Client-side CSharp functions: Difference between revisions

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==Events==
*[[Events::add|Add]]
*[[Events::addDataHandler|AddDataHandler]]
*[[Events::addProc|AddProc]]
*[[Events::call|CallLocal]]
*[[Events::callRemote|CallRemote]]
*[[Events::callRemoteProc|CallRemoteProc]]
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]
*Static properties:
**[[Client-side_CSharp_events|Events]]
==Chat==
==Chat==
*Functions:
*Functions:
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*[[RAGE.Discord.Update|Update]]
*[[RAGE.Discord.Update|Update]]


==Voice==
==Elements==
*Properties:
===Blip===
**[[RAGE.Voice.Allowed|Allowed]]
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]
**[[RAGE.Voice.Muted|Muted]]
*[[Blip::doesExist|DoesExist]]
 
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]
==Input==
*[[Blip::getAlpha|GetAlpha]]
*[[RAGE.Input.IsUp|IsUp]]
*[[Blip::getColour|GetColour]]
*[[RAGE.Input.IsDown|IsDown]]
*[[Blip::getCoords|GetCoords]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[Blip::getHudColour|GetHudColour]]
 
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]
==Nametags==
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]
*[[RAGE.Nametags.Enabled|Enabled]]
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]
 
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]
==Game==
*[[Blip::getInfoIdType|GetInfoIdType]]
===Ai===
*[[Blip::getSprite|GetSprite]]
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]
*[[Blip::hideNumberOn|HideNumberOn]]
*[[Ai::AddCoverPoint|AddCoverPoint]]
*[[Blip::isFlashing|IsFlashing]]
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]
*[[Blip::isMissionCreator|IsMissionCreator]]
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]
*[[Blip::isOnMinimap|IsOnMinimap]]
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Blip::isShortRange|IsShortRange]]
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]
*[[Blip::pulse|Pulse]]
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[Blip::setAlpha|SetAlpha]]
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]
*[[Blip::setAsFriendly|SetAsFriendly]]
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]
*[[Blip::setAsShortRange|SetAsShortRange]]
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[Blip::setBright|SetBright]]
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Blip::setCategory|SetCategory]]
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[Blip::setChecked|SetChecked]]
*[[Ai::ClearPedTasks|ClearPedTasks]]
*[[Blip::setColour|SetColour]]
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[Blip::setCoords|SetCoords]]
*[[Ai::ClearSequenceTask|ClearSequenceTask]]
*[[Blip::setDisplay|SetDisplay]]
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]
*[[Blip::setFade|SetFade]]
*[[Ai::CloseSequenceTask|CloseSequenceTask]]
*[[Blip::setFlashes|SetFlashes]]
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]
*[[Blip::setFlashInterval|SetFlashInterval]]
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]
*[[Blip::setFlashTimer|SetFlashTimer]]
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]
*[[Blip::setFriend|SetFriend]]
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[Blip::setFriendly|SetFriendly]]
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]
*[[Blip::setHighDetail|SetHighDetail]]
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[Blip::setPriority|SetPriority]]
*[[Ai::GetIsTaskActive|GetIsTaskActive]]
*[[Blip::setRotation|SetRotation]]
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[Blip::setRoute|SetRoute]]
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Blip::setRouteColour|SetRouteColour]]
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Blip::setScale|SetScale]]
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]
*[[Blip::setSecondaryColour|SetSecondaryColour]]
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]
*[[Blip::setShowCone|SetShowCone]]
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]
*[[Blip::setShrink|SetShrink]]
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Blip::setSprite|SetSprite]]
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]
*[[Blip::showNumberOn|ShowNumberOn]]
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
 
*[[Ai::GetSequenceProgress|GetSequenceProgress]]
===Checkpoint===
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[Checkpoint::setIconRgba|SetIconRgba]]
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]
*[[Checkpoint::setRgba|SetRgba]]
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
 
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
===Entity===
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Entity::destroy|Destroy]]
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Entity::getData|GetData]]
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Entity::getSharedData|GetSharedData]]
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Entity::setData|SetData]]
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]
 
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]
===MapObject===
*[[Ai::IsPedCuffed|IsPedCuffed]]
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[Ai::IsPedGettingUp|IsPedGettingUp]]
*[[Object::hasBeenBroken|HasBeenBroken]]
*[[Ai::IsPedInWrithe|IsPedInWrithe]]
*[[Object::isVisible|IsVisible]]
*[[Ai::IsPedRunning|IsPedRunning]]
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]
*[[Object::markForDeletion|MarkForDeletion]]
*[[Ai::IsPedSprinting|IsPedSprinting]]
*[[Object::objToNet|ObjToNet]]
*[[Ai::IsPedStill|IsPedStill]]
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]
*[[Ai::IsPedStrafing|IsPedStrafing]]
*[[Object::playStreamFrom|PlayStreamFrom]]
*[[Ai::IsPedWalking|IsPedWalking]]
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Object::setDisableFragDamage|SetDisableFragDamage]]
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]
*[[Object::setPhysicsParams|SetPhysicsParams]]
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]
*[[Object::setTargettable|SetTargettable]]
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]
*[[Object::setTeamPickup|SetTeamPickup]]
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[Object::setTextureVariant|SetTextureVariant]]
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]
*[[Object::slide|Slide]]
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]
 
*[[Ai::OpenSequenceTask|OpenSequenceTask]]
===Player/Ped===
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[Player::addAmmoTo|AddAmmoTo]]
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Player::addArmourTo|AddArmourTo]]
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[Player::addOwnedExplosion|AddOwnedExplosion]]
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]
*[[Player::applyBlood|ApplyBlood]]
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]
*[[Player::applyBloodByZone|ApplyBloodByZone]]
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[Player::applyDamageDecal|ApplyDamageDecal]]
*[[Ai::SetAnimLooped|SetAnimLooped]]
*[[Player::applyDamagePack|ApplyDamagePack]]
*[[Ai::SetAnimRate|SetAnimRate]]
*[[Player::applyDamageTo|ApplyDamageTo]]
*[[Ai::SetAnimWeight|SetAnimWeight]]
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]
*[[Player::canRagdoll|CanRagdoll]]
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[Player::canSpeak|CanSpeak]]
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[Player::clearAllProps|ClearAllProps]]
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]
*[[Ai::SetHighFallTask|SetHighFallTask]]
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]
*[[Player::clearBloodDamage|ClearBloodDamage]]
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Player::clearDecorations|ClearDecorations]]
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[Player::clearFacialDecorations|ClearFacialDecorations]]
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[Player::clearLastDamageBone|ClearLastDamageBone]]
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[Player::clearProp|ClearProp]]
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]
*[[Player::clearSecondaryTask|ClearSecondaryTask]]
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[Player::clearTasks|ClearTasks]]
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]
*[[Player::clearTasksImmediately|ClearTasksImmediately]]
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]
*[[Player::clearWetness|ClearWetness]]
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Player::clone|Clone]]
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Player::cloneToTarget|CloneToTarget]]
*[[Ai::StopAnimPlayback|StopAnimPlayback]]
*[[Player::controlMountedWeapon|ControlMountedWeapon]]
*[[Ai::StopAnimTask|StopAnimTask]]
*[[Player::createMpGamerTag|CreateMpGamerTag]]
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Player::disablePainAudio|DisablePainAudio]]
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]
*[[Player::enableTennisMode|EnableTennisMode]]
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]
*[[Player::explodeHead|ExplodeHead]]
*[[Ai::TaskArrestPed|TaskArrestPed]]
*[[Player::explodeProjectiles|ExplodeProjectiles]]
*[[Ai::TaskBoatMission|TaskBoatMission]]
*[[Player::forceMotionState|ForceMotionState]]
*[[Ai::TaskChatToPed|TaskChatToPed]]
*[[Player::forceToOpenParachute|ForceToOpenParachute]]
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]
*[[Player::freezeCameraRotation|FreezeCameraRotation]]
*[[Ai::TaskClearLookAt|TaskClearLookAt]]
*[[Player::getAccuracy|GetAccuracy]]
*[[Ai::TaskClimb|TaskClimb]]
*[[Player::getAlertness|GetAlertness]]
*[[Ai::TaskClimbLadder|TaskClimbLadder]]
*[[Player::getAmmoByType|GetAmmoByType]]
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]
*[[Player::getAmmoInClip|GetAmmoInClip]]
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[Ai::TaskCombatPed|TaskCombatPed]]
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]
*[[Player::getArmour|GetArmour]]
*[[Ai::TaskCower|TaskCower]]
*[[Player::getBestWeapon|GetBestWeapon]]
*[[Ai::TaskDriveBy|TaskDriveBy]]
*[[Player::getBoneCoords|GetBoneCoords]]
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]
*[[Player::getBoneIndex|GetBoneIndex]]
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]
*[[Player::getCauseOfDeath|GetCauseOfDeath]]
*[[Ai::TaskExitCover|TaskExitCover]]
*[[Player::getCombatFloat|GetCombatFloat]]
*[[Ai::TaskExtendRoute|TaskExtendRoute]]
*[[Player::getCombatMovement|GetCombatMovement]]
*[[Ai::TaskFlushRoute|TaskFlushRoute]]
*[[Player::getCombatRange|GetCombatRange]]
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Player::getConfigFlag|GetConfigFlag]]
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]
*[[Player::getCurrentWeapon|GetCurrentWeapon]]
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]
*[[Ai::TaskForceMotionState|TaskForceMotionState]]
*[[Player::getDecorationsState|GetDecorationsState]]
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]
*[[Player::getDrawableVariation|GetDrawableVariation]]
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Player::getEnveffScale|GetEnveffScale]]
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Player::getGroupIndex|GetGroupIndex]]
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Player::getHeadBlendData|GetHeadBlendData]]
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]
*[[Ai::TaskGoToEntity|TaskGoToEntity]]
*[[Player::getIsTaskActive|GetIsTaskActive]]
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]
*[[Player::getJackTarget|GetJackTarget]]
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Player::getLastDamageBone|GetLastDamageBone]]
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]
*[[Player::getMaxAmmo|GetMaxAmmo]]
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[Player::getMaxHealth|GetMaxHealth]]
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[Ai::TaskHandsUp|TaskHandsUp]]
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]
*[[Ai::TaskHeliChase|TaskHeliChase]]
*[[Player::getMoney|GetMoney]]
*[[Ai::TaskHeliMission|TaskHeliMission]]
*[[Player::getMount|GetMount]]
*[[Ai::TaskJump|TaskJump]]
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Player::getNearbyPeds|GetNearbyPeds]]
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]
*[[Player::getNearbyVehicles|GetNearbyVehicles]]
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]
*[[Ai::TaskParachute|TaskParachute]]
*[[Player::getPaletteVariation|GetPaletteVariation]]
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Player::getParachuteLandingType|GetParachuteLandingType]]
*[[Ai::TaskPatrol|TaskPatrol]]
*[[Player::getParachuteState|GetParachuteState]]
*[[Ai::TaskPause|TaskPause]]
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Ai::TaskPerformSequence|TaskPerformSequence]]
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[Player::getPropIndex|GetPropIndex]]
*[[Ai::TaskPlaneChase|TaskPlaneChase]]
*[[Player::getPropTextureIndex|GetPropTextureIndex]]
*[[Ai::TaskPlaneLand|TaskPlaneLand]]
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]
*[[Ai::TaskPlaneMission|TaskPlaneMission]]
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[Ai::TaskPlantBomb|TaskPlantBomb]]
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]
*[[Ai::TaskPlayAnim|TaskPlayAnim]]
*[[Player::getResetFlag|GetResetFlag]]
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Player::getSelectedWeapon|GetSelectedWeapon]]
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[Player::getSequenceProgress|GetSequenceProgress]]
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]
*[[Player::getSourceOfDeath|GetSourceOfDeath]]
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Player::getStealthMovement|GetStealthMovement]]
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]
*[[Player::getTextureVariation|GetTextureVariation]]
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]
*[[Player::getTimeOfDeath|GetTimeOfDeath]]
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]
*[[Player::getType|GetType]]
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Player::getVehicleIsIn|GetVehicleIsIn]]
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]
*[[Player::getsJacker|GetsJacker]]
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]
*[[Player::giveHelmet|GiveHelmet]]
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Player::giveNmMessage|GiveNmMessage]]
*[[Ai::TaskSkyDive|TaskSkyDive]]
*[[Player::giveToPauseMenu|GiveToPauseMenu]]
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]
*[[Player::giveWeaponTo|GiveWeaponTo]]
*[[Ai::TaskStandGuard|TaskStandGuard]]
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[Ai::TaskStandStill|TaskStandStill]]
*[[Player::hasGotWeapon|HasGotWeapon]]
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]
*[[Ai::TaskStayInCover|TaskStayInCover]]
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]
*[[Ai::TaskStealthKill|TaskStealthKill]]
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]
*[[Player::isAPlayer|IsAPlayer]]
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]
*[[Player::isActiveInScenario|IsActiveInScenario]]
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]
*[[Player::isAimingFromCover|IsAimingFromCover]]
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Ai::TaskToggleDuck|TaskToggleDuck]]
*[[Player::isArmed|IsArmed]]
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]
*[[Player::isBeingArrested|IsBeingArrested]]
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[Player::isBeingJacked|IsBeingJacked]]
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Player::isBeingStunned|IsBeingStunned]]
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]
*[[Player::isBlushColorValid|IsBlushColorValid]]
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[Player::isClimbing|IsClimbing]]
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Player::isComponentVariationValid|IsComponentVariationValid]]
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Player::isConversationDead|IsConversationDead]]
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Player::isCuffed|IsCuffed]]
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[Ai::TaskVehicleChase|TaskVehicleChase]]
*[[Player::isDeadOrDying|IsDeadOrDying]]
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Player::isDiving|IsDiving]]
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Player::isDoingDriveby|IsDoingDriveby]]
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]
*[[Player::isDucking|IsDucking]]
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]
*[[Player::isEvasiveDiving|IsEvasiveDiving]]
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Player::isFacingPed|IsFacingPed]]
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Player::isFalling|IsFalling]]
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]
*[[Player::isFatallyInjured|IsFatallyInjured]]
*[[Ai::TaskVehicleMission|TaskVehicleMission]]
*[[Player::isFlashLightOn|IsFlashLightOn]]
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Player::isFleeing|IsFleeing]]
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[Ai::TaskVehiclePark|TaskVehiclePark]]
*[[Player::isGettingUp|IsGettingUp]]
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[Player::isGoingIntoCover|IsGoingIntoCover]]
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Player::isGroupMember|IsGroupMember]]
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[Player::isHairColorValid|IsHairColorValid]]
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]
*[[Ai::TaskWanderInArea|TaskWanderInArea]]
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]
*[[Ai::TaskWanderStandard|TaskWanderStandard]]
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[Player::isHuman|IsHuman]]
*[[Ai::TaskWrithe|TaskWrithe]]
*[[Player::isHurt|IsHurt]]
*[[Ai::UncuffPed|UncuffPed]]
*[[Player::isInAnyBoat|IsInAnyBoat]]
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]
*[[Player::isInAnyHeli|IsInAnyHeli]]
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Player::isInAnyPlane|IsInAnyPlane]]
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[Player::isInAnySub|IsInAnySub]]
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]
*[[Player::isInAnyTaxi|IsInAnyTaxi]]
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[Player::isInAnyTrain|IsInAnyTrain]]
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]
*[[Player::isInAnyVehicle|IsInAnyVehicle]]
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[Player::isInCombat|IsInCombat]]
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]
*[[Player::isInCover|IsInCover]]
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]
*[[Player::isInCurrentConversation|IsInCurrentConversation]]
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]
*[[Player::isInGroup|IsInGroup]]
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[Player::isInMeleeCombat|IsInMeleeCombat]]
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]
*[[Player::isInModel|IsInModel]]
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]
*[[Player::isInVehicle|IsInVehicle]]
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[Player::isInWrithe|IsInWrithe]]
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]
*[[Player::isInjured|IsInjured]]
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[Player::isJacking|IsJacking]]
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]
*[[Player::isJumping|IsJumping]]
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]
*[[Player::isLipstickColorValid|IsLipstickColorValid]]
 
*[[Player::isMale|IsMale]]
===App===
*[[Player::isModel|IsModel]]
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[App::appGetFloat|AppGetFloat]]
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[App::appGetInt|AppGetInt]]
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[App::appGetString|AppGetString]]
*[[Player::isOnAnyBike|IsOnAnyBike]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[Player::isOnFoot|IsOnFoot]]
*[[App::appSetApp|AppSetApp]]
*[[Player::isOnMount|IsOnMount]]
*[[App::appSetInt|AppSetInt]]
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]
*[[App::appSetFloat|AppSetFloat]]
*[[Player::isOnVehicle|IsOnVehicle]]
*[[App::appSetString|AppSetString]]
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]
 
*[[Player::isPlantingBomb|IsPlantingBomb]]
===Audio===
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Audio::addLineToConversation|AddLineToConversation]]
*[[Player::isProne|IsProne]]
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Player::isPropValid|IsPropValid]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Player::isRagdoll|IsRagdoll]]
*[[Audio::blipSiren|BlipSiren]]
*[[Player::isReloading|IsReloading]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Player::isRespondingToEvent|IsRespondingToEvent]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Player::isRingtonePlaying|IsRingtonePlaying]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Player::isRunning|IsRunning]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Player::isRunningArrestTask|IsRunningArrestTask]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Player::isShooting|IsShooting]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Player::isShootingInArea|IsShootingInArea]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Player::isSittingInVehicle|IsSittingInVehicle]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Player::isSprinting|IsSprinting]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Player::isStandingInCover|IsStandingInCover]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Player::isStill|IsStill]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Player::isStopped|IsStopped]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Player::isStrafing|IsStrafing]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Player::isSwimming|IsSwimming]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Player::isTennisMode|IsTennisMode]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Player::isTracked|IsTracked]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Player::isTrackedVisible|IsTrackedVisible]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[Audio::getSoundId|GetSoundId]]
*[[Player::isUsingActionMode|IsUsingActionMode]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Player::isUsingScenario|IsUsingScenario]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Player::isVaulting|IsVaulting]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Player::isWalking|IsWalking]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Player::isWearingHelmet|IsWearingHelmet]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Player::isheadshotReady|IsheadshotReady]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Player::isheadshotValid|IsheadshotValid]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Player::knockOffProp|KnockOffProp]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Player::knockOffVehicle|KnockOffVehicle]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Player::makeReload|MakeReload]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Audio::isHornActive|IsHornActive]]
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Player::playFacialAnim|PlayFacialAnim]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Player::playPain|PlayPain]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Player::playStreamFrom|PlayStreamFrom]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Player::registerTarget|RegisterTarget]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Player::registerheadshot|Registerheadshot]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Player::removeAllWeapons|RemoveAllWeapons]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Player::removeFromGroup|RemoveFromGroup]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Player::removeHelmet|RemoveHelmet]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]
*[[Audio::loadStream|LoadStream]]
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Player::resetInVehicleContext|ResetInVehicleContext]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Player::resetLastVehicle|ResetLastVehicle]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Player::resetMovementClipset|ResetMovementClipset]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Player::resetRagdollTimer|ResetRagdollTimer]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Player::resetStrafeClipset|ResetStrafeClipset]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Player::resetVisibleDamage|ResetVisibleDamage]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Player::resurrect|Resurrect]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Player::reviveInjured|ReviveInjured]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Player::setAccuracy|SetAccuracy]]
*[[Audio::playPain|PlayPain]]
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Player::setAlertness|SetAlertness]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]
*[[Audio::playSound|PlaySound]]
*[[Player::setAllowedToDuck|SetAllowedToDuck]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
*[[Player::setAmmo|SetAmmo]]
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[Player::setAmmoByType|SetAmmoByType]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[Player::setAmmoInClip|SetAmmoInClip]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[Player::setAmmoToDrop|SetAmmoToDrop]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[Player::setArmour|SetArmour]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[Player::setAsCop|SetAsCop]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[Player::setAsEnemy|SetAsEnemy]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[Player::setAsGroupLeader|SetAsGroupLeader]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[Player::setAsGroupMember|SetAsGroupMember]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[Player::setBlendFromParents|SetBlendFromParents]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[Player::setBoundsOrientation|SetBoundsOrientation]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[Player::setCanArmIk|SetCanArmIk]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[Player::setCanBeTargetted|SetCanBeTargetted]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[Player::setCanCowerInCover|SetCanCowerInCover]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[Player::setCanHeadIk|SetCanHeadIk]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[Player::setCanLegIk|SetCanLegIk]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Player::setCanPeekInCover|SetCanPeekInCover]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[Player::setCanRagdoll|SetCanRagdoll]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[Player::setCanSmashGlass|SetCanSmashGlass]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[Player::setCanTorsoIk|SetCanTorsoIk]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[Player::setCapsule|SetCapsule]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[Player::setClothProne|SetClothProne]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[Player::setCombatAbility|SetCombatAbility]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[Player::setCombatAttributes|SetCombatAttributes]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[Player::setCombatFloat|SetCombatFloat]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[Player::setCombatMovement|SetCombatMovement]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[Player::setCombatRange|SetCombatRange]]
*[[Audio::setPedMute|SetPedMute]]
*[[Player::setComponentVariation|SetComponentVariation]]
*[[Audio::setPedScream|SetPedScream]]
*[[Player::setConfigFlag|SetConfigFlag]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[Player::setCoordsNoGang|SetCoordsNoGang]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[Player::setCowerHash|SetCowerHash]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[Player::setCurrentWeapon|SetCurrentWeapon]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Player::setDecisionMaker|SetDecisionMaker]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[Player::setDecoration|SetDecoration]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[Player::setDesiredHeading|SetDesiredHeading]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[Player::setDiesInVehicle|SetDiesInVehicle]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[Player::setDiesInWater|SetDiesInWater]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[Audio::startAlarm|StartAlarm]]
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[Player::setDropsWeapon|SetDropsWeapon]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[Player::setDucking|SetDucking]]
*[[Audio::stopAlarm|StopAlarm]]
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[Player::setEnableScuba|SetEnableScuba]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[Player::setEnveffScale|SetEnveffScale]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[Player::setEyeColor|SetEyeColor]]
*[[Audio::stopSound|StopSound]]
*[[Player::setFaceFeature|SetFaceFeature]]
*[[Audio::stopStream|StopStream]]
*[[Player::setFacialDecoration|SetFacialDecoration]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[Player::setFiringPattern|SetFiringPattern]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[Player::setFleeAttributes|SetFleeAttributes]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[Player::setGadget|SetGadget]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]
*[[Player::setGestureGroup|SetGestureGroup]]
 
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
===Cam===
*[[Player::setGravity|SetGravity]]
*[[Cam::addCamSplineNode|AddCamSplineNode]]
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[Player::setHairColor|SetHairColor]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[Player::setHeadBlendData|SetHeadBlendData]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[Player::setHeadOverlay|SetHeadOverlay]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[Player::setHearingRange|SetHearingRange]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[Player::setHelmet|SetHelmet]]
*[[Cam::createCam|CreateCam]]
*[[Player::setHelmetFlag|SetHelmetFlag]]
*[[Cam::createCamera|CreateCamera]]
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[Player::setHighFallTask|SetHighFallTask]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[Player::setIdRange|SetIdRange]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[Player::setIkTarget|SetIkTarget]]
*[[Cam::destroyCam|DestroyCam]]
*[[Player::setInVehicleContext|SetInVehicleContext]]
*[[Cam::detachCam|DetachCam]]
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[Player::setIntoVehicle|SetIntoVehicle]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[Player::setIsDrunk|SetIsDrunk]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[Player::setKeepTask|SetKeepTask]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[Player::setLegIkMode|SetLegIkMode]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[Player::setLodMultiplier|SetLodMultiplier]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[Player::setMaxHealth|SetMaxHealth]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]
*[[Cam::getCamFov|GetCamFov]]
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]
*[[Cam::getCamRot|GetCamRot]]
*[[Player::setMoney|SetMoney]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[Player::setMotionBlur|SetMotionBlur]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[Player::setMoveRateOverride|SetMoveRateOverride]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Player::setMovementClipset|SetMovementClipset]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[Player::setMute|SetMute]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[Player::setNameDebug|SetNameDebug]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[Player::setPathAvoidFire|SetPathAvoidFire]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[Player::setPinnedDown|SetPinnedDown]]
*[[Cam::isCamActive|IsCamActive]]
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[Player::setPopulationBudget|SetPopulationBudget]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[Player::setPrimaryLookat|SetPrimaryLookat]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[Player::setPropIndex|SetPropIndex]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[Player::setRagdollForceFall|SetRagdollForceFall]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Player::setRandomProps|SetRandomProps]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[Player::setResetFlag|SetResetFlag]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[Player::setScream|SetScream]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[Player::setSeeingRange|SetSeeingRange]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Player::setShootRate|SetShootRate]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[Player::setShootsAtCoord|SetShootsAtCoord]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[Player::setStealthMovement|SetStealthMovement]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Player::setStrafeClipset|SetStrafeClipset]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Player::setSweat|SetSweat]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[Player::setTalk|SetTalk]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[Player::setTargetLossResponse|SetTargetLossResponse]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Cam::setCamActive|SetCamActive]]
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Player::setToLoadCover|SetToLoadCover]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[Player::setToRagdoll|SetToRagdoll]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[Player::setUsingActionMode|SetUsingActionMode]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]
*[[Cam::setCamFov|SetCamFov]]
*[[Player::setWetnessHeight|SetWetnessHeight]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Player::skipNextReloading|SkipNextReloading]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Player::stopAnimPlayback|StopAnimPlayback]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Player::stopAnimTask|StopAnimTask]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Cam::setCamParams|SetCamParams]]
*[[Player::stopRingtone|StopRingtone]]
*[[Cam::setCamRot|SetCamRot]]
*[[Player::stopSpeaking|StopSpeaking]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Player::switchOutPlayer|SwitchOutPlayer]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Player::taskAchieveHeading|TaskAchieveHeading]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Player::taskAimGunScripted|TaskAimGunScripted]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Player::taskArrest|TaskArrest]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Player::taskChatTo|TaskChatTo]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Player::taskClearLookAt|TaskClearLookAt]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Player::taskClimb|TaskClimb]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Player::taskClimbLadder|TaskClimbLadder]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Player::taskCombat|TaskCombat]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Player::taskCower|TaskCower]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Player::taskEnterVehicle|TaskEnterVehicle]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Player::taskForceMotionState|TaskForceMotionState]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Player::taskGetOffBoat|TaskGetOffBoat]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Player::taskGoTo|TaskGoTo]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Cam::shakeCam|ShakeCam]]
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Player::taskHandsUp|TaskHandsUp]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Player::taskJump|TaskJump]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Player::taskLookAtCoord|TaskLookAtCoord]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]
*[[Player::taskLookAtEntity|TaskLookAtEntity]]
 
*[[Player::taskMoveNetwork|TaskMoveNetwork]]
===Clock===
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Time::addToClockTime|AddToClockTime]]
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Player::taskParachute|TaskParachute]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Player::taskPatrol|TaskPatrol]]
*[[Time::getClockHours|GetClockHours]]
*[[Player::taskPause|TaskPause]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Player::taskPerformSequence|TaskPerformSequence]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Player::taskPlantBomb|TaskPlantBomb]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Player::taskPlayAnim|TaskPlayAnim]]
*[[Time::getClockYear|GetClockYear]]
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]
*[[Time::pauseClock|PauseClock]]
*[[Player::taskReactAndFlee|TaskReactAndFlee]]
*[[Time::setClockDate|SetClockDate]]
*[[Player::taskReloadWeapon|TaskReloadWeapon]]
*[[Time::setClockTime|SetClockTime]]
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]
 
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]
===Cutscene===
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Player::taskShockingEventReact|TaskShockingEventReact]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Player::taskShootAt|TaskShootAt]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Player::taskShootAtCoord|TaskShootAtCoord]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Player::taskSkyDive|TaskSkyDive]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Player::taskSlideToCoord|TaskSlideToCoord]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Player::taskSmartFlee|TaskSmartFlee]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Player::taskStandGuard|TaskStandGuard]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Player::taskStandStill|TaskStandStill]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Player::taskStayInCover|TaskStayInCover]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Player::taskSwapWeapon|TaskSwapWeapon]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Player::taskThrowProjectile|TaskThrowProjectile]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Player::taskVehicleEscort|TaskVehicleEscort]]
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]
*[[Player::taskVehiclePark|TaskVehiclePark]]
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Player::taskWanderInArea|TaskWanderInArea]]
*[[Player::taskWanderStandard|TaskWanderStandard]]
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]
*[[Player::taskWrithe|TaskWrithe]]
*[[Player::toNet|ToNet]]
*[[Player::uncuff|Uncuff]]
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Player::wasKilledByStealth|WasKilledByStealth]]
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]


===Datafile===
===Vehicle===
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]
*[[Datafile::arrayValueAddString|ArrayValueAddString]]
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]
*[[Vehicle::areWingsIntact|AreWingsIntact]]
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]
*[[Vehicle::attachToCargobob|AttachToCargobob]]
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]
*[[Vehicle::attachToTrailer|AttachToTrailer]]
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]
*[[Vehicle::blipSiren|BlipSiren]]
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]
*[[Datafile::arrayValueGetString|ArrayValueGetString]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
*[[Datafile::arrayValueGetType|ArrayValueGetType]]
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]
*[[Datafile::datafileCreate|DatafileCreate]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
*[[Datafile::datafileDelete|DatafileDelete]]
*[[Vehicle::controlLandingGear|ControlLandingGear]]
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]
*[[Vehicle::createPedInside|CreatePedInside]]
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[Datafile::loadUgcFile|LoadUgcFile]]
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]
*[[Vehicle::detachWindscreen|DetachWindscreen]]
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
*[[Datafile::objectValueAddString|ObjectValueAddString]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
*[[Datafile::objectValueGetString|ObjectValueGetString]]
*[[Vehicle::explode|Explode]]
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]
 
*[[Vehicle::fixWindow|FixWindow]]
===Decorator===
*[[Vehicle::getAcceleration|GetAcceleration]]
*[[Decorator::decorExistOn|DecorExistOn]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
*[[Decorator::decorGetBool|DecorGetBool]]
*[[Vehicle::getBodyHealth|GetBodyHealth]]
*[[Decorator::decorGetFloat|DecorGetFloat]]
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]
*[[Decorator::decorGetInt|DecorGetInt]]
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[Vehicle::getClass|GetClass]]
*[[Decorator::decorRegister|DecorRegister]]
*[[Vehicle::getColor|GetColor]]
*[[Decorator::decorRegisterLock|DecorRegisterLock]]
*[[Vehicle::getColourCombination|GetColourCombination]]
*[[Decorator::decorRemove|DecorRemove]]
*[[Vehicle::getColours|GetColours]]
*[[Decorator::decorSetBool|DecorSetBool]]
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]
*[[Decorator::decorSetFloat|DecorSetFloat]]
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]
*[[Decorator::decorSetInt|DecorSetInt]]
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]
*[[Decorator::decorSetTime|DecorSetTime]]
*[[Vehicle::getDashboardColour|GetDashboardColour]]
 
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]
===Dlc===
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]
*[[Vehicle::getDirtLevel|GetDirtLevel]]
*[[Dlc2::isDlcPresent|IsDlcPresent]]
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
*[[Dlc2::nullify|Nullify]]
*[[Vehicle::getEngineHealth|GetEngineHealth]]
 
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]
===Entity===
*[[Vehicle::getEnveffScale|GetEnveffScale]]
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[Vehicle::getExtraColours|GetExtraColours]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[Vehicle::getHornHash|GetHornHash]]
*[[Entity::createModelHide|CreateModelHide]]
*[[Vehicle::getInteriorColour|GetInteriorColour]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
*[[Entity::detachEntity|DetachEntity]]
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[Vehicle::getLandingGearState|GetLandingGearState]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Vehicle::getLayoutHash|GetLayoutHash]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[Vehicle::getLightsState|GetLightsState]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Vehicle::getLivery|GetLivery]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[Vehicle::getLiveryCount|GetLiveryCount]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[Vehicle::getLiveryName|GetLiveryName]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[Vehicle::getMaxBraking|GetMaxBraking]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[Vehicle::getMaxTraction|GetMaxTraction]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Vehicle::getMod|GetMod]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[Vehicle::getModColor1|GetModColor1]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Vehicle::getModColor1Name|GetModColor1Name]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[Vehicle::getModColor2|GetModColor2]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[Vehicle::getModColor2Name|GetModColor2Name]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[Vehicle::getModData|GetModData]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[Vehicle::getModKit|GetModKit]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[Vehicle::getModKitType|GetModKitType]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[Vehicle::getModModifierValue|GetModModifierValue]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[Vehicle::getModSlotName|GetModSlotName]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[Vehicle::getModTextLabel|GetModTextLabel]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[Vehicle::getModVariation|GetModVariation]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[Vehicle::getNumModKits|GetNumModKits]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[Vehicle::getNumMods|GetNumMods]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[Vehicle::getOwner|GetOwner]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[Vehicle::getPedInSeat|GetPedInSeat]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[Vehicle::getPlateType|GetPlateType]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]
*[[Entity::getEntityType|GetEntityType]]
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[Vehicle::getWheelType|GetWheelType]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Vehicle::getWindowTint|GetWindowTint]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Vehicle::hasLandingGear|HasLandingGear]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[Vehicle::hasParachute|HasParachute]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Vehicle::hasRocketBoost|HasRocketBoost]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[Vehicle::isAConvertible|IsAConvertible]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Vehicle::isBig|IsBig]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Vehicle::isDamaged|IsDamaged]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[Vehicle::isDriveable|IsDriveable]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Vehicle::isHighDetail|IsHighDetail]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[Vehicle::isHornActive|IsHornActive]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[Vehicle::isInBurnout|IsInBurnout]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[Vehicle::isModLoadDone|IsModLoadDone]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Vehicle::isModel|IsModel]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Vehicle::isNearEntity|IsNearEntity]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Vehicle::isRadioLoud|IsRadioLoud]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Vehicle::isSeatFree|IsSeatFree]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Vehicle::isSirenOn|IsSirenOn]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Vehicle::isStolen|IsStolen]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Vehicle::isStopped|IsStopped]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Vehicle::isToggleModOn|IsToggleModOn]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Vehicle::isTyreBurst|IsTyreBurst]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Vehicle::isVisible|IsVisible]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Vehicle::isWindowIntact|IsWindowIntact]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Vehicle::jitter|Jitter]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Vehicle::networkExplode|NetworkExplode]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Vehicle::playStreamFrom|PlayStreamFrom]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Vehicle::removeMod|RemoveMod]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Vehicle::removeWindow|RemoveWindow]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Vehicle::resetWheels|ResetWheels]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Vehicle::rollDownWindow|RollDownWindow]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Vehicle::rollDownWindows|RollDownWindows]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Vehicle::rollUpWindow|RollUpWindow]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Vehicle::setAlarm|SetAlarm]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Vehicle::setAudio|SetAudio]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Vehicle::setAudioPriority|SetAudioPriority]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Vehicle::setBodyHealth|SetBodyHealth]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Vehicle::setBombs|SetBombs]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Vehicle::setBombs|SetBombs]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Vehicle::setBoostActive|SetBoostActive]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Vehicle::setBrakeLights|SetBrakeLights]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Vehicle::setBurnout|SetBurnout]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Vehicle::setCanBreak|SetCanBreak]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Vehicle::setCanRespray|SetCanRespray]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Vehicle::setColourCombination|SetColourCombination]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Vehicle::setColours|SetColours]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Vehicle::setCountermeasures|SetCountermeasures]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Vehicle::setDamage|SetDamage]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Vehicle::setDashboardColour|SetDashboardColour]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Vehicle::setDirtLevel|SetDirtLevel]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
 
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]
===Event===
*[[Vehicle::setDoorBroken|SetDoorBroken]]
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]
*[[Vehicle::setDoorControl|SetDoorControl]]
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[Vehicle::setDoorLatched|SetDoorLatched]]
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]
*[[Vehicle::setDoorOpen|SetDoorOpen]]
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]
*[[Vehicle::setDoorShut|SetDoorShut]]
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]
*[[Event::removeShockingEvent|RemoveShockingEvent]]
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]
*[[Event::setDecisionMaker|SetDecisionMaker]]
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]
*[[Vehicle::setDoorsShut|SetDoorsShut]]
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]
*[[Vehicle::setEngineHealth|SetEngineHealth]]
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
*[[Vehicle::setEngineOn|SetEngineOn]]
 
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]
===Files===
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
*[[Vehicle::setEnveffScale|SetEnveffScale]]
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
*[[Vehicle::setExtra|SetExtra]]
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
*[[Vehicle::setExtraColours|SetExtraColours]]
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
*[[Vehicle::setFixed|SetFixed]]
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
*[[Vehicle::setForceHd|SetForceHd]]
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
*[[Vehicle::setFullbeam|SetFullbeam]]
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
*[[Vehicle::setGravity|SetGravity]]
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
*[[Vehicle::setHalt|SetHalt]]
===[[RAGE.Game.Fire | Fire]]===
*[[Vehicle::setHandbrake|SetHandbrake]]
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
*[[Vehicle::setHornEnabled|SetHornEnabled]]
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]
===Graphics===
*[[Vehicle::setInteriorColour|SetInteriorColour]]
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]
*[[Vehicle::setInteriorlight|SetInteriorlight]]
*[[Graphics::addDecal|AddDecal]]
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]
*[[Graphics::addEntityIcon|AddEntityIcon]]
*[[Vehicle::setIsStolen|SetIsStolen]]
*[[Graphics::addPetrolDecal|AddPetrolDecal]]
*[[Vehicle::setIsWanted|SetIsWanted]]
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]
*[[Vehicle::setLastDriven|SetLastDriven]]
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]
*[[Vehicle::setLights|SetLights]]
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[Vehicle::setLightsMode|SetLightsMode]]
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]
*[[Vehicle::setLivery|SetLivery]]
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]
*[[Vehicle::setMod|SetMod]]
*[[Graphics::createCheckpoint|CreateCheckpoint]]
*[[Vehicle::setModColor1|SetModColor1]]
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]
*[[Vehicle::setModColor2|SetModColor2]]
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]
*[[Vehicle::setModKit|SetModKit]]
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]
*[[Vehicle::setNameDebug|SetNameDebug]]
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]
*[[Graphics::drawBox|DrawBox]]
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]
*[[Graphics::drawDebugBox|DrawDebugBox]]
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]
*[[Graphics::drawDebugCross|DrawDebugCross]]
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]
*[[Graphics::drawDebugSphere|DrawDebugSphere]]
*[[Vehicle::setOutOfControl|SetOutOfControl]]
*[[Graphics::drawDebugText|DrawDebugText]]
*[[Vehicle::setParachuteActive|SetParachuteActive]]
*[[Graphics::drawDebugText2d|DrawDebugText2d]]
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]
*[[Graphics::drawLightWithRange|DrawLightWithRange]]
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]
*[[Graphics::drawLine|DrawLine]]
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Graphics::drawMarker|DrawMarker]]
*[[Vehicle::setPlayersLast|SetPlayersLast]]
*[[Graphics::drawPoly|DrawPoly]]
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]
*[[Graphics::drawRect|DrawRect]]
*[[Vehicle::setProvidesCover|SetProvidesCover]]
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]
*[[Vehicle::setRadioLoud|SetRadioLoud]]
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[Vehicle::setReduceGrip|SetReduceGrip]]
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]
*[[Graphics::drawSpotLight|DrawSpotLight]]
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]
*[[Graphics::drawSprite|DrawSprite]]
*[[Vehicle::setRudderBroken|SetRudderBroken]]
*[[Graphics::drawTvChannel|DrawTvChannel]]
*[[Vehicle::setSearchlight|SetSearchlight]]
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]
*[[Vehicle::setSilent|SetSilent]]
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]
*[[Vehicle::setSiren|SetSiren]]
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]
*[[Vehicle::setSirenSound|SetSirenSound]]
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]
*[[Vehicle::setSteerBias|SetSteerBias]]
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]
*[[Vehicle::setStrong|SetStrong]]
*[[Graphics::getAspectRatio|GetAspectRatio]]
*[[Vehicle::setTaxiLights|SetTaxiLights]]
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]
*[[Graphics::getIsHidef|GetIsHidef]]
*[[Vehicle::setTyreBurst|SetTyreBurst]]
*[[Graphics::getIsWidescreen|GetIsWidescreen]]
*[[Vehicle::setTyreFixed|SetTyreFixed]]
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[Vehicle::setUndriveable|SetUndriveable]]
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]
*[[Graphics::getScreenResolution|GetScreenResolution]]
*[[Vehicle::setWheelType|SetWheelType]]
*[[Graphics::getTextureResolution|GetTextureResolution]]
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
*[[Graphics::getTvChannel|GetTvChannel]]
*[[Vehicle::setWindowTint|SetWindowTint]]
*[[Graphics::getTvVolume|GetTvVolume]]
*[[Vehicle::smashWindow|SmashWindow]]
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[Vehicle::startAlarm|StartAlarm]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]
*[[Vehicle::startHorn|StartHorn]]
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
*[[Graphics::isDecalAlive|IsDecalAlive]]
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]
*[[Graphics::isNightvisionActive|IsNightvisionActive]]
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[Vehicle::toggleMod|ToggleMod]]
*[[Graphics::isSeethroughActive|IsSeethroughActive]]
*[[Vehicle::trackVisibility|TrackVisibility]]
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]
*[[Graphics::loadTvChannel|LoadTvChannel]]
*[[Vehicle::vehToNet|VehToNet]]
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]
 
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]
==Events==
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]
*[[Events::add|Add]]
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]
*[[Events::addDataHandler|AddDataHandler]]
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]
*[[Events::addProc|AddProc]]
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[Events::call|CallLocal]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]
*[[Events::callRemote|CallRemote]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]
*[[Events::callRemoteProc|CallRemoteProc]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]
 
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*Static properties:
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]
**[[Client-side_CSharp_events|Events]]
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]
 
*[[Graphics::removeDecal|RemoveDecal]]
==Input==
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]
*[[RAGE.Input.IsUp|IsUp]]
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[RAGE.Input.IsDown|IsDown]]
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]
 
*[[Graphics::removeParticleFx|RemoveParticleFx]]
==Game==
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]
===Ai===
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]
*[[Ai::AddCoverPoint|AddCoverPoint]]
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]
*[[Graphics::requestHudScaleform|RequestHudScaleform]]
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[Graphics::returnTwo|ReturnTwo]]
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[Graphics::set2dLayer|Set2dLayer]]
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Graphics::setBlackout|SetBlackout]]
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[Ai::ClearPedTasks|ClearPedTasks]]
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]
*[[Ai::ClearSequenceTask|ClearSequenceTask]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]
*[[Graphics::setDrawOrigin|SetDrawOrigin]]
*[[Ai::CloseSequenceTask|CloseSequenceTask]]
*[[Graphics::setEntityIconColor|SetEntityIconColor]]
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]
*[[Graphics::setFlash|SetFlash]]
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[Graphics::setNightvision|SetNightvision]]
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]
*[[Graphics::setNoiseoveride|SetNoiseoveride]]
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]
*[[Ai::GetIsTaskActive|GetIsTaskActive]]
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]
*[[Ai::GetSequenceProgress|GetSequenceProgress]]
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Graphics::setSeethrough|SetSeethrough]]
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]
*[[Graphics::setTvChannel|SetTvChannel]]
*[[Ai::IsPedCuffed|IsPedCuffed]]
*[[Graphics::setTvVolume|SetTvVolume]]
*[[Ai::IsPedGettingUp|IsPedGettingUp]]
*[[Graphics::sittingTv|SittingTv]]
*[[Ai::IsPedInWrithe|IsPedInWrithe]]
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[Ai::IsPedRunning|IsPedRunning]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[Ai::IsPedSprinting|IsPedSprinting]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]
*[[Ai::IsPedStill|IsPedStill]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[Ai::IsPedStrafing|IsPedStrafing]]
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]
*[[Ai::IsPedWalking|IsPedWalking]]
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]
*[[Graphics::startScreenEffect|StartScreenEffect]]
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]
*[[Ai::OpenSequenceTask|OpenSequenceTask]]
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[Graphics::stopScreenEffect|StopScreenEffect]]
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Graphics::transitionToBlurred|TransitionToBlurred]]
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]
*[[Graphics::washDecalsInRange|WashDecalsInRange]]
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]
 
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
===Interior===
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[Ai::SetAnimLooped|SetAnimLooped]]
*[[Interior::capInterior|CapInterior]]
*[[Ai::SetAnimRate|SetAnimRate]]
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]
*[[Ai::SetAnimWeight|SetAnimWeight]]
*[[Interior::disableInterior|DisableInterior]]
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]
*[[Interior::disableInteriorProp|DisableInteriorProp]]
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Interior::enableInteriorProp|EnableInteriorProp]]
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]
*[[Ai::SetHighFallTask|SetHighFallTask]]
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[Interior::isInteriorCapped|IsInteriorCapped]]
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]
*[[Interior::isInteriorReady|IsInteriorReady]]
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[Interior::isInteriorScene|IsInteriorScene]]
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]
*[[Interior::isValidInterior|IsValidInterior]]
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[Interior::loadInterior|LoadInterior]]
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]
*[[Interior::refreshInterior|RefreshInterior]]
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Interior::unpinInterior|UnpinInterior]]
*[[Ai::StopAnimPlayback|StopAnimPlayback]]
 
*[[Ai::StopAnimTask|StopAnimTask]]
===Itemset===
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]
*[[Itemset::addToItemset|AddToItemset]]
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Itemset::cleanItemset|CleanItemset]]
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Itemset::createItemset|CreateItemset]]
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]
*[[Itemset::destroyItemset|DestroyItemset]]
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]
*[[Ai::TaskArrestPed|TaskArrestPed]]
*[[Itemset::getItemsetSize|GetItemsetSize]]
*[[Ai::TaskBoatMission|TaskBoatMission]]
*[[Itemset::isInItemset|IsInItemset]]
*[[Ai::TaskChatToPed|TaskChatToPed]]
*[[Itemset::isItemsetValid|IsItemsetValid]]
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]
*[[Itemset::removeFromItemset|RemoveFromItemset]]
*[[Ai::TaskClearLookAt|TaskClearLookAt]]
 
*[[Ai::TaskClimb|TaskClimb]]
===[[RAGE.Game.Locale | Locale]]===
*[[Ai::TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]
===Misc===
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[Gameplay::absf|Absf]]
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Gameplay::absi|Absi]]
*[[Ai::TaskCombatPed|TaskCombatPed]]
*[[Gameplay::acos|Acos]]
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]
*[[Ai::TaskCower|TaskCower]]
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]
*[[Ai::TaskDriveBy|TaskDriveBy]]
*[[Gameplay::addStuntJump|AddStuntJump]]
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]
*[[Gameplay::areStringsEqual|AreStringsEqual]]
*[[Ai::TaskExitCover|TaskExitCover]]
*[[Gameplay::asin|Asin]]
*[[Ai::TaskExtendRoute|TaskExtendRoute]]
*[[Gameplay::atan2|Atan2]]
*[[Ai::TaskFlushRoute|TaskFlushRoute]]
*[[Gameplay::atan|Atan]]
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Gameplay::beginReplayStats|BeginReplayStats]]
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Gameplay::cancelStuntJump|CancelStuntJump]]
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Gameplay::clearArea|ClearArea]]
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]
*[[Ai::TaskForceMotionState|TaskForceMotionState]]
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Gameplay::clearBit|ClearBit]]
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Gameplay::clearCloudHat|ClearCloudHat]]
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Gameplay::clearReplayStats|ClearReplayStats]]
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Ai::TaskGoToEntity|TaskGoToEntity]]
*[[Gameplay::compareStrings|CompareStrings]]
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]
*[[Gameplay::createIncident|CreateIncident]]
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Gameplay::createLightningThunder|CreateLightningThunder]]
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Gameplay::deleteIncident|DeleteIncident]]
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]
*[[Ai::TaskHandsUp|TaskHandsUp]]
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]
*[[Ai::TaskHeliChase|TaskHeliChase]]
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[Ai::TaskHeliMission|TaskHeliMission]]
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Ai::TaskJump|TaskJump]]
*[[Gameplay::doAutoSave|DoAutoSave]]
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Gameplay::enableDispatchService|EnableDispatchService]]
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]
*[[Gameplay::enableTennisMode|EnableTennisMode]]
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]
*[[Gameplay::endReplayStats|EndReplayStats]]
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]
*[[Ai::TaskParachute|TaskParachute]]
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Gameplay::getBitsInRange|GetBitsInRange]]
*[[Ai::TaskPatrol|TaskPatrol]]
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]
*[[Ai::TaskPause|TaskPause]]
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[Gameplay::getFrameCount|GetFrameCount]]
*[[Ai::TaskPerformSequence|TaskPerformSequence]]
*[[Gameplay::getFrameTime|GetFrameTime]]
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Ai::TaskPlaneChase|TaskPlaneChase]]
*[[Gameplay::getGameTimer|GetGameTimer]]
*[[Ai::TaskPlaneLand|TaskPlaneLand]]
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[Ai::TaskPlaneMission|TaskPlaneMission]]
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Ai::TaskPlantBomb|TaskPlantBomb]]
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[Ai::TaskPlayAnim|TaskPlayAnim]]
*[[Gameplay::getHashKey|GetHashKey]]
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[Gameplay::getMissionFlag|GetMissionFlag]]
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]
*[[Gameplay::getModelDimensions|GetModelDimensions]]
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[Gameplay::getProfileSetting|GetProfileSetting]]
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Gameplay::getRainLevel|GetRainLevel]]
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]
*[[Gameplay::getSnowLevel|GetSnowLevel]]
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]
*[[Gameplay::getWindDirection|GetWindDirection]]
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]
*[[Gameplay::getWindSpeed|GetWindSpeed]]
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[Ai::TaskSkyDive|TaskSkyDive]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]
*[[Gameplay::isAussieVersion|IsAussieVersion]]
*[[Ai::TaskStandGuard|TaskStandGuard]]
*[[Gameplay::isFrontendFading|IsFrontendFading]]
*[[Ai::TaskStandStill|TaskStandStill]]
*[[Gameplay::isPcVersion|IsPcVersion]]
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Gameplay::isPs3Version|IsPs3Version]]
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]
*[[Ai::TaskStayInCover|TaskStayInCover]]
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]
*[[Ai::TaskStealthKill|TaskStealthKill]]
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Gameplay::isBitSet|IsBitSet]]
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]
*[[Gameplay::isBulletInArea|IsBulletInArea]]
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]
*[[Gameplay::isBulletInBox|IsBulletInBox]]
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]
*[[Gameplay::isIncidentValid|IsIncidentValid]]
*[[Ai::TaskToggleDuck|TaskToggleDuck]]
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Ai::TaskVehicleChase|TaskVehicleChase]]
*[[Gameplay::isSniperInverted|IsSniperInverted]]
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Gameplay::isStringNull|IsStringNull]]
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]
*[[Gameplay::isTennisMode|IsTennisMode]]
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Gameplay::isXbox360Version|IsXbox360Version]]
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Ai::TaskVehicleMission|TaskVehicleMission]]
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Gameplay::populateNow|PopulateNow]]
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]
*[[Ai::TaskVehiclePark|TaskVehiclePark]]
*[[Gameplay::registerIntToSave|RegisterIntToSave]]
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Ai::TaskWanderInArea|TaskWanderInArea]]
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Ai::TaskWanderStandard|TaskWanderStandard]]
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Ai::TaskWrithe|TaskWrithe]]
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]
*[[Ai::UncuffPed|UncuffPed]]
*[[Gameplay::setBit|SetBit]]
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]
*[[Gameplay::setBitsInRange|SetBitsInRange]]
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[Gameplay::setCreditsActive|SetCreditsActive]]
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]
*[[Gameplay::setGamePaused|SetGamePaused]]
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[Gameplay::setGravityLevel|SetGravityLevel]]
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[Gameplay::setMissionFlag|SetMissionFlag]]
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]
*[[Gameplay::setRandomSeed|SetRandomSeed]]
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]
*[[Gameplay::setSaveHouse|SetSaveHouse]]
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::setTimeScale|SetTimeScale]]
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Gameplay::setWind|SetWind]]
*[[Gameplay::setWindDirection|SetWindDirection]]
*[[Gameplay::setWindSpeed|SetWindSpeed]]
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Gameplay::startSaveArray|StartSaveArray]]
*[[Gameplay::startSaveData|StartSaveData]]
*[[Gameplay::startSaveStruct|StartSaveStruct]]
*[[Gameplay::stopSaveArray|StopSaveArray]]
*[[Gameplay::stopSaveData|StopSaveData]]
*[[Gameplay::stopSaveStruct|StopSaveStruct]]
*[[Gameplay::stringToInt|StringToInt]]
*[[Gameplay::tan|Tan]]
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]


===Mobile===
===App===
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
*[[Mobile::cellCamActivate|CellCamActivate]]
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[Mobile::createMobilePhone|CreateMobilePhone]]
*[[App::appGetFloat|AppGetFloat]]
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]
*[[App::appGetInt|AppGetInt]]
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]
*[[App::appGetString|AppGetString]]
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]
*[[App::appSetApp|AppSetApp]]
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]
*[[App::appSetInt|AppSetInt]]
*[[Mobile::moveFinger|MoveFinger]]
*[[App::appSetFloat|AppSetFloat]]
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]
*[[App::appSetString|AppSetString]]
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]
*[[Mobile::setPhoneLean|SetPhoneLean]]


===Netcash===
===Audio===
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]
*[[Audio::addLineToConversation|AddLineToConversation]]
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]
*[[Audio::blipSiren|BlipSiren]]
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Netcash::networkBuyItem|NetworkBuyItem]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Netcash::networkCanBet|NetworkCanBet]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[Audio::getSoundId|GetSoundId]]
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[Audio::isHornActive|IsHornActive]]
*[[Netcash::networkRefundCash|NetworkRefundCash]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]
*[[Audio::loadStream|LoadStream]]
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]
*[[Audio::playPain|PlayPain]]
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]
*[[Audio::playSound|PlaySound]]
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Netcash::processCashGift|ProcessCashGift]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
 
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
===[[RAGE.Game.Netshop | Netshop]]===
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
===[[RAGE.Game.Network | Network]]===
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
*[[Audio::setPedMute|SetPedMute]]
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
*[[Audio::setPedScream|SetPedScream]]
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]
*[[Audio::startAlarm|StartAlarm]]
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[RAGE.Game.Network.NetToPed|NetToPed]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]
*[[Audio::stopAlarm|StopAlarm]]
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
*[[Audio::stopSound|StopSound]]
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]
*[[Audio::stopStream|StopStream]]
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]
 
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
===Cam===
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]
*[[Cam::addCamSplineNode|AddCamSplineNode]]
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]
*[[Cam::createCam|CreateCam]]
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]
*[[Cam::createCamera|CreateCamera]]
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
*[[Cam::destroyCam|DestroyCam]]
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
*[[Cam::detachCam|DetachCam]]
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]
*[[Cam::getCamFov|GetCamFov]]
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
*[[Cam::getCamRot|GetCamRot]]
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]
*[[Cam::isCamActive|IsCamActive]]
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]
*[[Cam::setCamActive|SetCamActive]]
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]
*[[Cam::setCamFov|SetCamFov]]
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]
*[[Cam::setCamParams|SetCamParams]]
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]
*[[Cam::setCamRot|SetCamRot]]
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[RAGE.Game.Network.VehToNet|VehToNet]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
===Object===
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Object::addDoorToSystem|AddDoorToSystem]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Object::createAmbientPickup|CreateAmbientPickup]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Object::createMoneyPickups|CreateMoneyPickups]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Object::createObject|CreateObject]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Object::createPickup|CreatePickup]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Object::createPickupRotate|CreatePickupRotate]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Object::createPortablePickup|CreatePortablePickup]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Object::createPortablePickup2|CreatePortablePickup2]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Object::deleteObject|DeleteObject]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Object::doesDesObjectExist|DoesDesObjectExist]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Object::doesDoorExist|DoesDoorExist]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Object::doesPickupExist|DoesPickupExist]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]
*[[Cam::shakeCam|ShakeCam]]
*[[Object::doorControl|DoorControl]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Object::getDesObject|GetDesObject]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Object::getDesObjectState|GetDesObjectState]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Object::getPickupCoords|GetPickupCoords]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Object::getPickupHash|GetPickupHash]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Object::getPickupObject|GetPickupObject]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Object::getSafePickupCoords|GetSafePickupCoords]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]
 
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
===Clock===
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]
*[[Time::addToClockTime|AddToClockTime]]
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Object::isDoorClosed|IsDoorClosed]]
*[[Time::getClockHours|GetClockHours]]
*[[Object::isGarageEmpty|IsGarageEmpty]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Object::isObjectNearPoint|IsObjectNearPoint]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Object::isObjectVisible|IsObjectVisible]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]
*[[Time::getClockYear|GetClockYear]]
*[[Object::isPointInAngledArea|IsPointInAngledArea]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]
*[[Time::pauseClock|PauseClock]]
*[[Object::removePickup|RemovePickup]]
*[[Time::setClockDate|SetClockDate]]
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
*[[Time::setClockTime|SetClockTime]]
*[[Object::setDesObjectState|SetDesObjectState]]
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]
*[[Object::setObjectTargettable|SetObjectTargettable]]
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]
*[[Object::setTeamPickupObject|SetTeamPickupObject]]
*[[Object::slideObject|SlideObject]]
*[[Object::trackObjectVisibility|TrackObjectVisibility]]


===Pad===
===Cutscene===
*[[Controls::disableAllControlActions|DisableAllControlActions]]
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
*[[Controls::disableControlAction|DisableControlAction]]
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Controls::disableInputGroup|DisableInputGroup]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Controls::enableAllControlActions|EnableAllControlActions]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Controls::enableControlAction|EnableControlAction]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Controls::getControlNormal|GetControlNormal]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Controls::getControlValue|GetControlValue]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Controls::isControlEnabled|IsControlEnabled]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Controls::isControlJustPressed|IsControlJustPressed]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Controls::isControlJustReleased|IsControlJustReleased]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Controls::isControlPressed|IsControlPressed]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Controls::isControlReleased|IsControlReleased]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Controls::isLookInverted|IsLookInverted]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Controls::isInputDisabled|IsInputDisabled]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Controls::setPadShake|SetPadShake]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Controls::setControlNormal|SetControlNormal]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Controls::setCursorLocation|SetCursorLocation]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Controls::setInputExclusive|SetInputExclusive]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Controls::stopPadShake|StopPadShake]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]


===Pathfind===
===Datafile===
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]
*[[Datafile::arrayValueAddString|ArrayValueAddString]]
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]
*[[Pathfind::getClosestRoad|GetClosestRoad]]
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]
*[[Datafile::arrayValueGetString|ArrayValueGetString]]
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]
*[[Datafile::arrayValueGetType|ArrayValueGetType]]
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]
*[[Datafile::datafileCreate|DatafileCreate]]
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
*[[Datafile::datafileDelete|DatafileDelete]]
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]
*[[Datafile::loadUgcFile|LoadUgcFile]]
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]
*[[Datafile::objectValueAddString|ObjectValueAddString]]
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]
*[[Datafile::objectValueGetString|ObjectValueGetString]]
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]


===Ped===
===Decorator===
*[[Ped::addArmourToPed|AddArmourToPed]]
*[[Decorator::decorExistOn|DecorExistOn]]
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]
*[[Decorator::decorGetBool|DecorGetBool]]
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]
*[[Decorator::decorGetFloat|DecorGetFloat]]
*[[Ped::applyDamageToPed|ApplyDamageToPed]]
*[[Decorator::decorGetInt|DecorGetInt]]
*[[Ped::applyPedBlood|ApplyPedBlood]]
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]
*[[Decorator::decorRegister|DecorRegister]]
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[Decorator::decorRegisterLock|DecorRegisterLock]]
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]
*[[Decorator::decorRemove|DecorRemove]]
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]
*[[Decorator::decorSetBool|DecorSetBool]]
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]
*[[Decorator::decorSetFloat|DecorSetFloat]]
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[Decorator::decorSetInt|DecorSetInt]]
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]
*[[Decorator::decorSetTime|DecorSetTime]]
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]
 
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]
===Dlc===
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]
*[[Dlc2::isDlcPresent|IsDlcPresent]]
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]
*[[Ped::canPedRagdoll|CanPedRagdoll]]
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]
*[[Ped::canPedSeePed|CanPedSeePed]]
*[[Dlc2::nullify|Nullify]]
*[[Ped::clearAllPedProps|ClearAllPedProps]]
 
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
===Entity===
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Ped::clearPedDecorations|ClearPedDecorations]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]
*[[Entity::createModelHide|CreateModelHide]]
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[Ped::clearPedProp|ClearPedProp]]
*[[Entity::detachEntity|DetachEntity]]
*[[Ped::clearPedWetness|ClearPedWetness]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[Ped::clonePed|ClonePed]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[Ped::clonePedToTarget|ClonePedToTarget]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Ped::createGroup|CreateGroup]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[Ped::createNmMessage|CreateNmMessage]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Ped::createPed|CreatePed]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[Ped::createRandomPed|CreateRandomPed]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Ped::deletePed|DeletePed]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[Ped::doesGroupExist|DoesGroupExist]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[Ped::explodePedHead|ExplodePedHead]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[Ped::forcePedMotionState|ForcePedMotionState]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[Ped::getClosestPed|GetClosestPed]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[Ped::getCombatFloat|GetCombatFloat]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[Ped::getGroupSize|GetGroupSize]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[Ped::getJackTarget|GetJackTarget]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[Ped::getMount|GetMount]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Ped::getNumHairColors|GetNumHairColors]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Ped::getPedAccuracy|GetPedAccuracy]]
*[[Entity::getEntityType|GetEntityType]]
*[[Ped::getPedAlertness|GetPedAlertness]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[Ped::getPedArmour|GetPedArmour]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[Ped::getPedCombatRange|GetPedCombatRange]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Ped::getPedMoney|GetPedMoney]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Ped::getPedParachuteState|GetPedParachuteState]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Ped::getPedPropIndex|GetPedPropIndex]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Ped::getPedResetFlag|GetPedResetFlag]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Ped::getPedsJacker|GetPedsJacker]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Ped::getPedType|GetPedType]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Ped::getTattooZone|GetTattooZone]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Ped::givePedHelmet|GivePedHelmet]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Ped::givePedNmMessage|GivePedNmMessage]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Ped::isConversationPedDead|IsConversationPedDead]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Ped::isPedAPlayer|IsPedAPlayer]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Ped::isPedClimbing|IsPedClimbing]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Ped::isPedDiving|IsPedDiving]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Ped::isPedDucking|IsPedDucking]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Ped::isPedFacingPed|IsPedFacingPed]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Ped::isPedFalling|IsPedFalling]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Ped::isPedFleeing|IsPedFleeing]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Ped::isPedGroupMember|IsPedGroupMember]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Ped::isPedHuman|IsPedHuman]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Ped::isPedHurt|IsPedHurt]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Ped::isPedInAnySub|IsPedInAnySub]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Ped::isPedInCombat|IsPedInCombat]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Ped::isPedInCover|IsPedInCover]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]
 
*[[Ped::isPedInGroup|IsPedInGroup]]
===Event===
*[[Ped::isPedInjured|IsPedInjured]]
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]
*[[Ped::isPedInModel|IsPedInModel]]
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]
*[[Ped::isPedInVehicle|IsPedInVehicle]]
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]
*[[Ped::isPedJacking|IsPedJacking]]
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]
*[[Ped::isPedJumping|IsPedJumping]]
*[[Event::removeShockingEvent|RemoveShockingEvent]]
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]
*[[Event::setDecisionMaker|SetDecisionMaker]]
*[[Ped::isPedMale|IsPedMale]]
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]
*[[Ped::isPedModel|IsPedModel]]
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]
*[[Ped::isPedOnFoot|IsPedOnFoot]]
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
*[[Ped::isPedOnMount|IsPedOnMount]]
 
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]
===Files===
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
*[[Ped::isPedProne|IsPedProne]]
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
*[[Ped::isPedPropValid|IsPedPropValid]]
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
*[[Ped::isPedRagdoll|IsPedRagdoll]]
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
*[[Ped::isPedReloading|IsPedReloading]]
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
*[[Ped::isPedShooting|IsPedShooting]]
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]
===[[RAGE.Game.Fire | Fire]]===
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
*[[Ped::isPedStopped|IsPedStopped]]
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
*[[Ped::isPedSwimming|IsPedSwimming]]
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
*[[Ped::isPedTracked|IsPedTracked]]
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]
===Graphics===
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]
*[[Ped::isPedVaulting|IsPedVaulting]]
*[[Graphics::addDecal|AddDecal]]
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]
*[[Graphics::addEntityIcon|AddEntityIcon]]
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]
*[[Graphics::addPetrolDecal|AddPetrolDecal]]
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[Ped::knockOffPedProp|KnockOffPedProp]]
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[Ped::playFacialAnim|PlayFacialAnim]]
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]
*[[Ped::registerPedheadshot|RegisterPedheadshot]]
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]
*[[Ped::registerTarget|RegisterTarget]]
*[[Graphics::createCheckpoint|CreateCheckpoint]]
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]
*[[Ped::removeGroup|RemoveGroup]]
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]
*[[Ped::removePedElegantly|RemovePedElegantly]]
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]
*[[Ped::removePedFromGroup|RemovePedFromGroup]]
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[Ped::removePedHelmet|RemovePedHelmet]]
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]
*[[Graphics::drawBox|DrawBox]]
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]
*[[Graphics::drawDebugBox|DrawDebugBox]]
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]
*[[Graphics::drawDebugCross|DrawDebugCross]]
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]
*[[Graphics::drawDebugSphere|DrawDebugSphere]]
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]
*[[Graphics::drawDebugText|DrawDebugText]]
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]
*[[Graphics::drawDebugText2d|DrawDebugText2d]]
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Graphics::drawLightWithRange|DrawLightWithRange]]
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Graphics::drawLine|DrawLine]]
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]
*[[Graphics::drawMarker|DrawMarker]]
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]
*[[Graphics::drawPoly|DrawPoly]]
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]
*[[Graphics::drawRect|DrawRect]]
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]
*[[Ped::resurrectPed|ResurrectPed]]
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]
*[[Graphics::drawSpotLight|DrawSpotLight]]
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]
*[[Graphics::drawSprite|DrawSprite]]
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Graphics::drawTvChannel|DrawTvChannel]]
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]
*[[Ped::setCombatFloat|SetCombatFloat]]
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]
*[[Ped::setDriverAbility|SetDriverAbility]]
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]
*[[Graphics::getAspectRatio|GetAspectRatio]]
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Graphics::getIsHidef|GetIsHidef]]
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]
*[[Graphics::getIsWidescreen|GetIsWidescreen]]
*[[Ped::setEnableScuba|SetEnableScuba]]
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]
*[[Ped::setGroupFormation|SetGroupFormation]]
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]
*[[Graphics::getScreenResolution|GetScreenResolution]]
*[[Ped::setIkTarget|SetIkTarget]]
*[[Graphics::getTextureResolution|GetTextureResolution]]
*[[Ped::setPedAccuracy|SetPedAccuracy]]
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[Ped::setPedAlertness|SetPedAlertness]]
*[[Graphics::getTvChannel|GetTvChannel]]
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]
*[[Graphics::getTvVolume|GetTvVolume]]
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]
*[[Ped::setPedArmour|SetPedArmour]]
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]
*[[Ped::setPedAsCop|SetPedAsCop]]
*[[Graphics::isDecalAlive|IsDecalAlive]]
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]
*[[Graphics::isNightvisionActive|IsNightvisionActive]]
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]
*[[Graphics::isSeethroughActive|IsSeethroughActive]]
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Graphics::loadTvChannel|LoadTvChannel]]
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Graphics::removeDecal|RemoveDecal]]
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Graphics::removeParticleFx|RemoveParticleFx]]
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[Ped::setPedCapsule|SetPedCapsule]]
*[[Graphics::requestHudScaleform|RequestHudScaleform]]
*[[Ped::setPedClothProne|SetPedClothProne]]
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]
*[[Graphics::returnTwo|ReturnTwo]]
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[Ped::setPedCombatRange|SetPedCombatRange]]
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]
*[[Graphics::set2dLayer|Set2dLayer]]
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Graphics::setBlackout|SetBlackout]]
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[Ped::setPedCowerHash|SetPedCowerHash]]
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]
*[[Ped::setPedDecoration|SetPedDecoration]]
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Graphics::setDrawOrigin|SetDrawOrigin]]
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]
*[[Graphics::setEntityIconColor|SetEntityIconColor]]
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]
*[[Graphics::setFlash|SetFlash]]
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]
*[[Graphics::setNightvision|SetNightvision]]
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]
*[[Graphics::setNoiseoveride|SetNoiseoveride]]
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]
*[[Ped::setPedDucking|SetPedDucking]]
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]
*[[Ped::setPedEyeColor|SetPedEyeColor]]
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]
*[[Ped::setPedGravity|SetPedGravity]]
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]
*[[Ped::setPedHairColor|SetPedHairColor]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]
*[[Graphics::setSeethrough|SetSeethrough]]
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[Ped::setPedHearingRange|SetPedHearingRange]]
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]
*[[Ped::setPedHelmet|SetPedHelmet]]
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]
*[[Ped::setPedIdRange|SetPedIdRange]]
*[[Graphics::setTvChannel|SetTvChannel]]
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]
*[[Graphics::setTvVolume|SetTvVolume]]
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]
*[[Graphics::sittingTv|SittingTv]]
*[[Ped::setPedKeepTask|SetPedKeepTask]]
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]
*[[Ped::setPedMoney|SetPedMoney]]
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]
*[[Graphics::startScreenEffect|StartScreenEffect]]
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]
*[[Ped::setPedNameDebug|SetPedNameDebug]]
*[[Graphics::stopScreenEffect|StopScreenEffect]]
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]
*[[Graphics::transitionToBlurred|TransitionToBlurred]]
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Graphics::washDecalsInRange|WashDecalsInRange]]
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]
 
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]
===Interior===
*[[Ped::setPedPropIndex|SetPedPropIndex]]
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Interior::capInterior|CapInterior]]
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]
*[[Ped::setPedRandomProps|SetPedRandomProps]]
*[[Interior::disableInterior|DisableInterior]]
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]
*[[Interior::disableInteriorProp|DisableInteriorProp]]
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Interior::enableInteriorProp|EnableInteriorProp]]
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]
*[[Ped::setPedResetFlag|SetPedResetFlag]]
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]
*[[Ped::setPedShootRate|SetPedShootRate]]
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]
*[[Interior::isInteriorCapped|IsInteriorCapped]]
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]
*[[Ped::setPedSweat|SetPedSweat]]
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]
*[[Interior::isInteriorReady|IsInteriorReady]]
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Interior::isInteriorScene|IsInteriorScene]]
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]
*[[Interior::isValidInterior|IsValidInterior]]
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]
*[[Interior::loadInterior|LoadInterior]]
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]
*[[Interior::refreshInterior|RefreshInterior]]
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Interior::unpinInterior|UnpinInterior]]
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]


===Physics===
===Itemset===
*[[Rope::activatePhysics|ActivatePhysics]]
*[[Itemset::addToItemset|AddToItemset]]
*[[Rope::addRope|AddRope]]
*[[Itemset::cleanItemset|CleanItemset]]
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]
*[[Itemset::createItemset|CreateItemset]]
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]
*[[Itemset::destroyItemset|DestroyItemset]]
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]
*[[Rope::breakEntityGlass|BreakEntityGlass]]
*[[Itemset::getItemsetSize|GetItemsetSize]]
*[[Rope::deleteChildRope|DeleteChildRope]]
*[[Itemset::isInItemset|IsInItemset]]
*[[Rope::deleteRope|DeleteRope]]
*[[Itemset::isItemsetValid|IsItemsetValid]]
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]
*[[Itemset::removeFromItemset|RemoveFromItemset]]
*[[Rope::doesRopeExist|DoesRopeExist]]
*[[Rope::getCgoffset|GetCgoffset]]
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]
*[[Rope::getRopeLength|GetRopeLength]]
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]
*[[Rope::loadRopeData|LoadRopeData]]
*[[Rope::pinRopeVertex|PinRopeVertex]]
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]
*[[Rope::ropeForceLength|RopeForceLength]]
*[[Rope::ropeLoadTextures|RopeLoadTextures]]
*[[Rope::ropeResetLength|RopeResetLength]]
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]
*[[Rope::setCgoffset|SetCgoffset]]
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]
*[[Rope::setDamping|SetDamping]]
*[[Rope::setDisableBreaking|SetDisableBreaking]]
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]
*[[Rope::startRopeWinding|StartRopeWinding]]
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]
*[[Rope::stopRopeWinding|StopRopeWinding]]
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]


===Player===
===[[RAGE.Game.Locale | Locale]]===
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]
===Misc===
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[Gameplay::absf|Absf]]
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]
*[[Gameplay::absi|Absi]]
*[[Player::canPedHearPlayer|CanPedHearPlayer]]
*[[Gameplay::acos|Acos]]
*[[Player::canPlayerStartMission|CanPlayerStartMission]]
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]
*[[Player::changePlayerPed|ChangePlayerPed]]
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]
*[[Gameplay::addStuntJump|AddStuntJump]]
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]
*[[Gameplay::areStringsEqual|AreStringsEqual]]
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[Gameplay::asin|Asin]]
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]
*[[Gameplay::atan2|Atan2]]
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[Gameplay::atan|Atan]]
*[[Player::disablePlayerFiring|DisablePlayerFiring]]
*[[Gameplay::beginReplayStats|BeginReplayStats]]
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[Gameplay::cancelStuntJump|CancelStuntJump]]
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Player::enableSpecialAbility|EnableSpecialAbility]]
*[[Gameplay::clearArea|ClearArea]]
*[[Player::expandWorldLimits|ExpandWorldLimits]]
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]
*[[Player::forceCleanup|ForceCleanup]]
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]
*[[Gameplay::clearBit|ClearBit]]
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]
*[[Gameplay::clearCloudHat|ClearCloudHat]]
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]
*[[Player::getPlayerGroup|GetPlayerGroup]]
*[[Gameplay::clearReplayStats|ClearReplayStats]]
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Player::getPlayerIndex|GetPlayerIndex]]
*[[Gameplay::compareStrings|CompareStrings]]
*[[Player::getPlayerInvincible|GetPlayerInvincible]]
*[[Gameplay::createIncident|CreateIncident]]
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[Player::getPlayerName|GetPlayerName]]
*[[Gameplay::createLightningThunder|CreateLightningThunder]]
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[Gameplay::deleteIncident|DeleteIncident]]
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Player::getPlayerPed|GetPlayerPed]]
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]
*[[Gameplay::doAutoSave|DoAutoSave]]
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[Gameplay::enableDispatchService|EnableDispatchService]]
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]
*[[Player::getPlayerTeam|GetPlayerTeam]]
*[[Gameplay::enableTennisMode|EnableTennisMode]]
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]
*[[Gameplay::endReplayStats|EndReplayStats]]
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[Gameplay::getBitsInRange|GetBitsInRange]]
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]
*[[Gameplay::getFrameCount|GetFrameCount]]
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]
*[[Gameplay::getFrameTime|GetFrameTime]]
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]
*[[Gameplay::getGameTimer|GetGameTimer]]
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]
*[[Gameplay::getHashKey|GetHashKey]]
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[Gameplay::getMissionFlag|GetMissionFlag]]
*[[Player::intToParticipantindex|IntToParticipantindex]]
*[[Gameplay::getModelDimensions|GetModelDimensions]]
*[[Player::intToPlayerindex|IntToPlayerindex]]
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Player::isPlayerClimbing|IsPlayerClimbing]]
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[Player::isPlayerControlOn|IsPlayerControlOn]]
*[[Gameplay::getProfileSetting|GetProfileSetting]]
*[[Player::isPlayerDead|IsPlayerDead]]
*[[Gameplay::getRainLevel|GetRainLevel]]
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[Gameplay::getSnowLevel|GetSnowLevel]]
*[[Player::isPlayerOnline|IsPlayerOnline]]
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Player::isPlayerPlaying|IsPlayerPlaying]]
*[[Gameplay::getWindDirection|GetWindDirection]]
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]
*[[Gameplay::getWindSpeed|GetWindSpeed]]
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[Gameplay::isAussieVersion|IsAussieVersion]]
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]
*[[Gameplay::isFrontendFading|IsFrontendFading]]
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[Gameplay::isPcVersion|IsPcVersion]]
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]
*[[Gameplay::isPs3Version|IsPs3Version]]
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]
*[[Gameplay::isBitSet|IsBitSet]]
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]
*[[Gameplay::isBulletInArea|IsBulletInArea]]
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[Gameplay::isBulletInBox|IsBulletInBox]]
*[[Player::playerId|PlayerId]]
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]
*[[Player::playerPedId|PlayerPedId]]
*[[Gameplay::isIncidentValid|IsIncidentValid]]
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Player::reportCrime|ReportCrime]]
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]
*[[Player::resetPlayerStamina|ResetPlayerStamina]]
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]
*[[Player::restorePlayerStamina|RestorePlayerStamina]]
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]
*[[Gameplay::isSniperInverted|IsSniperInverted]]
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Gameplay::isStringNull|IsStringNull]]
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Gameplay::isTennisMode|IsTennisMode]]
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Gameplay::isXbox360Version|IsXbox360Version]]
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]
*[[Gameplay::populateNow|PopulateNow]]
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]
*[[Player::setPlayerControl|SetPlayerControl]]
*[[Gameplay::registerIntToSave|RegisterIntToSave]]
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Player::setPlayerInvincible|SetPlayerInvincible]]
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Player::setPlayerLockon|SetPlayerLockon]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Gameplay::setBit|SetBit]]
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]
*[[Gameplay::setBitsInRange|SetBitsInRange]]
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Gameplay::setCreditsActive|SetCreditsActive]]
*[[Player::setPlayerModel|SetPlayerModel]]
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Player::setPlayerSprint|SetPlayerSprint]]
*[[Gameplay::setGamePaused|SetGamePaused]]
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Gameplay::setGravityLevel|SetGravityLevel]]
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]
*[[Player::setPlayerTeam|SetPlayerTeam]]
*[[Gameplay::setMissionFlag|SetMissionFlag]]
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]
*[[Gameplay::setRandomSeed|SetRandomSeed]]
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]
*[[Gameplay::setSaveHouse|SetSaveHouse]]
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Gameplay::setTimeScale|SetTimeScale]]
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]
*[[Gameplay::setWind|SetWind]]
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Gameplay::setWindDirection|SetWindDirection]]
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]
*[[Gameplay::setWindSpeed|SetWindSpeed]]
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Gameplay::startSaveArray|StartSaveArray]]
*[[Player::specialAbilityLock|SpecialAbilityLock]]
*[[Gameplay::startSaveData|StartSaveData]]
*[[Player::specialAbilityReset|SpecialAbilityReset]]
*[[Gameplay::startSaveStruct|StartSaveStruct]]
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]
*[[Gameplay::stopSaveArray|StopSaveArray]]
*[[Player::startFiringAmnesty|StartFiringAmnesty]]
*[[Gameplay::stopSaveData|StopSaveData]]
*[[Player::startPlayerTeleport|StartPlayerTeleport]]
*[[Gameplay::stopSaveStruct|StopSaveStruct]]
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]
*[[Gameplay::stringToInt|StringToInt]]
*[[Player::switchCrimeType|SwitchCrimeType]]
*[[Gameplay::tan|Tan]]
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]


===Recording===
===Mobile===
*[[Recorder::isRecording|IsRecording]]
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
*[[Recorder::start|Start]]
*[[Mobile::cellCamActivate|CellCamActivate]]
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]
*[[Mobile::createMobilePhone|CreateMobilePhone]]
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]
*[[Mobile::moveFinger|MoveFinger]]
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]
*[[Mobile::setPhoneLean|SetPhoneLean]]


===[[RAGE.Game.Rendering | Rendering]]===
===Netcash===
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]
 
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]
===Script===
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]
*[[Netcash::networkBuyItem|NetworkBuyItem]]
*[[Script::doesScriptExist|DoesScriptExist]]
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]
*[[Netcash::networkCanBet|NetworkCanBet]]
*[[Script::getEventAtIndex|GetEventAtIndex]]
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[Script::getEventData|GetEventData]]
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]
*[[Script::getEventExists|GetEventExists]]
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[Script::getIdOfThisThread|GetIdOfThisThread]]
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]
*[[Script::getNameOfThread|GetNameOfThread]]
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]
*[[Script::getNumberOfEvents|GetNumberOfEvents]]
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]
*[[Script::getThisScriptName|GetThisScriptName]]
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[Script::hasScriptLoaded|HasScriptLoaded]]
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[Script::isThreadActive|IsThreadActive]]
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]
*[[Script::requestScript|RequestScript]]
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]
*[[Script::terminateThisThread|TerminateThisThread]]
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]
*[[Script::terminateThread|TerminateThread]]
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]
*[[Script::triggerScriptEvent|TriggerScriptEvent]]
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]
 
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]
===Shapetest===
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]
 
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]
===Socialclub===
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[Netcash::networkRefundCash|NetworkRefundCash]]
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]
*[[Netcash::processCashGift|ProcessCashGift]]


===Stats===
===[[RAGE.Game.Netshop | Netshop]]===
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
*[[Stats::getPstatIntHash|GetPstatIntHash]]
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]
===[[RAGE.Game.Network | Network]]===
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
*[[Stats::playstatsClothChange|PlaystatsClothChange]]
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
*[[Stats::playstatsPropChange|PlaystatsPropChange]]
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
*[[Stats::playstatsRankUp|PlaystatsRankUp]]
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
*[[Stats::playstatsShopItem|PlaystatsShopItem]]
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
*[[Stats::statDeleteSlot|StatDeleteSlot]]
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
*[[Stats::statGetBool|StatGetBool]]
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
*[[Stats::statGetDate|StatGetDate]]
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
*[[Stats::statGetFloat|StatGetFloat]]
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
*[[Stats::statGetInt|StatGetInt]]
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
*[[Stats::statGetPos|StatGetPos]]
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
*[[Stats::statGetString|StatGetString]]
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
*[[Stats::statGetUserId|StatGetUserId]]
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
*[[Stats::statIncrement|StatIncrement]]
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
*[[Stats::statLoad|StatLoad]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
*[[Stats::statLoadPending|StatLoadPending]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
*[[Stats::statSave|StatSave]]
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
*[[Stats::statSavePending|StatSavePending]]
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
*[[Stats::statSetBool|StatSetBool]]
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]
*[[RAGE.Game
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[Stats::statSetDate|StatSetDate]]
*[[Stats::statSetFloat|StatSetFloat]]
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]
*[[Stats::statSetInt|StatSetInt]]
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]
*[[Stats::statSetPos|StatSetPos]]
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]
*[[Stats::statSetString|StatSetString]]
*[[Stats::statSetUserId|StatSetUserId]]
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]
 
===Streaming===
*[[Streaming::beginSrl|BeginSrl]]
*[[Streaming::clearFocus|ClearFocus]]
*[[Streaming


===Zone===
===Recording===
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]
*[[Recorder::isRecording|IsRecording]]
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]
*[[Recorder::start|Start]]
*[[Zone::getNameOfZone|GetNameOfZone]]
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getZonePopschedule|GetZonePopschedule]]
*[[Zone::getZoneScumminess|GetZoneScumminess]]
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]
*[[Zone::setZoneEnabled|SetZoneEnabled]]


==NUI==
===[[RAGE.Game.Rendering | Rendering]]===
===Sprite===
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[RAGE.NUI.Sprite.#ctor|#ctor]]
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]
*[[RAGE.NUI.Sprite.Draw|Draw]]
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
 
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
===Script===
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
*[[Script::doesScriptExist|DoesScriptExist]]
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]
===UIMenuCheckboxItem===
*[[Script::getEventAtIndex|GetEventAtIndex]]
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
*[[Script::getEventData|GetEventData]]
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*[[Script::getEventExists|GetEventExists]]
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]
===UIMenuDynamicListItem===
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
*[[Script::getIdOfThisThread|GetIdOfThisThread]]
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
*[[Script::getNameOfThread|GetNameOfThread]]
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
*[[Script::getNumberOfEvents|GetNumberOfEvents]]
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[RAGE.NUI.UIMenuItem.Description|Description]]
*[[Script::getThisScriptName|GetThisScriptName]]
*[[RAGE.NUI.UIMenuItem.Position|Position]]
*[[Script::hasScriptLoaded|HasScriptLoaded]]
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
*[[Script::isThreadActive|IsThreadActive]]
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
*[[Script::requestScript|RequestScript]]
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]
===UIMenuListItem===
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[RAGE.NUI.UIMenuListItem.Index | Index]]
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
*[[Script::terminateThisThread|TerminateThisThread]]
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
*[[Script::terminateThread|TerminateThread]]
===MenuPool===
*[[Script::triggerScriptEvent|TriggerScriptEvent]]
*[[RAGE.NUI.MenuPool.Add | Add]]
 
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
===Shapetest===
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]
===[[RAGE.NUI.UIMenu | UIMenu]]===
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
 
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
===Socialclub===
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
*[[RAGE.NUI.UIMenu.Clear|Clear]]
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
*[[RAGE.NUI.UIMenu.Draw|Draw]]
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
*[[RAGE.NUI.UIMenu.Size|Size]]
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===Stats===
 
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]
 
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]
 
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]
==Ui.Cursor==
*[[Stats::getPstatIntHash|GetPstatIntHash]]
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]
 
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
==Elements==
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]
===Blip===
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]
*[[Blip::doesExist|DoesExist]]
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]
*[[Blip::getAlpha|GetAlpha]]
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]
*[[Blip::getColour|GetColour]]
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]
*[[Blip::getCoords|GetCoords]]
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[Blip::getHudColour|GetHudColour]]
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]
*[[Blip::getInfoIdType|GetInfoIdType]]
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[Blip::getSprite|GetSprite]]
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]
*[[Blip::hideNumberOn|HideNumberOn]]
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[Blip::isFlashing|IsFlashing]]
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]
*[[Blip::isMissionCreator|IsMissionCreator]]
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[Blip::isOnMinimap|IsOnMinimap]]
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[Blip::isShortRange|IsShortRange]]
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]
*[[Blip::pulse|Pulse]]
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]
*[[Blip::setAlpha|SetAlpha]]
*[[Stats::playstatsClothChange|PlaystatsClothChange]]
*[[Blip::setAsFriendly|SetAsFriendly]]
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]
*[[Blip::setAsShortRange|SetAsShortRange]]
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]
*[[Blip::setBright|SetBright]]
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]
*[[Blip::setCategory|SetCategory]]
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]
*[[Blip::setChecked|SetChecked]]
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]
*[[Blip::setColour|SetColour]]
*[[Stats::playstatsPropChange|PlaystatsPropChange]]
*[[Blip::setCoords|SetCoords]]
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
*[[Blip::setDisplay|SetDisplay]]
*[[Stats::playstatsRankUp|PlaystatsRankUp]]
*[[Blip::setFade|SetFade]]
*[[Stats::playstatsShopItem|PlaystatsShopItem]]
*[[Blip::setFlashes|SetFlashes]]
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]
*[[Blip::setFlashInterval|SetFlashInterval]]
*[[Stats::statDeleteSlot|StatDeleteSlot]]
*[[Blip::setFlashTimer|SetFlashTimer]]
*[[Stats::statGetBool|StatGetBool]]
*[[Blip::setFriend|SetFriend]]
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]
*[[Blip::setFriendly|SetFriendly]]
*[[Stats::statGetDate|StatGetDate]]
*[[Blip::setHighDetail|SetHighDetail]]
*[[Stats::statGetFloat|StatGetFloat]]
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]
*[[Stats::statGetInt|StatGetInt]]
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]
*[[Blip::setPriority|SetPriority]]
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]
*[[Blip::setRotation|SetRotation]]
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]
*[[Blip::setRoute|SetRoute]]
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]
*[[Blip::setRouteColour|SetRouteColour]]
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]
*[[Blip::setScale|SetScale]]
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[Blip::setSecondaryColour|SetSecondaryColour]]
*[[Stats::statGetPos|StatGetPos]]
*[[Blip::setShowCone|SetShowCone]]
*[[Stats::statGetString|StatGetString]]
*[[Blip::setShrink|SetShrink]]
*[[Stats::statGetUserId|StatGetUserId]]
*[[Blip::setSprite|SetSprite]]
*[[Stats::statIncrement|StatIncrement]]
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[Stats::statLoad|StatLoad]]
*[[Blip::showNumberOn|ShowNumberOn]]
*[[Stats::statLoadPending|StatLoadPending]]
*[[Stats::statSave|StatSave]]
*[[Stats::statSavePending|StatSavePending]]
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]
*[[Stats::statSetBool|StatSetBool]]
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[Stats::statSetDate|StatSetDate]]
*[[Stats::statSetFloat|StatSetFloat]]
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]
*[[Stats::statSetInt|StatSetInt]]
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]
*[[Stats::statSetPos|StatSetPos]]
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]
*[[Stats::statSetString|StatSetString]]
*[[Stats::statSetUserId|StatSetUserId]]
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]


===Checkpoint===
===Streaming===
*[[Checkpoint::setCylinderHeight|SetCylinderHeight]]
*[[Streaming::beginSrl|BeginSrl]]
*[[Checkpoint::setIconRgba|SetIconRgba]]
*[[Streaming::clearFocus|ClearFocus]]
*[[Checkpoint::setRgba|SetRgba]]
*[[Streaming::clearHdArea|ClearHdArea]]
 
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]
===Entity===
*[[Streaming::endSrl|EndSrl]]
*[[Entity::destroy|Destroy]]
*[[Streaming::formatFocusHeading|FormatFocusHeading]]
*[[Entity::getData|GetData]]
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
*[[Entity::getSharedData|GetSharedData]]
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]
*[[Entity::setData|SetData]]
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]
 
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]
===MapObject===
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]
*[[Object::hasBeenBroken|HasBeenBroken]]
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]
*[[Object::isVisible|IsVisible]]
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]
*[[Object::markForDeletion|MarkForDeletion]]
*[[Streaming::hasModelLoaded|HasModelLoaded]]
*[[Object::objToNet|ObjToNet]]
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]
*[[Object::playStreamFrom|PlayStreamFrom]]
*[[Streaming::isEntityFocus|IsEntityFocus]]
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[Streaming::isIplActive|IsIplActive]]
*[[Object::setDisableFragDamage|SetDisableFragDamage]]
*[[Streaming::isModelAPed|IsModelAPed]]
*[[Object::setPhysicsParams|SetPhysicsParams]]
*[[Streaming::isModelAVehicle|IsModelAVehicle]]
*[[Object::setTargettable|SetTargettable]]
*[[Streaming::isModelInCdimage|IsModelInCdimage]]
*[[Object::setTeamPickup|SetTeamPickup]]
*[[Streaming::isModelValid|IsModelValid]]
*[[Object::setTextureVariant|SetTextureVariant]]
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]
*[[Object::slide|Slide]]
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]
 
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
===Player/Ped===
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]
*[[Player::addAmmoTo|AddAmmoTo]]
*[[Streaming::isSrlLoaded|IsSrlLoaded]]
*[[Player::addArmourTo|AddArmourTo]]
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]
*[[Player::addOwnedExplosion|AddOwnedExplosion]]
*[[Streaming::loadScene|LoadScene]]
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]
*[[Player::applyBlood|ApplyBlood]]
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]
*[[Player::applyBloodByZone|ApplyBloodByZone]]
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Streaming::prefetchSrl|PrefetchSrl]]
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]
*[[Streaming::removeAnimDict|RemoveAnimDict]]
*[[Player::applyDamageDecal|ApplyDamageDecal]]
*[[Streaming::removeAnimSet|RemoveAnimSet]]
*[[Player::applyDamagePack|ApplyDamagePack]]
*[[Streaming::removeClipSet|RemoveClipSet]]
*[[Player::applyDamageTo|ApplyDamageTo]]
*[[Streaming::removeIpl|RemoveIpl]]
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]
*[[Player::canRagdoll|CanRagdoll]]
*[[Streaming::requestAnimDict|RequestAnimDict]]
*[[Player::canSpeak|CanSpeak]]
*[[Streaming::requestAnimSet|RequestAnimSet]]
*[[Player::clearAllProps|ClearAllProps]]
*[[Streaming::requestClipSet|RequestClipSet]]
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]
*[[Player::clearBloodDamage|ClearBloodDamage]]
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]
*[[Streaming::requestIpl|RequestIpl]]
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]
*[[Player::clearDecorations|ClearDecorations]]
*[[Streaming::requestModel|RequestModel]]
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]
*[[Player::clearFacialDecorations|ClearFacialDecorations]]
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Streaming::setFocusArea|SetFocusArea]]
*[[Player::clearLastDamageBone|ClearLastDamageBone]]
*[[Streaming::setFocusEntity|SetFocusEntity]]
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]
*[[Player::clearProp|ClearProp]]
*[[Streaming::setHdArea|SetHdArea]]
*[[Player::clearSecondaryTask|ClearSecondaryTask]]
*[[Streaming::setInteriorActive|SetInteriorActive]]
*[[Player::clearTasks|ClearTasks]]
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]
*[[Player::clearTasksImmediately|ClearTasksImmediately]]
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]
*[[Player::clearWetness|ClearWetness]]
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]
*[[Player::clone|Clone]]
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]
*[[Player::cloneToTarget|CloneToTarget]]
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]
*[[Player::controlMountedWeapon|ControlMountedWeapon]]
*[[Streaming::setSrlTime|SetSrlTime]]
*[[Player::createMpGamerTag|CreateMpGamerTag]]
*[[Streaming::setStreaming|SetStreaming]]
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]
*[[Player::disablePainAudio|DisablePainAudio]]
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]
*[[Player::enableTennisMode|EnableTennisMode]]
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]
*[[Player::explodeHead|ExplodeHead]]
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]
*[[Player::explodeProjectiles|ExplodeProjectiles]]
 
*[[Player::forceMotionState|ForceMotionState]]
===Task===
*[[Player::forceToOpenParachute|ForceToOpenParachute]]
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]
*[[Player::freezeCameraRotation|FreezeCameraRotation]]
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]
*[[Player::getAccuracy|GetAccuracy]]
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]
*[[Player::getAlertness|GetAlertness]]
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Player::getAmmoByType|GetAmmoByType]]
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]
*[[Player::getAmmoInClip|GetAmmoInClip]]
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon
 
===Ui===
*[[Ui::abortTextChat|AbortTextChat]]
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]
*[[Ui::addBlipForCoord|

Revision as of 14:02, 29 December 2022

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Player/Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice