Client-side functions: Difference between revisions

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* [[Ped::addRelationshipGroup|Ped::addRelationshipGroup(name, groupHash)]]
* [[Ped::addRelationshipGroup|Ped::addRelationshipGroup(name, groupHash)]]
* [[Ped::setTimeExclusiveDisplayTexture|Ped::setTimeExclusiveDisplayTexture(p0, p1)]]
* [[Ped::setTimeExclusiveDisplayTexture|Ped::setTimeExclusiveDisplayTexture(p0, p1)]]
==Peds==
* [[Peds::new|Peds::new(modelHash, position, rotation[, onStream, dimension])]]


==Player==
==Player==

Revision as of 18:38, 18 September 2017

Attention: work is still in progress. There still could be major changes in design of API.

Event functions

Vector3 functions

Entity (player, vehicle, object) functions

Player functions

Vehicle functions

Object functions

  • [[Object::disableGlow|mp.game.object.disableGlow

Pickup functions

Template:Pickup function c

Blip functions

Camera functions

Entity pool functions

WebBrowser functions

Key binding functions

Chat functions

  • Functions:
    • chat.push
    • chat.activate
    • chat.show
  • Properties:
    • chat.safe
    • chat.colors

Cursor functions

  • Properties:
    • cursor.visible
    • cursor.position

Nametags functions

  • Functions:
    • nametags.update
  • Properties:
    • nametags.enabled
  • Tutorials:
    • Nametag style customization (TODO)
    • Implementing custom nametags from scratch (TODO)

Storage functions

UI functions

Template:UI function c

Global functions

App

Audio

Brain

Cam

Controls

Cutscene

Datafile

Decisionevent

Decorator

Dlc1

Dlc2

Entity

Fire

Gameplay

Graphics

Properties:

Functions:

Interior

Itemset

Mobile

Object

Pathfind

Ped

Peds

Player

Rope

Script

Stats

Streaming

System

Time

Ui

Unk

Recorder

Vehicle

Water

Weapon

Worldprobe

Zone

Game Globals