Client-side CSharp functions: Difference between revisions

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==Events==
*[[Events::add|Add]]
*[[Events::addDataHandler|AddDataHandler]]
*[[Events::addProc|AddProc]]
*[[Events::call|CallLocal]]
*[[Events::callRemote|CallRemote]]
*[[Events::callRemoteProc|CallRemoteProc]]
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]
*Static properties:
**[[Client-side_CSharp_events|Events]]
==Chat==
==Chat==
*Functions:
*Functions:
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*[[RAGE.Discord.Update|Update]]
*[[RAGE.Discord.Update|Update]]


==Voice==
==Elements==
*Properties:
===Blip===
**[[RAGE.Voice.Allowed|Allowed]]
{{Blip_definition_cs}}
**[[RAGE.Voice.Muted|Muted]]
 
===Checkpoint===
{{Checkpoint_definition_cs}}
 
===Entity===
{{Entity_definition_cs}}
 
===MapObject===
{{MapObject_definition_cs}}
 
===Ped===
{{Ped_definition_cs}}
 
===Vehicle===
{{Vehicle_definition_cs}}
 
==Events==
{{Event_definition_cs}}


==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]
 
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]


==Game==
==Game==
===Ai===
===Ai===
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
{{Ai_definition_cs}}
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
 
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
*[[RAGE.Game.Ai.TaskCower|TaskCower]]
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Game.Ai.TaskPause|TaskPause]]
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
===App===
===App===
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
{{App_definition_cs}}
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[App::appGetFloat|AppGetFloat]]
*[[App::appGetInt|AppGetInt]]
*[[App::appGetString|AppGetString]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[App::appSetApp|AppSetApp]]
*[[App::appSetInt|AppSetInt]]
*[[App::appSetFloat|AppSetFloat]]
*[[App::appSetString|AppSetString]]


===Audio===
===Audio===
*[[Audio::addLineToConversation|AddLineToConversation]]
{{Audio_definition_cs}}
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Audio::blipSiren|BlipSiren]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Audio::getSoundId|GetSoundId]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Audio::isHornActive|IsHornActive]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Audio::loadStream|LoadStream]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Audio::playPain|PlayPain]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Audio::playSound|PlaySound]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[Audio::setPedMute|SetPedMute]]
*[[Audio::setPedScream|SetPedScream]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[Audio::startAlarm|StartAlarm]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[Audio::stopAlarm|StopAlarm]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[Audio::stopSound|StopSound]]
*[[Audio::stopStream|StopStream]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]


===Cam===
===Cam===
*[[Cam::addCamSplineNode|AddCamSplineNode]]
{{Cam_definition_cs}}
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[Cam::createCam|CreateCam]]
*[[Cam::createCamera|CreateCamera]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[Cam::destroyCam|DestroyCam]]
*[[Cam::detachCam|DetachCam]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[Cam::getCamFov|GetCamFov]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[Cam::getCamRot|GetCamRot]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[Cam::isCamActive|IsCamActive]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[Cam::setCamActive|SetCamActive]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Cam::setCamFov|SetCamFov]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Cam::setCamParams|SetCamParams]]
*[[Cam::setCamRot|SetCamRot]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Cam::shakeCam|ShakeCam]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]


===Clock===
===Clock===
*[[Time::addToClockTime|AddToClockTime]]
{{Clock_definition_cs}}
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Time::getClockHours|GetClockHours]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Time::getClockYear|GetClockYear]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Time::pauseClock|PauseClock]]
*[[Time::setClockDate|SetClockDate]]
*[[Time::setClockTime|SetClockTime]]


===Cutscene===
===Cutscene===
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
{{Cutscene_definition_cs}}
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]


===Datafile===
===Datafile===
Line 2,486: Line 2,000:


===Task===
===Task===
*[[RAGE.Game.Task | Task]]
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]
 
===Ui===
===Ui===
*[[Ui::abortTextChat|AbortTextChat]]
*[[Ui::abortTextChat|AbortTextChat]]
Line 2,783: Line 2,301:


===Utils===
===Utils===
*[[RAGE.Game.Utils.Ceil | Ceil]]
*[[System::ceil|Ceil]]
*[[RAGE.Game.Utils.Floor|Floor]]
*[[System::cos|Cos]]
*[[RAGE.Game.Utils.Round|Round]]
*[[System::floor|Floor]]
*[[RAGE.Game.Utils.Settimerb|Settimerb]]
*[[System::pow|Pow]]
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
*[[System::round|Round]]
*[[RAGE.Game.Utils.Sqrt|Sqrt]]
*[[System::settimera|Settimera]]
*[[RAGE.Game.Utils.Timerb|Timerb]]
*[[System::settimerb|Settimerb]]
*[[RAGE.Game.Utils.ToFloat|ToFloat]]
*[[System::shiftLeft|ShiftLeft]]
*[[RAGE.Game.Utils.Vdist|Vdist]]
*[[System::shiftRight|ShiftRight]]
*[[RAGE.Game.Utils.Vmag|Vmag]]
*[[System::sin|Sin]]
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
*[[System::sqrt|Sqrt]]
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*[[System::startNewScript|StartNewScript]]
*Vehicle:
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]
*[[System::timera|Timera]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]
*[[System::timerb|Timerb]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]
*[[System::timestep|Timestep]]
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[System::toFloat|ToFloat]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
*[[System::vdist|Vdist]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[System::vdist2|Vdist2]]
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]
*[[System::vmag|Vmag]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]
*[[System::vmag2|Vmag2]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
*[[System::wait|Wait]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
===Water===
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
===[[RAGE.Game.Weapon | Weapon]]===
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
===Zone===
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]


==NUI==
===Vehicle===
===Sprite===
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]
*[[RAGE.NUI.Sprite.#ctor|#ctor]]
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]
*[[RAGE.NUI.Sprite.Draw|Draw]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]
===UIMenuCheckboxItem===
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]
===UIMenuDynamicListItem===
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
*[[Vehicle::controlLandingGear|ControlLandingGear]]
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
*[[Vehicle::createMissionTrain|CreateMissionTrain]]
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]
*[[RAGE.NUI.UIMenuItem.Description|Description]]
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]
*[[RAGE.NUI.UIMenuItem.Position|Position]]
*[[Vehicle::createVehicle|CreateVehicle]]
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
*[[Vehicle::deleteVehicle|DeleteVehicle]]
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
===UIMenuListItem===
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]
*[[RAGE.NUI.UIMenuListItem.Index | Index]]
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]
===MenuPool===
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
*[[RAGE.NUI.MenuPool.Add | Add]]
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]
===[[RAGE.NUI.UIMenu | UIMenu]]===
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[Vehicle::explodeVehicle|ExplodeVehicle]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
*[[Vehicle::getAllVehicles|GetAllVehicles]]
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[Vehicle::getCargobobHookPosition
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
*[[RAGE.NUI.UIMenu.Clear|Clear]]
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
*[[RAGE.NUI.UIMenu.Draw|Draw]]
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
*[[RAGE.NUI.UIMenu.Size|Size]]
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice