Client-side functions
Attention: work is still in progress. There still could be major changes in design of API.
Event functions
- Functions
- Properties
Vector3 functions
Entity (player, vehicle, object) functions
- mp.game.entity.doesExist
- mp.game.entity.doesBelongToThisScript
- mp.game.entity.doesHaveDrawable
- mp.game.entity.doesHavePhysics
- mp.game.entity.hasAnimFinished
- mp.game.entity.hasBeenDamagedByAnyObject
- mp.game.entity.hasBeenDamagedByAnyPed
- mp.game.entity.hasBeenDamagedByAnyVehicle
- mp.game.entity.hasBeenDamagedByEntity
- mp.game.entity.hasClearLosToEntity
- mp.game.entity.hasClearLosToEntity2
- mp.game.entity.hasClearLosToEntityInFront
- mp.game.entity.hasCollidedWithAnything
- mp.game.entity.getLastMaterialHitBy
- mp.game.entity.getCollisionNormalOfLastHitFor
- mp.game.entity.forceAiAndAnimationUpdate
- mp.game.entity.getAnimCurrentTime
- mp.game.entity.getAnimTotalTime
- mp.game.entity.getAnimDuration
- mp.game.entity.getEntityAnimDuration
- mp.game.entity.getAttachedTo
- mp.game.entity.getCoords
- mp.game.entity.getForwardVector
- mp.game.entity.getForwardX
- mp.game.entity.getForwardY
- mp.game.entity.getHeading
- mp.game.entity.getPhysicsHeading
- mp.game.entity.getHealth
- mp.game.entity.getMaxHealth
- mp.game.entity.setMaxHealth
- mp.game.entity.getHeight
- mp.game.entity.getHeightAboveGround
- mp.game.entity.getMatrix
- mp.game.entity.getModel
- mp.game.entity.getOffsetFromGivenWorldCoords
- mp.game.entity.getOffsetFromInWorldCoords
- mp.game.entity.getPitch
- mp.game.entity.getQuaternion
- mp.game.entity.getRoll
- mp.game.entity.getRotation
- mp.game.entity.getRotationVelocity
- mp.game.entity.getScript
- mp.game.entity.getSpeed
- mp.game.entity.getSpeedVector
- mp.game.entity.getUprightValue
- mp.game.entity.getVelocity
- mp.game.entity.getObjectIndexFromIndex
- mp.game.entity.getPedIndexFromIndex
- mp.game.entity.getVehicleIndexFromIndex
- mp.game.entity.getWorldPositionOfBone
- mp.game.entity.getNearestPlayerTo
- mp.game.entity.getNearestPlayerToOnTeam
- mp.game.entity.getType
- mp.game.entity.getPopulationType
- mp.game.entity.isAn
- mp.game.entity.isAnEntity
- mp.game.entity.isAPed
- mp.game.entity.isAMissionEntity
- mp.game.entity.isAVehicle
- mp.game.entity.isAnObject
- mp.game.entity.isAtCoord
- mp.game.entity.isAtEntity
- mp.game.entity.isAttached
- mp.game.entity.isAttachedToAnyObject
- mp.game.entity.isAttachedToAnyPed
- mp.game.entity.isAttachedToAnyVehicle
- mp.game.entity.isAttachedToEntity
- mp.game.entity.isDead
- mp.game.entity.isInAir
- mp.game.entity.isInAngledArea
- mp.game.entity.isInArea
- mp.game.entity.isInZone
- mp.game.entity.isInWater
- mp.game.entity.getSubmergedLevel
- mp.game.entity.isOnScreen
- mp.game.entity.isPlayingAnim
- mp.game.entity.isStatic
- mp.game.entity.isTouchingEntity
- mp.game.entity.isTouchingModel
- mp.game.entity.isUpright
- mp.game.entity.isUpsidedown
- mp.game.entity.isVisible
- mp.game.entity.isVisibleToScript
- mp.game.entity.isOccluded
- mp.game.entity.wouldBeOccluded
- mp.game.entity.wouldEntityBeOccluded
- mp.game.entity.isWaitingForWorldCollision
- mp.game.entity.applyForceToCenterOfMass
- mp.game.entity.applyForceTo
- mp.game.entity.attachToEntity
- mp.game.entity.attachBoneToEntityBone
- mp.game.entity.attachBoneToEntityBonePhysically
- mp.game.entity.attachToEntityPhysically
- mp.game.entity.processAttachments
- mp.game.entity.getBoneIndexByName
- mp.game.entity.clearLastDamageEntity
- mp.game.entity.delete
- mp.game.entity.detach
- mp.game.entity.freezePosition
- mp.game.entity.setCleanupByEngine
- mp.game.entity.playAnim
- mp.game.entity.playSynchronizedAnim
- mp.game.entity.playSynchronizedMapAnim
- mp.game.entity.playSynchronizedMapEntityAnim
- mp.game.entity.stopSynchronizedMapAnim
- mp.game.entity.stopSynchronizedMapEntityAnim
- mp.game.entity.stopAnim
- mp.game.entity.stopSynchronizedAnim
- mp.game.entity.hasAnimEventFired
- mp.game.entity.findAnimEventPhase
- mp.game.entity.setAnimCurrentTime
- mp.game.entity.setAnimSpeed
- mp.game.entity.setAsMissionEntity
- mp.game.entity.setAsNoLongerNeeded
- mp.game.entity.setPedAsNoLongerNeeded
- mp.game.entity.setVehicleAsNoLongerNeeded
- mp.game.entity.setObjectAsNoLongerNeeded
- mp.game.entity.setCanBeDamaged
- mp.game.entity.getCanBeDamaged
- mp.game.entity.setCanBeDamagedByRelationshipGroup
- mp.game.entity.setCanBeTargetedWithoutLos
- mp.game.entity.setCollision
- mp.game.entity.getCollisionDisabled
- mp.game.entity.setCompletelyDisableCollision
- mp.game.entity.setCoords
- mp.game.entity.setCoordsWithoutPlantsReset
- mp.game.entity.setCoordsNoOffset
- mp.game.entity.setDynamic
- mp.game.entity.setHeading
- mp.game.entity.setHealth
- mp.game.entity.setInvincible
- mp.game.entity.setIsTargetPriority
- mp.game.entity.setLights
- mp.game.entity.setLoadCollisionFlag
- mp.game.entity.hasCollisionLoadedAround
- mp.game.entity.setMaxSpeed
- mp.game.entity.setOnlyDamagedByPlayer
- mp.game.entity.setOnlyDamagedByRelationshipGroup
- mp.game.entity.setProofs
- mp.game.entity.getProofs
- mp.game.entity.setQuaternion
- mp.game.entity.setRecordsCollisions
- mp.game.entity.setRotation
- mp.game.entity.setVisible
- mp.game.entity.setVelocity
- mp.game.entity.setAngularVelocity
- mp.game.entity.setHasGravity
- mp.game.entity.setLodDist
- mp.game.entity.getLodDist
- mp.game.entity.setAlpha
- mp.game.entity.getAlpha
- mp.game.entity.resetAlpha
- mp.game.entity.setAlwaysPrerender
- mp.game.entity.setRenderScorched
- mp.game.entity.setTrafficlightOverride
- mp.game.entity.createModelSwap
- mp.game.entity.removeModelSwap
- mp.game.entity.createModelHide
- mp.game.entity.createModelHideExcludingScriptObjects
- mp.game.entity.removeModelHide
- mp.game.entity.createForcedObject
- mp.game.entity.removeForcedObject
- mp.game.entity.setNoCollisionEntity
- mp.game.entity.setMotionBlur
- mp.game.entity.setCanAutoVaultOn
- mp.game.entity.setCanClimbOn
- mp.game.entity.setDecalsDisabled
- mp.game.entity.getBoneRotation
- mp.game.entity.getBonePosition2
- mp.game.entity.getBoneRotationLocal
- mp.game.entity.getBoneCount
- mp.game.entity.enableUnk
- mp.game.entity.getPickup
Player functions
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Player.taskCrawl
- Player.taskCrawlToCoords
- Player.taskRevive
- Player.taskBleedingDeath
- Properties:
Vehicle functions
- mp.game.vehicle.create
- mp.game.vehicle.createVehicle
- mp.game.vehicle.delete
- mp.game.vehicle.setCanBeLockedOn
- mp.game.vehicle.setAllowNoPassengersLockon
- mp.game.vehicle.getHomingLockonState
- mp.game.vehicle.isModel
- mp.game.vehicle.doesScriptGeneratorExist
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.createScriptGenerator
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.deleteScriptGenerator
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.setScriptGenerator
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setAllGeneratorsActiveInArea
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setAllGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActive
- mp.game.vehicle.setAllLowPriorityGeneratorsActive
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setOnGroundProperly
- mp.game.vehicle.setUseCutsceneWheelCompression
- mp.game.vehicle.isStuckOnRoof
- mp.game.vehicle.addUpsidedownCheck
- mp.game.vehicle.removeUpsidedownCheck
- mp.game.vehicle.isStopped
- mp.game.vehicle.getNumberOfPassengers
- mp.game.vehicle.getMaxNumberOfPassengers
- mp.game.vehicle.getModelNumberOfSeats
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.isSeatWarpOnly
- mp.game.vehicle.isTurretSeat
- mp.game.vehicle.doesAllowRappel
- mp.game.vehicle.setDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setRandomDensityMultiplierThisFrame
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setParkedDensityMultiplierThisFrame
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setDisableRandomTrainsThisFrame
- mp.game.vehicle.setAmbientRangeMultiplierThisFrame
- mp.game.vehicle.setFarDrawS
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setNumberOfParkedS
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setDoorsLocked
- mp.game.vehicle.setIndividualDoorsLocked
- mp.game.vehicle.setHasMutedSirens
- mp.game.vehicle.setDoorsLockedForPlayer
- mp.game.vehicle.getDoorsLockedForPlayer
- mp.game.vehicle.setDoorsLockedForAllPlayers
- mp.game.vehicle.setDoorsLockedForNonScriptPlayers
- mp.game.vehicle.setDoorsLockedForTeam
- mp.game.vehicle.setDoorsLockedForUnk
- mp.game.vehicle.explode
- mp.game.vehicle.setOutOfControl
- mp.game.vehicle.setTimedExplosion
- mp.game.vehicle.addPhoneExplosiveDevice
- mp.game.vehicle.clearPhoneExplosiveDevice
- mp.game.vehicle.hasPhoneExplosiveDevice
- mp.game.vehicle.detonatePhoneExplosiveDevice
- mp.game.vehicle.setTaxiLights
- mp.game.vehicle.isTaxiLightOn
- mp.game.vehicle.isInGarageArea
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.setColours
- mp.game.vehicle.setFullbeam
- mp.game.vehicle.setIsRacing
- mp.game.vehicle.setCustomPrimaryColour
- mp.game.vehicle.getCustomPrimaryColour
- mp.game.vehicle.clearCustomPrimaryColour
- mp.game.vehicle.getIsPrimaryColourCustom
- mp.game.vehicle.setCustomSecondaryColour
- mp.game.vehicle.getCustomSecondaryColour
- mp.game.vehicle.clearCustomSecondaryColour
- mp.game.vehicle.getIsSecondaryColourCustom
- mp.game.vehicle.setEnveffScale
- mp.game.vehicle.getEnveffScale
- mp.game.vehicle.setCanRespray
- mp.game.vehicle.forceSubmarineSurfaceMode
- mp.game.vehicle.setSubmarineCrushDepths
- mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
- mp.game.vehicle.getSubmarineCrushDepthWarningState
- mp.game.vehicle.setBoatAnchor
- mp.game.vehicle.canAnchorBoatHere
- mp.game.vehicle.canAnchorBoatHere2
- mp.game.vehicle.setBoatFrozenWhenAnchored
- mp.game.vehicle.setBoatMovementResistance
- mp.game.vehicle.isBoatAnchoredAndFrozen
- mp.game.vehicle.setBoatSinksWhenWrecked
- mp.game.vehicle.setBoatIsSinking
- mp.game.vehicle.setSiren
- mp.game.vehicle.isSirenOn
- mp.game.vehicle.isSirenAudioOn
- mp.game.vehicle.setStrong
- mp.game.vehicle.removeStuckCheck
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.getColours
- mp.game.vehicle.isSeatFree
- mp.game.vehicle.getPedInSeat
- mp.game.vehicle.getLastPedInSeat
- mp.game.vehicle.getLightsState
- mp.game.vehicle.isTyreBurst
- mp.game.vehicle.setForwardSpeed
- mp.game.vehicle.bringToHalt
- mp.game.vehicle.stopBringToHalt
- mp.game.vehicle.isBeingHalted
- mp.game.vehicle.setForkliftForkHeight
- mp.game.vehicle.isEntityAttachedToHandlerFrame
- mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
- mp.game.vehicle.findCarryingThisEntity
- mp.game.vehicle.isHandlerFrameAboveContainer
- mp.game.vehicle.detachContainerFromHandlerFrame
- mp.game.vehicle.setBoatDisableAvoidance
- mp.game.vehicle.isHeliLandingAreaBlocked
- mp.game.vehicle.setHeliTurbulenceScalar
- mp.game.vehicle.setCarBootOpen
- mp.game.vehicle.setTyreBurst
- mp.game.vehicle.setDoorsShut
- mp.game.vehicle.setTyresCanBurst
- mp.game.vehicle.getTyresCanBurst
- mp.game.vehicle.setWheelsCanBreak
- mp.game.vehicle.setDoorOpen
- mp.game.vehicle.removeWindow
- mp.game.vehicle.rollDownWindows
- mp.game.vehicle.rollDownWindow
- mp.game.vehicle.rollUpWindow
- mp.game.vehicle.smashWindow
- mp.game.vehicle.fixWindow
- mp.game.vehicle.popOutWindscreen
- mp.game.vehicle.ejectJb700Roof
- mp.game.vehicle.setLights
- mp.game.vehicle.setUsePlayerLightSettings
- mp.game.vehicle.setLightsMode
- mp.game.vehicle.setAlarm
- mp.game.vehicle.startAlarm
- mp.game.vehicle.isAlarmActivated
- mp.game.vehicle.setInteriorlight
- mp.game.vehicle.setLightMultiplier
- mp.game.vehicle.attachToTrailer
- mp.game.vehicle.attachOnToTrailer
- mp.game.vehicle.stabiliseEntityAttachedToHeli
- mp.game.vehicle.detachFromTrailer
- mp.game.vehicle.isAttachedToTrailer
- mp.game.vehicle.setTrailerInverseMassScale
- mp.game.vehicle.setTrailerLegsRaised
- mp.game.vehicle.setTrailerLegsLowered
- mp.game.vehicle.setTyreFixed
- mp.game.vehicle.setNumberPlateText
- mp.game.vehicle.getNumberPlateText
- mp.game.vehicle.getNumberOfNumberPlates
- mp.game.vehicle.setNumberPlateTextIndex
- mp.game.vehicle.getNumberPlateTextIndex
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.setTrainTrackSpawnFrequency
- mp.game.vehicle.deleteAllTrains
- mp.game.vehicle.setTrainSpeed
- mp.game.vehicle.setTrainCruiseSpeed
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomBoatsInMp
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.doesHaveStuckVehicleCheck
- mp.game.vehicle.getRecordingId
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.requestRecording
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.hasRecordingBeenLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.removeRecording
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.getPositionOfRecordingIdAtTime
- mp.game.vehicle.getPositionOfRecordingAtTime
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRotationOfRecordingIdAtTime
- mp.game.vehicle.getRotationOfRecordingAtTime
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTotalDurationOfRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.startPlaybackRecorded
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.forcePlaybackRecordedUpdate
- mp.game.vehicle.stopPlaybackRecorded
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.pausePlaybackRecorded
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.unpausePlaybackRecorded
- mp.game.vehicle.unpausePlaybackRecordedVehicle
- mp.game.vehicle.isPlaybackGoingOnFor
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnFor
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.getCurrentPlaybackFor
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecorded
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.startPlaybackRecordedUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.skipTimeInPlaybackRecorded
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackToUseAi
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.explodeInCutscene
- mp.game.vehicle.addStuckCheckWithWarp
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.setModelIsSuppressed
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.getRandomInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomBackBumperInSphere
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getClosest
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getTrainCarriage
- mp.game.vehicle.isMissionTrain
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setMissionTrainCoords
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelAJetski
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelAnAmphibiousCar
- mp.game.vehicle.isThisModelAnAmphibiousQuadbike
- mp.game.vehicle.setHeliBladesFullSpeed
- mp.game.vehicle.setHeliBladesSpeed
- mp.game.vehicle.setCanBeTargetted
- mp.game.vehicle.setCanBeVisiblyDamaged
- mp.game.vehicle.setHasUnbreakableLights
- mp.game.vehicle.getDirtLevel
- mp.game.vehicle.setDirtLevel
- mp.game.vehicle.isDamaged
- mp.game.vehicle.isDoorFullyOpen
- mp.game.vehicle.setEngineOn
- mp.game.vehicle.setUndriveable
- mp.game.vehicle.setProvidesCover
- mp.game.vehicle.setDoorControl
- mp.game.vehicle.setDoorLatched
- mp.game.vehicle.getDoorAngleRatio
- mp.game.vehicle.getPedUsingDoor
- mp.game.vehicle.setDoorShut
- mp.game.vehicle.setDoorBroken
- mp.game.vehicle.setCanBreak
- mp.game.vehicle.doesHaveRoof
- mp.game.vehicle.isBig
- mp.game.vehicle.getNumberOfColours
- mp.game.vehicle.setColourCombination
- mp.game.vehicle.getColourCombination
- mp.game.vehicle.setXenonLightsColor
- mp.game.vehicle.getXenonLightsColor
- mp.game.vehicle.setIsConsideredByPlayer
- mp.game.vehicle.getRandomModelInMemory
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getDoorLockStatus
- mp.game.vehicle.getDoorDestroyType
- mp.game.vehicle.isDoorDamaged
- mp.game.vehicle.setDoorCanBreak
- mp.game.vehicle.isBumperBouncing
- mp.game.vehicle.isBumperBrokenOff
- mp.game.vehicle.isCopInArea3D
- mp.game.vehicle.isOnAllWheels
- mp.game.vehicle.getModelMonetaryValue
- mp.game.vehicle.getLayoutHash
- mp.game.vehicle.setRenderTrainAsDerailed
- mp.game.vehicle.setExtraColours
- mp.game.vehicle.getExtraColours
- mp.game.vehicle.setInteriorColor
- mp.game.vehicle.getInteriorColor
- mp.game.vehicle.setDashboardColor
- mp.game.vehicle.getDashboardColor
- mp.game.vehicle.stopAllGarageActivity
- mp.game.vehicle.setFixed
- mp.game.vehicle.setDeformationFixed
- mp.game.vehicle.setCanEngineOperateOnFire
- mp.game.vehicle.setCanLeakOil
- mp.game.vehicle.setCanLeakPetrol
- mp.game.vehicle.setDisablePetrolTankFires
- mp.game.vehicle.setDisablePetrolTankDamage
- mp.game.vehicle.setDisableEngineFires
- mp.game.vehicle.setDisablePretendOccupants
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.setSteerBias
- mp.game.vehicle.isExtraTurnedOn
- mp.game.vehicle.setExtra
- mp.game.vehicle.doesExtraExist
- mp.game.vehicle.doesTyreExist
- mp.game.vehicle.setConvertibleRoof
- mp.game.vehicle.lowerConvertibleRoof
- mp.game.vehicle.raiseConvertibleRoof
- mp.game.vehicle.getConvertibleRoofState
- mp.game.vehicle.isAConvertible
- mp.game.vehicle.transformToSubmarine
- mp.game.vehicle.transformSubmarineTo
- mp.game.vehicle.getIsSubmarineTransformed
- mp.game.vehicle.isStoppedAtTrafficLights
- mp.game.vehicle.setDamage
- mp.game.vehicle.setVehicleDamage
- mp.game.vehicle.getEngineHealth
- mp.game.vehicle.setEngineHealth
- mp.game.vehicle.setPlaneEngineHealth
- mp.game.vehicle.getPetrolTankHealth
- mp.game.vehicle.setPetrolTankHealth
- mp.game.vehicle.isStuckTimerUp
- mp.game.vehicle.resetStuckTimer
- mp.game.vehicle.isDriveable
- mp.game.vehicle.setHasBeenOwnedByPlayer
- mp.game.vehicle.setNeedsToBeHotwired
- mp.game.vehicle.startHorn
- mp.game.vehicle.setSilent
- mp.game.vehicle.setHasStrongAxles
- mp.game.vehicle.getDisplayNameFromModel
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getMakeNameFromModel
- mp.game.vehicle.getDeformationAtPos
- mp.game.vehicle.setLivery
- mp.game.vehicle.getLivery
- mp.game.vehicle.getLiveryCount
- mp.game.vehicle.setRoofLivery
- mp.game.vehicle.getRoofLivery
- mp.game.vehicle.getRoofLiveryCount
- mp.game.vehicle.isWindowIntact
- mp.game.vehicle.areAllWindowsIntact
- mp.game.vehicle.areAnySeatsFree
- mp.game.vehicle.resetWheels
- mp.game.vehicle.isHeliPartBroken
- mp.game.vehicle.getHeliMainRotorHealth
- mp.game.vehicle.getHeliTailRotorHealth
- mp.game.vehicle.getHeliTailBoomHealth
- mp.game.vehicle.setHeliMainRotorHealth
- mp.game.vehicle.setHeliTailRotorHealth
- mp.game.vehicle.setHeliTailExplodeThrowDashboard
- mp.game.vehicle.setNameDebug
- mp.game.vehicle.setExplodesOnHighExplosionDamage
- mp.game.vehicle.setDisableTowing
- mp.game.vehicle.doesHaveLandingGear
- mp.game.vehicle.controlLandingGear
- mp.game.vehicle.getLandingGearState
- mp.game.vehicle.isAnyNearPoint
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.requestHighDetailModel
- mp.game.vehicle.removeHighDetailModel
- mp.game.vehicle.isHighDetail
- mp.game.vehicle.requestAsset
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.hasAssetLoaded
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.removeAsset
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.setTowTruckArmPosition
- mp.game.vehicle.attachToTowTruck
- mp.game.vehicle.detachFromTowTruck
- mp.game.vehicle.detachFromAnyTowTruck
- mp.game.vehicle.isAttachedToTowTruck
- mp.game.vehicle.getEntityAttachedToTowTruck
- mp.game.vehicle.setAutomaticallyAttaches
- mp.game.vehicle.setBulldozerArmPosition
- mp.game.vehicle.setTankTurretPosition
- mp.game.vehicle.setTurretSpeedThisFrame
- mp.game.vehicle.disableTurretMovementThisFrame
- mp.game.vehicle.setFlightNozzlePosition
- mp.game.vehicle.setFlightNozzlePositionImmediate
- mp.game.vehicle.getFlightNozzlePosition
- mp.game.vehicle.setDisableFlightNozzlePosition
- mp.game.vehicle.setBurnout
- mp.game.vehicle.isInBurnout
- mp.game.vehicle.setReduceGrip
- mp.game.vehicle.setReduceTraction
- mp.game.vehicle.setIndicatorLights
- mp.game.vehicle.setBrakeLights
- mp.game.vehicle.setHandbrake
- mp.game.vehicle.setBrake
- mp.game.vehicle.instantlyFillPopulation
- mp.game.vehicle.hasFilledPopulation
- mp.game.vehicle.getTrailerVehicle
- mp.game.vehicle.setUsesLargeRearRamp
- mp.game.vehicle.setRudderBroken
- mp.game.vehicle.setConvertibleRoofLatchState
- mp.game.vehicle.getEstimatedMaxSpeed
- mp.game.vehicle.getMaxBraking
- mp.game.vehicle.getMaxTraction
- mp.game.vehicle.getAcceleration
- mp.game.vehicle.getModelEstimatedMaxSpeed
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getModelMaxBrakingMaxMods
- mp.game.vehicle.getModelMaxTraction
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getModelAcceleration
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getModelEstimatedAgility
- mp.game.vehicle.getModelMaxKnots
- mp.game.vehicle.getModelMoveResistance
- mp.game.vehicle.getClassEstimatedMaxSpeed
- mp.game.vehicle.getClassMaxTraction
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.addRoadNodeSpeedZone
- mp.game.vehicle.removeRoadNodeSpeedZone
- mp.game.vehicle.openBombBayDoors
- mp.game.vehicle.closeBombBayDoors
- mp.game.vehicle.areBombBayDoorsOpen
- mp.game.vehicle.isSearchlightOn
- mp.game.vehicle.setSearchlight
- mp.game.vehicle.doesHaveSearchlight
- mp.game.vehicle.isSeatAccessible
- mp.game.vehicle.getEntryPositionOfDoor
- mp.game.vehicle.canShuffleSeat
- mp.game.vehicle.getNumModKits
- mp.game.vehicle.setModKit
- mp.game.vehicle.getModKit
- mp.game.vehicle.getModKitType
- mp.game.vehicle.getWheelType
- mp.game.vehicle.setWheelType
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.setModColor1
- mp.game.vehicle.setModColor2
- mp.game.vehicle.getModColor1
- mp.game.vehicle.getModColor2
- mp.game.vehicle.getModColor1Name
- mp.game.vehicle.getModColor2Name
- mp.game.vehicle.haveModsStreamedIn
- mp.game.vehicle.setMod
- mp.game.vehicle.setVehicleMod
- mp.game.vehicle.getMod
- mp.game.vehicle.getVehicleMod
- mp.game.vehicle.getModVariation
- mp.game.vehicle.getNumMods
- mp.game.vehicle.removeMod
- mp.game.vehicle.toggleMod
- mp.game.vehicle.isToggleModOn
- mp.game.vehicle.getModTextLabel
- mp.game.vehicle.getModSlotName
- mp.game.vehicle.getLiveryName
- mp.game.vehicle.getModModifierValue
- mp.game.vehicle.getModIdentifierHash
- mp.game.vehicle.preloadMod
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.releasePreloadMods
- mp.game.vehicle.setTyreSmokeColor
- mp.game.vehicle.getTyreSmokeColor
- mp.game.vehicle.setWindowTint
- mp.game.vehicle.getWindowTint
- mp.game.vehicle.getNumWindowTints
- mp.game.vehicle.getColor
- mp.game.vehicle.getCauseOfDestruction
- mp.game.vehicle.overrideOverheatHealth
- mp.game.vehicle.getIsLeftHeadlightDamaged
- mp.game.vehicle.getIsRightHeadlightDamaged
- mp.game.vehicle.isEngineOnFire
- mp.game.vehicle.modifyTopSpeed
- mp.game.vehicle.setMaxSpeed
- mp.game.vehicle.addCombatAngledAvoidanceArea
- mp.game.vehicle.removeCombatAvoidanceArea
- mp.game.vehicle.isAnyPedRappellingFromHeli
- mp.game.vehicle.setCheatPowerIncrease
- mp.game.vehicle.setIsWanted
- mp.game.vehicle.setBoatBoomPositionRatio
- mp.game.vehicle.getBoatBoomPositionRatio2
- mp.game.vehicle.getBoatBoomPositionRatio3
- mp.game.vehicle.getBoatBoomPositionRatio
- mp.game.vehicle.disablePlaneAileron
- mp.game.vehicle.getIsEngineRunning
- mp.game.vehicle.setUseAlternateHandling
- mp.game.vehicle.setBikeOnStand
- mp.game.vehicle.setLastDriven
- mp.game.vehicle.getLastDriven
- mp.game.vehicle.clearLastDriven
- mp.game.vehicle.setHasBeenDrivenFlag
- mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
- mp.game.vehicle.setLodMultiplier
- mp.game.vehicle.setCanSaveInGarage
- mp.game.vehicle.getNumberOfBrokenOffBones
- mp.game.vehicle.getNumberOfBrokenBones
- mp.game.vehicle.setGeneratesEngineShockingEvents
- mp.game.vehicle.copyDamages
- mp.game.vehicle.setLightsCutoffDistanceTweak
- mp.game.vehicle.setShootAtTarget
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.getLockOnTarget
- mp.game.vehicle.setForceHd
- mp.game.vehicle.getPlateType
- mp.game.vehicle.trackVisibility
- mp.game.vehicle.isVisible
- mp.game.vehicle.setGravity
- mp.game.vehicle.setEnableSlipstreaming
- mp.game.vehicle.getCurrentSlipstreamDraft
- mp.game.vehicle.isSlipstreamLeader
- mp.game.vehicle.setInactiveDuringPlayback
- mp.game.vehicle.setActiveDuringPlayback
- mp.game.vehicle.isSprayable
- mp.game.vehicle.setEngineCanDegrade
- mp.game.vehicle.setShadowEffect
- mp.game.vehicle.removeShadowEffect
- mp.game.vehicle.isPlaneLandingGearIntact
- mp.game.vehicle.arePlanePropellersIntact
- mp.game.vehicle.setPlanePropellersHealth
- mp.game.vehicle.setCanDeformWheels
- mp.game.vehicle.isStolen
- mp.game.vehicle.setIsStolen
- mp.game.vehicle.setPlaneTurbulenceMultiplier
- mp.game.vehicle.arePlaneWingsIntact
- mp.game.vehicle.detachFromCargobob
- mp.game.vehicle.detachFromAnyCargobob
- mp.game.vehicle.detachEntityFromCargobob
- mp.game.vehicle.isAttachedToCargobob
- mp.game.vehicle.getAttachedToCargobob
- mp.game.vehicle.getEntityAttachedToCargobob
- mp.game.vehicle.attachToCargobob
- mp.game.vehicle.attachEntityToCargobob
- mp.game.vehicle.setCargobobHookCanDetach
- mp.game.vehicle.getCargobobHookPosition
- mp.game.vehicle.doesCargobobHavePickUpRope
- mp.game.vehicle.createPickUpRopeForCargobob
- mp.game.vehicle.removePickUpRopeForCargobob
- mp.game.vehicle.setPickupRopeLengthForCargobob
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
- mp.game.vehicle.setCargobobPickupRopeType
- mp.game.vehicle.doesCargobobHavePickupMagnet
- mp.game.vehicle.setCargobobPickupMagnetActive
- mp.game.vehicle.setCargobobPickupMagnetStrength
- mp.game.vehicle.setCargobobPickupMagnetEffectRadius
- mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
- mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
- mp.game.vehicle.setCargobobPickupMagnetPullStrength
- mp.game.vehicle.setCargobobPickupMagnetFalloff
- mp.game.vehicle.setCargobobPickupMagnetReducedStrength
- mp.game.vehicle.doesHaveWeapons
- mp.game.vehicle.disableWeapon
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.isWeaponDisabled
- mp.game.vehicle.setActiveForPedNavigation
- mp.game.vehicle.getClass
- mp.game.vehicle.getVehicleClass
- mp.game.vehicle.getClassFromName
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.setPlayersLast
- mp.game.vehicle.setCanBeUsedByFleeingPeds
- mp.game.vehicle.setDropsMoneyWhenBlownUp
- mp.game.vehicle.setJetEngineOn
- mp.game.vehicle.setHandlingHashForAi
- mp.game.vehicle.setExtendedRemovalRange
- mp.game.vehicle.setSteeringBiasScalar
- mp.game.vehicle.setHelicopterRollPitchYawMult
- mp.game.vehicle.setFrictionOverride
- mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
- mp.game.vehicle.setCeilingHeight
- mp.game.vehicle.clearRouteHistory
- mp.game.vehicle.doesExistWithDecorator
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.setExclusiveDriver
- mp.game.vehicle.isPedExclusiveDriverOf
- mp.game.vehicle.disableIndividualPlanePropeller
- mp.game.vehicle.setForceAfterburner
- mp.game.vehicle.setDisableWindowCollisions
- mp.game.vehicle.setDistantCarsEnabled
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.setNeonLightsColour
- mp.game.vehicle.getNeonLightsColour
- mp.game.vehicle.setNeonLightEnabled
- mp.game.vehicle.isNeonLightEnabled
- mp.game.vehicle.disableNeonLights
- mp.game.vehicle.setDisableSuperdummyMode
- mp.game.vehicle.requestDashboardScaleformMovie
- mp.game.vehicle.getBodyHealth
- mp.game.vehicle.setBodyHealth
- mp.game.vehicle.getSuspensionBounds
- mp.game.vehicle.getSuspensionHeight
- mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
- mp.game.vehicle.getNumberOfDoors
- mp.game.vehicle.setHydraulicRaised
- mp.game.vehicle.getBodyHealth2
- mp.game.vehicle.setKersAllowed
- mp.game.vehicle.getHasKers
- mp.game.vehicle.setHydraulicWheelValue
- mp.game.vehicle.getHydraulicWheelValue
- mp.game.vehicle.setCamberedWheelsDisabled
- mp.game.vehicle.setHydraulicWheelState
- mp.game.vehicle.setHydraulicWheelStateTransition
- mp.game.vehicle.setDamageModifier
- mp.game.vehicle.setUnkDamageMultiplier
- mp.game.vehicle.setControlsInverted
- mp.game.vehicle.setRampLaunchModifier
- mp.game.vehicle.getIsDoorValid
- mp.game.vehicle.setRocketBoostRefillTime
- mp.game.vehicle.getHasRocketBoost
- mp.game.vehicle.isRocketBoostActive
- mp.game.vehicle.setRocketBoostActive
- mp.game.vehicle.getHasRetractableWheels
- mp.game.vehicle.getIsWheelsLoweredStateActive
- mp.game.vehicle.raiseRetractableWheels
- mp.game.vehicle.lowerRetractableWheels
- mp.game.vehicle.getCanJump
- mp.game.vehicle.setUseHigherJumpForce
- mp.game.vehicle.setWeaponCapacity
- mp.game.vehicle.getWeaponCapacity
- mp.game.vehicle.getHasParachute
- mp.game.vehicle.getCanActivateParachute
- mp.game.vehicle.setParachuteActive
- mp.game.vehicle.setReceivesRampDamage
- mp.game.vehicle.setRampSidewaysLaunchMotion
- mp.game.vehicle.setRampUpwardsLaunchMotion
- mp.game.vehicle.setWeaponsDisabled
- mp.game.vehicle.setParachuteModel
- mp.game.vehicle.setParachuteTextureVariation
- mp.game.vehicle.getAllS
- mp.game.vehicle.setRocketBoostPercentage
- mp.game.vehicle.setOppressorTransformState
- mp.game.vehicle.disableWorldCollision
- mp.game.vehicle.setCargobobHookCanAttach
- mp.game.vehicle.setBombCount
- mp.game.vehicle.getBombCount
- mp.game.vehicle.setCountermeasureCount
- mp.game.vehicle.getCountermeasureCount
- mp.game.vehicle.setHoverTransformRatio
- mp.game.vehicle.setHoverTransformPercentage
- mp.game.vehicle.setHoverTransformEnabled
- mp.game.vehicle.setHoverTransformActive
- mp.game.vehicle.findRandomPointInSpace
- mp.game.vehicle.setDeployHeliStubWings
- mp.game.vehicle.areHeliStubWingsDeployed
- mp.game.vehicle.setTurretUnk
- mp.game.vehicle.setSpecialflightWingRatio
- mp.game.vehicle.setDisableTurretMovementThisFrame
- mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
- mp.game.vehicle.setUnkBool0X102ForSubmarineTask
- mp.game.vehicle.getIsShuntBoostActive
- mp.game.vehicle.getLastRammed
- mp.game.vehicle.setDisableUnk
- mp.game.vehicle.setNitroEnabled
- mp.game.vehicle.setWheelsDealDamage
- mp.game.vehicle.setDisableUnk2
- mp.game.vehicle.getDoesHaveTombstone
- mp.game.vehicle.hideTombstone
- mp.game.vehicle.getIsEmpDisabled
- mp.game.vehicle.getTyreHealth
- mp.game.vehicle.setTyreHealth
- mp.game.vehicle.getTyreWearMultiplier
- mp.game.vehicle.setTyreWearMultiplier
- mp.game.vehicle.setTyreSoftnessMultiplier
- mp.game.vehicle.setTyreTractionLossMultiplier
- mp.game.vehicle.setReduceDriftSuspension
- mp.game.vehicle.setDriftTyresEnabled
- mp.game.vehicle.getDriftTyresEnabled
- mp.game.vehicle.networkUseHighPrecisionBlending
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setExperimentalHornSyncEnabled
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.requestVehicleAssetAsync
Object functions
- mp.game.object.create
- mp.game.object.createObject
- mp.game.object.createNoOffset
- mp.game.object.createObjectNoOffset
- mp.game.object.delete
- mp.game.object.deleteObject
- mp.game.object.placeOnGroundProperly
- mp.game.object.placeOnGroundProperly2
- mp.game.object.slide
- mp.game.object.setTargettable
- mp.game.object.setForceVehiclesToAvoid
- mp.game.object.getClosestOfType
- mp.game.object.getClosestObjectOfType
- mp.game.object.hasBeenBroken
- mp.game.object.hasClosestOfTypeBeenBroken
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
- mp.game.object.getOffsetFromCoords
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getCoordsAndRotationOfClosestOfType
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.doorControl
- mp.game.object.addDoorToSystem
- mp.game.object.removeDoorFromSystem
- mp.game.object.doorSystemSetDoorState
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.doorSystemGetDoorState
- mp.game.object.doorSystemGetDoorPendingState
- mp.game.object.doorSystemSetAutomaticRate
- mp.game.object.doorSystemSetAutomaticDistance
- mp.game.object.doorSystemSetOpenRatio
- mp.game.object.setDoorAjarAngle
- mp.game.object.doorSystemGetAutomaticDistance
- mp.game.object.doorSystemGetOpenRatio
- mp.game.object.doorSystemSetSpringRemoved
- mp.game.object.doorSystemSetHoldOpen
- mp.game.object.isDoorRegisteredWithSystem
- mp.game.object.doesDoorExist
- mp.game.object.isDoorClosed
- mp.game.object.doorSystemGetIsPhysicsLoaded
- mp.game.object.doorSystemFindExistingDoor
- mp.game.object.isGarageEmpty
- mp.game.object.isPlayerEntirelyInsideGarage
- mp.game.object.isPlayerPartiallyInsideGarage
- mp.game.object.areEntitiesEntirelyInsideGarage
- mp.game.object.isAnyEntityEntirelyInsideGarage
- mp.game.object.isEntirelyInsideGarage
- mp.game.object.isPartiallyInsideGarage
- mp.game.object.clearGarageArea
- mp.game.object.clearObjectsInsideGarage
- mp.game.object.enableSavingInGarage
- mp.game.object.doesOfTypeExistAtCoords
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.isPointInAngledArea
- mp.game.object.setAllowLowLodBuoyancy
- mp.game.object.setPhysicsParams
- mp.game.object.getFragmentDamageHealth
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
- mp.game.object.isAnyNearPoint
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isNearPoint
- mp.game.object.isObjectNearPoint
- mp.game.object.removeHighDetailModel
- mp.game.object.breakFragmentChild
- mp.game.object.trackVisibility
- mp.game.object.trackObjectVisibility
- mp.game.object.isVisible
- mp.game.object.setUnkGlobalBoolRelatedToDamage
- mp.game.object.setCreateWeaponLightSource
- mp.game.object.getRayfireMap
- mp.game.object.setStateOfRayfireMap
- mp.game.object.getStateOfRayfireMap
- mp.game.object.doesRayfireMapExist
- mp.game.object.getRayfireMapAnimPhase
- mp.game.object.createPickup
- mp.game.object.createPickupRotate
- mp.game.object.createAmbientPickup
- mp.game.object.createNonNetworkedAmbientPickup
- mp.game.object.createPortablePickup
- mp.game.object.createNonNetworkedPortablePickup
- mp.game.object.createPortablePickup2
- mp.game.object.attachPortablePickupToPed
- mp.game.object.detachPortablePickupFromPed
- mp.game.object.hidePickup
- mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
- mp.game.object.setLocalPlayerCanCollectPortablePickups
- mp.game.object.getSafePickupCoords
- mp.game.object.getPickupCoords
- mp.game.object.removeAllPickupsOfType
- mp.game.object.hasPickupBeenCollected
- mp.game.object.removePickup
- mp.game.object.createMoneyPickups
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.getPickup
- mp.game.object.isAPortablePickup
- mp.game.object.isAPickup
- mp.game.object.doesPickupOfTypeExistInArea
- mp.game.object.isPickupWithinRadius
- mp.game.object.setPickupRegenerationTime
- mp.game.object.forcePickupRegenerate
- mp.game.object.toggleUsePickupsForPlayer
- mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
- mp.game.object.setTeamPickup
- mp.game.object.setTeamPickupObject
- mp.game.object.preventCollectionOfPortablePickup
- mp.game.object.setPickupGenerationRangeMultiplier
- mp.game.object.getPickupGenerationRangeMultiplier
- mp.game.object.setPickupUncollectable
- mp.game.object.setPickupHiddenWhenUncollectable
- mp.game.object.renderFakePickupGlow
- mp.game.object.highlightPlacementCoords
- mp.game.object.getWeaponTypeFromPickupType
- mp.game.object.getPickupHashFromWeapon
- mp.game.object.isPickupWeaponValid
- mp.game.object.getTextureVariation
- mp.game.object.setTextureVariation
- mp.game.object.setTextureVariationOfClosestOfType
- mp.game.object.setLightColor
- mp.game.object.setStuntPropSpeedup
- mp.game.object.setStuntPropDuration
- mp.game.object.getPickupHash
- mp.game.object.setForceThisFrame
- mp.game.object.setForceObjectThisFrame
- mp.game.object.markForDeletion
- mp.game.object.setEnableArenaPropPhysics
- mp.game.object.setEnableArenaPropPhysicsOnPed
- mp.game.object.getIsArenaPropPhysicsDisabled
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
- mp.game.object.createGlowStyle
- mp.game.object.releaseGlowStyle
- mp.game.object.modifyGlowStyle
- mp.game.object.enableGlow
- [[Object::disableGlow|mp.game.object.disableGlow
Pickup functions
Blip functions
- Blip::Blip
- Blip.addTextComponentSubstringName
- Blip.doesExist
- Blip.endTextCommandSetName
- Blip.getAlpha
- Blip.getColour
- Blip.getCoords
- Blip.getFirstInfoId
- Blip.getInfoIdDisplay
- Blip.getInfoIdEntityIndex
- Blip.getInfoIdPickupIndex
- Blip.getInfoIdType
- Blip.getHudColour
- Blip.getNextInfoId
- Blip.getSprite
- Blip.isFlashing
- Blip.isMissionCreator
- Blip.isOnMinimap
- Blip.isShortRange
- Blip.hideNumberOn
- Blip.pulse
- Blip.setAlpha
- Blip.setAsFriendly
- Blip.setAsMissionCreator
- Blip.setAsShortRange
- Blip.setBright
- Blip.setCategory
- Blip.setColour
- Blip.setCoords
- Blip.setDisplay
- Blip.setFade
- Blip.setFlashes
- Blip.setFlashesAlternate
- Blip.setFlashInterval
- Blip.setFlashTimer
- Blip.setHighDetail
- Blip.setNameFromTextFile
- Blip.setNameToPlayerName
- Blip.setPriority
- Blip.setRotation
- Blip.setRoute
- Blip.setRouteColour
- Blip.setScale
- Blip.setSecondaryColour
- Blip.setShowCone
- Blip.setShowHeadingIndicator
- Blip.setSprite
- Blip.showNumberOn
Camera functions
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Camera.setDofParam
- Camera.getDofParam
- Properties:
Entity pool functions
- Functions
- Properties
- Arrays
- Functions:
- Pool::atHandle
WebBrowser functions
- Functions:
- Properies:
Key binding functions
UI functions
Global functions
- Properties (Entity pools)
- Properties
App
Audio
- Audio::startAudioScene(sceneName)
- Audio::isAmbientZoneEnabled(ambientZone)
- Audio::getVehicleDefaultHorn(veh)
- Audio::prepareSynchronizedAudioEventForScene(p0, p1)
- Audio::startAlarm(alarmName, p2)
- Audio::setMobileRadioEnabledDuringGameplay(Toggle)
- Audio::clearAmbientZoneListState(p0, p1)
- Audio::overrideTrevorRage(p0)
- Audio::setUserRadioControlEnabled(p0)
- Audio::setAmbientZoneStatePersistent(ambientZone, p1, p2)
- Audio::prepareMusicEvent(eventName)
- Audio::loadStream(streamName, soundSet)
- Audio::specialFrontendEqual(x, y, z)
- Audio::clearAmbientZoneState(p0, p1)
- Audio::isAlarmPlaying(alarmName)
- Audio::startScriptPhoneConversation(p0, p1)
- Audio::getNetworkIdFromSoundId(soundId)
- Audio::stopAllAlarms(stop)
- Audio::requestScriptAudioBank(p0, p1)
- Audio::setVariableOnStream(p0, p1)
- Audio::freezeRadioStation(radioStation)
- Audio::playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4)
- Audio::releaseSoundId(soundId)
- Audio::setAggressiveHorns(toggle)
- Audio::setStaticEmitterEnabled(emitterName, toggle)
- Audio::preloadScriptConversation(p0, p1, p2, p3)
- Audio::setCutsceneAudioOverride(p0)
- Audio::setGpsActive(active)
- Audio::loadStreamWithStartOffset(streamName, startOffset, soundSet)
- Audio::cancelMusicEvent(eventName)
- Audio::preloadScriptPhoneConversation(p0, p1)
- Audio::getNumberOfPassengerVoiceVariations(p0)
- Audio::playSoundFrontend(soundId, audioName, audioRef, p3)
- Audio::startScriptConversation(p0, p1, p2, p3)
- Audio::triggerMusicEvent(eventName)
- Audio::requestMissionAudioBank(p0, p1)
- Audio::getSoundIdFromNetworkId(netId)
- Audio::releaseNamedScriptAudioBank(audioBank)
- Audio::playSound(soundId, audioName, audioRef, p3, p4, p5)
- Audio::pauseScriptedConversation(p0)
- Audio::setInitialPlayerStation(radioStation)
- Audio::playSynchronizedAudioEvent(p0)
- Audio::findRadioStationIndex(station)
- Audio::playSoundFromCoord(soundId, audioName, x, y, z, audioRef, p6, p7, p8)
- Audio::hintAmbientAudioBank(p0, p1)
- Audio::isAmbientSpeechPlaying(p0)
- Audio::stopSynchronizedAudioEvent(p0)
- Audio::setSynchronizedAudioEventPositionThisFrame(p0, p1)
- Audio::addPedToConversation(p0, p1, p2)
- Audio::setAmbientZoneListState(p0, p1, p2)
- Audio::prepareAlarm(alarmName)
- Audio::interruptConversation(p0, p1, p2)
- Audio::stopAlarm(alarmName, toggle)
- Audio::stopSound(soundId)
- Audio::setRadioToStationIndex(radioStation)
- Audio::setEmitterRadioStation(emitterName, radioStation)
- Audio::setVariableOnSound(soundId, p1, p2)
- Audio::playMissionCompleteAudio(audioName)
- Audio::unlockMissionNewsStory(newsStory)
- Audio::getRadioStationName(radioStation)
- Audio::setRadioTrack(radioStation, radioTrack)
- Audio::isAudioSceneActive(scene)
- Audio::setMicrophonePosition(p0, x1, y1, z1, x2, y2, z2, x3, y3, z3)
- Audio::stopCurrentPlayingAmbientSpeech(p0)
- Audio::setAudioFlag(flagName, toggle)
- Audio::playPain(painID, p1, p2)
- Audio::getPlayerHeadsetSoundAlternate(p0, p1)
- Audio::setAmbientZoneState(p0, p1, p2)
- Audio::setMobilePhoneRadioState(state)
- Audio::setRadioAutoUnfreeze(p0)
- Audio::addLineToConversation(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)
- Audio::setRadioToStationName(stationName)
- Audio::registerScriptWithAudio(p0)
- Audio::prepareSynchronizedAudioEvent(p0, p1)
- Audio::setAnimalMood(p0, p1)
- Audio::isScriptedSpeechPlaying(p0)
- Audio::playEndCreditsMusic(play)
- Audio::stopScriptedConversation(p0)
- Audio::stopAudioScene(scene)
- Audio::playPoliceReport(name, p1)
- Audio::playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5)
- Audio::setPlayerAngry(playerPed, disabled)
- Audio::playStreamFromObject(object)
- Audio::playAmbientSpeechAtCoords(p0, p1, p2, p3, p4, p5)
- Audio::setAudioSceneVariable(p0, p1, p2)
- Audio::overrideUnderwaterStream(p0, p1)
- Audio::setAmbientZoneListStatePersistent(ambientZone, p1, p2)
- Audio::resetPedAudioFlags(p0)
- Audio::setFrontendRadioActive(active)
- Audio::playPedRingtone(ringtoneName, ped, p2)
- Audio::hintScriptAudioBank(p0, p1)
- Audio::unfreezeRadioStation(radioStation)
- Audio::hasSoundFinished(soundId)
- Audio::requestAmbientAudioBank(p0, p1)
Brain
Cam
- Cam::isCamSplinePaused(p0)
- Cam::renderScriptCams(render, ease, easeTime, p3, p4)
- Cam::stopGameplayCamShaking(p0)
- Cam::setGameplayCamRawYaw(yaw)
- Cam::setCamSplineDuration(cam, timeDuration)
- Cam::setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Cam::setFollowVehicleCamZoomLevel(zoomLevel)
- Cam::stopCinematicCamShaking(p0)
- Cam::setCamSplinePhase(cam, p1)
- Cam::setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7)
- Cam::overrideCamSplineVelocity(cam, p1, p2, p3)
- Cam::setFollowPedCamCutsceneChat(p0, p1)
- Cam::setGameplayHintFov(FOV)
- Cam::setCinematicButtonActive(p0)
- Cam::setFollowPedCamViewMode(viewMode)
- Cam::getGameplayCamRot(p0)
- Cam::createCamera(camHash, p1)
- Cam::createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::setGameplayCamRelativePitch(x, Value2)
- Cam::createCinematicShot(p0, p1, p2, entity)
- Cam::setGameplayCamRawPitch(pitch)
- Cam::stopCinematicShot(p0)
- Cam::overrideCamSplineMotionBlur(p0, p1, p2, p3)
- Cam::setCamEffect(p0)
- Cam::getGameplayCamRot(p0)
- Cam::setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9)
- Cam::doScreenFadeOut(duration)
- Cam::destroyAllCams(destroy)
- Cam::clampGameplayCamYaw(minimum, maximum)
- Cam::setTimeIdleDrop(p0, p1)
- Cam::setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::clampGameplayCamPitch(minimum, maximum)
- Cam::setGameplayCamShakeAmplitude(amplitude)
- Cam::setFollowVehicleCamViewMode(viewMode)
- Cam::getCamSplineNodeIndex(cam)
- Cam::setGameplayCamRelativeHeading(heading)
- Cam::createCamWithParams(camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::createCam(camName, p1)
- Cam::setCinematicCamShakeAmplitude(p0)
- Cam::isCinematicShotActive(p0)
- Cam::doScreenFadeIn(duration)
- Cam::setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6)
- Cam::getCamSplineNodePhase(p0)
- Cam::setWidescreenBorders(p0, p1)
- Cam::shakeCinematicCam(p0, p1)
- Cam::setCinematicModeActive(p0)
- Cam::animateGameplayCamZoom(p0, distance)
- Cam::playSynchronizedCamAnim(p0, p1, animName, animDictionary)
- Cam::isSphereVisible(x, y, z, radius)
- Cam::getIsMultiplayerBrief(p0)
- Cam::stopGameplayHint(p0)
- Cam::shakeGameplayCam(shakeName, intensity)
Controls
- Controls::getControlActionName(inputGroup, control, p2)
- Controls::getDisabledControlNormal(inputGroup, control)
- Controls::isInputJustDisabled(inputGroup)
- Controls::isControlEnabled(inputGroup, control)
- Controls::isDisabledControlJustReleased(inputGroup, control)
- Controls::enableControlAction(inputGroup, control, enable)
- Controls::stopPadShake(p0)
- Controls::setPadShake(p0, duration, frequency)
- Controls::isControlJustReleased(inputGroup, control)
- Controls::isControlJustPressed(inputGroup, control)
- Controls::disableAllControlActions(inputGroup)
- Controls::isControlReleased(inputGroup, control)
- Controls::setPlayerpadShakesWhenControllerDisabled(toggle)
- Controls::isDisabledControlJustPressed(inputGroup, control)
- Controls::isInputDisabled(inputGroup)
- Controls::enableAllControlActions(inputGroup)
- Controls::getControlValue(inputGroup, control)
- Controls::isDisabledControlPressed(inputGroup, control)
- Controls::setControlNormal(inputGroup, control, amount)
- Controls::getControlNormal(inputGroup, control)
- Controls::setInputExclusive(inputGroup, control)
- Controls::isControlPressed(inputGroup, control)
- Controls::disableControlAction(inputGroup, control, disable)
Cutscene
- Cutscene::setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash)
- Cutscene::getEntityIndexOfCutsceneEntity(cutsceneEntName, modelHash)
- Cutscene::startCutscene(p0)
- Cutscene::startCutsceneAtCoords(x, y, z, p3)
- Cutscene::hasThisCutsceneLoaded(cutsceneName)
- Cutscene::doesCutsceneEntityExist(cutsceneEntName, modelHash)
- Cutscene::canSetExitStateForRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::requestCutscene(cutsceneName, p1)
- Cutscene::setCutsceneFadeValues(p0, p1, p2, p3)
- Cutscene::setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5)
- Cutscene::canSetExitStateForCamera(p0)
- Cutscene::setCutsceneOrigin(p0, p1, p2, p3, p4)
- Cutscene::setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash)
- Cutscene::getEntityIndexOfRegisteredEntity(cutsceneEntName, modelHash)
- Cutscene::requestCutscene2(cutsceneName, p1, p2)
- Cutscene::stopCutscene(p0)
- Cutscene::registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4)
Datafile
- Datafile::objectValueGetType(objectData, key)
- Datafile::arrayValueGetSize(arrayData)
- Datafile::objectValueGetFloat(objectData, key)
- Datafile::objectValueGetBoolean(objectData, key)
- Datafile::arrayValueAddString(arrayData, value)
- Datafile::objectValueAddBoolean(objectData, key, value)
- Datafile::arrayValueGetType(arrayData, arrayIndex)
- Datafile::objectValueGetString(objectData, key)
- Datafile::arrayValueGetInteger(arrayData, arrayIndex)
- Datafile::arrayValueAddVector3(arrayData, valueX, valueY, valueZ)
- Datafile::objectValueGetVector3(objectData, key)
- Datafile::objectValueAddVector3(objectData, key, valueX, valueY, valueZ)
- Datafile::arrayValueGetBoolean(arrayData, arrayIndex)
- Datafile::arrayValueAddFloat(arrayData, value)
- Datafile::objectValueAddArray(objectData, key)
- Datafile::arrayValueAddObject(arrayData)
- Datafile::objectValueGetInteger(objectData, key)
- Datafile::objectValueGetArray(objectData, key)
- Datafile::arrayValueGetObject(arrayData, arrayIndex)
- Datafile::arrayValueGetVector3(arrayData, arrayIndex)
- Datafile::objectValueAddString(objectData, key, value)
- Datafile::objectValueAddObject(objectData, key)
- Datafile::objectValueGetObject(objectData, key)
- Datafile::arrayValueGetFloat(arrayData, arrayIndex)
- Datafile::objectValueAddFloat(objectData, key, value)
- Datafile::loadUgcFile(filename)
- Datafile::arrayValueAddInteger(arrayData, value)
- Datafile::arrayValueGetString(arrayData, arrayIndex)
- Datafile::objectValueAddInteger(objectData, key, value)
- Datafile::arrayValueAddBoolean(arrayData, value)
Decisionevent
- Decisionevent::isShockingEventInSphere(type, x, y, z, radius)
- Decisionevent::removeShockingEvent(event)
- Decisionevent::suppressShockingEventTypeNextFrame(type)
- Decisionevent::clearDecisionMakerEventResponse(name, type)
- Decisionevent::addShockingEventForEntity(type, entity, duration)
- Decisionevent::unblockDecisionMakerEvent(name, type)
- Decisionevent::addShockingEventAtPosition(type, x, y, z, duration)
- Decisionevent::blockDecisionMakerEvent(name, type)
- Decisionevent::removeAllShockingEvents(p0)
Decorator
Dlc1
- Dlc1::getPropFromOutfit(outfit, slot, item)
- Dlc1::initShopPedComponent(outComponent)
- Dlc1::getShopPedQueryComponent(componentId, outComponent)
- Dlc1::getDlcVehicleData(dlcVehicleIndex, outData)
- Dlc1::getNumDlcWeaponComponents(dlcWeaponIndex)
- Dlc1::getDlcVehicleFlags(p0)
- Dlc1::getForcedComponent(componentHash, componentId, p2, p3, p4)
- Dlc1::getDlcWeaponComponentData(p0, p1, ComponentDataPtr)
- Dlc1::getShopPedQueryOutfit(p0, outfit)
- Dlc1::getVariantComponent(componentHash, componentId, p2, p3, p4)
- Dlc1::getShopPedComponent(p0, p1)
- Dlc1::getDlcWeaponData(dlcWeaponIndex, outData)
- Dlc1::getNumPropsFromOutfit(character, p1, p2, p3, p4, componentId)
- Dlc1::getShopPedOutfit(p0, p1)
- Dlc1::getNumForcedComponents(componentHash)
- Dlc1::isDlcDataEmpty(dlcData)
- Dlc1::getShopPedQueryProp(p0, p1)
- Dlc1::initShopPedProp(outProp)
- Dlc1::getDlcVehicleModel(dlcVehicleIndex)
Dlc2
Entity
- Entity::removeModelSwap(x, y, z, radius, originalModel, newModel, p6)
- Entity::findAnimEventPhase(animDictionary, animName, p2, p3, p4)
- Entity::stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5)
- Entity::createForcedObject(x, y, z, p3, modelHash, p5)
- Entity::createModelHideExcludingScriptObjects(x, y, z, radius, model, p5)
- Entity::setObjectAsNoLongerNeeded(object)
- Entity::removeForcedObject(p0, p1, p2, p3, p4)
- Entity::isAnEntity(handle)
- Entity::createModelHide(x, y, z, radius, model, p5)
- Entity::createModelSwap(x, y, z, radius, originalModel, newModel, p6)
- Entity::playSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
- Entity::removeModelHide(p0, p1, p2, p3, p4, p5)
- Entity::wouldEntityBeOccluded(hash, x, y, z, p4)
- Entity::getEntityAnimDuration(animDict, animName)
Fire
- Fire::stopFireInRange(x, y, z, radius)
- Fire::getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius)
- Fire::isExplosionInArea(explosionType, x1, y1, z1, x2, y2, z2)
- Fire::getClosestFirePos(outPosition, x, y, z)
- Fire::addSpecfxExplosion(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)
- Fire::getNumberOfFiresInRange(x, y, z, radius)
- Fire::startScriptFire(X, Y, Z, maxChildren, isGasFire)
- Fire::removeScriptFire(fireHandle)
- Fire::isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle)
- Fire::isExplosionInSphere(explosionType, x, y, z, radius)
- Fire::addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
Gameplay
- Gameplay::displayOnscreenKeyboard(p0, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)
- Gameplay::clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8)
- Gameplay::getModelDimensions(modelHash, minimum, maximum)
- Gameplay::clearAreaOfCops(x, y, z, radius, flags)
- Gameplay::createIncidentWithEntity(p0, p1, p2, p3, outIncident)
- Gameplay::hasButtonCombinationJustBeenEntered(hash, amount)
- Gameplay::clearAreaOfProjectiles(x, y, z, radius, flags)
- Gameplay::areStringsEqual(string1, string2)
- Gameplay::registerEnumToSave(p0, name)
- Gameplay::overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::setFireAmmoThisFrame()
- Gameplay::clearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
- Gameplay::setFakeWantedLevel(fakeWantedLevel)
- Gameplay::getAngleBetween2dVectors(x1, y1, x2, y2)
- Gameplay::setMinigameInProgress(toggle)
- Gameplay::isBulletInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::addStuntJump(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)
- Gameplay::acos(p0)
- Gameplay::setTimeScale(time)
- Gameplay::setFadeOutAfterArrest(toggle)
- Gameplay::compareStrings(str1, str2, matchCase, maxLength)
- Gameplay::addHospitalRestart(x, y, z, p3, p4)
- Gameplay::ignoreNextRestart(toggle)
- Gameplay::disablePoliceRestart(policeIndex, toggle)
- Gameplay::removeDispatchSpawnBlockingArea(p0)
- Gameplay::setWeatherTypeNow(weatherType)
- Gameplay::disableAutomaticRespawn(disableRespawn)
- Gameplay::isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7)
- Gameplay::isNextWeatherType(weatherType)
- Gameplay::getHeadingFromVector2d(dx, dy)
- Gameplay::getRandomFloatInRange(startRange, endRange)
- Gameplay::registerIntToSave(p0, name)
- Gameplay::isBulletInArea(p0, p1, p2, p3, p4)
- Gameplay::createIncident(p0, p2, p3, p4, p5, p6, outIncident)
- Gameplay::setRandomSeed(time)
- Gameplay::isPrevWeatherType(weatherType)
- Gameplay::setDispatchTimeBetweenSpawnAttempts(p0, p1)
- Gameplay::addPoliceRestart(p0, p1, p2, p3, p4)
- Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier(p0, p1)
- Gameplay::setFadeOutAfterDeath(toggle)
- Gameplay::setSaveHouse(p0, p1, p2)
- Gameplay::isProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)
- Gameplay::getBitsInRange(var, rangeStart, rangeEnd)
- Gameplay::deleteIncident(incidentId)
- Gameplay::hasCheatStringJustBeenEntered(hash)
- Gameplay::setGamePaused(toggle)
- Gameplay::setWeatherTypeTransition(sourceWeather, targetWeather, transitionTime)
- Gameplay::setSuperJumpThisFrame()
- Gameplay::stringToInt(string, outInteger)
- Gameplay::startSaveArray(p0, p1, arrayName)
- Gameplay::tan(p0)
- Gameplay::setRainFxIntensity(intensity)
- Gameplay::findSpawnPointInDirection(x1, y1, z1, x2, y2, z2, distance, spawnPoint)
- Gameplay::setDispatchIdealSpawnDistance(p0)
- Gameplay::setWeatherTypePersist(weatherType)
- Gameplay::absf(value)
- Gameplay::setGravityLevel(level)
- Gameplay::registerFloatToSave(p0, name)
- Gameplay::shootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
- Gameplay::atan2(p0, p1)
- Gameplay::setBitsInRange(var, rangeStart, rangeEnd, p3)
- Gameplay::setBit(address, offset)
- Gameplay::clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7)
- Gameplay::setRandomEventFlag(p0)
- Gameplay::hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5)
- Gameplay::enableMpDlcMaps(toggle)
- Gameplay::terminateAllScriptsWithThisName(scriptName)
- Gameplay::setOverrideWeather(weatherType)
- Gameplay::disableStuntJumpSet(p0)
- Gameplay::clearArea(X, Y, Z, radius, p4, ignoreCopCars, ignoreObjects, p7)
- Gameplay::isAreaOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12)
- Gameplay::setExplosiveAmmoThisFrame()
- Gameplay::isBitSet(address, offset)
- Gameplay::startSaveData(p0, p1, p2)
- Gameplay::atan(p0)
- Gameplay::setThisScriptCanBePaused(toggle)
- Gameplay::setWind(p0)
- Gameplay::isPositionOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
- Gameplay::setCreditsActive(toggle)
- Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle)
- Gameplay::addStuntJumpAngled(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18)
- Gameplay::clearAreaOfPeds(x, y, z, radius, flags)
- Gameplay::startSaveStruct(p0, p1, structName)
- Gameplay::registerSaveHouse(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::setMissionFlag(toggle)
- Gameplay::getProfileSetting(profileSetting)
- Gameplay::setUnkMapFlag(flag)
- Gameplay::asin(p0)
- Gameplay::disableHospitalRestart(hospitalIndex, toggle)
- Gameplay::isIncidentValid(incidentId)
- Gameplay::registerBoolToSave(p0, name)
- Gameplay::getGroundZFor3dCoord(x, y, z, groundZ, unk)
- Gameplay::setSaveMenuActive(unk)
- Gameplay::isStringNullOrEmpty(string)
- Gameplay::getHashKey(value)
- Gameplay::getRandomIntInRange(startRange, endRange)
- Gameplay::setFadeInAfterDeathArrest(toggle)
- Gameplay::enableDispatchService(dispatchType, toggle)
- Gameplay::deleteStuntJump(p0)
- Gameplay::hasBulletImpactedInBox(p0, p1, p2, p3, p4, p5, p6, p7)
- Gameplay::clearAreaOfObjects(x, y, z, radius, flags)
- Gameplay::isBulletInBox(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::beginReplayStats(p0, p1)
- Gameplay::enableStuntJumpSet(p0)
- Gameplay::isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6)
- Gameplay::clearBit(address, offset)
- Gameplay::setWindDirection(direction)
- Gameplay::setWeatherTypeNowPersist(weatherType)
- Gameplay::registerTextLabelToSave(p0, name)
- Gameplay::setWindSpeed(speed)
- Gameplay::isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Gameplay::absi(value)
- Gameplay::usingMissionCreator(toggle)
- Gameplay::getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ)
- Gameplay::isStringNull(string)
- Gameplay::getWeatherTypeTransition(p0, p1, progress_or_time)
- Gameplay::setFadeInAfterLoad(toggle)
- Gameplay::setWeatherTypeOverTime(weatherType, time)
- Gameplay::setCloudHatTransition(type, transitionTime)
- Gameplay::getFreeStackSlotsCount(stackSize)
- Gameplay::isSniperBulletInArea(x1, y1, z1, x2, y2, z2)
- Gameplay::setExplosiveMeleeThisFrame()
Graphics
- Graphics::createCheckpoint(type, posX1, posY1, posZ1, posX2, posY2, posZ2, radius, colorR, colorG, colorB, alpha, reserved)
- Graphics::hasStreamedTextureDictLoaded(textureDict)
- Graphics::stopScreenEffect(effectName)
- Graphics::drawDebugBox(x1, y1, z1, x2, y2, z2, r, g, b, alpha)
- Graphics::setFlash(p0, p1, fadeIn, duration, fadeOut)
- Graphics::loadTvChannel(tvChannel)
- Graphics::hasNamedScaleformMovieLoaded(scaleformName)
- Graphics::startParticleFxNonLoopedOnEntity(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)
- Graphics::drawScaleformMovieFullscreen(scaleform, red, green, blue, alpha, unk)
- Graphics::startParticleFxNonLoopedOnPedBone(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)
- Graphics::setTvAudioFrontend(toggle)
- Graphics::requestScaleformMovie(scaleformName)
- Graphics::setBlackout(enable)
- Graphics::setTrackedPointInfo(point, x, y, z, radius)
- Graphics::setDebugLinesAndSpheresDrawingActive(enabled)
- Graphics::setNightvision(toggle)
- Graphics::startParticleFxLoopedOnEntity(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
- Graphics::drawScaleformMovie3dNonAdditive(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13)
- Graphics::setScaleformMovieAsNoLongerNeeded(scaleformHandle)
- Graphics::startScreenEffect(effectName, duration, looped)
- Graphics::startParticleFxNonLoopedAtCoord(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
- Graphics::setParticleFxNonLoopedColour(r, g, b)
- Graphics::drawMarker(type, posX, posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, colorR, colorG, colorB, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)
- Graphics::setTvVolume(volume)
- Graphics::setTimecycleModifier(modifierName)
- Graphics::getDecalWashLevel(decal)
- Graphics::world3dToScreen2d(worldX, worldY, worldZ, screenX, screenY)
- Graphics::getTextureResolution(textureDict, textureName)
- Graphics::getScreenEffectIsActive(effectName)
- Graphics::drawDebugText(text, x, y, z, r, g, b, alpha)
- Graphics::drawRect(x, y, width, height, r, g, b, a)
- Graphics::setTransitionTimecycleModifier(modifierName, transition)
- Graphics::setForceVehicleTrails(toggle)
- Graphics::addPetrolDecal(x, y, z, groundLvl, width, transparency)
- Graphics::callScaleformMovieFunctionStringParams(scaleform, functionName, param1, param2, param3, param4, param5)
- Graphics::drawScaleformMovie(scaleformHandle, x, y, width, height, red, green, blue, alpha, p9)
- Graphics::drawSpotLightWithShadow(posX, posY, posZ, dirX, dirY, dirZ, colorR, colorG, colorB, distance, brightness, roundness, radius, falloff, shadow)
- Graphics::removeDecalsInRange(x, y, z, range)
- Graphics::setParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, Id)
- Graphics::setParticleFxBloodScale(p0)
- Graphics::set2dLayer(layer)
- Graphics::drawLine(x1, y1, z1, x2, y2, z2, r, g, b, alpha)
- Graphics::setPtfxAssetNextCall(name)
- Graphics::setScaleformMovieToUseSystemTime(scaleform, toggle)
- Graphics::startParticleFxLoopedOnEntity2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
- Graphics::setParticleFxLoopedAlpha(ptfxHandle, alpha)
- Graphics::drawDebugCross(x, y, z, size, r, g, b, alpha)
- Graphics::doesParticleFxLoopedExist(ptfxHandle)
- Graphics::setParticleFxNonLoopedAlpha(alpha)
- Graphics::setSeethrough(toggle)
- Graphics::setParticleFxLoopedColour(ptfxHandle, r, g, b, p4)
- Graphics::drawDebugLine(x1, y1, z1, x2, y2, z2, r, g, b, alpha)
- Graphics::beginTextComponent(componentType)
- Graphics::setFarShadowsSuppressed(toggle)
- Graphics::hasScaleformContainerMovieLoadedIntoParent(scaleformHandle)
- Graphics::setTimecycleModifierStrength(strength)
- Graphics::moveVehicleDecals(p0, p1)
- Graphics::hasScaleformMovieLoaded(scaleformHandle)
- Graphics::getScreenActiveResolution(x, y)
- Graphics::enableMovieSubtitles(toggle)
- Graphics::drawScaleformMovie3d(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13)
- Graphics::getScreenResolution(x, y)
- Graphics::stopParticleFxLooped(ptfxHandle, p1)
- Graphics::requestHudScaleform(hudComponent)
- Graphics::setParticleFxShootoutBoat(p0)
- Graphics::pushScaleformMovieFunctionFromHudComponent(hudComponent, functionName)
- Graphics::washDecalsInRange(p0, p1, p2, p3, p4)
- Graphics::enableAlienBloodVfx(toggle)
- Graphics::transitionToBlurred(transitionTime)
- Graphics::drawDebugText2d(text, x, y, z, r, g, b, alpha)
- Graphics::startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)
- Graphics::removeDecalsFromObjectFacing(obj, x, y, z)
- Graphics::setDrawOrigin(x, y, z, p3)
- Graphics::drawDebugSphere(x, y, z, radius, r, g, b, alpha)
- Graphics::pushScaleformMovieFunctionN(functionName)
- Graphics::drawPoly(x1, y1, z1, x2, y2, z2, x3, y3, z3, r, g, b, alpha)
- Graphics::setParticleFxCamInsideNonplayerVehicle(p0, p1)
- Graphics::setForcePedFootstepsTracks(toggle)
- Graphics::destroyTrackedPoint(point)
- Graphics::addDecal(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19)
- Graphics::setParticleFxLoopedScale(ptfxHandle, scale)
- Graphics::loadMovieMeshSet(movieMeshSetName)
- Graphics::setScreenDrawPosition(x, y)
- Graphics::pushScaleformMovieFunctionParameterString(value)
- Graphics::setTvChannel(channel)
- Graphics::requestScaleformMovie3(scaleformName)
- Graphics::setStreamedTextureDictAsNoLongerNeeded(textureDict)
- Graphics::pushScaleformMovieFunctionParameterInt(value)
- Graphics::removeParticleFx(ptfxHandle, p1)
- Graphics::isTrackedPointVisible(point)
- Graphics::requestScaleformMovieInstance(scaleformName)
- Graphics::pushScaleformMovieFunctionParameterBool(value)
- Graphics::isDecalAlive(decal)
- Graphics::startParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
- Graphics::startParticleFxNonLoopedOnEntity2(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)
- Graphics::disableVehicleDistantlights(toggle)
- Graphics::setNoisinessoveride(value)
- Graphics::removeDecalsFromObject(obj)
- Graphics::drawScaleformMovieFullscreenMasked(scaleform1, scaleform2, red, green, blue, alpha)
- Graphics::callScaleformMovieFunctionFloatParams(scaleform, functionName, param1, param2, param3, param4, param5)
- Graphics::drawSpotLight(posX, posY, posZ, dirX, dirY, dirZ, colorR, colorG, colorB, distance, brightness, roundness, radius, falloff)
- Graphics::drawBox(x1, y1, z1, x2, y2, z2, r, g, b, alpha)
- Graphics::pushScaleformMovieFunctionParameterFloat(value)
- Graphics::fadeDecalsInRange(p0, p1, p2, p3, p4)
- Graphics::enableClownBloodVfx(toggle)
- Graphics::drawDebugLineWithTwoColours(x1, y1, z1, x2, y2, z2, r1, g1, b1, r2, g2, b2, alpha1, alpha2)
- Graphics::setParticleFxLoopedRange(ptfxHandle, range)
- Graphics::removeParticleFxInRange(X, Y, Z, radius)
- Graphics::startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
- Graphics::hasHudScaleformLoaded(hudComponent)
- Graphics::requestStreamedTextureDict(textureDict, p1)
- Graphics::setFrozenRenderingDisabled(enabled)
- Graphics::startParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11)
- Graphics::sittingTv(scaleform)
- Graphics::setNoiseoveride(toggle)
- Graphics::drawSprite(textureDict, textureName, screenX, screenY, scaleX, scaleY, heading, colorR, colorG, colorB, alpha)
- Graphics::setPtfxAssetOldToNew(oldAsset, newAsset)
- Graphics::releaseMovieMeshSet(movieMeshSet)
- Graphics::removeDecal(decal)
- Graphics::setParticleFxCamInsideVehicle(p0)
- Graphics::callScaleformMovieFunctionMixedParams(scaleform, functionName, floatParam1, floatParam2, floatParam3, floatParam4, floatParam5, stringParam1, stringParam2, stringParam3, stringParam4, stringParam5)
- Graphics::transitionFromBlurred(transitionTime)
- Graphics::getScreenAspectRatio(b)
- Graphics::startParticleFxLoopedOnPedBone(effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
- Graphics::drawLightWithRange(posX, posY, posZ, colorR, colorG, colorB, range, intensity)
- Graphics::drawLightWithRangeAndShadow(x, y, z, r, g, b, range, intensity, shadow)
- Graphics::startParticleFxNonLoopedAtCoord2(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
- Graphics::pushScaleformMovieFunction(scaleform, functionName)
- Graphics::setParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ)
- Graphics::callScaleformMovieMethod(scaleform, method)
- Graphics::drawTvChannel(xPos, yPos, xScale, yScale, rotation, r, g, b, alpha)
Interior
- Interior::getInteriorAtCoordsWithType(x, y, z, interiorType)
- Interior::unpinInterior(interiorID)
- Interior::isValidInterior(interiorID)
- Interior::isInteriorPropEnabled(interiorID, propName)
- Interior::addPickupToInteriorRoomByName(pickup, roomName)
- Interior::refreshInterior(interiorID)
- Interior::disableInteriorProp(interiorID, propName)
- Interior::enableInteriorProp(interiorID, propName)
- Interior::disableInterior(interiorID, toggle)
- Interior::isInteriorReady(interiorID)
- Interior::isInteriorCapped(interiorID)
- Interior::getOffsetFromInteriorInWorldCoords(interiorID, x, y, z)
- Interior::hideMapObjectThisFrame(mapObjectHash)
- Interior::getInteriorAtCoords(x, y, z)
- Interior::isInteriorDisabled(interiorID)
- Interior::capInterior(interiorID, toggle)
- Interior::getInteriorGroupId(interiorID)
- Interior::getInteriorFromCollision(x, y, z)
- Interior::areCoordsCollidingWithExterior(x, y, z)
- Interior::unkGetInteriorAtCoords(x, y, z, unk)
Itemset
Mobile
- Mobile::getMobilePhoneRotation(rotation, p1)
- Mobile::setPhoneLean(Toggle)
- Mobile::getMobilePhonePosition(position)
- Mobile::setMobilePhonePosition(posX, posY, posZ)
- Mobile::moveFinger(direction)
- Mobile::createMobilePhone(phoneType)
- Mobile::getMobilePhoneRenderId(renderId)
- Mobile::setMobilePhoneRotation(rotX, rotY, rotZ, p3)
- Mobile::setMobilePhoneScale(scale)
- Mobile::scriptIsMovingMobilePhoneOffscreen(toggle)
- Mobile::cellCamActivate(p0, p1)
Object
- Object::createMoneyPickups(x, y, z, value, amount, model)
- Object::createPortablePickup2(pickupHash, x, y, z, placeOnGround, modelHash)
- Object::getObjectOffsetFromCoords(xPos, yPos, zPos, heading, xOffset, yOffset, zOffset)
- Object::getPickupCoords(p0)
- Object::removeAllPickupsOfType(p0)
- Object::isPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
- Object::createPortablePickup(pickupHash, x, y, z, placeOnGround, modelHash)
- Object::removePickup(pickup)
- Object::highlightPlacementCoords(x, y, z, colorIndex)
- Object::isAnyObjectNearPoint(x, y, z, range, p4)
- Object::removeDoorFromSystem(doorHash)
- Object::createObject(modelHash, x, y, z, networkHandle, createHandle, dynamic)
- Object::deleteObject(object)
- Object::setTeamPickupObject(p0, p1, p2)
- Object::createAmbientPickup(pickupHash, posX, posY, posZ, p4, value, modelHash, p7, p8)
- Object::setDoorAccelerationLimit(doorHash, limit, p2, p3)
- Object::getSafePickupCoords(x, y, z, p3, p4)
- Object::addDoorToSystem(doorHash, modelHash, x, y, z, p5, p6, p7)
- Object::hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5)
- Object::setPickupRegenerationTime(p0, p1)
- Object::hasPickupBeenCollected(p0)
- Object::createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash)
- Object::isObjectNearPoint(objectHash, x, y, z, range)
- Object::isGarageEmpty(garage, p1, p2)
- Object::createObjectNoOffset(modelHash, x, y, z, networkHandle, createHandle, dynamic)
- Object::doorControl(doorHash, x, y, z, locked, p5, p6, p7)
- Object::doesPickupExist(p0)
- Object::trackObjectVisibility(p0)
- Object::setDoorAjarAngle(doorHash, ajar, p2, p3)
- Object::getObjectFragmentDamageHealth(p0, p1)
- Object::doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5)
- Object::doesDoorExist(doorHash)
- Object::isDoorClosed(door)
- Object::doesPickupObjectExist(p0)
- Object::getClosestObjectOfType(x, y, z, radius, modelHash, isMission, p6, p7)
- Object::getStateOfClosestDoorOfType(type, x, y, z, locked, heading)
- Object::setForceObjectThisFrame(p0, p1, p2, p3)
- Object::setStateOfClosestDoorOfType(type, x, y, z, locked, heading, p6)
- Object::isPickupWithinRadius(pickupHash, x, y, z, radius)
- Object::createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash)
Pathfind
- Pathfind::setRoadsBackToOriginalInAngledArea(x1, y1, z1, x2, y2, z2, p6)
- Pathfind::getVehicleNodeProperties(x, y, z, density, flags)
- Pathfind::updateNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Pathfind::isPointOnRoad(x, y, z, vehicle)
- Pathfind::getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10)
- Pathfind::setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3)
- Pathfind::isVehicleNodeIdValid(vehicleNodeId)
- Pathfind::setRoadsBackToOriginal(p0, p1, p2, p3, p4, p5)
- Pathfind::getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6)
- Pathfind::getClosestVehicleNode(x, y, z, outPosition, nodeType, p5, p6)
- Pathfind::getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2)
- Pathfind::getStreetNameAtCoord(x, y, z, streetName, crossingRoad)
- Pathfind::setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown)
- Pathfind::addNavmeshRequiredRegion(p0, p1, p2)
- Pathfind::getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11)
- Pathfind::removeNavmeshBlockingObject(p0)
- Pathfind::disableNavmeshInArea(p0, p1, p2, p3, p4, p5, p6)
- Pathfind::getIsSlowRoadFlag(nodeID)
- Pathfind::getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8)
- Pathfind::getVehicleNodePosition(nodeId, outPosition)
- Pathfind::setIgnoreNoGpsFlag(ignore)
- Pathfind::getNthClosestVehicleNodeWithHeading(x, y, z, nthClosest, outPosition, heading, unknown1, unknown2, unknown3, unknown4)
- Pathfind::loadAllPathNodes(keepInMemory)
- Pathfind::getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading)
- Pathfind::getSupportsGpsRouteFlag(nodeID)
- Pathfind::calculateTravelDistanceBetweenPoints(x1, y1, z1, x2, y2, z2)
- Pathfind::getSafeCoordForPed(x, y, z, onGround, outPosition, flags)
- Pathfind::setRoadsInArea(x1, y1, z1, x2, y2, z2, unknown1, unknown2)
- Pathfind::setGpsDisabledZone(p0, p1, p2, p3, p4, p5)
- Pathfind::setPedPathsBackToOriginal(p0, p1, p2, p3, p4, p5)
- Pathfind::getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3)
- Pathfind::isNavmeshLoadedInArea(x1, y1, z1, x2, y2, z2)
- Pathfind::generateDirectionsToCoord(x, y, z, p3, p4, vehicle, p6)
- Pathfind::addNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Pathfind::getClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7)
Ped
- Ped::isAValidLipstickColor(colorID)
- Ped::isAnyPedNearPoint(x, y, z, radius)
- Ped::setCreateRandomCops(toggle)
- Ped::removeActionModeAsset(asset)
- Ped::setScenarioPedsToBeReturnedByNextCommand(value)
- Ped::isCopPedInArea3d(x1, y1, z1, x2, y2, z2)
- Ped::setAiWeaponDamageModifier(value)
- Ped::addScenarioBlockingArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)
- Ped::setGroupFormationSpacing(groupId, p1, p2, p3)
- Ped::isSynchronizedSceneRunning(sceneId)
- Ped::attachSynchronizedSceneToEntity(sceneID, entity, boneIndex)
- Ped::setScenarioPedsSpawnInSphereArea(p0, p1, p2, p3, p4)
- Ped::requestActionModeAsset(asset)
- Ped::requestStealthModeAsset(asset)
- Ped::removeScenarioBlockingArea(p0, p1)
- Ped::canCreateRandomPed(unk)
- Ped::setGroupSeparationRange(groupHandle, separationRange)
- Ped::createNmMessage(startImmediately, messageId)
- Ped::setCreateRandomCopsOnScenarios(toggle)
- Ped::getAnimInitialOffsetRotation(animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)
- Ped::setScriptedConversionCoordThisFrame(x, y, z)
- Ped::getPedAsGroupMember(groupID, memberNumber)
- Ped::getPedAsGroupLeader(groupID)
- Ped::clearRelationshipBetweenGroups(relationship, group1, group2)
- Ped::getNumParentPedsOfType(type)
- Ped::isAValidBlushColor(colorID)
- Ped::isSynchronizedSceneLooped(sceneID)
- Ped::isPedRespondingToEvent(p0, p1)
- Ped::resetGroupFormationDefaultSpacing(groupHandle)
- Ped::setAiMeleeWeaponDamageModifier(modifier)
- Ped::getFirstParentIdForPedType(type)
- Ped::setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7)
- Ped::setPedAlternateWalkAnim(p0, p1, p2, p3, p4)
- Ped::detachSynchronizedScene(sceneID)
- Ped::isPedheadshotReady(handle)
- Ped::setSynchronizedScenePhase(sceneID, phase)
- Ped::setScenarioPedDensityMultiplierThisFrame(p0, p1)
- Ped::doesGroupExist(groupId)
- Ped::hasPedReceivedEvent(p0, p1)
- Ped::getRandomPedAtCoord(x, y, z, xRadius, yRadius, zRadius, pedType)
- Ped::clearPedAlternateWalkAnim(p0, p1)
- Ped::setCreateRandomCopsNotOnScenarios(toggle)
- Ped::createSynchronizedScene(x, y, z, roll, pitch, yaw, p6)
- Ped::getGroupSize(groupID, unknown, sizeInMembers)
- Ped::removeGroup(groupId)
- Ped::createGroup(unused)
- Ped::removeStealthModeAsset(asset)
- Ped::setPedDensityMultiplierThisFrame(multiplier)
- Ped::getRelationshipBetweenGroups(group1, group2)
- Ped::getTattooZone(collection, overlay)
- Ped::isPedheadshotValid(handle)
- Ped::isAnyPedShootingInArea(x1, y1, z1, x2, y2, z2, p6, p7)
- Ped::createRandomPed(posX, posY, posZ)
- Ped::removeRelationshipGroup(groupHash)
- Ped::setSynchronizedSceneRate(sceneID, rate)
- Ped::getAnimInitialOffsetPosition(animDict, animName, x, y, z, xRot, yRot, zRot, p8, p9)
- Ped::setRelationshipBetweenGroups(relationship, group1, group2)
- Ped::getClosestPed(x, y, z, radius, p4, p5, outPed, p7, p8, pedType)
- Ped::disposeSynchronizedScene(scene)
- Ped::setGroupFormation(groupId, formationType)
- Ped::getNumHeadOverlayValues(overlayID)
- Ped::createPed(pedType, modelHash, x, y, z, heading, networkHandle, pedHandle)
- Ped::setPedToRagdollWithFall(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13)
- Ped::getSynchronizedSceneRate(sceneID)
- Ped::setSynchronizedSceneLooped(sceneID, toggle)
- Ped::getPedheadshotTxdString(handle)
- Ped::isAValidHairColor(colorID)
- Ped::getSynchronizedScenePhase(sceneID)
- Ped::hasActionModeAssetLoaded(asset)
- Ped::setPedReserveParachuteTintIndex(p0, p1)
- Ped::hasStealthModeAssetLoaded(asset)
- Ped::setPedNonCreationArea(x1, y1, z1, x2, y2, z2)
- Ped::addRelationshipGroup(name, groupHash)
- Ped::setTimeExclusiveDisplayTexture(p0, p1)
Player
- Player::setPlayerModel(model)
- Player::setWantedLevelMultiplier(multiplier)
- Player::setPlayerTeam(team)
- Player::changePlayerPed(pedb2b3)
- Player::setAllRandomPedsFlee(toggle)
- Player::isSpecialAbilityMeterFull()
- Player::getWantedLevelRadius()
- Player::arePlayerStarsGreyedOut()
- Player::getPlayerWantedCentrePosition()
- Player::getPlayerGroup()
- Player::clearPlayerParachuteVariationOverride()
- Player::setPlayerForcedAim(toggle)
- Player::clearPlayerParachutePackModelOverride()
- Player::setPlayerResetFlagPreferRearSeats(flags)
- Player::getPlayerTargetEntity(entity)
- Player::setPlayerClothLockCounter(value)
- Player::enableSpecialAbility(toggle)
- Player::getPlayerSprintTimeRemaining()
- Player::resetPlayerInputGait()
- Player::specialAbilityDepleteMeter(p1)
- Player::setPlayerMayNotEnterAnyVehicle()
- Player::hasPlayerDamagedAtLeastOnePed()
- Player::isPlayerWantedLevelGreater(wantedLevel)
- Player::setPlayerInvincible(toggle)
- Player::getEntityPlayerIsFreeAimingAt(entity)
- Player::setPlayerLockonRangeOverride(range)
- Player::resetPlayerArrestState()
- Player::setPlayerWeaponDefenseModifier(modifier)
- Player::isPlayerFreeAiming()
- Player::specialAbilityChargeSmall(p1p2)
- Player::setDisableAmbientMeleeMove(toggle)
- Player::getPlayerCurrentStealthNoise()
- Player::setPoliceIgnorePlayer(toggle)
- Player::setPlayerWantedLevelNoDrop(wantedLevelp2)
- Player::getPlayerTeam()
- Player::specialAbilityReset()
- Player::isPlayerBeingArrested(atArresting)
- Player::setPlayerWantedLevel(wantedLeveldisableNoMission)
- Player::isPlayerFreeAimingAtEntity(entity)
- Player::givePlayerRagdollControl(toggle)
- Player::specialAbilityFillMeter(p1)
- Player::isSpecialAbilityActive()
- Player::getPlayerSprintStaminaRemaining()
- Player::intToPlayerindex(value)
- Player::isPlayerDead()
- Player::setPoliceRadarBlips(toggle)
- Player::getPlayerPed()
- Player::setAllRandomPedsFleeThisFrame()
- Player::simulatePlayerInputGait(amountgaitTypespeedp4p5)
- Player::isPlayerControlOn()
- Player::setPlayerMeleeWeaponDamageModifier(modifier)
- Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed()
- Player::setPlayerVehicleDefenseModifier(modifier)
- Player::forceCleanupForAllThreadsWithThisName(name, cleanupFlags)
- Player::setPlayerStealthPerceptionModifier(value)
- Player::isPlayerRidingTrain()
- Player::getPlayerPedScriptIndex()
- Player::setPlayerWantedCentrePosition(xyz)
- Player::setIgnoreLowPriorityShockingEvents(toggle)
- Player::setPlayerLockon(toggle)
- Player::getTimeSincePlayerHitVehicle()
- Player::setPlayerHealthRechargeMultiplier(regenRate)
- Player::getPlayerHasReserveParachute()
- Player::disablePlayerFiring(toggle)
- Player::isPlayerPlaying()
- Player::specialAbilityLock(playerModel)
- Player::getPlayerName()
- Player::setRunSprintMultiplierForPlayer(multiplier)
- Player::setPlayerCanDoDriveBy(toggle)
- Player::getPlayerParachutePackTintIndex(tintIndex)
- Player::setPlayerClothPinFrames(toggle)
- Player::getPlayerParachuteTintIndex(tintIndex)
- Player::setPlayerForcedZoom(toggle)
- Player::setPlayerForceSkipAimIntro(toggle)
- Player::setPlayerMaxArmour(value)
- Player::isPlayerTargettingAnything()
- Player::isPlayerTargettingEntity(entity)
- Player::setPlayerHasReserveParachute()
- Player::setPlayerMayOnlyEnterThisVehicle(vehicle)
- Player::setPlayerParachuteSmokeTrailColor(rgb)
- Player::hasAchievementBeenPassed(achievement)
- Player::clearPlayerParachuteModelOverride()
- Player::isPlayerScriptControlOn()
- Player::setPlayerControl(togglepossiblyFlags)
- Player::setEveryoneIgnorePlayer(toggle)
- Player::isPlayerReadyForCutscene()
- Player::getPlayerMaxArmour()
- Player::setPlayerParachutePackTintIndex(tintIndex)
- Player::displaySystemSigninUi(unk)
- Player::isPlayerClimbing()
- Player::setPlayerParachuteModelOverride(model)
- Player::reserveEntityExplodesOnHighExplosionCombo(p1)
- Player::setWantedLevelDifficulty(difficulty)
- Player::specialAbilityDeactivateFast()
- Player::intToParticipantindex(value)
- Player::setAutoGiveParachuteWhenEnterPlane(toggle)
- Player::setPlayerClothPackageIndex(index)
- Player::setPlayerSprint(toggle)
- Player::specialAbilityChargeNormalized(normalizedValuep2)
- Player::getPlayerUnderwaterTimeRemaining()
- Player::restorePlayerStamina(p1)
- Player::setPlayerParachuteTintIndex(tintIndex)
- Player::setSpecialAbilityMultiplier(multiplier)
- Player::setPlayerVehicleDamageModifier(damageAmount)
- Player::resetPlayerStamina()
- Player::setSwimMultiplierForPlayer(multiplier)
- Player::setMaxWantedLevel(maxWantedLevel)
- Player::startPlayerTeleport(xyzheadingp5p6p7)
- Player::setPlayerMeleeWeaponDefenseModifier(modifier)
- Player::setPlayerReserveParachuteTintIndex(index)
- Player::arePlayerFlashingStarsAboutToDrop()
- Player::setPlayerTargetingMode(targetMode)
- Player::isSpecialAbilityEnabled()
- Player::setPlayerSneakingNoiseMultiplier(multiplier)
- Player::clearPlayerWantedLevel()
- Player::getPlayerInvincible()
- Player::specialAbilityChargeAbsolute(p1p2)
- Player::resetWantedLevelDifficulty()
- Player::forceCleanup(cleanupFlags)
- Player::giveAchievementToPlayer(achievement)
- Player::startFiringAmnesty(duration)
- Player::disablePlayerVehicleRewards()
- Player::setAreasGeneratorOrientation()
- Player::setPlayerSimulateAiming(toggle)
- Player::isSpecialAbilityUnlocked(playerModel)
- Player::hasForceCleanupOccurred(cleanupFlags)
- Player::setAirDragMultiplierForPlayersVehicle(multiplier)
- Player::setPlayerWeaponDamageModifier(damageAmount)
- Player::setPlayerCanUseCover(toggle)
- Player::getTimeSincePlayerDroveOnPavement()
- Player::hasPlayerLeftTheWorld()
- Player::getPlayerReserveParachuteTintIndex(index)
- Player::setPlayerCanBeHassledByGangs(toggle)
- Player::specialAbilityDeactivate()
- Player::hasPlayerBeenSpottedInStolenVehicle()
- Player::setPlayerParachuteVariationOverride(p1p2p3p4)
- Player::setDispatchCopsForPlayer(toggle)
- Player::getTimeSincePlayerDroveAgainstTraffic()
- Player::setPlayerNoiseMultiplier(multiplier)
- Player::setPlayerParachutePackModelOverride(model)
- Player::isPlayerFreeForAmbientTask()
- Player::setHudAnimStopLevel(toggle)
- Player::canPlayerStartMission()
- Player::setPlayerWantedLevelNow(p1)
- Player::hasPlayerTeleportFinished()
- Player::getPlayerWantedLevel()
- Player::getTimeSincePlayerHitPed()
- Player::hasPlayerDamagedAtLeastOneNonAnimalPed()
- Player::getPlayerRgbColour(rgb)
- Player::reportCrime(crimeTypewantedLvlThresh)
- Player::specialAbilityChargeContinuous(p1)
- Player::playerAttachVirtualBound(p0, p1, p2, p3, p4, p5, p6, p7)
- Player::getPlayerParachuteSmokeTrailColor(rgb)
- Player::clearPlayerHasDamagedAtLeastOnePed()
- Player::specialAbilityChargeMedium(p1p2)
- Player::specialAbilityUnlock(playerModel)
- Player::canPedHearPlayer(ped)
- Player::removePlayerHelmet(p2)
- Player::setPlayerCanLeaveParachuteSmokeTrail(enabled)
- Player::specialAbilityChargeLarge(p1p2)
- Player::forceCleanupForThreadWithThisId(id, cleanupFlags)
- Player::isPlayerPressingHorn()
- Player::getWantedLevelThreshold(wantedLevel)
Rope
- Rope::setDisableFragDamage(object, toggle)
- Rope::startRopeWinding(rope)
- Rope::getRopeLastVertexCoord(rope)
- Rope::pinRopeVertex(rope, vertex, x, y, z)
- Rope::breakEntityGlass(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
- Rope::getRopeVertexCount(rope)
- Rope::attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13)
- Rope::attachRopeToEntity(rope, entity, x, y, z, p5)
- Rope::unpinRopeVertex(rope, vertex)
- Rope::deleteRope(rope)
- Rope::ropeConvertToSimple(rope)
- Rope::startRopeUnwindingFront(rope)
- Rope::setDisableBreaking(rope, enabled)
- Rope::getRopeLength(rope)
- Rope::getCgoffset(rope)
- Rope::deleteChildRope(rope)
- Rope::detachRopeFromEntity(rope, entity)
- Rope::setCgAtBoundcenter(rope)
- Rope::ropeResetLength(rope, length)
- Rope::ropeSetUpdatePinverts(rope)
- Rope::stopRopeWinding(rope)
- Rope::loadRopeData(rope, rope_preset)
- Rope::ropeForceLength(rope, length)
- Rope::setCgoffset(rope, x, y, z)
- Rope::applyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse)
- Rope::addRope(x, y, z, rotX, rotY, rotZ, length, ropeType, maxLength, minLength, p10, p11, p12, rigid, p14, breakWhenShot, unkPtr)
- Rope::getRopeVertexCoord(rope, vertex)
- Rope::setDamping(rope, vertex, value)
- Rope::ropeDrawShadowEnabled(rope, toggle)
- Rope::doesRopeExist(rope)
- Rope::stopRopeUnwindingFront(rope)
Script
- Script::getThreadName(threadId)
- Script::getEventData(p0, eventIndex, eventData, p3)
- Script::getNumberOfInstancesOfStreamedScript(scriptHash)
- Script::isThreadActive(threadId)
- Script::setNoLoadingScreen(toggle)
- Script::triggerScriptEvent(p0, argsStruct, argsStructSize, bitset)
- Script::hasStreamedScriptLoaded(scriptHash)
- Script::getNumberOfEvents(p0)
- Script::requestScript(scriptName)
- Script::getEventExists(p0, eventIndex)
- Script::setStreamedScriptAsNoLongerNeeded(scriptHash)
- Script::terminateThread(threadId)
- Script::setScriptAsNoLongerNeeded(scriptName)
- Script::requestStreamedScript(scriptHash)
- Script::getEventAtIndex(p0, eventIndex)
- Script::hasScriptLoaded(scriptName)
- Script::isStreamedScriptRunning(scriptHash)
- Script::doesScriptExist(scriptName)
Stats
- Stats::statSlotIsLoaded(p0)
- Stats::playstatsFriendActivity(p0, p1)
- Stats::statGetBoolMasked(statName, mask, p2)
- Stats::leaderboardsGetNumberOfColumns(p0, p1)
- Stats::statGetBool(statHash, outValue, p2)
- Stats::playstatsShopItem(p0, p1, p2, p3, p4)
- Stats::statSetGxtLabel(statName, value, save)
- Stats::statGetUserId(p0)
- Stats::statSetDate(statName, value, numFields, save)
- Stats::statGetNumberOfSeconds(statName)
- Stats::leaderboardsReadSuccessful(p0, p1, p2)
- Stats::playstatsClothChange(p0, p1, p2, p3, p4)
- Stats::statGetPos(p0, p1, p2, p3, p4)
- Stats::playstatsAwardXp(p0, p1, p2)
- Stats::statSetFloat(statName, value, save)
- Stats::statDeleteSlot(p0)
- Stats::statSetBool(statName, value, save)
- Stats::statGetLicensePlate(statName)
- Stats::statSetBoolMasked(statName, value, mask, save)
- Stats::leaderboards2ReadByRadius(p0, p1, p2)
- Stats::playstatsCheatApplied(cheat)
- Stats::statGetMaskedInt(p0, p1, p2, p3, p4)
- Stats::statSetProfileSetting(profileSetting, value)
- Stats::playstatsOddjobDone(p0, p1, p2)
- Stats::statSetLicensePlate(statName, str)
- Stats::statGetNumberOfMinutes(statName)
- Stats::statGetInt(statHash, outValue, p2)
- Stats::statSetMaskedInt(statName, p1, p2, p3, save)
- Stats::playstatsMissionOver(p0, p1, p2, p3, p4, p5)
- Stats::leaderboardsReadClear(p0, p1, p2)
- Stats::leaderboards2ReadByScoreInt(p0, p1, p2)
- Stats::statGetDate(statHash, p1, p2, p3)
- Stats::statSetUserId(statName, value, save)
- Stats::leaderboardsGetCacheDataRow(p0, p1, p2)
- Stats::leaderboards2ReadFriendsByRow(p0, p1, p2, p3, p4, p5)
- Stats::playstatsNpcInvite(p0)
- Stats::statIncrement(statName, value)
- Stats::playstatsRaceCheckpoint(p0, p1, p2, p3, p4)
- Stats::leaderboardsGetCacheExists(p0)
- Stats::statLoadPending(p0)
- Stats::statLoad(p0)
- Stats::statSetString(statName, value, save)
- Stats::leaderboards2ReadByRow(p0, p1, p2, p3, p4, p5, p6)
- Stats::leaderboardsReadPending(p0, p1, p2)
- Stats::leaderboards2WriteData(p0)
- Stats::statSetInt(statName, value, save)
- Stats::leaderboardsCacheDataRow(p0)
- Stats::leaderboards2ReadByRank(p0, p1, p2)
- Stats::playstatsPropChange(p0, p1, p2, p3)
- Stats::playstatsMatchStarted(p0, p1, p2, p3, p4, p5, p6)
- Stats::leaderboardsGetColumnType(p0, p1, p2)
- Stats::playstatsMissionStarted(p0, p1, p2, p3)
- Stats::statSetCurrentPosixTime(statName, p1)
- Stats::leaderboards2ReadByHandle(p0, p1)
- Stats::leaderboardsGetColumnId(p0, p1, p2)
- Stats::playstatsRankUp(p0)
- Stats::playstatsMissionCheckpoint(p0, p1, p2, p3)
- Stats::statGetFloat(statHash, outValue, p2)
- Stats::statSetPos(statName, x, y, z, save)
- Stats::playstatsWebsiteVisited(scaleformHash, p1)
- Stats::statSave(p0, p1, p2)
- Stats::statGetNumberOfDays(statName)
- Stats::statGetString(statHash, p1)
- Stats::leaderboards2ReadByScoreFloat(p0, p1, p2)
- Stats::statClearSlotForReload(statSlot)
- Stats::leaderboardsGetCacheTime(p0)
- Stats::statGetNumberOfHours(statName)
Streaming
- Streaming::removeClipSet(clipSet)
- Streaming::requestCollisionAtCoord(x, y, z)
- Streaming::removeAnimSet(animSet)
- Streaming::isModelAVehicle(model)
- Streaming::newLoadSceneStart(p0, p1, p2, p3, p4, p5, p6, p7)
- Streaming::setUnkCameraSettings(x, y, z, rad, p4, p5)
- Streaming::hasCollisionForModelLoaded(model)
- Streaming::doesAnimDictExist(animDict)
- Streaming::hasClipSetLoaded(clipSet)
- Streaming::isModelInCdimage(model)
- Streaming::prefetchSrl(p0)
- Streaming::requestIpl(iplName)
- Streaming::setDitchPoliceModels(toggle)
- Streaming::loadScene(x, y, z)
- Streaming::removeNamedPtfxAsset(fxName)
- Streaming::setStreaming(toggle)
- Streaming::requestAnimSet(animSet)
- Streaming::setGamePausesForStreaming(toggle)
- Streaming::setReducePedModelBudget(toggle)
- Streaming::setReduceVehicleModelBudget(toggle)
- Streaming::hasNamedPtfxAssetLoaded(fxName)
- Streaming::isIplActive(iplName)
- Streaming::setPedPopulationBudget(p0)
- Streaming::requestCollisionForModel(model)
- Streaming::requestModel(model)
- Streaming::hasModelLoaded(model)
- Streaming::requestModel2(model)
- Streaming::setSrlTime(p0)
- Streaming::newLoadSceneStartSafe(p0, p1, p2, p3, p4)
- Streaming::getIdealPlayerSwitchType(x1, y1, z1, x2, y2, z2)
- Streaming::requestNamedPtfxAsset(fxName)
- Streaming::setHdArea(x, y, z, ground)
- Streaming::setFocusArea(x, y, z, offsetX, offsetY, offsetZ)
- Streaming::isModelValid(model)
- Streaming::setPlayerSwitchLocation(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Streaming::hasAnimSetLoaded(animSet)
- Streaming::requestAdditionalCollisionAtCoord(p0, p1, p2)
- Streaming::setVehiclePopulationBudget(p0)
- Streaming::hasAnimDictLoaded(animDict)
- Streaming::requestClipSet(clipSet)
- Streaming::requestAnimDict(animDict)
- Streaming::setInteriorActive(interiorID, toggle)
- Streaming::setModelAsNoLongerNeeded(model)
- Streaming::removeIpl(iplName)
- Streaming::removeAnimDict(animDict)
- Streaming::startPlayerSwitch(from, to, flags, switchType)
System
- System::sin(value)
- System::ceil(value)
- System::vdist(x1, y1, z1, x2, y2, z2)
- System::wait(ms)
- System::settimerb(value)
- System::vmag(p0, p1, p2)
- System::sqrt(value)
- System::shiftRight(value, bitShift)
- System::vmag2(p0, p1, p2)
- System::vdist2(x1, y1, z1, x2, y2, z2)
- System::startNewScriptWithArgs(scriptName, args, argCount, stackSize)
- System::toFloat(value)
- System::settimera(value)
- System::startNewStreamedScriptWithArgs(scriptHash, args, argCount, stackSize)
- System::cos(value)
- System::pow(base, exponent)
- System::startNewScript(scriptName, stackSize)
- System::startNewStreamedScript(scriptHash, stackSize)
- System::shiftLeft(value, bitShift)
- System::round(value)
- System::floor(value)
Time
- Time::pauseClock(toggle)
- Time::setClockTime(hour, minute, second)
- Time::getLocalTime(year, month, day, hour, minute, second)
- Time::getLocalTimeGmt(year, month, day, hour, minute, second)
- Time::setClockDate(day, month, year)
- Time::advanceClockTimeTo(hour, minute, second)
- Time::addToClockTime(hours, minutes, seconds)
- Time::getPosixTime(year, month, day, hour, minute, second)
Ui
- Ui::hasAdditionalTextLoaded(slot)
- Ui::flashAbilityBar(p0)
- Ui::setTextProportional(p0)
- Ui::addTextComponentInteger(value)
- Ui::setPlayerCashChange(cash, bank)
- Ui::setTextScale(p0, size)
- Ui::setRadarZoom(zoomLevel)
- Ui::showHudComponentThisFrame(id)
- Ui::addTextComponentSubstringCash(cashAmount, p1)
- Ui::restartFrontendMenu(menuHash, p1)
- Ui::addTextComponentSubstringTime(timestamp, flags)
- Ui::isNamedRendertargetLinked(hash)
- Ui::lockMinimapPosition(x, y)
- Ui::getTextSubstring(text, position, length)
- Ui::addTextComponentSubstringLocalized(gxtEntryHash)
- Ui::setNotificationFlashColor(red, green, blue, alpha)
- Ui::keyHudColour(p0, p1)
- Ui::getNamedRendertargetRenderId(p0)
- Ui::doesTextBlockExist(gxt)
- Ui::setNotificationMessage(picName1, picName2, flash, iconType, sender, subject)
- Ui::setTextChatUnk(p0)
- Ui::setNotificationTextEntry(type)
- Ui::getHudComponentPosition(p0)
- Ui::setRadarBigmapEnabled(toggleBigMap, showFullMap)
- Ui::displayHelpTextFromStringLabel(p0, loop, beep, shape)
- Ui::setTextEntry(text)
- Ui::displayAreaName(toggle)
- Ui::lockMinimapAngle(angle)
- Ui::clearAdditionalText(p0, p1)
- Ui::drawNotification(blink, p1)
- Ui::setGpsFlashes(toggle)
- Ui::drawNotification3(blink, p1)
- Ui::hideSpecialAbilityLockonOperation(p0, p1)
- Ui::setTextEdge(p0, r, g, b, a)
- Ui::objectDecalToggle(hash)
- Ui::drawNotification2(blink, p1)
- Ui::resetHudComponentValues(id)
- Ui::setTextDropshadow(distance, r, g, b, a)
- Ui::addBlipForRadius(posX, posY, posZ, radius)
- Ui::enableDeathbloodSeethrough(p0)
- Ui::setTextJustification(justifyType)
- Ui::hasHeadDisplayLoaded(headDisplayId)
- Ui::clearFloatingHelp(p0, p1)
- Ui::setTextGxtEntry(entry)
- Ui::setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9)
- Ui::setTextEntryForWidth(text)
- Ui::registerNamedRendertarget(p0, p1)
- Ui::setMinimapBlockWaypoint(toggle)
- Ui::addTrevorRandomModifier(headDisplayId)
- Ui::setRadarAsInteriorThisFrame(interior, x, y, z, p4)
- Ui::addBlipForCoord(x, y, z)
- Ui::setGpsFlags(p0, p1)
- Ui::setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag)
- Ui::setTextRenderId(renderId)
- Ui::setMissionName(p0, name)
- Ui::requestAdditionalText2(gxt, slot)
- Ui::addNextMessageToPreviousBriefs(p0)
- Ui::setTextWrap(start, end)
- Ui::setHeadDisplayFlag(headDisplayId, sprite, toggle)
- Ui::setTextFont(fontType)
- Ui::hideHudComponentThisFrame(id)
- Ui::toggleStealthRadar(toggle)
- Ui::setTextRightJustify(toggle)
- Ui::addTextComponentSubstringPlayerName(text)
- Ui::isMinimapAreaRevealed(x, y, radius)
- Ui::setWarningMessage3(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, p8, p9)
- Ui::requestAdditionalText(gxt, slot)
- Ui::setFrontendActive(active)
- Ui::setMinimapComponent(p0, p1, p2)
- Ui::setPlayerBlipPositionThisFrame(x, y)
- Ui::isNamedRendertargetRegistered(p0)
- Ui::setWarningMessage(entryLine1, instructionalKey, entryLine2, p3, p4, p5, p6, background)
- Ui::getLabelText(labelName)
- Ui::getHudColour(hudIndex, r, g, b, a)
- Ui::getLengthOfStringWithThisTextLabel(gxt)
- Ui::setTextComponentFormat(inputType)
- Ui::getTextScreenWidth(p0)
- Ui::removeBlip(blip)
- Ui::isStreamingAdditionalText(p0)
- Ui::setCursorSprite(spriteId)
- Ui::clearHelp(toggle)
- Ui::setMinimapVisible(toggle)
- Ui::addTextComponentSubstringWebsite(website)
- Ui::displayHelpTextThisFrame(message, p1)
- Ui::displayCash(toggle)
- Ui::setAbilityBarValue(p0, p1)
- Ui::drawSubtitleTimed(time, p1)
- Ui::displayRadar(Toggle)
- Ui::flashWantedDisplay(p0)
- Ui::setTextLeading(p0)
- Ui::displayAmmoThisFrame(display)
- Ui::displayHud(toggle)
- Ui::setHudComponentPosition(id, p1, p2)
- Ui::setLoadingPromptTextEntry(string)
- Ui::doesTextLabelExist(gxt)
- Ui::hasThisAdditionalTextLoaded(gxt, slot)
- Ui::getTextSubstringSafe(text, position, length, maxLength)
- Ui::setTextEntry2(p0)
- Ui::isHudComponentActive(id)
- Ui::respondingAsTemp(p0)
- Ui::showLoadingPrompt(busySpinnerType)
- Ui::addBlipForPickup(pickup)
- Ui::removeNotification(notifactionId)
- Ui::setTextColour(red, green, blue, alpha)
- Ui::setTextCentre(align)
- Ui::setWidescreenFormat(p0)
- Ui::addTextComponentItemString(labelName)
- Ui::setRadarZoomLevelThisFrame(zoomLevel)
- Ui::drawText(x, y)
- Ui::getTextSubstringSlice(text, startPosition, endPosition)
- Ui::setHeadDisplayWanted(headDisplayId, wantedlvl)
- Ui::clearThisPrint(p0)
- Ui::getStreetNameFromHashKey(hash)
- Ui::setMinimapAttitudeIndicatorLevel(altitude, p1)
- Ui::getTextScaleHeight(size, font)
- Ui::setWarningMessage2(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, background)
- Ui::isScriptedHudComponentActive(id)
- Ui::setHeadDisplayString(headDisplayId, string)
- Ui::setPauseMenuActive(toggle)
- Ui::hideScriptedHudComponentThisFrame(id)
- Ui::addTextComponentFloat(value, decimalPlaces)
- Ui::releaseNamedRendertarget(p0)
- Ui::showWeaponWheel(forcedShow)
- Ui::activateFrontendMenu(menuhash, Toggle_Pause, p2)
- Ui::setUseridsUihidden(p0, p1)
- Ui::drawNotification4(blink, p1)
- Ui::getLengthOfLiteralString(string)
- Ui::setHudColour(hudIndex, r, g, b, a)
- Ui::linkNamedRendertarget(hash)
- Ui::setMinimapRevealed(toggle)
- Ui::beginTextCommandSetBlipName(gxtentry)
- Ui::getBlipInfoIdCoord(p0)
- Ui::setMultiplayerHudCash(p0, p1)
- Ui::setNewWaypoint(x, y)
Unk
Recorder
Vehicle
- Vehicle::getRandomVehicleModelInMemory(p0, modelHash, p2)
- Vehicle::hasPreloadModsFinished(p0)
- Vehicle::getTotalDurationOfVehicleRecording(p0, p1)
- Vehicle::setVehicleModelIsSuppressed(model, suppressed)
- Vehicle::getTotalDurationOfVehicleRecordingId(p0)
- Vehicle::hasVehicleAssetLoaded(vehicleAsset)
- Vehicle::isPlaybackGoingOnForVehicle(p0)
- Vehicle::getRotationOfVehicleRecordingAtTime(p0, p1, p2)
- Vehicle::getVehicleRecordingId(p0, p1)
- Vehicle::deleteScriptVehicleGenerator(vehicleGenerator)
- Vehicle::setVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::setFarDrawVehicles(toggle)
- Vehicle::startPlaybackRecordedVehicleUsingAi(p0, p1, p2, p3, p4)
- Vehicle::getVehicleModelMaxNumberOfPassengers(modelHash)
- Vehicle::setGarbageTrucks(toggle)
- Vehicle::getPositionInRecording(p0)
- Vehicle::getVehicleClassMaxAcceleration(p0)
- Vehicle::addVehicleStuckCheckWithWarp(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::hasVehicleRecordingBeenLoaded(p0, p1)
- Vehicle::getRandomVehicleInSphere(x, y, z, radius, modelHash, flags)
- Vehicle::isThisModelAQuadbike(model)
- Vehicle::startPlaybackRecordedVehicle(p0, p1, p2, p3)
- Vehicle::getCurrentPlaybackForVehicle(p0)
- Vehicle::isThisModelABoat(model)
- Vehicle::removeVehiclesFromGeneratorsInArea(x1, y1, z1, x2, y2, z2, unk)
- Vehicle::getVehicleClassMaxBraking(p0)
- Vehicle::getVehicleClassMaxAgility(p0)
- Vehicle::getVehicleModelMaxTraction(modelHash)
- Vehicle::stopPlaybackRecordedVehicle(p0)
- Vehicle::getTimePositionInRecording(p0)
- Vehicle::deleteMissionTrain(train)
- Vehicle::setAllLowPriorityVehicleGeneratorsActive(active)
- Vehicle::isAnyVehicleNearPoint(x, y, z, radius)
- Vehicle::pausePlaybackRecordedVehicle(p0)
- Vehicle::createMissionTrain(variation, x, y, z, direction)
- Vehicle::setPlaybackSpeed(p0, speed)
- Vehicle::setPlaybackToUseAiTryToRevertBackLater(p0, p1, p2, p3)
- Vehicle::setVehicleShootAtTarget(driver, entity, xTarget, yTarget, zTarget)
- Vehicle::preloadVehicleMod(p0, p1, p2)
- Vehicle::startPlaybackRecordedVehicleWithFlags(p0, p1, p2, p3, p4, p5)
- Vehicle::isCopVehicleInArea3d(x1, x2, y1, y2, z1, z2)
- Vehicle::isThisModelACar(model)
- Vehicle::setRandomTrains(toggle)
- Vehicle::requestVehicleAsset(vehicleHash, vehicleAsset)
- Vehicle::removeVehicleStuckCheck(p0)
- Vehicle::setRandomBoats(toggle)
- Vehicle::setCargobobHookPosition(p0, p1, p2, p3)
- Vehicle::unpausePlaybackRecordedVehicle(p0)
- Vehicle::getVehicleModelAcceleration(modelHash)
- Vehicle::skipTimeInPlaybackRecordedVehicle(p0, p1)
- Vehicle::isThisModelAnEmergencyBoat(model)
- Vehicle::doesVehicleExistWithDecorator(decorator)
- Vehicle::createScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16)
- Vehicle::isThisModelAPlane(model)
- Vehicle::getNumModColors(p0, p1)
- Vehicle::skipToEndAndStopPlaybackRecordedVehicle(p0)
- Vehicle::isThisModelATrain(model)
- Vehicle::removeVehicleAsset(vehicleAsset)
- Vehicle::isPlaybackUsingAiGoingOnForVehicle(p0)
- Vehicle::createVehicle(modelHash, x, y, z, heading, networkHandle, vehiclehandle)
- Vehicle::requestVehicleRecording(p0, p1)
- Vehicle::getDisplayNameFromVehicleModel(modelHash)
- Vehicle::setRandomVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::getRandomVehicleBackBumperInSphere(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::isThisModelABike(model)
- Vehicle::setMissionTrainAsNoLongerNeeded(train, p1)
- Vehicle::isThisModelABicycle(model)
- Vehicle::setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7)
- Vehicle::getRandomVehicleFrontBumperInSphere(p0, p1, p2, p3, p4, p5, p6)
- Vehicle::setNumberOfParkedVehicles(value)
- Vehicle::isVehicleInGarageArea(garageName, vehicle)
- Vehicle::getPositionOfVehicleRecordingAtTime(p0, p1, p2)
- Vehicle::setScriptVehicleGenerator(vehicleGenerator, enabled)
- Vehicle::getVehicleClassMaxTraction(p0)
- Vehicle::getVehicleModelMaxBraking(modelHash)
- Vehicle::isThisModelAHeli(model)
- Vehicle::getVehicleClassFromName(modelHash)
- Vehicle::setParkedVehicleDensityMultiplierThisFrame(multiplier)
- Vehicle::removeVehicleRecording(p0, p1)
- Vehicle::getVehicleModelMaxSpeed(modelHash)
- Vehicle::disableVehicleWeapon(disabled, weaponHash, vehicle, owner)
- Vehicle::doesScriptVehicleGeneratorExist(vehicleGenerator)
- Vehicle::getClosestVehicle(x, y, z, radius, modelHash, flags)
- Vehicle::displayDistantVehicles(toggle)
- Vehicle::switchTrainTrack(intersectionId, state)
Water
- Water::testVerticalProbeAgainstAllWater(x, y, z, p3, p4)
- Water::testProbeAgainstAllWater(p0, p1, p2, p3, p4, p5, p6, p7)
- Water::getWaterHeightNoWaves(x, y, z, height)
- Water::setWavesIntensity(intensity)
- Water::modifyWater(x, y, radius, height)
- Water::getWaterHeight(x, y, z, height)
- Water::testProbeAgainstWater(p0, p1, p2, p3, p4, p5, p6)
Weapon
- Weapon::getWeaponComponentTypeModel(componentHash)
- Weapon::giveWeaponComponentToWeaponObject(weaponObject, addonHash)
- Weapon::hasWeaponAssetLoaded(weaponHash)
- Weapon::getWeaponDamageType(weaponHash)
- Weapon::getWeapontypeSlot(weaponHash)
- Weapon::requestWeaponHighDetailModel(weaponObject)
- Weapon::requestWeaponAsset(weaponHash, p1, p2)
- Weapon::getWeaponClipSize(weaponHash)
- Weapon::doesWeaponTakeWeaponComponent(weaponHash, componentHash)
- Weapon::getWeaponTintCount(weaponHash)
- Weapon::hasVehicleGotProjectileAttached(driver, vehicle, weapon, p3)
- Weapon::hasWeaponGotWeaponComponent(weapon, addonHash)
- Weapon::isWeaponValid(weaponHash)
- Weapon::createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7)
- Weapon::setPedAmmoToDrop(p0, p1)
- Weapon::removeWeaponAsset(weaponHash)
- Weapon::giveWeaponObjectToPed(weaponObject, ped)
- Weapon::getWeaponComponentHudStats(p0, p1)
- Weapon::canUseWeaponOnParachute(weaponHash)
- Weapon::getWeapontypeGroup(weaponHash)
- Weapon::enableLaserSightRendering(toggle)
- Weapon::getWeaponObjectTintIndex(weapon)
- Weapon::setFlashLightFadeDistance(distance)
- Weapon::getWeaponHudStats(p0, p1)
- Weapon::getWeapontypeModel(weaponHash)
- Weapon::removeWeaponComponentFromWeaponObject(p0, p1)
- Weapon::setWeaponObjectTintIndex(weapon, tint)
- Weapon::removeAllProjectilesOfType(weaponHash, p1)
Worldprobe
- Worldprobe::startShapeTestCapsule(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9)
- Worldprobe::castRayPointToPoint(x1, y1, z1, x2, y2, z2, flags, entity, p8)
- Worldprobe::getShapeTestResult(rayHandle, hit, endCoords, surfaceNormal, entityHit)
- Worldprobe::getShapeTestResultEx(rayHandle, hit, endCoords, surfaceNormal, _materialHash, entityHit)
- Worldprobe::startShapeTestLosProbe(x1, y1, z1, x2, y2, z2, flags, entity, p8)
- Worldprobe::startShapeTestBox(x, y, z, x1, y2, z2, rotX, rotY, rotZ, p9, p10, entity, p12)
Zone
- Zone::getZoneAtCoords(x, y, z)
- Zone::getZonePopschedule(zoneId)
- Zone::clearPopscheduleOverrideVehicleModel(scheduleId)
- Zone::getZoneScumminess(zoneId)
- Zone::overridePopscheduleVehicleModel(scheduleId, vehicleHash)
- Zone::getHashOfMapAreaAtCoords(x, y, z)
- Zone::getZoneFromNameId(zoneName)
- Zone::setZoneEnabled(zoneId, toggle)
- Zone::getNameOfZone(x, y, z)
Game Globals
- GameGlobals::app
- GameGlobals::audio
- GameGlobals::brain
- GameGlobals::cam
- GameGlobals::controls
- GameGlobals::cutscene
- GameGlobals::datafile
- GameGlobals::decisionevent
- GameGlobals::decorator
- GameGlobals::dlc1
- GameGlobals::dlc2
- GameGlobals::entity
- GameGlobals::fire
- GameGlobals::gameplay
- GameGlobals::graphics
- GameGlobals::interior
- GameGlobals::itemset
- GameGlobals::mobile
- GameGlobals::object
- GameGlobals::pathfind
- GameGlobals::ped
- GameGlobals::player
- GameGlobals::rope
- GameGlobals::script
- GameGlobals::stats
- GameGlobals::streaming
- GameGlobals::system
- GameGlobals::time
- GameGlobals::ui
- GameGlobals::unk
- GameGlobals::recorder
- GameGlobals::vehicle
- GameGlobals::water
- GameGlobals::weapon
- GameGlobals::worldprobe
- GameGlobals::zone