Entity::createModelHide
p5 = sets as true in scripts
Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well.
Network players do not see changes done with this.
Syntax
mp.game.entity.createModelHide(x, y, z, radius, model, p5);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- model: Model hash or name
- p5: Boolean
Return value
- Undefined
Example
// todo