Client-side functions: Difference between revisions

From RAGE Multiplayer Wiki
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* [[Decorator::decorRegister|Decorator::decorRegister(propertyName, type)]]
* [[Decorator::decorRegister|Decorator::decorRegister(propertyName, type)]]


==Dlc1==
==DLC==
* [[Dlc1::getPropFromOutfit|Dlc1::getPropFromOutfit(outfit, slot, item)]]
* [[Dlc1::getPropFromOutfit|getPropFromOutfit]]
* [[Dlc1::initShopPedComponent|Dlc1::initShopPedComponent(outComponent)]]
* [[Dlc1::initShopPedComponent|initShopPedComponent]]
* [[Dlc1::getShopPedQueryComponent|Dlc1::getShopPedQueryComponent(componentId, outComponent)]]
* [[Dlc1::getShopPedQueryComponent|getShopPedQueryComponent]]
* [[Dlc1::getDlcVehicleData|Dlc1::getDlcVehicleData(dlcVehicleIndex, outData)]]
* [[Dlc1::getDlcVehicleData|getDlcVehicleData]]
* [[Dlc1::getNumDlcWeaponComponents|Dlc1::getNumDlcWeaponComponents(dlcWeaponIndex)]]
* [[Dlc1::getNumDlcWeaponComponents|getNumDlcWeaponComponents]]
* [[Dlc1::getDlcVehicleFlags|Dlc1::getDlcVehicleFlags(p0)]]
* [[Dlc1::getDlcVehicleFlags|getDlcVehicleFlags]]
* [[Dlc1::getForcedComponent|Dlc1::getForcedComponent(componentHash, componentId, p2, p3, p4)]]
* [[Dlc1::getForcedComponent|getForcedComponent]]
* [[Dlc1::getDlcWeaponComponentData|Dlc1::getDlcWeaponComponentData(p0, p1, ComponentDataPtr)]]
* [[Dlc1::getDlcWeaponComponentData|getDlcWeaponComponentData]]
* [[Dlc1::getShopPedQueryOutfit|Dlc1::getShopPedQueryOutfit(p0, outfit)]]
* [[Dlc1::getShopPedQueryOutfit|getShopPedQueryOutfit]]
* [[Dlc1::getVariantComponent|Dlc1::getVariantComponent(componentHash, componentId, p2, p3, p4)]]
* [[Dlc1::getVariantComponent|getVariantComponent]]
* [[Dlc1::getShopPedComponent|Dlc1::getShopPedComponent(p0, p1)]]
* [[Dlc1::getShopPedComponent|getShopPedComponent]]
* [[Dlc1::getDlcWeaponData|Dlc1::getDlcWeaponData(dlcWeaponIndex, outData)]]
* [[Dlc1::getDlcWeaponData|getDlcWeaponData]]
* [[Dlc1::getNumPropsFromOutfit|Dlc1::getNumPropsFromOutfit(character, p1, p2, p3, p4, componentId)]]
* [[Dlc1::getNumPropsFromOutfit|getNumPropsFromOutfit]]
* [[Dlc1::getShopPedOutfit|Dlc1::getShopPedOutfit(p0, p1)]]
* [[Dlc1::getShopPedOutfit|getShopPedOutfit]]
* [[Dlc1::getNumForcedComponents|Dlc1::getNumForcedComponents(componentHash)]]
* [[Dlc1::getNumForcedComponents|getNumForcedComponents]]
* [[Dlc1::isDlcDataEmpty|Dlc1::isDlcDataEmpty(dlcData)]]
* [[Dlc1::isDlcDataEmpty|isDlcDataEmpty]]
* [[Dlc1::getShopPedQueryProp|Dlc1::getShopPedQueryProp(p0, p1)]]
* [[Dlc1::getShopPedQueryProp|getShopPedQueryProp]]
* [[Dlc1::initShopPedProp|Dlc1::initShopPedProp(outProp)]]
* [[Dlc1::initShopPedProp|initShopPedProp]]
* [[Dlc1::getDlcVehicleModel|Dlc1::getDlcVehicleModel(dlcVehicleIndex)]]
* [[Dlc1::getDlcVehicleModel|getDlcVehicleModel]]


==DLC==
==DLC==

Revision as of 12:35, 30 November 2017

Attention: work is still in progress. There still could be major changes in design of API.

Event functions

Vector3 functions

Entity (player, vehicle, object) functions

Player functions

Vehicle functions

Object functions

  • [[Object::disableGlow|mp.game.object.disableGlow

Pickup functions

Template:Pickup function c

Blip functions

Camera functions

Entity pool functions

WebBrowser functions

Key binding functions

Chat functions

Cursor functions

  • Properties:
    • cursor.visible
    • cursor.position

Nametags functions

  • Functions:
  • Properties:
    • nametags.enabled

Storage functions

Raycasting

UI functions

Template:UI function c

Global functions

App

Audio

Brain

Cam

Controls

Cutscene

Datafile

Decisionevent

Decorator

DLC

DLC

Entity

Fire

Gameplay

Graphics

Properties:

Interior

Itemset

Mobile

Object

Pathfind

Ped

Peds

Player

Rope

Script

Stats

Streaming

System

Time

Ui

Unk

Recorder

Vehicle

Water

Weapon

Worldprobe

Zone

Game Globals