Client-side functions: Difference between revisions

From RAGE Multiplayer Wiki
Line 827: Line 827:


==Player==
==Player==
**[[Player::setPlayerModel|Player::setPlayerModel(model)]]
* [[Player::setPlayerModel|Player::setPlayerModel(model)]]
**[[Player::setWantedLevelMultiplier|Player::setWantedLevelMultiplier(multiplier)]]
* [[Player::setWantedLevelMultiplier|Player::setWantedLevelMultiplier(multiplier)]]
**[[Player::setPlayerTeam|Player::setPlayerTeam(team)]]
* [[Player::setPlayerTeam|Player::setPlayerTeam(team)]]
**[[Player::changePlayerPed|Player::changePlayerPed(pedb2b3)]]
* [[Player::changePlayerPed|Player::changePlayerPed(pedb2b3)]]
**[[Player::setAllRandomPedsFlee|Player::setAllRandomPedsFlee(toggle)]]
* [[Player::setAllRandomPedsFlee|Player::setAllRandomPedsFlee(toggle)]]
**[[Player::isSpecialAbilityMeterFull|Player::isSpecialAbilityMeterFull()]]
* [[Player::isSpecialAbilityMeterFull|Player::isSpecialAbilityMeterFull()]]
**[[Player::getWantedLevelRadius|Player::getWantedLevelRadius()]]
* [[Player::getWantedLevelRadius|Player::getWantedLevelRadius()]]
**[[Player::arePlayerStarsGreyedOut|Player::arePlayerStarsGreyedOut()]]
* [[Player::arePlayerStarsGreyedOut|Player::arePlayerStarsGreyedOut()]]
**[[Player::getPlayerWantedCentrePosition|Player::getPlayerWantedCentrePosition()]]
* [[Player::getPlayerWantedCentrePosition|Player::getPlayerWantedCentrePosition()]]
**[[Player::getPlayerGroup|Player::getPlayerGroup()]]
* [[Player::getPlayerGroup|Player::getPlayerGroup()]]
**[[Player::clearPlayerParachuteVariationOverride|Player::clearPlayerParachuteVariationOverride()]]
* [[Player::clearPlayerParachuteVariationOverride|Player::clearPlayerParachuteVariationOverride()]]
**[[Player::setPlayerForcedAim|Player::setPlayerForcedAim(toggle)]]
* [[Player::setPlayerForcedAim|Player::setPlayerForcedAim(toggle)]]
**[[Player::clearPlayerParachutePackModelOverride|Player::clearPlayerParachutePackModelOverride()]]
* [[Player::clearPlayerParachutePackModelOverride|Player::clearPlayerParachutePackModelOverride()]]
**[[Player::setPlayerResetFlagPreferRearSeats|Player::setPlayerResetFlagPreferRearSeats(flags)]]
* [[Player::setPlayerResetFlagPreferRearSeats|Player::setPlayerResetFlagPreferRearSeats(flags)]]
**[[Player::getPlayerTargetEntity|Player::getPlayerTargetEntity(entity)]]
* [[Player::getPlayerTargetEntity|Player::getPlayerTargetEntity(entity)]]
**[[Player::setPlayerClothLockCounter|Player::setPlayerClothLockCounter(value)]]
* [[Player::setPlayerClothLockCounter|Player::setPlayerClothLockCounter(value)]]
**[[Player::enableSpecialAbility|Player::enableSpecialAbility(toggle)]]
* [[Player::enableSpecialAbility|Player::enableSpecialAbility(toggle)]]
**[[Player::getPlayerSprintTimeRemaining|Player::getPlayerSprintTimeRemaining()]]
* [[Player::getPlayerSprintTimeRemaining|Player::getPlayerSprintTimeRemaining()]]
**[[Player::resetPlayerInputGait|Player::resetPlayerInputGait()]]
* [[Player::resetPlayerInputGait|Player::resetPlayerInputGait()]]
**[[Player::specialAbilityDepleteMeter|Player::specialAbilityDepleteMeter(p1)]]
* [[Player::specialAbilityDepleteMeter|Player::specialAbilityDepleteMeter(p1)]]
**[[Player::setPlayerMayNotEnterAnyVehicle|Player::setPlayerMayNotEnterAnyVehicle()]]
* [[Player::setPlayerMayNotEnterAnyVehicle|Player::setPlayerMayNotEnterAnyVehicle()]]
**[[Player::hasPlayerDamagedAtLeastOnePed|Player::hasPlayerDamagedAtLeastOnePed()]]
* [[Player::hasPlayerDamagedAtLeastOnePed|Player::hasPlayerDamagedAtLeastOnePed()]]
**[[Player::isPlayerWantedLevelGreater|Player::isPlayerWantedLevelGreater(wantedLevel)]]
* [[Player::isPlayerWantedLevelGreater|Player::isPlayerWantedLevelGreater(wantedLevel)]]
**[[Player::setPlayerInvincible|Player::setPlayerInvincible(toggle)]]
* [[Player::setPlayerInvincible|Player::setPlayerInvincible(toggle)]]
**[[Player::getEntityPlayerIsFreeAimingAt|Player::getEntityPlayerIsFreeAimingAt(entity)]]
* [[Player::getEntityPlayerIsFreeAimingAt|Player::getEntityPlayerIsFreeAimingAt(entity)]]
**[[Player::setPlayerLockonRangeOverride|Player::setPlayerLockonRangeOverride(range)]]
* [[Player::setPlayerLockonRangeOverride|Player::setPlayerLockonRangeOverride(range)]]
**[[Player::resetPlayerArrestState|Player::resetPlayerArrestState()]]
* [[Player::resetPlayerArrestState|Player::resetPlayerArrestState()]]
**[[Player::setPlayerWeaponDefenseModifier|Player::setPlayerWeaponDefenseModifier(modifier)]]
* [[Player::setPlayerWeaponDefenseModifier|Player::setPlayerWeaponDefenseModifier(modifier)]]
**[[Player::isPlayerFreeAiming|Player::isPlayerFreeAiming()]]
* [[Player::isPlayerFreeAiming|Player::isPlayerFreeAiming()]]
**[[Player::specialAbilityChargeSmall|Player::specialAbilityChargeSmall(p1p2)]]
* [[Player::specialAbilityChargeSmall|Player::specialAbilityChargeSmall(p1p2)]]
**[[Player::setDisableAmbientMeleeMove|Player::setDisableAmbientMeleeMove(toggle)]]
* [[Player::setDisableAmbientMeleeMove|Player::setDisableAmbientMeleeMove(toggle)]]
**[[Player::getPlayerCurrentStealthNoise|Player::getPlayerCurrentStealthNoise()]]
* [[Player::getPlayerCurrentStealthNoise|Player::getPlayerCurrentStealthNoise()]]
**[[Player::setPoliceIgnorePlayer|Player::setPoliceIgnorePlayer(toggle)]]
* [[Player::setPoliceIgnorePlayer|Player::setPoliceIgnorePlayer(toggle)]]
**[[Player::setPlayerWantedLevelNoDrop|Player::setPlayerWantedLevelNoDrop(wantedLevelp2)]]
* [[Player::setPlayerWantedLevelNoDrop|Player::setPlayerWantedLevelNoDrop(wantedLevelp2)]]
**[[Player::getPlayerTeam|Player::getPlayerTeam()]]
* [[Player::getPlayerTeam|Player::getPlayerTeam()]]
**[[Player::specialAbilityReset|Player::specialAbilityReset()]]
* [[Player::specialAbilityReset|Player::specialAbilityReset()]]
**[[Player::isPlayerBeingArrested|Player::isPlayerBeingArrested(atArresting)]]
* [[Player::isPlayerBeingArrested|Player::isPlayerBeingArrested(atArresting)]]
**[[Player::setPlayerWantedLevel|Player::setPlayerWantedLevel(wantedLeveldisableNoMission)]]
* [[Player::setPlayerWantedLevel|Player::setPlayerWantedLevel(wantedLeveldisableNoMission)]]
**[[Player::isPlayerFreeAimingAtEntity|Player::isPlayerFreeAimingAtEntity(entity)]]
* [[Player::isPlayerFreeAimingAtEntity|Player::isPlayerFreeAimingAtEntity(entity)]]
**[[Player::givePlayerRagdollControl|Player::givePlayerRagdollControl(toggle)]]
* [[Player::givePlayerRagdollControl|Player::givePlayerRagdollControl(toggle)]]
**[[Player::specialAbilityFillMeter|Player::specialAbilityFillMeter(p1)]]
* [[Player::specialAbilityFillMeter|Player::specialAbilityFillMeter(p1)]]
**[[Player::isSpecialAbilityActive|Player::isSpecialAbilityActive()]]
* [[Player::isSpecialAbilityActive|Player::isSpecialAbilityActive()]]
**[[Player::getPlayerSprintStaminaRemaining|Player::getPlayerSprintStaminaRemaining()]]
* [[Player::getPlayerSprintStaminaRemaining|Player::getPlayerSprintStaminaRemaining()]]
**[[Player::intToPlayerindex|Player::intToPlayerindex(value)]]
* [[Player::intToPlayerindex|Player::intToPlayerindex(value)]]
**[[Player::isPlayerDead|Player::isPlayerDead()]]
* [[Player::isPlayerDead|Player::isPlayerDead()]]
**[[Player::setPoliceRadarBlips|Player::setPoliceRadarBlips(toggle)]]
* [[Player::setPoliceRadarBlips|Player::setPoliceRadarBlips(toggle)]]
**[[Player::getPlayerPed|Player::getPlayerPed()]]
* [[Player::getPlayerPed|Player::getPlayerPed()]]
**[[Player::setAllRandomPedsFleeThisFrame|Player::setAllRandomPedsFleeThisFrame()]]
* [[Player::setAllRandomPedsFleeThisFrame|Player::setAllRandomPedsFleeThisFrame()]]
**[[Player::simulatePlayerInputGait|Player::simulatePlayerInputGait(amountgaitTypespeedp4p5)]]
* [[Player::simulatePlayerInputGait|Player::simulatePlayerInputGait(amountgaitTypespeedp4p5)]]
**[[Player::isPlayerControlOn|Player::isPlayerControlOn()]]
* [[Player::isPlayerControlOn|Player::isPlayerControlOn()]]
**[[Player::setPlayerMeleeWeaponDamageModifier|Player::setPlayerMeleeWeaponDamageModifier(modifier)]]
* [[Player::setPlayerMeleeWeaponDamageModifier|Player::setPlayerMeleeWeaponDamageModifier(modifier)]]
**[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed()]]
* [[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed()]]
**[[Player::setPlayerVehicleDefenseModifier|Player::setPlayerVehicleDefenseModifier(modifier)]]
* [[Player::setPlayerVehicleDefenseModifier|Player::setPlayerVehicleDefenseModifier(modifier)]]
**[[Player::forceCleanupForAllThreadsWithThisName|Player::forceCleanupForAllThreadsWithThisName(name, cleanupFlags)]]
* [[Player::forceCleanupForAllThreadsWithThisName|Player::forceCleanupForAllThreadsWithThisName(name, cleanupFlags)]]
**[[Player::setPlayerStealthPerceptionModifier|Player::setPlayerStealthPerceptionModifier(value)]]
* [[Player::setPlayerStealthPerceptionModifier|Player::setPlayerStealthPerceptionModifier(value)]]
**[[Player::isPlayerRidingTrain|Player::isPlayerRidingTrain()]]
* [[Player::isPlayerRidingTrain|Player::isPlayerRidingTrain()]]
**[[Player::getPlayerPedScriptIndex|Player::getPlayerPedScriptIndex()]]
* [[Player::getPlayerPedScriptIndex|Player::getPlayerPedScriptIndex()]]
**[[Player::setPlayerWantedCentrePosition|Player::setPlayerWantedCentrePosition(xyz)]]
* [[Player::setPlayerWantedCentrePosition|Player::setPlayerWantedCentrePosition(xyz)]]
**[[Player::setIgnoreLowPriorityShockingEvents|Player::setIgnoreLowPriorityShockingEvents(toggle)]]
* [[Player::setIgnoreLowPriorityShockingEvents|Player::setIgnoreLowPriorityShockingEvents(toggle)]]
**[[Player::setPlayerLockon|Player::setPlayerLockon(toggle)]]
* [[Player::setPlayerLockon|Player::setPlayerLockon(toggle)]]
**[[Player::getTimeSincePlayerHitVehicle|Player::getTimeSincePlayerHitVehicle()]]
* [[Player::getTimeSincePlayerHitVehicle|Player::getTimeSincePlayerHitVehicle()]]
**[[Player::setPlayerHealthRechargeMultiplier|Player::setPlayerHealthRechargeMultiplier(regenRate)]]
* [[Player::setPlayerHealthRechargeMultiplier|Player::setPlayerHealthRechargeMultiplier(regenRate)]]
**[[Player::getPlayerHasReserveParachute|Player::getPlayerHasReserveParachute()]]
* [[Player::getPlayerHasReserveParachute|Player::getPlayerHasReserveParachute()]]
**[[Player::disablePlayerFiring|Player::disablePlayerFiring(toggle)]]
* [[Player::disablePlayerFiring|Player::disablePlayerFiring(toggle)]]
**[[Player::isPlayerPlaying|Player::isPlayerPlaying()]]
* [[Player::isPlayerPlaying|Player::isPlayerPlaying()]]
**[[Player::specialAbilityLock|Player::specialAbilityLock(playerModel)]]
* [[Player::specialAbilityLock|Player::specialAbilityLock(playerModel)]]
**[[Player::getPlayerName|Player::getPlayerName()]]
* [[Player::getPlayerName|Player::getPlayerName()]]
**[[Player::setRunSprintMultiplierForPlayer|Player::setRunSprintMultiplierForPlayer(multiplier)]]
* [[Player::setRunSprintMultiplierForPlayer|Player::setRunSprintMultiplierForPlayer(multiplier)]]
**[[Player::setPlayerCanDoDriveBy|Player::setPlayerCanDoDriveBy(toggle)]]
* [[Player::setPlayerCanDoDriveBy|Player::setPlayerCanDoDriveBy(toggle)]]
**[[Player::getPlayerParachutePackTintIndex|Player::getPlayerParachutePackTintIndex(tintIndex)]]
* [[Player::getPlayerParachutePackTintIndex|Player::getPlayerParachutePackTintIndex(tintIndex)]]
**[[Player::setPlayerClothPinFrames|Player::setPlayerClothPinFrames(toggle)]]
* [[Player::setPlayerClothPinFrames|Player::setPlayerClothPinFrames(toggle)]]
**[[Player::getPlayerParachuteTintIndex|Player::getPlayerParachuteTintIndex(tintIndex)]]
* [[Player::getPlayerParachuteTintIndex|Player::getPlayerParachuteTintIndex(tintIndex)]]
**[[Player::setPlayerForcedZoom|Player::setPlayerForcedZoom(toggle)]]
* [[Player::setPlayerForcedZoom|Player::setPlayerForcedZoom(toggle)]]
**[[Player::setPlayerForceSkipAimIntro|Player::setPlayerForceSkipAimIntro(toggle)]]
* [[Player::setPlayerForceSkipAimIntro|Player::setPlayerForceSkipAimIntro(toggle)]]
**[[Player::setPlayerMaxArmour|Player::setPlayerMaxArmour(value)]]
* [[Player::setPlayerMaxArmour|Player::setPlayerMaxArmour(value)]]
**[[Player::isPlayerTargettingAnything|Player::isPlayerTargettingAnything()]]
* [[Player::isPlayerTargettingAnything|Player::isPlayerTargettingAnything()]]
**[[Player::isPlayerTargettingEntity|Player::isPlayerTargettingEntity(entity)]]
* [[Player::isPlayerTargettingEntity|Player::isPlayerTargettingEntity(entity)]]
**[[Player::setPlayerHasReserveParachute|Player::setPlayerHasReserveParachute()]]
* [[Player::setPlayerHasReserveParachute|Player::setPlayerHasReserveParachute()]]
**[[Player::setPlayerMayOnlyEnterThisVehicle|Player::setPlayerMayOnlyEnterThisVehicle(vehicle)]]
* [[Player::setPlayerMayOnlyEnterThisVehicle|Player::setPlayerMayOnlyEnterThisVehicle(vehicle)]]
**[[Player::setPlayerParachuteSmokeTrailColor|Player::setPlayerParachuteSmokeTrailColor(rgb)]]
* [[Player::setPlayerParachuteSmokeTrailColor|Player::setPlayerParachuteSmokeTrailColor(rgb)]]
**[[Player::hasAchievementBeenPassed|Player::hasAchievementBeenPassed(achievement)]]
* [[Player::hasAchievementBeenPassed|Player::hasAchievementBeenPassed(achievement)]]
**[[Player::clearPlayerParachuteModelOverride|Player::clearPlayerParachuteModelOverride()]]
* [[Player::clearPlayerParachuteModelOverride|Player::clearPlayerParachuteModelOverride()]]
**[[Player::isPlayerScriptControlOn|Player::isPlayerScriptControlOn()]]
* [[Player::isPlayerScriptControlOn|Player::isPlayerScriptControlOn()]]
**[[Player::setPlayerControl|Player::setPlayerControl(togglepossiblyFlags)]]
* [[Player::setPlayerControl|Player::setPlayerControl(togglepossiblyFlags)]]
**[[Player::setEveryoneIgnorePlayer|Player::setEveryoneIgnorePlayer(toggle)]]
* [[Player::setEveryoneIgnorePlayer|Player::setEveryoneIgnorePlayer(toggle)]]
**[[Player::isPlayerReadyForCutscene|Player::isPlayerReadyForCutscene()]]
* [[Player::isPlayerReadyForCutscene|Player::isPlayerReadyForCutscene()]]
**[[Player::getPlayerMaxArmour|Player::getPlayerMaxArmour()]]
* [[Player::getPlayerMaxArmour|Player::getPlayerMaxArmour()]]
**[[Player::setPlayerParachutePackTintIndex|Player::setPlayerParachutePackTintIndex(tintIndex)]]
* [[Player::setPlayerParachutePackTintIndex|Player::setPlayerParachutePackTintIndex(tintIndex)]]
**[[Player::displaySystemSigninUi|Player::displaySystemSigninUi(unk)]]
* [[Player::displaySystemSigninUi|Player::displaySystemSigninUi(unk)]]
**[[Player::isPlayerClimbing|Player::isPlayerClimbing()]]
* [[Player::isPlayerClimbing|Player::isPlayerClimbing()]]
**[[Player::setPlayerParachuteModelOverride|Player::setPlayerParachuteModelOverride(model)]]
* [[Player::setPlayerParachuteModelOverride|Player::setPlayerParachuteModelOverride(model)]]
**[[Player::reserveEntityExplodesOnHighExplosionCombo|Player::reserveEntityExplodesOnHighExplosionCombo(p1)]]
* [[Player::reserveEntityExplodesOnHighExplosionCombo|Player::reserveEntityExplodesOnHighExplosionCombo(p1)]]
**[[Player::setWantedLevelDifficulty|Player::setWantedLevelDifficulty(difficulty)]]
* [[Player::setWantedLevelDifficulty|Player::setWantedLevelDifficulty(difficulty)]]
**[[Player::specialAbilityDeactivateFast|Player::specialAbilityDeactivateFast()]]
* [[Player::specialAbilityDeactivateFast|Player::specialAbilityDeactivateFast()]]
**[[Player::intToParticipantindex|Player::intToParticipantindex(value)]]
* [[Player::intToParticipantindex|Player::intToParticipantindex(value)]]
**[[Player::setAutoGiveParachuteWhenEnterPlane|Player::setAutoGiveParachuteWhenEnterPlane(toggle)]]
* [[Player::setAutoGiveParachuteWhenEnterPlane|Player::setAutoGiveParachuteWhenEnterPlane(toggle)]]
**[[Player::setPlayerClothPackageIndex|Player::setPlayerClothPackageIndex(index)]]
* [[Player::setPlayerClothPackageIndex|Player::setPlayerClothPackageIndex(index)]]
**[[Player::setPlayerSprint|Player::setPlayerSprint(toggle)]]
* [[Player::setPlayerSprint|Player::setPlayerSprint(toggle)]]
**[[Player::specialAbilityChargeNormalized|Player::specialAbilityChargeNormalized(normalizedValuep2)]]
* [[Player::specialAbilityChargeNormalized|Player::specialAbilityChargeNormalized(normalizedValuep2)]]
**[[Player::getPlayerUnderwaterTimeRemaining|Player::getPlayerUnderwaterTimeRemaining()]]
* [[Player::getPlayerUnderwaterTimeRemaining|Player::getPlayerUnderwaterTimeRemaining()]]
**[[Player::restorePlayerStamina|Player::restorePlayerStamina(p1)]]
* [[Player::restorePlayerStamina|Player::restorePlayerStamina(p1)]]
**[[Player::setPlayerParachuteTintIndex|Player::setPlayerParachuteTintIndex(tintIndex)]]
* [[Player::setPlayerParachuteTintIndex|Player::setPlayerParachuteTintIndex(tintIndex)]]
**[[Player::setSpecialAbilityMultiplier|Player::setSpecialAbilityMultiplier(multiplier)]]
* [[Player::setSpecialAbilityMultiplier|Player::setSpecialAbilityMultiplier(multiplier)]]
**[[Player::setPlayerVehicleDamageModifier|Player::setPlayerVehicleDamageModifier(damageAmount)]]
* [[Player::setPlayerVehicleDamageModifier|Player::setPlayerVehicleDamageModifier(damageAmount)]]
**[[Player::resetPlayerStamina|Player::resetPlayerStamina()]]
* [[Player::resetPlayerStamina|Player::resetPlayerStamina()]]
**[[Player::setSwimMultiplierForPlayer|Player::setSwimMultiplierForPlayer(multiplier)]]
* [[Player::setSwimMultiplierForPlayer|Player::setSwimMultiplierForPlayer(multiplier)]]
**[[Player::setMaxWantedLevel|Player::setMaxWantedLevel(maxWantedLevel)]]
* [[Player::setMaxWantedLevel|Player::setMaxWantedLevel(maxWantedLevel)]]
**[[Player::startPlayerTeleport|Player::startPlayerTeleport(xyzheadingp5p6p7)]]
* [[Player::startPlayerTeleport|Player::startPlayerTeleport(xyzheadingp5p6p7)]]
**[[Player::setPlayerMeleeWeaponDefenseModifier|Player::setPlayerMeleeWeaponDefenseModifier(modifier)]]
* [[Player::setPlayerMeleeWeaponDefenseModifier|Player::setPlayerMeleeWeaponDefenseModifier(modifier)]]
**[[Player::setPlayerReserveParachuteTintIndex|Player::setPlayerReserveParachuteTintIndex(index)]]
* [[Player::setPlayerReserveParachuteTintIndex|Player::setPlayerReserveParachuteTintIndex(index)]]
**[[Player::arePlayerFlashingStarsAboutToDrop|Player::arePlayerFlashingStarsAboutToDrop()]]
* [[Player::arePlayerFlashingStarsAboutToDrop|Player::arePlayerFlashingStarsAboutToDrop()]]
**[[Player::setPlayerTargetingMode|Player::setPlayerTargetingMode(targetMode)]]
* [[Player::setPlayerTargetingMode|Player::setPlayerTargetingMode(targetMode)]]
**[[Player::isSpecialAbilityEnabled|Player::isSpecialAbilityEnabled()]]
* [[Player::isSpecialAbilityEnabled|Player::isSpecialAbilityEnabled()]]
**[[Player::setPlayerSneakingNoiseMultiplier|Player::setPlayerSneakingNoiseMultiplier(multiplier)]]
* [[Player::setPlayerSneakingNoiseMultiplier|Player::setPlayerSneakingNoiseMultiplier(multiplier)]]
**[[Player::clearPlayerWantedLevel|Player::clearPlayerWantedLevel()]]
* [[Player::clearPlayerWantedLevel|Player::clearPlayerWantedLevel()]]
**[[Player::getPlayerInvincible|Player::getPlayerInvincible()]]
* [[Player::getPlayerInvincible|Player::getPlayerInvincible()]]
**[[Player::specialAbilityChargeAbsolute|Player::specialAbilityChargeAbsolute(p1p2)]]
* [[Player::specialAbilityChargeAbsolute|Player::specialAbilityChargeAbsolute(p1p2)]]
**[[Player::resetWantedLevelDifficulty|Player::resetWantedLevelDifficulty()]]
* [[Player::resetWantedLevelDifficulty|Player::resetWantedLevelDifficulty()]]
**[[Player::forceCleanup|Player::forceCleanup(cleanupFlags)]]
* [[Player::forceCleanup|Player::forceCleanup(cleanupFlags)]]
**[[Player::giveAchievementToPlayer|Player::giveAchievementToPlayer(achievement)]]
* [[Player::giveAchievementToPlayer|Player::giveAchievementToPlayer(achievement)]]
**[[Player::startFiringAmnesty|Player::startFiringAmnesty(duration)]]
* [[Player::startFiringAmnesty|Player::startFiringAmnesty(duration)]]
**[[Player::disablePlayerVehicleRewards|Player::disablePlayerVehicleRewards()]]
* [[Player::disablePlayerVehicleRewards|Player::disablePlayerVehicleRewards()]]
**[[Player::setAreasGeneratorOrientation|Player::setAreasGeneratorOrientation()]]
* [[Player::setAreasGeneratorOrientation|Player::setAreasGeneratorOrientation()]]
**[[Player::setPlayerSimulateAiming|Player::setPlayerSimulateAiming(toggle)]]
* [[Player::setPlayerSimulateAiming|Player::setPlayerSimulateAiming(toggle)]]
**[[Player::isSpecialAbilityUnlocked|Player::isSpecialAbilityUnlocked(playerModel)]]
* [[Player::isSpecialAbilityUnlocked|Player::isSpecialAbilityUnlocked(playerModel)]]
**[[Player::hasForceCleanupOccurred|Player::hasForceCleanupOccurred(cleanupFlags)]]
* [[Player::hasForceCleanupOccurred|Player::hasForceCleanupOccurred(cleanupFlags)]]
**[[Player::setAirDragMultiplierForPlayersVehicle|Player::setAirDragMultiplierForPlayersVehicle(multiplier)]]
* [[Player::setAirDragMultiplierForPlayersVehicle|Player::setAirDragMultiplierForPlayersVehicle(multiplier)]]
**[[Player::setPlayerWeaponDamageModifier|Player::setPlayerWeaponDamageModifier(damageAmount)]]
* [[Player::setPlayerWeaponDamageModifier|Player::setPlayerWeaponDamageModifier(damageAmount)]]
**[[Player::setPlayerCanUseCover|Player::setPlayerCanUseCover(toggle)]]
* [[Player::setPlayerCanUseCover|Player::setPlayerCanUseCover(toggle)]]
**[[Player::getTimeSincePlayerDroveOnPavement|Player::getTimeSincePlayerDroveOnPavement()]]
* [[Player::getTimeSincePlayerDroveOnPavement|Player::getTimeSincePlayerDroveOnPavement()]]
**[[Player::hasPlayerLeftTheWorld|Player::hasPlayerLeftTheWorld()]]
* [[Player::hasPlayerLeftTheWorld|Player::hasPlayerLeftTheWorld()]]
**[[Player::getPlayerReserveParachuteTintIndex|Player::getPlayerReserveParachuteTintIndex(index)]]
* [[Player::getPlayerReserveParachuteTintIndex|Player::getPlayerReserveParachuteTintIndex(index)]]
**[[Player::setPlayerCanBeHassledByGangs|Player::setPlayerCanBeHassledByGangs(toggle)]]
* [[Player::setPlayerCanBeHassledByGangs|Player::setPlayerCanBeHassledByGangs(toggle)]]
**[[Player::specialAbilityDeactivate|Player::specialAbilityDeactivate()]]
* [[Player::specialAbilityDeactivate|Player::specialAbilityDeactivate()]]
**[[Player::hasPlayerBeenSpottedInStolenVehicle|Player::hasPlayerBeenSpottedInStolenVehicle()]]
* [[Player::hasPlayerBeenSpottedInStolenVehicle|Player::hasPlayerBeenSpottedInStolenVehicle()]]
**[[Player::setPlayerParachuteVariationOverride|Player::setPlayerParachuteVariationOverride(p1p2p3p4)]]
* [[Player::setPlayerParachuteVariationOverride|Player::setPlayerParachuteVariationOverride(p1p2p3p4)]]
**[[Player::setDispatchCopsForPlayer|Player::setDispatchCopsForPlayer(toggle)]]
* [[Player::setDispatchCopsForPlayer|Player::setDispatchCopsForPlayer(toggle)]]
**[[Player::getTimeSincePlayerDroveAgainstTraffic|Player::getTimeSincePlayerDroveAgainstTraffic()]]
* [[Player::getTimeSincePlayerDroveAgainstTraffic|Player::getTimeSincePlayerDroveAgainstTraffic()]]
**[[Player::setPlayerNoiseMultiplier|Player::setPlayerNoiseMultiplier(multiplier)]]
* [[Player::setPlayerNoiseMultiplier|Player::setPlayerNoiseMultiplier(multiplier)]]
**[[Player::setPlayerParachutePackModelOverride|Player::setPlayerParachutePackModelOverride(model)]]
* [[Player::setPlayerParachutePackModelOverride|Player::setPlayerParachutePackModelOverride(model)]]
**[[Player::isPlayerFreeForAmbientTask|Player::isPlayerFreeForAmbientTask()]]
* [[Player::isPlayerFreeForAmbientTask|Player::isPlayerFreeForAmbientTask()]]
**[[Player::setHudAnimStopLevel|Player::setHudAnimStopLevel(toggle)]]
* [[Player::setHudAnimStopLevel|Player::setHudAnimStopLevel(toggle)]]
**[[Player::canPlayerStartMission|Player::canPlayerStartMission()]]
* [[Player::canPlayerStartMission|Player::canPlayerStartMission()]]
**[[Player::setPlayerWantedLevelNow|Player::setPlayerWantedLevelNow(p1)]]
* [[Player::setPlayerWantedLevelNow|Player::setPlayerWantedLevelNow(p1)]]
**[[Player::hasPlayerTeleportFinished|Player::hasPlayerTeleportFinished()]]
* [[Player::hasPlayerTeleportFinished|Player::hasPlayerTeleportFinished()]]
**[[Player::getPlayerWantedLevel|Player::getPlayerWantedLevel()]]
* [[Player::getPlayerWantedLevel|Player::getPlayerWantedLevel()]]
**[[Player::getTimeSincePlayerHitPed|Player::getTimeSincePlayerHitPed()]]
* [[Player::getTimeSincePlayerHitPed|Player::getTimeSincePlayerHitPed()]]
**[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|Player::hasPlayerDamagedAtLeastOneNonAnimalPed()]]
* [[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|Player::hasPlayerDamagedAtLeastOneNonAnimalPed()]]
**[[Player::getPlayerRgbColour|Player::getPlayerRgbColour(rgb)]]
* [[Player::getPlayerRgbColour|Player::getPlayerRgbColour(rgb)]]
**[[Player::reportCrime|Player::reportCrime(crimeTypewantedLvlThresh)]]
* [[Player::reportCrime|Player::reportCrime(crimeTypewantedLvlThresh)]]
**[[Player::specialAbilityChargeContinuous|Player::specialAbilityChargeContinuous(p1)]]
* [[Player::specialAbilityChargeContinuous|Player::specialAbilityChargeContinuous(p1)]]
**[[Player::playerAttachVirtualBound|Player::playerAttachVirtualBound(p0, p1, p2, p3, p4, p5, p6, p7)]]
* [[Player::playerAttachVirtualBound|Player::playerAttachVirtualBound(p0, p1, p2, p3, p4, p5, p6, p7)]]
**[[Player::getPlayerParachuteSmokeTrailColor|Player::getPlayerParachuteSmokeTrailColor(rgb)]]
* [[Player::getPlayerParachuteSmokeTrailColor|Player::getPlayerParachuteSmokeTrailColor(rgb)]]
**[[Player::clearPlayerHasDamagedAtLeastOnePed|Player::clearPlayerHasDamagedAtLeastOnePed()]]
* [[Player::clearPlayerHasDamagedAtLeastOnePed|Player::clearPlayerHasDamagedAtLeastOnePed()]]
**[[Player::specialAbilityChargeMedium|Player::specialAbilityChargeMedium(p1p2)]]
* [[Player::specialAbilityChargeMedium|Player::specialAbilityChargeMedium(p1p2)]]
**[[Player::specialAbilityUnlock|Player::specialAbilityUnlock(playerModel)]]
* [[Player::specialAbilityUnlock|Player::specialAbilityUnlock(playerModel)]]
**[[Player::canPedHearPlayer|Player::canPedHearPlayer(ped)]]
* [[Player::canPedHearPlayer|Player::canPedHearPlayer(ped)]]
**[[Player::removePlayerHelmet|Player::removePlayerHelmet(p2)]]
* [[Player::removePlayerHelmet|Player::removePlayerHelmet(p2)]]
**[[Player::setPlayerCanLeaveParachuteSmokeTrail|Player::setPlayerCanLeaveParachuteSmokeTrail(enabled)]]
* [[Player::setPlayerCanLeaveParachuteSmokeTrail|Player::setPlayerCanLeaveParachuteSmokeTrail(enabled)]]
**[[Player::specialAbilityChargeLarge|Player::specialAbilityChargeLarge(p1p2)]]
* [[Player::specialAbilityChargeLarge|Player::specialAbilityChargeLarge(p1p2)]]
**[[Player::forceCleanupForThreadWithThisId|Player::forceCleanupForThreadWithThisId(id, cleanupFlags)]]
* [[Player::forceCleanupForThreadWithThisId|Player::forceCleanupForThreadWithThisId(id, cleanupFlags)]]
**[[Player::isPlayerPressingHorn|Player::isPlayerPressingHorn()]]
* [[Player::isPlayerPressingHorn|Player::isPlayerPressingHorn()]]
**[[Player::getWantedLevelThreshold|Player::getWantedLevelThreshold(wantedLevel)]]
* [[Player::getWantedLevelThreshold|Player::getWantedLevelThreshold(wantedLevel)]]


==Rope==
==Rope==

Revision as of 21:27, 11 May 2017

Attention: work is still in progress. There still could be major changes in design of API.

Event functions

Vector3 functions

Entity (player, vehicle, object) functions

Player functions

Vehicle functions

Object functions

  • [[Object::disableGlow|mp.game.object.disableGlow

Pickup functions

Template:Pickup function c

Blip functions

Camera functions

Entity pool functions

WebBrowser functions

Key binding functions

UI functions

Template:UI function c

Global functions

App

Audio

Brain

Cam

Controls

Cutscene

Datafile

Decisionevent

Decorator

Dlc1

Dlc2

Entity

Fire

Gameplay

Graphics

Interior

Itemset

Mobile

Object

Pathfind

Ped

Player

Rope

Script

Stats

Streaming

System

Time

Ui

Unk

Recorder

Vehicle

Water

Weapon

Worldprobe

Zone

Game Globals