Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
Line 1,613: Line 1,613:


===Ped===
===Ped===
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
*[[Ped::addArmourToPed|AddArmourToPed]]
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]
*[[Ped::applyDamageToPed|ApplyDamageToPed]]
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[Ped::applyPedBlood|ApplyPedBlood]]
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Ped::canPedRagdoll|CanPedRagdoll]]
*[[RAGE.Game.Ped.ClonePed|ClonePed]]
*[[Ped::canPedSeePed|CanPedSeePed]]
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]
*[[Ped::clearAllPedProps|ClearAllPedProps]]
*[[RAGE.Game.Ped.CreatePed|CreatePed]]
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[RAGE.Game.Ped.DeletePed|DeletePed]]
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]
*[[Ped::clearPedDecorations|ClearPedDecorations]]
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]
*[[RAGE.Game.Ped.GetMount|GetMount]]
*[[Ped::clearPedProp|ClearPedProp]]
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[Ped::clearPedWetness|ClearPedWetness]]
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
*[[Ped::clonePed|ClonePed]]
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]
*[[Ped::clonePedToTarget|ClonePedToTarget]]
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]
*[[Ped::createGroup|CreateGroup]]
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]
*[[Ped::createNmMessage|CreateNmMessage]]
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]
*[[Ped::createPed|CreatePed]]
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]
*[[Ped::createRandomPed|CreateRandomPed]]
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]
*[[Ped::deletePed|DeletePed]]
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]
*[[Ped::doesGroupExist|DoesGroupExist]]
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]
*[[Ped::explodePedHead|ExplodePedHead]]
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]
*[[Ped::forcePedMotionState|ForcePedMotionState]]
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]
*[[Ped::getClosestPed|GetClosestPed]]
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]
*[[Ped::getCombatFloat|GetCombatFloat]]
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[Ped::getGroupSize|GetGroupSize]]
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[Ped::getJackTarget|GetJackTarget]]
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]
*[[Ped::getMount|GetMount]]
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]
*[[Ped::getNumHairColors|GetNumHairColors]]
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]
*[[Ped::getPedAccuracy|GetPedAccuracy]]
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]
*[[Ped::getPedAlertness|GetPedAlertness]]
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]
*[[Ped::getPedArmour|GetPedArmour]]
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]
*[[Ped::getPedCombatRange|GetPedCombatRange]]
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]
*[[Ped::getPedMoney|GetPedMoney]]
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]
*[[Ped::getPedParachuteState|GetPedParachuteState]]
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]
*[[Ped::getPedPropIndex|GetPedPropIndex]]
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]
*[[Ped::getPedResetFlag|GetPedResetFlag]]
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]
*[[Ped::getPedsJacker|GetPedsJacker]]
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]
*[[Ped::getPedType|GetPedType]]
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]
*[[Ped::getTattooZone|GetTattooZone]]
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Ped::givePedHelmet|GivePedHelmet]]
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Ped::givePedNmMessage|GivePedNmMessage]]
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]
*[[Ped::isConversationPedDead|IsConversationPedDead]]
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]
*[[Ped::isPedAPlayer|IsPedAPlayer]]
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]
*[[Ped::isPedClimbing|IsPedClimbing]]
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Ped::isPedDiving|IsPedDiving]]
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Ped::isPedDucking|IsPedDucking]]
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Ped::isPedFacingPed|IsPedFacingPed]]
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]
*[[Ped::isPedFalling|IsPedFalling]]
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Ped::isPedFleeing|IsPedFleeing]]
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Ped::isPedGroupMember|IsPedGroupMember]]
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]
*[[Ped::isPedHuman|IsPedHuman]]
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Ped::isPedHurt|IsPedHurt]]
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Ped::isPedInAnySub|IsPedInAnySub]]
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Ped::isPedInCombat|IsPedInCombat]]
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Ped::isPedInCover|IsPedInCover]]
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]
*[[Ped::isPedInGroup|IsPedInGroup]]
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Ped::isPedInjured|IsPedInjured]]
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]
*[[Ped::isPedInModel|IsPedInModel]]
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]
*[[Ped::isPedInVehicle|IsPedInVehicle]]
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Ped::isPedJacking|IsPedJacking]]
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]
*[[Ped::isPedJumping|IsPedJumping]]
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]
*[[Ped::isPedMale|IsPedMale]]
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Ped::isPedModel|IsPedModel]]
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]
*[[Ped::isPedOnFoot|IsPedOnFoot]]
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]
*[[Ped::isPedOnMount|IsPedOnMount]]
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]
*[[Ped::isPedProne|IsPedProne]]
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Ped::isPedPropValid|IsPedPropValid]]
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Ped::isPedRagdoll|IsPedRagdoll]]
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]
*[[Ped::isPedReloading|IsPedReloading]]
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Ped::isPedShooting|IsPedShooting]]
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::isPedStopped|IsPedStopped]]
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::isPedSwimming|IsPedSwimming]]
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::isPedTracked|IsPedTracked]]
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::isPedVaulting|IsPedVaulting]]
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]
*[[Ped::knockOffPedProp|KnockOffPedProp]]
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]
*[[Ped::playFacialAnim|PlayFacialAnim]]
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[Ped::registerPedheadshot|RegisterPedheadshot]]
*[[Ped::registerTarget|RegisterTarget]]
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]
*[[Ped::removeGroup|RemoveGroup]]
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]
*[[Ped::removePedElegantly|RemovePedElegantly]]
*[[Ped::removePedFromGroup|RemovePedFromGroup]]
*[[Ped::removePedHelmet|RemovePedHelmet]]
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Ped::resurrectPed|ResurrectPed]]
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Ped::setCombatFloat|SetCombatFloat]]
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Ped::setDriverAbility|SetDriverAbility]]
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]
*[[Ped::setEnableScuba|SetEnableScuba]]
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Ped::setGroupFormation|SetGroupFormation]]
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]
*[[Ped::setIkTarget|SetIkTarget]]
*[[Ped::setPedAccuracy|SetPedAccuracy]]
*[[Ped::setPedAlertness|SetPedAlertness]]
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]
*[[Ped::setPedArmour|SetPedArmour]]
*[[Ped::setPedAsCop|SetPedAsCop]]
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]
*[[Ped::setPedCapsule|SetPedCapsule]]
*[[Ped::setPedClothProne|SetPedClothProne]]
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]
*[[Ped::setPedCombatRange|SetPedCombatRange]]
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]
*[[Ped::setPedCowerHash|SetPedCowerHash]]
*[[Ped::setPedDecoration|SetPedDecoration]]
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Ped::setPedDucking|SetPedDucking]]
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]
*[[Ped::setPedEyeColor|SetPedEyeColor]]
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Ped::setPedGravity|SetPedGravity]]
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Ped::setPedHairColor|SetPedHairColor]]
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Ped::setPedHearingRange|SetPedHearingRange]]
*[[Ped::setPedHelmet|SetPedHelmet]]
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]
*[[Ped::setPedIdRange|SetPedIdRange]]
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]
*[[Ped::setPedKeepTask|SetPedKeepTask]]
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]
*[[Ped::setPedMoney|SetPedMoney]]
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Ped::setPedNameDebug|SetPedNameDebug]]
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]
*[[Ped::setPedPropIndex|SetPedPropIndex]]
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]
*[[Ped::setPedRandomProps|SetPedRandomProps]]
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]
*[[Ped::setPedResetFlag|SetPedResetFlag]]
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Ped::setPedShootRate|SetPedShootRate]]
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]
*[[Ped::setPedSweat|SetPedSweat]]
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]
 
===[[RAGE.Game.Physics | Physics]]===
===[[RAGE.Game.Physics | Physics]]===
*[[RAGE.Game.Physics.AddRope|AddRope]]
*[[RAGE.Game.Physics.AddRope|AddRope]]

Revision as of 09:26, 27 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip