Client-side CSharp functions: Difference between revisions

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==Events==
*[[Events::add|Add]]
*[[Events::addDataHandler|AddDataHandler]]
*[[Events::addProc|AddProc]]
*[[Events::call|CallLocal]]
*[[Events::callRemote|CallRemote]]
*[[Events::callRemoteProc|CallRemoteProc]]
*[[Events::callRemoteUnreliable|CallRemoteUnreliable]]
*Static properties:
**[[Client-side_CSharp_events|Events]]
==Chat==
==Chat==
*Functions:
*Functions:
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*[[RAGE.Discord.Update|Update]]
*[[RAGE.Discord.Update|Update]]


==Voice==
==Elements==
*Properties:
===Blip===
**[[RAGE.Voice.Allowed|Allowed]]
{{Blip_definition_cs}}
**[[RAGE.Voice.Muted|Muted]]
 
===Checkpoint===
{{Checkpoint_definition_cs}}
 
===Entity===
{{Entity_definition_cs}}
 
===MapObject===
{{MapObject_definition_cs}}
 
===Ped===
{{Ped_definition_cs}}
 
===Vehicle===
{{Vehicle_definition_cs}}
 
==Events==
{{Event_definition_cs}}


==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]
 
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]


==Game==
==Game==
===Ai===
===Ai===
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
{{Ai_definition_cs}}
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
 
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
*[[RAGE.Game.Ai.TaskCower|TaskCower]]
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Game.Ai.TaskPause|TaskPause]]
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
===App===
===App===
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
{{App_definition_cs}}
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[App::appDeleteAppData|AppDeleteAppData]]
*[[App::appGetFloat|AppGetFloat]]
*[[App::appGetInt|AppGetInt]]
*[[App::appGetString|AppGetString]]
*[[App::appHasSyncedData|AppHasSyncedData]]
*[[App::appSetApp|AppSetApp]]
*[[App::appSetInt|AppSetInt]]
*[[App::appSetFloat|AppSetFloat]]
*[[App::appSetString|AppSetString]]


===Audio===
===Audio===
*[[Audio::addLineToConversation|AddLineToConversation]]
{{Audio_definition_cs}}
*[[Audio::addPedToConversation|AddPedToConversation]]
*[[Audio::audioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[Audio::blipSiren|BlipSiren]]
*[[Audio::cancelMusicEvent|CancelMusicEvent]]
*[[Audio::canPedSpeak|CanPedSpeak]]
*[[Audio::clearAllBrokenGlass|ClearAllBrokenGlass]]
*[[Audio::clearAmbientZoneListState|ClearAmbientZoneListState]]
*[[Audio::clearAmbientZoneState|ClearAmbientZoneState]]
*[[Audio::createNewScriptedConversation|CreateNewScriptedConversation]]
*[[Audio::disablePedPainAudio|DisablePedPainAudio]]
*[[Audio::disablePoliceReports|DisablePoliceReports]]
*[[Audio::dynamicMixerRelatedFn|DynamicMixerRelatedFn]]
*[[Audio::findRadioStationIndex|FindRadioStationIndex]]
*[[Audio::forceAmbientSiren|ForceAmbientSiren]]
*[[Audio::freezeRadioStation|FreezeRadioStation]]
*[[Audio::getAudibleMusicTrackTextId|GetAudibleMusicTrackTextId]]
*[[Audio::getCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[Audio::getMusicPlaytime|GetMusicPlaytime]]
*[[Audio::getNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|GetNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|GetPlayerHeadsetSoundAlternate]]
*[[Audio::getPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[Audio::getPlayerRadioStationIndex|GetPlayerRadioStationIndex]]
*[[Audio::getPlayerRadioStationName|GetPlayerRadioStationName]]
*[[Audio::getRadioStationName|GetRadioStationName]]
*[[Audio::getSoundId|GetSoundId]]
*[[Audio::getSoundIdFromNetworkId|GetSoundIdFromNetworkId]]
*[[Audio::getStreamPlayTime|GetStreamPlayTime]]
*[[Audio::getVehicleDefaultHorn|GetVehicleDefaultHorn]]
*[[Audio::getVehicleHornHash|GetVehicleHornHash]]
*[[Audio::hasSoundFinished|HasSoundFinished]]
*[[Audio::hintAmbientAudioBank|HintAmbientAudioBank]]
*[[Audio::hintScriptAudioBank|HintScriptAudioBank]]
*[[Audio::interruptConversation|InterruptConversation]]
*[[Audio::isAlarmPlaying|IsAlarmPlaying]]
*[[Audio::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Audio::isAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|IsAmbientZoneEnabled]]
*[[Audio::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Audio::isAudioSceneActive|IsAudioSceneActive]]
*[[Audio::isGameInControlOfMusic|IsGameInControlOfMusic]]
*[[Audio::isHornActive|IsHornActive]]
*[[Audio::isMissionCompletePlaying|IsMissionCompletePlaying]]
*[[Audio::isMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[Audio::isMobilePhoneRadioActive|IsMobilePhoneRadioActive]]
*[[Audio::isPedInCurrentConversation|IsPedInCurrentConversation]]
*[[Audio::isPedRingtonePlaying|IsPedRingtonePlaying]]
*[[Audio::isPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[Audio::isRadioRetuning|IsRadioRetuning]]
*[[Audio::isScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[Audio::isScriptedConversationOngoing|IsScriptedConversationOngoing]]
*[[Audio::isScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[Audio::isStreamPlaying|IsStreamPlaying]]
*[[Audio::isVehicleRadioLoud|IsVehicleRadioLoud]]
*[[Audio::loadStream|LoadStream]]
*[[Audio::loadStreamWithStartOffset|LoadStreamWithStartOffset]]
*[[Audio::maxRadioStationIndex|MaxRadioStationIndex]]
*[[Audio::overrideTrevorRage|OverrideTrevorRage]]
*[[Audio::overrideUnderwaterStream|OverrideUnderwaterStream]]
*[[Audio::overrideVehHorn|OverrideVehHorn]]
*[[Audio::pauseScriptedConversation|PauseScriptedConversation]]
*[[Audio::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Audio::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Audio::playAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[Audio::playAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[Audio::playEndCreditsMusic|PlayEndCreditsMusic]]
*[[Audio::playMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[Audio::playPain|PlayPain]]
*[[Audio::playPedRingtone|PlayPedRingtone]]
*[[Audio::playPoliceReport|PlayPoliceReport]]
*[[Audio::playSound|PlaySound]]
*[[Audio::playSoundFromCoord|PlaySoundFromCoord]]
*[[Audio::playSoundFromEntity|PlaySoundFromEntity]]
*[[Audio::playSoundFrontend|PlaySoundFrontend]]
*[[Audio::playStreamFromObject|PlayStreamFromObject]]
*[[Audio::playStreamFromPed|PlayStreamFromPed]]
*[[Audio::playStreamFromPosition|PlayStreamFromPosition]]
*[[Audio::playStreamFromVehicle|PlayStreamFromVehicle]]
*[[Audio::playStreamFrontend|PlayStreamFrontend]]
*[[Audio::playSynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[Audio::playVehicleDoorCloseSound|PlayVehicleDoorCloseSound]]
*[[Audio::playVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[Audio::preloadScriptConversation|PreloadScriptConversation]]
*[[Audio::preloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[Audio::prepareAlarm|PrepareAlarm]]
*[[Audio::prepareMusicEvent|PrepareMusicEvent]]
*[[Audio::prepareSynchronizedAudioEvent|PrepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[Audio::registerScriptWithAudio|RegisterScriptWithAudio]]
*[[Audio::releaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[Audio::releaseMissionAudioBank|ReleaseMissionAudioBank]]
*[[Audio::releaseNamedScriptAudioBank|ReleaseNamedScriptAudioBank]]
*[[Audio::releaseScriptAudioBank|ReleaseScriptAudioBank]]
*[[Audio::releaseSoundId|ReleaseSoundId]]
*[[Audio::requestAmbientAudioBank|RequestAmbientAudioBank]]
*[[Audio::requestMissionAudioBank|RequestMissionAudioBank]]
*[[Audio::requestScriptAudioBank|RequestScriptAudioBank]]
*[[Audio::resetPedAudioFlags|ResetPedAudioFlags]]
*[[Audio::resetTrevorRage|ResetTrevorRage]]
*[[Audio::restartScriptedConversation|RestartScriptedConversation]]
*[[Audio::setAggressiveHorns|SetAggressiveHorns]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Audio::setAmbientZoneListState|SetAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[Audio::setAmbientZoneState|SetAmbientZoneState]]
*[[Audio::setAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[Audio::setAnimalMood|SetAnimalMood]]
*[[Audio::setAudioFlag|SetAudioFlag]]
*[[Audio::setAudioSceneVariable|SetAudioSceneVariable]]
*[[Audio::setAudioVehiclePriority|SetAudioVehiclePriority]]
*[[Audio::setCutsceneAudioOverride|SetCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|SetEmitterRadioStation]]
*[[Audio::setFrontendRadioActive|SetFrontendRadioActive]]
*[[Audio::setGpsActive|SetGpsActive]]
*[[Audio::setHornEnabled|SetHornEnabled]]
*[[Audio::setInitialPlayerStation|SetInitialPlayerStation]]
*[[Audio::setMicrophonePosition|SetMicrophonePosition]]
*[[Audio::setMobilePhoneRadioState|SetMobilePhoneRadioState]]
*[[Audio::setMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[Audio::setPedIsDrunk|SetPedIsDrunk]]
*[[Audio::setPedMute|SetPedMute]]
*[[Audio::setPedScream|SetPedScream]]
*[[Audio::setPedTalk|SetPedTalk]]
*[[Audio::setPlayerAngry|SetPlayerAngry]]
*[[Audio::setRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[Audio::setRadioToStationIndex|SetRadioToStationIndex]]
*[[Audio::setRadioToStationName|SetRadioToStationName]]
*[[Audio::setRadioTrack|SetRadioTrack]]
*[[Audio::setSirenWithNoDriver|SetSirenWithNoDriver]]
*[[Audio::setStaticEmitterEnabled|SetStaticEmitterEnabled]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[Audio::setUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[Audio::setVariableOnSound|SetVariableOnSound]]
*[[Audio::setVariableOnStream|SetVariableOnStream]]
*[[Audio::setVehicleAudio|SetVehicleAudio]]
*[[Audio::setVehicleBoostActive|SetVehicleBoostActive]]
*[[Audio::setVehicleRadioEnabled|SetVehicleRadioEnabled]]
*[[Audio::setVehicleRadioLoud|SetVehicleRadioLoud]]
*[[Audio::setVehRadioStation|SetVehRadioStation]]
*[[Audio::skipRadioForward|SkipRadioForward]]
*[[Audio::skipToNextScriptedConversationLine|SkipToNextScriptedConversationLine]]
*[[Audio::soundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[Audio::startAlarm|StartAlarm]]
*[[Audio::startAudioScene|StartAudioScene]]
*[[Audio::startPreloadedConversation|StartPreloadedConversation]]
*[[Audio::startScriptConversation|StartScriptConversation]]
*[[Audio::startScriptPhoneConversation|StartScriptPhoneConversation]]
*[[Audio::stopAlarm|StopAlarm]]
*[[Audio::stopAllAlarms|StopAllAlarms]]
*[[Audio::stopAudioScene|StopAudioScene]]
*[[Audio::stopAudioScenes|StopAudioScenes]]
*[[Audio::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Audio::stopPedRingtone|StopPedRingtone]]
*[[Audio::stopPedSpeaking|StopPedSpeaking]]
*[[Audio::stopScriptedConversation|StopScriptedConversation]]
*[[Audio::stopSound|StopSound]]
*[[Audio::stopStream|StopStream]]
*[[Audio::stopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|TriggerMusicEvent]]
*[[Audio::unfreezeRadioStation|UnfreezeRadioStation]]
*[[Audio::unlockMissionNewsStory|UnlockMissionNewsStory]]
*[[Audio::unregisterScriptWithAudio|UnregisterScriptWithAudio]]
*[[Audio::useSirenAsHorn|UseSirenAsHorn]]


===Cam===
===Cam===
*[[Cam::addCamSplineNode|AddCamSplineNode]]
{{Cam_definition_cs}}
*[[Cam::animatedShakeCam|AnimatedShakeCam]]
*[[Cam::animateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[Cam::attachCamToEntity|AttachCamToEntity]]
*[[Cam::attachCamToPedBone|AttachCamToPedBone]]
*[[Cam::clampGameplayCamPitch|ClampGameplayCamPitch]]
*[[Cam::clampGameplayCamYaw|ClampGameplayCamYaw]]
*[[Cam::createCam|CreateCam]]
*[[Cam::createCamera|CreateCamera]]
*[[Cam::createCameraWithParams|CreateCameraWithParams]]
*[[Cam::createCamWithParams|CreateCamWithParams]]
*[[Cam::createCinematicShot|CreateCinematicShot]]
*[[Cam::destroyAllCams|DestroyAllCams]]
*[[Cam::destroyCam|DestroyCam]]
*[[Cam::detachCam|DetachCam]]
*[[Cam::disableAimCamThisUpdate|DisableAimCamThisUpdate]]
*[[Cam::disableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[Cam::disableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[Cam::doesCamExist|DoesCamExist]]
*[[Cam::doScreenFadeIn|DoScreenFadeIn]]
*[[Cam::doScreenFadeOut|DoScreenFadeOut]]
*[[Cam::enableCrosshairThisFrame|EnableCrosshairThisFrame]]
*[[Cam::getCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[Cam::getCamCoord|GetCamCoord]]
*[[Cam::getCamFarClip|GetCamFarClip]]
*[[Cam::getCamFarDof|GetCamFarDof]]
*[[Cam::getCamFov|GetCamFov]]
*[[Cam::getCamNearClip|GetCamNearClip]]
*[[Cam::getCamRot|GetCamRot]]
*[[Cam::getCamSplineNodeIndex|GetCamSplineNodeIndex]]
*[[Cam::getCamSplineNodePhase|GetCamSplineNodePhase]]
*[[Cam::getCamSplinePhase|GetCamSplinePhase]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[Cam::getFollowPedCamZoomLevel|GetFollowPedCamZoomLevel]]
*[[Cam::getFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[Cam::getFollowVehicleCamZoomLevel|GetFollowVehicleCamZoomLevel]]
*[[Cam::getGameplayCamCoord|GetGameplayCamCoord]]
*[[Cam::getGameplayCamCoords|GetGameplayCamCoords]]
*[[Cam::getGameplayCamFov|GetGameplayCamFov]]
*[[Cam::getGameplayCamRelativeHeading|GetGameplayCamRelativeHeading]]
*[[Cam::getGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[Cam::getGameplayCamRot|GetGameplayCamRot]]
*[[Cam::getGameplayCamZoom|GetGameplayCamZoom]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[Cam::isCamActive|IsCamActive]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[Cam::setCamActive|SetCamActive]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Cam::setCamFov|SetCamFov]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Cam::setCamParams|SetCamParams]]
*[[Cam::setCamRot|SetCamRot]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Cam::shakeCam|ShakeCam]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]


===Clock===
===Clock===
*[[Time::addToClockTime|AddToClockTime]]
{{Clock_definition_cs}}
*[[Time::advanceClockTimeTo|AdvanceClockTimeTo]]
*[[Time::getClockDayOfMonth|GetClockDayOfMonth]]
*[[Time::getClockDayOfWeek|GetClockDayOfWeek]]
*[[Time::getClockHours|GetClockHours]]
*[[Time::getClockMinutes|GetClockMinutes]]
*[[Time::getClockMonth|GetClockMonth]]
*[[Time::getClockSeconds|GetClockSeconds]]
*[[Time::getClockYear|GetClockYear]]
*[[Time::getLocalTime|GetLocalTime]]
*[[Time::getMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[Time::getPosixTime|GetPosixTime]]
*[[Time::getUtcTime|GetUtcTime]]
*[[Time::pauseClock|PauseClock]]
*[[Time::setClockDate|SetClockDate]]
*[[Time::setClockTime|SetClockTime]]


===Cutscene===
===Cutscene===
*[[Cutscene::canSetEnterStateForRegisteredEntity|CanSetEnterStateForRegisteredEntity]]
{{Cutscene_definition_cs}}
*[[Cutscene::canSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Cutscene::canSetExitStateForRegisteredEntity|CanSetExitStateForRegisteredEntity]]
*[[Cutscene::doesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Cutscene::getCutsceneSectionPlaying|GetCutsceneSectionPlaying]]
*[[Cutscene::getCutsceneTime|GetCutsceneTime]]
*[[Cutscene::getCutsceneTotalDuration|GetCutsceneTotalDuration]]
*[[Cutscene::getEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Cutscene::getEntityIndexOfRegisteredEntity|GetEntityIndexOfRegisteredEntity]]
*[[Cutscene::hasCutsceneFinished|HasCutsceneFinished]]
*[[Cutscene::hasCutsceneLoaded|HasCutsceneLoaded]]
*[[Cutscene::hasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Cutscene::isCutsceneActive|IsCutsceneActive]]
*[[Cutscene::isCutscenePlaying|IsCutscenePlaying]]
*[[Cutscene::registerEntityForCutscene|RegisterEntityForCutscene]]
*[[Cutscene::registerSynchronisedScriptSpeech|RegisterSynchronisedScriptSpeech]]
*[[Cutscene::removeCutscene|RemoveCutscene]]
*[[Cutscene::requestCutscene|RequestCutscene]]
*[[Cutscene::requestCutsceneEx|RequestCutsceneEx]]
*[[Cutscene::setCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Cutscene::setCutsceneOrigin|SetCutsceneOrigin]]
*[[Cutscene::setCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Cutscene::setCutscenePedPropVariation|SetCutscenePedPropVariation]]
*[[Cutscene::setCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Cutscene::startCutscene|StartCutscene]]
*[[Cutscene::startCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Cutscene::stopCutscene|StopCutscene]]
*[[Cutscene::stopCutsceneImmediately|StopCutsceneImmediately]]
*[[Cutscene::wasCutsceneSkipped|WasCutsceneSkipped]]


===Datafile===
===Datafile===
Line 2,486: Line 2,000:


===Task===
===Task===
*[[RAGE.Game.Task | Task]]
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]
 
===Ui===
===Ui===
*[[Ui::abortTextChat|AbortTextChat]]
*[[Ui::abortTextChat|AbortTextChat]]
Line 2,783: Line 2,301:


===Utils===
===Utils===
*[[RAGE.Game.Utils.Ceil | Ceil]]
*[[System::ceil|Ceil]]
*[[RAGE.Game.Utils.Floor|Floor]]
*[[System::cos|Cos]]
*[[RAGE.Game.Utils.Round|Round]]
*[[System::floor|Floor]]
*[[RAGE.Game.Utils.Settimerb|Settimerb]]
*[[System::pow|Pow]]
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
*[[System::round|Round]]
*[[RAGE.Game.Utils.Sqrt|Sqrt]]
*[[System::settimera|Settimera]]
*[[RAGE.Game.Utils.Timerb|Timerb]]
*[[System::settimerb|Settimerb]]
*[[RAGE.Game.Utils.ToFloat|ToFloat]]
*[[System::shiftLeft|ShiftLeft]]
*[[RAGE.Game.Utils.Vdist|Vdist]]
*[[System::shiftRight|ShiftRight]]
*[[RAGE.Game.Utils.Vmag|Vmag]]
*[[System::sin|Sin]]
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
*[[System::sqrt|Sqrt]]
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*[[System::startNewScript|StartNewScript]]
*Vehicle:
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]
*[[System::timera|Timera]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]
*[[System::timerb|Timerb]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]
*[[System::timestep|Timestep]]
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[System::toFloat|ToFloat]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
*[[System::vdist|Vdist]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[System::vdist2|Vdist2]]
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]
*[[System::vmag|Vmag]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]
*[[System::vmag2|Vmag2]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
*[[System::wait|Wait]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
 
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
===Vehicle===
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]
*[[Vehicle::controlLandingGear|ControlLandingGear]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
*[[Vehicle::createMissionTrain|CreateMissionTrain]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
*[[Vehicle::createVehicle|CreateVehicle]]
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]
*[[Vehicle::deleteVehicle|DeleteVehicle]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
*[[Vehicle::explodeVehicle|ExplodeVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]
*[[Vehicle::getAllVehicles|GetAllVehicles]]
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]
*[[Vehicle::getLandingGearState|GetLandingGearState]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]
*[[Vehicle::getLiveryName|GetLiveryName]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]
*[[Vehicle::getModSlotName|GetModSlotName]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]
*[[Vehicle::getModTextLabel|GetModTextLabel]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
*[[Vehicle::getNumModColors|GetNumModColors]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]
*[[Vehicle::getNumModKits|GetNumModKits]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
*[[Vehicle::getVehicleClass|GetVehicleClass]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]
*[[Vehicle::getVehicleColor|GetVehicleColor]]
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::getVehicleColours|GetVehicleColours]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
*[[Vehicle::getVehicleMod|GetVehicleMod]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
*[[Vehicle::getVehicleModData|GetVehicleModData]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
*[[Vehicle::isBigVehicle|IsBigVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]
*[[Vehicle::isThisModelABike|IsThisModelABike]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
*[[Vehicle::isThisModelACar|IsThisModelACar]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::isToggleModOn|IsToggleModOn]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]
*[[Vehicle::isVehicleModel|IsVehicleModel]]
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]
*[[Vehicle::jitterVehicle|JitterVehicle]]
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]
*[[Vehicle::rollDownWindow|RollDownWindow]]
*[[Vehicle::rollDownWindows|RollDownWindows]]
*[[Vehicle::rollUpWindow|RollUpWindow]]
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
*[[Vehicle::setRandomBoats|SetRandomBoats]]
*[[Vehicle::setRandomTrains|SetRandomTrains]]
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setTaxiLights|SetTaxiLights]]
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]
*[[Vehicle::setVehicleColours|SetVehicleColours]]
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]
*[[Vehicle::setVehicleLights|SetVehicleLights]]
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]
*[[Vehicle::setVehicleMod|SetVehicleMod]]
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]
 
===Water===
===Water===
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
*[[Water::getWaterHeight|GetWaterHeight]]
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
*[[Water::getWavesIntensity|GetWavesIntensity]]
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[Water::modifyWater|ModifyWater]]
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[Water::resetWavesIntensity|ResetWavesIntensity]]
===[[RAGE.Game.Weapon | Weapon]]===
*[[Water::setWavesIntensity|SetWavesIntensity]]
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
 
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
===Weapon===
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[Weapon::addAmmoToPed|AddAmmoToPed]]
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
*[[Weapon::createWeaponObject|CreateWeaponObject]]
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getAmmoInClip|GetAmmoInClip]]
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::getMaxAmmo|GetMaxAmmo]]
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::isFlashLightOn|IsFlashLightOn]]
*[[Weapon::isPedArmed|IsPedArmed]]
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]
*[[Weapon::isWeaponValid|IsWeaponValid]]
*[[Weapon::makePedReload|MakePedReload]]
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::setAmmoInClip|SetAmmoInClip]]
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::setPedAmmo|SetPedAmmo]]
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::setPedGadget|SetPedGadget]]
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
 
===Zone===
===Zone===
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getNameOfZone|GetNameOfZone]]
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getZonePopschedule|GetZonePopschedule]]
*[[Zone::getZoneScumminess|GetZoneScumminess]]
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]
*[[Zone::setZoneEnabled|SetZoneEnabled]]
 
 
 
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]


==NUI==
==NUI==
Line 3,121: Line 2,913:
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
{{HtmlWindow_definition_cs}}
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===


 
===Ui.Cursor===
 
==Ui.Cursor==
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]


==Elements==
==Voice==
===[[RAGE.Elements.Checkpoint|Checkpoint]]===
*Properties:
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
**[[RAGE.Voice.Allowed|Allowed]]
===GameEntity===
**[[RAGE.Voice.Muted|Muted]]
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]
*[[RAGE.Elements.GameEntity.GetType|GetType]]
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.GameEntity|GameEntity]]
*[[RAGE.Elements.GameEntity.Handle|Handle]]
===MapObject===
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[RAGE.Elements.MapObject|MapObject]]
===Vehicle===
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
===Type===
*[[RAGE.Elements.Type.Player | Player]]
*[[RAGE.Elements.Type.Object|Object]]
*[[RAGE.Elements.Type.Blip|Blip]]
*[[RAGE.Elements.Type.Marker|Marker]]
*[[RAGE.Elements.Type.TextLabel|TextLabel]]
*[[RAGE.Elements.Type.Camera|Camera]]
===Entity===
*[[Entity::destroy|Destroy]]
*[[Entity::getData|GetData]]
*[[Entity::getSharedData|GetSharedData]]
*[[Entity::setData|SetData]]
 
===Player/Ped===
*[[Player::addAmmoTo|AddAmmoTo]]
*[[Player::addArmourTo|AddArmourTo]]
*[[Player::addOwnedExplosion|AddOwnedExplosion]]
*[[Player::addVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Player::addVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[Player::applyBlood|ApplyBlood]]
*[[Player::applyBloodByZone|ApplyBloodByZone]]
*[[Player::applyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Player::applyBloodSpecific|ApplyBloodSpecific]]
*[[Player::applyDamageDecal|ApplyDamageDecal]]
*[[Player::applyDamagePack|ApplyDamagePack]]
*[[Player::applyDamageTo|ApplyDamageTo]]
*[[Player::attachPortablePickupTo|AttachPortablePickupTo]]
*[[Player::canInCombatSeeTarget|CanInCombatSeeTarget]]
*[[Player::canKnockOffVehicle|CanKnockOffVehicle]]
*[[Player::canRagdoll|CanRagdoll]]
*[[Player::canSpeak|CanSpeak]]
*[[Player::clearAllProps|ClearAllProps]]
*[[Player::clearAlternateMovementAnim|ClearAlternateMovementAnim]]
*[[Player::clearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[Player::clearBloodDamage|ClearBloodDamage]]
*[[Player::clearBloodDamageByZone|ClearBloodDamageByZone]]
*[[Player::clearDamageDecalByZone|ClearDamageDecalByZone]]
*[[Player::clearDecorations|ClearDecorations]]
*[[Player::clearDriveByClipsetOverride|ClearDriveByClipsetOverride]]
*[[Player::clearDrivebyTaskUnderneathDrivingTask|ClearDrivebyTaskUnderneathDrivingTask]]
*[[Player::clearFacialDecorations|ClearFacialDecorations]]
*[[Player::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Player::clearLastDamageBone|ClearLastDamageBone]]
*[[Player::clearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Player::clearProp|ClearProp]]
*[[Player::clearSecondaryTask|ClearSecondaryTask]]
*[[Player::clearTasks|ClearTasks]]
*[[Player::clearTasksImmediately|ClearTasksImmediately]]
*[[Player::clearWetness|ClearWetness]]
*[[Player::clone|Clone]]
*[[Player::cloneToTarget|CloneToTarget]]
*[[Player::controlMountedWeapon|ControlMountedWeapon]]
*[[Player::createMpGamerTag|CreateMpGamerTag]]
*[[Player::detachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Player::disablePainAudio|DisablePainAudio]]
*[[Player::doesHaveAiBlip|DoesHaveAiBlip]]
*[[Player::enableTennisMode|EnableTennisMode]]
*[[Player::explodeHead|ExplodeHead]]
*[[Player::explodeProjectiles|ExplodeProjectiles]]
*[[Player::forceMotionState|ForceMotionState]]
*[[Player::forceToOpenParachute|ForceToOpenParachute]]
*[[Player::freezeCameraRotation|FreezeCameraRotation]]
*[[Player::getAccuracy|GetAccuracy]]
*[[Player::getAlertness|GetAlertness]]
*[[Player::getAmmoByType|GetAmmoByType]]
*[[Player::getAmmoInClip|GetAmmoInClip]]
*[[Player::getAmmoInWeapon|GetAmmoInWeapon]]
*[[Player::getAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[Player::getAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[Player::getArmour|GetArmour]]
*[[Player::getBestWeapon|GetBestWeapon]]
*[[Player::getBoneCoords|GetBoneCoords]]
*[[Player::getBoneIndex|GetBoneIndex]]
*[[Player::getCauseOfDeath|GetCauseOfDeath]]
*[[Player::getCombatFloat|GetCombatFloat]]
*[[Player::getCombatMovement|GetCombatMovement]]
*[[Player::getCombatRange|GetCombatRange]]
*[[Player::getConfigFlag|GetConfigFlag]]
*[[Player::getCurrentVehicleWeapon|GetCurrentVehicleWeapon]]
*[[Player::getCurrentWeapon|GetCurrentWeapon]]
*[[Player::getCurrentWeaponEntityIndex|GetCurrentWeaponEntityIndex]]
*[[Player::getDeadPickupCoords|GetDeadPickupCoords]]
*[[Player::getDecorationsState|GetDecorationsState]]
*[[Player::getDefensiveAreaPosition|GetDefensiveAreaPosition]]
*[[Player::getDesiredMoveBlendRatio|GetDesiredMoveBlendRatio]]
*[[Player::getDrawableVariation|GetDrawableVariation]]
*[[Player::getEnveffScale|GetEnveffScale]]
*[[Player::getExtractedDisplacement|GetExtractedDisplacement]]
*[[Player::getGroupIndex|GetGroupIndex]]
*[[Player::getHeadBlendData|GetHeadBlendData]]
*[[Player::getHeadOverlayValue|GetHeadOverlayValue]]
*[[Player::getIsGadgetEquipped|GetIsGadgetEquipped]]
*[[Player::getIsTaskActive|GetIsTaskActive]]
*[[Player::getJackTarget|GetJackTarget]]
*[[Player::getLastDamageBone|GetLastDamageBone]]
*[[Player::getLastWeaponImpactCoord|GetLastWeaponImpactCoord]]
*[[Player::getLockonRangeOfCurrentWeapon|GetLockonRangeOfCurrentWeapon]]
*[[Player::getMaxAmmo|GetMaxAmmo]]
*[[Player::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Player::getMaxHealth|GetMaxHealth]]
*[[Player::getMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[Player::getMeleeTargetFor|GetMeleeTargetFor]]
*[[Player::getMoney|GetMoney]]
*[[Player::getMount|GetMount]]
*[[Player::getNavmeshRouteDistanceRemaining|GetNavmeshRouteDistanceRemaining]]
*[[Player::getNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Player::getNearbyPeds|GetNearbyPeds]]
*[[Player::getNearbyVehicles|GetNearbyVehicles]]
*[[Player::getNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[Player::getNumberOfPropDrawableVariations|GetNumberOfPropDrawableVariations]]
*[[Player::getNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[Player::getNumberOfTextureVariations|GetNumberOfTextureVariations]]
*[[Player::getPaletteVariation|GetPaletteVariation]]
*[[Player::getParachuteLandingType|GetParachuteLandingType]]
*[[Player::getParachuteState|GetParachuteState]]
*[[Player::getParachuteTintIndex|GetParachuteTintIndex]]
*[[Player::getPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Player::getPhoneGestureAnimTotalTime|GetPhoneGestureAnimTotalTime]]
*[[Player::getPlayerIsFollowing|GetPlayerIsFollowing]]
*[[Player::getPropIndex|GetPropIndex]]
*[[Player::getPropTextureIndex|GetPropTextureIndex]]
*[[Player::getRagdollBoneIndex|GetRagdollBoneIndex]]
*[[Player::getRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[Player::getRelationshipGroupHash|GetRelationshipGroupHash]]
*[[Player::getResetFlag|GetResetFlag]]
*[[Player::getSeatIsTryingToEnter|GetSeatIsTryingToEnter]]
*[[Player::getSelectedWeapon|GetSelectedWeapon]]
*[[Player::getSequenceProgress|GetSequenceProgress]]
*[[Player::getSourceOfDeath|GetSourceOfDeath]]
*[[Player::getStealthMovement|GetStealthMovement]]
*[[Player::getTextureVariation|GetTextureVariation]]
*[[Player::getTimeOfDeath|GetTimeOfDeath]]
*[[Player::getType|GetType]]
*[[Player::getVehicleIsEntering|GetVehicleIsEntering]]
*[[Player::getVehicleIsIn|GetVehicleIsIn]]
*[[Player::getVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[Player::getVehicleIsUsing|GetVehicleIsUsing]]
*[[Player::getWeaponObjectFrom|GetWeaponObjectFrom]]
*[[Player::getWeaponTintIndex|GetWeaponTintIndex]]
*[[Player::getWeapontypeInSlot|GetWeapontypeInSlot]]
*[[Player::getsJacker|GetsJacker]]
*[[Player::giveDelayedWeaponTo|GiveDelayedWeaponTo]]
*[[Player::giveHelmet|GiveHelmet]]
*[[Player::giveNmMessage|GiveNmMessage]]
*[[Player::giveToPauseMenu|GiveToPauseMenu]]
*[[Player::giveWeaponComponentTo|GiveWeaponComponentTo]]
*[[Player::giveWeaponTo|GiveWeaponTo]]
*[[Player::hasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[Player::hasGotWeapon|HasGotWeapon]]
*[[Player::hasGotWeaponComponent|HasGotWeaponComponent]]
*[[Player::hasHeadBlendFinished|HasHeadBlendFinished]]
*[[Player::hasUseScenarioTask|HasUseScenarioTask]]
*[[Player::hideBloodDamageByZone|HideBloodDamageByZone]]
*[[Player::hideWeaponForScriptedCutscene|HideWeaponForScriptedCutscene]]
*[[Player::isAPlayer|IsAPlayer]]
*[[Player::isActiveInScenario|IsActiveInScenario]]
*[[Player::isAimingFromCover|IsAimingFromCover]]
*[[Player::isAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Player::isAnySpeechPlaying|IsAnySpeechPlaying]]
*[[Player::isArmed|IsArmed]]
*[[Player::isBeingArrested|IsBeingArrested]]
*[[Player::isBeingJacked|IsBeingJacked]]
*[[Player::isBeingStealthKilled|IsBeingStealthKilled]]
*[[Player::isBeingStunned|IsBeingStunned]]
*[[Player::isBlushColorValid|IsBlushColorValid]]
*[[Player::isClimbing|IsClimbing]]
*[[Player::isComponentVariationValid|IsComponentVariationValid]]
*[[Player::isConversationDead|IsConversationDead]]
*[[Player::isCuffed|IsCuffed]]
*[[Player::isCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[Player::isDeadOrDying|IsDeadOrDying]]
*[[Player::isDiving|IsDiving]]
*[[Player::isDoingDriveby|IsDoingDriveby]]
*[[Player::isDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[Player::isDucking|IsDucking]]
*[[Player::isEvasiveDiving|IsEvasiveDiving]]
*[[Player::isFacingPed|IsFacingPed]]
*[[Player::isFalling|IsFalling]]
*[[Player::isFatallyInjured|IsFatallyInjured]]
*[[Player::isFlashLightOn|IsFlashLightOn]]
*[[Player::isFleeing|IsFleeing]]
*[[Player::isGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[Player::isGettingUp|IsGettingUp]]
*[[Player::isGoingIntoCover|IsGoingIntoCover]]
*[[Player::isGroupMember|IsGroupMember]]
*[[Player::isHairColorValid|IsHairColorValid]]
*[[Player::isHangingOnToVehicle|IsHangingOnToVehicle]]
*[[Player::isHeadtrackingEntity|IsHeadtrackingEntity]]
*[[Player::isHeadtrackingPed|IsHeadtrackingPed]]
*[[Player::isHuman|IsHuman]]
*[[Player::isHurt|IsHurt]]
*[[Player::isInAnyBoat|IsInAnyBoat]]
*[[Player::isInAnyHeli|IsInAnyHeli]]
*[[Player::isInAnyPlane|IsInAnyPlane]]
*[[Player::isInAnyPoliceVehicle|IsInAnyPoliceVehicle]]
*[[Player::isInAnySub|IsInAnySub]]
*[[Player::isInAnyTaxi|IsInAnyTaxi]]
*[[Player::isInAnyTrain|IsInAnyTrain]]
*[[Player::isInAnyVehicle|IsInAnyVehicle]]
*[[Player::isInCombat|IsInCombat]]
*[[Player::isInCover|IsInCover]]
*[[Player::isInCoverFacingLeft|IsInCoverFacingLeft]]
*[[Player::isInCurrentConversation|IsInCurrentConversation]]
*[[Player::isInFlyingVehicle|IsInFlyingVehicle]]
*[[Player::isInGroup|IsInGroup]]
*[[Player::isInMeleeCombat|IsInMeleeCombat]]
*[[Player::isInModel|IsInModel]]
*[[Player::isInParachuteFreeFall|IsInParachuteFreeFall]]
*[[Player::isInVehicle|IsInVehicle]]
*[[Player::isInWrithe|IsInWrithe]]
*[[Player::isInjured|IsInjured]]
*[[Player::isJacking|IsJacking]]
*[[Player::isJumping|IsJumping]]
*[[Player::isJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[Player::isLipstickColorValid|IsLipstickColorValid]]
*[[Player::isMale|IsMale]]
*[[Player::isModel|IsModel]]
*[[Player::isMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Player::isMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[Player::isMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Player::isMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[Player::isMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Player::isOnAnyBike|IsOnAnyBike]]
*[[Player::isOnFoot|IsOnFoot]]
*[[Player::isOnMount|IsOnMount]]
*[[Player::isOnSpecificVehicle|IsOnSpecificVehicle]]
*[[Player::isOnVehicle|IsOnVehicle]]
*[[Player::isPerformingStealthKill|IsPerformingStealthKill]]
*[[Player::isPlantingBomb|IsPlantingBomb]]
*[[Player::isPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[Player::isProne|IsProne]]
*[[Player::isPropValid|IsPropValid]]
*[[Player::isRagdoll|IsRagdoll]]
*[[Player::isReloading|IsReloading]]
*[[Player::isRespondingToEvent|IsRespondingToEvent]]
*[[Player::isRingtonePlaying|IsRingtonePlaying]]
*[[Player::isRunning|IsRunning]]
*[[Player::isRunningArrestTask|IsRunningArrestTask]]
*[[Player::isRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[Player::isRunningRagdollTask|IsRunningRagdollTask]]
*[[Player::isScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[Player::isShooting|IsShooting]]
*[[Player::isShootingInArea|IsShootingInArea]]
*[[Player::isSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[Player::isSittingInVehicle|IsSittingInVehicle]]
*[[Player::isSprinting|IsSprinting]]
*[[Player::isStandingInCover|IsStandingInCover]]
*[[Player::isStill|IsStill]]
*[[Player::isStopped|IsStopped]]
*[[Player::isStrafing|IsStrafing]]
*[[Player::isSwimming|IsSwimming]]
*[[Player::isSwimmingUnderWater|IsSwimmingUnderWater]]
*[[Player::isTennisMode|IsTennisMode]]
*[[Player::isTracked|IsTracked]]
*[[Player::isTrackedVisible|IsTrackedVisible]]
*[[Player::isTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[Player::isUsingActionMode|IsUsingActionMode]]
*[[Player::isUsingAnyScenario|IsUsingAnyScenario]]
*[[Player::isUsingScenario|IsUsingScenario]]
*[[Player::isVaulting|IsVaulting]]
*[[Player::isWalking|IsWalking]]
*[[Player::isWeaponComponentActive|IsWeaponComponentActive]]
*[[Player::isWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[Player::isWearingHelmet|IsWearingHelmet]]
*[[Player::isheadshotReady|IsheadshotReady]]
*[[Player::isheadshotValid|IsheadshotValid]]
*[[Player::knockOffProp|KnockOffProp]]
*[[Player::knockOffVehicle|KnockOffVehicle]]
*[[Player::makeReload|MakeReload]]
*[[Player::networkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[Player::networkGetPlayerIndexFrom|NetworkGetPlayerIndexFrom]]
*[[Player::playAmbientSpeech1|PlayAmbientSpeech1]]
*[[Player::playAmbientSpeech2|PlayAmbientSpeech2]]
*[[Player::playAnimOnRunningScenario|PlayAnimOnRunningScenario]]
*[[Player::playFacialAnim|PlayFacialAnim]]
*[[Player::playPain|PlayPain]]
*[[Player::playStreamFrom|PlayStreamFrom]]
*[[Player::registerHatedTargetsAround|RegisterHatedTargetsAround]]
*[[Player::registerTarget|RegisterTarget]]
*[[Player::registerheadshot|Registerheadshot]]
*[[Player::removeAllWeapons|RemoveAllWeapons]]
*[[Player::removeDefensiveArea|RemoveDefensiveArea]]
*[[Player::removeFromGroup|RemoveFromGroup]]
*[[Player::removeHelmet|RemoveHelmet]]
*[[Player::removePreferredCoverSet|RemovePreferredCoverSet]]
*[[Player::removeWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[Player::removeWeaponFrom|RemoveWeaponFrom]]
*[[Player::resetInVehicleContext|ResetInVehicleContext]]
*[[Player::resetLastVehicle|ResetLastVehicle]]
*[[Player::resetMovementClipset|ResetMovementClipset]]
*[[Player::resetRagdollBlockingFlags|ResetRagdollBlockingFlags]]
*[[Player::resetRagdollTimer|ResetRagdollTimer]]
*[[Player::resetStrafeClipset|ResetStrafeClipset]]
*[[Player::resetVisibleDamage|ResetVisibleDamage]]
*[[Player::resetWeaponMovementClipset|ResetWeaponMovementClipset]]
*[[Player::resurrect|Resurrect]]
*[[Player::reviveInjured|ReviveInjured]]
*[[Player::setAccuracy|SetAccuracy]]
*[[Player::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Player::setAlertness|SetAlertness]]
*[[Player::setAllowVehiclesOverride|SetAllowVehiclesOverride]]
*[[Player::setAllowedToDuck|SetAllowedToDuck]]
*[[Player::setAlternateMovementAnim|SetAlternateMovementAnim]]
*[[Player::setAlternateWalkAnim|SetAlternateWalkAnim]]
*[[Player::setAmbientVoiceName|SetAmbientVoiceName]]
*[[Player::setAmmo|SetAmmo]]
*[[Player::setAmmoByType|SetAmmoByType]]
*[[Player::setAmmoInClip|SetAmmoInClip]]
*[[Player::setAmmoToDrop|SetAmmoToDrop]]
*[[Player::setAngledDefensiveArea|SetAngledDefensiveArea]]
*[[Player::setArmour|SetArmour]]
*[[Player::setAsCop|SetAsCop]]
*[[Player::setAsEnemy|SetAsEnemy]]
*[[Player::setAsGroupLeader|SetAsGroupLeader]]
*[[Player::setAsGroupMember|SetAsGroupMember]]
*[[Player::setBlendFromParents|SetBlendFromParents]]
*[[Player::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Player::setBoundsOrientation|SetBoundsOrientation]]
*[[Player::setCanArmIk|SetCanArmIk]]
*[[Player::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Player::setCanBeDraggedOut|SetCanBeDraggedOut]]
*[[Player::setCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[Player::setCanBeShotInVehicle|SetCanBeShotInVehicle]]
*[[Player::setCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[Player::setCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[Player::setCanBeTargetted|SetCanBeTargetted]]
*[[Player::setCanBeTargettedByPlayer|SetCanBeTargettedByPlayer]]
*[[Player::setCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[Player::setCanCowerInCover|SetCanCowerInCover]]
*[[Player::setCanEvasiveDive|SetCanEvasiveDive]]
*[[Player::setCanHeadIk|SetCanHeadIk]]
*[[Player::setCanLegIk|SetCanLegIk]]
*[[Player::setCanPeekInCover|SetCanPeekInCover]]
*[[Player::setCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[Player::setCanPlayAmbientBaseAnims|SetCanPlayAmbientBaseAnims]]
*[[Player::setCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[Player::setCanPlayVisemeAnims|SetCanPlayVisemeAnims]]
*[[Player::setCanRagdoll|SetCanRagdoll]]
*[[Player::setCanRagdollFromPlayerImpact|SetCanRagdollFromPlayerImpact]]
*[[Player::setCanSmashGlass|SetCanSmashGlass]]
*[[Player::setCanSwitchWeapon|SetCanSwitchWeapon]]
*[[Player::setCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[Player::setCanTorsoIk|SetCanTorsoIk]]
*[[Player::setCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[Player::setCapsule|SetCapsule]]
*[[Player::setChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[Player::setClothProne|SetClothProne]]
*[[Player::setCombatAbility|SetCombatAbility]]
*[[Player::setCombatAttributes|SetCombatAttributes]]
*[[Player::setCombatFloat|SetCombatFloat]]
*[[Player::setCombatMovement|SetCombatMovement]]
*[[Player::setCombatRange|SetCombatRange]]
*[[Player::setComponentVariation|SetComponentVariation]]
*[[Player::setConfigFlag|SetConfigFlag]]
*[[Player::setCoordsKeepVehicle|SetCoordsKeepVehicle]]
*[[Player::setCoordsNoGang|SetCoordsNoGang]]
*[[Player::setCowerHash|SetCowerHash]]
*[[Player::setCurrentVehicleWeapon|SetCurrentVehicleWeapon]]
*[[Player::setCurrentWeapon|SetCurrentWeapon]]
*[[Player::setCurrentWeaponVisible|SetCurrentWeaponVisible]]
*[[Player::setDecisionMaker|SetDecisionMaker]]
*[[Player::setDecoration|SetDecoration]]
*[[Player::setDefaultComponentVariation|SetDefaultComponentVariation]]
*[[Player::setDefensiveAreaAttachedToPed|SetDefensiveAreaAttachedToPed]]
*[[Player::setDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[Player::setDefensiveSphereAttachedToPed|SetDefensiveSphereAttachedToPed]]
*[[Player::setDesiredHeading|SetDesiredHeading]]
*[[Player::setDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[Player::setDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[Player::setDiesInVehicle|SetDiesInVehicle]]
*[[Player::setDiesInWater|SetDiesInWater]]
*[[Player::setDiesInstantlyInWater|SetDiesInstantlyInWater]]
*[[Player::setDiesWhenInjured|SetDiesWhenInjured]]
*[[Player::setDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[Player::setDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Player::setDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[Player::setDropsWeapon|SetDropsWeapon]]
*[[Player::setDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[Player::setDucking|SetDucking]]
*[[Player::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Player::setEnableEnveffScale|SetEnableEnveffScale]]
*[[Player::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Player::setEnableScuba|SetEnableScuba]]
*[[Player::setEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[Player::setEnemyAiBlip|SetEnemyAiBlip]]
*[[Player::setEnveffScale|SetEnveffScale]]
*[[Player::setEyeColor|SetEyeColor]]
*[[Player::setFaceFeature|SetFaceFeature]]
*[[Player::setFacialDecoration|SetFacialDecoration]]
*[[Player::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Player::setFiringPattern|SetFiringPattern]]
*[[Player::setFleeAttributes|SetFleeAttributes]]
*[[Player::setGadget|SetGadget]]
*[[Player::setGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[Player::setGestureGroup|SetGestureGroup]]
*[[Player::setGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[Player::setGravity|SetGravity]]
*[[Player::setGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[Player::setHairColor|SetHairColor]]
*[[Player::setHeadBlendData|SetHeadBlendData]]
*[[Player::setHeadOverlay|SetHeadOverlay]]
*[[Player::setHeadOverlayColor|SetHeadOverlayColor]]
*[[Player::setHearingRange|SetHearingRange]]
*[[Player::setHelmet|SetHelmet]]
*[[Player::setHelmetFlag|SetHelmetFlag]]
*[[Player::setHelmetPropIndex|SetHelmetPropIndex]]
*[[Player::setHelmetTextureIndex|SetHelmetTextureIndex]]
*[[Player::setHighFallTask|SetHighFallTask]]
*[[Player::setIdRange|SetIdRange]]
*[[Player::setIkTarget|SetIkTarget]]
*[[Player::setInVehicleContext|SetInVehicleContext]]
*[[Player::setInfiniteAmmo|SetInfiniteAmmo]]
*[[Player::setInfiniteAmmoClip|SetInfiniteAmmoClip]]
*[[Player::setIntoVehicle|SetIntoVehicle]]
*[[Player::setIsDrunk|SetIsDrunk]]
*[[Player::setKeepTask|SetKeepTask]]
*[[Player::setLegIkMode|SetLegIkMode]]
*[[Player::setLodMultiplier|SetLodMultiplier]]
*[[Player::setMaxHealth|SetMaxHealth]]
*[[Player::setMaxMoveBlendRatio|SetMaxMoveBlendRatio]]
*[[Player::setMaxTimeInWater|SetMaxTimeInWater]]
*[[Player::setMaxTimeUnderwater|SetMaxTimeUnderwater]]
*[[Player::setMinGroundTimeForStungun|SetMinGroundTimeForStungun]]
*[[Player::setMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[Player::setModelIsSuppressed|SetModelIsSuppressed]]
*[[Player::setMoney|SetMoney]]
*[[Player::setMotionBlur|SetMotionBlur]]
*[[Player::setMoveAnimsBlendOut|SetMoveAnimsBlendOut]]
*[[Player::setMoveRateOverride|SetMoveRateOverride]]
*[[Player::setMovementClipset|SetMovementClipset]]
*[[Player::setMute|SetMute]]
*[[Player::setNameDebug|SetNameDebug]]
*[[Player::setNeverLeavesGroup|SetNeverLeavesGroup]]
*[[Player::setParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Player::setParachuteTaskThrust|SetParachuteTaskThrust]]
*[[Player::setParachuteTintIndex|SetParachuteTintIndex]]
*[[Player::setPathAvoidFire|SetPathAvoidFire]]
*[[Player::setPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[Player::setPathCanUseClimbovers|SetPathCanUseClimbovers]]
*[[Player::setPathCanUseLadders|SetPathCanUseLadders]]
*[[Player::setPathMayEnterWater|SetPathMayEnterWater]]
*[[Player::setPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[Player::setPathsBackToOriginal|SetPathsBackToOriginal]]
*[[Player::setPinnedDown|SetPinnedDown]]
*[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|SetPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Player::setPopulationBudget|SetPopulationBudget]]
*[[Player::setPreferredCoverSet|SetPreferredCoverSet]]
*[[Player::setPrimaryLookat|SetPrimaryLookat]]
*[[Player::setPropIndex|SetPropIndex]]
*[[Player::setRagdollBlockingFlags|SetRagdollBlockingFlags]]
*[[Player::setRagdollForceFall|SetRagdollForceFall]]
*[[Player::setRagdollOnCollision|SetRagdollOnCollision]]
*[[Player::setRandomComponentVariation|SetRandomComponentVariation]]
*[[Player::setRandomProps|SetRandomProps]]
*[[Player::setRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[Player::setRelationshipGroupHash|SetRelationshipGroupHash]]
*[[Player::setReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[Player::setResetFlag|SetResetFlag]]
*[[Player::setScream|SetScream]]
*[[Player::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Player::setSeeingRange|SetSeeingRange]]
*[[Player::setShootRate|SetShootRate]]
*[[Player::setShootsAtCoord|SetShootsAtCoord]]
*[[Player::setSphereDefensiveArea|SetSphereDefensiveArea]]
*[[Player::setStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[Player::setStealthMovement|SetStealthMovement]]
*[[Player::setSteersAroundObjects|SetSteersAroundObjects]]
*[[Player::setSteersAroundPeds|SetSteersAroundPeds]]
*[[Player::setSteersAroundVehicles|SetSteersAroundVehicles]]
*[[Player::setStrafeClipset|SetStrafeClipset]]
*[[Player::setSuffersCriticalHits|SetSuffersCriticalHits]]
*[[Player::setSweat|SetSweat]]
*[[Player::setTalk|SetTalk]]
*[[Player::setTargetLossResponse|SetTargetLossResponse]]
*[[Player::setTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[Player::setTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Player::setTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[Player::setToInformRespectedFriends|SetToInformRespectedFriends]]
*[[Player::setToLoadCover|SetToLoadCover]]
*[[Player::setToRagdoll|SetToRagdoll]]
*[[Player::setToRagdollWithFall|SetToRagdollWithFall]]
*[[Player::setUsingActionMode|SetUsingActionMode]]
*[[Player::setVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[Player::setVisualFieldMaxAngle|SetVisualFieldMaxAngle]]
*[[Player::setVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[Player::setVisualFieldMinAngle|SetVisualFieldMinAngle]]
*[[Player::setVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[Player::setVisualFieldPeripheralRange|SetVisualFieldPeripheralRange]]
*[[Player::setWaypointRouteOffset|SetWaypointRouteOffset]]
*[[Player::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Player::setWeaponMovementClipset|SetWeaponMovementClipset]]
*[[Player::setWeaponTintIndex|SetWeaponTintIndex]]
*[[Player::setWetnessEnabledThisFrame|SetWetnessEnabledThisFrame]]
*[[Player::setWetnessHeight|SetWetnessHeight]]
*[[Player::skipNextReloading|SkipNextReloading]]
*[[Player::stopAnimPlayback|StopAnimPlayback]]
*[[Player::stopAnimTask|StopAnimTask]]
*[[Player::stopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Player::stopRingtone|StopRingtone]]
*[[Player::stopSpeaking|StopSpeaking]]
*[[Player::stopWeaponFiringWhenDropped|StopWeaponFiringWhenDropped]]
*[[Player::switchOutPlayer|SwitchOutPlayer]]
*[[Player::taskAchieveHeading|TaskAchieveHeading]]
*[[Player::taskAimGunAtCoord|TaskAimGunAtCoord]]
*[[Player::taskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Player::taskAimGunScripted|TaskAimGunScripted]]
*[[Player::taskArrest|TaskArrest]]
*[[Player::taskChatTo|TaskChatTo]]
*[[Player::taskClearLookAt|TaskClearLookAt]]
*[[Player::taskClimb|TaskClimb]]
*[[Player::taskClimbLadder|TaskClimbLadder]]
*[[Player::taskCombat|TaskCombat]]
*[[Player::taskCombatHatedTargetsAround|TaskCombatHatedTargetsAround]]
*[[Player::taskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Player::taskCower|TaskCower]]
*[[Player::taskEnterVehicle|TaskEnterVehicle]]
*[[Player::taskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Player::taskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Player::taskFollowPointRoute|TaskFollowPointRoute]]
*[[Player::taskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Player::taskForceMotionState|TaskForceMotionState]]
*[[Player::taskGetOffBoat|TaskGetOffBoat]]
*[[Player::taskGoStraightToCoord|TaskGoStraightToCoord]]
*[[Player::taskGoTo|TaskGoTo]]
*[[Player::taskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Player::taskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Player::taskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[Player::taskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Player::taskGotoEntityAiming|TaskGotoEntityAiming]]
*[[Player::taskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Player::taskHandsUp|TaskHandsUp]]
*[[Player::taskJump|TaskJump]]
*[[Player::taskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[Player::taskLeaveVehicle|TaskLeaveVehicle]]
*[[Player::taskLookAtCoord|TaskLookAtCoord]]
*[[Player::taskLookAtEntity|TaskLookAtEntity]]
*[[Player::taskMoveNetwork|TaskMoveNetwork]]
*[[Player::taskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Player::taskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Player::taskParachute|TaskParachute]]
*[[Player::taskParachuteToTarget|TaskParachuteToTarget]]
*[[Player::taskPatrol|TaskPatrol]]
*[[Player::taskPause|TaskPause]]
*[[Player::taskPerformSequence|TaskPerformSequence]]
*[[Player::taskPlantBomb|TaskPlantBomb]]
*[[Player::taskPlayAnim|TaskPlayAnim]]
*[[Player::taskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Player::taskPlayPhoneGestureAnimation|TaskPlayPhoneGestureAnimation]]
*[[Player::taskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[Player::taskPutDirectlyIntoMelee|TaskPutDirectlyIntoMelee]]
*[[Player::taskRappelFromHeli|TaskRappelFromHeli]]
*[[Player::taskReactAndFlee|TaskReactAndFlee]]
*[[Player::taskReloadWeapon|TaskReloadWeapon]]
*[[Player::taskScriptedAnimation|TaskScriptedAnimation]]
*[[Player::taskSeekCoverFrom|TaskSeekCoverFrom]]
*[[Player::taskSeekCoverFromPos|TaskSeekCoverFromPos]]
*[[Player::taskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Player::taskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[Player::taskShockingEventReact|TaskShockingEventReact]]
*[[Player::taskShootAt|TaskShootAt]]
*[[Player::taskShootAtCoord|TaskShootAtCoord]]
*[[Player::taskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Player::taskSkyDive|TaskSkyDive]]
*[[Player::taskSlideToCoord|TaskSlideToCoord]]
*[[Player::taskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[Player::taskSmartFlee|TaskSmartFlee]]
*[[Player::taskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Player::taskStandGuard|TaskStandGuard]]
*[[Player::taskStandStill|TaskStandStill]]
*[[Player::taskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Player::taskStartScenarioInPlace|TaskStartScenarioInPlace]]
*[[Player::taskStayInCover|TaskStayInCover]]
*[[Player::taskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[Player::taskSwapWeapon|TaskSwapWeapon]]
*[[Player::taskSweepAimEntity|TaskSweepAimEntity]]
*[[Player::taskSynchronizedScene|TaskSynchronizedScene]]
*[[Player::taskThrowProjectile|TaskThrowProjectile]]
*[[Player::taskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[Player::taskTurnToFaceEntity|TaskTurnToFaceEntity]]
*[[Player::taskUseMobilePhone|TaskUseMobilePhone]]
*[[Player::taskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[Player::taskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Player::taskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[Player::taskVehicleAimAt|TaskVehicleAimAt]]
*[[Player::taskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Player::taskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Player::taskVehicleDriveToCoordLongrange|TaskVehicleDriveToCoordLongrange]]
*[[Player::taskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Player::taskVehicleEscort|TaskVehicleEscort]]
*[[Player::taskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Player::taskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[Player::taskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Player::taskVehicleMissionTarget|TaskVehicleMissionTarget]]
*[[Player::taskVehiclePark|TaskVehiclePark]]
*[[Player::taskVehicleShootAt|TaskVehicleShootAt]]
*[[Player::taskVehicleShootAtCoord|TaskVehicleShootAtCoord]]
*[[Player::taskWanderInArea|TaskWanderInArea]]
*[[Player::taskWanderStandard|TaskWanderStandard]]
*[[Player::taskWarpIntoVehicle|TaskWarpIntoVehicle]]
*[[Player::taskWrithe|TaskWrithe]]
*[[Player::toNet|ToNet]]
*[[Player::uncuff|Uncuff]]
*[[Player::updateHeadBlendData|UpdateHeadBlendData]]
*[[Player::updateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Player::updateTaskSweepAimEntity|UpdateTaskSweepAimEntity]]
*[[Player::wasKilledByStealth|WasKilledByStealth]]
*[[Player::wasKilledByTakedown|WasKilledByTakedown]]
*[[Player::wasSkeletonUpdated|WasSkeletonUpdated]]
===Blip===
*[[Blip::addTextComponentSubstringName|AddTextComponentSubstringName]]
*[[Blip::doesExist|DoesExist]]
*[[Blip::endTextCommandSetName|EndTextCommandSetName]]
*[[Blip::getAlpha|GetAlpha]]
*[[Blip::getColour|GetColour]]
*[[Blip::getCoords|GetCoords]]
*[[Blip::getHudColour|GetHudColour]]
*[[Blip::getInfoIdCoord|GetInfoIdCoord]]
*[[Blip::getInfoIdDisplay|GetInfoIdDisplay]]
*[[Blip::getInfoIdEntityIndex|GetInfoIdEntityIndex]]
*[[Blip::getInfoIdPickupIndex|GetInfoIdPickupIndex]]
*[[Blip::getInfoIdType|GetInfoIdType]]
*[[Blip::getSprite|GetSprite]]
*[[Blip::hideNumberOn|HideNumberOn]]
*[[Blip::isFlashing|IsFlashing]]
*[[Blip::isMissionCreator|IsMissionCreator]]
*[[Blip::isOnMinimap|IsOnMinimap]]
*[[Blip::isShortRange|IsShortRange]]
*[[Blip::pulse|Pulse]]
*[[Blip::setAlpha|SetAlpha]]
*[[Blip::setAsFriendly|SetAsFriendly]]
*[[Blip::setAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[Blip::setAsShortRange|SetAsShortRange]]
*[[Blip::setBright|SetBright]]
*[[Blip::setCategory|SetCategory]]
*[[Blip::setChecked|SetChecked]]
*[[Blip::setColour|SetColour]]
*[[Blip::setCoords|SetCoords]]
*[[Blip::setDisplay|SetDisplay]]
*[[Blip::setFade|SetFade]]
*[[Blip::setFlashes|SetFlashes]]
*[[Blip::setFlashesAlternate|SetFlashesAlternate]]
*[[Blip::setFlashInterval|SetFlashInterval]]
*[[Blip::setFlashTimer|SetFlashTimer]]
*[[Blip::setFriend|SetFriend]]
*[[Blip::setFriendly|SetFriendly]]
*[[Blip::setHighDetail|SetHighDetail]]
*[[Blip::setNameFromTextFile|SetNameFromTextFile]]
*[[Blip::setNameToPlayerName|SetNameToPlayerName]]
*[[Blip::setPriority|SetPriority]]
*[[Blip::setRotation|SetRotation]]
*[[Blip::setRoute|SetRoute]]
*[[Blip::setRouteColour|SetRouteColour]]
*[[Blip::setScale|SetScale]]
*[[Blip::setSecondaryColour|SetSecondaryColour]]
*[[Blip::setShowCone|SetShowCone]]
*[[Blip::setShrink|SetShrink]]
*[[Blip::setSprite|SetSprite]]
*[[Blip::showHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[Blip::showNumberOn|ShowNumberOn]]

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice