Client-side CSharp functions: Difference between revisions

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*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[RAGE.Elements.MapObject|MapObject]]
*[[RAGE.Elements.MapObject|MapObject]]
===Ped===
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]
*[[RAGE.Elements.Ped.IsStill|IsStill]]
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[RAGE.Elements.Ped.ToNet|ToNet]]
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]
*[[RAGE.Elements.Ped.Clone|Clone]]
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[RAGE.Elements.Ped.IsMale|IsMale]]
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]
*[[RAGE.Elements.Ped.IsProne|IsProne]]
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
===Vehicle===
===Vehicle===
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]

Revision as of 19:33, 28 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Vehicle

Type

Entity

Player/Ped

Blip