Client-side functions: Difference between revisions

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* [[Graphics::world3dToScreen2d|Graphics::world3dToScreen2d(pos)]]
* [[Graphics::world3dToScreen2d|Graphics::world3dToScreen2d(pos)]]
* [[Graphics::world3dToScreen2d|Graphics::world3dToScreen2d(x, y, z)]]
* [[Graphics::world3dToScreen2d|Graphics::world3dToScreen2d(x, y, z)]]
* [[Graphics::screen2dToWorld3d|Graphics::screen2dToWorld3d(x, y)]]
* [[Graphics::getTextureResolution|Graphics::getTextureResolution(textureDict, textureName)]]
* [[Graphics::getTextureResolution|Graphics::getTextureResolution(textureDict, textureName)]]
* [[Graphics::getScreenEffectIsActive|Graphics::getScreenEffectIsActive(effectName)]]
* [[Graphics::getScreenEffectIsActive|Graphics::getScreenEffectIsActive(effectName)]]

Revision as of 17:47, 16 November 2017

Attention: work is still in progress. There still could be major changes in design of API.

Event functions

Vector3 functions

Entity (player, vehicle, object) functions

Player functions

Vehicle functions

Object functions

  • [[Object::disableGlow|mp.game.object.disableGlow

Pickup functions

Template:Pickup function c

Blip functions

Camera functions

Entity pool functions

WebBrowser functions

Key binding functions

Chat functions

Cursor functions

  • Properties:
    • cursor.visible
    • cursor.position

Nametags functions

  • Functions:
  • Properties:
    • nametags.enabled

Storage functions

Raycasting

UI functions

Template:UI function c

Global functions

App

Audio

Brain

Cam

Controls

Cutscene

Datafile

Decisionevent

Decorator

Dlc1

Dlc2

Entity

Fire

Gameplay

Graphics

Properties:

Functions:

Interior

Itemset

Mobile

Object

Pathfind

Ped

Peds

Player

Rope

Script

Stats

Streaming

System

Time

Ui

Unk

Recorder

Vehicle

Water

Weapon

Worldprobe

Zone

Game Globals