Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
Line 1,004: Line 1,004:
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
===Misc===
===Misc===
*[[Misc::absf|Absf]]
*[[Gameplay::absf|Absf]]
*[[Misc::absi|Absi]]
*[[Gameplay::absi|Absi]]
*[[Misc::acos|Acos]]
*[[Gameplay::acos|Acos]]
*[[Misc::addHospitalRestart|AddHospitalRestart]]
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]
*[[Misc::addPoliceRestart|AddPoliceRestart]]
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]
*[[Misc::addStuntJump|AddStuntJump]]
*[[Gameplay::addStuntJump|AddStuntJump]]
*[[Misc::addStuntJumpAngled|AddStuntJumpAngled]]
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]
*[[Misc::areStringsEqual|AreStringsEqual]]
*[[Gameplay::areStringsEqual|AreStringsEqual]]
*[[Misc::asin|Asin]]
*[[Gameplay::asin|Asin]]
*[[Misc::atan2|Atan2]]
*[[Gameplay::atan2|Atan2]]
*[[Misc::atan|Atan]]
*[[Gameplay::atan|Atan]]
*[[Misc::beginReplayStats|BeginReplayStats]]
*[[Gameplay::beginReplayStats|BeginReplayStats]]
*[[Misc::cancelStuntJump|CancelStuntJump]]
*[[Gameplay::cancelStuntJump|CancelStuntJump]]
*[[Misc::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Misc::clearArea|ClearArea]]
*[[Gameplay::clearArea|ClearArea]]
*[[Misc::clearAreaOfEverything|ClearAreaOfEverything]]
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]
*[[Misc::clearAreaOfCops|ClearAreaOfCops]]
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]
*[[Misc::clearAreaOfObjects|ClearAreaOfObjects]]
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]
*[[Misc::clearAreaOfPeds|ClearAreaOfPeds]]
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]
*[[Misc::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Misc::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[Misc::clearBit|ClearBit]]
*[[Gameplay::clearBit|ClearBit]]
*[[Misc::clearCloudHat|ClearCloudHat]]
*[[Gameplay::clearCloudHat|ClearCloudHat]]
*[[Misc::clearOverrideWeather|ClearOverrideWeather]]
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]
*[[Misc::clearReplayStats|ClearReplayStats]]
*[[Gameplay::clearReplayStats|ClearReplayStats]]
*[[Misc::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Misc::compareStrings|CompareStrings]]
*[[Gameplay::compareStrings|CompareStrings]]
*[[Misc::createIncident|CreateIncident]]
*[[Gameplay::createIncident|CreateIncident]]
*[[Misc::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[Misc::createLightningThunder|CreateLightningThunder]]
*[[Gameplay::createLightningThunder|CreateLightningThunder]]
*[[Misc::deleteIncident|DeleteIncident]]
*[[Gameplay::deleteIncident|DeleteIncident]]
*[[Misc::deleteStuntJump|DeleteStuntJump]]
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]
*[[Misc::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Misc::disableHospitalRestart|DisableHospitalRestart]]
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]
*[[Misc::disablePoliceRestart|DisablePoliceRestart]]
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]
*[[Misc::disableStuntJumpSet|DisableStuntJumpSet]]
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]
*[[Misc::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[Misc::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Misc::doAutoSave|DoAutoSave]]
*[[Gameplay::doAutoSave|DoAutoSave]]
*[[Misc::enableDispatchService|EnableDispatchService]]
*[[Gameplay::enableDispatchService|EnableDispatchService]]
*[[Misc::enableStuntJumpSet|EnableStuntJumpSet]]
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]
*[[Misc::enableTennisMode|EnableTennisMode]]
*[[Gameplay::enableTennisMode|EnableTennisMode]]
*[[Misc::endReplayStats|EndReplayStats]]
*[[Gameplay::endReplayStats|EndReplayStats]]
*[[Misc::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Misc::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Misc::getAllocatedStackSize|GetAllocatedStackSize]]
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]
*[[Misc::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Misc::getBitsInRange|GetBitsInRange]]
*[[Gameplay::getBitsInRange|GetBitsInRange]]
*[[Misc::getCloudHatOpacity|GetCloudHatOpacity]]
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]
*[[Misc::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[Misc::getFakeWantedLevel|GetFakeWantedLevel]]
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]
*[[Misc::getFrameCount|GetFrameCount]]
*[[Gameplay::getFrameCount|GetFrameCount]]
*[[Misc::getFrameTime|GetFrameTime]]
*[[Gameplay::getFrameTime|GetFrameTime]]
*[[Misc::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Misc::getGameTimer|GetGameTimer]]
*[[Gameplay::getGameTimer|GetGameTimer]]
*[[Misc::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[Misc::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Misc::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[Misc::getHashKey|GetHashKey]]
*[[Gameplay::getHashKey|GetHashKey]]
*[[Misc::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[Misc::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Misc::getMissionFlag|GetMissionFlag]]
*[[Gameplay::getMissionFlag|GetMissionFlag]]
*[[Misc::getModelDimensions|GetModelDimensions]]
*[[Gameplay::getModelDimensions|GetModelDimensions]]
*[[Misc::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[Misc::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[Misc::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Misc::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[Misc::getProfileSetting|GetProfileSetting]]
*[[Gameplay::getProfileSetting|GetProfileSetting]]
*[[Misc::getRainLevel|GetRainLevel]]
*[[Gameplay::getRainLevel|GetRainLevel]]
*[[Misc::getRandomEventFlag|GetRandomEventFlag]]
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]
*[[Misc::getRandomFloatInRange|GetRandomFloatInRange]]
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]
*[[Misc::getRandomIntInRange|GetRandomIntInRange]]
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]
*[[Misc::getSnowLevel|GetSnowLevel]]
*[[Gameplay::getSnowLevel|GetSnowLevel]]
*[[Misc::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Misc::getWindDirection|GetWindDirection]]
*[[Gameplay::getWindDirection|GetWindDirection]]
*[[Misc::getWindSpeed|GetWindSpeed]]
*[[Gameplay::getWindSpeed|GetWindSpeed]]
*[[Misc::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Misc::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[Misc::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Misc::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[Misc::isAussieVersion|IsAussieVersion]]
*[[Gameplay::isAussieVersion|IsAussieVersion]]
*[[Misc::isFrontendFading|IsFrontendFading]]
*[[Gameplay::isFrontendFading|IsFrontendFading]]
*[[Misc::isPcVersion|IsPcVersion]]
*[[Gameplay::isPcVersion|IsPcVersion]]
*[[Misc::isPs3Version|IsPs3Version]]
*[[Gameplay::isPs3Version|IsPs3Version]]
*[[Misc::ignoreNextRestart|IgnoreNextRestart]]
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]
*[[Misc::isAreaOccupied|IsAreaOccupied]]
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]
*[[Misc::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[Misc::isBitSet|IsBitSet]]
*[[Gameplay::isBitSet|IsBitSet]]
*[[Misc::isBulletInAngledArea|IsBulletInAngledArea]]
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]
*[[Misc::isBulletInArea|IsBulletInArea]]
*[[Gameplay::isBulletInArea|IsBulletInArea]]
*[[Misc::isBulletInBox|IsBulletInBox]]
*[[Gameplay::isBulletInBox|IsBulletInBox]]
*[[Misc::isDurangoVersion|IsDurangoVersion]]
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]
*[[Misc::isIncidentValid|IsIncidentValid]]
*[[Gameplay::isIncidentValid|IsIncidentValid]]
*[[Misc::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Misc::isMinigameInProgress|IsMinigameInProgress]]
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]
*[[Misc::isNextWeatherType|IsNextWeatherType]]
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]
*[[Misc::isOrbisVersion|IsOrbisVersion]]
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]
*[[Misc::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Misc::isPositionOccupied|IsPositionOccupied]]
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]
*[[Misc::isPrevWeatherType|IsPrevWeatherType]]
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]
*[[Misc::isProjectileInArea|IsProjectileInArea]]
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]
*[[Misc::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Misc::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Misc::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Misc::isSniperInverted|IsSniperInverted]]
*[[Gameplay::isSniperInverted|IsSniperInverted]]
*[[Misc::isStringNull|IsStringNull]]
*[[Gameplay::isStringNull|IsStringNull]]
*[[Misc::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Misc::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Misc::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Misc::isTennisMode|IsTennisMode]]
*[[Gameplay::isTennisMode|IsTennisMode]]
*[[Misc::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Misc::isXbox360Version|IsXbox360Version]]
*[[Gameplay::isXbox360Version|IsXbox360Version]]
*[[Misc::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Misc::overrideSaveHouse|OverrideSaveHouse]]
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]
*[[Misc::populateNow|PopulateNow]]
*[[Gameplay::populateNow|PopulateNow]]
*[[Misc::registerFloatToSave|RegisterFloatToSave]]
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]
*[[Misc::registerIntToSave|RegisterIntToSave]]
*[[Gameplay::registerIntToSave|RegisterIntToSave]]
*[[Misc::registerEnumToSave|RegisterEnumToSave]]
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]
*[[Misc::registerBoolToSave|RegisterBoolToSave]]
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]
*[[Misc::registerSaveHouse|RegisterSaveHouse]]
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]
*[[Misc::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Misc::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Misc::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Misc::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Misc::resetLocalplayerState|ResetLocalplayerState]]
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]
*[[Misc::setBit|SetBit]]
*[[Gameplay::setBit|SetBit]]
*[[Misc::setBitsInRange|SetBitsInRange]]
*[[Gameplay::setBitsInRange|SetBitsInRange]]
*[[Misc::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Misc::setCloudHatTransition|SetCloudHatTransition]]
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]
*[[Misc::setCreditsActive|SetCreditsActive]]
*[[Gameplay::setCreditsActive|SetCreditsActive]]
*[[Misc::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Misc::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Misc::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Misc::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Misc::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Misc::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Misc::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Misc::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Misc::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Misc::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Misc::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Misc::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Misc::setGamePaused|SetGamePaused]]
*[[Gameplay::setGamePaused|SetGamePaused]]
*[[Misc::setGravityLevel|SetGravityLevel]]
*[[Gameplay::setGravityLevel|SetGravityLevel]]
*[[Misc::setMinigameInProgress|SetMinigameInProgress]]
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]
*[[Misc::setMissionFlag|SetMissionFlag]]
*[[Gameplay::setMissionFlag|SetMissionFlag]]
*[[Misc::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Misc::setOverrideWeather|SetOverrideWeather]]
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]
*[[Misc::setRainFxIntensity|SetRainFxIntensity]]
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]
*[[Misc::setRandomEventFlag|SetRandomEventFlag]]
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]
*[[Misc::setRandomSeed|SetRandomSeed]]
*[[Gameplay::setRandomSeed|SetRandomSeed]]
*[[Misc::setRandomWeatherType|SetRandomWeatherType]]
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]
*[[Misc::setSaveHouse|SetSaveHouse]]
*[[Gameplay::setSaveHouse|SetSaveHouse]]
*[[Misc::setSaveMenuActive|SetSaveMenuActive]]
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]
*[[Misc::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Misc::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Misc::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Misc::setTimeScale|SetTimeScale]]
*[[Gameplay::setTimeScale|SetTimeScale]]
*[[Misc::setUnkMapFlag|SetUnkMapFlag]]
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]
*[[Misc::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Misc::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Misc::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Misc::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Misc::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Misc::setWind|SetWind]]
*[[Gameplay::setWind|SetWind]]
*[[Misc::setWindDirection|SetWindDirection]]
*[[Gameplay::setWindDirection|SetWindDirection]]
*[[Misc::setWindSpeed|SetWindSpeed]]
*[[Gameplay::setWindSpeed|SetWindSpeed]]
*[[Misc::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Misc::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Misc::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Misc::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Misc::startSaveArray|StartSaveArray]]
*[[Gameplay::startSaveArray|StartSaveArray]]
*[[Misc::startSaveData|StartSaveData]]
*[[Gameplay::startSaveData|StartSaveData]]
*[[Misc::startSaveStruct|StartSaveStruct]]
*[[Gameplay::startSaveStruct|StartSaveStruct]]
*[[Misc::stopSaveArray|StopSaveArray]]
*[[Gameplay::stopSaveArray|StopSaveArray]]
*[[Misc::stopSaveData|StopSaveData]]
*[[Gameplay::stopSaveData|StopSaveData]]
*[[Misc::stopSaveStruct|StopSaveStruct]]
*[[Gameplay::stopSaveStruct|StopSaveStruct]]
*[[Misc::stringToInt|StringToInt]]
*[[Gameplay::stringToInt|StringToInt]]
*[[Misc::tan|Tan]]
*[[Gameplay::tan|Tan]]
*[[Misc::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Misc::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Misc::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Misc::usingMissionCreator|UsingMissionCreator]]
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]


===Mobile===
===Mobile===

Revision as of 08:37, 27 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip