Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
Line 2,088: Line 2,088:


===Player===
===Player===
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]
*[[Player::canPedHearPlayer|CanPedHearPlayer]]
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[Player::canPlayerStartMission|CanPlayerStartMission]]
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[Player::changePlayerPed|ChangePlayerPed]]
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[Player::disablePlayerFiring|DisablePlayerFiring]]
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[Player::enableSpecialAbility|EnableSpecialAbility]]
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
*[[Player::expandWorldLimits|ExpandWorldLimits]]
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[Player::forceCleanup|ForceCleanup]]
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[Player::getPlayerGroup|GetPlayerGroup]]
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
*[[Player::getPlayerIndex|GetPlayerIndex]]
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]
*[[Player::getPlayerInvincible|GetPlayerInvincible]]
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[Player::getPlayerName|GetPlayerName]]
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
*[[Player::getPlayerPed|GetPlayerPed]]
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[Player::getPlayerTeam|GetPlayerTeam]]
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Player::intToParticipantindex|IntToParticipantindex]]
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Player::intToPlayerindex|IntToPlayerindex]]
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Player::isPlayerClimbing|IsPlayerClimbing]]
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Player::isPlayerControlOn|IsPlayerControlOn]]
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Player::isPlayerDead|IsPlayerDead]]
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Player::isPlayerOnline|IsPlayerOnline]]
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Player::isPlayerPlaying|IsPlayerPlaying]]
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[Player::playerId|PlayerId]]
*[[Player::playerPedId|PlayerPedId]]
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]
*[[Player::reportCrime|ReportCrime]]
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]
*[[Player::resetPlayerStamina|ResetPlayerStamina]]
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]
*[[Player::restorePlayerStamina|RestorePlayerStamina]]
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Player::setPlayerControl|SetPlayerControl]]
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Player::setPlayerInvincible|SetPlayerInvincible]]
*[[Player::setPlayerLockon|SetPlayerLockon]]
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Player::setPlayerModel|SetPlayerModel]]
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Player::setPlayerSprint|SetPlayerSprint]]
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]
*[[Player::setPlayerTeam|SetPlayerTeam]]
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Player::specialAbilityLock|SpecialAbilityLock]]
*[[Player::specialAbilityReset|SpecialAbilityReset]]
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]
*[[Player::startFiringAmnesty|StartFiringAmnesty]]
*[[Player::startPlayerTeleport|StartPlayerTeleport]]
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]
*[[Player::switchCrimeType|SwitchCrimeType]]
 
===[[RAGE.Game.Recording | Recording]]===
===[[RAGE.Game.Recording | Recording]]===
*[[RAGE.Game.Recording.IsRecording|IsRecording]]
*[[RAGE.Game.Recording.IsRecording|IsRecording]]

Revision as of 09:47, 27 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip