Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
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*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]


===[[RAGE.Game.Weapon | Weapon]]===
===Weapon===
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[Weapon::addAmmoToPed|AddAmmoToPed]]
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[Weapon::createWeaponObject|CreateWeaponObject]]
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Weapon::getAmmoInClip|GetAmmoInClip]]
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[Weapon::getMaxAmmo|GetMaxAmmo]]
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::isFlashLightOn|IsFlashLightOn]]
*[[Weapon::isPedArmed|IsPedArmed]]
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]
*[[Weapon::isWeaponValid|IsWeaponValid]]
*[[Weapon::makePedReload|MakePedReload]]
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::setAmmoInClip|SetAmmoInClip]]
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::setPedAmmo|SetPedAmmo]]
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::setPedGadget|SetPedGadget]]
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
 
===Zone===
===Zone===
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]

Revision as of 07:38, 29 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Blip

Checkpoint

Entity

MapObject

Player/Ped

Vehicle