Client-side CSharp functions: Difference between revisions

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==Game==
==Game==
===Ai===
===Ai===
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]
{{Ai_definition_cs}}
*[[Ai::AddCoverPoint|AddCoverPoint]]
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[Ai::ClearPedTasks|ClearPedTasks]]
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[Ai::ClearSequenceTask|ClearSequenceTask]]
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]
*[[Ai::CloseSequenceTask|CloseSequenceTask]]
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[Ai::GetIsTaskActive|GetIsTaskActive]]
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[Ai::GetSequenceProgress|GetSequenceProgress]]
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]
*[[Ai::IsPedCuffed|IsPedCuffed]]
*[[Ai::IsPedGettingUp|IsPedGettingUp]]
*[[Ai::IsPedInWrithe|IsPedInWrithe]]
*[[Ai::IsPedRunning|IsPedRunning]]
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]
*[[Ai::IsPedSprinting|IsPedSprinting]]
*[[Ai::IsPedStill|IsPedStill]]
*[[Ai::IsPedStrafing|IsPedStrafing]]
*[[Ai::IsPedWalking|IsPedWalking]]
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]
*[[Ai::OpenSequenceTask|OpenSequenceTask]]
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[Ai::SetAnimLooped|SetAnimLooped]]
*[[Ai::SetAnimRate|SetAnimRate]]
*[[Ai::SetAnimWeight|SetAnimWeight]]
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]
*[[Ai::SetHighFallTask|SetHighFallTask]]
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Ai::StopAnimPlayback|StopAnimPlayback]]
*[[Ai::StopAnimTask|StopAnimTask]]
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]
*[[Ai::TaskArrestPed|TaskArrestPed]]
*[[Ai::TaskBoatMission|TaskBoatMission]]
*[[Ai::TaskChatToPed|TaskChatToPed]]
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]
*[[Ai::TaskClearLookAt|TaskClearLookAt]]
*[[Ai::TaskClimb|TaskClimb]]
*[[Ai::TaskClimbLadder|TaskClimbLadder]]
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Ai::TaskCombatPed|TaskCombatPed]]
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]
*[[Ai::TaskCower|TaskCower]]
*[[Ai::TaskDriveBy|TaskDriveBy]]
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]
*[[Ai::TaskExitCover|TaskExitCover]]
*[[Ai::TaskExtendRoute|TaskExtendRoute]]
*[[Ai::TaskFlushRoute|TaskFlushRoute]]
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[Ai::TaskForceMotionState|TaskForceMotionState]]
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]
*[[Ai::TaskGoToEntity|TaskGoToEntity]]
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]
*[[Ai::TaskHandsUp|TaskHandsUp]]
*[[Ai::TaskHeliChase|TaskHeliChase]]
*[[Ai::TaskHeliMission|TaskHeliMission]]
*[[Ai::TaskJump|TaskJump]]
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Ai::TaskParachute|TaskParachute]]
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Ai::TaskPatrol|TaskPatrol]]
*[[Ai::TaskPause|TaskPause]]
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[Ai::TaskPerformSequence|TaskPerformSequence]]
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[Ai::TaskPlaneChase|TaskPlaneChase]]
*[[Ai::TaskPlaneLand|TaskPlaneLand]]
*[[Ai::TaskPlaneMission|TaskPlaneMission]]
*[[Ai::TaskPlantBomb|TaskPlantBomb]]
*[[Ai::TaskPlayAnim|TaskPlayAnim]]
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Ai::TaskSkyDive|TaskSkyDive]]
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]
*[[Ai::TaskStandGuard|TaskStandGuard]]
*[[Ai::TaskStandStill|TaskStandStill]]
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Ai::TaskStayInCover|TaskStayInCover]]
*[[Ai::TaskStealthKill|TaskStealthKill]]
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]
*[[Ai::TaskToggleDuck|TaskToggleDuck]]
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[Ai::TaskVehicleChase|TaskVehicleChase]]
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]
*[[Ai::TaskVehicleMission|TaskVehicleMission]]
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[Ai::TaskVehiclePark|TaskVehiclePark]]
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]
*[[Ai::TaskWanderInArea|TaskWanderInArea]]
*[[Ai::TaskWanderStandard|TaskWanderStandard]]
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[Ai::TaskWrithe|TaskWrithe]]
*[[Ai::UncuffPed|UncuffPed]]
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]


===App===
===App===

Revision as of 12:06, 11 May 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice