Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
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{{MapObject_definition_cs}}
{{MapObject_definition_cs}}


===Player/Ped===
===Ped===
*[[Player::addAmmoTo|AddAmmoTo]]
{{Ped_definition_cs}}
*[[Player::addArmourTo|AddArmourTo]]
*[[Player::addOwnedExplosion|AddOwnedExplosion]]
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Player::applyBlood|ApplyBlood]]
*[[Player::applyBloodByZone|ApplyBloodByZone]]
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]
*[[Player::applyDamageDecal|ApplyDamageDecal]]
*[[Player::applyDamagePack|ApplyDamagePack]]
*[[Player::applyDamageTo|ApplyDamageTo]]
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]
*[[Player::canRagdoll|CanRagdoll]]
*[[Player::canSpeak|CanSpeak]]
*[[Player::clearAllProps|ClearAllProps]]
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[Player::clearBloodDamage|ClearBloodDamage]]
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]
*[[Player::clearDecorations|ClearDecorations]]
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Player::clearFacialDecorations|ClearFacialDecorations]]
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Player::clearLastDamageBone|ClearLastDamageBone]]
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Player::clearProp|ClearProp]]
*[[Player::clearSecondaryTask|ClearSecondaryTask]]
*[[Player::clearTasks|ClearTasks]]
*[[Player::clearTasksImmediately|ClearTasksImmediately]]
*[[Player::clearWetness|ClearWetness]]
*[[Player::clone|Clone]]
*[[Player::cloneToTarget|CloneToTarget]]
*[[Player::controlMountedWeapon|ControlMountedWeapon]]
*[[Player::createMpGamerTag|CreateMpGamerTag]]
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Player::disablePainAudio|DisablePainAudio]]
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]
*[[Player::enableTennisMode|EnableTennisMode]]
*[[Player::explodeHead|ExplodeHead]]
*[[Player::explodeProjectiles|ExplodeProjectiles]]
*[[Player::forceMotionState|ForceMotionState]]
*[[Player::forceToOpenParachute|ForceToOpenParachute]]
*[[Player::freezeCameraRotation|FreezeCameraRotation]]
*[[Player::getAccuracy|GetAccuracy]]
*[[Player::getAlertness|GetAlertness]]
*[[Player::getAmmoByType|GetAmmoByType]]
*[[Player::getAmmoInClip|GetAmmoInClip]]
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[Player::getArmour|GetArmour]]
*[[Player::getBestWeapon|GetBestWeapon]]
*[[Player::getBoneCoords|GetBoneCoords]]
*[[Player::getBoneIndex|GetBoneIndex]]
*[[Player::getCauseOfDeath|GetCauseOfDeath]]
*[[Player::getCombatFloat|GetCombatFloat]]
*[[Player::getCombatMovement|GetCombatMovement]]
*[[Player::getCombatRange|GetCombatRange]]
*[[Player::getConfigFlag|GetConfigFlag]]
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]
*[[Player::getCurrentWeapon|GetCurrentWeapon]]
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]
*[[Player::getDecorationsState|GetDecorationsState]]
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]
*[[Player::getDrawableVariation|GetDrawableVariation]]
*[[Player::getEnveffScale|GetEnveffScale]]
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]
*[[Player::getGroupIndex|GetGroupIndex]]
*[[Player::getHeadBlendData|GetHeadBlendData]]
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]
*[[Player::getIsTaskActive|GetIsTaskActive]]
*[[Player::getJackTarget|GetJackTarget]]
*[[Player::getLastDamageBone|GetLastDamageBone]]
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]
*[[Player::getMaxAmmo|GetMaxAmmo]]
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Player::getMaxHealth|GetMaxHealth]]
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]
*[[Player::getMoney|GetMoney]]
*[[Player::getMount|GetMount]]
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Player::getNearbyPeds|GetNearbyPeds]]
*[[Player::getNearbyVehicles|GetNearbyVehicles]]
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]
*[[Player::getPaletteVariation|GetPaletteVariation]]
*[[Player::getParachuteLandingType|GetParachuteLandingType]]
*[[Player::getParachuteState|GetParachuteState]]
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]
*[[Player::getPropIndex|GetPropIndex]]
*[[Player::getPropTextureIndex|GetPropTextureIndex]]
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]
*[[Player::getResetFlag|GetResetFlag]]
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]
*[[Player::getSelectedWeapon|GetSelectedWeapon]]
*[[Player::getSequenceProgress|GetSequenceProgress]]
*[[Player::getSourceOfDeath|GetSourceOfDeath]]
*[[Player::getStealthMovement|GetStealthMovement]]
*[[Player::getTextureVariation|GetTextureVariation]]
*[[Player::getTimeOfDeath|GetTimeOfDeath]]
*[[Player::getType|GetType]]
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]
*[[Player::getVehicleIsIn|GetVehicleIsIn]]
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]
*[[Player::getsJacker|GetsJacker]]
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]
*[[Player::giveHelmet|GiveHelmet]]
*[[Player::giveNmMessage|GiveNmMessage]]
*[[Player::giveToPauseMenu|GiveToPauseMenu]]
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]
*[[Player::giveWeaponTo|GiveWeaponTo]]
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[Player::hasGotWeapon|HasGotWeapon]]
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]
*[[Player::isAPlayer|IsAPlayer]]
*[[Player::isActiveInScenario|IsActiveInScenario]]
*[[Player::isAimingFromCover|IsAimingFromCover]]
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Player::isArmed|IsArmed]]
*[[Player::isBeingArrested|IsBeingArrested]]
*[[Player::isBeingJacked|IsBeingJacked]]
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]
*[[Player::isBeingStunned|IsBeingStunned]]
*[[Player::isBlushColorValid|IsBlushColorValid]]
*[[Player::isClimbing|IsClimbing]]
*[[Player::isComponentVariationValid|IsComponentVariationValid]]
*[[Player::isConversationDead|IsConversationDead]]
*[[Player::isCuffed|IsCuffed]]
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[Player::isDeadOrDying|IsDeadOrDying]]
*[[Player::isDiving|IsDiving]]
*[[Player::isDoingDriveby|IsDoingDriveby]]
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Player::isDucking|IsDucking]]
*[[Player::isEvasiveDiving|IsEvasiveDiving]]
*[[Player::isFacingPed|IsFacingPed]]
*[[Player::isFalling|IsFalling]]
*[[Player::isFatallyInjured|IsFatallyInjured]]
*[[Player::isFlashLightOn|IsFlashLightOn]]
*[[Player::isFleeing|IsFleeing]]
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[Player::isGettingUp|IsGettingUp]]
*[[Player::isGoingIntoCover|IsGoingIntoCover]]
*[[Player::isGroupMember|IsGroupMember]]
*[[Player::isHairColorValid|IsHairColorValid]]
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]
*[[Player::isHuman|IsHuman]]
*[[Player::isHurt|IsHurt]]
*[[Player::isInAnyBoat|IsInAnyBoat]]
*[[Player::isInAnyHeli|IsInAnyHeli]]
*[[Player::isInAnyPlane|IsInAnyPlane]]
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]
*[[Player::isInAnySub|IsInAnySub]]
*[[Player::isInAnyTaxi|IsInAnyTaxi]]
*[[Player::isInAnyTrain|IsInAnyTrain]]
*[[Player::isInAnyVehicle|IsInAnyVehicle]]
*[[Player::isInCombat|IsInCombat]]
*[[Player::isInCover|IsInCover]]
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]
*[[Player::isInCurrentConversation|IsInCurrentConversation]]
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]
*[[Player::isInGroup|IsInGroup]]
*[[Player::isInMeleeCombat|IsInMeleeCombat]]
*[[Player::isInModel|IsInModel]]
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]
*[[Player::isInVehicle|IsInVehicle]]
*[[Player::isInWrithe|IsInWrithe]]
*[[Player::isInjured|IsInjured]]
*[[Player::isJacking|IsJacking]]
*[[Player::isJumping|IsJumping]]
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[Player::isLipstickColorValid|IsLipstickColorValid]]
*[[Player::isMale|IsMale]]
*[[Player::isModel|IsModel]]
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Player::isOnAnyBike|IsOnAnyBike]]
*[[Player::isOnFoot|IsOnFoot]]
*[[Player::isOnMount|IsOnMount]]
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]
*[[Player::isOnVehicle|IsOnVehicle]]
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]
*[[Player::isPlantingBomb|IsPlantingBomb]]
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Player::isProne|IsProne]]
*[[Player::isPropValid|IsPropValid]]
*[[Player::isRagdoll|IsRagdoll]]
*[[Player::isReloading|IsReloading]]
*[[Player::isRespondingToEvent|IsRespondingToEvent]]
*[[Player::isRingtonePlaying|IsRingtonePlaying]]
*[[Player::isRunning|IsRunning]]
*[[Player::isRunningArrestTask|IsRunningArrestTask]]
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[Player::isShooting|IsShooting]]
*[[Player::isShootingInArea|IsShootingInArea]]
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[Player::isSittingInVehicle|IsSittingInVehicle]]
*[[Player::isSprinting|IsSprinting]]
*[[Player::isStandingInCover|IsStandingInCover]]
*[[Player::isStill|IsStill]]
*[[Player::isStopped|IsStopped]]
*[[Player::isStrafing|IsStrafing]]
*[[Player::isSwimming|IsSwimming]]
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]
*[[Player::isTennisMode|IsTennisMode]]
*[[Player::isTracked|IsTracked]]
*[[Player::isTrackedVisible|IsTrackedVisible]]
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[Player::isUsingActionMode|IsUsingActionMode]]
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]
*[[Player::isUsingScenario|IsUsingScenario]]
*[[Player::isVaulting|IsVaulting]]
*[[Player::isWalking|IsWalking]]
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[Player::isWearingHelmet|IsWearingHelmet]]
*[[Player::isheadshotReady|IsheadshotReady]]
*[[Player::isheadshotValid|IsheadshotValid]]
*[[Player::knockOffProp|KnockOffProp]]
*[[Player::knockOffVehicle|KnockOffVehicle]]
*[[Player::makeReload|MakeReload]]
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Player::playFacialAnim|PlayFacialAnim]]
*[[Player::playPain|PlayPain]]
*[[Player::playStreamFrom|PlayStreamFrom]]
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]
*[[Player::registerTarget|RegisterTarget]]
*[[Player::registerheadshot|Registerheadshot]]
*[[Player::removeAllWeapons|RemoveAllWeapons]]
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]
*[[Player::removeFromGroup|RemoveFromGroup]]
*[[Player::removeHelmet|RemoveHelmet]]
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]
*[[Player::resetInVehicleContext|ResetInVehicleContext]]
*[[Player::resetLastVehicle|ResetLastVehicle]]
*[[Player::resetMovementClipset|ResetMovementClipset]]
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]
*[[Player::resetRagdollTimer|ResetRagdollTimer]]
*[[Player::resetStrafeClipset|ResetStrafeClipset]]
*[[Player::resetVisibleDamage|ResetVisibleDamage]]
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]
*[[Player::resurrect|Resurrect]]
*[[Player::reviveInjured|ReviveInjured]]
*[[Player::setAccuracy|SetAccuracy]]
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Player::setAlertness|SetAlertness]]
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]
*[[Player::setAllowedToDuck|SetAllowedToDuck]]
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Player::setAmmo|SetAmmo]]
*[[Player::setAmmoByType|SetAmmoByType]]
*[[Player::setAmmoInClip|SetAmmoInClip]]
*[[Player::setAmmoToDrop|SetAmmoToDrop]]
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]
*[[Player::setArmour|SetArmour]]
*[[Player::setAsCop|SetAsCop]]
*[[Player::setAsEnemy|SetAsEnemy]]
*[[Player::setAsGroupLeader|SetAsGroupLeader]]
*[[Player::setAsGroupMember|SetAsGroupMember]]
*[[Player::setBlendFromParents|SetBlendFromParents]]
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Player::setBoundsOrientation|SetBoundsOrientation]]
*[[Player::setCanArmIk|SetCanArmIk]]
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[Player::setCanBeTargetted|SetCanBeTargetted]]
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[Player::setCanCowerInCover|SetCanCowerInCover]]
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]
*[[Player::setCanHeadIk|SetCanHeadIk]]
*[[Player::setCanLegIk|SetCanLegIk]]
*[[Player::setCanPeekInCover|SetCanPeekInCover]]
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]
*[[Player::setCanRagdoll|SetCanRagdoll]]
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]
*[[Player::setCanSmashGlass|SetCanSmashGlass]]
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[Player::setCanTorsoIk|SetCanTorsoIk]]
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[Player::setCapsule|SetCapsule]]
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[Player::setClothProne|SetClothProne]]
*[[Player::setCombatAbility|SetCombatAbility]]
*[[Player::setCombatAttributes|SetCombatAttributes]]
*[[Player::setCombatFloat|SetCombatFloat]]
*[[Player::setCombatMovement|SetCombatMovement]]
*[[Player::setCombatRange|SetCombatRange]]
*[[Player::setComponentVariation|SetComponentVariation]]
*[[Player::setConfigFlag|SetConfigFlag]]
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]
*[[Player::setCoordsNoGang|SetCoordsNoGang]]
*[[Player::setCowerHash|SetCowerHash]]
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]
*[[Player::setCurrentWeapon|SetCurrentWeapon]]
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]
*[[Player::setDecisionMaker|SetDecisionMaker]]
*[[Player::setDecoration|SetDecoration]]
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]
*[[Player::setDesiredHeading|SetDesiredHeading]]
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[Player::setDiesInVehicle|SetDiesInVehicle]]
*[[Player::setDiesInWater|SetDiesInWater]]
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[Player::setDropsWeapon|SetDropsWeapon]]
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[Player::setDucking|SetDucking]]
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Player::setEnableScuba|SetEnableScuba]]
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]
*[[Player::setEnveffScale|SetEnveffScale]]
*[[Player::setEyeColor|SetEyeColor]]
*[[Player::setFaceFeature|SetFaceFeature]]
*[[Player::setFacialDecoration|SetFacialDecoration]]
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Player::setFiringPattern|SetFiringPattern]]
*[[Player::setFleeAttributes|SetFleeAttributes]]
*[[Player::setGadget|SetGadget]]
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[Player::setGestureGroup|SetGestureGroup]]
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[Player::setGravity|SetGravity]]
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[Player::setHairColor|SetHairColor]]
*[[Player::setHeadBlendData|SetHeadBlendData]]
*[[Player::setHeadOverlay|SetHeadOverlay]]
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]
*[[Player::setHearingRange|SetHearingRange]]
*[[Player::setHelmet|SetHelmet]]
*[[Player::setHelmetFlag|SetHelmetFlag]]
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]
*[[Player::setHighFallTask|SetHighFallTask]]
*[[Player::setIdRange|SetIdRange]]
*[[Player::setIkTarget|SetIkTarget]]
*[[Player::setInVehicleContext|SetInVehicleContext]]
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]
*[[Player::setIntoVehicle|SetIntoVehicle]]
*[[Player::setIsDrunk|SetIsDrunk]]
*[[Player::setKeepTask|SetKeepTask]]
*[[Player::setLegIkMode|SetLegIkMode]]
*[[Player::setLodMultiplier|SetLodMultiplier]]
*[[Player::setMaxHealth|SetMaxHealth]]
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]
*[[Player::setMoney|SetMoney]]
*[[Player::setMotionBlur|SetMotionBlur]]
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]
*[[Player::setMoveRateOverride|SetMoveRateOverride]]
*[[Player::setMovementClipset|SetMovementClipset]]
*[[Player::setMute|SetMute]]
*[[Player::setNameDebug|SetNameDebug]]
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]
*[[Player::setPathAvoidFire|SetPathAvoidFire]]
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]
*[[Player::setPinnedDown|SetPinnedDown]]
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Player::setPopulationBudget|SetPopulationBudget]]
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]
*[[Player::setPrimaryLookat|SetPrimaryLookat]]
*[[Player::setPropIndex|SetPropIndex]]
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]
*[[Player::setRagdollForceFall|SetRagdollForceFall]]
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]
*[[Player::setRandomProps|SetRandomProps]]
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[Player::setResetFlag|SetResetFlag]]
*[[Player::setScream|SetScream]]
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Player::setSeeingRange|SetSeeingRange]]
*[[Player::setShootRate|SetShootRate]]
*[[Player::setShootsAtCoord|SetShootsAtCoord]]
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[Player::setStealthMovement|SetStealthMovement]]
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]
*[[Player::setStrafeClipset|SetStrafeClipset]]
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]
*[[Player::setSweat|SetSweat]]
*[[Player::setTalk|SetTalk]]
*[[Player::setTargetLossResponse|SetTargetLossResponse]]
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]
*[[Player::setToLoadCover|SetToLoadCover]]
*[[Player::setToRagdoll|SetToRagdoll]]
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]
*[[Player::setUsingActionMode|SetUsingActionMode]]
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]
*[[Player::setWetnessHeight|SetWetnessHeight]]
*[[Player::skipNextReloading|SkipNextReloading]]
*[[Player::stopAnimPlayback|StopAnimPlayback]]
*[[Player::stopAnimTask|StopAnimTask]]
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Player::stopRingtone|StopRingtone]]
*[[Player::stopSpeaking|StopSpeaking]]
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]
*[[Player::switchOutPlayer|SwitchOutPlayer]]
*[[Player::taskAchieveHeading|TaskAchieveHeading]]
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Player::taskAimGunScripted|TaskAimGunScripted]]
*[[Player::taskArrest|TaskArrest]]
*[[Player::taskChatTo|TaskChatTo]]
*[[Player::taskClearLookAt|TaskClearLookAt]]
*[[Player::taskClimb|TaskClimb]]
*[[Player::taskClimbLadder|TaskClimbLadder]]
*[[Player::taskCombat|TaskCombat]]
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Player::taskCower|TaskCower]]
*[[Player::taskEnterVehicle|TaskEnterVehicle]]
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Player::taskForceMotionState|TaskForceMotionState]]
*[[Player::taskGetOffBoat|TaskGetOffBoat]]
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Player::taskGoTo|TaskGoTo]]
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Player::taskHandsUp|TaskHandsUp]]
*[[Player::taskJump|TaskJump]]
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]
*[[Player::taskLookAtCoord|TaskLookAtCoord]]
*[[Player::taskLookAtEntity|TaskLookAtEntity]]
*[[Player::taskMoveNetwork|TaskMoveNetwork]]
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Player::taskParachute|TaskParachute]]
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]
*[[Player::taskPatrol|TaskPatrol]]
*[[Player::taskPause|TaskPause]]
*[[Player::taskPerformSequence|TaskPerformSequence]]
*[[Player::taskPlantBomb|TaskPlantBomb]]
*[[Player::taskPlayAnim|TaskPlayAnim]]
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]
*[[Player::taskReactAndFlee|TaskReactAndFlee]]
*[[Player::taskReloadWeapon|TaskReloadWeapon]]
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Player::taskShockingEventReact|TaskShockingEventReact]]
*[[Player::taskShootAt|TaskShootAt]]
*[[Player::taskShootAtCoord|TaskShootAtCoord]]
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Player::taskSkyDive|TaskSkyDive]]
*[[Player::taskSlideToCoord|TaskSlideToCoord]]
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[Player::taskSmartFlee|TaskSmartFlee]]
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Player::taskStandGuard|TaskStandGuard]]
*[[Player::taskStandStill|TaskStandStill]]
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Player::taskStayInCover|TaskStayInCover]]
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Player::taskSwapWeapon|TaskSwapWeapon]]
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]
*[[Player::taskThrowProjectile|TaskThrowProjectile]]
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Player::taskVehicleEscort|TaskVehicleEscort]]
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]
*[[Player::taskVehiclePark|TaskVehiclePark]]
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Player::taskWanderInArea|TaskWanderInArea]]
*[[Player::taskWanderStandard|TaskWanderStandard]]
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]
*[[Player::taskWrithe|TaskWrithe]]
*[[Player::toNet|ToNet]]
*[[Player::uncuff|Uncuff]]
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Player::wasKilledByStealth|WasKilledByStealth]]
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]


===Vehicle===
===Vehicle===

Revision as of 11:51, 11 May 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice