Client-side functions: Difference between revisions

From RAGE Multiplayer Wiki
Line 1,195: Line 1,195:


==Ui==
==Ui==
**[[Ui::hasAdditionalTextLoaded|Ui::hasAdditionalTextLoaded(slot)]]
* [[Ui::hasAdditionalTextLoaded|Ui::hasAdditionalTextLoaded(slot)]]
**[[Ui::flashAbilityBar|Ui::flashAbilityBar(p0)]]
* [[Ui::flashAbilityBar|Ui::flashAbilityBar(p0)]]
**[[Ui::setTextProportional|Ui::setTextProportional(p0)]]
* [[Ui::setTextProportional|Ui::setTextProportional(p0)]]
**[[Ui::addTextComponentInteger|Ui::addTextComponentInteger(value)]]
* [[Ui::addTextComponentInteger|Ui::addTextComponentInteger(value)]]
**[[Ui::setPlayerCashChange|Ui::setPlayerCashChange(cash, bank)]]
* [[Ui::setPlayerCashChange|Ui::setPlayerCashChange(cash, bank)]]
**[[Ui::setTextScale|Ui::setTextScale(p0, size)]]
* [[Ui::setTextScale|Ui::setTextScale(p0, size)]]
**[[Ui::setRadarZoom|Ui::setRadarZoom(zoomLevel)]]
* [[Ui::setRadarZoom|Ui::setRadarZoom(zoomLevel)]]
**[[Ui::showHudComponentThisFrame|Ui::showHudComponentThisFrame(id)]]
* [[Ui::showHudComponentThisFrame|Ui::showHudComponentThisFrame(id)]]
**[[Ui::addTextComponentSubstringCash|Ui::addTextComponentSubstringCash(cashAmount, p1)]]
* [[Ui::addTextComponentSubstringCash|Ui::addTextComponentSubstringCash(cashAmount, p1)]]
**[[Ui::restartFrontendMenu|Ui::restartFrontendMenu(menuHash, p1)]]
* [[Ui::restartFrontendMenu|Ui::restartFrontendMenu(menuHash, p1)]]
**[[Ui::addTextComponentSubstringTime|Ui::addTextComponentSubstringTime(timestamp, flags)]]
* [[Ui::addTextComponentSubstringTime|Ui::addTextComponentSubstringTime(timestamp, flags)]]
**[[Ui::isNamedRendertargetLinked|Ui::isNamedRendertargetLinked(hash)]]
* [[Ui::isNamedRendertargetLinked|Ui::isNamedRendertargetLinked(hash)]]
**[[Ui::lockMinimapPosition|Ui::lockMinimapPosition(x, y)]]
* [[Ui::lockMinimapPosition|Ui::lockMinimapPosition(x, y)]]
**[[Ui::getTextSubstring|Ui::getTextSubstring(text, position, length)]]
* [[Ui::getTextSubstring|Ui::getTextSubstring(text, position, length)]]
**[[Ui::addTextComponentSubstringLocalized|Ui::addTextComponentSubstringLocalized(gxtEntryHash)]]
* [[Ui::addTextComponentSubstringLocalized|Ui::addTextComponentSubstringLocalized(gxtEntryHash)]]
**[[Ui::setNotificationFlashColor|Ui::setNotificationFlashColor(red, green, blue, alpha)]]
* [[Ui::setNotificationFlashColor|Ui::setNotificationFlashColor(red, green, blue, alpha)]]
**[[Ui::keyHudColour|Ui::keyHudColour(p0, p1)]]
* [[Ui::keyHudColour|Ui::keyHudColour(p0, p1)]]
**[[Ui::getNamedRendertargetRenderId|Ui::getNamedRendertargetRenderId(p0)]]
* [[Ui::getNamedRendertargetRenderId|Ui::getNamedRendertargetRenderId(p0)]]
**[[Ui::doesTextBlockExist|Ui::doesTextBlockExist(gxt)]]
* [[Ui::doesTextBlockExist|Ui::doesTextBlockExist(gxt)]]
**[[Ui::setNotificationMessage|Ui::setNotificationMessage(picName1, picName2, flash, iconType, sender, subject)]]
* [[Ui::setNotificationMessage|Ui::setNotificationMessage(picName1, picName2, flash, iconType, sender, subject)]]
**[[Ui::setTextChatUnk|Ui::setTextChatUnk(p0)]]
* [[Ui::setTextChatUnk|Ui::setTextChatUnk(p0)]]
**[[Ui::setNotificationTextEntry|Ui::setNotificationTextEntry(type)]]
* [[Ui::setNotificationTextEntry|Ui::setNotificationTextEntry(type)]]
**[[Ui::getHudComponentPosition|Ui::getHudComponentPosition(p0)]]
* [[Ui::getHudComponentPosition|Ui::getHudComponentPosition(p0)]]
**[[Ui::setRadarBigmapEnabled|Ui::setRadarBigmapEnabled(toggleBigMap, showFullMap)]]
* [[Ui::setRadarBigmapEnabled|Ui::setRadarBigmapEnabled(toggleBigMap, showFullMap)]]
**[[Ui::displayHelpTextFromStringLabel|Ui::displayHelpTextFromStringLabel(p0, loop, beep, shape)]]
* [[Ui::displayHelpTextFromStringLabel|Ui::displayHelpTextFromStringLabel(p0, loop, beep, shape)]]
**[[Ui::setTextEntry|Ui::setTextEntry(text)]]
* [[Ui::setTextEntry|Ui::setTextEntry(text)]]
**[[Ui::displayAreaName|Ui::displayAreaName(toggle)]]
* [[Ui::displayAreaName|Ui::displayAreaName(toggle)]]
**[[Ui::lockMinimapAngle|Ui::lockMinimapAngle(angle)]]
* [[Ui::lockMinimapAngle|Ui::lockMinimapAngle(angle)]]
**[[Ui::clearAdditionalText|Ui::clearAdditionalText(p0, p1)]]
* [[Ui::clearAdditionalText|Ui::clearAdditionalText(p0, p1)]]
**[[Ui::drawNotification|Ui::drawNotification(blink, p1)]]
* [[Ui::drawNotification|Ui::drawNotification(blink, p1)]]
**[[Ui::setGpsFlashes|Ui::setGpsFlashes(toggle)]]
* [[Ui::setGpsFlashes|Ui::setGpsFlashes(toggle)]]
**[[Ui::drawNotification3|Ui::drawNotification3(blink, p1)]]
* [[Ui::drawNotification3|Ui::drawNotification3(blink, p1)]]
**[[Ui::hideSpecialAbilityLockonOperation|Ui::hideSpecialAbilityLockonOperation(p0, p1)]]
* [[Ui::hideSpecialAbilityLockonOperation|Ui::hideSpecialAbilityLockonOperation(p0, p1)]]
**[[Ui::setTextEdge|Ui::setTextEdge(p0, r, g, b, a)]]
* [[Ui::setTextEdge|Ui::setTextEdge(p0, r, g, b, a)]]
**[[Ui::objectDecalToggle|Ui::objectDecalToggle(hash)]]
* [[Ui::objectDecalToggle|Ui::objectDecalToggle(hash)]]
**[[Ui::drawNotification2|Ui::drawNotification2(blink, p1)]]
* [[Ui::drawNotification2|Ui::drawNotification2(blink, p1)]]
**[[Ui::resetHudComponentValues|Ui::resetHudComponentValues(id)]]
* [[Ui::resetHudComponentValues|Ui::resetHudComponentValues(id)]]
**[[Ui::setTextDropshadow|Ui::setTextDropshadow(distance, r, g, b, a)]]
* [[Ui::setTextDropshadow|Ui::setTextDropshadow(distance, r, g, b, a)]]
**[[Ui::addBlipForRadius|Ui::addBlipForRadius(posX, posY, posZ, radius)]]
* [[Ui::addBlipForRadius|Ui::addBlipForRadius(posX, posY, posZ, radius)]]
**[[Ui::enableDeathbloodSeethrough|Ui::enableDeathbloodSeethrough(p0)]]
* [[Ui::enableDeathbloodSeethrough|Ui::enableDeathbloodSeethrough(p0)]]
**[[Ui::setTextJustification|Ui::setTextJustification(justifyType)]]
* [[Ui::setTextJustification|Ui::setTextJustification(justifyType)]]
**[[Ui::hasHeadDisplayLoaded|Ui::hasHeadDisplayLoaded(headDisplayId)]]
* [[Ui::hasHeadDisplayLoaded|Ui::hasHeadDisplayLoaded(headDisplayId)]]
**[[Ui::clearFloatingHelp|Ui::clearFloatingHelp(p0, p1)]]
* [[Ui::clearFloatingHelp|Ui::clearFloatingHelp(p0, p1)]]
**[[Ui::setTextGxtEntry|Ui::setTextGxtEntry(entry)]]
* [[Ui::setTextGxtEntry|Ui::setTextGxtEntry(entry)]]
**[[Ui::setNotificationMessageClanTag2|Ui::setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9)]]
* [[Ui::setNotificationMessageClanTag2|Ui::setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9)]]
**[[Ui::setTextEntryForWidth|Ui::setTextEntryForWidth(text)]]
* [[Ui::setTextEntryForWidth|Ui::setTextEntryForWidth(text)]]
**[[Ui::registerNamedRendertarget|Ui::registerNamedRendertarget(p0, p1)]]
* [[Ui::registerNamedRendertarget|Ui::registerNamedRendertarget(p0, p1)]]
**[[Ui::setMinimapBlockWaypoint|Ui::setMinimapBlockWaypoint(toggle)]]
* [[Ui::setMinimapBlockWaypoint|Ui::setMinimapBlockWaypoint(toggle)]]
**[[Ui::addTrevorRandomModifier|Ui::addTrevorRandomModifier(headDisplayId)]]
* [[Ui::addTrevorRandomModifier|Ui::addTrevorRandomModifier(headDisplayId)]]
**[[Ui::setRadarAsInteriorThisFrame|Ui::setRadarAsInteriorThisFrame(interior, x, y, z, p4)]]
* [[Ui::setRadarAsInteriorThisFrame|Ui::setRadarAsInteriorThisFrame(interior, x, y, z, p4)]]
**[[Ui::addBlipForCoord|Ui::addBlipForCoord(x, y, z)]]
* [[Ui::addBlipForCoord|Ui::addBlipForCoord(x, y, z)]]
**[[Ui::setGpsFlags|Ui::setGpsFlags(p0, p1)]]
* [[Ui::setGpsFlags|Ui::setGpsFlags(p0, p1)]]
**[[Ui::setNotificationMessageClanTag|Ui::setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag)]]
* [[Ui::setNotificationMessageClanTag|Ui::setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag)]]
**[[Ui::setTextRenderId|Ui::setTextRenderId(renderId)]]
* [[Ui::setTextRenderId|Ui::setTextRenderId(renderId)]]
**[[Ui::setMissionName|Ui::setMissionName(p0, name)]]
* [[Ui::setMissionName|Ui::setMissionName(p0, name)]]
**[[Ui::requestAdditionalText2|Ui::requestAdditionalText2(gxt, slot)]]
* [[Ui::requestAdditionalText2|Ui::requestAdditionalText2(gxt, slot)]]
**[[Ui::addNextMessageToPreviousBriefs|Ui::addNextMessageToPreviousBriefs(p0)]]
* [[Ui::addNextMessageToPreviousBriefs|Ui::addNextMessageToPreviousBriefs(p0)]]
**[[Ui::setTextWrap|Ui::setTextWrap(start, end)]]
* [[Ui::setTextWrap|Ui::setTextWrap(start, end)]]
**[[Ui::setHeadDisplayFlag|Ui::setHeadDisplayFlag(headDisplayId, sprite, toggle)]]
* [[Ui::setHeadDisplayFlag|Ui::setHeadDisplayFlag(headDisplayId, sprite, toggle)]]
**[[Ui::setTextFont|Ui::setTextFont(fontType)]]
* [[Ui::setTextFont|Ui::setTextFont(fontType)]]
**[[Ui::hideHudComponentThisFrame|Ui::hideHudComponentThisFrame(id)]]
* [[Ui::hideHudComponentThisFrame|Ui::hideHudComponentThisFrame(id)]]
**[[Ui::toggleStealthRadar|Ui::toggleStealthRadar(toggle)]]
* [[Ui::toggleStealthRadar|Ui::toggleStealthRadar(toggle)]]
**[[Ui::setTextRightJustify|Ui::setTextRightJustify(toggle)]]
* [[Ui::setTextRightJustify|Ui::setTextRightJustify(toggle)]]
**[[Ui::addTextComponentSubstringPlayerName|Ui::addTextComponentSubstringPlayerName(text)]]
* [[Ui::addTextComponentSubstringPlayerName|Ui::addTextComponentSubstringPlayerName(text)]]
**[[Ui::isMinimapAreaRevealed|Ui::isMinimapAreaRevealed(x, y, radius)]]
* [[Ui::isMinimapAreaRevealed|Ui::isMinimapAreaRevealed(x, y, radius)]]
**[[Ui::setWarningMessage3|Ui::setWarningMessage3(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, p8, p9)]]
* [[Ui::setWarningMessage3|Ui::setWarningMessage3(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, p8, p9)]]
**[[Ui::requestAdditionalText|Ui::requestAdditionalText(gxt, slot)]]
* [[Ui::requestAdditionalText|Ui::requestAdditionalText(gxt, slot)]]
**[[Ui::setFrontendActive|Ui::setFrontendActive(active)]]
* [[Ui::setFrontendActive|Ui::setFrontendActive(active)]]
**[[Ui::setMinimapComponent|Ui::setMinimapComponent(p0, p1, p2)]]
* [[Ui::setMinimapComponent|Ui::setMinimapComponent(p0, p1, p2)]]
**[[Ui::setPlayerBlipPositionThisFrame|Ui::setPlayerBlipPositionThisFrame(x, y)]]
* [[Ui::setPlayerBlipPositionThisFrame|Ui::setPlayerBlipPositionThisFrame(x, y)]]
**[[Ui::isNamedRendertargetRegistered|Ui::isNamedRendertargetRegistered(p0)]]
* [[Ui::isNamedRendertargetRegistered|Ui::isNamedRendertargetRegistered(p0)]]
**[[Ui::setWarningMessage|Ui::setWarningMessage(entryLine1, instructionalKey, entryLine2, p3, p4, p5, p6, background)]]
* [[Ui::setWarningMessage|Ui::setWarningMessage(entryLine1, instructionalKey, entryLine2, p3, p4, p5, p6, background)]]
**[[Ui::getLabelText|Ui::getLabelText(labelName)]]
* [[Ui::getLabelText|Ui::getLabelText(labelName)]]
**[[Ui::getHudColour|Ui::getHudColour(hudIndex, r, g, b, a)]]
* [[Ui::getHudColour|Ui::getHudColour(hudIndex, r, g, b, a)]]
**[[Ui::getLengthOfStringWithThisTextLabel|Ui::getLengthOfStringWithThisTextLabel(gxt)]]
* [[Ui::getLengthOfStringWithThisTextLabel|Ui::getLengthOfStringWithThisTextLabel(gxt)]]
**[[Ui::setTextComponentFormat|Ui::setTextComponentFormat(inputType)]]
* [[Ui::setTextComponentFormat|Ui::setTextComponentFormat(inputType)]]
**[[Ui::getTextScreenWidth|Ui::getTextScreenWidth(p0)]]
* [[Ui::getTextScreenWidth|Ui::getTextScreenWidth(p0)]]
**[[Ui::removeBlip|Ui::removeBlip(blip)]]
* [[Ui::removeBlip|Ui::removeBlip(blip)]]
**[[Ui::isStreamingAdditionalText|Ui::isStreamingAdditionalText(p0)]]
* [[Ui::isStreamingAdditionalText|Ui::isStreamingAdditionalText(p0)]]
**[[Ui::setCursorSprite|Ui::setCursorSprite(spriteId)]]
* [[Ui::setCursorSprite|Ui::setCursorSprite(spriteId)]]
**[[Ui::clearHelp|Ui::clearHelp(toggle)]]
* [[Ui::clearHelp|Ui::clearHelp(toggle)]]
**[[Ui::setMinimapVisible|Ui::setMinimapVisible(toggle)]]
* [[Ui::setMinimapVisible|Ui::setMinimapVisible(toggle)]]
**[[Ui::addTextComponentSubstringWebsite|Ui::addTextComponentSubstringWebsite(website)]]
* [[Ui::addTextComponentSubstringWebsite|Ui::addTextComponentSubstringWebsite(website)]]
**[[Ui::displayHelpTextThisFrame|Ui::displayHelpTextThisFrame(message, p1)]]
* [[Ui::displayHelpTextThisFrame|Ui::displayHelpTextThisFrame(message, p1)]]
**[[Ui::displayCash|Ui::displayCash(toggle)]]
* [[Ui::displayCash|Ui::displayCash(toggle)]]
**[[Ui::setAbilityBarValue|Ui::setAbilityBarValue(p0, p1)]]
* [[Ui::setAbilityBarValue|Ui::setAbilityBarValue(p0, p1)]]
**[[Ui::drawSubtitleTimed|Ui::drawSubtitleTimed(time, p1)]]
* [[Ui::drawSubtitleTimed|Ui::drawSubtitleTimed(time, p1)]]
**[[Ui::displayRadar|Ui::displayRadar(Toggle)]]
* [[Ui::displayRadar|Ui::displayRadar(Toggle)]]
**[[Ui::flashWantedDisplay|Ui::flashWantedDisplay(p0)]]
* [[Ui::flashWantedDisplay|Ui::flashWantedDisplay(p0)]]
**[[Ui::setTextLeading|Ui::setTextLeading(p0)]]
* [[Ui::setTextLeading|Ui::setTextLeading(p0)]]
**[[Ui::displayAmmoThisFrame|Ui::displayAmmoThisFrame(display)]]
* [[Ui::displayAmmoThisFrame|Ui::displayAmmoThisFrame(display)]]
**[[Ui::displayHud|Ui::displayHud(toggle)]]
* [[Ui::displayHud|Ui::displayHud(toggle)]]
**[[Ui::setHudComponentPosition|Ui::setHudComponentPosition(id, p1, p2)]]
* [[Ui::setHudComponentPosition|Ui::setHudComponentPosition(id, p1, p2)]]
**[[Ui::setLoadingPromptTextEntry|Ui::setLoadingPromptTextEntry(string)]]
* [[Ui::setLoadingPromptTextEntry|Ui::setLoadingPromptTextEntry(string)]]
**[[Ui::doesTextLabelExist|Ui::doesTextLabelExist(gxt)]]
* [[Ui::doesTextLabelExist|Ui::doesTextLabelExist(gxt)]]
**[[Ui::hasThisAdditionalTextLoaded|Ui::hasThisAdditionalTextLoaded(gxt, slot)]]
* [[Ui::hasThisAdditionalTextLoaded|Ui::hasThisAdditionalTextLoaded(gxt, slot)]]
**[[Ui::getTextSubstringSafe|Ui::getTextSubstringSafe(text, position, length, maxLength)]]
* [[Ui::getTextSubstringSafe|Ui::getTextSubstringSafe(text, position, length, maxLength)]]
**[[Ui::setTextEntry2|Ui::setTextEntry2(p0)]]
* [[Ui::setTextEntry2|Ui::setTextEntry2(p0)]]
**[[Ui::isHudComponentActive|Ui::isHudComponentActive(id)]]
* [[Ui::isHudComponentActive|Ui::isHudComponentActive(id)]]
**[[Ui::respondingAsTemp|Ui::respondingAsTemp(p0)]]
* [[Ui::respondingAsTemp|Ui::respondingAsTemp(p0)]]
**[[Ui::showLoadingPrompt|Ui::showLoadingPrompt(busySpinnerType)]]
* [[Ui::showLoadingPrompt|Ui::showLoadingPrompt(busySpinnerType)]]
**[[Ui::addBlipForPickup|Ui::addBlipForPickup(pickup)]]
* [[Ui::addBlipForPickup|Ui::addBlipForPickup(pickup)]]
**[[Ui::removeNotification|Ui::removeNotification(notifactionId)]]
* [[Ui::removeNotification|Ui::removeNotification(notifactionId)]]
**[[Ui::setTextColour|Ui::setTextColour(red, green, blue, alpha)]]
* [[Ui::setTextColour|Ui::setTextColour(red, green, blue, alpha)]]
**[[Ui::setTextCentre|Ui::setTextCentre(align)]]
* [[Ui::setTextCentre|Ui::setTextCentre(align)]]
**[[Ui::setWidescreenFormat|Ui::setWidescreenFormat(p0)]]
* [[Ui::setWidescreenFormat|Ui::setWidescreenFormat(p0)]]
**[[Ui::addTextComponentItemString|Ui::addTextComponentItemString(labelName)]]
* [[Ui::addTextComponentItemString|Ui::addTextComponentItemString(labelName)]]
**[[Ui::setRadarZoomLevelThisFrame|Ui::setRadarZoomLevelThisFrame(zoomLevel)]]
* [[Ui::setRadarZoomLevelThisFrame|Ui::setRadarZoomLevelThisFrame(zoomLevel)]]
**[[Ui::drawText|Ui::drawText(x, y)]]
* [[Ui::drawText|Ui::drawText(x, y)]]
**[[Ui::getTextSubstringSlice|Ui::getTextSubstringSlice(text, startPosition, endPosition)]]
* [[Ui::getTextSubstringSlice|Ui::getTextSubstringSlice(text, startPosition, endPosition)]]
**[[Ui::setHeadDisplayWanted|Ui::setHeadDisplayWanted(headDisplayId, wantedlvl)]]
* [[Ui::setHeadDisplayWanted|Ui::setHeadDisplayWanted(headDisplayId, wantedlvl)]]
**[[Ui::clearThisPrint|Ui::clearThisPrint(p0)]]
* [[Ui::clearThisPrint|Ui::clearThisPrint(p0)]]
**[[Ui::getStreetNameFromHashKey|Ui::getStreetNameFromHashKey(hash)]]
* [[Ui::getStreetNameFromHashKey|Ui::getStreetNameFromHashKey(hash)]]
**[[Ui::setMinimapAttitudeIndicatorLevel|Ui::setMinimapAttitudeIndicatorLevel(altitude, p1)]]
* [[Ui::setMinimapAttitudeIndicatorLevel|Ui::setMinimapAttitudeIndicatorLevel(altitude, p1)]]
**[[Ui::getTextScaleHeight|Ui::getTextScaleHeight(size, font)]]
* [[Ui::getTextScaleHeight|Ui::getTextScaleHeight(size, font)]]
**[[Ui::setWarningMessage2|Ui::setWarningMessage2(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, background)]]
* [[Ui::setWarningMessage2|Ui::setWarningMessage2(entryHeader, entryLine1, instructionalKey, entryLine2, p4, p5, p6, p7, background)]]
**[[Ui::isScriptedHudComponentActive|Ui::isScriptedHudComponentActive(id)]]
* [[Ui::isScriptedHudComponentActive|Ui::isScriptedHudComponentActive(id)]]
**[[Ui::setHeadDisplayString|Ui::setHeadDisplayString(headDisplayId, string)]]
* [[Ui::setHeadDisplayString|Ui::setHeadDisplayString(headDisplayId, string)]]
**[[Ui::setPauseMenuActive|Ui::setPauseMenuActive(toggle)]]
* [[Ui::setPauseMenuActive|Ui::setPauseMenuActive(toggle)]]
**[[Ui::isPauseMenuActive|Ui::isPauseMenuActive()]]
* [[Ui::isPauseMenuActive|Ui::isPauseMenuActive()]]
**[[Ui::hideScriptedHudComponentThisFrame|Ui::hideScriptedHudComponentThisFrame(id)]]
* [[Ui::hideScriptedHudComponentThisFrame|Ui::hideScriptedHudComponentThisFrame(id)]]
**[[Ui::addTextComponentFloat|Ui::addTextComponentFloat(value, decimalPlaces)]]
* [[Ui::addTextComponentFloat|Ui::addTextComponentFloat(value, decimalPlaces)]]
**[[Ui::releaseNamedRendertarget|Ui::releaseNamedRendertarget(p0)]]
* [[Ui::releaseNamedRendertarget|Ui::releaseNamedRendertarget(p0)]]
**[[Ui::showWeaponWheel|Ui::showWeaponWheel(forcedShow)]]
* [[Ui::showWeaponWheel|Ui::showWeaponWheel(forcedShow)]]
**[[Ui::activateFrontendMenu|Ui::activateFrontendMenu(menuhash, Toggle_Pause, p2)]]
* [[Ui::activateFrontendMenu|Ui::activateFrontendMenu(menuhash, Toggle_Pause, p2)]]
**[[Ui::setUseridsUihidden|Ui::setUseridsUihidden(p0, p1)]]
* [[Ui::setUseridsUihidden|Ui::setUseridsUihidden(p0, p1)]]
**[[Ui::drawNotification4|Ui::drawNotification4(blink, p1)]]
* [[Ui::drawNotification4|Ui::drawNotification4(blink, p1)]]
**[[Ui::getLengthOfLiteralString|Ui::getLengthOfLiteralString(string)]]
* [[Ui::getLengthOfLiteralString|Ui::getLengthOfLiteralString(string)]]
**[[Ui::setHudColour|Ui::setHudColour(hudIndex, r, g, b, a)]]
* [[Ui::setHudColour|Ui::setHudColour(hudIndex, r, g, b, a)]]
**[[Ui::linkNamedRendertarget|Ui::linkNamedRendertarget(hash)]]
* [[Ui::linkNamedRendertarget|Ui::linkNamedRendertarget(hash)]]
**[[Ui::setMinimapRevealed|Ui::setMinimapRevealed(toggle)]]
* [[Ui::setMinimapRevealed|Ui::setMinimapRevealed(toggle)]]
**[[Ui::beginTextCommandSetBlipName|Ui::beginTextCommandSetBlipName(gxtentry)]]
* [[Ui::beginTextCommandSetBlipName|Ui::beginTextCommandSetBlipName(gxtentry)]]
**[[Ui::getBlipInfoIdCoord|Ui::getBlipInfoIdCoord(p0)]]
* [[Ui::getBlipInfoIdCoord|Ui::getBlipInfoIdCoord(p0)]]
**[[Ui::setMultiplayerHudCash|Ui::setMultiplayerHudCash(p0, p1)]]
* [[Ui::setMultiplayerHudCash|Ui::setMultiplayerHudCash(p0, p1)]]
**[[Ui::setNewWaypoint|Ui::setNewWaypoint(x, y)]]
* [[Ui::setNewWaypoint|Ui::setNewWaypoint(x, y)]]


==Unk==
==Unk==

Revision as of 21:22, 11 May 2017

Attention: work is still in progress. There still could be major changes in design of API.

Event functions

Vector3 functions

Entity (player, vehicle, object) functions

Player functions

Vehicle functions

Object functions

  • [[Object::disableGlow|mp.game.object.disableGlow

Pickup functions

Template:Pickup function c

Blip functions

Camera functions

Entity pool functions

WebBrowser functions

Key binding functions

UI functions

Template:UI function c

Global functions

App

Audio

Brain

Cam

Controls

Cutscene

Datafile

Decisionevent

Decorator

Dlc1

Dlc2

Entity

Fire

Gameplay

Graphics

Interior

Itemset

Mobile

Object

Pathfind

Ped

Player

Rope

Script

Stats

Streaming

System

Time

Ui

Unk

Recorder

Vehicle

Water

Weapon

Worldprobe

Zone

Game Globals