio.getNumUnlockedRadioStations
- mp.game.audio.findRadioStationIndex
- mp.game.audio.setRadioStationMusicOnly
- mp.game.audio.setRadioFrontendFadeTime
- mp.game.audio.unlockRadioStationTrackList
- mp.game.audio.lockRadioStationTrackList
- mp.game.audio.updateLsur
- mp.game.audio.lockRadioStation
- mp.game.audio.setRadioStationIsVisible
- mp.game.audio.forceRadioTrackListPosition
- mp.game.audio.getCurrentRadioStationHash
- mp.game.audio.setAmbientZoneState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.setCutsceneOverride
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setVariableOnCutscene
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.playPoliceReport
- mp.game.audio.cancelCurrentPoliceReport
- mp.game.audio.blipSiren
- mp.game.audio.overrideVehHorn
- mp.game.audio.isHornActive
- mp.game.audio.setAggressiveHorns
- mp.game.audio.isStreamPlaying
- mp.game.audio.getStreamPlayTime
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.playStreamFromPed
- mp.game.audio.playStreamFromVehicle
- mp.game.audio.playStreamFromObject
- mp.game.audio.playStreamFrontend
- mp.game.audio.playStreamFromPosition
- mp.game.audio.specialFrontendEqual
- mp.game.audio.stopStream
- mp.game.audio.stopPedSpeaking
- mp.game.audio.disablePedPain
- mp.game.audio.isAmbientSpeechDisabled
- mp.game.audio.setSirenWithNoDriver
- mp.game.audio.setSirenKeepOn
- mp.game.audio.triggerSiren
- mp.game.audio.setHornPermanentlyOn
- mp.game.audio.setHornEnabled
- mp.game.audio.setVehiclePriority
- mp.game.audio.setHornPermanentlyOnTime
- mp.game.audio.useSirenAsHorn
- mp.game.audio.forceVehicleEngine
- mp.game.audio.preloadVehicle
- mp.game.audio.setVehicleStartupRevSound
- mp.game.audio.resetVehicleStartupRevSound
- mp.game.audio.isVehicleAudiblyDamaged
- mp.game.audio.setVehicleEngineDamageFactor
- mp.game.audio.setVehicleBodyDamageFactor
- mp.game.audio.enableVehicleFanbeltDamage
- mp.game.audio.enableVehicleExhaustPops
- mp.game.audio.setVehicleBoostActive
- mp.game.audio.setScriptUpdateDoor
- mp.game.audio.playVehicleDoorOpenSound
- mp.game.audio.playVehicleDoorCloseSound
- mp.game.audio.enableStallWarningSounds
- mp.game.audio.isGameInControlOfMusic
- mp.game.audio.setGpsActive
- mp.game.audio.playMissionComplete
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.isMissionCompletePlaying
- mp.game.audio.isMissionCompleteReadyForUi
- mp.game.audio.blockDeathJingle
- mp.game.audio.startScene
- mp.game.audio.startAudioScene
- mp.game.audio.stopScene
- mp.game.audio.stopAudioScene
- mp.game.audio.stopScenes
- mp.game.audio.isSceneActive
- mp.game.audio.isAudioSceneActive
- mp.game.audio.setSceneVariable
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setScriptCleanupTime
- mp.game.audio.addEntityToMixGroup
- mp.game.audio.removeEntityFromMixGroup
- mp.game.audio.isScriptedMusicPlaying
- mp.game.audio.isScriptedMusicPlaying2
- mp.game.audio.prepareMusicEvent
- mp.game.audio.cancelMusicEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.isMusicOneshotPlaying
- mp.game.audio.getMusicPlaytime
- mp.game.audio.recordBrokenGlass
- mp.game.audio.clearAllBrokenGlass
- mp.game.audio.forcePedPanicWalla
- mp.game.audio.prepareAlarm
- mp.game.audio.startAlarm
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.isAlarmPlaying
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.getVehicleDefaultHornIgnoreMods
- mp.game.audio.resetPedFlags
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setPedFootstepLoud
- mp.game.audio.setPedFootstepQuiet
- mp.game.audio.overridePlayerGroundMaterial
- mp.game.audio.overrideMicrophoneSettings
- mp.game.audio.freezeMicrophone
- mp.game.audio.distantCopCarSirens
- mp.game.audio.setFlag
- mp.game.audio.setAudioFlag
- mp.game.audio.prepareSynchronizedEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedEventForScene
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.playSynchronizedEvent
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.stopSynchronizedEvent
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.setSynchronizedEventPositionThisFrame
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setSpecialEffectMode
- mp.game.audio.setPortalSettingsOverride
- mp.game.audio.removePortalSettingsOverride
- mp.game.audio.getMusicVolSlider
- mp.game.audio.requestTennisBanks
- mp.game.audio.unrequestTennisBanks
- mp.game.audio.stopCutscene
- mp.game.audio.hasMultiplayerDataLoaded
- mp.game.audio.hasMultiplayerDataUnloaded
- mp.game.audio.getVehicleDefaultHornVariation
- mp.game.audio.setVehicleHornVariation
- mp.game.audio.restoreCategoryVariables
- mp.game.audio.getCategoryVariable
- mp.game.audio.setCategoryVariable
- mp.game.audio.copyCategoryVariables
- mp.game.audio.playSoundHash
Blip
- Blip::Blip
- Blip.addTextComponentSubstringName
- Blip.doesExist
- Blip.endTextCommandSetName
- Blip.getAlpha
- Blip.getColour
- Blip.getCoords
- Blip.getFirstInfoId
- Blip.getInfoIdDisplay
- Blip.getInfoIdEntityIndex
- Blip.getInfoIdPickupIndex
- Blip.getInfoIdType
- Blip.getHudColour
- Blip.getNextInfoId
- Blip.getSprite
- Blip.isFlashing
- Blip.isMissionCreator
- Blip.isOnMinimap
- Blip.isShortRange
- Blip.hideNumberOn
- Blip.pulse
- Blip.setAlpha
- Blip.setAsFriendly
- Blip.setAsMissionCreator
- Blip.setAsShortRange
- Blip.setBright
- Blip.setCategory
- Blip.setColour
- Blip.setCoords
- Blip.setDisplay
- Blip.setFade
- Blip.setFlashes
- Blip.setFlashesAlternate
- Blip.setFlashInterval
- Blip.setFlashTimer
- Blip.setHighDetail
- Blip.setNameFromTextFile
- Blip.setNameToPlayerName
- Blip.setPriority
- Blip.setRotation
- Blip.setRoute
- Blip.setRouteColour
- Blip.setScale
- Blip.setSecondaryColour
- Blip.setShowCone
- Blip.setShowHeadingIndicator
- Blip.setSprite
- Blip.showNumberOn
Brain
- Brain::addScriptToRandomPed
- Brain::disableScriptBrainSet
- Brain::enableScriptBrainSet
- Brain::isObjectWithinBrainActivationRange
- Brain::registerObjectScriptBrain
- Brain::registerWorldPointScriptBrain
Cam
- Cam::InterpolatePlayerCamera(pos1, pos2, time)
- Cam::isCamSplinePaused(p0)
- Cam::renderScriptCams(render, ease, easeTime, p3, p4)
- Cam::stopGameplayCamShaking(p0)
- Cam::setGameplayCamRawYaw(yaw)
- Cam::setCamSplineDuration(cam, timeDuration)
- Cam::setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Cam::setFollowVehicleCamZoomLevel(zoomLevel)
- Cam::stopCinematicCamShaking(p0)
- Cam::setCamSplinePhase(cam, p1)
- Cam::setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7)
- Cam::overrideCamSplineVelocity(cam, p1, p2, p3)
- Cam::setFollowPedCamCutsceneChat(p0, p1)
- Cam::setGameplayHintFov(FOV)
- Cam::setCinematicButtonActive(p0)
- Cam::setFollowPedCamViewMode(viewMode)
- Cam::getGameplayCamRot(p0)
- Cam::createCamera(camHash, p1)
- Cam::createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::setGameplayCamRelativePitch(x, Value2)
- Cam::createCinematicShot(p0, p1, p2, entity)
- Cam::setGameplayCamRawPitch(pitch)
- Cam::stopCinematicShot(p0)
- Cam::overrideCamSplineMotionBlur(p0, p1, p2, p3)
- Cam::setCamEffect(p0)
- Cam::getGameplayCamRot(p0)
- Cam::setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9)
- Cam::doScreenFadeOut(duration)
- Cam::destroyAllCams(destroy)
- Cam::clampGameplayCamYaw(minimum, maximum)
- Cam::setTimeIdleDrop(p0, p1)
- Cam::setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::clampGameplayCamPitch(minimum, maximum)
- Cam::setGameplayCamShakeAmplitude(amplitude)
- Cam::setFollowVehicleCamViewMode(viewMode)
- Cam::getCamSplineNodeIndex(cam)
- Cam::setGameplayCamRelativeHeading(heading)
- Cam::createCamWithParams(camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::createCam(camName, p1)
- Cam::setCinematicCamShakeAmplitude(p0)
- Cam::isCinematicShotActive(p0)
- Cam::doScreenFadeIn(duration)
- Cam::setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6)
- Cam::getCamSplineNodePhase(p0)
- Cam::setWidescreenBorders(p0, p1)
- Cam::shakeCinematicCam(p0, p1)
- Cam::setCinematicModeActive(p0)
- Cam::animateGameplayCamZoom(p0, distance)
- Cam::playSynchronizedCamAnim(p0, p1, animName, animDictionary)
- Cam::isSphereVisible(x, y, z, radius)
- Cam::getIsMultiplayerBrief(p0)
- Cam::stopGameplayHint(p0)
- Cam::shakeGameplayCam(shakeName, intensity)
Camera
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Camera.setDofParam
- Camera.getDofParam
- Properties:
Chat
Controls
- Controls::disableAllControlActions(inputGroup)
- Controls::disableControlAction(inputGroup, control, disable)
- Controls::enableAllControlActions(inputGroup)
- Controls::enableControlAction(inputGroup, control, enable)
- Controls::getControlActionName(inputGroup, control, p2)
- Controls::getControlValue(inputGroup, control)
- Controls::getControlNormal(inputGroup, control)
- Controls::getDisabledControlNormal(inputGroup, control)
- Controls::isControlEnabled(inputGroup, control)
- Controls::isControlJustReleased(inputGroup, control)
- Controls::isControlJustPressed(inputGroup, control)
- Controls::isControlPressed(inputGroup, control)
- Controls::isControlReleased(inputGroup, control)
- Controls::isDisabledControlJustReleased(inputGroup, control)
- Controls::isDisabledControlJustPressed(inputGroup, control)
- Controls::isDisabledControlPressed(inputGroup, control)
- Controls::isInputDisabled(inputGroup)
- Controls::isInputJustDisabled(inputGroup)
- Controls::setControlNormal(inputGroup, control, amount)
- Controls::setInputExclusive(inputGroup, control)
- Controls::setPadShake(p0, duration, frequency)
- Controls::setPlayerpadShakesWhenControllerDisabled(toggle)
- Controls::stopPadShake(p0)
Cursor
- Properties:
- cursor.visible
- cursor.position
Cutscene
- Cutscene::setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash)
- Cutscene::getEntityIndexOfCutsceneEntity(cutsceneEntName, modelHash)
- Cutscene::startCutscene(p0)
- Cutscene::startCutsceneAtCoords(x, y, z, p3)
- Cutscene::hasThisCutsceneLoaded(cutsceneName)
- Cutscene::doesCutsceneEntityExist(cutsceneEntName, modelHash)
- Cutscene::canSetExitStateForRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::requestCutscene(cutsceneName, p1)
- Cutscene::setCutsceneFadeValues(p0, p1, p2, p3)
- Cutscene::setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5)
- Cutscene::canSetExitStateForCamera(p0)
- Cutscene::setCutsceneOrigin(p0, p1, p2, p3, p4)
- Cutscene::setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash)
- Cutscene::getEntityIndexOfRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::requestCutscene2(cutsceneName, p1, p2)
- Cutscene::stopCutscene(p0)
- Cutscene::registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4)
Datafile
- Datafile::objectValueGetType(objectData, key)
- Datafile::arrayValueGetSize(arrayData)
- Datafile::objectValueGetFloat(objectData, key)
- Datafile::objectValueGetBoolean(objectData, key)
- Datafile::arrayValueAddString(arrayData, value)
- Datafile::objectValueAddBoolean(objectData, key, value)
- Datafile::arrayValueGetType(arrayData, arrayIndex)
- Datafile::objectValueGetString(objectData, key)
- Datafile::arrayValueGetInteger(arrayData, arrayIndex)
- Datafile::arrayValueAddVector3(arrayData, valueX, valueY, valueZ)
- Datafile::objectValueGetVector3(objectData, key)
- Datafile::objectValueAddVector3(objectData, key, valueX, valueY, valueZ)
- Datafile::arrayValueGetBoolean(arrayData, arrayIndex)
- Datafile::arrayValueAddFloat(arrayData, value)
- Datafile::objectValueAddArray(objectData, key)
- Datafile::arrayValueAddObject(arrayData)
- Datafile::objectValueGetInteger(objectData, key)
- Datafile::objectValueGetArray(objectData, key)
- Datafile::arrayValueGetObject(arrayData, arrayIndex)
- Datafile::arrayValueGetVector3(arrayData, arrayIndex)
- Datafile::objectValueAddString(objectData, key, value)
- Datafile::objectValueAddObject(objectData, key)
- Datafile::objectValueGetObject(objectData, key)
- Datafile::arrayValueGetFloat(arrayData, arrayIndex)
- Datafile::objectValueAddFloat(objectData, key, value)
- Datafile::loadUgcFile(filename)
- Datafile::arrayValueAddInteger(arrayData, value)
- Datafile::arrayValueGetString(arrayData, arrayIndex)
- Datafile::objectValueAddInteger(objectData, key, value)
- Datafile::arrayValueAddBoolean(arrayData, value)
Decisionevent
- Decisionevent::isShockingEventInSphere(type, x, y, z, radius)
- Decisionevent::removeShockingEvent(event)
- Decisionevent::suppressShockingEventTypeNextFrame(type)
- Decisionevent::clearDecisionMakerEventResponse(name, type)
- Decisionevent::addShockingEventForEntity(type, entity, duration)
- Decisionevent::unblockDecisionMakerEvent(name, type)
- Decisionevent::addShockingEventAtPosition(type, x, y, z, duration)
- Decisionevent::blockDecisionMakerEvent(name, type)
- Decisionevent::removeAllShockingEvents(p0)
Decorator
DLC
- getPropFromOutfit
- initShopPedComponent
- getShopPedQueryComponent
- getDlcVehicleData
- getNumDlcWeaponComponents
- getDlcVehicleFlags
- getForcedComponent
- getDlcWeaponComponentData
- getShopPedQueryOutfit
- getVariantComponent
- getShopPedComponent
- getDlcWeaponData
- getNumPropsFromOutfit
- getShopPedOutfit
- getNumForcedComponents
- isDlcDataEmpty
- getShopPedQueryProp
- initShopPedProp
- getDlcVehicleModel
DLC2
Entity
- mp.game.entity.doesExist
- mp.game.entity.doesBelongToThisScript
- mp.game.entity.doesHaveDrawable
- mp.game.entity.doesHavePhysics
- mp.game.entity.hasAnimFinished
- mp.game.entity.hasBeenDamagedByAnyObject
- mp.game.entity.hasBeenDamagedByAnyPed
- mp.game.entity.hasBeenDamagedByAnyVehicle
- mp.game.entity.hasBeenDamagedByEntity
- mp.game.entity.hasClearLosToEntity
- mp.game.entity.hasClearLosToEntity2
- mp.game.entity.hasClearLosToEntityInFront
- mp.game.entity.hasCollidedWithAnything
- mp.game.entity.getLastMaterialHitBy
- mp.game.entity.getCollisionNormalOfLastHitFor
- mp.game.entity.forceAiAndAnimationUpdate
- mp.game.entity.getAnimCurrentTime
- mp.game.entity.getAnimTotalTime
- mp.game.entity.getAnimDuration
- mp.game.entity.getEntityAnimDuration
- mp.game.entity.getAttachedTo
- mp.game.entity.getCoords
- mp.game.entity.getForwardVector
- mp.game.entity.getForwardX
- mp.game.entity.getForwardY
- mp.game.entity.getHeading
- mp.game.entity.getPhysicsHeading
- mp.game.entity.getHealth
- mp.game.entity.getMaxHealth
- mp.game.entity.setMaxHealth
- mp.game.entity.getHeight
- mp.game.entity.getHeightAboveGround
- mp.game.entity.getMatrix
- mp.game.entity.getModel
- mp.game.entity.getOffsetFromGivenWorldCoords
- mp.game.entity.getOffsetFromInWorldCoords
- mp.game.entity.getPitch
- mp.game.entity.getQuaternion
- mp.game.entity.getRoll
- mp.game.entity.getRotation
- mp.game.entity.getRotationVelocity
- mp.game.entity.getScript
- mp.game.entity.getSpeed
- mp.game.entity.getSpeedVector
- mp.game.entity.getUprightValue
- mp.game.entity.getVelocity
- mp.game.entity.getObjectIndexFromIndex
- mp.game.entity.getPedIndexFromIndex
- mp.game.entity.getVehicleIndexFromIndex
- mp.game.entity.getWorldPositionOfBone
- mp.game.entity.getNearestPlayerTo
- mp.game.entity.getNearestPlayerToOnTeam
- mp.game.entity.getType
- mp.game.entity.getPopulationType
- mp.game.entity.isAn
- mp.game.entity.isAnEntity
- mp.game.entity.isAPed
- mp.game.entity.isAMissionEntity
- mp.game.entity.isAVehicle
- mp.game.entity.isAnObject
- mp.game.entity.isAtCoord
- mp.game.entity.isAtEntity
- mp.game.entity.isAttached
- mp.game.entity.isAttachedToAnyObject
- mp.game.entity.isAttachedToAnyPed
- mp.game.entity.isAttachedToAnyVehicle
- mp.game.entity.isAttachedToEntity
- mp.game.entity.isDead
- mp.game.entity.isInAir
- mp.game.entity.isInAngledArea
- mp.game.entity.isInArea
- mp.game.entity.isInZone
- mp.game.entity.isInWater
- mp.game.entity.getSubmergedLevel
- mp.game.entity.isOnScreen
- mp.game.entity.isPlayingAnim
- mp.game.entity.isStatic
- mp.game.entity.isTouchingEntity
- mp.game.entity.isTouchingModel
- mp.game.entity.isUpright
- mp.game.entity.isUpsidedown
- mp.game.entity.isVisible
- mp.game.entity.isVisibleToScript
- mp.game.entity.isOccluded
- mp.game.entity.wouldBeOccluded
- mp.game.entity.wouldEntityBeOccluded
- mp.game.entity.isWaitingForWorldCollision
- mp.game.entity.applyForceToCenterOfMass
- mp.game.entity.applyForceTo
- mp.game.entity.attachToEntity
- mp.game.entity.attachBoneToEntityBone
- mp.game.entity.attachBoneToEntityBonePhysically
- mp.game.entity.attachToEntityPhysically
- mp.game.entity.processAttachments
- mp.game.entity.getBoneIndexByName
- mp.game.entity.clearLastDamageEntity
- mp.game.entity.delete
- mp.game.entity.detach
- mp.game.entity.freezePosition
- mp.game.entity.setCleanupByEngine
- mp.game.entity.playAnim
- mp.game.entity.playSynchronizedAnim
- mp.game.entity.playSynchronizedMapAnim
- mp.game.entity.playSynchronizedMapEntityAnim
- mp.game.entity.stopSynchronizedMapAnim
- mp.game.entity.stopSynchronizedMapEntityAnim
- mp.game.entity.stopAnim
- mp.game.entity.stopSynchronizedAnim
- mp.game.entity.hasAnimEventFired
- mp.game.entity.findAnimEventPhase
- mp.game.entity.setAnimCurrentTime
- mp.game.entity.setAnimSpeed
- mp.game.entity.setAsMissionEntity
- mp.game.entity.setAsNoLongerNeeded
- mp.game.entity.setPedAsNoLongerNeeded
- mp.game.entity.setVehicleAsNoLongerNeeded
- mp.game.entity.setObjectAsNoLongerNeeded
- mp.game.entity.setCanBeDamaged
- mp.game.entity.getCanBeDamaged
- mp.game.entity.setCanBeDamagedByRelationshipGroup
- mp.game.entity.setCanBeTargetedWithoutLos
- mp.game.entity.setCollision
- mp.game.entity.getCollisionDisabled
- mp.game.entity.setCompletelyDisableCollision
- mp.game.entity.setCoords
- mp.game.entity.setCoordsWithoutPlantsReset
- mp.game.entity.setCoordsNoOffset
- mp.game.entity.setDynamic
- mp.game.entity.setHeading
- mp.game.entity.setHealth
- mp.game.entity.setInvincible
- mp.game.entity.setIsTargetPriority
- mp.game.entity.setLights
- mp.game.entity.setLoadCollisionFlag
- mp.game.entity.hasCollisionLoadedAround
- mp.game.entity.setMaxSpeed
- mp.game.entity.setOnlyDamagedByPlayer
- mp.game.entity.setOnlyDamagedByRelationshipGroup
- mp.game.entity.setProofs
- mp.game.entity.getProofs
- mp.game.entity.setQuaternion
- mp.game.entity.setRecordsCollisions
- mp.game.entity.setRotation
- mp.game.entity.setVisible
- mp.game.entity.setVelocity
- mp.game.entity.setAngularVelocity
- mp.game.entity.setHasGravity
- mp.game.entity.setLodDist
- mp.game.entity.getLodDist
- mp.game.entity.setAlpha
- mp.game.entity.getAlpha
- mp.game.entity.resetAlpha
- mp.game.entity.setAlwaysPrerender
- mp.game.entity.setRenderScorched
- mp.game.entity.setTrafficlightOverride
- mp.game.entity.createModelSwap
- mp.game.entity.removeModelSwap
- mp.game.entity.createModelHide
- mp.game.entity.createModelHideExcludingScriptObjects
- mp.game.entity.removeModelHide
- mp.game.entity.createForcedObject
- mp.game.entity.removeForcedObject
- mp.game.entity.setNoCollisionEntity
- mp.game.entity.setMotionBlur
- mp.game.entity.setCanAutoVaultOn
- mp.game.entity.setCanClimbOn
- mp.game.entity.setDecalsDisabled
- mp.game.entity.getBoneRotation
- mp.game.entity.getBonePosition2
- mp.game.entity.getBoneRotationLocal
- mp.game.entity.getBoneCount
- mp.game.entity.enableUnk
- mp.game.entity.getPickup
- removeModelSwap
- findAnimEventPhase
- stopSynchronizedMapEntityAnim
- createForcedObject
- createModelHideExcludingScriptObjects
- setObjectAsNoLongerNeeded
- removeForcedObject
- isAnEntity
- createModelHide
- Entity::createModelSwap
- playSynchronizedMapEntityAnim
- removeModelHide
- wouldEntityBeOccluded
- getEntityAnimDuration
Entity pool
- Pool::atHandle
- Functions
- Properties
Event
- Functions
Fire
- Fire::stopFireInRange(x, y, z, radius)
- Fire::getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius)
- Fire::isExplosionInArea(explosionType, x1, y1, z1, x2, y2, z2)
- Fire::getClosestFirePos(outPosition, x, y, z)
- Fire::addSpecfxExplosion(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)
- Fire::getNumberOfFiresInRange(x, y, z, radius)
- Fire::startScriptFire(X, Y, Z, maxChildren, isGasFire)
- Fire::removeScriptFire(fireHandle)
- Fire::isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle)
- Fire::isExplosionInSphere(explosionType, x, y, z, radius)
- Fire::addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
Gameplay
- Gameplay::displayOnscreenKeyboard(p0, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)
- Gameplay::clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8)
- Gameplay::getModelDimensions(modelHash, minimum, maximum)
- Gameplay::clearAreaOfCops(x, y, z, radius, flags)
- Gameplay::createIncidentWithEntity(p0, p1, p2, p3, outIncident)
- Gameplay::hasButtonCombinationJustBeenEntered(hash, amount)
- Gameplay::clearAreaOfProjectiles(x, y, z, radius, flags)
- Gameplay::areStringsEqual(string1, string2)
- Gameplay::registerEnumToSave(p0, name)
- Gameplay::overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::setFireAmmoThisFrame()
- Gameplay::clearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
- Gameplay::setFakeWantedLevel(fakeWantedLevel)
- Gameplay::getAngleBetween2dVectors(x1, y1, x2, y2)
- Gameplay::setMinigameInProgress(toggle)
- Gameplay::isBulletInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::addStuntJump(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)
- Gameplay::acos(p0)
- Gameplay::setTimeScale(time)
- Gameplay::setFadeOutAfterArrest(toggle)
- Gameplay::compareStrings(str1, str2, matchCase, maxLength)
- Gameplay::addHospitalRestart(x, y, z, p3, p4)
- Gameplay::ignoreNextRestart(toggle)
- Gameplay::disablePoliceRestart(policeIndex, toggle)
- Gameplay::removeDispatchSpawnBlockingArea(p0)
- Gameplay::setWeatherTypeNow(weatherType)
- Gameplay::disableAutomaticRespawn(disableRespawn)
- Gameplay::isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7)
- Gameplay::isNextWeatherType(weatherType)
- Gameplay::getHeadingFromVector2d(dx, dy)
- Gameplay::getRandomFloatInRange(startRange, endRange)
- Gameplay::registerIntToSave(p0, name)
- Gameplay::isBulletInArea(p0, p1, p2, p3, p4)
- Gameplay::createIncident(p0, p2, p3, p4, p5, p6, outIncident)
- Gameplay::setRandomSeed(time)
- Gameplay::isPrevWeatherType(weatherType)
- Gameplay::setDispatchTimeBetweenSpawnAttempts(p0, p1)
- Gameplay::addPoliceRestart(p0, p1, p2, p3, p4)
- Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier(p0, p1)
- Gameplay::setFadeOutAfterDeath(toggle)
- Gameplay::setSaveHouse(p0, p1, p2)
- Gameplay::isProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)
- Gameplay::getBitsInRange(var, rangeStart, rangeEnd)
- Gameplay::deleteIncident(incidentId)
- Gameplay::hasCheatStringJustBeenEntered(hash)
- Gameplay::setGamePaused(toggle)
- Gameplay::setWeatherTypeTransition(sourceWeather, targetWeather, transitionTime)
- Gameplay::setSuperJumpThisFrame()
- Gameplay::stringToInt(string, outInteger)
- Gameplay::startSaveArray(p0, p1, arrayName)
- Gameplay::tan(p0)
- Gameplay::setRainFxIntensity(intensity)
- Gameplay::findSpawnPointInDirection(x1, y1, z1, x2, y2, z2, distance, spawnPoint)
- Gameplay::setDispatchIdealSpawnDistance(p0)
- Gameplay::setWeatherTypePersist(weatherType)
- Gameplay::absf(value)
- Gameplay::setGravityLevel(level)
- Gameplay::registerFloatToSave(p0, name)
- Gameplay::shootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
- Gameplay::atan2(p0, p1)
- Gameplay::setBitsInRange(var, rangeStart, rangeEnd, p3)
- Gameplay::setBit(address, offset)
- Gameplay::clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7)
- Gameplay::setRandomEventFlag(p0)
- Gameplay::hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5)
- Gameplay::enableMpDlcMaps(toggle)
- Gameplay::terminateAllScriptsWithThisName(scriptName)
- Gameplay::setOverrideWeather(weatherType)
- Gameplay::disableStuntJumpSet(p0)
- Gameplay::clearArea(X, Y, Z, radius, p4, ignoreCopCars, ignoreObjects, p7)
- Gameplay::isAreaOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)
- Gameplay::setExplosiveAmmoThisFrame()
- Gameplay::isBitSet(address, offset)
- Gameplay::startSaveData(p0, p1, p2)
- Gameplay::atan(p0)
- Gameplay::setThisScriptCanBePaused(toggle)
- Gameplay::setWind(p0)
- Gameplay::isPositionOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
- Gameplay::setCreditsActive(toggle)
- Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle)
- Gameplay::addStuntJumpAngled(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18)
- Gameplay::clearAreaOfPeds(x, y, z, radius, flags)
- Gameplay::startSaveStruct(p0, p1, structName)
- Gameplay::registerSaveHouse(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::setMissionFlag(toggle)
- Gameplay::getProfileSetting(profileSetting)
- Gameplay::setUnkMapFlag(flag)
- Gameplay::asin(p0)
- Gameplay::disableHospitalRestart(hospitalIndex, toggle)
- Gameplay::isIncidentValid(incidentId)
- Gameplay::registerBoolToSave(p0, name)
- Gameplay::getGroundZFor3dCoord(x, y, z, groundZ, unk)
- Gameplay::setSaveMenuActive(unk)
- Gameplay::isStringNullOrEmpty(string)
- Gameplay::getHashKey(value)
- Gameplay::getRandomIntInRange(startRange, endRange)
- Gameplay::setFadeInAfterDeathArrest(toggle)
- Gameplay::enableDispatchService(dispatchType, toggle)
- Gameplay::deleteStuntJump(p0)
- Gameplay::hasBulletImpactedInBox(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::clearAreaOfObjects(x, y, z, radius, flags)
- Gameplay::isBulletInBox(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::beginReplayStats(p0, p1)
- Gameplay::enableStuntJumpSet(p0)
- Gameplay::isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::clearBit(address, offset)
- Gameplay::setWindDirection(direction)
- Gameplay::setWeatherTypeNowPersist(weatherType)
- Gameplay::registerTextLabelToSave(p0, name)
- Gameplay::setWindSpeed(speed)
- Gameplay::isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Gameplay::absi(value)
- Gameplay::usingMissionCreator(toggle)
- Gameplay::getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ)
- Gameplay::isStringNull(string)
- Gameplay::getWeatherTypeTransition(p0, p1, progress_or_time)
- Gameplay::setFadeInAfterLoad(toggle)
- Gameplay::setWeatherTypeOverTime(weatherType, time)
- Gameplay::setCloudHatTransition(type, transitionTime)
- Gameplay::getFreeStackSlotsCount(stackSize)
- Gameplay::isSniperBulletInArea(x1, y1, z1, x2, y2, z2)
- Gameplay::setExplosiveMeleeThisFrame()
Global
- Properties (Entity pools)
- Properties
Game Globals
- Functions:
- GameGlobals::joaat
- Properies:
- GameGlobals::app
- GameGlobals::audio
- GameGlobals::brain
- GameGlobals::cam
- GameGlobals::controls
- GameGlobals::cutscene
- GameGlobals::datafile
- GameGlobals::decisionevent
- GameGlobals::decorator
- GameGlobals::dlc1
- GameGlobals::dlc2
- GameGlobals::entity
- GameGlobals::fire
- GameGlobals::gameplay
- GameGlobals::graphics
- GameGlobals::interior
- GameGlobals::itemset
- GameGlobals::mobile
- GameGlobals::object
- GameGlobals::pathfind
- GameGlobals::ped
- GameGlobals::player
- GameGlobals::rope
- GameGlobals::script
- GameGlobals::stats
- GameGlobals::streaming
- GameGlobals::system
- GameGlobals::time
- GameGlobals::ui
- GameGlobals::unk
- GameGlobals::recorder
- GameGlobals::vehicle
- GameGlobals::water
- GameGlobals::weapon
- GameGlobals::worldprobe
- GameGlobals::zone
Graphics
Properties:
- Graphics::nametags
- mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- mp.game.graphics.drawDebugLine
- mp.game.graphics.drawDebugLineWithTwoColours
- mp.game.graphics.drawDebugSphere
- mp.game.graphics.drawDebugBox
- mp.game.graphics.drawDebugCross
- mp.game.graphics.drawDebugText
- mp.game.graphics.drawDebugText2D
- mp.game.graphics.drawLine
- mp.game.graphics.drawPoly
- mp.game.graphics.drawSpritePoly
- mp.game.graphics.drawSpritePoly2
- mp.game.graphics.drawBox
- mp.game.graphics.setBackfaceculling
- mp.game.graphics.beginTakeMissionCreatorPhoto
- mp.game.graphics.getStatusOfTakeMissionCreatorPhoto
- mp.game.graphics.freeMemoryForMissionCreatorPhoto
- mp.game.graphics.loadMissionCreatorPhoto
- mp.game.graphics.getStatusOfLoadMissionCreatorPhoto
- mp.game.graphics.beginTakeHighQualityPhoto
- mp.game.graphics.getStatusOfTakeHighQualityPhoto
- mp.game.graphics.freeMemoryForHighQualityPhoto
- mp.game.graphics.saveHighQualityPhoto
- mp.game.graphics.getStatusOfSaveHighQualityPhoto
- mp.game.graphics.freeMemoryForLowQualityPhoto
- mp.game.graphics.drawLowQualityPhotoToPhone
- mp.game.graphics.getMaximumNumberOfPhotos
- mp.game.graphics.getMaximumNumberOfCloudPhotos
- mp.game.graphics.getCurrentNumberOfCloudPhotos
- mp.game.graphics.getStatusOfSortedListOperation
- mp.game.graphics.returnTwo
- mp.game.graphics.drawLightWithRangeAndShadow
- mp.game.graphics.drawLightWithRange
- mp.game.graphics.drawSpotLight
- mp.game.graphics.drawSpotLightWithShadow
- mp.game.graphics.fadeUpPedLight
- mp.game.graphics.updateLightsOnEntity
- mp.game.graphics.drawMarker
- mp.game.graphics.drawMarker2
- mp.game.graphics.drawSphere
- mp.game.graphics.createCheckpoint
- mp.game.graphics.setCheckpointScale
- mp.game.graphics.setCheckpointIconScale
- mp.game.graphics.setCheckpointCylinderHeight
- mp.game.graphics.setCheckpointRgba
- mp.game.graphics.setCheckpointRgba2
- mp.game.graphics.deleteCheckpoint
- mp.game.graphics.dontRenderInGameUi
- mp.game.graphics.forceRenderInGameUi
- mp.game.graphics.requestStreamedTextureDict
- mp.game.graphics.hasStreamedTextureDictLoaded
- mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- mp.game.graphics.drawRect
- mp.game.graphics.setScriptGfxDrawBehindPausemenu
- mp.game.graphics.setScriptGfxDrawOrder
- mp.game.graphics.setScriptGfxAlign
- mp.game.graphics.setScreenDrawPosition
- mp.game.graphics.resetScriptGfxAlign
- mp.game.graphics.setScriptGfxAlignParams
- mp.game.graphics.getScriptGfxPosition
- mp.game.graphics.getSafeZoneSize
- mp.game.graphics.drawSprite
- mp.game.graphics.drawInteractiveSprite
- mp.game.graphics.drawSpriteUv
- mp.game.graphics.addEntityIcon
- mp.game.graphics.setEntityIconVisibility
- mp.game.graphics.setEntityIconColor
- mp.game.graphics.setDrawOrigin
- mp.game.graphics.clearDrawOrigin
- mp.game.graphics.setBinkMovie
- mp.game.graphics.playBinkMovie
- mp.game.graphics.stopBinkMovie
- mp.game.graphics.releaseBinkMovie
- mp.game.graphics.drawBinkMovie
- mp.game.graphics.setBinkMovieTime
- mp.game.graphics.getBinkMovieTime
- mp.game.graphics.setBinkMovieVolume
- mp.game.graphics.attachTvAudioToEntity
- mp.game.graphics.setBinkMovieUnk2
- mp.game.graphics.setTvAudioFrontend
- mp.game.graphics.setBinkShouldSkip
- mp.game.graphics.loadMovieMeshSet
- mp.game.graphics.releaseMovieMeshSet
- mp.game.graphics.queryMovieMeshSetState
- mp.game.graphics.getScreenResolution
- mp.game.graphics.getActiveScreenResolution
- mp.game.graphics.getScreenActiveResolution
- mp.game.graphics.getAspectRatio
- mp.game.graphics.getScreenAspectRatio
- mp.game.graphics.getIsWidescreen
- mp.game.graphics.getIsHidef
- mp.game.graphics.setNightvision
- mp.game.graphics.getRequestingnightvision
- mp.game.graphics.getUsingnightvision
- mp.game.graphics.setNoiseoveride
- mp.game.graphics.setNoisinessoveride
- mp.game.graphics.getScreenCoordFromWorldCoord
- mp.game.graphics.getTextureResolution
- mp.game.graphics.overridePedBadgeTexture
- mp.game.graphics.setFlash
- mp.game.graphics.disableOcclusionThisFrame
- mp.game.graphics.setArtificialLightsState
- mp.game.graphics.setBlackout
- mp.game.graphics.setArtificialLightsStateAffectsVehicles
- mp.game.graphics.createTrackedPoint
- mp.game.graphics.setTrackedPointInfo
- mp.game.graphics.isTrackedPointVisible
- mp.game.graphics.destroyTrackedPoint
- mp.game.graphics.grassLodShrinkScriptAreas
- mp.game.graphics.grassLodResetScriptAreas
- mp.game.graphics.cascadeShadowsInitSession
- mp.game.graphics.cascadeShadowsSetCascadeBounds
- mp.game.graphics.cascadeShadowsSetCascadeBoundsScale
- mp.game.graphics.cascadeShadowsSetEntityTrackerScale
- mp.game.graphics.cascadeShadowsEnableEntityTracker
- mp.game.graphics.setFarShadowsSuppressed
- mp.game.graphics.cascadeShadowsSetShadowSampleType
- mp.game.graphics.cascadeShadowsClearShadowSampleType
- mp.game.graphics.cascadeShadowsSetAircraftMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthValue
- mp.game.graphics.golfTrailSetEnabled
- mp.game.graphics.golfTrailSetPath
- mp.game.graphics.golfTrailSetRadius
- mp.game.graphics.golfTrailSetColour
- mp.game.graphics.golfTrailSetTessellation
- mp.game.graphics.golfTrailSetFixedControlPoint
- mp.game.graphics.golfTrailSetShaderParams
- mp.game.graphics.golfTrailSetFacing
- mp.game.graphics.golfTrailGetMaxHeight
- mp.game.graphics.golfTrailGetVisualControlPoint
- mp.game.graphics.setSeethrough
- mp.game.graphics.getUsingseethrough
- mp.game.graphics.seethroughReset
- mp.game.graphics.seethroughSetFadeStartDistance
- mp.game.graphics.seethroughSetFadeEndDistance
- mp.game.graphics.seethroughGetMaxThickness
- mp.game.graphics.seethroughSetMaxThickness
- mp.game.graphics.seethroughSetNoiseAmountMin
- mp.game.graphics.seethroughSetNoiseAmountMax
- mp.game.graphics.seethroughSetHiLightIntensity
- mp.game.graphics.seethroughSetHiLightNoise
- mp.game.graphics.seethroughSetHeatscale
- mp.game.graphics.seethroughSetColorNear
- mp.game.graphics.togglePlayerDamageOverlay
- mp.game.graphics.triggerScreenblurFadeIn
- mp.game.graphics.transitionToBlurred
- mp.game.graphics.triggerScreenblurFadeOut
- mp.game.graphics.transitionFromBlurred
- mp.game.graphics.disableScreenblurFade
- mp.game.graphics.getScreenblurFadeCurrentTime
- mp.game.graphics.isScreenblurFadeRunning
- mp.game.graphics.togglePausedRenderphases
- mp.game.graphics.setFrozenRenderingDisabled
- mp.game.graphics.getTogglePausedRenderphasesStatus
- mp.game.graphics.resetPausedRenderphases
- mp.game.graphics.setHidofEnvBlurParams
- mp.game.graphics.startParticleFxNonLoopedAtCoord
- mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord
- mp.game.graphics.startParticleFxNonLoopedAtCoord2
- mp.game.graphics.startParticleFxNonLoopedOnPedBone
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone
- mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- mp.game.graphics.startParticleFxNonLoopedOnEntity
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity
- mp.game.graphics.startParticleFxNonLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone
- mp.game.graphics.setParticleFxNonLoopedColour
- mp.game.graphics.setParticleFxNonLoopedAlpha
- mp.game.graphics.startParticleFxLoopedAtCoord
- mp.game.graphics.startParticleFxLoopedOnPedBone
- mp.game.graphics.startParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntityBone
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone
- mp.game.graphics.startParticleFxLoopedOnEntityBone2
- mp.game.graphics.stopParticleFxLooped
- mp.game.graphics.removeParticleFx
- mp.game.graphics.removeParticleFxFromEntity
- mp.game.graphics.removeParticleFxInRange
- mp.game.graphics.doesParticleFxLoopedExist
- mp.game.graphics.setParticleFxLoopedOffsets
- mp.game.graphics.setParticleFxLoopedEvolution
- mp.game.graphics.setParticleFxLoopedColour
- mp.game.graphics.setParticleFxLoopedAlpha
- mp.game.graphics.setParticleFxLoopedScale
- mp.game.graphics.setParticleFxLoopedFarClipDist
- mp.game.graphics.setParticleFxLoopedRange
- mp.game.graphics.setParticleFxCamInsideVehicle
- mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- mp.game.graphics.setParticleFxShootoutBoat
- mp.game.graphics.enableClownBloodVfx
- mp.game.graphics.enableAlienBloodVfx
- mp.game.graphics.setParticleFxBulletImpactScale
- mp.game.graphics.useParticleFxAsset
- mp.game.graphics.setPtfxAssetNextCall
- mp.game.graphics.setParticleFxOverride
- mp.game.graphics.setPtfxAssetOldToNew
- mp.game.graphics.resetParticleFxOverride
- mp.game.graphics.washDecalsInRange
- mp.game.graphics.washDecalsFromVehicle
- mp.game.graphics.fadeDecalsInRange
- mp.game.graphics.removeDecalsInRange
- mp.game.graphics.removeDecalsFromObject
- mp.game.graphics.removeDecalsFromObjectFacing
- mp.game.graphics.removeDecalsFromVehicle
- mp.game.graphics.addDecal
- mp.game.graphics.addPetrolDecal
- mp.game.graphics.startPetrolTrailDecals
- mp.game.graphics.addPetrolTrailDecalInfo
- mp.game.graphics.endPetrolTrailDecals
- mp.game.graphics.removeDecal
- mp.game.graphics.isDecalAlive
- mp.game.graphics.getDecalWashLevel
- mp.game.graphics.setDisableDecalRenderingThisFrame
- mp.game.graphics.getIsPetrolDecalInRange
- mp.game.graphics.patchDecalDiffuseMap
- mp.game.graphics.unpatchDecalDiffuseMap
- mp.game.graphics.moveVehicleDecals
- mp.game.graphics.addVehicleCrewEmblem
- mp.game.graphics.removeVehicleCrewEmblem
- mp.game.graphics.getVehicleCrewEmblemRequestState
- mp.game.graphics.doesVehicleHaveCrewEmblem
- mp.game.graphics.overrideInteriorSmokeName
- mp.game.graphics.overrideInteriorSmokeLevel
- mp.game.graphics.overrideInteriorSmokeEnd
- mp.game.graphics.registerNoirScreenEffectThisFrame
- mp.game.graphics.disableVehicleDistantlights
- mp.game.graphics.setForcePedFootstepsTracks
- mp.game.graphics.setForceVehicleTrails
- mp.game.graphics.disableScriptAmbientEffects
- mp.game.graphics.presetInteriorAmbientCache
- mp.game.graphics.setTimecycleModifier
- mp.game.graphics.setTimecycleModifierStrength
- mp.game.graphics.setTransitionTimecycleModifier
- mp.game.graphics.clearTimecycleModifier
- mp.game.graphics.getTimecycleModifierIndex
- mp.game.graphics.getTimecycleTransitionModifierIndex
- mp.game.graphics.pushTimecycleModifier
- mp.game.graphics.popTimecycleModifier
- mp.game.graphics.setCurrentPlayerTcmodifier
- mp.game.graphics.setPlayerTcmodifierTransition
- mp.game.graphics.setNextPlayerTcmodifier
- mp.game.graphics.addTcmodifierOverride
- mp.game.graphics.removeTcmodifierOverride
- mp.game.graphics.setExtraTimecycleModifier
- mp.game.graphics.clearExtraTimecycleModifier
- mp.game.graphics.getExtraTimecycleModifierIndex
- mp.game.graphics.setExtraTimecycleModifierStrength
- mp.game.graphics.resetExtraTimecycleModifierStrength
- mp.game.graphics.requestScaleformMovie
- mp.game.graphics.requestScaleformMovie2
- mp.game.graphics.requestScaleformMovieInstance
- mp.game.graphics.requestScaleformMovieInteractive
- mp.game.graphics.requestScaleformMovie3
- mp.game.graphics.hasScaleformMovieLoaded
- mp.game.graphics.hasScaleformMovieFilenameLoaded
- mp.game.graphics.hasNamedScaleformMovieLoaded
- mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- mp.game.graphics.setScaleformMovieToUseSystemTime
- mp.game.graphics.setScaleformFitRendertarget
- mp.game.graphics.drawScaleformMovie
- mp.game.graphics.drawScaleformMovieFullscreen
- mp.game.graphics.drawScaleformMovieFullscreenMasked
- mp.game.graphics.drawScaleformMovie3D
- mp.game.graphics.drawScaleformMovie3DSolid
- mp.game.graphics.callScaleformMovieMethod
- mp.game.graphics.callScaleformMovieMethodWithNumber
- mp.game.graphics.callScaleformMovieFunctionFloatParams
- mp.game.graphics.callScaleformMovieMethodWithString
- mp.game.graphics.callScaleformMovieFunctionStringParams
- mp.game.graphics.callScaleformMovieMethodWithNumberAndString
- mp.game.graphics.callScaleformMovieFunctionMixedParams
- mp.game.graphics.beginScaleformScriptHudMovieMethod
- mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- mp.game.graphics.beginScaleformMovieMethod
- mp.game.graphics.pushScaleformMovieFunction
- mp.game.graphics.beginScaleformMovieMethodOnFrontend
- mp.game.graphics.pushScaleformMovieFunctionN
- mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader
- mp.game.graphics.endScaleformMovieMethod
- mp.game.graphics.popScaleformMovieFunctionVoid
- mp.game.graphics.endScaleformMovieMethodReturnValue
- mp.game.graphics.popScaleformMovieFunction
- mp.game.graphics.isScaleformMovieMethodReturnValueReady
- mp.game.graphics.getScaleformMovieMethodReturnValueInt
- mp.game.graphics.getScaleformMovieMethodReturnValueBool
- mp.game.graphics.getScaleformMovieMethodReturnValueString
- mp.game.graphics.sittingTv
- mp.game.graphics.scaleformMovieMethodAddParamInt
- mp.game.graphics.pushScaleformMovieFunctionParameterInt
- mp.game.graphics.scaleformMovieMethodAddParamFloat
- mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- mp.game.graphics.scaleformMovieMethodAddParamBool
- mp.game.graphics.pushScaleformMovieFunctionParameterBool
- mp.game.graphics.beginTextCommandScaleformString
- mp.game.graphics.beginTextComponent
- mp.game.graphics.endTextCommandScaleformString
- mp.game.graphics.endTextComponent
- mp.game.graphics.endTextCommandScaleformString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString
- mp.game.graphics.pushScaleformMovieFunctionParameterString
- mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString
- mp.game.graphics.doesLatestBriefStringExist
- mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString
- mp.game.graphics.requestScaleformScriptHudMovie
- mp.game.graphics.requestHudScaleform
- mp.game.graphics.hasScaleformScriptHudMovieLoaded
- mp.game.graphics.hasHudScaleformLoaded
- mp.game.graphics.removeScaleformScriptHudMovie
- mp.game.graphics.setTvChannel
- mp.game.graphics.getTvChannel
- mp.game.graphics.setTvVolume
- mp.game.graphics.getTvVolume
- mp.game.graphics.drawTvChannel
- mp.game.graphics.setTvChannelPlaylist
- mp.game.graphics.setTvChannelPlaylistAtHour
- mp.game.graphics.clearTvChannelPlaylist
- mp.game.graphics.isPlaylistUnk
- mp.game.graphics.isTvPlaylistItemPlaying
- mp.game.graphics.loadTvChannel
- mp.game.graphics.enableMovieKeyframeWait
- mp.game.graphics.enableMovieSubtitles
- mp.game.graphics.ui3DsceneIsAvailable
- mp.game.graphics.ui3DscenePushPreset
- mp.game.graphics.terraingridActivate
- mp.game.graphics.terraingridSetParams
- mp.game.graphics.terraingridSetColours
- mp.game.graphics.animpostfxPlay
- mp.game.graphics.startScreenEffect
- mp.game.graphics.animpostfxStop
- mp.game.graphics.stopScreenEffect
- mp.game.graphics.animpostfxGetUnk
- mp.game.graphics.animpostfxIsRunning
- mp.game.graphics.getScreenEffectIsActive
- mp.game.graphics.animpostfxStopAll
- mp.game.graphics.stopAllScreenEffects
- mp.game.graphics.animpostfxStopAndDoUnk
- mp.game.graphics.setLightsState
- mp.game.graphics.resetLightsState
- mp.game.graphics.getLightsState
- mp.game.graphics.createWorldTextureSwap
- mp.game.graphics.removeWorldTextureSwap
- mp.game.graphics.resetWorldTextureSwaps
- mp.game.graphics.registerTextFontId
- mp.game.graphics.pushTextureOverride
- mp.game.graphics.popTextureOverride
- mp.game.graphics.screen2dToWorld3d
- mp.game.graphics.world3dToScreen2d
- mp.game.graphics.notify
- mp.game.graphics.drawScaleformMovie3dNonAdditive
- mp.game.graphics.setParticleFxBloodScale
- mp.game.graphics.set2dLayer
- mp.game.graphics.drawScaleformMovie3d
- mp.game.graphics.drawDebugText2d
- mp.game.graphics.drawText
- mp.game.graphics.createEntityOverlayBatch
- mp.game.graphics.setEntityOverlayPassEnabled
- mp.game.graphics.requestStreamedTextureDictAsync
Interior
- Interior::getInteriorAtCoordsWithType(x, y, z, interiorType)
- Interior::unpinInterior(interiorID)
- Interior::isValidInterior(interiorID)
- Interior::isInteriorPropEnabled(interiorID, propName)
- Interior::addPickupToInteriorRoomByName(pickup, roomName)
- Interior::refreshInterior(interiorID)
- Interior::disableInteriorProp(interiorID, propName)
- Interior::enableInteriorProp(interiorID, propName)
- Interior::disableInterior(interiorID, toggle)
- Interior::isInteriorReady(interiorID)
- Interior::isInteriorCapped(interiorID)
- Interior::getOffsetFromInteriorInWorldCoords(interiorID, x, y, z)
- Interior::hideMapObjectThisFrame(mapObjectHash)
- Interior::getInteriorAtCoords(x, y, z)
- Interior::isInteriorDisabled(interiorID)
- Interior::capInterior(interiorID, toggle)
- Interior::getInteriorGroupId(interiorID)
- Interior::getInteriorFromCollision(x, y, z)
- Interior::areCoordsCollidingWithExterior(x, y, z)
- Interior::unkGetInteriorAtCoords(x, y, z, unk)
Itemset
- removeFromItemset
- isInItemset
- Itemset:createItemset
- cleanItemset
- getIndexedItemInItemset
- isItemsetValid
- getItemsetSize
- destroyItemset
- addToItemset
Key binding
Mobile
- Mobile::getMobilePhoneRotation(rotation, p1)
- Mobile::setPhoneLean(Toggle)
- Mobile::getMobilePhonePosition(position)
- Mobile::setMobilePhonePosition(posX, posY, posZ)
- Mobile::moveFinger(direction)
- Mobile::createMobilePhone(phoneType)
- Mobile::getMobilePhoneRenderId(renderId)
- Mobile::setMobilePhoneRotation(rotX, rotY, rotZ, p3)
- Mobile::setMobilePhoneScale(scale)
- Mobile::scriptIsMovingMobilePhoneOffscreen(toggle)
- Mobile::cellCamActivate(p0, p1)
Nametags
- Functions:
- nametags.update
- nametags.set
- Properties:
- nametags.enabled
Object
- mp.game.object.create
- mp.game.object.createObject
- mp.game.object.createNoOffset
- mp.game.object.createObjectNoOffset
- mp.game.object.delete
- mp.game.object.deleteObject
- mp.game.object.placeOnGroundProperly
- mp.game.object.placeOnGroundProperly2
- mp.game.object.slide
- mp.game.object.setTargettable
- mp.game.object.setForceVehiclesToAvoid
- mp.game.object.getClosestOfType
- mp.game.object.getClosestObjectOfType
- mp.game.object.hasBeenBroken
- mp.game.object.hasClosestOfTypeBeenBroken
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
- mp.game.object.getOffsetFromCoords
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getCoordsAndRotationOfClosestOfType
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.doorControl
- mp.game.object.addDoorToSystem
- mp.game.object.removeDoorFromSystem
- mp.game.object.doorSystemSetDoorState
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.doorSystemGetDoorState
- mp.game.object.doorSystemGetDoorPendingState
- mp.game.object.doorSystemSetAutomaticRate
- mp.game.object.doorSystemSetAutomaticDistance
- mp.game.object.doorSystemSetOpenRatio
- mp.game.object.setDoorAjarAngle
- mp.game.object.doorSystemGetAutomaticDistance
- mp.game.object.doorSystemGetOpenRatio
- mp.game.object.doorSystemSetSpringRemoved
- mp.game.object.doorSystemSetHoldOpen
- mp.game.object.isDoorRegisteredWithSystem
- mp.game.object.doesDoorExist
- mp.game.object.isDoorClosed
- mp.game.object.doorSystemGetIsPhysicsLoaded
- mp.game.object.doorSystemFindExistingDoor
- mp.game.object.isGarageEmpty
- mp.game.object.isPlayerEntirelyInsideGarage
- mp.game.object.isPlayerPartiallyInsideGarage
- mp.game.object.areEntitiesEntirelyInsideGarage
- mp.game.object.isAnyEntityEntirelyInsideGarage
- mp.game.object.isEntirelyInsideGarage
- mp.game.object.isPartiallyInsideGarage
- mp.game.object.clearGarageArea
- mp.game.object.clearObjectsInsideGarage
- mp.game.object.enableSavingInGarage
- mp.game.object.doesOfTypeExistAtCoords
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.isPointInAngledArea
- mp.game.object.setAllowLowLodBuoyancy
- mp.game.object.setPhysicsParams
- mp.game.object.getFragmentDamageHealth
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
- mp.game.object.isAnyNearPoint
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isNearPoint
- mp.game.object.isObjectNearPoint
- mp.game.object.removeHighDetailModel
- mp.game.object.breakFragmentChild
- mp.game.object.trackVisibility
- mp.game.object.trackObjectVisibility
- mp.game.object.isVisible
- mp.game.object.setUnkGlobalBoolRelatedToDamage
- mp.game.object.setCreateWeaponLightSource
- mp.game.object.getRayfireMap
- mp.game.object.setStateOfRayfireMap
- mp.game.object.getStateOfRayfireMap
- mp.game.object.doesRayfireMapExist
- mp.game.object.getRayfireMapAnimPhase
- mp.game.object.createPickup
- mp.game.object.createPickupRotate
- mp.game.object.createAmbientPickup
- mp.game.object.createNonNetworkedAmbientPickup
- mp.game.object.createPortablePickup
- mp.game.object.createNonNetworkedPortablePickup
- mp.game.object.createPortablePickup2
- mp.game.object.attachPortablePickupToPed
- mp.game.object.detachPortablePickupFromPed
- mp.game.object.hidePickup
- mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
- mp.game.object.setLocalPlayerCanCollectPortablePickups
- mp.game.object.getSafePickupCoords
- mp.game.object.getPickupCoords
- mp.game.object.removeAllPickupsOfType
- mp.game.object.hasPickupBeenCollected
- mp.game.object.removePickup
- mp.game.object.createMoneyPickups
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.getPickup
- mp.game.object.isAPortablePickup
- mp.game.object.isAPickup
- mp.game.object.doesPickupOfTypeExistInArea
- mp.game.object.isPickupWithinRadius
- mp.game.object.setPickupRegenerationTime
- mp.game.object.forcePickupRegenerate
- mp.game.object.toggleUsePickupsForPlayer
- mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
- mp.game.object.setTeamPickup
- mp.game.object.setTeamPickupObject
- mp.game.object.preventCollectionOfPortablePickup
- mp.game.object.setPickupGenerationRangeMultiplier
- mp.game.object.getPickupGenerationRangeMultiplier
- mp.game.object.setPickupUncollectable
- mp.game.object.setPickupHiddenWhenUncollectable
- mp.game.object.renderFakePickupGlow
- mp.game.object.highlightPlacementCoords
- mp.game.object.getWeaponTypeFromPickupType
- mp.game.object.getPickupHashFromWeapon
- mp.game.object.isPickupWeaponValid
- mp.game.object.getTextureVariation
- mp.game.object.setTextureVariation
- mp.game.object.setTextureVariationOfClosestOfType
- mp.game.object.setLightColor
- mp.game.object.setStuntPropSpeedup
- mp.game.object.setStuntPropDuration
- mp.game.object.getPickupHash
- mp.game.object.setForceThisFrame
- mp.game.object.setForceObjectThisFrame
- mp.game.object.markForDeletion
- mp.game.object.setEnableArenaPropPhysics
- mp.game.object.setEnableArenaPropPhysicsOnPed
- mp.game.object.getIsArenaPropPhysicsDisabled
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
- mp.game.object.createGlowStyle
- mp.game.object.releaseGlowStyle
- mp.game.object.modifyGlowStyle
- mp.game.object.enableGlow
- [[Object::disableGlow|mp.game.object.disableGlow
Object
- Object::createMoneyPickups(x, y, z, value, amount, model)
- Object::createPortablePickup2(pickupHash, x, y, z, placeOnGround, modelHash)
- Object::getObjectOffsetFromCoords(xPos, yPos, zPos, heading, xOffset, yOffset, zOffset)
- Object::getPickupCoords(p0)
- Object::removeAllPickupsOfType(p0)
- Object::isPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
- Object::createPortablePickup(pickupHash, x, y, z, placeOnGround, modelHash)
- Object::removePickup(pickup)
- Object::highlightPlacementCoords(x, y, z, colorIndex)
- Object::isAnyObjectNearPoint(x, y, z, range, p4)
- Object::removeDoorFromSystem(doorHash)
- Object::createObject(modelHash, x, y, z, networkHandle, createHandle, dynamic)
- Object::deleteObject(object)
- Object::setTeamPickupObject(p0, p1, p2)
- Object::createAmbientPickup(pickupHash, posX, posY, posZ, p4, value, modelHash, p7, p8)
- Object::setDoorAccelerationLimit(doorHash, limit, p2, p3)
- Object::getSafePickupCoords(x, y, z, p3, p4)
- Object::addDoorToSystem(doorHash, modelHash, x, y, z, p5, p6, p7)
- Object::hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5)
- Object::setPickupRegenerationTime(p0, p1)
- Object::hasPickupBeenCollected(p0)
- Object::createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash)
- Object::isObjectNearPoint(objectHash, x, y, z, range)
- Object::isGarageEmpty(garage, p1, p2)
- Object::createObjectNoOffset(modelHash, x, y, z, networkHandle, createHandle, dynamic)
- Object::doorControl(doorHash, x, y, z, locked, p5, p6, p7)
- Object::doesPickupExist(p0)
- Object::trackObjectVisibility(p0)
- Object::setDoorAjarAngle(doorHash, ajar, p2, p3)
- Object::getObjectFragmentDamageHealth(p0, p1)
- Object::doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5)
- Object::doesDoorExist(doorHash)
- Object::isDoorClosed(door)
- Object::doesPickupObjectExist(p0)
- Object::getClosestObjectOfType(x, y, z, radius, modelHash, isMission, p6, p7)
- Object::getStateOfClosestDoorOfType(type, x, y, z, locked, heading)
- Object::setForceObjectThisFrame(p0, p1, p2, p3)
- Object::setStateOfClosestDoorOfType(type, x, y, z, locked, heading, p6)
- Object::isPickupWithinRadius(pickupHash, x, y, z, radius)
- Object::createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash)
Pathfind
- Pathfind::setRoadsBackToOriginalInAngledArea(x1, y1, z1, x2, y2, z2, p6)
- Pathfind::getVehicleNodeProperties(x, y, z, density, flags)
- Pathfind::updateNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Pathfind::isPointOnRoad(x, y, z, vehicle)
- Pathfind::getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10)
- Pathfind::setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3)
- Pathfind::isVehicleNodeIdValid(vehicleNodeId)
- Pathfind::setRoadsBackToOriginal(p0, p1, p2, p3, p4, p5)
- Pathfind::getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6)
- Pathfind::getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6)
- Pathfind::getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2)
- Pathfind::getStreetNameAtCoord(x, y, z, streetName, crossingRoad)
- Pathfind::setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown)
- Pathfind::addNavmeshRequiredRegion(p0, p1, p2)
- Pathfind::getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11)
- Pathfind::removeNavmeshBlockingObject(p0)
- Pathfind::disableNavmeshInArea(p0, p1, p2, p3, p4, p5, p6)
- Pathfind::getIsSlowRoadFlag(nodeID)
- Pathfind::getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8)
- Pathfind::getVehicleNodePosition(nodeId, outPosition)
- Pathfind::setIgnoreNoGpsFlag(ignore)
- Pathfind::getNthClosestVehicleNodeWithHeading(x, y, z, nthClosest, outPosition, heading, unknown1, unknown2, unknown3, unknown4)
- Pathfind::loadAllPathNodes(keepInMemory)
- Pathfind::getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading)
- Pathfind::getSupportsGpsRouteFlag(nodeID)
- Pathfind::calculateTravelDistanceBetweenPoints(x1, y1, z1, x2, y2, z2)
- Pathfind::getSafeCoordForPed(x, y, z, onGround, outPosition, flags)
- Pathfind::setRoadsInArea(x1, y1, z1, x2, y2, z2, unknown1, unknown2)
- Pathfind::setGpsDisabledZone(p0, p1, p2, p3, p4, p5)
- Pathfind::setPedPathsBackToOriginal(p0, p1, p2, p3, p4, p5)
- Pathfind::getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3)
- Pathfind::isNavmeshLoadedInArea(x1, y1, z1, x2, y2, z2)
- Pathfind::generateDirectionsToCoord(x, y, z, p3, p4, vehicle, p6)
- Pathfind::addNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Pathfind::getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7)
Ped
- mp.game.ped.create
- mp.game.ped.createPed
- mp.game.ped.delete
- mp.game.ped.clone
- mp.game.ped.cloneEx
- mp.game.ped.cloneToTarget
- mp.game.ped.cloneToTargetEx
- mp.game.ped.isInVehicle
- mp.game.ped.isInModel
- mp.game.ped.isInAnyVehicle
- mp.game.ped.isCopInArea3D
- mp.game.ped.isInjured
- mp.game.ped.isHurt
- mp.game.ped.isFatallyInjured
- mp.game.ped.isDeadOrDying
- mp.game.ped.isConversationDead
- mp.game.ped.isAimingFromCover
- mp.game.ped.isReloading
- mp.game.ped.isAPlayer
- mp.game.ped.createInsideVehicle
- mp.game.ped.setDesiredHeading
- mp.game.ped.freezeCameraRotation
- mp.game.ped.isFacingPed
- mp.game.ped.isInMeleeCombat
- mp.game.ped.isStopped
- mp.game.ped.isShootingInArea
- mp.game.ped.isAnyShootingInArea
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isShooting
- mp.game.ped.setAccuracy
- mp.game.ped.getAccuracy
- mp.game.ped.isModel
- mp.game.ped.explodeHead
- mp.game.ped.removeElegantly
- mp.game.ped.addArmourTo
- mp.game.ped.setArmour
- mp.game.ped.setIntoVehicle
- mp.game.ped.setAllowVehiclesOverride
- mp.game.ped.canCreateRandom
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createRandom
- mp.game.ped.createRandomPed
- mp.game.ped.createRandomAsDriver
- mp.game.ped.canCreateRandomDriver
- mp.game.ped.canCreateRandomBikeRider
- mp.game.ped.setMoveAnimsBlendOut
- mp.game.ped.setCanBeDraggedOut
- mp.game.ped.isMale
- mp.game.ped.isHuman
- mp.game.ped.getVehicleIsIn
- mp.game.ped.resetLastVehicle
- mp.game.ped.setDensityMultiplierThisFrame
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setNonCreationArea
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.clearNonCreationArea
- mp.game.ped.instantlyFillPopulation
- mp.game.ped.isOnMount
- mp.game.ped.getMount
- mp.game.ped.isOnVehicle
- mp.game.ped.isOnSpecificVehicle
- mp.game.ped.setMoney
- mp.game.ped.getMoney
- mp.game.ped.setAmbientPedsDropMoney
- mp.game.ped.setSuffersCriticalHits
- mp.game.ped.isSittingInVehicle
- mp.game.ped.isSittingInAnyVehicle
- mp.game.ped.isOnFoot
- mp.game.ped.isOnAnyBike
- mp.game.ped.isPlantingBomb
- mp.game.ped.getDeadPickupCoords
- mp.game.ped.isInAnyBoat
- mp.game.ped.isInAnySub
- mp.game.ped.isInAnyHeli
- mp.game.ped.isInAnyPlane
- mp.game.ped.isInFlyingVehicle
- mp.game.ped.setDiesInWater
- mp.game.ped.setDiesInSinkingVehicle
- mp.game.ped.getArmour
- mp.game.ped.setStayInVehicleWhenJacked
- mp.game.ped.setCanBeShotInVehicle
- mp.game.ped.getLastDamageBone
- mp.game.ped.clearLastDamageBone
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.resetAiWeaponDamageModifier
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.resetAiMeleeWeaponDamageModifier
- mp.game.ped.setCanBeTargetted
- mp.game.ped.setCanBeTargettedByTeam
- mp.game.ped.setCanBeTargettedByPlayer
- mp.game.ped.isInAnyPoliceVehicle
- mp.game.ped.forceToOpenParachute
- mp.game.ped.isInParachuteFreeFall
- mp.game.ped.isFalling
- mp.game.ped.isJumping
- mp.game.ped.isClimbing
- mp.game.ped.isVaulting
- mp.game.ped.isDiving
- mp.game.ped.isJumpingOutOfVehicle
- mp.game.ped.isOpeningADoor
- mp.game.ped.getParachuteState
- mp.game.ped.getParachuteLandingType
- mp.game.ped.setParachuteTintIndex
- mp.game.ped.getParachuteTintIndex
- mp.game.ped.setReserveParachuteTintIndex
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.createParachuteBagObject
- mp.game.ped.setDucking
- mp.game.ped.isDucking
- mp.game.ped.isInAnyTaxi
- mp.game.ped.setIdRange
- mp.game.ped.setHighlyPerceptive
- mp.game.ped.setSeeingRange
- mp.game.ped.setHearingRange
- mp.game.ped.setVisualFieldMinAngle
- mp.game.ped.setVisualFieldMaxAngle
- mp.game.ped.setVisualFieldMinElevationAngle
- mp.game.ped.setVisualFieldMaxElevationAngle
- mp.game.ped.setVisualFieldPeripheralRange
- mp.game.ped.setVisualFieldCenterAngle
- mp.game.ped.getVisualFieldCenterAngle
- mp.game.ped.setStealthMovement
- mp.game.ped.getStealthMovement
- mp.game.ped.createGroup
- mp.game.ped.setAsGroupLeader
- mp.game.ped.setAsGroupMember
- mp.game.ped.setCanTeleportToGroupLeader
- mp.game.ped.removeGroup
- mp.game.ped.removeFromGroup
- mp.game.ped.isGroupMember
- mp.game.ped.isHangingOnToVehicle
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setMinGroundTimeForStungun
- mp.game.ped.isProne
- mp.game.ped.isInCombat
- mp.game.ped.getTaskCombatTarget
- mp.game.ped.canInCombatSeeTarget
- mp.game.ped.isDoingDriveby
- mp.game.ped.isJacking
- mp.game.ped.isBeingJacked
- mp.game.ped.isBeingStunned
- mp.game.ped.getPedsJacker
- mp.game.ped.getJackTarget
- mp.game.ped.isFleeing
- mp.game.ped.isInCover
- mp.game.ped.isInCoverFacingLeft
- mp.game.ped.isInHighCover
- mp.game.ped.isGoingIntoCover
- mp.game.ped.setPinnedDown
- mp.game.ped.getSeatIsTryingToEnter
- mp.game.ped.getVehicleIsTryingToEnter
- mp.game.ped.getSourceOfDeath
- mp.game.ped.getCauseOfDeath
- mp.game.ped.getTimeOfDeath
- mp.game.ped.setRelationshipGroupDefaultHash
- mp.game.ped.setRelationshipGroupHash
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.addRelationshipGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.doesRelationshipGroupExist
- mp.game.ped.getRelationshipBetweenS
- mp.game.ped.getRelationshipGroupDefaultHash
- mp.game.ped.getRelationshipGroupHash
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.setRelationshipGroupDontAffectWantedLevel
- mp.game.ped.setCanBeTargetedWithoutLos
- mp.game.ped.setToInformRespectedFriends
- mp.game.ped.isRespondingToEvent
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.getEventData
- mp.game.ped.setFiringPattern
- mp.game.ped.setShootRate
- mp.game.ped.setCombatFloat
- mp.game.ped.getCombatFloat
- mp.game.ped.getGroupSize
- mp.game.ped.doesGroupExist
- mp.game.ped.getGroupIndex
- mp.game.ped.isInGroup
- mp.game.ped.getPlayerIsFollowing
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.getVehicleIsUsing
- mp.game.ped.getVehicleIsEntering
- mp.game.ped.setExclusivePhoneRelationships
- mp.game.ped.setGravity
- mp.game.ped.applyDamageTo
- mp.game.ped.getTimeOfLastWeaponDamage
- mp.game.ped.setAllowedToDuck
- mp.game.ped.setNeverLeavesGroup
- mp.game.ped.getType
- mp.game.ped.setAsCop
- mp.game.ped.setMaxHealth
- mp.game.ped.getMaxHealth
- mp.game.ped.setMaxTimeInWater
- mp.game.ped.setMaxTimeUnderwater
- mp.game.ped.setVehicleForcedSeatUsage
- mp.game.ped.clearAllVehicleForcedSeatUsage
- mp.game.ped.setCanBeKnockedOffVehicle
- mp.game.ped.canKnockOffVehicle
- mp.game.ped.knockOffVehicle
- mp.game.ped.setCoordsNoGang
- mp.game.ped.getAsGroupMember
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getAsGroupLeader
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.setKeepTask
- mp.game.ped.isSwimming
- mp.game.ped.isSwimmingUnderWater
- mp.game.ped.setCoordsKeepVehicle
- mp.game.ped.setDiesInVehicle
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.canCreateRandomCops
- mp.game.ped.setAsEnemy
- mp.game.ped.setCanSmashGlass
- mp.game.ped.isInAnyTrain
- mp.game.ped.isGettingIntoAVehicle
- mp.game.ped.isTryingToEnterALockedVehicle
- mp.game.ped.setEnableHandcuffs
- mp.game.ped.setEnableBoundAnkles
- mp.game.ped.setEnableScuba
- mp.game.ped.setCanAttackFriendly
- mp.game.ped.getAlertness
- mp.game.ped.setAlertness
- mp.game.ped.setGetOutUpsideDownVehicle
- mp.game.ped.setMovementClipset
- mp.game.ped.resetMovementClipset
- mp.game.ped.setStrafeClipset
- mp.game.ped.resetStrafeClipset
- mp.game.ped.setWeaponMovementClipset
- mp.game.ped.resetWeaponMovementClipset
- mp.game.ped.setDriveByClipsetOverride
- mp.game.ped.clearDriveByClipsetOverride
- mp.game.ped.setCoverClipsetOverride
- mp.game.ped.clearCoverClipsetOverride
- mp.game.ped.setInVehicleContext
- mp.game.ped.resetInVehicleContext
- mp.game.ped.isScriptedScenarioUsingConditionalAnim
- mp.game.ped.setAlternateWalkAnim
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.clearAlternateWalkAnim
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.setAlternateMovementAnim
- mp.game.ped.clearAlternateMovementAnim
- mp.game.ped.setGestureGroup
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getDrawableVariation
- mp.game.ped.getNumberOfDrawableVariations
- mp.game.ped.getTextureVariation
- mp.game.ped.getNumberOfTextureVariations
- mp.game.ped.getNumberOfPropDrawableVariations
- mp.game.ped.getNumberOfPropTextureVariations
- mp.game.ped.getPaletteVariation
- mp.game.ped.isComponentVariationValid
- mp.game.ped.setComponentVariation
- mp.game.ped.setRandomComponentVariation
- mp.game.ped.setRandomProps
- mp.game.ped.setDefaultComponentVariation
- mp.game.ped.setBlendFromParents
- mp.game.ped.setHeadBlendData
- mp.game.ped.getHeadBlendData
- mp.game.ped.updateHeadBlendData
- mp.game.ped.setEyeColor
- mp.game.ped.getEyeColor
- mp.game.ped.setHeadOverlay
- mp.game.ped.getHeadOverlayValue
- mp.game.ped.getHeadOverlayNum
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.setHeadOverlayColor
- mp.game.ped.setHairColor
- mp.game.ped.getNumHairColors
- mp.game.ped.getNumMakeupColors
- mp.game.ped.getHairRgbColor
- mp.game.ped.getMakeupRgbColor
- mp.game.ped.isHairColorValid2
- mp.game.ped.isLipstickColorValid2
- mp.game.ped.isBlushColorValid2
- mp.game.ped.isHairColorValid
- mp.game.ped.isAValidHairColor
- mp.game.ped.isLipstickColorValid
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isBlushColorValid
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isBodyBlemishValid
- mp.game.ped.setFaceFeature
- mp.game.ped.hasHeadBlendFinished
- mp.game.ped.finalizeHeadBlend
- mp.game.ped.setHeadBlendPaletteColor
- mp.game.ped.disableHeadBlendPaletteColor
- mp.game.ped.getHeadBlendFirstIndex
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getHeadBlendNumHeads
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.setPreloadVariationData
- mp.game.ped.hasPreloadVariationDataFinished
- mp.game.ped.releasePreloadVariationData
- mp.game.ped.setPreloadPropData
- mp.game.ped.hasPreloadPropDataFinished
- mp.game.ped.releasePreloadPropData
- mp.game.ped.getPropIndex
- mp.game.ped.setPropIndex
- mp.game.ped.knockOffProp
- mp.game.ped.clearProp
- mp.game.ped.clearAllProps
- mp.game.ped.dropAmbientProp
- mp.game.ped.getPropTextureIndex
- mp.game.ped.clearParachutePackVariation
- mp.game.ped.setScubaGearVariation
- mp.game.ped.clearScubaGearVariation
- mp.game.ped.setBlockingOfNonTemporaryEvents
- mp.game.ped.setBoundsOrientation
- mp.game.ped.registerTarget
- mp.game.ped.registerHatedTargetsAround
- mp.game.ped.getRandomAtCoord
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getClosest
- mp.game.ped.getClosestPed
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setDriverRacingModifier
- mp.game.ped.setDriverAbility
- mp.game.ped.setDriverAggressiveness
- mp.game.ped.canRagdoll
- mp.game.ped.setToRagdoll
- mp.game.ped.setPedToRagdoll
- mp.game.ped.setToRagdollWithFall
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setRagdollOnCollision
- mp.game.ped.isRagdoll
- mp.game.ped.isRunningRagdollTask
- mp.game.ped.setRagdollForceFall
- mp.game.ped.resetRagdollTimer
- mp.game.ped.setCanRagdoll
- mp.game.ped.isRunningMeleeTask
- mp.game.ped.isRunningMobilePhoneTask
- mp.game.ped.isMobilePhoneToEar
- mp.game.ped.setRagdollBlockingFlags
- mp.game.ped.clearRagdollBlockingFlags
- mp.game.ped.setAngledDefensiveArea
- mp.game.ped.setSphereDefensiveArea
- mp.game.ped.setDefensiveSphereAttachedToPed
- mp.game.ped.setDefensiveSphereAttachedToVehicle
- mp.game.ped.setDefensiveAreaAttachedToPed
- mp.game.ped.setDefensiveAreaDirection
- mp.game.ped.removeDefensiveArea
- mp.game.ped.getDefensiveAreaPosition
- mp.game.ped.isDefensiveAreaActive
- mp.game.ped.setPreferredCoverSet
- mp.game.ped.removePreferredCoverSet
- mp.game.ped.reviveInjured
- mp.game.ped.resurrect
- mp.game.ped.setNameDebug
- mp.game.ped.getExtractedDisplacement
- mp.game.ped.setDiesWhenInjured
- mp.game.ped.setEnableWeaponBlocking
- mp.game.ped.resetVisibleDamage
- mp.game.ped.applyBloodDamageByZone
- mp.game.ped.applyBlood
- mp.game.ped.applyBloodByZone
- mp.game.ped.applyBloodSpecific
- mp.game.ped.applyDamageDecal
- mp.game.ped.applyDamagePack
- mp.game.ped.clearBloodDamage
- mp.game.ped.clearBloodDamageByZone
- mp.game.ped.hideBloodDamageByZone
- mp.game.ped.clearDamageDecalByZone
- mp.game.ped.getDecorationsState
- mp.game.ped.clearWetness
- mp.game.ped.setWetnessHeight
- mp.game.ped.setWetnessEnabledThisFrame
- mp.game.ped.clearEnvDirt
- mp.game.ped.setSweat
- mp.game.ped.addDecorationFromHashes
- mp.game.ped.addDecorationFromHashesInCorona
- mp.game.ped.getDecorationZoneFromHashes
- mp.game.ped.getTattooZone
- mp.game.ped.clearDecorations
- mp.game.ped.clearDecorationsLeaveScars
- mp.game.ped.wasSkeletonUpdated
- mp.game.ped.getBoneCoords
- mp.game.ped.createNmMessage
- mp.game.ped.giveNmMessage
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.removeScenarioBlockingAreas
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.doesScenarioBlockingAreaExist
- mp.game.ped.isUsingScenario
- mp.game.ped.isUsingAnyScenario
- mp.game.ped.setPanicExitScenario
- mp.game.ped.setShouldPlayDirectedScenarioExit
- mp.game.ped.setShouldPlayNormalScenarioExit
- mp.game.ped.setShouldPlayImmediateScenarioExit
- mp.game.ped.setShouldPlayFleeScenarioExit
- mp.game.ped.playFacialAnim
- mp.game.ped.setFacialClipsetOverride
- mp.game.ped.setFacialIdleAnimOverride
- mp.game.ped.clearFacialIdleAnimOverride
- mp.game.ped.setCanPlayGestureAnims
- mp.game.ped.setCanPlayVisemeAnims
- mp.game.ped.setCanPlayInjuredAnims
- mp.game.ped.setCanPlayAmbientAnims
- mp.game.ped.setCanPlayAmbientBaseAnims
- mp.game.ped.setCanArmIk
- mp.game.ped.setCanHeadIk
- mp.game.ped.setCanLegIk
- mp.game.ped.setCanTorsoIk
- mp.game.ped.setCanTorsoReactIk
- mp.game.ped.setCanUseAutoConversationLookat
- mp.game.ped.isHeadtrackingPed
- mp.game.ped.isHeadtrackingEntity
- mp.game.ped.setPrimaryLookat
- mp.game.ped.setClothPackageIndex
- mp.game.ped.setClothProne
- mp.game.ped.setConfigFlag
- mp.game.ped.setResetFlag
- mp.game.ped.getConfigFlag
- mp.game.ped.getResetFlag
- mp.game.ped.setGroupMemberPassengerIndex
- mp.game.ped.setCanEvasiveDive
- mp.game.ped.isEvasiveDiving
- mp.game.ped.setShootsAtCoord
- mp.game.ped.setModelIsSuppressed
- mp.game.ped.stopAnyModelBeingSuppressed
- mp.game.ped.setCanBeTargetedWhenInjured
- mp.game.ped.setGeneratesDeadBodyEvents
- mp.game.ped.blockDeadBodyShockingEvents
- mp.game.ped.setCanRagdollFromPlayerImpact
- mp.game.ped.giveHelmet
- mp.game.ped.removeHelmet
- mp.game.ped.isTakingOffHelmet
- mp.game.ped.setHelmet
- mp.game.ped.setHelmetFlag
- mp.game.ped.setHelmetPropIndex
- mp.game.ped.setHelmetUnk
- mp.game.ped.isHelmetUnk
- mp.game.ped.setHelmetTextureIndex
- mp.game.ped.isWearingHelmet
- mp.game.ped.clearStoredHatProp
- mp.game.ped.getHelmetStoredHatPropIndex
- mp.game.ped.getHelmetStoredHatTexIndex
- mp.game.ped.setToLoadCover
- mp.game.ped.setCanCowerInCover
- mp.game.ped.setCanPeekInCover
- mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle
- mp.game.ped.setLegIkMode
- mp.game.ped.setMotionBlur
- mp.game.ped.setCanSwitchWeapon
- mp.game.ped.setDiesInstantlyInWater
- mp.game.ped.stopWeaponFiringWhenDropped
- mp.game.ped.setScriptedAnimSeatOffset
- mp.game.ped.setCombatMovement
- mp.game.ped.getCombatMovement
- mp.game.ped.setCombatAbility
- mp.game.ped.setCombatRange
- mp.game.ped.getCombatRange
- mp.game.ped.setCombatAttributes
- mp.game.ped.setTargetLossResponse
- mp.game.ped.isPerformingMeleeAction
- mp.game.ped.isPerformingStealthKill
- mp.game.ped.isPerformingDependentComboLimit
- mp.game.ped.isBeingStealthKilled
- mp.game.ped.getMeleeTargetFor
- mp.game.ped.wasKilledByStealth
- mp.game.ped.wasKilledByTakedown
- mp.game.ped.wasKnockedOut
- mp.game.ped.setFleeAttributes
- mp.game.ped.setCowerHash
- mp.game.ped.setSteersAroundPeds
- mp.game.ped.setSteersAroundObjects
- mp.game.ped.setSteersAroundVehicles
- mp.game.ped.setIncreasedAvoidanceRadius
- mp.game.ped.setBlocksPathingWhenDead
- mp.game.ped.isAnyNearPoint
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.forceAiAndAnimationUpdate
- mp.game.ped.isHeadingTowardsPosition
- mp.game.ped.requestVisibilityTracking
- mp.game.ped.requestVehicleVisibilityTracking
- mp.game.ped.isTrackedVisible
- mp.game.ped.isTracked
- mp.game.ped.hasReceivedEvent
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.canSeeHatedPed
- mp.game.ped.getBoneIndex
- mp.game.ped.getRagdollBoneIndex
- mp.game.ped.setEnveffScale
- mp.game.ped.getEnveffScale
- mp.game.ped.setEnableEnveffScale
- mp.game.ped.setEnveffColorModulator
- mp.game.ped.setEmissiveIntensity
- mp.game.ped.getEmissiveIntensity
- mp.game.ped.isShaderEffectValid
- mp.game.ped.setAoBlobRendering
- mp.game.ped.createSynchronizedScene
- mp.game.ped.createSynchronizedSceneAtMapObject
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.setSynchronizedSceneLoo
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneLoo
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneHoldLastFrame
- mp.game.ped.isSynchronizedSceneHoldLastFrame
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.forceMotionState
- mp.game.ped.getCurrentMovementSpeed
- mp.game.ped.setMaxMoveBlendRatio
- mp.game.ped.setMinMoveBlendRatio
- mp.game.ped.setMoveRateOverride
- mp.game.ped.getNearbyVehicles
- mp.game.ped.getNearbyPeds
- mp.game.ped.haveAllStreamingRequestsCompleted
- mp.game.ped.isUsingActionMode
- mp.game.ped.setUsingActionMode
- mp.game.ped.setMovementModeOverride
- mp.game.ped.setCapsule
- mp.game.ped.registerHeadshot
- mp.game.ped.registerHeadshot3
- mp.game.ped.registerHeadshotTransparent
- mp.game.ped.unregisterHeadshot
- mp.game.ped.isHeadshotValid
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isHeadshotReady
- mp.game.ped.isPedheadshotReady
- mp.game.ped.getHeadshotTxdString
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.requestHeadshotImgUpload
- mp.game.ped.releaseHeadshotImgUpload
- mp.game.ped.isHeadshotImgUploadAvailable
- mp.game.ped.hasHeadshotImgUploadFailed
- mp.game.ped.hasHeadshotImgUploadSucceeded
- mp.game.ped.setHeatscaleOverride
- mp.game.ped.disableHeatscaleOverride
- mp.game.ped.spawnpointsStartSearch
- mp.game.ped.spawnpointsStartSearchInAngledArea
- mp.game.ped.spawnpointsCancelSearch
- mp.game.ped.spawnpointsIsSearchActive
- mp.game.ped.spawnpointsIsSearchComplete
- mp.game.ped.spawnpointsIsSearchFailed
- mp.game.ped.spawnpointsGetNumSearchResults
- mp.game.ped.spawnpointsGetSearchResult
- mp.game.ped.spawnpointsGetSearchResultFlags
- mp.game.ped.setIkTarget
- mp.game.ped.requestActionModeAsset
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.removeActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.setLodMultiplier
- mp.game.ped.setCanLosePropsOnDamage
- mp.game.ped.setForceFootstepUpdate
- mp.game.ped.setForceStepType
- mp.game.ped.isAnyHostileNearPoint
- mp.game.ped.setCanPlayInCarIdles
- mp.game.ped.isTargetInPerceptionArea
- mp.game.ped.setPopControlSphereThisFrame
- mp.game.ped.setDisableFallDamage
- mp.game.ped.isSwappingWeapon
- mp.game.ped.setEnableScubaGearLight
- mp.game.ped.isScubaGearLightEnabled
- mp.game.ped.clearFacialClipsetOverride
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.setTimeExclusiveDisplayTexture
Peds
Pickup
Player
- mp.game.player.getPed
- mp.game.player.getPedScriptIndex
- mp.game.player.setModel
- mp.game.player.changePed
- mp.game.player.getRgbColour
- mp.game.player.getNumberOfS
- mp.game.player.getTeam
- mp.game.player.setTeam
- mp.game.player.getNumberOfPlayersInTeam
- mp.game.player.getName
- mp.game.player.getWantedLevelRadius
- mp.game.player.getWantedCentrePosition
- mp.game.player.setWantedCentrePosition
- mp.game.player.getWantedLevelThreshold
- mp.game.player.setWantedLevel
- mp.game.player.setWantedLevelNoDrop
- mp.game.player.setWantedLevelNow
- mp.game.player.areFlashingStarsAboutToDrop
- mp.game.player.areStarsGreyedOut
- mp.game.player.setDispatchCopsFor
- mp.game.player.isWantedLevelGreater
- mp.game.player.clearWantedLevel
- mp.game.player.isDead
- mp.game.player.isPressingHorn
- mp.game.player.setControl
- mp.game.player.getWantedLevel
- mp.game.player.setMaxWantedLevel
- mp.game.player.setPoliceRadarBlips
- mp.game.player.setPoliceIgnore
- mp.game.player.isPlaying
- mp.game.player.setEveryoneIgnore
- mp.game.player.setAllRandomPedsFlee
- mp.game.player.setAllRandomPedsFleeThisFrame
- mp.game.player.setIgnoreLowPriorityShockingEvents
- mp.game.player.setWantedLevelMultiplier
- mp.game.player.setWantedLevelDifficulty
- mp.game.player.resetWantedLevelDifficulty
- mp.game.player.getWantedLevelParoleDuration
- mp.game.player.setWantedLevelHiddenEvasionTime
- mp.game.player.startFiringAmnesty
- mp.game.player.reportCrime
- mp.game.player.switchCrimeType
- mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- mp.game.player.reportPoliceSpotted
- mp.game.player.canStartMission
- mp.game.player.isReadyForCutscene
- mp.game.player.isTargettingEntity
- mp.game.player.getTargetEntity
- mp.game.player.isFreeAiming
- mp.game.player.isFreeAimingAtEntity
- mp.game.player.getEntityIsFreeAimingAtRaw
- mp.game.player.setLockonRangeOverride
- mp.game.player.setCanDoDriveBy
- mp.game.player.setCanBeHassledByGangs
- mp.game.player.setCanUseCover
- mp.game.player.getMaxWantedLevel
- mp.game.player.isTargettingAnything
- mp.game.player.setSprint
- mp.game.player.resetStamina
- mp.game.player.restoreStamina
- mp.game.player.getSprintStaminaRemaining
- mp.game.player.getSprintTimeRemaining
- mp.game.player.getUnderwaterTimeRemaining
- mp.game.player.setUnderwaterTimeRemaining
- mp.game.player.getGroup
- mp.game.player.getMaxArmour
- mp.game.player.isControlOn
- mp.game.player.isCamControlDisabled
- mp.game.player.isScriptControlOn
- mp.game.player.isClimbing
- mp.game.player.isBeingArrested
- mp.game.player.resetArrestState
- mp.game.player.getPlayersLastVehicle
- mp.game.player.getIndex
- mp.game.player.intToIndex
- mp.game.player.intToParticipantindex
- mp.game.player.getTimeSinceHitVehicle
- mp.game.player.getTimeSinceHitPed
- mp.game.player.getTimeSinceDroveOnPavement
- mp.game.player.getTimeSinceDroveAgainstTraffic
- mp.game.player.isFreeForAmbientTask
- mp.game.player.id
- mp.game.player.pedId
- mp.game.player.networkIdToInt
- mp.game.player.hasForceCleanupOccurred
- mp.game.player.forceCleanup
- mp.game.player.forceCleanupForAllThreadsWithThisName
- mp.game.player.forceCleanupForThreadWithThisId
- mp.game.player.getCauseOfMostRecentForceCleanup
- mp.game.player.setMayOnlyEnterThisVehicle
- mp.game.player.setMayNotEnterAnyVehicle
- mp.game.player.giveAchievementTo
- mp.game.player.setAchievementProgress
- mp.game.player.getAchievementProgress
- mp.game.player.hasAchievementBeenPassed
- mp.game.player.isOnline
- mp.game.player.isLoggingInNp
- mp.game.player.displaySystemSigninUi
- mp.game.player.isSystemUiBeingDisplayed
- mp.game.player.setInvincible
- mp.game.player.getInvincible
- mp.game.player.setInvincibleKeepRagdollEnabled
- mp.game.player.removeHelmet
- mp.game.player.giveRagdollControl
- mp.game.player.setLockon
- mp.game.player.setTargetingMode
- mp.game.player.setTargetLevel
- mp.game.player.clearHasDamagedAtLeastOnePed
- mp.game.player.hasDamagedAtLeastOnePed
- mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- mp.game.player.setAirDragMultiplierForPlayersVehicle
- mp.game.player.setSwimMultiplierFor
- mp.game.player.setRunSprintMultiplierFor
- mp.game.player.getTimeSinceLastArrest
- mp.game.player.getTimeSinceLastDeath
- mp.game.player.assistedMovementCloseRoute
- mp.game.player.assistedMovementFlushRoute
- mp.game.player.setForcedAim
- mp.game.player.setForcedZoom
- mp.game.player.setForceSkipAimIntro
- mp.game.player.disableFiring
- mp.game.player.setDisableAmbientMeleeMove
- mp.game.player.setMaxArmour
- mp.game.player.specialAbilityActivate
- mp.game.player.setSpecialAbility
- mp.game.player.specialAbilityDeplete
- mp.game.player.specialAbilityDeactivate
- mp.game.player.specialAbilityDeactivateFast
- mp.game.player.specialAbilityReset
- mp.game.player.specialAbilityChargeOnMissionFailed
- mp.game.player.specialAbilityChargeSmall
- mp.game.player.specialAbilityChargeMedium
- mp.game.player.specialAbilityChargeLarge
- mp.game.player.specialAbilityChargeContinuous
- mp.game.player.specialAbilityChargeAbsolute
- mp.game.player.specialAbilityChargeNormalized
- mp.game.player.specialAbilityFillMeter
- mp.game.player.specialAbilityDepleteMeter
- mp.game.player.specialAbilityLock
- mp.game.player.specialAbilityUnlock
- mp.game.player.isSpecialAbilityUnlocked
- mp.game.player.isSpecialAbilityActive
- mp.game.player.isSpecialAbilityMeterFull
- mp.game.player.enableSpecialAbility
- mp.game.player.isSpecialAbilityEnabled
- mp.game.player.setSpecialAbilityMultiplier
- mp.game.player.startTeleport
- mp.game.player.updateTeleport
- mp.game.player.stopTeleport
- mp.game.player.isTeleportActive
- mp.game.player.getCurrentStealthNoise
- mp.game.player.setHealthRechargeMultiplier
- mp.game.player.getHealthRechargeLimit
- mp.game.player.setHealthRechargeLimit
- mp.game.player.setFallDistance
- mp.game.player.setWeaponDamageModifier
- mp.game.player.setWeaponDefenseModifier
- mp.game.player.setWeaponDefenseModifier2
- mp.game.player.setMeleeWeaponDamageModifier
- mp.game.player.setMeleeWeaponDefenseModifier
- mp.game.player.setVehicleDamageModifier
- mp.game.player.setVehicleDefenseModifier
- mp.game.player.setParachuteTintIndex
- mp.game.player.getParachuteTintIndex
- mp.game.player.setReserveParachuteTintIndex
- mp.game.player.getReserveParachuteTintIndex
- mp.game.player.setParachutePackTintIndex
- mp.game.player.getParachutePackTintIndex
- mp.game.player.setHasReserveParachute
- mp.game.player.getHasReserveParachute
- mp.game.player.setCanLeaveParachuteSmokeTrail
- mp.game.player.setParachuteSmokeTrailColor
- mp.game.player.getParachuteSmokeTrailColor
- mp.game.player.setResetFlagPreferRearSeats
- mp.game.player.setNoiseMultiplier
- mp.game.player.setSneakingNoiseMultiplier
- mp.game.player.canPedHear
- mp.game.player.simulateInputGait
- mp.game.player.resetInputGait
- mp.game.player.setAutoGiveParachuteWhenEnterPlane
- mp.game.player.setAutoGiveScubaGearWhenExitVehicle
- mp.game.player.setStealthPerceptionModifier
- mp.game.player.setSimulateAiming
- mp.game.player.setClothPinFrames
- mp.game.player.setClothPackageIndex
- mp.game.player.setClothLockCounter
- mp.game.player.attachVirtualBound
- mp.game.player.playerAttachVirtualBound
- mp.game.player.detachVirtualBound
- mp.game.player.hasBeenSpottedInStolenVehicle
- mp.game.player.isBattleAware
- mp.game.player.extendWorldBoundaryFor
- mp.game.player.resetWorldBoundaryFor
- mp.game.player.isRidingTrain
- mp.game.player.hasLeftTheWorld
- mp.game.player.setLeavePedBehind
- mp.game.player.setParachuteVariationOverride
- mp.game.player.clearParachuteVariationOverride
- mp.game.player.setParachuteModelOverride
- mp.game.player.setReserveParachuteModelOverride
- mp.game.player.getParachuteModelOverride
- mp.game.player.getReserveParachuteModelOverride
- mp.game.player.clearParachuteModelOverride
- mp.game.player.clearReserveParachuteModelOverride
- mp.game.player.setParachutePackModelOverride
- mp.game.player.clearParachutePackModelOverride
- mp.game.player.disableVehicleRewards
- mp.game.player.setBluetoothState
- mp.game.player.isBluetoothEnable
- mp.game.player.getFakeWantedLevel
- mp.game.player.setHomingRocketDisabled
- mp.game.player.getEntityIsFreeAimingAt
- mp.game.player.setAreasGeneratorOrientation
- mp.game.player.setAirDragMultiplierForsVehicle
- mp.game.player.setHudAnimStopLevel
- mp.game.player.hasTeleportFinished
Player
- Player::setModel(model)
- Player::setWantedLevelMultiplier(multiplier)
- Player::setTeam(team)
- Player::changePed(pedb2b3)
- Player::setAllRandomPedsFlee(toggle)
- Player::isSpecialAbilityMeterFull()
- Player::getWantedLevelRadius()
- Player::arePlayerStarsGreyedOut()
- Player::getWantedCentrePosition()
- Player::getGroup()
- Player::clearParachuteVariationOverride()
- Player::setForcedAim(toggle)
- Player::clearParachutePackModelOverride()
- Player::setResetFlagPreferRearSeats(flags)
- Player::getTargetEntity(entity)
- Player::setClothLockCounter(value)
- Player::enableSpecialAbility(toggle)
- Player::getSprintTimeRemaining()
- Player::resetInputGait()
- Player::specialAbilityDepleteMeter(p1)
- Player::setMayNotEnterAnyVehicle()
- Player::hasDamagedAtLeastOnePed()
- Player::isWantedLevelGreater(wantedLevel)
- Player::setInvincible(toggle)
- Player::getEntityPlayerIsFreeAimingAt(entity)
- Player::setLockonRangeOverride(range)
- Player::resetArrestState()
- Player::setWeaponDefenseModifier(modifier)
- Player::isFreeAiming()
- Player::specialAbilityChargeSmall(p1p2)
- Player::setDisableAmbientMeleeMove(toggle)
- Player::getCurrentStealthNoise()
- Player::setPoliceIgnore(toggle)
- Player::setWantedLevelNoDrop(wantedLevelp2)
- Player::getTeam()
- Player::specialAbilityReset()
- Player::isBeingArrested(atArresting)
- Player::setWantedLevel(wantedLeveldisableNoMission)
- Player::isFreeAimingAtEntity(entity)
- Player::giveRagdollControl(toggle)
- Player::specialAbilityFillMeter(p1)
- Player::isSpecialAbilityActive()
- Player::getSprintStaminaRemaining()
- Player::intToPlayerindex(value)
- Player::isDead()
- Player::setPoliceRadarBlips(toggle)
- Player::getPed()
- Player::setAllRandomPedsFleeThisFrame()
- Player::simulatePlayerInputGait(amountgaitTypespeedp4p5)
- Player::isControlOn()
- Player::setMeleeWeaponDamageModifier(modifier)
- Player::clearHasDamagedAtLeastOneNonAnimalPed()
- Player::setVehicleDefenseModifier(modifier)
- Player::forceCleanupForAllThreadsWithThisName(name, cleanupFlags)
- Player::setStealthPerceptionModifier(value)
- Player::isRidingTrain()
- Player::getPedScriptIndex()
- Player::setWantedCentrePosition(xyz)
- Player::setIgnoreLowPriorityShockingEvents(toggle)
- Player::setLockon(toggle)
- Player::getTimeSincePlayerHitVehicle()
- Player::setHealthRechargeMultiplier(regenRate)
- Player::getHasReserveParachute()
- Player::disablePlayerFiring(toggle)
- Player::isPlaying()
- Player::specialAbilityLock(playerModel)
- Player::getName()
- Player::setRunSprintMultiplierFor(multiplier)
- Player::setCanDoDriveBy(toggle)
- Player::getParachutePackTintIndex(tintIndex)
- Player::setClothPinFrames(toggle)
- Player::getParachuteTintIndex(tintIndex)
- Player::setForcedZoom(toggle)
- Player::setForceSkipAimIntro(toggle)
- Player::setMaxArmour(value)
- Player::isTargettingAnything()
- Player::isTargettingEntity(entity)
- Player::setHasReserveParachute()
- Player::setMayOnlyEnterThisVehicle(vehicle)
- Player::setParachuteSmokeTrailColor(rgb)
- Player::hasAchievementBeenPassed(achievement)
- Player::clearParachuteModelOverride()
- Player::isScriptControlOn()
- Player::setControl(togglepossiblyFlags)
- Player::setEveryoneIgnore(toggle)
- Player::isReadyForCutscene()
- Player::getMaxArmour()
- Player::setParachutePackTintIndex(tintIndex)
- Player::displaySystemSigninUi(unk)
- Player::isClimbing()
- Player::setParachuteModelOverride(model)
- Player::reserveEntityExplodesOnHighExplosionCombo(p1)
- Player::setWantedLevelDifficulty(difficulty)
- Player::specialAbilityDeactivateFast()
- Player::intToParticipantindex(value)
- Player::setAutoGiveParachuteWhenEnterPlane(toggle)
- Player::setClothPackageIndex(index)
- Player::setSprint(toggle)
- Player::specialAbilityChargeNormalized(normalizedValuep2)
- Player::getUnderwaterTimeRemaining()
- Player::restoreStamina(p1)
- Player::setParachuteTintIndex(tintIndex)
- Player::setSpecialAbilityMultiplier(multiplier)
- Player::setVehicleDamageModifier(damageAmount)
- Player::resetStamina()
- Player::setSwimMultiplierForPlayer(multiplier)
- Player::setMaxWantedLevel(maxWantedLevel)
- Player::startPlayerTeleport(xyzheadingp5p6p7)
- Player::setMeleeWeaponDefenseModifier(modifier)
- Player::setReserveParachuteTintIndex(index)
- Player::arePlayerFlashingStarsAboutToDrop()
- Player::setTargetingMode(targetMode)
- Player::isSpecialAbilityEnabled()
- Player::setSneakingNoiseMultiplier(multiplier)
- Player::clearWantedLevel()
- Player::getInvincible()
- Player::specialAbilityChargeAbsolute(p1p2)
- Player::resetWantedLevelDifficulty()
- Player::forceCleanup(cleanupFlags)
- Player::giveAchievementToPlayer(achievement)
- Player::startFiringAmnesty(duration)
- Player::disablePlayerVehicleRewards()
- Player::setAreasGeneratorOrientation()
- Player::setSimulateAiming(toggle)
- Player::isSpecialAbilityUnlocked(playerModel)
- Player::hasForceCleanupOccurred(cleanupFlags)
- Player::setAirDragMultiplierForPlayersVehicle(multiplier)
- Player::setWeaponDamageModifier(damageAmount)
- Player::setCanUseCover(toggle)
- Player::getTimeSincePlayerDroveOnPavement()
- Player::hasLeftTheWorld()
- Player::getReserveParachuteTintIndex(index)
- Player::setCanBeHassledByGangs(toggle)
- Player::specialAbilityDeactivate()
- Player::hasBeenSpottedInStolenVehicle()
- Player::setParachuteVariationOverride(p1p2p3p4)
- Player::setDispatchCopsForPlayer(toggle)
- Player::getTimeSincePlayerDroveAgainstTraffic()
- Player::setNoiseMultiplier(multiplier)
- Player::setParachutePackModelOverride(model)
- Player::isFreeForAmbientTask()
- Player::setHudAnimStopLevel(toggle)
- Player::canPlayerStartMission()
- Player::setWantedLevelNow(p1)
- Player::hasTeleportFinished()
- Player::getWantedLevel()
- Player::getTimeSincePlayerHitPed()
- Player::hasDamagedAtLeastOneNonAnimalPed()
- Player::getRgbColour(rgb)
- Player::reportCrime(crimeTypewantedLvlThresh)
- Player::specialAbilityChargeContinuous(p1)
- Player::playerAttachVirtualBound(p0, p1, p2, p3, p4, p5, p6, p7)
- Player::getParachuteSmokeTrailColor(rgb)
- Player::clearHasDamagedAtLeastOnePed()
- Player::specialAbilityChargeMedium(p1p2)
- Player::specialAbilityUnlock(playerModel)
- Player::canPedHearPlayer(ped)
- Player::removeHelmet(p2)
- Player::setCanLeaveParachuteSmokeTrail(enabled)
- Player::specialAbilityChargeLarge(p1p2)
- Player::forceCleanupForThreadWithThisId(id, cleanupFlags)
- Player::isPressingHorn()
- Player::getWantedLevelThreshold(wantedLevel)
Raycasting
- Functions:
Rope
- Rope::setDisableFragDamage(object, toggle)
- Rope::startRopeWinding(rope)
- Rope::getRopeLastVertexCoord(rope)
- Rope::pinRopeVertex(rope, vertex, x, y, z)
- Rope::breakEntityGlass(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
- Rope::getRopeVertexCount(rope)
- Rope::attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13)
- Rope::attachRopeToEntity(rope, entity, x, y, z, p5)
- Rope::unpinRopeVertex(rope, vertex)
- Rope::deleteRope(rope)
- Rope::ropeConvertToSimple(rope)
- Rope::startRopeUnwindingFront(rope)
- Rope::setDisableBreaking(rope, enabled)
- Rope::getRopeLength(rope)
- Rope::getCgoffset(rope)
- Rope::deleteChildRope(rope)
- Rope::detachRopeFromEntity(rope, entity)
- Rope::setCgAtBoundcenter(rope)
- Rope::ropeResetLength(rope, length)
- Rope::ropeSetUpdatePinverts(rope)
- Rope::stopRopeWinding(rope)
- Rope::loadRopeData(rope, rope_preset)
- Rope::ropeForceLength(rope, length)
- Rope::setCgoffset(rope, x, y, z)
- Rope::applyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse)
- Rope::addRope(x, y, z, rotX, rotY, rotZ, length, ropeType, maxLength, minLength, p10, p11, p12, rigid, p14, breakWhenShot, unkPtr)
- Rope::getRopeVertexCoord(rope, vertex)
- Rope::setDamping(rope, vertex, value)
- Rope::ropeDrawShadowEnabled(rope, toggle)
- Rope::doesRopeExist(rope)
- Rope::stopRopeUnwindingFront(rope)
Script
- Script::getThreadName(threadId)
- Script::getEventData(p0, eventIndex, eventData, p3)
- Script::getNumberOfInstancesOfStreamedScript(scriptHash)
- Script::isThreadActive(threadId)
- Script::setNoLoadingScreen(toggle)
- Script::triggerScriptEvent(p0, argsStruct, argsStructSize, bitset)
- Script::hasStreamedScriptLoaded(scriptHash)
- Script::getNumberOfEvents(p0)
- Script::requestScript(scriptName)
- Script::getEventExists(p0, eventIndex)
- Script::setStreamedScriptAsNoLongerNeeded(scriptHash)
- Script::terminateThread(threadId)
- Script::setScriptAsNoLongerNeeded(scriptName)
- Script::requestStreamedScript(scriptHash)
- Script::getEventAtIndex(p0, eventIndex)
- Script::hasScriptLoaded(scriptName)
- Script::isStreamedScriptRunning(scriptHash)
- Script::doesScriptExist(scriptName)
Stats
- Stats::statSlotIsLoaded(p0)
- Stats::playstatsFriendActivity(p0, p1)
- Stats::statGetBoolMasked(statName, mask, p2)
- Stats::leaderboardsGetNumberOfColumns(p0, p1)
- Stats::statGetBool(statHash, outValue, p2)
- Stats::playstatsShopItem(p0, p1, p2, p3, p4)
- Stats::statSetGxtLabel(statName, value, save)
- Stats::statGetUserId(p0)
- Stats::statSetDate(statName, value, numFields, save)
- Stats::statGetNumberOfSeconds(statName)
- Stats::leaderboardsReadSuccessful(p0, p1, p2)
- Stats::playstatsClothChange(p0, p1, p2, p3, p4)
- Stats::statGetPos(p0, p1, p2, p3, p4)
- Stats::playstatsAwardXp(p0, p1, p2)
- Stats::statSetFloat(statName, value, save)
- Stats::statDeleteSlot(p0)
- Stats::statSetBool(statName, value, save)
- Stats::statGetLicensePlate(statName)
- Stats::statSetBoolMasked(statName, value, mask, save)
- Stats::leaderboards2ReadByRadius(p0, p1, p2)
- Stats::playstatsCheatApplied(cheat)
- Stats::statGetMaskedInt(p0, p1, p2, p3, p4)
- Stats::statSetProfileSetting(profileSetting, value)
- Stats::playstatsOddjobDone(p0, p1, p2)
- Stats::statSetLicensePlate(statName, str)
- Stats::statGetNumberOfMinutes(statName)
- Stats::statGetInt(statHash, outValue, p2)
- Stats::statSetMaskedInt(statName, p1, p2, p3, save)
- Stats::playstatsMissionOver(p0, p1, p2, p3, p4, p5)
- Stats::leaderboardsReadClear(p0, p1, p2)
- Stats::leaderboards2ReadByScoreInt(p0, p1, p2)
- Stats::statGetDate(statHash, p1, p2, p3)
- Stats::statSetUserId(statName, value, save)
- Stats::leaderboardsGetCacheDataRow(p0, p1, p2)
- Stats::leaderboards2ReadFriendsByRow(p0, p1, p2, p3, p4, p5)
- Stats::playstatsNpcInvite(p0)
- Stats::statIncrement(statName, value)
- Stats::playstatsRaceCheckpoint(p0, p1, p2, p3, p4)
- Stats::leaderboardsGetCacheExists(p0)
- Stats::statLoadPending(p0)
- Stats::statLoad(p0)
- Stats::statSetString(statName, value, save)
- Stats::leaderboards2ReadByRow(p0, p1, p2, p3, p4, p5, p6)
- Stats::leaderboardsReadPending(p0, p1, p2)
- Stats::leaderboards2WriteData(p0)
- Stats::statSetInt(statName, value, save)
- Stats::leaderboardsCacheDataRow(p0)
- Stats::leaderboards2ReadByRank(p0, p1, p2)
- Stats::playstatsPropChange(p0, p1, p2, p3)
- Stats::playstatsMatchStarted(p0, p1, p2, p3, p4, p5, p6)
- Stats::leaderboardsGetColumnType(p0, p1, p2)
- Stats::playstatsMissionStarted(p0, p1, p2, p3)
- Stats::statSetCurrentPosixTime(statName, p1)
- Stats::leaderboards2ReadByHandle(p0, p1)
- Stats::leaderboardsGetColumnId(p0, p1, p2)
- Stats::playstatsRankUp(p0)
- Stats::playstatsMissionCheckpoint(p0, p1, p2, p3)
- Stats::statGetFloat(statHash, outValue, p2)
- Stats::statSetPos(statName, x, y, z, save)
- Stats::playstatsWebsiteVisited(scaleformHash, p1)
- Stats::statSave(p0, p1, p2)
- Stats::statGetNumberOfDays(statName)
- Stats::statGetString(statHash, p1)
- Stats::leaderboards2ReadByScoreFloat(p0, p1, p2)
- Stats::statClearSlotForReload(statSlot)
- Stats::leaderboardsGetCacheTime(p0)
- Stats::statGetNumberOfHours(statName)
Storage
- Properties:
- storage.data
- Functions:
Streaming
- Streaming::removeClipSet(clipSet)
- Streaming::requestCollisionAtCoord(x, y, z)
- Streaming::removeAnimSet(animSet)
- Streaming::isModelAVehicle(model)
- Streaming::newLoadSceneStart(p0, p1, p2, p3, p4, p5, p6, p7)
- Streaming::setUnkCameraSettings(x, y, z, rad, p4, p5)
- Streaming::hasCollisionForModelLoaded(model)
- Streaming::doesAnimDictExist(animDict)
- Streaming::hasClipSetLoaded(clipSet)
- Streaming::isModelInCdimage(model)
- Streaming::prefetchSrl(p0)
- Streaming::requestIpl(iplName)
- Streaming::setDitchPoliceModels(toggle)
- Streaming::loadScene(x, y, z)
- Streaming::removeNamedPtfxAsset(fxName)
- Streaming::setStreaming(toggle)
- Streaming::requestAnimSet(animSet)
- Streaming::setGamePausesForStreaming(toggle)
- Streaming::setReducePedModelBudget(toggle)
- Streaming::setReduceVehicleModelBudget(toggle)
- Streaming::hasNamedPtfxAssetLoaded(fxName)
- Streaming::isIplActive(iplName)
- Streaming::setPedPopulationBudget(p0)
- Streaming::requestCollisionForModel(model)
- Streaming::requestModel(model[, cb])
- Streaming::hasModelLoaded(model)
- Streaming::requestModel2(model)
- Streaming::setSrlTime(p0)
- Streaming::newLoadSceneStartSafe(p0, p1, p2, p3, p4)
- Streaming::getIdealPlayerSwitchType(x1, y1, z1, x2, y2, z2)
- Streaming::requestNamedPtfxAsset(fxName)
- Streaming::setHdArea(x, y, z, ground)
- Streaming::setFocusArea(x, y, z, offsetX, offsetY, offsetZ)
- Streaming::isModelValid(model)
- Streaming::setPlayerSwitchLocation(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Streaming::hasAnimSetLoaded(animSet)
- Streaming::requestAdditionalCollisionAtCoord(p0, p1, p2)
- Streaming::setVehiclePopulationBudget(p0)
- Streaming::hasAnimDictLoaded(animDict)
- Streaming::requestClipSet(clipSet)
- Streaming::requestAnimDict(animDict)
- Streaming::setInteriorActive(interiorID, toggle)
- Streaming::setModelAsNoLongerNeeded(model)
- Streaming::removeIpl(iplName)
- Streaming::removeAnimDict(animDict)
- Streaming::startPlayerSwitch(from, to, flags, switchType)
System
- System::sin(value)
- System::ceil(value)
- System::vdist(x1, y1, z1, x2, y2, z2)
- System::wait(ms)
- System::settimerb(value)
- System::vmag(p0, p1, p2)
- System::sqrt(value)
- System::shiftRight(value, bitShift)
- System::vmag2(p0, p1, p2)
- System::vdist2(x1, y1, z1, x2, y2, z2)
- System::startNewScriptWithArgs(scriptName, args, argCount, stackSize)
- System::toFloat(value)
- System::settimera(value)
- System::startNewStreamedScriptWithArgs(scriptHash, args, argCount, stackSize)
- System::cos(value)
- System::pow(base, exponent)
- System::startNewScript(scriptName, stackSize)
- System::startNewStreamedScript(scriptHash, stackSize)
- System::shiftLeft(value, bitShift)
- System::round(value)
- System::floor(value)
Time
- Time::pauseClock(toggle)
- Time::setClockTime(hour, minute, second)
- Time::getLocalTime(year, month, day, hour, minute, second)
- Time::getLocalTimeGmt(year, month, day, hour, minute, second)
- Time::setClockDate(day, month, year)
- Time::advanceClockTimeTo(hour, minute, second)
- Time::addToClockTime(hours, minutes, seconds)
- Time::getPosixTime(year, month, day, hour, minute, second)
UI
Ui
- Ui::hasAdditionalTextLoaded(slot)
- Ui::flashAbilityBar(p0)
- Ui::setTextProportional(p0)
- Ui::addTextComponentInteger(value)
- Ui::setPlayerCashChange(cash, bank)
- Ui::setTextScale(p0, size)
- Ui::setRadarZoom(zoomLevel)
- Ui::showHudComponentThisFrame(id)
- Ui::addTextComponentSubstringCash(cashAmount, p1)
- Ui::restartFrontendMenu(menuHash, p1)
- Ui::addTextComponentSubstringTime(timestamp, flags)
- Ui::isNamedRendertargetLinked(hash)
- Ui::lockMinimapPosition(x, y)
- Ui::getTextSubstring(text, position, length)
- Ui::addTextComponentSubstringLocalized(gxtEntryHash)
- Ui::setNotificationFlashColor(red, green, blue, alpha)
- Ui::keyHudColour(p0, p1)
- Ui::getNamedRendertargetRenderId(p0)
- Ui::doesTextBlockExist(gxt)
- Ui::setNotificationMessage(picName1, picName2, flash, iconType, sender, subject)
- Ui::setTextChatUnk(p0)
- Ui::setNotificationTextEntry(type)
- Ui::getHudComponentPosition(p0)
- Ui::setRadarBigmapEnabled(toggleBigMap, showFullMap)
- Ui::displayHelpTextFromStringLabel(p0, loop, beep, shape)
- Ui::setTextEntry(text)
- Ui::displayAreaName(toggle)
- Ui::lockMinimapAngle(angle)
- Ui::clearAdditionalText(p0, p1)
- Ui::drawNotification(blink, p1)
- Ui::setGpsFlashes(toggle)
- Ui::drawNotification3(blink, p1)
- Ui::hideSpecialAbilityLockonOperation(p0, p1)
- Ui::setTextEdge(p0, r, g, b, a)
- Ui::objectDecalToggle(hash)
- Ui::drawNotification2(blink, p1)
- Ui::resetHudComponentValues(id)
- Ui::setTextDropshadow(distance, r, g, b, a)
- Ui::addBlipForRadius(posX, posY, posZ, radius)
- Ui::enableDeathbloodSeethrough(p0)
- Ui::setTextJustification(justifyType)
- Ui::hasHeadDisplayLoaded(headDisplayId)
- Ui::clearFloatingHelp(p0, p1)
- Ui::setTextGxtEntry(entry)
- Ui::setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9)
- Ui::setTextEntryForWidth(text)
- Ui::registerNamedRendertarget(p0, p1)
- Ui::setMinimapBlockWaypoint(toggle)
- Ui::addTrevorRandomModifier(headDisplayId)
- Ui::setRadarAsInteriorThisFrame(interior, x, y, z, p4)
- Ui::addBlipForCoord(x, y, z)
- Ui::setGpsFlags(p0, p1)
- Ui::setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag)
- Ui::setTextRenderId(renderId)
- Ui::setMissionName(p0, name)
- Ui::requestAdditionalText2(gxt, slot)
- Ui::addNextMessageToPreviousBriefs(p0)
- Ui::setTextWrap(start, end)
- Ui::setHeadDisplayFlag(headDisplayId, sprite, toggle)
- Ui::setTextFont(fontType)
- Ui::hideHudComponentThisFrame(id)
- Ui::toggleStealthRadar(toggle)
- Ui::setTextRightJustify(toggle)
- Ui::addTextComponentSubstringPlayerName(text)
- Ui::isMinimapAreaRevealed(x, y, radius)
- Ui::setWarningMessage3(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, p8, p9)
- Ui::requestAdditionalText(gxt, slot)
- Ui::setFrontendActive(active)
- Ui::setMinimapComponent(p0, p1, p2)
- Ui::setPlayerBlipPositionThisFrame(x, y)
- Ui::isNamedRendertargetRegistered(p0)
- Ui::setWarningMessage(entryLine1, instructionalKey, entryLine2, p3, p4, p5, p6, background)
- Ui::getLabelText(labelName)
- Ui::getHudColour(hudIndex, r, g, b, a)
- Ui::getLengthOfStringWithThisTextLabel(gxt)
- Ui::setTextComponentFormat(inputType)
- Ui::getTextScreenWidth(p0)
- Ui::removeBlip(blip)
- Ui::isStreamingAdditionalText(p0)
- Ui::setCursorSprite(spriteId)
- Ui::clearHelp(toggle)
- Ui::setMinimapVisible(toggle)
- Ui::addTextComponentSubstringWebsite(website)
- Ui::displayHelpTextThisFrame(message, p1)
- Ui::displayCash(toggle)
- Ui::setAbilityBarValue(p0, p1)
- Ui::drawSubtitleTimed(time, p1)
- Ui::displayRadar(Toggle)
- Ui::flashWantedDisplay(p0)
- Ui::setTextLeading(p0)
- Ui::displayAmmoThisFrame(display)
- Ui::displayHud(toggle)
- Ui::setHudComponentPosition(id, p1, p2)
- Ui::setLoadingPromptTextEntry(string)
- Ui::doesTextLabelExist(gxt)
- Ui::hasThisAdditionalTextLoaded(gxt, slot)
- Ui::getTextSubstringSafe(text, position, length, maxLength)
- Ui::setTextEntry2(p0)
- Ui::isHudComponentActive(id)
- Ui::respondingAsTemp(p0)
- Ui::showLoadingPrompt(busySpinnerType)
- Ui::addBlipForPickup(pickup)
- Ui::removeNotification(notifactionId)
- Ui::setTextColour(red, green, blue, alpha)
- Ui::setTextCentre(align)
- Ui::setWidescreenFormat(p0)
- Ui::addTextComponentItemString(labelName)
- Ui::setRadarZoomLevelThisFrame(zoomLevel)
- Ui::drawText(x, y)
- Ui::getTextSubstringSlice(text, startPosition, endPosition)
- Ui::setHeadDisplayWanted(headDisplayId, wantedlvl)
- Ui::clearThisPrint(p0)
- Ui::getStreetNameFromHashKey(hash)
- Ui::setMinimapAttitudeIndicatorLevel(altitude, p1)
- Ui::getTextScaleHeight(size, font)
- Ui::setWarningMessage2(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, background)
- Ui::isScriptedHudComponentActive(id)
- Ui::setHeadDisplayString(headDisplayId, string)
- Ui::setPauseMenuActive(toggle)
- Ui::isPauseMenuActive()
- Ui::hideScriptedHudComponentThisFrame(id)
- Ui::addTextComponentFloat(value, decimalPlaces)
- Ui::releaseNamedRendertarget(p0)
- Ui::showWeaponWheel(forcedShow)
- Ui::activateFrontendMenu(menuhash, Toggle_Pause, p2)
- Ui::setUseridsUihidden(p0, p1)
- Ui::drawNotification4(blink, p1)
- Ui::getLengthOfLiteralString(string)
- Ui::setHudColour(hudIndex, r, g, b, a)
- Ui::linkNamedRendertarget(hash)
- Ui::setMinimapRevealed(toggle)
- Ui::beginTextCommandSetBlipName(gxtentry)
- Ui::getBlipInfoIdCoord(p0)
- Ui::setMultiplayerHudCash(p0, p1)
- Ui::setNewWaypoint(x, y)
Unk
Recorder
Vector3
- Functions
- Properties
- Vector3::x
- Vector3::y
- Vector3::z
Vehicle
- mp.game.vehicle.create
- mp.game.vehicle.createVehicle
- mp.game.vehicle.delete
- mp.game.vehicle.setCanBeLockedOn
- mp.game.vehicle.setAllowNoPassengersLockon
- mp.game.vehicle.getHomingLockonState
- mp.game.vehicle.isModel
- mp.game.vehicle.doesScriptGeneratorExist
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.createScriptGenerator
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.deleteScriptGenerator
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.setScriptGenerator
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setAllGeneratorsActiveInArea
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setAllGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActive
- mp.game.vehicle.setAllLowPriorityGeneratorsActive
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setOnGroundProperly
- mp.game.vehicle.setUseCutsceneWheelCompression
- mp.game.vehicle.isStuckOnRoof
- mp.game.vehicle.addUpsidedownCheck
- mp.game.vehicle.removeUpsidedownCheck
- mp.game.vehicle.isStopped
- mp.game.vehicle.getNumberOfPassengers
- mp.game.vehicle.getMaxNumberOfPassengers
- mp.game.vehicle.getModelNumberOfSeats
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.isSeatWarpOnly
- mp.game.vehicle.isTurretSeat
- mp.game.vehicle.doesAllowRappel
- mp.game.vehicle.setDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setRandomDensityMultiplierThisFrame
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setParkedDensityMultiplierThisFrame
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setDisableRandomTrainsThisFrame
- mp.game.vehicle.setAmbientRangeMultiplierThisFrame
- mp.game.vehicle.setFarDrawS
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setNumberOfParkedS
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setDoorsLocked
- mp.game.vehicle.setIndividualDoorsLocked
- mp.game.vehicle.setHasMutedSirens
- mp.game.vehicle.setDoorsLockedForPlayer
- mp.game.vehicle.getDoorsLockedForPlayer
- mp.game.vehicle.setDoorsLockedForAllPlayers
- mp.game.vehicle.setDoorsLockedForNonScriptPlayers
- mp.game.vehicle.setDoorsLockedForTeam
- mp.game.vehicle.setDoorsLockedForUnk
- mp.game.vehicle.explode
- mp.game.vehicle.setOutOfControl
- mp.game.vehicle.setTimedExplosion
- mp.game.vehicle.addPhoneExplosiveDevice
- mp.game.vehicle.clearPhoneExplosiveDevice
- mp.game.vehicle.hasPhoneExplosiveDevice
- mp.game.vehicle.detonatePhoneExplosiveDevice
- mp.game.vehicle.setTaxiLights
- mp.game.vehicle.isTaxiLightOn
- mp.game.vehicle.isInGarageArea
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.setColours
- mp.game.vehicle.setFullbeam
- mp.game.vehicle.setIsRacing
- mp.game.vehicle.setCustomPrimaryColour
- mp.game.vehicle.getCustomPrimaryColour
- mp.game.vehicle.clearCustomPrimaryColour
- mp.game.vehicle.getIsPrimaryColourCustom
- mp.game.vehicle.setCustomSecondaryColour
- mp.game.vehicle.getCustomSecondaryColour
- mp.game.vehicle.clearCustomSecondaryColour
- mp.game.vehicle.getIsSecondaryColourCustom
- mp.game.vehicle.setEnveffScale
- mp.game.vehicle.getEnveffScale
- mp.game.vehicle.setCanRespray
- mp.game.vehicle.forceSubmarineSurfaceMode
- mp.game.vehicle.setSubmarineCrushDepths
- mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
- mp.game.vehicle.getSubmarineCrushDepthWarningState
- mp.game.vehicle.setBoatAnchor
- mp.game.vehicle.canAnchorBoatHere
- mp.game.vehicle.canAnchorBoatHere2
- mp.game.vehicle.setBoatFrozenWhenAnchored
- mp.game.vehicle.setBoatMovementResistance
- mp.game.vehicle.isBoatAnchoredAndFrozen
- mp.game.vehicle.setBoatSinksWhenWrecked
- mp.game.vehicle.setBoatIsSinking
- mp.game.vehicle.setSiren
- mp.game.vehicle.isSirenOn
- mp.game.vehicle.isSirenAudioOn
- mp.game.vehicle.setStrong
- mp.game.vehicle.removeStuckCheck
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.getColours
- mp.game.vehicle.isSeatFree
- mp.game.vehicle.getPedInSeat
- mp.game.vehicle.getLastPedInSeat
- mp.game.vehicle.getLightsState
- mp.game.vehicle.isTyreBurst
- mp.game.vehicle.setForwardSpeed
- mp.game.vehicle.bringToHalt
- mp.game.vehicle.stopBringToHalt
- mp.game.vehicle.isBeingHalted
- mp.game.vehicle.setForkliftForkHeight
- mp.game.vehicle.isEntityAttachedToHandlerFrame
- mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
- mp.game.vehicle.findCarryingThisEntity
- mp.game.vehicle.isHandlerFrameAboveContainer
- mp.game.vehicle.detachContainerFromHandlerFrame
- mp.game.vehicle.setBoatDisableAvoidance
- mp.game.vehicle.isHeliLandingAreaBlocked
- mp.game.vehicle.setHeliTurbulenceScalar
- mp.game.vehicle.setCarBootOpen
- mp.game.vehicle.setTyreBurst
- mp.game.vehicle.setDoorsShut
- mp.game.vehicle.setTyresCanBurst
- mp.game.vehicle.getTyresCanBurst
- mp.game.vehicle.setWheelsCanBreak
- mp.game.vehicle.setDoorOpen
- mp.game.vehicle.removeWindow
- mp.game.vehicle.rollDownWindows
- mp.game.vehicle.rollDownWindow
- mp.game.vehicle.rollUpWindow
- mp.game.vehicle.smashWindow
- mp.game.vehicle.fixWindow
- mp.game.vehicle.popOutWindscreen
- mp.game.vehicle.ejectJb700Roof
- mp.game.vehicle.setLights
- mp.game.vehicle.setUsePlayerLightSettings
- mp.game.vehicle.setLightsMode
- mp.game.vehicle.setAlarm
- mp.game.vehicle.startAlarm
- mp.game.vehicle.isAlarmActivated
- mp.game.vehicle.setInteriorlight
- mp.game.vehicle.setLightMultiplier
- mp.game.vehicle.attachToTrailer
- mp.game.vehicle.attachOnToTrailer
- mp.game.vehicle.stabiliseEntityAttachedToHeli
- mp.game.vehicle.detachFromTrailer
- mp.game.vehicle.isAttachedToTrailer
- mp.game.vehicle.setTrailerInverseMassScale
- mp.game.vehicle.setTrailerLegsRaised
- mp.game.vehicle.setTrailerLegsLowered
- mp.game.vehicle.setTyreFixed
- mp.game.vehicle.setNumberPlateText
- mp.game.vehicle.getNumberPlateText
- mp.game.vehicle.getNumberOfNumberPlates
- mp.game.vehicle.setNumberPlateTextIndex
- mp.game.vehicle.getNumberPlateTextIndex
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.setTrainTrackSpawnFrequency
- mp.game.vehicle.deleteAllTrains
- mp.game.vehicle.setTrainSpeed
- mp.game.vehicle.setTrainCruiseSpeed
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomBoatsInMp
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.doesHaveStuckVehicleCheck
- mp.game.vehicle.getRecordingId
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.requestRecording
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.hasRecordingBeenLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.removeRecording
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.getPositionOfRecordingIdAtTime
- mp.game.vehicle.getPositionOfRecordingAtTime
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRotationOfRecordingIdAtTime
- mp.game.vehicle.getRotationOfRecordingAtTime
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTotalDurationOfRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.startPlaybackRecorded
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.forcePlaybackRecordedUpdate
- mp.game.vehicle.stopPlaybackRecorded
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.pausePlaybackRecorded
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.unpausePlaybackRecorded
- mp.game.vehicle.unpausePlaybackRecordedVehicle
- mp.game.vehicle.isPlaybackGoingOnFor
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnFor
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.getCurrentPlaybackFor
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecorded
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.startPlaybackRecordedUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.skipTimeInPlaybackRecorded
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackToUseAi
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.explodeInCutscene
- mp.game.vehicle.addStuckCheckWithWarp
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.setModelIsSuppressed
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.getRandomInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomBackBumperInSphere
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getClosest
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getTrainCarriage
- mp.game.vehicle.isMissionTrain
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setMissionTrainCoords
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelAJetski
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelAnAmphibiousCar
- mp.game.vehicle.isThisModelAnAmphibiousQuadbike
- mp.game.vehicle.setHeliBladesFullSpeed
- mp.game.vehicle.setHeliBladesSpeed
- mp.game.vehicle.setCanBeTargetted
- mp.game.vehicle.setCanBeVisiblyDamaged
- mp.game.vehicle.setHasUnbreakableLights
- mp.game.vehicle.getDirtLevel
- mp.game.vehicle.setDirtLevel
- mp.game.vehicle.isDamaged
- mp.game.vehicle.isDoorFullyOpen
- mp.game.vehicle.setEngineOn
- mp.game.vehicle.setUndriveable
- mp.game.vehicle.setProvidesCover
- mp.game.vehicle.setDoorControl
- mp.game.vehicle.setDoorLatched
- mp.game.vehicle.getDoorAngleRatio
- mp.game.vehicle.getPedUsingDoor
- mp.game.vehicle.setDoorShut
- mp.game.vehicle.setDoorBroken
- mp.game.vehicle.setCanBreak
- mp.game.vehicle.doesHaveRoof
- mp.game.vehicle.isBig
- mp.game.vehicle.getNumberOfColours
- mp.game.vehicle.setColourCombination
- mp.game.vehicle.getColourCombination
- mp.game.vehicle.setXenonLightsColor
- mp.game.vehicle.getXenonLightsColor
- mp.game.vehicle.setIsConsideredByPlayer
- mp.game.vehicle.getRandomModelInMemory
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getDoorLockStatus
- mp.game.vehicle.getDoorDestroyType
- mp.game.vehicle.isDoorDamaged
- mp.game.vehicle.setDoorCanBreak
- mp.game.vehicle.isBumperBouncing
- mp.game.vehicle.isBumperBrokenOff
- mp.game.vehicle.isCopInArea3D
- mp.game.vehicle.isOnAllWheels
- mp.game.vehicle.getModelMonetaryValue
- mp.game.vehicle.getLayoutHash
- mp.game.vehicle.setRenderTrainAsDerailed
- mp.game.vehicle.setExtraColours
- mp.game.vehicle.getExtraColours
- mp.game.vehicle.setInteriorColor
- mp.game.vehicle.getInteriorColor
- mp.game.vehicle.setDashboardColor
- mp.game.vehicle.getDashboardColor
- mp.game.vehicle.stopAllGarageActivity
- mp.game.vehicle.setFixed
- mp.game.vehicle.setDeformationFixed
- mp.game.vehicle.setCanEngineOperateOnFire
- mp.game.vehicle.setCanLeakOil
- mp.game.vehicle.setCanLeakPetrol
- mp.game.vehicle.setDisablePetrolTankFires
- mp.game.vehicle.setDisablePetrolTankDamage
- mp.game.vehicle.setDisableEngineFires
- mp.game.vehicle.setDisablePretendOccupants
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.setSteerBias
- mp.game.vehicle.isExtraTurnedOn
- mp.game.vehicle.setExtra
- mp.game.vehicle.doesExtraExist
- mp.game.vehicle.doesTyreExist
- mp.game.vehicle.setConvertibleRoof
- mp.game.vehicle.lowerConvertibleRoof
- mp.game.vehicle.raiseConvertibleRoof
- mp.game.vehicle.getConvertibleRoofState
- mp.game.vehicle.isAConvertible
- mp.game.vehicle.transformToSubmarine
- mp.game.vehicle.transformSubmarineTo
- mp.game.vehicle.getIsSubmarineTransformed
- mp.game.vehicle.isStoppedAtTrafficLights
- mp.game.vehicle.setDamage
- mp.game.vehicle.setVehicleDamage
- mp.game.vehicle.getEngineHealth
- mp.game.vehicle.setEngineHealth
- mp.game.vehicle.setPlaneEngineHealth
- mp.game.vehicle.getPetrolTankHealth
- mp.game.vehicle.setPetrolTankHealth
- mp.game.vehicle.isStuckTimerUp
- mp.game.vehicle.resetStuckTimer
- mp.game.vehicle.isDriveable
- mp.game.vehicle.setHasBeenOwnedByPlayer
- mp.game.vehicle.setNeedsToBeHotwired
- mp.game.vehicle.startHorn
- mp.game.vehicle.setSilent
- mp.game.vehicle.setHasStrongAxles
- mp.game.vehicle.getDisplayNameFromModel
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getMakeNameFromModel
- mp.game.vehicle.getDeformationAtPos
- mp.game.vehicle.setLivery
- mp.game.vehicle.getLivery
- mp.game.vehicle.getLiveryCount
- mp.game.vehicle.setRoofLivery
- mp.game.vehicle.getRoofLivery
- mp.game.vehicle.getRoofLiveryCount
- mp.game.vehicle.isWindowIntact
- mp.game.vehicle.areAllWindowsIntact
- mp.game.vehicle.areAnySeatsFree
- mp.game.vehicle.resetWheels
- mp.game.vehicle.isHeliPartBroken
- mp.game.vehicle.getHeliMainRotorHealth
- mp.game.vehicle.getHeliTailRotorHealth
- mp.game.vehicle.getHeliTailBoomHealth
- mp.game.vehicle.setHeliMainRotorHealth
- mp.game.vehicle.setHeliTailRotorHealth
- mp.game.vehicle.setHeliTailExplodeThrowDashboard
- mp.game.vehicle.setNameDebug
- mp.game.vehicle.setExplodesOnHighExplosionDamage
- mp.game.vehicle.setDisableTowing
- mp.game.vehicle.doesHaveLandingGear
- mp.game.vehicle.controlLandingGear
- mp.game.vehicle.getLandingGearState
- mp.game.vehicle.isAnyNearPoint
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.requestHighDetailModel
- mp.game.vehicle.removeHighDetailModel
- mp.game.vehicle.isHighDetail
- mp.game.vehicle.requestAsset
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.hasAssetLoaded
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.removeAsset
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.setTowTruckArmPosition
- mp.game.vehicle.attachToTowTruck
- mp.game.vehicle.detachFromTowTruck
- mp.game.vehicle.detachFromAnyTowTruck
- mp.game.vehicle.isAttachedToTowTruck
- mp.game.vehicle.getEntityAttachedToTowTruck
- mp.game.vehicle.setAutomaticallyAttaches
- mp.game.vehicle.setBulldozerArmPosition
- mp.game.vehicle.setTankTurretPosition
- mp.game.vehicle.setTurretSpeedThisFrame
- mp.game.vehicle.disableTurretMovementThisFrame
- mp.game.vehicle.setFlightNozzlePosition
- mp.game.vehicle.setFlightNozzlePositionImmediate
- mp.game.vehicle.getFlightNozzlePosition
- mp.game.vehicle.setDisableFlightNozzlePosition
- mp.game.vehicle.setBurnout
- mp.game.vehicle.isInBurnout
- mp.game.vehicle.setReduceGrip
- mp.game.vehicle.setReduceTraction
- mp.game.vehicle.setIndicatorLights
- mp.game.vehicle.setBrakeLights
- mp.game.vehicle.setHandbrake
- mp.game.vehicle.setBrake
- mp.game.vehicle.instantlyFillPopulation
- mp.game.vehicle.hasFilledPopulation
- mp.game.vehicle.getTrailerVehicle
- mp.game.vehicle.setUsesLargeRearRamp
- mp.game.vehicle.setRudderBroken
- mp.game.vehicle.setConvertibleRoofLatchState
- mp.game.vehicle.getEstimatedMaxSpeed
- mp.game.vehicle.getMaxBraking
- mp.game.vehicle.getMaxTraction
- mp.game.vehicle.getAcceleration
- mp.game.vehicle.getModelEstimatedMaxSpeed
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getModelMaxBrakingMaxMods
- mp.game.vehicle.getModelMaxTraction
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getModelAcceleration
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getModelEstimatedAgility
- mp.game.vehicle.getModelMaxKnots
- mp.game.vehicle.getModelMoveResistance
- mp.game.vehicle.getClassEstimatedMaxSpeed
- mp.game.vehicle.getClassMaxTraction
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.addRoadNodeSpeedZone
- mp.game.vehicle.removeRoadNodeSpeedZone
- mp.game.vehicle.openBombBayDoors
- mp.game.vehicle.closeBombBayDoors
- mp.game.vehicle.areBombBayDoorsOpen
- mp.game.vehicle.isSearchlightOn
- mp.game.vehicle.setSearchlight
- mp.game.vehicle.doesHaveSearchlight
- mp.game.vehicle.isSeatAccessible
- mp.game.vehicle.getEntryPositionOfDoor
- mp.game.vehicle.canShuffleSeat
- mp.game.vehicle.getNumModKits
- mp.game.vehicle.setModKit
- mp.game.vehicle.getModKit
- mp.game.vehicle.getModKitType
- mp.game.vehicle.getWheelType
- mp.game.vehicle.setWheelType
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.setModColor1
- mp.game.vehicle.setModColor2
- mp.game.vehicle.getModColor1
- mp.game.vehicle.getModColor2
- mp.game.vehicle.getModColor1Name
- mp.game.vehicle.getModColor2Name
- mp.game.vehicle.haveModsStreamedIn
- mp.game.vehicle.setMod
- mp.game.vehicle.setVehicleMod
- mp.game.vehicle.getMod
- mp.game.vehicle.getVehicleMod
- mp.game.vehicle.getModVariation
- mp.game.vehicle.getNumMods
- mp.game.vehicle.removeMod
- mp.game.vehicle.toggleMod
- mp.game.vehicle.isToggleModOn
- mp.game.vehicle.getModTextLabel
- mp.game.vehicle.getModSlotName
- mp.game.vehicle.getLiveryName
- mp.game.vehicle.getModModifierValue
- mp.game.vehicle.getModIdentifierHash
- mp.game.vehicle.preloadMod
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.releasePreloadMods
- mp.game.vehicle.setTyreSmokeColor
- mp.game.vehicle.getTyreSmokeColor
- mp.game.vehicle.setWindowTint
- mp.game.vehicle.getWindowTint
- mp.game.vehicle.getNumWindowTints
- mp.game.vehicle.getColor
- mp.game.vehicle.getCauseOfDestruction
- mp.game.vehicle.overrideOverheatHealth
- mp.game.vehicle.getIsLeftHeadlightDamaged
- mp.game.vehicle.getIsRightHeadlightDamaged
- mp.game.vehicle.isEngineOnFire
- mp.game.vehicle.modifyTopSpeed
- mp.game.vehicle.setMaxSpeed
- mp.game.vehicle.addCombatAngledAvoidanceArea
- mp.game.vehicle.removeCombatAvoidanceArea
- mp.game.vehicle.isAnyPedRappellingFromHeli
- mp.game.vehicle.setCheatPowerIncrease
- mp.game.vehicle.setIsWanted
- mp.game.vehicle.setBoatBoomPositionRatio
- mp.game.vehicle.getBoatBoomPositionRatio2
- mp.game.vehicle.getBoatBoomPositionRatio3
- mp.game.vehicle.getBoatBoomPositionRatio
- mp.game.vehicle.disablePlaneAileron
- mp.game.vehicle.getIsEngineRunning
- mp.game.vehicle.setUseAlternateHandling
- mp.game.vehicle.setBikeOnStand
- mp.game.vehicle.setLastDriven
- mp.game.vehicle.getLastDriven
- mp.game.vehicle.clearLastDriven
- mp.game.vehicle.setHasBeenDrivenFlag
- mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
- mp.game.vehicle.setLodMultiplier
- mp.game.vehicle.setCanSaveInGarage
- mp.game.vehicle.getNumberOfBrokenOffBones
- mp.game.vehicle.getNumberOfBrokenBones
- mp.game.vehicle.setGeneratesEngineShockingEvents
- mp.game.vehicle.copyDamages
- mp.game.vehicle.setLightsCutoffDistanceTweak
- mp.game.vehicle.setShootAtTarget
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.getLockOnTarget
- mp.game.vehicle.setForceHd
- mp.game.vehicle.getPlateType
- mp.game.vehicle.trackVisibility
- mp.game.vehicle.isVisible
- mp.game.vehicle.setGravity
- mp.game.vehicle.setEnableSlipstreaming
- mp.game.vehicle.getCurrentSlipstreamDraft
- mp.game.vehicle.isSlipstreamLeader
- mp.game.vehicle.setInactiveDuringPlayback
- mp.game.vehicle.setActiveDuringPlayback
- mp.game.vehicle.isSprayable
- mp.game.vehicle.setEngineCanDegrade
- mp.game.vehicle.setShadowEffect
- mp.game.vehicle.removeShadowEffect
- mp.game.vehicle.isPlaneLandingGearIntact
- mp.game.vehicle.arePlanePropellersIntact
- mp.game.vehicle.setPlanePropellersHealth
- mp.game.vehicle.setCanDeformWheels
- mp.game.vehicle.isStolen
- mp.game.vehicle.setIsStolen
- mp.game.vehicle.setPlaneTurbulenceMultiplier
- mp.game.vehicle.arePlaneWingsIntact
- mp.game.vehicle.detachFromCargobob
- mp.game.vehicle.detachFromAnyCargobob
- mp.game.vehicle.detachEntityFromCargobob
- mp.game.vehicle.isAttachedToCargobob
- mp.game.vehicle.getAttachedToCargobob
- mp.game.vehicle.getEntityAttachedToCargobob
- mp.game.vehicle.attachToCargobob
- mp.game.vehicle.attachEntityToCargobob
- mp.game.vehicle.setCargobobHookCanDetach
- mp.game.vehicle.getCargobobHookPosition
- mp.game.vehicle.doesCargobobHavePickUpRope
- mp.game.vehicle.createPickUpRopeForCargobob
- mp.game.vehicle.removePickUpRopeForCargobob
- mp.game.vehicle.setPickupRopeLengthForCargobob
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
- mp.game.vehicle.setCargobobPickupRopeType
- mp.game.vehicle.doesCargobobHavePickupMagnet
- mp.game.vehicle.setCargobobPickupMagnetActive
- mp.game.vehicle.setCargobobPickupMagnetStrength
- mp.game.vehicle.setCargobobPickupMagnetEffectRadius
- mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
- mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
- mp.game.vehicle.setCargobobPickupMagnetPullStrength
- mp.game.vehicle.setCargobobPickupMagnetFalloff
- mp.game.vehicle.setCargobobPickupMagnetReducedStrength
- mp.game.vehicle.doesHaveWeapons
- mp.game.vehicle.disableWeapon
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.isWeaponDisabled
- mp.game.vehicle.setActiveForPedNavigation
- mp.game.vehicle.getClass
- mp.game.vehicle.getVehicleClass
- mp.game.vehicle.getClassFromName
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.setPlayersLast
- mp.game.vehicle.setCanBeUsedByFleeingPeds
- mp.game.vehicle.setDropsMoneyWhenBlownUp
- mp.game.vehicle.setJetEngineOn
- mp.game.vehicle.setHandlingHashForAi
- mp.game.vehicle.setExtendedRemovalRange
- mp.game.vehicle.setSteeringBiasScalar
- mp.game.vehicle.setHelicopterRollPitchYawMult
- mp.game.vehicle.setFrictionOverride
- mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
- mp.game.vehicle.setCeilingHeight
- mp.game.vehicle.clearRouteHistory
- mp.game.vehicle.doesExistWithDecorator
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.setExclusiveDriver
- mp.game.vehicle.isPedExclusiveDriverOf
- mp.game.vehicle.disableIndividualPlanePropeller
- mp.game.vehicle.setForceAfterburner
- mp.game.vehicle.setDisableWindowCollisions
- mp.game.vehicle.setDistantCarsEnabled
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.setNeonLightsColour
- mp.game.vehicle.getNeonLightsColour
- mp.game.vehicle.setNeonLightEnabled
- mp.game.vehicle.isNeonLightEnabled
- mp.game.vehicle.disableNeonLights
- mp.game.vehicle.setDisableSuperdummyMode
- mp.game.vehicle.requestDashboardScaleformMovie
- mp.game.vehicle.getBodyHealth
- mp.game.vehicle.setBodyHealth
- mp.game.vehicle.getSuspensionBounds
- mp.game.vehicle.getSuspensionHeight
- mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
- mp.game.vehicle.getNumberOfDoors
- mp.game.vehicle.setHydraulicRaised
- mp.game.vehicle.getBodyHealth2
- mp.game.vehicle.setKersAllowed
- mp.game.vehicle.getHasKers
- mp.game.vehicle.setHydraulicWheelValue
- mp.game.vehicle.getHydraulicWheelValue
- mp.game.vehicle.setCamberedWheelsDisabled
- mp.game.vehicle.setHydraulicWheelState
- mp.game.vehicle.setHydraulicWheelStateTransition
- mp.game.vehicle.setDamageModifier
- mp.game.vehicle.setUnkDamageMultiplier
- mp.game.vehicle.setControlsInverted
- mp.game.vehicle.setRampLaunchModifier
- mp.game.vehicle.getIsDoorValid
- mp.game.vehicle.setRocketBoostRefillTime
- mp.game.vehicle.getHasRocketBoost
- mp.game.vehicle.isRocketBoostActive
- mp.game.vehicle.setRocketBoostActive
- mp.game.vehicle.getHasRetractableWheels
- mp.game.vehicle.getIsWheelsLoweredStateActive
- mp.game.vehicle.raiseRetractableWheels
- mp.game.vehicle.lowerRetractableWheels
- mp.game.vehicle.getCanJump
- mp.game.vehicle.setUseHigherJumpForce
- mp.game.vehicle.setWeaponCapacity
- mp.game.vehicle.getWeaponCapacity
- mp.game.vehicle.getHasParachute
- mp.game.vehicle.getCanActivateParachute
- mp.game.vehicle.setParachuteActive
- mp.game.vehicle.setReceivesRampDamage
- mp.game.vehicle.setRampSidewaysLaunchMotion
- mp.game.vehicle.setRampUpwardsLaunchMotion
- mp.game.vehicle.setWeaponsDisabled
- mp.game.vehicle.setParachuteModel
- mp.game.vehicle.setParachuteTextureVariation
- mp.game.vehicle.getAllS
- mp.game.vehicle.setRocketBoostPercentage
- mp.game.vehicle.setOppressorTransformState
- mp.game.vehicle.disableWorldCollision
- mp.game.vehicle.setCargobobHookCanAttach
- mp.game.vehicle.setBombCount
- mp.game.vehicle.getBombCount
- mp.game.vehicle.setCountermeasureCount
- mp.game.vehicle.getCountermeasureCount
- mp.game.vehicle.setHoverTransformRatio
- mp.game.vehicle.setHoverTransformPercentage
- mp.game.vehicle.setHoverTransformEnabled
- mp.game.vehicle.setHoverTransformActive
- mp.game.vehicle.findRandomPointInSpace
- mp.game.vehicle.setDeployHeliStubWings
- mp.game.vehicle.areHeliStubWingsDeployed
- mp.game.vehicle.setTurretUnk
- mp.game.vehicle.setSpecialflightWingRatio
- mp.game.vehicle.setDisableTurretMovementThisFrame
- mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
- mp.game.vehicle.setUnkBool0X102ForSubmarineTask
- mp.game.vehicle.getIsShuntBoostActive
- mp.game.vehicle.getLastRammed
- mp.game.vehicle.setDisableUnk
- mp.game.vehicle.setNitroEnabled
- mp.game.vehicle.setWheelsDealDamage
- mp.game.vehicle.setDisableUnk2
- mp.game.vehicle.getDoesHaveTombstone
- mp.game.vehicle.hideTombstone
- mp.game.vehicle.getIsEmpDisabled
- mp.game.vehicle.getTyreHealth
- mp.game.vehicle.setTyreHealth
- mp.game.vehicle.getTyreWearMultiplier
- mp.game.vehicle.setTyreWearMultiplier
- mp.game.vehicle.setTyreSoftnessMultiplier
- mp.game.vehicle.setTyreTractionLossMultiplier
- mp.game.vehicle.setReduceDriftSuspension
- mp.game.vehicle.setDriftTyresEnabled
- mp.game.vehicle.getDriftTyresEnabled
- mp.game.vehicle.networkUseHighPrecisionBlending
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setExperimentalHornSyncEnabled
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.requestVehicleAssetAsync
Vehicle
- Vehicle::getRandomVehicleModelInMemory(p0, modelHash, p2)
- Vehicle::hasPreloadModsFinished(p0)
- Vehicle::getTotalDurationOfVehicleRecording(p0, p1)
- Vehicle::setVehicleModelIsSuppressed(model, suppressed)
- Vehicle::getTotalDurationOfVehicleRecordingId(p0)
- Vehicle::hasVehicleAssetLoaded(vehicleAsset)
- Vehicle::isPlaybackGoingOnForVehicle(p0)
- Vehicle::getRotationOfVehicleRecordingAtTime(p0, p1, p2)
- Vehicle::getVehicleRecordingId(p0, p1)
- Vehicle::deleteScriptVehicleGenerator(vehicleGenerator)
- Vehicle::setVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::setFarDrawVehicles(toggle)
- Vehicle::startPlaybackRecordedVehicleUsingAi(p0, p1, p2, p3, p4)
- Vehicle::getVehicleModelMaxNumberOfPassengers(modelHash)
- Vehicle::setGarbageTrucks(toggle)
- Vehicle::getPositionInRecording(p0)
- Vehicle::getVehicleClassMaxAcceleration(p0)
- Vehicle::addVehicleStuckCheckWithWarp(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::hasVehicleRecordingBeenLoaded(p0, p1)
- Vehicle::getRandomVehicleInSphere(x, y, z, radius, modelHash, flags)
- Vehicle::isThisModelAQuadbike(model)
- Vehicle::startPlaybackRecordedVehicle(p0, p1, p2, p3)
- Vehicle::getCurrentPlaybackForVehicle(p0)
- Vehicle::isThisModelABoat(model)
- Vehicle::removeVehiclesFromGeneratorsInArea(x1, y1, z1, x2, y2, z2, unk)
- Vehicle::getVehicleClassMaxBraking(p0)
- Vehicle::getVehicleClassMaxAgility(p0)
- Vehicle::getVehicleModelMaxTraction(modelHash)
- Vehicle::stopPlaybackRecordedVehicle(p0)
- Vehicle::getTimePositionInRecording(p0)
- Vehicle::deleteMissionTrain(train)
- Vehicle::setAllLowPriorityVehicleGeneratorsActive(active)
- Vehicle::isAnyVehicleNearPoint(x, y, z, radius)
- Vehicle::pausePlaybackRecordedVehicle(p0)
- Vehicle::createMissionTrain(variation, x, y, z, direction)
- Vehicle::setPlaybackSpeed(p0, speed)
- Vehicle::setPlaybackToUseAiTryToRevertBackLater(p0, p1, p2, p3)
- Vehicle::setVehicleShootAtTarget(driver, entity, xTarget, yTarget, zTarget)
- Vehicle::preloadVehicleMod(p0, p1, p2)
- Vehicle::startPlaybackRecordedVehicleWithFlags(p0, p1, p2, p3, p4, p5)
- Vehicle::isCopVehicleInArea3d(x1, x2, y1, y2, z1, z2)
- Vehicle::isThisModelACar(model)
- Vehicle::setRandomTrains(toggle)
- Vehicle::requestVehicleAsset(vehicleHash, vehicleAsset)
- Vehicle::removeVehicleStuckCheck(p0)
- Vehicle::setRandomBoats(toggle)
- Vehicle::setCargobobHookPosition(p0, p1, p2, p3)
- Vehicle::unpausePlaybackRecordedVehicle(p0)
- Vehicle::getVehicleModelAcceleration(modelHash)
- Vehicle::skipTimeInPlaybackRecordedVehicle(p0, p1)
- Vehicle::isThisModelAnEmergencyBoat(model)
- Vehicle::doesVehicleExistWithDecorator(decorator)
- Vehicle::createScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)
- Vehicle::isThisModelAPlane(model)
- Vehicle::getNumModColors(p0, p1)
- Vehicle::skipToEndAndStopPlaybackRecordedVehicle(p0)
- Vehicle::isThisModelATrain(model)
- Vehicle::removeVehicleAsset(vehicleAsset)
- Vehicle::isPlaybackUsingAiGoingOnForVehicle(p0)
- Vehicle::createVehicle(modelHash, x, y, z, heading, networkHandle, vehiclehandle)
- Vehicle::requestVehicleRecording(p0, p1)
- Vehicle::getDisplayNameFromVehicleModel(modelHash)
- Vehicle::setRandomVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::getRandomVehicleBackBumperInSphere(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::isThisModelABike(model)
- Vehicle::setMissionTrainAsNoLongerNeeded(train, p1)
- Vehicle::isThisModelABicycle(model)
- Vehicle::setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7)
- Vehicle::getRandomVehicleFrontBumperInSphere(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::setNumberOfParkedVehicles(value)
- Vehicle::isVehicleInGarageArea(garageName, vehicle)
- Vehicle::getPositionOfVehicleRecordingAtTime(p0, p1, p2)
- Vehicle::setScriptVehicleGenerator(vehicleGenerator, enabled)
- Vehicle::getVehicleClassMaxTraction(p0)
- Vehicle::getVehicleModelMaxBraking(modelHash)
- Vehicle::isThisModelAHeli(model)
- Vehicle::getVehicleClassFromName(modelHash)
- Vehicle::setParkedVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::removeVehicleRecording(p0, p1)
- Vehicle::getVehicleModelMaxSpeed(modelHash)
- Vehicle::disableVehicleWeapon(disabled, weaponHash, vehicle, owner)
- Vehicle::doesScriptVehicleGeneratorExist(vehicleGenerator)
- Vehicle::getClosestVehicle(x, y, z, radius, modelHash, flags)
- Vehicle::displayDistantVehicles(toggle)
- Vehicle::switchTrainTrack(intersectionId, state)
Water
- testVerticalProbeAgainstAllWater
- testProbeAgainstAllWater
- getWaterHeightNoWaves
- setWavesIntensity
- modifyWater
- getWaterHeight
- testProbeAgainstWater
Weapon
- Weapon::getWeaponComponentTypeModel(componentHash)
- Weapon::giveWeaponComponentToWeaponObject(weaponObject, addonHash)
- Weapon::hasWeaponAssetLoaded(weaponHash)
- Weapon::getWeaponDamageType(weaponHash)
- Weapon::getWeapontypeSlot(weaponHash)
- Weapon::requestWeaponHighDetailModel(weaponObject)
- Weapon::requestWeaponAsset(weaponHash, p1, p2)
- Weapon::getWeaponClipSize(weaponHash)
- Weapon::doesWeaponTakeWeaponComponent(weaponHash, componentHash)
- Weapon::getWeaponTintCount(weaponHash)
- Weapon::hasVehicleGotProjectileAttached(driver, vehicle, weapon, p3)
- Weapon::hasWeaponGotWeaponComponent(weapon, addonHash)
- Weapon::isWeaponValid(weaponHash)
- Weapon::createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7)
- Weapon::setPedAmmoToDrop(p0, p1)
- Weapon::removeWeaponAsset(weaponHash)
- Weapon::giveWeaponObjectToPed(weaponObject, ped)
- Weapon::getWeaponComponentHudStats(p0, p1)
- Weapon::canUseWeaponOnParachute(weaponHash)
- Weapon::getWeapontypeGroup(weaponHash)
- Weapon::enableLaserSightRendering(toggle)
- Weapon::getWeaponObjectTintIndex(weapon)
- Weapon::setFlashLightFadeDistance(distance)
- Weapon::getWeaponHudStats(p0, p1)
- Weapon::getWeapontypeModel(weaponHash)
- Weapon::removeWeaponComponentFromWeaponObject(p0, p1)
- Weapon::setWeaponObjectTintIndex(weapon, tint)
- Weapon::removeAllProjectilesOfType(weaponHash, p1)
WebBrowser
Template:WebBrowser functions c
Worldprobe
- startShapeTestCapsule
- castRayPointToPoint
- getShapeTestResult
- getShapeTestResultEx
- startShapeTestLosProbe
- startShapeTestBox