Client-side CSharp functions: Difference between revisions

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===MapObject===
===MapObject===
*[[Object::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
{{MapObject_definition_cs}}
*[[Object::hasBeenBroken|HasBeenBroken]]
*[[Object::isVisible|IsVisible]]
*[[Object::isWithinBrainActivationRange|IsWithinBrainActivationRange]]
*[[Object::markForDeletion|MarkForDeletion]]
*[[Object::objToNet|ObjToNet]]
*[[Object::placeOnGroundProperly|PlaceOnGroundProperly]]
*[[Object::playStreamFrom|PlayStreamFrom]]
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[Object::setDisableFragDamage|SetDisableFragDamage]]
*[[Object::setPhysicsParams|SetPhysicsParams]]
*[[Object::setTargettable|SetTargettable]]
*[[Object::setTeamPickup|SetTeamPickup]]
*[[Object::setTextureVariant|SetTextureVariant]]
*[[Object::slide|Slide]]


===Player/Ped===
===Ped===
*[[Player::addAmmoTo|AddAmmoTo]]
{{Ped_definition_cs}}
*[[Player::addArmourTo|AddArmourTo]]
*[[Player::addOwnedExplosion|AddOwnedExplosion]]
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Player::applyBlood|ApplyBlood]]
*[[Player::applyBloodByZone|ApplyBloodByZone]]
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]
*[[Player::applyDamageDecal|ApplyDamageDecal]]
*[[Player::applyDamagePack|ApplyDamagePack]]
*[[Player::applyDamageTo|ApplyDamageTo]]
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]
*[[Player::canRagdoll|CanRagdoll]]
*[[Player::canSpeak|CanSpeak]]
*[[Player::clearAllProps|ClearAllProps]]
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[Player::clearBloodDamage|ClearBloodDamage]]
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]
*[[Player::clearDecorations|ClearDecorations]]
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Player::clearFacialDecorations|ClearFacialDecorations]]
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Player::clearLastDamageBone|ClearLastDamageBone]]
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Player::clearProp|ClearProp]]
*[[Player::clearSecondaryTask|ClearSecondaryTask]]
*[[Player::clearTasks|ClearTasks]]
*[[Player::clearTasksImmediately|ClearTasksImmediately]]
*[[Player::clearWetness|ClearWetness]]
*[[Player::clone|Clone]]
*[[Player::cloneToTarget|CloneToTarget]]
*[[Player::controlMountedWeapon|ControlMountedWeapon]]
*[[Player::createMpGamerTag|CreateMpGamerTag]]
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Player::disablePainAudio|DisablePainAudio]]
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]
*[[Player::enableTennisMode|EnableTennisMode]]
*[[Player::explodeHead|ExplodeHead]]
*[[Player::explodeProjectiles|ExplodeProjectiles]]
*[[Player::forceMotionState|ForceMotionState]]
*[[Player::forceToOpenParachute|ForceToOpenParachute]]
*[[Player::freezeCameraRotation|FreezeCameraRotation]]
*[[Player::getAccuracy|GetAccuracy]]
*[[Player::getAlertness|GetAlertness]]
*[[Player::getAmmoByType|GetAmmoByType]]
*[[Player::getAmmoInClip|GetAmmoInClip]]
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[Player::getArmour|GetArmour]]
*[[Player::getBestWeapon|GetBestWeapon]]
*[[Player::getBoneCoords|GetBoneCoords]]
*[[Player::getBoneIndex|GetBoneIndex]]
*[[Player::getCauseOfDeath|GetCauseOfDeath]]
*[[Player::getCombatFloat|GetCombatFloat]]
*[[Player::getCombatMovement|GetCombatMovement]]
*[[Player::getCombatRange|GetCombatRange]]
*[[Player::getConfigFlag|GetConfigFlag]]
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]
*[[Player::getCurrentWeapon|GetCurrentWeapon]]
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]
*[[Player::getDecorationsState|GetDecorationsState]]
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]
*[[Player::getDrawableVariation|GetDrawableVariation]]
*[[Player::getEnveffScale|GetEnveffScale]]
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]
*[[Player::getGroupIndex|GetGroupIndex]]
*[[Player::getHeadBlendData|GetHeadBlendData]]
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]
*[[Player::getIsTaskActive|GetIsTaskActive]]
*[[Player::getJackTarget|GetJackTarget]]
*[[Player::getLastDamageBone|GetLastDamageBone]]
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]
*[[Player::getMaxAmmo|GetMaxAmmo]]
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Player::getMaxHealth|GetMaxHealth]]
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]
*[[Player::getMoney|GetMoney]]
*[[Player::getMount|GetMount]]
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Player::getNearbyPeds|GetNearbyPeds]]
*[[Player::getNearbyVehicles|GetNearbyVehicles]]
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]
*[[Player::getPaletteVariation|GetPaletteVariation]]
*[[Player::getParachuteLandingType|GetParachuteLandingType]]
*[[Player::getParachuteState|GetParachuteState]]
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]
*[[Player::getPropIndex|GetPropIndex]]
*[[Player::getPropTextureIndex|GetPropTextureIndex]]
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]
*[[Player::getResetFlag|GetResetFlag]]
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]
*[[Player::getSelectedWeapon|GetSelectedWeapon]]
*[[Player::getSequenceProgress|GetSequenceProgress]]
*[[Player::getSourceOfDeath|GetSourceOfDeath]]
*[[Player::getStealthMovement|GetStealthMovement]]
*[[Player::getTextureVariation|GetTextureVariation]]
*[[Player::getTimeOfDeath|GetTimeOfDeath]]
*[[Player::getType|GetType]]
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]
*[[Player::getVehicleIsIn|GetVehicleIsIn]]
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]
*[[Player::getsJacker|GetsJacker]]
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]
*[[Player::giveHelmet|GiveHelmet]]
*[[Player::giveNmMessage|GiveNmMessage]]
*[[Player::giveToPauseMenu|GiveToPauseMenu]]
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]
*[[Player::giveWeaponTo|GiveWeaponTo]]
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[Player::hasGotWeapon|HasGotWeapon]]
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]
*[[Player::isAPlayer|IsAPlayer]]
*[[Player::isActiveInScenario|IsActiveInScenario]]
*[[Player::isAimingFromCover|IsAimingFromCover]]
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Player::isArmed|IsArmed]]
*[[Player::isBeingArrested|IsBeingArrested]]
*[[Player::isBeingJacked|IsBeingJacked]]
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]
*[[Player::isBeingStunned|IsBeingStunned]]
*[[Player::isBlushColorValid|IsBlushColorValid]]
*[[Player::isClimbing|IsClimbing]]
*[[Player::isComponentVariationValid|IsComponentVariationValid]]
*[[Player::isConversationDead|IsConversationDead]]
*[[Player::isCuffed|IsCuffed]]
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[Player::isDeadOrDying|IsDeadOrDying]]
*[[Player::isDiving|IsDiving]]
*[[Player::isDoingDriveby|IsDoingDriveby]]
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Player::isDucking|IsDucking]]
*[[Player::isEvasiveDiving|IsEvasiveDiving]]
*[[Player::isFacingPed|IsFacingPed]]
*[[Player::isFalling|IsFalling]]
*[[Player::isFatallyInjured|IsFatallyInjured]]
*[[Player::isFlashLightOn|IsFlashLightOn]]
*[[Player::isFleeing|IsFleeing]]
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[Player::isGettingUp|IsGettingUp]]
*[[Player::isGoingIntoCover|IsGoingIntoCover]]
*[[Player::isGroupMember|IsGroupMember]]
*[[Player::isHairColorValid|IsHairColorValid]]
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]
*[[Player::isHuman|IsHuman]]
*[[Player::isHurt|IsHurt]]
*[[Player::isInAnyBoat|IsInAnyBoat]]
*[[Player::isInAnyHeli|IsInAnyHeli]]
*[[Player::isInAnyPlane|IsInAnyPlane]]
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]
*[[Player::isInAnySub|IsInAnySub]]
*[[Player::isInAnyTaxi|IsInAnyTaxi]]
*[[Player::isInAnyTrain|IsInAnyTrain]]
*[[Player::isInAnyVehicle|IsInAnyVehicle]]
*[[Player::isInCombat|IsInCombat]]
*[[Player::isInCover|IsInCover]]
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]
*[[Player::isInCurrentConversation|IsInCurrentConversation]]
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]
*[[Player::isInGroup|IsInGroup]]
*[[Player::isInMeleeCombat|IsInMeleeCombat]]
*[[Player::isInModel|IsInModel]]
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]
*[[Player::isInVehicle|IsInVehicle]]
*[[Player::isInWrithe|IsInWrithe]]
*[[Player::isInjured|IsInjured]]
*[[Player::isJacking|IsJacking]]
*[[Player::isJumping|IsJumping]]
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[Player::isLipstickColorValid|IsLipstickColorValid]]
*[[Player::isMale|IsMale]]
*[[Player::isModel|IsModel]]
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Player::isOnAnyBike|IsOnAnyBike]]
*[[Player::isOnFoot|IsOnFoot]]
*[[Player::isOnMount|IsOnMount]]
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]
*[[Player::isOnVehicle|IsOnVehicle]]
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]
*[[Player::isPlantingBomb|IsPlantingBomb]]
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Player::isProne|IsProne]]
*[[Player::isPropValid|IsPropValid]]
*[[Player::isRagdoll|IsRagdoll]]
*[[Player::isReloading|IsReloading]]
*[[Player::isRespondingToEvent|IsRespondingToEvent]]
*[[Player::isRingtonePlaying|IsRingtonePlaying]]
*[[Player::isRunning|IsRunning]]
*[[Player::isRunningArrestTask|IsRunningArrestTask]]
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[Player::isShooting|IsShooting]]
*[[Player::isShootingInArea|IsShootingInArea]]
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[Player::isSittingInVehicle|IsSittingInVehicle]]
*[[Player::isSprinting|IsSprinting]]
*[[Player::isStandingInCover|IsStandingInCover]]
*[[Player::isStill|IsStill]]
*[[Player::isStopped|IsStopped]]
*[[Player::isStrafing|IsStrafing]]
*[[Player::isSwimming|IsSwimming]]
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]
*[[Player::isTennisMode|IsTennisMode]]
*[[Player::isTracked|IsTracked]]
*[[Player::isTrackedVisible|IsTrackedVisible]]
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[Player::isUsingActionMode|IsUsingActionMode]]
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]
*[[Player::isUsingScenario|IsUsingScenario]]
*[[Player::isVaulting|IsVaulting]]
*[[Player::isWalking|IsWalking]]
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[Player::isWearingHelmet|IsWearingHelmet]]
*[[Player::isheadshotReady|IsheadshotReady]]
*[[Player::isheadshotValid|IsheadshotValid]]
*[[Player::knockOffProp|KnockOffProp]]
*[[Player::knockOffVehicle|KnockOffVehicle]]
*[[Player::makeReload|MakeReload]]
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Player::playFacialAnim|PlayFacialAnim]]
*[[Player::playPain|PlayPain]]
*[[Player::playStreamFrom|PlayStreamFrom]]
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]
*[[Player::registerTarget|RegisterTarget]]
*[[Player::registerheadshot|Registerheadshot]]
*[[Player::removeAllWeapons|RemoveAllWeapons]]
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]
*[[Player::removeFromGroup|RemoveFromGroup]]
*[[Player::removeHelmet|RemoveHelmet]]
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]
*[[Player::resetInVehicleContext|ResetInVehicleContext]]
*[[Player::resetLastVehicle|ResetLastVehicle]]
*[[Player::resetMovementClipset|ResetMovementClipset]]
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]
*[[Player::resetRagdollTimer|ResetRagdollTimer]]
*[[Player::resetStrafeClipset|ResetStrafeClipset]]
*[[Player::resetVisibleDamage|ResetVisibleDamage]]
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]
*[[Player::resurrect|Resurrect]]
*[[Player::reviveInjured|ReviveInjured]]
*[[Player::setAccuracy|SetAccuracy]]
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Player::setAlertness|SetAlertness]]
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]
*[[Player::setAllowedToDuck|SetAllowedToDuck]]
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Player::setAmmo|SetAmmo]]
*[[Player::setAmmoByType|SetAmmoByType]]
*[[Player::setAmmoInClip|SetAmmoInClip]]
*[[Player::setAmmoToDrop|SetAmmoToDrop]]
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]
*[[Player::setArmour|SetArmour]]
*[[Player::setAsCop|SetAsCop]]
*[[Player::setAsEnemy|SetAsEnemy]]
*[[Player::setAsGroupLeader|SetAsGroupLeader]]
*[[Player::setAsGroupMember|SetAsGroupMember]]
*[[Player::setBlendFromParents|SetBlendFromParents]]
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Player::setBoundsOrientation|SetBoundsOrientation]]
*[[Player::setCanArmIk|SetCanArmIk]]
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[Player::setCanBeTargetted|SetCanBeTargetted]]
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[Player::setCanCowerInCover|SetCanCowerInCover]]
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]
*[[Player::setCanHeadIk|SetCanHeadIk]]
*[[Player::setCanLegIk|SetCanLegIk]]
*[[Player::setCanPeekInCover|SetCanPeekInCover]]
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]
*[[Player::setCanRagdoll|SetCanRagdoll]]
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]
*[[Player::setCanSmashGlass|SetCanSmashGlass]]
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[Player::setCanTorsoIk|SetCanTorsoIk]]
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[Player::setCapsule|SetCapsule]]
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[Player::setClothProne|SetClothProne]]
*[[Player::setCombatAbility|SetCombatAbility]]
*[[Player::setCombatAttributes|SetCombatAttributes]]
*[[Player::setCombatFloat|SetCombatFloat]]
*[[Player::setCombatMovement|SetCombatMovement]]
*[[Player::setCombatRange|SetCombatRange]]
*[[Player::setComponentVariation|SetComponentVariation]]
*[[Player::setConfigFlag|SetConfigFlag]]
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]
*[[Player::setCoordsNoGang|SetCoordsNoGang]]
*[[Player::setCowerHash|SetCowerHash]]
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]
*[[Player::setCurrentWeapon|SetCurrentWeapon]]
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]
*[[Player::setDecisionMaker|SetDecisionMaker]]
*[[Player::setDecoration|SetDecoration]]
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]
*[[Player::setDesiredHeading|SetDesiredHeading]]
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[Player::setDiesInVehicle|SetDiesInVehicle]]
*[[Player::setDiesInWater|SetDiesInWater]]
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[Player::setDropsWeapon|SetDropsWeapon]]
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[Player::setDucking|SetDucking]]
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Player::setEnableScuba|SetEnableScuba]]
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]
*[[Player::setEnveffScale|SetEnveffScale]]
*[[Player::setEyeColor|SetEyeColor]]
*[[Player::setFaceFeature|SetFaceFeature]]
*[[Player::setFacialDecoration|SetFacialDecoration]]
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Player::setFiringPattern|SetFiringPattern]]
*[[Player::setFleeAttributes|SetFleeAttributes]]
*[[Player::setGadget|SetGadget]]
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[Player::setGestureGroup|SetGestureGroup]]
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[Player::setGravity|SetGravity]]
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[Player::setHairColor|SetHairColor]]
*[[Player::setHeadBlendData|SetHeadBlendData]]
*[[Player::setHeadOverlay|SetHeadOverlay]]
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]
*[[Player::setHearingRange|SetHearingRange]]
*[[Player::setHelmet|SetHelmet]]
*[[Player::setHelmetFlag|SetHelmetFlag]]
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]
*[[Player::setHighFallTask|SetHighFallTask]]
*[[Player::setIdRange|SetIdRange]]
*[[Player::setIkTarget|SetIkTarget]]
*[[Player::setInVehicleContext|SetInVehicleContext]]
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]
*[[Player::setIntoVehicle|SetIntoVehicle]]
*[[Player::setIsDrunk|SetIsDrunk]]
*[[Player::setKeepTask|SetKeepTask]]
*[[Player::setLegIkMode|SetLegIkMode]]
*[[Player::setLodMultiplier|SetLodMultiplier]]
*[[Player::setMaxHealth|SetMaxHealth]]
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]
*[[Player::setMoney|SetMoney]]
*[[Player::setMotionBlur|SetMotionBlur]]
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]
*[[Player::setMoveRateOverride|SetMoveRateOverride]]
*[[Player::setMovementClipset|SetMovementClipset]]
*[[Player::setMute|SetMute]]
*[[Player::setNameDebug|SetNameDebug]]
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]
*[[Player::setPathAvoidFire|SetPathAvoidFire]]
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]
*[[Player::setPinnedDown|SetPinnedDown]]
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Player::setPopulationBudget|SetPopulationBudget]]
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]
*[[Player::setPrimaryLookat|SetPrimaryLookat]]
*[[Player::setPropIndex|SetPropIndex]]
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]
*[[Player::setRagdollForceFall|SetRagdollForceFall]]
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]
*[[Player::setRandomProps|SetRandomProps]]
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[Player::setResetFlag|SetResetFlag]]
*[[Player::setScream|SetScream]]
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Player::setSeeingRange|SetSeeingRange]]
*[[Player::setShootRate|SetShootRate]]
*[[Player::setShootsAtCoord|SetShootsAtCoord]]
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[Player::setStealthMovement|SetStealthMovement]]
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]
*[[Player::setStrafeClipset|SetStrafeClipset]]
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]
*[[Player::setSweat|SetSweat]]
*[[Player::setTalk|SetTalk]]
*[[Player::setTargetLossResponse|SetTargetLossResponse]]
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]
*[[Player::setToLoadCover|SetToLoadCover]]
*[[Player::setToRagdoll|SetToRagdoll]]
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]
*[[Player::setUsingActionMode|SetUsingActionMode]]
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]
*[[Player::setWetnessHeight|SetWetnessHeight]]
*[[Player::skipNextReloading|SkipNextReloading]]
*[[Player::stopAnimPlayback|StopAnimPlayback]]
*[[Player::stopAnimTask|StopAnimTask]]
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Player::stopRingtone|StopRingtone]]
*[[Player::stopSpeaking|StopSpeaking]]
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]
*[[Player::switchOutPlayer|SwitchOutPlayer]]
*[[Player::taskAchieveHeading|TaskAchieveHeading]]
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Player::taskAimGunScripted|TaskAimGunScripted]]
*[[Player::taskArrest|TaskArrest]]
*[[Player::taskChatTo|TaskChatTo]]
*[[Player::taskClearLookAt|TaskClearLookAt]]
*[[Player::taskClimb|TaskClimb]]
*[[Player::taskClimbLadder|TaskClimbLadder]]
*[[Player::taskCombat|TaskCombat]]
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Player::taskCower|TaskCower]]
*[[Player::taskEnterVehicle|TaskEnterVehicle]]
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Player::taskForceMotionState|TaskForceMotionState]]
*[[Player::taskGetOffBoat|TaskGetOffBoat]]
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Player::taskGoTo|TaskGoTo]]
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Player::taskHandsUp|TaskHandsUp]]
*[[Player::taskJump|TaskJump]]
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]
*[[Player::taskLookAtCoord|TaskLookAtCoord]]
*[[Player::taskLookAtEntity|TaskLookAtEntity]]
*[[Player::taskMoveNetwork|TaskMoveNetwork]]
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Player::taskParachute|TaskParachute]]
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]
*[[Player::taskPatrol|TaskPatrol]]
*[[Player::taskPause|TaskPause]]
*[[Player::taskPerformSequence|TaskPerformSequence]]
*[[Player::taskPlantBomb|TaskPlantBomb]]
*[[Player::taskPlayAnim|TaskPlayAnim]]
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]
*[[Player::taskReactAndFlee|TaskReactAndFlee]]
*[[Player::taskReloadWeapon|TaskReloadWeapon]]
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Player::taskShockingEventReact|TaskShockingEventReact]]
*[[Player::taskShootAt|TaskShootAt]]
*[[Player::taskShootAtCoord|TaskShootAtCoord]]
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Player::taskSkyDive|TaskSkyDive]]
*[[Player::taskSlideToCoord|TaskSlideToCoord]]
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[Player::taskSmartFlee|TaskSmartFlee]]
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Player::taskStandGuard|TaskStandGuard]]
*[[Player::taskStandStill|TaskStandStill]]
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Player::taskStayInCover|TaskStayInCover]]
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Player::taskSwapWeapon|TaskSwapWeapon]]
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]
*[[Player::taskThrowProjectile|TaskThrowProjectile]]
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Player::taskVehicleEscort|TaskVehicleEscort]]
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]
*[[Player::taskVehiclePark|TaskVehiclePark]]
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Player::taskWanderInArea|TaskWanderInArea]]
*[[Player::taskWanderStandard|TaskWanderStandard]]
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]
*[[Player::taskWrithe|TaskWrithe]]
*[[Player::toNet|ToNet]]
*[[Player::uncuff|Uncuff]]
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Player::wasKilledByStealth|WasKilledByStealth]]
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]


===Vehicle===
===Vehicle===
*[[Vehicle::addClanDecalTo|AddClanDecalTo]]
{{Vehicle_definition_cs}}
*[[Vehicle::addUpsidedownCheck|AddUpsidedownCheck]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
*[[Vehicle::areAllWindowsIntact|AreAllWindowsIntact]]
*[[Vehicle::areAnySeatsFree|AreAnySeatsFree]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
*[[Vehicle::areWingsIntact|AreWingsIntact]]
*[[Vehicle::attachToCargobob|AttachToCargobob]]
*[[Vehicle::attachToTrailer|AttachToTrailer]]
*[[Vehicle::blipSiren|BlipSiren]]
*[[Vehicle::canParachuteBeActivated|CanParachuteBeActivated]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
*[[Vehicle::clearCustomPrimaryColour|ClearCustomPrimaryColour]]
*[[Vehicle::clearCustomSecondaryColour|ClearCustomSecondaryColour]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
*[[Vehicle::controlLandingGear|ControlLandingGear]]
*[[Vehicle::createPedInside|CreatePedInside]]
*[[Vehicle::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[Vehicle::detachFromAnyCargobob|DetachFromAnyCargobob]]
*[[Vehicle::detachFromAnyTowTruck|DetachFromAnyTowTruck]]
*[[Vehicle::detachFromCargobob|DetachFromCargobob]]
*[[Vehicle::detachFromTrailer|DetachFromTrailer]]
*[[Vehicle::detachWindscreen|DetachWindscreen]]
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
*[[Vehicle::doesHaveDecal|DoesHaveDecal]]
*[[Vehicle::doesHaveDoor|DoesHaveDoor]]
*[[Vehicle::doesHaveRoof|DoesHaveRoof]]
*[[Vehicle::doesHaveStuckVehicleCheck|DoesHaveStuckVehicleCheck]]
*[[Vehicle::doesHaveWeapons|DoesHaveWeapons]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
*[[Vehicle::explode|Explode]]
*[[Vehicle::explodeInCutscene|ExplodeInCutscene]]
*[[Vehicle::fixWindow|FixWindow]]
*[[Vehicle::getAcceleration|GetAcceleration]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
*[[Vehicle::getBodyHealth|GetBodyHealth]]
*[[Vehicle::getBodyHealth2|GetBodyHealth2]]
*[[Vehicle::getCauseOfDestruction|GetCauseOfDestruction]]
*[[Vehicle::getClass|GetClass]]
*[[Vehicle::getColor|GetColor]]
*[[Vehicle::getColourCombination|GetColourCombination]]
*[[Vehicle::getColours|GetColours]]
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]
*[[Vehicle::getCustomPrimaryColour|GetCustomPrimaryColour]]
*[[Vehicle::getCustomSecondaryColour|GetCustomSecondaryColour]]
*[[Vehicle::getDashboardColour|GetDashboardColour]]
*[[Vehicle::getDefaultHorn|GetDefaultHorn]]
*[[Vehicle::getDeformationAtPos|GetDeformationAtPos]]
*[[Vehicle::getDirtLevel|GetDirtLevel]]
*[[Vehicle::getDoorAngleRatio|GetDoorAngleRatio]]
*[[Vehicle::getDoorLockStatus|GetDoorLockStatus]]
*[[Vehicle::getDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
*[[Vehicle::getEngineHealth|GetEngineHealth]]
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]
*[[Vehicle::getEnveffScale|GetEnveffScale]]
*[[Vehicle::getExtraColours|GetExtraColours]]
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]
*[[Vehicle::getHornHash|GetHornHash]]
*[[Vehicle::getInteriorColour|GetInteriorColour]]
*[[Vehicle::getIsEngineRunning|GetIsEngineRunning]]
*[[Vehicle::getIsLeftHeadlightDamaged|GetIsLeftHeadlightDamaged]]
*[[Vehicle::getIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
*[[Vehicle::getIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
*[[Vehicle::getIsSecondaryColourCustom|GetIsSecondaryColourCustom]]
*[[Vehicle::getLandingGearState|GetLandingGearState]]
*[[Vehicle::getLastPedInSeat|GetLastPedInSeat]]
*[[Vehicle::getLayoutHash|GetLayoutHash]]
*[[Vehicle::getLightsState|GetLightsState]]
*[[Vehicle::getLivery|GetLivery]]
*[[Vehicle::getLiveryCount|GetLiveryCount]]
*[[Vehicle::getLiveryName|GetLiveryName]]
*[[Vehicle::getMaxBraking|GetMaxBraking]]
*[[Vehicle::getMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
*[[Vehicle::getMaxTraction|GetMaxTraction]]
*[[Vehicle::getMod|GetMod]]
*[[Vehicle::getModColor1|GetModColor1]]
*[[Vehicle::getModColor1Name|GetModColor1Name]]
*[[Vehicle::getModColor2|GetModColor2]]
*[[Vehicle::getModColor2Name|GetModColor2Name]]
*[[Vehicle::getModData|GetModData]]
*[[Vehicle::getModKit|GetModKit]]
*[[Vehicle::getModKitType|GetModKitType]]
*[[Vehicle::getModModifierValue|GetModModifierValue]]
*[[Vehicle::getModSlotName|GetModSlotName]]
*[[Vehicle::getModTextLabel|GetModTextLabel]]
*[[Vehicle::getModVariation|GetModVariation]]
*[[Vehicle::getNeonLightsColour|GetNeonLightsColour]]
*[[Vehicle::getNumModKits|GetNumModKits]]
*[[Vehicle::getNumMods|GetNumMods]]
*[[Vehicle::getNumberOfColours|GetNumberOfColours]]
*[[Vehicle::getNumberOfDoors|GetNumberOfDoors]]
*[[Vehicle::getNumberOfPassengers|GetNumberOfPassengers]]
*[[Vehicle::getNumberPlateText|GetNumberPlateText]]
*[[Vehicle::getNumberPlateTextIndex|GetNumberPlateTextIndex]]
*[[Vehicle::getOwner|GetOwner]]
*[[Vehicle::getPedInSeat|GetPedInSeat]]
*[[Vehicle::getPedUsingDoor|GetPedUsingDoor]]
*[[Vehicle::getPetrolTankHealth|GetPetrolTankHealth]]
*[[Vehicle::getPlateType|GetPlateType]]
*[[Vehicle::getSuspensionHeight|GetSuspensionHeight]]
*[[Vehicle::getTrailerVehicle|GetTrailerVehicle]]
*[[Vehicle::getTyreSmokeColor|GetTyreSmokeColor]]
*[[Vehicle::getTyresCanBurst|GetTyresCanBurst]]
*[[Vehicle::getWheelType|GetWheelType]]
*[[Vehicle::getWindowTint|GetWindowTint]]
*[[Vehicle::hasJumpingAbility|HasJumpingAbility]]
*[[Vehicle::hasLandingGear|HasLandingGear]]
*[[Vehicle::hasParachute|HasParachute]]
*[[Vehicle::hasRocketBoost|HasRocketBoost]]
*[[Vehicle::isAConvertible|IsAConvertible]]
*[[Vehicle::isAlarmActivated|IsAlarmActivated]]
*[[Vehicle::isAttachedToCargobob|IsAttachedToCargobob]]
*[[Vehicle::isAttachedToTowTruck|IsAttachedToTowTruck]]
*[[Vehicle::isAttachedToTrailer|IsAttachedToTrailer]]
*[[Vehicle::isBig|IsBig]]
*[[Vehicle::isBumperBrokenOff|IsBumperBrokenOff]]
*[[Vehicle::isDamaged|IsDamaged]]
*[[Vehicle::isDoorDamaged|IsDoorDamaged]]
*[[Vehicle::isDoorFullyOpen|IsDoorFullyOpen]]
*[[Vehicle::isDriveable|IsDriveable]]
*[[Vehicle::isExtraTurnedOn|IsExtraTurnedOn]]
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]
*[[Vehicle::isHighDetail|IsHighDetail]]
*[[Vehicle::isHornActive|IsHornActive]]
*[[Vehicle::isInBurnout|IsInBurnout]]
*[[Vehicle::isModLoadDone|IsModLoadDone]]
*[[Vehicle::isModel|IsModel]]
*[[Vehicle::isNearEntity|IsNearEntity]]
*[[Vehicle::isNeonLightEnabled|IsNeonLightEnabled]]
*[[Vehicle::isNodeIdValid|IsNodeIdValid]]
*[[Vehicle::isOnAllWheels|IsOnAllWheels]]
*[[Vehicle::isRadioLoud|IsRadioLoud]]
*[[Vehicle::isRocketBoostActive|IsRocketBoostActive]]
*[[Vehicle::isSearchlightOn|IsSearchlightOn]]
*[[Vehicle::isSeatFree|IsSeatFree]]
*[[Vehicle::isShopResprayAllowed|IsShopResprayAllowed]]
*[[Vehicle::isSirenOn|IsSirenOn]]
*[[Vehicle::isSirenSoundOn|IsSirenSoundOn]]
*[[Vehicle::isStolen|IsStolen]]
*[[Vehicle::isStopped|IsStopped]]
*[[Vehicle::isStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
*[[Vehicle::isStuckOnRoof|IsStuckOnRoof]]
*[[Vehicle::isStuckTimerUp|IsStuckTimerUp]]
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]
*[[Vehicle::isToggleModOn|IsToggleModOn]]
*[[Vehicle::isTyreBurst|IsTyreBurst]]
*[[Vehicle::isVisible|IsVisible]]
*[[Vehicle::isWindowIntact|IsWindowIntact]]
*[[Vehicle::jitter|Jitter]]
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::networkExplode|NetworkExplode]]
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::overrideVehHorn|OverrideVehHorn]]
*[[Vehicle::playDoorCloseSound|PlayDoorCloseSound]]
*[[Vehicle::playDoorOpenSound|PlayDoorOpenSound]]
*[[Vehicle::playStreamFrom|PlayStreamFrom]]
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::removeDecalsFrom|RemoveDecalsFrom]]
*[[Vehicle::removeHighDetailModel|RemoveHighDetailModel]]
*[[Vehicle::removeMod|RemoveMod]]
*[[Vehicle::removeStuckCheck|RemoveStuckCheck]]
*[[Vehicle::removeUpsidedownCheck|RemoveUpsidedownCheck]]
*[[Vehicle::removeWindow|RemoveWindow]]
*[[Vehicle::requestHighDetailModel|RequestHighDetailModel]]
*[[Vehicle::resetStuckTimer|ResetStuckTimer]]
*[[Vehicle::resetWheels|ResetWheels]]
*[[Vehicle::rollDownWindow|RollDownWindow]]
*[[Vehicle::rollDownWindows|RollDownWindows]]
*[[Vehicle::rollUpWindow|RollUpWindow]]
*[[Vehicle::setAlarm|SetAlarm]]
*[[Vehicle::setAllowNoPassengersLockon|SetAllowNoPassengersLockon]]
*[[Vehicle::setAudio|SetAudio]]
*[[Vehicle::setAudioPriority|SetAudioPriority]]
*[[Vehicle::setAutomaticallyAttaches|SetAutomaticallyAttaches]]
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]
*[[Vehicle::setBodyHealth|SetBodyHealth]]
*[[Vehicle::setBombs|SetBombs]]
*[[Vehicle::setBombs|SetBombs]]
*[[Vehicle::setBoostActive|SetBoostActive]]
*[[Vehicle::setBrakeLights|SetBrakeLights]]
*[[Vehicle::setBurnout|SetBurnout]]
*[[Vehicle::setCanBeTargetted|SetCanBeTargetted]]
*[[Vehicle::setCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
*[[Vehicle::setCanBeVisiblyDamaged|SetCanBeVisiblyDamaged]]
*[[Vehicle::setCanBreak|SetCanBreak]]
*[[Vehicle::setCanRespray|SetCanRespray]]
*[[Vehicle::setCeilingHeight|SetCeilingHeight]]
*[[Vehicle::setColourCombination|SetColourCombination]]
*[[Vehicle::setColours|SetColours]]
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::setCountermeasures|SetCountermeasures]]
*[[Vehicle::setCreatesMoneyPickupsWhenExploded|SetCreatesMoneyPickupsWhenExploded]]
*[[Vehicle::setCustomParachuteModel|SetCustomParachuteModel]]
*[[Vehicle::setCustomParachuteTexture|SetCustomParachuteTexture]]
*[[Vehicle::setCustomPrimaryColour|SetCustomPrimaryColour]]
*[[Vehicle::setCustomSecondaryColour|SetCustomSecondaryColour]]
*[[Vehicle::setDamage|SetDamage]]
*[[Vehicle::setDashboardColour|SetDashboardColour]]
*[[Vehicle::setDeformationFixed|SetDeformationFixed]]
*[[Vehicle::setDirtLevel|SetDirtLevel]]
*[[Vehicle::setDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
*[[Vehicle::setDisablePetrolTankFires|SetDisablePetrolTankFires]]
*[[Vehicle::setDoorBroken|SetDoorBroken]]
*[[Vehicle::setDoorCanBreak|SetDoorCanBreak]]
*[[Vehicle::setDoorControl|SetDoorControl]]
*[[Vehicle::setDoorLatched|SetDoorLatched]]
*[[Vehicle::setDoorOpen|SetDoorOpen]]
*[[Vehicle::setDoorShut|SetDoorShut]]
*[[Vehicle::setDoorsLocked|SetDoorsLocked]]
*[[Vehicle::setDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
*[[Vehicle::setDoorsLockedForPlayer|SetDoorsLockedForPlayer]]
*[[Vehicle::setDoorsLockedForTeam|SetDoorsLockedForTeam]]
*[[Vehicle::setDoorsShut|SetDoorsShut]]
*[[Vehicle::setEngineCanDegrade|SetEngineCanDegrade]]
*[[Vehicle::setEngineHealth|SetEngineHealth]]
*[[Vehicle::setEngineOn|SetEngineOn]]
*[[Vehicle::setEnginePowerMultiplier|SetEnginePowerMultiplier]]
*[[Vehicle::setEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
*[[Vehicle::setEnveffScale|SetEnveffScale]]
*[[Vehicle::setExclusiveDriver|SetExclusiveDriver]]
*[[Vehicle::setExclusiveDriver2|SetExclusiveDriver2]]
*[[Vehicle::setExplodesOnHighExplosionDamage|SetExplodesOnHighExplosionDamage]]
*[[Vehicle::setExtra|SetExtra]]
*[[Vehicle::setExtraColours|SetExtraColours]]
*[[Vehicle::setFixed|SetFixed]]
*[[Vehicle::setForceHd|SetForceHd]]
*[[Vehicle::setForwardSpeed|SetForwardSpeed]]
*[[Vehicle::setFrictionOverride|SetFrictionOverride]]
*[[Vehicle::setFullbeam|SetFullbeam]]
*[[Vehicle::setGravity|SetGravity]]
*[[Vehicle::setHalt|SetHalt]]
*[[Vehicle::setHandbrake|SetHandbrake]]
*[[Vehicle::setHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
*[[Vehicle::setHasStrongAxles|SetHasStrongAxles]]
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]
*[[Vehicle::setHornEnabled|SetHornEnabled]]
*[[Vehicle::setHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
*[[Vehicle::setIndicatorLights|SetIndicatorLights]]
*[[Vehicle::setInteriorColour|SetInteriorColour]]
*[[Vehicle::setInteriorlight|SetInteriorlight]]
*[[Vehicle::setIsConsideredByPlayer|SetIsConsideredByPlayer]]
*[[Vehicle::setIsStolen|SetIsStolen]]
*[[Vehicle::setIsWanted|SetIsWanted]]
*[[Vehicle::setJetEngineOn|SetJetEngineOn]]
*[[Vehicle::setLastDriven|SetLastDriven]]
*[[Vehicle::setLightMultiplier|SetLightMultiplier]]
*[[Vehicle::setLights|SetLights]]
*[[Vehicle::setLightsMode|SetLightsMode]]
*[[Vehicle::setLivery|SetLivery]]
*[[Vehicle::setLodMultiplier|SetLodMultiplier]]
*[[Vehicle::setMod|SetMod]]
*[[Vehicle::setModColor1|SetModColor1]]
*[[Vehicle::setModColor2|SetModColor2]]
*[[Vehicle::setModKit|SetModKit]]
*[[Vehicle::setNameDebug|SetNameDebug]]
*[[Vehicle::setNeedsToBeHotwired|SetNeedsToBeHotwired]]
*[[Vehicle::setNeonLightEnabled|SetNeonLightEnabled]]
*[[Vehicle::setNeonLightsColour|SetNeonLightsColour]]
*[[Vehicle::setNetworkNonContact|SetNetworkNonContact]]
*[[Vehicle::setNumberPlateText|SetNumberPlateText]]
*[[Vehicle::setNumberPlateTextIndex|SetNumberPlateTextIndex]]
*[[Vehicle::setOnGroundProperly|SetOnGroundProperly]]
*[[Vehicle::setOutOfControl|SetOutOfControl]]
*[[Vehicle::setParachuteActive|SetParachuteActive]]
*[[Vehicle::setPedTargettableDestroy|SetPedTargettableDestroy]]
*[[Vehicle::setPetrolTankHealth|SetPetrolTankHealth]]
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::setPlayersLast|SetPlayersLast]]
*[[Vehicle::setPopulationBudget|SetPopulationBudget]]
*[[Vehicle::setProvidesCover|SetProvidesCover]]
*[[Vehicle::setRadioEnabled|SetRadioEnabled]]
*[[Vehicle::setRadioLoud|SetRadioLoud]]
*[[Vehicle::setRampReceivesRampDamage|SetRampReceivesRampDamage]]
*[[Vehicle::setReduceGrip|SetReduceGrip]]
*[[Vehicle::setRocketBoostActive|SetRocketBoostActive]]
*[[Vehicle::setRocketBoostPercentage|SetRocketBoostPercentage]]
*[[Vehicle::setRocketBoostRefillTime|SetRocketBoostRefillTime]]
*[[Vehicle::setRudderBroken|SetRudderBroken]]
*[[Vehicle::setSearchlight|SetSearchlight]]
*[[Vehicle::setShootAtTarget|SetShootAtTarget]]
*[[Vehicle::setSilent|SetSilent]]
*[[Vehicle::setSiren|SetSiren]]
*[[Vehicle::setSirenSound|SetSirenSound]]
*[[Vehicle::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Vehicle::setSteerBias|SetSteerBias]]
*[[Vehicle::setStrong|SetStrong]]
*[[Vehicle::setTaxiLights|SetTaxiLights]]
*[[Vehicle::setTimedExplosion|SetTimedExplosion]]
*[[Vehicle::setTyreBurst|SetTyreBurst]]
*[[Vehicle::setTyreFixed|SetTyreFixed]]
*[[Vehicle::setTyreSmokeColor|SetTyreSmokeColor]]
*[[Vehicle::setTyresCanBurst|SetTyresCanBurst]]
*[[Vehicle::setUndriveable|SetUndriveable]]
*[[Vehicle::setVehRadioStation|SetVehRadioStation]]
*[[Vehicle::setWheelType|SetWheelType]]
*[[Vehicle::setWheelsCanBreak|SetWheelsCanBreak]]
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::setWindowTint|SetWindowTint]]
*[[Vehicle::smashWindow|SmashWindow]]
*[[Vehicle::soundHornThisFrame|SoundHornThisFrame]]
*[[Vehicle::startAlarm|StartAlarm]]
*[[Vehicle::startHorn|StartHorn]]
*[[Vehicle::startPlaybackRecorded|StartPlaybackRecorded]]
*[[Vehicle::startPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
*[[Vehicle::taskEveryoneLeave|TaskEveryoneLeave]]
*[[Vehicle::taskPlayAnim|TaskPlayAnim]]
*[[Vehicle::toggleMod|ToggleMod]]
*[[Vehicle::trackVisibility|TrackVisibility]]
*[[Vehicle::useSirenAsHorn|UseSirenAsHorn]]
*[[Vehicle::vehToNet|VehToNet]]
*[[Vehicle::washDecalsFrom|WashDecalsFrom]]


==Events==
==Events==
*[[Events::add|Add]]
{{Event_definition_cs}}
*[[Events::addDataHandler|AddDataHandler]]
*[[Events::addProc|AddProc]]
*[[Events::call|CallLocal]]
*[[Events::callRemote|CallRemote]]
*[[Events::callRemoteProc|CallRemoteProc]]
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]
 
*Static properties:
**[[Client-side_CSharp_events|Events]]


==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]


==Game==
==Game==
===Ai===
===Ai===
*[[Ai::AddCoverBlockingArea|AddCoverBlockingArea]]
{{Ai_definition_cs}}
*[[Ai::AddCoverPoint|AddCoverPoint]]
*[[Ai::AddPatrolRouteLink|AddPatrolRouteLink]]
*[[Ai::AddPatrolRouteNode|AddPatrolRouteNode]]
*[[Ai::AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Ai::AddVehicleSubtaskAttackPed|AddVehicleSubtaskAttackPed]]
*[[Ai::AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[Ai::AssistedMovementOverrideLoadDistanceThisFrame|AssistedMovementOverrideLoadDistanceThisFrame]]
*[[Ai::AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[Ai::AssistedMovementRequestRoute|AssistedMovementRequestRoute]]
*[[Ai::AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[Ai::ClearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Ai::ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[Ai::ClearPedTasks|ClearPedTasks]]
*[[Ai::ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[Ai::ClearSequenceTask|ClearSequenceTask]]
*[[Ai::ClosePatrolRoute|ClosePatrolRoute]]
*[[Ai::CloseSequenceTask|CloseSequenceTask]]
*[[Ai::ControlMountedWeapon|ControlMountedWeapon]]
*[[Ai::CreatePatrolRoute|CreatePatrolRoute]]
*[[Ai::DeletePatrolRoute|DeletePatrolRoute]]
*[[Ai::DoesScenarioExistInArea|DoesScenarioExistInArea]]
*[[Ai::DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[Ai::DoesScenarioOfTypeExistInArea|DoesScenarioOfTypeExistInArea]]
*[[Ai::DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[Ai::GetActiveVehicleMissionType|GetActiveVehicleMissionType]]
*[[Ai::GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[Ai::GetIsTaskActive|GetIsTaskActive]]
*[[Ai::GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[Ai::GetNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Ai::GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Ai::GetPedDesiredMoveBlendRatio|GetPedDesiredMoveBlendRatio]]
*[[Ai::GetPedWaypointDistance|GetPedWaypointDistance]]
*[[Ai::GetPedWaypointProgress|GetPedWaypointProgress]]
*[[Ai::GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Ai::GetPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Ai::GetScriptTaskStatus|GetScriptTaskStatus]]
*[[Ai::GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[Ai::GetSequenceProgress|GetSequenceProgress]]
*[[Ai::GetVehicleWaypointProgress|GetVehicleWaypointProgress]]
*[[Ai::GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[Ai::GetWaypointDistanceAlongRoute|GetWaypointDistanceAlongRoute]]
*[[Ai::IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Ai::IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Ai::IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Ai::IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Ai::IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Ai::IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Ai::IsPedActiveInScenario|IsPedActiveInScenario]]
*[[Ai::IsPedBeingArrested|IsPedBeingArrested]]
*[[Ai::IsPedCuffed|IsPedCuffed]]
*[[Ai::IsPedGettingUp|IsPedGettingUp]]
*[[Ai::IsPedInWrithe|IsPedInWrithe]]
*[[Ai::IsPedRunning|IsPedRunning]]
*[[Ai::IsPedRunningArrestTask|IsPedRunningArrestTask]]
*[[Ai::IsPedSprinting|IsPedSprinting]]
*[[Ai::IsPedStill|IsPedStill]]
*[[Ai::IsPedStrafing|IsPedStrafing]]
*[[Ai::IsPedWalking|IsPedWalking]]
*[[Ai::IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Ai::IsScenarioGroupEnabled|IsScenarioGroupEnabled]]
*[[Ai::IsScenarioOccupied|IsScenarioOccupied]]
*[[Ai::IsScenarioTypeEnabled|IsScenarioTypeEnabled]]
*[[Ai::IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[Ai::IsWaypointPlaybackGoingOnForVehicle|IsWaypointPlaybackGoingOnForVehicle]]
*[[Ai::OpenPatrolRoute|OpenPatrolRoute]]
*[[Ai::OpenSequenceTask|OpenSequenceTask]]
*[[Ai::PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[Ai::PlayAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Ai::PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[Ai::RemoveAllCoverBlockingAreas|RemoveAllCoverBlockingAreas]]
*[[Ai::RemoveCoverPoint|RemoveCoverPoint]]
*[[Ai::RemoveWaypointRecording|RemoveWaypointRecording]]
*[[Ai::RequestWaypointRecording|RequestWaypointRecording]]
*[[Ai::ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[Ai::ResetScenarioGroupsEnabled|ResetScenarioGroupsEnabled]]
*[[Ai::ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[Ai::SetAnimLooped|SetAnimLooped]]
*[[Ai::SetAnimRate|SetAnimRate]]
*[[Ai::SetAnimWeight|SetAnimWeight]]
*[[Ai::SetDriveTaskCruiseSpeed|SetDriveTaskCruiseSpeed]]
*[[Ai::SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Ai::SetDriveTaskMaxCruiseSpeed|SetDriveTaskMaxCruiseSpeed]]
*[[Ai::SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[Ai::SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[Ai::SetGlobalMinBirdFlightHeight|SetGlobalMinBirdFlightHeight]]
*[[Ai::SetHighFallTask|SetHighFallTask]]
*[[Ai::SetMountedWeaponTarget|SetMountedWeaponTarget]]
*[[Ai::SetNextDesiredMoveState|SetNextDesiredMoveState]]
*[[Ai::SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Ai::SetParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Ai::SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[Ai::SetPedPathAvoidFire|SetPedPathAvoidFire]]
*[[Ai::SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[Ai::SetPedPathCanUseClimbovers|SetPedPathCanUseClimbovers]]
*[[Ai::SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[Ai::SetPedPathMayEnterWater|SetPedPathMayEnterWater]]
*[[Ai::SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[Ai::SetPedWaypointRouteOffset|SetPedWaypointRouteOffset]]
*[[Ai::SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[Ai::SetScenarioTypeEnabled|SetScenarioTypeEnabled]]
*[[Ai::SetSequenceToRepeat|SetSequenceToRepeat]]
*[[Ai::SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Ai::SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Ai::StopAnimPlayback|StopAnimPlayback]]
*[[Ai::StopAnimTask|StopAnimTask]]
*[[Ai::TaskAchieveHeading|TaskAchieveHeading]]
*[[Ai::TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Ai::TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Ai::TaskAimGunScripted|TaskAimGunScripted]]
*[[Ai::TaskAimGunScriptedWithTarget|TaskAimGunScriptedWithTarget]]
*[[Ai::TaskArrestPed|TaskArrestPed]]
*[[Ai::TaskBoatMission|TaskBoatMission]]
*[[Ai::TaskChatToPed|TaskChatToPed]]
*[[Ai::TaskClearDefensiveArea|TaskClearDefensiveArea]]
*[[Ai::TaskClearLookAt|TaskClearLookAt]]
*[[Ai::TaskClimb|TaskClimb]]
*[[Ai::TaskClimbLadder|TaskClimbLadder]]
*[[Ai::TaskCombatHatedTargetsAroundPed|TaskCombatHatedTargetsAroundPed]]
*[[Ai::TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[Ai::TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Ai::TaskCombatPed|TaskCombatPed]]
*[[Ai::TaskCombatPedTimed|TaskCombatPedTimed]]
*[[Ai::TaskCower|TaskCower]]
*[[Ai::TaskDriveBy|TaskDriveBy]]
*[[Ai::TaskEnterVehicle|TaskEnterVehicle]]
*[[Ai::TaskEveryoneLeaveVehicle|TaskEveryoneLeaveVehicle]]
*[[Ai::TaskExitCover|TaskExitCover]]
*[[Ai::TaskExtendRoute|TaskExtendRoute]]
*[[Ai::TaskFlushRoute|TaskFlushRoute]]
*[[Ai::TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Ai::TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Ai::TaskFollowPointRoute|TaskFollowPointRoute]]
*[[Ai::TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Ai::TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[Ai::TaskForceMotionState|TaskForceMotionState]]
*[[Ai::TaskGetOffBoat|TaskGetOffBoat]]
*[[Ai::TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Ai::TaskGoStraightToCoordRelativeToEntity|TaskGoStraightToCoordRelativeToEntity]]
*[[Ai::TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Ai::TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Ai::TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Ai::TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Ai::TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Ai::TaskGoToCoordWhileAimingAtEntity|TaskGoToCoordWhileAimingAtEntity]]
*[[Ai::TaskGoToEntity|TaskGoToEntity]]
*[[Ai::TaskGoToEntityWhileAimingAtCoord|TaskGoToEntityWhileAimingAtCoord]]
*[[Ai::TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Ai::TaskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Ai::TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Ai::TaskGotoEntityOffsetXy|TaskGotoEntityOffsetXy]]
*[[Ai::TaskGuardAssignedDefensiveArea|TaskGuardAssignedDefensiveArea]]
*[[Ai::TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[Ai::TaskGuardSphereDefensiveArea|TaskGuardSphereDefensiveArea]]
*[[Ai::TaskHandsUp|TaskHandsUp]]
*[[Ai::TaskHeliChase|TaskHeliChase]]
*[[Ai::TaskHeliMission|TaskHeliMission]]
*[[Ai::TaskJump|TaskJump]]
*[[Ai::TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Ai::TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Ai::TaskLookAtCoord|TaskLookAtCoord]]
*[[Ai::TaskLookAtEntity|TaskLookAtEntity]]
*[[Ai::TaskMoveNetwork|TaskMoveNetwork]]
*[[Ai::TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Ai::TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Ai::TaskParachute|TaskParachute]]
*[[Ai::TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Ai::TaskPatrol|TaskPatrol]]
*[[Ai::TaskPause|TaskPause]]
*[[Ai::TaskPedSlideToCoord|TaskPedSlideToCoord]]
*[[Ai::TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[Ai::TaskPerformSequence|TaskPerformSequence]]
*[[Ai::TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[Ai::TaskPlaneChase|TaskPlaneChase]]
*[[Ai::TaskPlaneLand|TaskPlaneLand]]
*[[Ai::TaskPlaneMission|TaskPlaneMission]]
*[[Ai::TaskPlantBomb|TaskPlantBomb]]
*[[Ai::TaskPlayAnim|TaskPlayAnim]]
*[[Ai::TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Ai::TaskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Ai::TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[Ai::TaskPutPedDirectlyIntoMelee|TaskPutPedDirectlyIntoMelee]]
*[[Ai::TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Ai::TaskReactAndFleePed|TaskReactAndFleePed]]
*[[Ai::TaskReloadWeapon|TaskReloadWeapon]]
*[[Ai::TaskScriptedAnimation|TaskScriptedAnimation]]
*[[Ai::TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[Ai::TaskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Ai::TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Ai::TaskSeekCoverToCoverPoint|TaskSeekCoverToCoverPoint]]
*[[Ai::TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Ai::TaskSetDecisionMaker|TaskSetDecisionMaker]]
*[[Ai::TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[Ai::TaskShockingEventReact|TaskShockingEventReact]]
*[[Ai::TaskShootAtCoord|TaskShootAtCoord]]
*[[Ai::TaskShootAtEntity|TaskShootAtEntity]]
*[[Ai::TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Ai::TaskSkyDive|TaskSkyDive]]
*[[Ai::TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Ai::TaskSmartFleePed|TaskSmartFleePed]]
*[[Ai::TaskStandGuard|TaskStandGuard]]
*[[Ai::TaskStandStill|TaskStandStill]]
*[[Ai::TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Ai::TaskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Ai::TaskStayInCover|TaskStayInCover]]
*[[Ai::TaskStealthKill|TaskStealthKill]]
*[[Ai::TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Ai::TaskSwapWeapon|TaskSwapWeapon]]
*[[Ai::TaskSweepAimEntity|TaskSweepAimEntity]]
*[[Ai::TaskSweepAimPosition|TaskSweepAimPosition]]
*[[Ai::TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Ai::TaskThrowProjectile|TaskThrowProjectile]]
*[[Ai::TaskToggleDuck|TaskToggleDuck]]
*[[Ai::TaskTurnPedToFaceCoord|TaskTurnPedToFaceCoord]]
*[[Ai::TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[Ai::TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Ai::TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Ai::TaskUseNearestScenarioChainToCoord|TaskUseNearestScenarioChainToCoord]]
*[[Ai::TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[Ai::TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Ai::TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Ai::TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Ai::TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[Ai::TaskVehicleChase|TaskVehicleChase]]
*[[Ai::TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Ai::TaskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Ai::TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Ai::TaskVehicleEscort|TaskVehicleEscort]]
*[[Ai::TaskVehicleFollow|TaskVehicleFollow]]
*[[Ai::TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Ai::TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Ai::TaskVehicleHeliProtect|TaskVehicleHeliProtect]]
*[[Ai::TaskVehicleMission|TaskVehicleMission]]
*[[Ai::TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Ai::TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[Ai::TaskVehiclePark|TaskVehiclePark]]
*[[Ai::TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[Ai::TaskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Ai::TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[Ai::TaskVehicleTempAction|TaskVehicleTempAction]]
*[[Ai::TaskWanderInArea|TaskWanderInArea]]
*[[Ai::TaskWanderStandard|TaskWanderStandard]]
*[[Ai::TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[Ai::TaskWrithe|TaskWrithe]]
*[[Ai::UncuffPed|UncuffPed]]
*[[Ai::UpdateTaskAimGunScriptedTarget|UpdateTaskAimGunScriptedTarget]]
*[[Ai::UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Ai::UpdateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Ai::UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[Ai::UseWaypointRecordingAsAssistedMovementRoute|UseWaypointRecordingAsAssistedMovementRoute]]
*[[Ai::VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[Ai::VehicleWaypointPlaybackPause|VehicleWaypointPlaybackPause]]
*[[Ai::VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[Ai::VehicleWaypointPlaybackUseDefaultSpeed|VehicleWaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[Ai::WaypointPlaybackOverrideSpeed|WaypointPlaybackOverrideSpeed]]
*[[Ai::WaypointPlaybackPause|WaypointPlaybackPause]]
*[[Ai::WaypointPlaybackResume|WaypointPlaybackResume]]
*[[Ai::WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[Ai::WaypointPlaybackStartAimingAtPed|WaypointPlaybackStartAimingAtPed]]
*[[Ai::WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[Ai::WaypointPlaybackStartShootingAtPed|WaypointPlaybackStartShootingAtPed]]
*[[Ai::WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[Ai::WaypointPlaybackUseDefaultSpeed|WaypointPlaybackUseDefaultSpeed]]
*[[Ai::WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[Ai::WaypointRecordingGetCoord|WaypointRecordingGetCoord]]
*[[Ai::WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[Ai::WaypointRecordingGetSpeedAtPoint|WaypointRecordingGetSpeedAtPoint]]


===App===
===App===
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
{{App_definition_cs}}
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[App::appGetFloat|AppGetFloat]]
*[[App::appGetInt|AppGetInt]]
*[[App::appGetString|AppGetString]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[App::appSetApp|AppSetApp]]
*[[App::appSetInt|AppSetInt]]
*[[App::appSetFloat|AppSetFloat]]
*[[App::appSetString|AppSetString]]


===Audio===
===Audio===
*[[Audio::addLineToConversation|AddLineToConversation]]
{{Audio_definition_cs}}
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Audio::blipSiren|BlipSiren]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Audio::getSoundId|GetSoundId]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Audio::isHornActive|IsHornActive]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Audio::loadStream|LoadStream]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Audio::playPain|PlayPain]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Audio::playSound|PlaySound]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[Audio::setPedMute|SetPedMute]]
*[[Audio::setPedScream|SetPedScream]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[Audio::startAlarm|StartAlarm]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[Audio::stopAlarm|StopAlarm]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[Audio::stopSound|StopSound]]
*[[Audio::stopStream|StopStream]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]


===Cam===
===Cam===
*[[Cam::addCamSplineNode|AddCamSplineNode]]
{{Cam_definition_cs}}
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[Cam::createCam|CreateCam]]
*[[Cam::createCamera|CreateCamera]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[Cam::destroyCam|DestroyCam]]
*[[Cam::detachCam|DetachCam]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[Cam::getCamFov|GetCamFov]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[Cam::getCamRot|GetCamRot]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[Cam::isCamActive|IsCamActive]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[Cam::setCamActive|SetCamActive]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Cam::setCamFov|SetCamFov]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Cam::setCamParams|SetCamParams]]
*[[Cam::setCamRot|SetCamRot]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Cam::shakeCam|ShakeCam]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]


===Clock===
===Clock===
*[[Time::addToClockTime|AddToClockTime]]
{{Clock_definition_cs}}
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Time::getClockHours|GetClockHours]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Time::getClockYear|GetClockYear]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Time::pauseClock|PauseClock]]
*[[Time::setClockDate|SetClockDate]]
*[[Time::setClockTime|SetClockTime]]


===Cutscene===
===Cutscene===
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
{{Cutscene_definition_cs}}
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]


===Datafile===
===Datafile===
Line 4,475: Line 2,916:
==Ui==
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
{{HtmlWindow_definition_cs}}
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice