Client-side CSharp functions: Difference between revisions

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==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]


==Game==
==Game==
===Ai===
===Ai===
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]
{{Ai_definition_cs}}
*[[Ai::AddCoverPoint|AddCoverPoint]]
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[Ai::ClearPedTasks|ClearPedTasks]]
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[Ai::ClearSequenceTask|ClearSequenceTask]]
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]
*[[Ai::CloseSequenceTask|CloseSequenceTask]]
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[Ai::GetIsTaskActive|GetIsTaskActive]]
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[Ai::GetSequenceProgress|GetSequenceProgress]]
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]
*[[Ai::IsPedCuffed|IsPedCuffed]]
*[[Ai::IsPedGettingUp|IsPedGettingUp]]
*[[Ai::IsPedInWrithe|IsPedInWrithe]]
*[[Ai::IsPedRunning|IsPedRunning]]
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]
*[[Ai::IsPedSprinting|IsPedSprinting]]
*[[Ai::IsPedStill|IsPedStill]]
*[[Ai::IsPedStrafing|IsPedStrafing]]
*[[Ai::IsPedWalking|IsPedWalking]]
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]
*[[Ai::OpenSequenceTask|OpenSequenceTask]]
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[Ai::SetAnimLooped|SetAnimLooped]]
*[[Ai::SetAnimRate|SetAnimRate]]
*[[Ai::SetAnimWeight|SetAnimWeight]]
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]
*[[Ai::SetHighFallTask|SetHighFallTask]]
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Ai::StopAnimPlayback|StopAnimPlayback]]
*[[Ai::StopAnimTask|StopAnimTask]]
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]
*[[Ai::TaskArrestPed|TaskArrestPed]]
*[[Ai::TaskBoatMission|TaskBoatMission]]
*[[Ai::TaskChatToPed|TaskChatToPed]]
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]
*[[Ai::TaskClearLookAt|TaskClearLookAt]]
*[[Ai::TaskClimb|TaskClimb]]
*[[Ai::TaskClimbLadder|TaskClimbLadder]]
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Ai::TaskCombatPed|TaskCombatPed]]
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]
*[[Ai::TaskCower|TaskCower]]
*[[Ai::TaskDriveBy|TaskDriveBy]]
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]
*[[Ai::TaskExitCover|TaskExitCover]]
*[[Ai::TaskExtendRoute|TaskExtendRoute]]
*[[Ai::TaskFlushRoute|TaskFlushRoute]]
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[Ai::TaskForceMotionState|TaskForceMotionState]]
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]
*[[Ai::TaskGoToEntity|TaskGoToEntity]]
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]
*[[Ai::TaskHandsUp|TaskHandsUp]]
*[[Ai::TaskHeliChase|TaskHeliChase]]
*[[Ai::TaskHeliMission|TaskHeliMission]]
*[[Ai::TaskJump|TaskJump]]
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Ai::TaskParachute|TaskParachute]]
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Ai::TaskPatrol|TaskPatrol]]
*[[Ai::TaskPause|TaskPause]]
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[Ai::TaskPerformSequence|TaskPerformSequence]]
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[Ai::TaskPlaneChase|TaskPlaneChase]]
*[[Ai::TaskPlaneLand|TaskPlaneLand]]
*[[Ai::TaskPlaneMission|TaskPlaneMission]]
*[[Ai::TaskPlantBomb|TaskPlantBomb]]
*[[Ai::TaskPlayAnim|TaskPlayAnim]]
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Ai::TaskSkyDive|TaskSkyDive]]
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]
*[[Ai::TaskStandGuard|TaskStandGuard]]
*[[Ai::TaskStandStill|TaskStandStill]]
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Ai::TaskStayInCover|TaskStayInCover]]
*[[Ai::TaskStealthKill|TaskStealthKill]]
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]
*[[Ai::TaskToggleDuck|TaskToggleDuck]]
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[Ai::TaskVehicleChase|TaskVehicleChase]]
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]
*[[Ai::TaskVehicleMission|TaskVehicleMission]]
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[Ai::TaskVehiclePark|TaskVehiclePark]]
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]
*[[Ai::TaskWanderInArea|TaskWanderInArea]]
*[[Ai::TaskWanderStandard|TaskWanderStandard]]
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[Ai::TaskWrithe|TaskWrithe]]
*[[Ai::UncuffPed|UncuffPed]]
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]


===App===
===App===
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
{{App_definition_cs}}
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[App::appGetFloat|AppGetFloat]]
*[[App::appGetInt|AppGetInt]]
*[[App::appGetString|AppGetString]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[App::appSetApp|AppSetApp]]
*[[App::appSetInt|AppSetInt]]
*[[App::appSetFloat|AppSetFloat]]
*[[App::appSetString|AppSetString]]


===Audio===
===Audio===
*[[Audio::addLineToConversation|AddLineToConversation]]
{{Audio_definition_cs}}
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Audio::blipSiren|BlipSiren]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Audio::getSoundId|GetSoundId]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Audio::isHornActive|IsHornActive]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Audio::loadStream|LoadStream]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Audio::playPain|PlayPain]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Audio::playSound|PlaySound]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[Audio::setPedMute|SetPedMute]]
*[[Audio::setPedScream|SetPedScream]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[Audio::startAlarm|StartAlarm]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[Audio::stopAlarm|StopAlarm]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[Audio::stopSound|StopSound]]
*[[Audio::stopStream|StopStream]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]


===Cam===
===Cam===
*[[Cam::addCamSplineNode|AddCamSplineNode]]
{{Cam_definition_cs}}
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[Cam::createCam|CreateCam]]
*[[Cam::createCamera|CreateCamera]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[Cam::destroyCam|DestroyCam]]
*[[Cam::detachCam|DetachCam]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[Cam::getCamFov|GetCamFov]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[Cam::getCamRot|GetCamRot]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[Cam::isCamActive|IsCamActive]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[Cam::setCamActive|SetCamActive]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Cam::setCamFov|SetCamFov]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Cam::setCamParams|SetCamParams]]
*[[Cam::setCamRot|SetCamRot]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Cam::shakeCam|ShakeCam]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]


===Clock===
===Clock===
*[[Time::addToClockTime|AddToClockTime]]
{{Clock_definition_cs}}
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Time::getClockHours|GetClockHours]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Time::getClockYear|GetClockYear]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Time::pauseClock|PauseClock]]
*[[Time::setClockDate|SetClockDate]]
*[[Time::setClockTime|SetClockTime]]


===Cutscene===
===Cutscene===
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
{{Cutscene_definition_cs}}
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]


===Datafile===
===Datafile===
Line 3,539: Line 2,916:
==Ui==
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
{{HtmlWindow_definition_cs}}
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice