Client-side CSharp functions: Difference between revisions

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==Events==
*[[RAGE.Events.Script|Script]]
*[[RAGE.Events.TickNametagData|TickNametagData]]
*[[RAGE.Events.EnableKeyRemoteEvent|EnableKeyRemoteEvent]]
*[[RAGE.Events.Add|Add]]
*[[RAGE.Events.CallRemote|CallRemote]]
*Static properties:
**[[Client-side_CSharp_events|Events]]
==Chat==
==Chat==
*Functions:
*Functions:
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*[[RAGE.Discord.Update|Update]]
*[[RAGE.Discord.Update|Update]]


==Voice==
==Elements==
*Properties:
===Blip===
**[[RAGE.Voice.Allowed|Allowed]]
{{Blip_definition_cs}}
**[[RAGE.Voice.Muted|Muted]]
 
===Checkpoint===
{{Checkpoint_definition_cs}}
 
===Entity===
{{Entity_definition_cs}}
 
===MapObject===
{{MapObject_definition_cs}}
 
===Ped===
{{Ped_definition_cs}}
 
===Vehicle===
{{Vehicle_definition_cs}}
 
==Events==
{{Event_definition_cs}}


==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]
 
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]


==Game==
==Game==
===Ai===
===Ai===
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
{{Ai_definition_cs}}
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
 
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
*[[RAGE.Game.Ai.TaskCower|TaskCower]]
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Game.Ai.TaskPause|TaskPause]]
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
===App===
===App===
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
{{App_definition_cs}}
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
 
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]
*[[RAGE.Game.App.AppGetString|AppGetString]]
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]
*[[RAGE.Game.App.AppSetApp|AppSetApp]]
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
*[[RAGE.Game.App.AppSetString|AppSetString]]
===Audio===
===Audio===
*[[RAGE.Game.Audio.StopStream | StopStream]]
{{Audio_definition_cs}}
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
 
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[RAGE.Game.Audio.LoadStream|LoadStream]]
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
===Cam===
===Cam===
*[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]
{{Cam_definition_cs}}
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
 
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]
*[[RAGE.Game.Cam.DetachCam|DetachCam]]
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
===Clock===
===Clock===
*[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]
{{Clock_definition_cs}}
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
 
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
===Cutscene===
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]
{{Cutscene_definition_cs}}
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
 
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
===Datafile===
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]
===[[RAGE.Game.Cutscene | Cutscene]]===
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[Datafile::arrayValueAddString|ArrayValueAddString]]
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]
*[[Datafile::arrayValueGetString|ArrayValueGetString]]
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[Datafile::arrayValueGetType|ArrayValueGetType]]
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
*[[Datafile::datafileCreate|DatafileCreate]]
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
*[[Datafile::datafileDelete|DatafileDelete]]
===[[RAGE.Game.Datafile | Datafile]]===
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
*[[Datafile::loadUgcFile|LoadUgcFile]]
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]
*[[Datafile::objectValueAddString|ObjectValueAddString]]
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
*[[Datafile::objectValueGetString|ObjectValueGetString]]
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
 
===Decorator===
===Decorator===
*[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]
*[[Decorator::decorExistOn|DecorExistOn]]
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
*[[Decorator::decorGetBool|DecorGetBool]]
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[Decorator::decorGetFloat|DecorGetFloat]]
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
*[[Decorator::decorGetInt|DecorGetInt]]
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
*[[Decorator::decorRegister|DecorRegister]]
===[[RAGE.Game.Dlc | Dlc]]===
*[[Decorator::decorRegisterLock|DecorRegisterLock]]
*[[RAGE.Game.Dlc.Nullify|Nullify]]
*[[Decorator::decorRemove|DecorRemove]]
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
*[[Decorator::decorSetBool|DecorSetBool]]
*[[Decorator::decorSetFloat|DecorSetFloat]]
*[[Decorator::decorSetInt|DecorSetInt]]
*[[Decorator::decorSetTime|DecorSetTime]]
 
===Dlc===
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]
*[[Dlc2::isDlcPresent|IsDlcPresent]]
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]
*[[Dlc2::nullify|Nullify]]
 
===Entity===
===Entity===
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]
*[[Entity::createModelHide|CreateModelHide]]
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]
*[[Entity::detachEntity|DetachEntity]]
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::getEntityType|GetEntityType]]
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
 
===Event===
===Event===
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
*[[Event::removeShockingEvent|RemoveShockingEvent]]
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]
*[[Event::setDecisionMaker|SetDecisionMaker]]
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
 
===Files===
===Files===
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
Line 490: Line 305:
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
===Graphics===
===Graphics===
*[[RAGE.Game.Graphics.AddDecal | AddDecal]]
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
*[[Graphics::addDecal|AddDecal]]
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]
*[[Graphics::addEntityIcon|AddEntityIcon]]
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]
*[[Graphics::addPetrolDecal|AddPetrolDecal]]
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[Graphics::createCheckpoint|CreateCheckpoint]]
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[Graphics::drawBox|DrawBox]]
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]
*[[Graphics::drawDebugBox|DrawDebugBox]]
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]
*[[Graphics::drawDebugCross|DrawDebugCross]]
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
*[[Graphics::drawDebugSphere|DrawDebugSphere]]
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[Graphics::drawDebugText|DrawDebugText]]
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]
*[[Graphics::drawDebugText2d|DrawDebugText2d]]
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]
*[[Graphics::drawLightWithRange|DrawLightWithRange]]
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
*[[Graphics::drawLine|DrawLine]]
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[Graphics::drawMarker|DrawMarker]]
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]
*[[Graphics::drawPoly|DrawPoly]]
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[Graphics::drawRect|DrawRect]]
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]
*[[Graphics::drawSpotLight|DrawSpotLight]]
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
*[[Graphics::drawSprite|DrawSprite]]
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]
*[[Graphics::drawTvChannel|DrawTvChannel]]
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[Graphics::getAspectRatio|GetAspectRatio]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[Graphics::getIsHidef|GetIsHidef]]
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]
*[[Graphics::getIsWidescreen|GetIsWidescreen]]
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[Graphics::getScreenResolution|GetScreenResolution]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[Graphics::getTextureResolution|GetTextureResolution]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[Graphics::getTvChannel|GetTvChannel]]
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[Graphics::getTvVolume|GetTvVolume]]
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[Graphics::isDecalAlive|IsDecalAlive]]
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]
*[[Graphics::isNightvisionActive|IsNightvisionActive]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[Graphics::isSeethroughActive|IsSeethroughActive]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[Graphics::loadTvChannel|LoadTvChannel]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]
*[[Graphics::removeDecal|RemoveDecal]]
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]
*[[Graphics::removeParticleFx|RemoveParticleFx]]
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[Graphics::requestHudScaleform|RequestHudScaleform]]
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]
*[[Graphics::returnTwo|ReturnTwo]]
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]
*[[Graphics::set2dLayer|Set2dLayer]]
*[[Graphics::setBlackout|SetBlackout]]
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[Graphics::setDrawOrigin|SetDrawOrigin]]
*[[Graphics::setEntityIconColor|SetEntityIconColor]]
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]
*[[Graphics::setFlash|SetFlash]]
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]
*[[Graphics::setNightvision|SetNightvision]]
*[[Graphics::setNoiseoveride|SetNoiseoveride]]
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]
*[[Graphics::setSeethrough|SetSeethrough]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]
*[[Graphics::setTvChannel|SetTvChannel]]
*[[Graphics::setTvVolume|SetTvVolume]]
*[[Graphics::sittingTv|SittingTv]]
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]
*[[Graphics::startScreenEffect|StartScreenEffect]]
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]
*[[Graphics::stopScreenEffect|StopScreenEffect]]
*[[Graphics::transitionToBlurred|TransitionToBlurred]]
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]
*[[Graphics::washDecalsInRange|WashDecalsInRange]]
 
===Interior===
===Interior===
*[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]
*[[RAGE.Game.Interior.CapInterior|CapInterior]]
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]
*[[Interior::capInterior|CapInterior]]
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]
*[[Interior::disableInterior|DisableInterior]]
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[Interior::disableInteriorProp|DisableInteriorProp]]
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]
*[[Interior::enableInteriorProp|EnableInteriorProp]]
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[Interior::isInteriorCapped|IsInteriorCapped]]
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]
*[[Interior::isInteriorReady|IsInteriorReady]]
*[[Interior::isInteriorScene|IsInteriorScene]]
*[[Interior::isValidInterior|IsValidInterior]]
*[[Interior::loadInterior|LoadInterior]]
*[[Interior::refreshInterior|RefreshInterior]]
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[Interior::unpinInterior|UnpinInterior]]
 
===Itemset===
===Itemset===
*[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]
*[[Itemset::addToItemset|AddToItemset]]
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
*[[Itemset::cleanItemset|CleanItemset]]
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]
*[[Itemset::createItemset|CreateItemset]]
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]
*[[Itemset::destroyItemset|DestroyItemset]]
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]
*[[Itemset::getItemsetSize|GetItemsetSize]]
*[[Itemset::isInItemset|IsInItemset]]
*[[Itemset::isItemsetValid|IsItemsetValid]]
*[[Itemset::removeFromItemset|RemoveFromItemset]]
 
===[[RAGE.Game.Locale | Locale]]===
===[[RAGE.Game.Locale | Locale]]===
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
===[[RAGE.Game.Misc | Misc]]===
===Misc===
*[[RAGE.Game.Misc.Absi|Absi]]
*[[Gameplay::absf|Absf]]
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
*[[Gameplay::absi|Absi]]
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]
*[[Gameplay::acos|Acos]]
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]
*[[RAGE.Game.Misc.Atan2|Atan2]]
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]
*[[Gameplay::addStuntJump|AddStuntJump]]
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]
*[[Gameplay::areStringsEqual|AreStringsEqual]]
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Gameplay::asin|Asin]]
*[[RAGE.Game.Misc.ClearBit|ClearBit]]
*[[Gameplay::atan2|Atan2]]
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]
*[[Gameplay::atan|Atan]]
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Gameplay::beginReplayStats|BeginReplayStats]]
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]
*[[Gameplay::cancelStuntJump|CancelStuntJump]]
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]
*[[Gameplay::clearArea|ClearArea]]
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Gameplay::clearBit|ClearBit]]
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]
*[[Gameplay::clearCloudHat|ClearCloudHat]]
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]
*[[Gameplay::clearReplayStats|ClearReplayStats]]
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Gameplay::compareStrings|CompareStrings]]
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]
*[[Gameplay::createIncident|CreateIncident]]
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]
*[[Gameplay::createLightningThunder|CreateLightningThunder]]
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Gameplay::deleteIncident|DeleteIncident]]
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]
*[[Gameplay::doAutoSave|DoAutoSave]]
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]
*[[Gameplay::enableDispatchService|EnableDispatchService]]
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]
*[[Gameplay::enableTennisMode|EnableTennisMode]]
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]
*[[Gameplay::endReplayStats|EndReplayStats]]
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]
*[[Gameplay::getBitsInRange|GetBitsInRange]]
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Gameplay::getFrameCount|GetFrameCount]]
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Gameplay::getFrameTime|GetFrameTime]]
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]
*[[Gameplay::getGameTimer|GetGameTimer]]
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[RAGE.Game.Misc.SetBit|SetBit]]
*[[Gameplay::getHashKey|GetHashKey]]
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::getMissionFlag|GetMissionFlag]]
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Gameplay::getModelDimensions|GetModelDimensions]]
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]
*[[Gameplay::getProfileSetting|GetProfileSetting]]
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]
*[[Gameplay::getRainLevel|GetRainLevel]]
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Gameplay::getSnowLevel|GetSnowLevel]]
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Gameplay::getWindDirection|GetWindDirection]]
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]
*[[Gameplay::getWindSpeed|GetWindSpeed]]
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Gameplay::isAussieVersion|IsAussieVersion]]
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]
*[[Gameplay::isFrontendFading|IsFrontendFading]]
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]
*[[Gameplay::isPcVersion|IsPcVersion]]
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]
*[[Gameplay::isPs3Version|IsPs3Version]]
*[[RAGE.Game.Misc.Tan|Tan]]
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]
*[[Gameplay::isBitSet|IsBitSet]]
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
*[[Gameplay::isBulletInArea|IsBulletInArea]]
*[[Gameplay::isBulletInBox|IsBulletInBox]]
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]
*[[Gameplay::isIncidentValid|IsIncidentValid]]
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Gameplay::isSniperInverted|IsSniperInverted]]
*[[Gameplay::isStringNull|IsStringNull]]
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Gameplay::isTennisMode|IsTennisMode]]
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Gameplay::isXbox360Version|IsXbox360Version]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]
*[[Gameplay::populateNow|PopulateNow]]
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]
*[[Gameplay::registerIntToSave|RegisterIntToSave]]
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]
*[[Gameplay::setBit|SetBit]]
*[[Gameplay::setBitsInRange|SetBitsInRange]]
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]
*[[Gameplay::setCreditsActive|SetCreditsActive]]
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Gameplay::setGamePaused|SetGamePaused]]
*[[Gameplay::setGravityLevel|SetGravityLevel]]
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]
*[[Gameplay::setMissionFlag|SetMissionFlag]]
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]
*[[Gameplay::setRandomSeed|SetRandomSeed]]
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]
*[[Gameplay::setSaveHouse|SetSaveHouse]]
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::setTimeScale|SetTimeScale]]
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Gameplay::setWind|SetWind]]
*[[Gameplay::setWindDirection|SetWindDirection]]
*[[Gameplay::setWindSpeed|SetWindSpeed]]
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Gameplay::startSaveArray|StartSaveArray]]
*[[Gameplay::startSaveData|StartSaveData]]
*[[Gameplay::startSaveStruct|StartSaveStruct]]
*[[Gameplay::stopSaveArray|StopSaveArray]]
*[[Gameplay::stopSaveData|StopSaveData]]
*[[Gameplay::stopSaveStruct|StopSaveStruct]]
*[[Gameplay::stringToInt|StringToInt]]
*[[Gameplay::tan|Tan]]
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]
 
===Mobile===
===Mobile===
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
*[[Mobile::cellCamActivate|CellCamActivate]]
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]
*[[Mobile::createMobilePhone|CreateMobilePhone]]
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]
*[[Mobile::moveFinger|MoveFinger]]
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]
*[[Mobile::setPhoneLean|SetPhoneLean]]
 
===Netcash===
===Netcash===
*[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[Netcash::networkBuyItem|NetworkBuyItem]]
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[Netcash::networkCanBet|NetworkCanBet]]
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[Netcash::networkRefundCash|NetworkRefundCash]]
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]
*[[Netcash::processCashGift|ProcessCashGift]]
 
===[[RAGE.Game.Netshop | Netshop]]===
===[[RAGE.Game.Netshop | Netshop]]===
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
Line 940: Line 999:
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]
===Object===
===Object===
*[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]
*[[Object::addDoorToSystem|AddDoorToSystem]]
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]
*[[Object::createAmbientPickup|CreateAmbientPickup]]
*[[RAGE.Game.Object.CreateObject|CreateObject]]
*[[Object::createMoneyPickups|CreateMoneyPickups]]
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]
*[[Object::createObject|CreateObject]]
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]
*[[Object::createPickup|CreatePickup]]
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]
*[[Object::createPickupRotate|CreatePickupRotate]]
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]
*[[Object::createPortablePickup|CreatePortablePickup]]
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]
*[[Object::createPortablePickup2|CreatePortablePickup2]]
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]
*[[Object::deleteObject|DeleteObject]]
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]
*[[Object::doesDesObjectExist|DoesDesObjectExist]]
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]
*[[Object::doesDoorExist|DoesDoorExist]]
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
*[[Object::doesPickupExist|DoesPickupExist]]
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]
*[[Object::doorControl|DoorControl]]
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]
*[[Object::getDesObject|GetDesObject]]
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]
*[[Object::getDesObjectState|GetDesObjectState]]
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
*[[Object::getPickupCoords|GetPickupCoords]]
*[[RAGE.Game.Object.DoorControl|DoorControl]]
*[[Object::getPickupHash|GetPickupHash]]
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]
*[[Object::getPickupObject|GetPickupObject]]
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]
*[[Object::getSafePickupCoords|GetSafePickupCoords]]
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]
*[[RAGE.Game.Object.SlideObject|SlideObject]]
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]
*[[Object::isDoorClosed|IsDoorClosed]]
*[[Object::isGarageEmpty|IsGarageEmpty]]
*[[Object::isObjectNearPoint|IsObjectNearPoint]]
*[[Object::isObjectVisible|IsObjectVisible]]
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]
*[[Object::isPointInAngledArea|IsPointInAngledArea]]
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]
*[[Object::removePickup|RemovePickup]]
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
*[[Object::setDesObjectState|SetDesObjectState]]
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]
*[[Object::setObjectTargettable|SetObjectTargettable]]
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]
*[[Object::setTeamPickupObject|SetTeamPickupObject]]
*[[Object::slideObject|SlideObject]]
*[[Object::trackObjectVisibility|TrackObjectVisibility]]
 
===Pad===
===Pad===
*[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]
*[[Controls::disableAllControlActions|DisableAllControlActions]]
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
*[[Controls::disableControlAction|DisableControlAction]]
*[[RAGE.Game.Pad.DisableAllControlActions|DisableAllControlActions]]
*[[Controls::disableInputGroup|DisableInputGroup]]
*[[RAGE.Game.Pad.EnableAllControlActions|EnableAllControlActions]]
*[[Controls::enableAllControlActions|EnableAllControlActions]]
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]
*[[Controls::enableControlAction|EnableControlAction]]
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]
*[[Controls::getControlNormal|GetControlNormal]]
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]
*[[Controls::getControlValue|GetControlValue]]
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
*[[Controls::isControlEnabled|IsControlEnabled]]
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]
*[[Controls::isControlJustPressed|IsControlJustPressed]]
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]
*[[Controls::isControlJustReleased|IsControlJustReleased]]
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
*[[Controls::isControlPressed|IsControlPressed]]
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
*[[Controls::isControlReleased|IsControlReleased]]
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]
*[[Controls::isLookInverted|IsLookInverted]]
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]
*[[Controls::isInputDisabled|IsInputDisabled]]
*[[Controls::setPadShake|SetPadShake]]
*[[Controls::setControlNormal|SetControlNormal]]
*[[Controls::setCursorLocation|SetCursorLocation]]
*[[Controls::setInputExclusive|SetInputExclusive]]
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]
*[[Controls::stopPadShake|StopPadShake]]


===Pathfind===
===Pathfind===
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]
*[[Pathfind::getClosestRoad|GetClosestRoad]]
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
 
===Ped===
===Ped===
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
*[[Ped::addArmourToPed|AddArmourToPed]]
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]
*[[Ped::applyDamageToPed|ApplyDamageToPed]]
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[Ped::applyPedBlood|ApplyPedBlood]]
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Ped::canPedRagdoll|CanPedRagdoll]]
*[[RAGE.Game.Ped.ClonePed|ClonePed]]
*[[Ped::canPedSeePed|CanPedSeePed]]
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]
*[[Ped::clearAllPedProps|ClearAllPedProps]]
*[[RAGE.Game.Ped.CreatePed|CreatePed]]
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[RAGE.Game.Ped.DeletePed|DeletePed]]
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]
*[[Ped::clearPedDecorations|ClearPedDecorations]]
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]
*[[RAGE.Game.Ped.GetMount|GetMount]]
*[[Ped::clearPedProp|ClearPedProp]]
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[Ped::clearPedWetness|ClearPedWetness]]
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
*[[Ped::clonePed|ClonePed]]
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]
*[[Ped::clonePedToTarget|ClonePedToTarget]]
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]
*[[Ped::createGroup|CreateGroup]]
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]
*[[Ped::createNmMessage|CreateNmMessage]]
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]
*[[Ped::createPed|CreatePed]]
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]
*[[Ped::createRandomPed|CreateRandomPed]]
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]
*[[Ped::deletePed|DeletePed]]
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]
*[[Ped::doesGroupExist|DoesGroupExist]]
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]
*[[Ped::explodePedHead|ExplodePedHead]]
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]
*[[Ped::forcePedMotionState|ForcePedMotionState]]
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]
*[[Ped::getClosestPed|GetClosestPed]]
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]
*[[Ped::getCombatFloat|GetCombatFloat]]
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[Ped::getGroupSize|GetGroupSize]]
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[Ped::getJackTarget|GetJackTarget]]
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]
*[[Ped::getMount|GetMount]]
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]
*[[Ped::getNumHairColors|GetNumHairColors]]
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]
*[[Ped::getPedAccuracy|GetPedAccuracy]]
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]
*[[Ped::getPedAlertness|GetPedAlertness]]
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]
*[[Ped::getPedArmour|GetPedArmour]]
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]
*[[Ped::getPedCombatRange|GetPedCombatRange]]
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]
*[[Ped::getPedMoney|GetPedMoney]]
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]
*[[Ped::getPedParachuteState|GetPedParachuteState]]
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]
*[[Ped::getPedPropIndex|GetPedPropIndex]]
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]
*[[Ped::getPedResetFlag|GetPedResetFlag]]
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]
*[[Ped::getPedsJacker|GetPedsJacker]]
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]
*[[Ped::getPedType|GetPedType]]
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]
*[[Ped::getTattooZone|GetTattooZone]]
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Ped::givePedHelmet|GivePedHelmet]]
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Ped::givePedNmMessage|GivePedNmMessage]]
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]
*[[Ped::isConversationPedDead|IsConversationPedDead]]
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]
*[[Ped::isPedAPlayer|IsPedAPlayer]]
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]
*[[Ped::isPedClimbing|IsPedClimbing]]
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Ped::isPedDiving|IsPedDiving]]
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Ped::isPedDucking|IsPedDucking]]
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Ped::isPedFacingPed|IsPedFacingPed]]
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]
*[[Ped::isPedFalling|IsPedFalling]]
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Ped::isPedFleeing|IsPedFleeing]]
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Ped::isPedGroupMember|IsPedGroupMember]]
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]
*[[Ped::isPedHuman|IsPedHuman]]
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Ped::isPedHurt|IsPedHurt]]
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Ped::isPedInAnySub|IsPedInAnySub]]
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Ped::isPedInCombat|IsPedInCombat]]
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Ped::isPedInCover|IsPedInCover]]
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]
*[[Ped::isPedInGroup|IsPedInGroup]]
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Ped::isPedInjured|IsPedInjured]]
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]
*[[Ped::isPedInModel|IsPedInModel]]
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]
*[[Ped::isPedInVehicle|IsPedInVehicle]]
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Ped::isPedJacking|IsPedJacking]]
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]
*[[Ped::isPedJumping|IsPedJumping]]
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]
*[[Ped::isPedMale|IsPedMale]]
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Ped::isPedModel|IsPedModel]]
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]
*[[Ped::isPedOnFoot|IsPedOnFoot]]
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]
*[[Ped::isPedOnMount|IsPedOnMount]]
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]
*[[Ped::isPedProne|IsPedProne]]
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Ped::isPedPropValid|IsPedPropValid]]
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Ped::isPedRagdoll|IsPedRagdoll]]
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]
*[[Ped::isPedReloading|IsPedReloading]]
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Ped::isPedShooting|IsPedShooting]]
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::isPedStopped|IsPedStopped]]
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::isPedSwimming|IsPedSwimming]]
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::isPedTracked|IsPedTracked]]
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::isPedVaulting|IsPedVaulting]]
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]
===[[RAGE.Game.Physics | Physics]]===
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]
*[[RAGE.Game.Physics.AddRope|AddRope]]
*[[Ped::knockOffPedProp|KnockOffPedProp]]
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]
*[[Ped::playFacialAnim|PlayFacialAnim]]
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]
*[[Ped::registerPedheadshot|RegisterPedheadshot]]
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]
*[[Ped::registerTarget|RegisterTarget]]
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]
*[[Ped::removeGroup|RemoveGroup]]
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]
*[[Ped::removePedElegantly|RemovePedElegantly]]
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
*[[Ped::removePedFromGroup|RemovePedFromGroup]]
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]
*[[Ped::removePedHelmet|RemovePedHelmet]]
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]
*[[RAGE.Game.Physics.SetDamping|SetDamping]]
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Ped::resurrectPed|ResurrectPed]]
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Ped::setCombatFloat|SetCombatFloat]]
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Ped::setDriverAbility|SetDriverAbility]]
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]
*[[Ped::setEnableScuba|SetEnableScuba]]
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Ped::setGroupFormation|SetGroupFormation]]
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]
*[[Ped::setIkTarget|SetIkTarget]]
*[[Ped::setPedAccuracy|SetPedAccuracy]]
*[[Ped::setPedAlertness|SetPedAlertness]]
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]
*[[Ped::setPedArmour|SetPedArmour]]
*[[Ped::setPedAsCop|SetPedAsCop]]
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]
*[[Ped::setPedCapsule|SetPedCapsule]]
*[[Ped::setPedClothProne|SetPedClothProne]]
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]
*[[Ped::setPedCombatRange|SetPedCombatRange]]
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]
*[[Ped::setPedCowerHash|SetPedCowerHash]]
*[[Ped::setPedDecoration|SetPedDecoration]]
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Ped::setPedDucking|SetPedDucking]]
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]
*[[Ped::setPedEyeColor|SetPedEyeColor]]
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Ped::setPedGravity|SetPedGravity]]
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Ped::setPedHairColor|SetPedHairColor]]
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Ped::setPedHearingRange|SetPedHearingRange]]
*[[Ped::setPedHelmet|SetPedHelmet]]
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]
*[[Ped::setPedIdRange|SetPedIdRange]]
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]
*[[Ped::setPedKeepTask|SetPedKeepTask]]
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]
*[[Ped::setPedMoney|SetPedMoney]]
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Ped::setPedNameDebug|SetPedNameDebug]]
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]
*[[Ped::setPedPropIndex|SetPedPropIndex]]
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]
*[[Ped::setPedRandomProps|SetPedRandomProps]]
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]
*[[Ped::setPedResetFlag|SetPedResetFlag]]
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Ped::setPedShootRate|SetPedShootRate]]
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]
*[[Ped::setPedSweat|SetPedSweat]]
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]
 
===Physics===
*[[Rope::activatePhysics|ActivatePhysics]]
*[[Rope::addRope|AddRope]]
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]
*[[Rope::breakEntityGlass|BreakEntityGlass]]
*[[Rope::deleteChildRope|DeleteChildRope]]
*[[Rope::deleteRope|DeleteRope]]
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]
*[[Rope::doesRopeExist|DoesRopeExist]]
*[[Rope::getCgoffset|GetCgoffset]]
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]
*[[Rope::getRopeLength|GetRopeLength]]
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]
*[[Rope::loadRopeData|LoadRopeData]]
*[[Rope::pinRopeVertex|PinRopeVertex]]
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]
*[[Rope::ropeForceLength|RopeForceLength]]
*[[Rope::ropeLoadTextures|RopeLoadTextures]]
*[[Rope::ropeResetLength|RopeResetLength]]
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]
*[[Rope::setCgoffset|SetCgoffset]]
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]
*[[Rope::setDamping|SetDamping]]
*[[Rope::setDisableBreaking|SetDisableBreaking]]
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]
*[[Rope::startRopeWinding|StartRopeWinding]]
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]
*[[Rope::stopRopeWinding|StopRopeWinding]]
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]
 
===Player===
===Player===
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]
*[[Player::canPedHearPlayer|CanPedHearPlayer]]
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[Player::canPlayerStartMission|CanPlayerStartMission]]
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[Player::changePlayerPed|ChangePlayerPed]]
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[Player::disablePlayerFiring|DisablePlayerFiring]]
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[Player::enableSpecialAbility|EnableSpecialAbility]]
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
*[[Player::expandWorldLimits|ExpandWorldLimits]]
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[Player::forceCleanup|ForceCleanup]]
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[Player::getPlayerGroup|GetPlayerGroup]]
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
*[[Player::getPlayerIndex|GetPlayerIndex]]
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]
*[[Player::getPlayerInvincible|GetPlayerInvincible]]
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[Player::getPlayerName|GetPlayerName]]
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
*[[Player::getPlayerPed|GetPlayerPed]]
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[Player::getPlayerTeam|GetPlayerTeam]]
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Player::intToParticipantindex|IntToParticipantindex]]
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Player::intToPlayerindex|IntToPlayerindex]]
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Player::isPlayerClimbing|IsPlayerClimbing]]
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Player::isPlayerControlOn|IsPlayerControlOn]]
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Player::isPlayerDead|IsPlayerDead]]
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Player::isPlayerOnline|IsPlayerOnline]]
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Player::isPlayerPlaying|IsPlayerPlaying]]
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]
===[[RAGE.Game.Recording | Recording]]===
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]
*[[RAGE.Game.Recording.IsRecording|IsRecording]]
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
*[[Player::playerId|PlayerId]]
*[[Player::playerPedId|PlayerPedId]]
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]
*[[Player::reportCrime|ReportCrime]]
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]
*[[Player::resetPlayerStamina|ResetPlayerStamina]]
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]
*[[Player::restorePlayerStamina|RestorePlayerStamina]]
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Player::setPlayerControl|SetPlayerControl]]
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Player::setPlayerInvincible|SetPlayerInvincible]]
*[[Player::setPlayerLockon|SetPlayerLockon]]
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Player::setPlayerModel|SetPlayerModel]]
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Player::setPlayerSprint|SetPlayerSprint]]
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]
*[[Player::setPlayerTeam|SetPlayerTeam]]
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Player::specialAbilityLock|SpecialAbilityLock]]
*[[Player::specialAbilityReset|SpecialAbilityReset]]
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]
*[[Player::startFiringAmnesty|StartFiringAmnesty]]
*[[Player::startPlayerTeleport|StartPlayerTeleport]]
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]
*[[Player::switchCrimeType|SwitchCrimeType]]
 
===Recording===
*[[Recorder::isRecording|IsRecording]]
*[[Recorder::start|Start]]
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]
 
===[[RAGE.Game.Rendering | Rendering]]===
===[[RAGE.Game.Rendering | Rendering]]===
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]
===Script===
===Script===
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
*[[Script::doesScriptExist|DoesScriptExist]]
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
*[[Script::getEventAtIndex|GetEventAtIndex]]
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
*[[Script::getEventData|GetEventData]]
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[Script::getEventExists|GetEventExists]]
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]
*[[Script::getIdOfThisThread|GetIdOfThisThread]]
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
*[[Script::getNameOfThread|GetNameOfThread]]
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
*[[Script::getNumberOfEvents|GetNumberOfEvents]]
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[Script::getThisScriptName|GetThisScriptName]]
*[[Script::hasScriptLoaded|HasScriptLoaded]]
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]
*[[Script::isThreadActive|IsThreadActive]]
*[[Script::requestScript|RequestScript]]
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]
*[[Script::terminateThisThread|TerminateThisThread]]
*[[Script::terminateThread|TerminateThread]]
*[[Script::triggerScriptEvent|TriggerScriptEvent]]
 
===Shapetest===
===Shapetest===
*[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]
 
===Socialclub===
===Socialclub===
*[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
Line 1,369: Line 1,844:
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
===[[RAGE.Game.Stats | Stats]]===
 
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
===Stats===
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[Stats::getPstatIntHash|GetPstatIntHash]]
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[RAGE.Game.Stats.StatGetString|StatGetString]]
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
*[[Stats::playstatsClothChange|PlaystatsClothChange]]
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
*[[Stats::playstatsPropChange|PlaystatsPropChange]]
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
===[[RAGE.Game.Streaming | Streaming]]===
*[[Stats::playstatsRankUp|PlaystatsRankUp]]
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]
*[[Stats::playstatsShopItem|PlaystatsShopItem]]
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]
*[[Stats::statDeleteSlot|StatDeleteSlot]]
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]
*[[Stats::statGetBool|StatGetBool]]
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]
*[[Stats::statGetDate|StatGetDate]]
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
*[[Stats::statGetFloat|StatGetFloat]]
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]
*[[Stats::statGetInt|StatGetInt]]
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]
*[[RAGE.Game.Streaming.IsPlayerSwitchInProgress|IsPlayerSwitchInProgress]]
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]
*[[Stats::statGetPos|StatGetPos]]
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]
*[[Stats::statGetString|StatGetString]]
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]
*[[Stats::statGetUserId|StatGetUserId]]
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]
*[[Stats::statIncrement|StatIncrement]]
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]
*[[Stats::statLoad|StatLoad]]
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]
*[[Stats::statLoadPending|StatLoadPending]]
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]
*[[Stats::statSave|StatSave]]
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]
*[[Stats::statSavePending|StatSavePending]]
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]
*[[Stats::statSetBool|StatSetBool]]
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]
*[[Stats::statSetDate|StatSetDate]]
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]
*[[Stats::statSetFloat|StatSetFloat]]
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]
*[[Stats::statSetInt|StatSetInt]]
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]
*[[Stats::statSetPos|StatSetPos]]
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]
*[[Stats::statSetString|StatSetString]]
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]
*[[Stats::statSetUserId|StatSetUserId]]
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]
 
===Streaming===
*[[Streaming::beginSrl|BeginSrl]]
*[[Streaming::clearFocus|ClearFocus]]
*[[Streaming::clearHdArea|ClearHdArea]]
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]
*[[Streaming::endSrl|EndSrl]]
*[[Streaming::formatFocusHeading|FormatFocusHeading]]
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]
*[[Streaming::hasModelLoaded|HasModelLoaded]]
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]
*[[Streaming::isEntityFocus|IsEntityFocus]]
*[[Streaming::isIplActive|IsIplActive]]
*[[Streaming::isModelAPed|IsModelAPed]]
*[[Streaming::isModelAVehicle|IsModelAVehicle]]
*[[Streaming::isModelInCdimage|IsModelInCdimage]]
*[[Streaming::isModelValid|IsModelValid]]
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]
*[[Streaming::isSrlLoaded|IsSrlLoaded]]
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]
*[[Streaming::loadScene|LoadScene]]
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]
*[[Streaming::prefetchSrl|PrefetchSrl]]
*[[Streaming::removeAnimDict|RemoveAnimDict]]
*[[Streaming::removeAnimSet|RemoveAnimSet]]
*[[Streaming::removeClipSet|RemoveClipSet]]
*[[Streaming::removeIpl|RemoveIpl]]
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]
*[[Streaming::requestAnimDict|RequestAnimDict]]
*[[Streaming::requestAnimSet|RequestAnimSet]]
*[[Streaming::requestClipSet|RequestClipSet]]
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]
*[[Streaming::requestIpl|RequestIpl]]
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]
*[[Streaming::requestModel|RequestModel]]
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]
*[[Streaming::setFocusArea|SetFocusArea]]
*[[Streaming::setFocusEntity|SetFocusEntity]]
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]
*[[Streaming::setHdArea|SetHdArea]]
*[[Streaming::setInteriorActive|SetInteriorActive]]
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]
*[[Streaming::setSrlTime|SetSrlTime]]
*[[Streaming::setStreaming|SetStreaming]]
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]


===Task===
===Task===
*[[RAGE.Game.Task | Task]]
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
===[[RAGE.Game.Ui | Ui]]===
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
 
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
===Ui===
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
*[[Ui::abortTextChat|AbortTextChat]]
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]
*[[Ui::addBlipForCoord|AddBlipForCoord]]
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
*[[Ui::addBlipForEntity|AddBlipForEntity]]
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]
*[[Ui::addBlipForPickup|AddBlipForPickup]]
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]
*[[Ui::addBlipForRadius|AddBlipForRadius]]
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]
*[[Ui::clearAdditionalText|ClearAdditionalText]]
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]
*[[Ui::clearBrief|ClearBrief]]
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]
*[[Ui::clearGpsFlags|ClearGpsFlags]]
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]
*[[Ui::clearHelp|ClearHelp]]
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]
*[[Ui::clearPrints|ClearPrints]]
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
*[[Ui::clearReminderMessage|ClearReminderMessage]]
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]
*[[Ui::clearSmallPrints|ClearSmallPrints]]
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]
*[[Ui::clearThisPrint|ClearThisPrint]]
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
*[[Ui::createMpGamerTag|CreateMpGamerTag]]
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
*[[Ui::displayAreaName|DisplayAreaName]]
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]
*[[Ui::displayCash|DisplayCash]]
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
*[[Ui::displayHud|DisplayHud]]
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]
*[[Ui::displayRadar|DisplayRadar]]
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]
*[[Ui::doesBlipExist|DoesBlipExist]]
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
*[[Ui::drawNotification|DrawNotification]]
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
*[[Ui::drawNotification4|DrawNotification4]]
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]
*[[Ui::drawNotification2|DrawNotification2]]
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]
*[[Ui::drawNotification3|DrawNotification3]]
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
*[[Ui::drawNotificationAward|DrawNotificationAward]]
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]
*[[Ui::flashAbilityBar|FlashAbilityBar]]
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]
*[[Ui::getBlipAlpha|GetBlipAlpha]]
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]
*[[Ui::getBlipColour|GetBlipColour]]
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]
*[[Ui::getBlipCoords|GetBlipCoords]]
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]
*[[Ui::getBlipHudColour|GetBlipHudColour]]
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]
*[[Ui::getBlipSprite|GetBlipSprite]]
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]
*[[Ui::getCurrentNotification|GetCurrentNotification]]
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
*[[Ui::getHudColour|GetHudColour]]
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]
*[[Ui::getLabelText|GetLabelText]]
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]
*[[Ui::getLengthOfString|GetLengthOfString]]
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]
*[[Ui::getPauseMenuState|GetPauseMenuState]]
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
*[[Ui::getTextSubstring|GetTextSubstring]]
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]
*[[Ui::hasMpGamerTag|HasMpGamerTag]]
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]
*[[Ui::isBlipFlashing|IsBlipFlashing]]
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]
*[[Ui::isBlipShortRange|IsBlipShortRange]]
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]
*[[Ui::isHudComponentActive|IsHudComponentActive]]
*[[Ui::isHudHidden|IsHudHidden]]
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]
*[[Ui::isRadarEnabled|IsRadarEnabled]]
*[[Ui::isRadarHidden|IsRadarHidden]]
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]
*[[Ui::isSocialClubActive|IsSocialClubActive]]
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
*[[Ui::isTextChatActive|IsTextChatActive]]
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]
*[[Ui::isWaypointActive|IsWaypointActive]]
*[[Ui::keyHudColour|KeyHudColour]]
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]
*[[Ui::lockMinimapAngle|LockMinimapAngle]]
*[[Ui::lockMinimapPosition|LockMinimapPosition]]
*[[Ui::logDebugInfo|LogDebugInfo]]
*[[Ui::objectDecalToggle|ObjectDecalToggle]]
*[[Ui::pulseBlip|PulseBlip]]
*[[Ui::refreshWaypoint|RefreshWaypoint]]
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]
*[[Ui::removeBlip|RemoveBlip]]
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]
*[[Ui::removeNotification|RemoveNotification]]
*[[Ui::requestAdditionalText|RequestAdditionalText]]
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]
*[[Ui::resetReticuleValues|ResetReticuleValues]]
*[[Ui::respondingAsTemp|RespondingAsTemp]]
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Ui::setBlipAlpha|SetBlipAlpha]]
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]
*[[Ui::setBlipBright|SetBlipBright]]
*[[Ui::setBlipCategory|SetBlipCategory]]
*[[Ui::setBlipChecked|SetBlipChecked]]
*[[Ui::setBlipColour|SetBlipColour]]
*[[Ui::setBlipCoords|SetBlipCoords]]
*[[Ui::setBlipDisplay|SetBlipDisplay]]
*[[Ui::setBlipFade|SetBlipFade]]
*[[Ui::setBlipFlashes|SetBlipFlashes]]
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]
*[[Ui::setBlipFriend|SetBlipFriend]]
*[[Ui::setBlipFriendly|SetBlipFriendly]]
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]
*[[Ui::setBlipPriority|SetBlipPriority]]
*[[Ui::setBlipRotation|SetBlipRotation]]
*[[Ui::setBlipRoute|SetBlipRoute]]
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]
*[[Ui::setBlipScale|SetBlipScale]]
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]
*[[Ui::setBlipShrink|SetBlipShrink]]
*[[Ui::setBlipShowCone|SetBlipShowCone]]
*[[Ui::setBlipSprite|SetBlipSprite]]
*[[Ui::setCursorSprite|SetCursorSprite]]
*[[Ui::setDirectorMode|SetDirectorMode]]
*[[Ui::setFrontendActive|SetFrontendActive]]
*[[Ui::setGpsFlags|SetGpsFlags]]
*[[Ui::setGpsFlashes|SetGpsFlashes]]
*[[Ui::setHudColour|SetHudColour]]
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]
*[[Ui::setMapFullScreen|SetMapFullScreen]]
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
*[[Ui::setMinimapComponent|SetMinimapComponent]]
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]
*[[Ui::setMissionName|SetMissionName]]
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]
*[[Ui::setNewWaypoint|SetNewWaypoint]]
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]
*[[Ui::setNotificationMessage|SetNotificationMessage]]
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]
*[[Ui::setRadarZoom|SetRadarZoom]]
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]
*[[Ui::setTextCentre|SetTextCentre]]
*[[Ui::setTextChatUnk|SetTextChatUnk]]
*[[Ui::setTextColour|SetTextColour]]
*[[Ui::setTextDropshadow|SetTextDropshadow]]
*[[Ui::setTextDropShadow|SetTextDropShadow]]
*[[Ui::setTextFont|SetTextFont]]
*[[Ui::setTextJustification|SetTextJustification]]
*[[Ui::setTextLeading|SetTextLeading]]
*[[Ui::setTextOutline|SetTextOutline]]
*[[Ui::setTextRenderId|SetTextRenderId]]
*[[Ui::setTextRightJustify|SetTextRightJustify]]
*[[Ui::setTextScale|SetTextScale]]
*[[Ui::setTextWrap|SetTextWrap]]
*[[Ui::setTextProportional|SetTextProportional]]
*[[Ui::setTextEdge|SetTextEdge]]
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]
*[[Ui::setWarningMessage|SetWarningMessage]]
*[[Ui::setWarningMessage2|SetWarningMessage2]]
*[[Ui::setWarningMessage3|SetWarningMessage3]]
*[[Ui::setWaypointOff|SetWaypointOff]]
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]
*[[Ui::showWeaponWheel|ShowWeaponWheel]]
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]
 
===Utils===
===Utils===
*[[RAGE.Game.Utils.Ceil | Ceil]]
*[[System::ceil|Ceil]]
*[[RAGE.Game.Utils.Floor|Floor]]
*[[System::cos|Cos]]
*[[RAGE.Game.Utils.Round|Round]]
*[[System::floor|Floor]]
*[[RAGE.Game.Utils.Settimerb|Settimerb]]
*[[System::pow|Pow]]
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
*[[System::round|Round]]
*[[RAGE.Game.Utils.Sqrt|Sqrt]]
*[[System::settimera|Settimera]]
*[[RAGE.Game.Utils.Timerb|Timerb]]
*[[System::settimerb|Settimerb]]
*[[RAGE.Game.Utils.ToFloat|ToFloat]]
*[[System::shiftLeft|ShiftLeft]]
*[[RAGE.Game.Utils.Vdist|Vdist]]
*[[System::shiftRight|ShiftRight]]
*[[RAGE.Game.Utils.Vmag|Vmag]]
*[[System::sin|Sin]]
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
*[[System::sqrt|Sqrt]]
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*[[System::startNewScript|StartNewScript]]
*Vehicle:
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]
*[[System::timera|Timera]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]
*[[System::timerb|Timerb]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]
*[[System::timestep|Timestep]]
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[System::toFloat|ToFloat]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
*[[System::vdist|Vdist]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[System::vdist2|Vdist2]]
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]
*[[System::vmag|Vmag]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]
*[[System::vmag2|Vmag2]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
*[[System::wait|Wait]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
 
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
===Vehicle===
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]
*[[Vehicle::controlLandingGear|ControlLandingGear]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
*[[Vehicle::createMissionTrain|CreateMissionTrain]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
*[[Vehicle::createVehicle|CreateVehicle]]
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]
*[[Vehicle::deleteVehicle|DeleteVehicle]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
*[[Vehicle::explodeVehicle|ExplodeVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]
*[[Vehicle::getAllVehicles|GetAllVehicles]]
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]
*[[Vehicle::getLandingGearState|GetLandingGearState]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]
*[[Vehicle::getLiveryName|GetLiveryName]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]
*[[Vehicle::getModSlotName|GetModSlotName]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]
*[[Vehicle::getModTextLabel|GetModTextLabel]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
*[[Vehicle::getNumModColors|GetNumModColors]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]
*[[Vehicle::getNumModKits|GetNumModKits]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
*[[Vehicle::getVehicleClass|GetVehicleClass]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]
*[[Vehicle::getVehicleColor|GetVehicleColor]]
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::getVehicleColours|GetVehicleColours]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
*[[Vehicle::getVehicleMod|GetVehicleMod]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
*[[Vehicle::getVehicleModData|GetVehicleModData]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
*[[Vehicle::isBigVehicle|IsBigVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]
*[[Vehicle::isThisModelABike|IsThisModelABike]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
*[[Vehicle::isThisModelACar|IsThisModelACar]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::isToggleModOn|IsToggleModOn]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]
*[[Vehicle::isVehicleModel|IsVehicleModel]]
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]
*[[Vehicle::jitterVehicle|JitterVehicle]]
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]
*[[Vehicle::rollDownWindow|RollDownWindow]]
*[[Vehicle::rollDownWindows|RollDownWindows]]
*[[Vehicle::rollUpWindow|RollUpWindow]]
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
*[[Vehicle::setRandomBoats|SetRandomBoats]]
*[[Vehicle::setRandomTrains|SetRandomTrains]]
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setTaxiLights|SetTaxiLights]]
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]
*[[Vehicle::setVehicleColours|SetVehicleColours]]
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]
*[[Vehicle::setVehicleLights|SetVehicleLights]]
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]
*[[Vehicle::setVehicleMod|SetVehicleMod]]
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]
 
===Water===
===Water===
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
*[[Water::getWaterHeight|GetWaterHeight]]
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
*[[Water::getWavesIntensity|GetWavesIntensity]]
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[Water::modifyWater|ModifyWater]]
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[Water::resetWavesIntensity|ResetWavesIntensity]]
===[[RAGE.Game.Weapon | Weapon]]===
*[[Water::setWavesIntensity|SetWavesIntensity]]
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
 
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
===Weapon===
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[Weapon::addAmmoToPed|AddAmmoToPed]]
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
*[[Weapon::createWeaponObject|CreateWeaponObject]]
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getAmmoInClip|GetAmmoInClip]]
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::getMaxAmmo|GetMaxAmmo]]
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::isFlashLightOn|IsFlashLightOn]]
*[[Weapon::isPedArmed|IsPedArmed]]
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]
*[[Weapon::isWeaponValid|IsWeaponValid]]
*[[Weapon::makePedReload|MakePedReload]]
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::setAmmoInClip|SetAmmoInClip]]
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::setPedAmmo|SetPedAmmo]]
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::setPedGadget|SetPedGadget]]
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
 
===Zone===
===Zone===
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getNameOfZone|GetNameOfZone]]
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getZonePopschedule|GetZonePopschedule]]
*[[Zone::getZoneScumminess|GetZoneScumminess]]
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]
*[[Zone::setZoneEnabled|SetZoneEnabled]]
 
 
 
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]


==NUI==
==NUI==
Line 1,933: Line 2,913:
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow.Active|Active]]
{{HtmlWindow_definition_cs}}
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===


 
===Ui.Cursor===
 
==Ui.Cursor==
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]


==Elements==
==Voice==
===[[RAGE.Elements.Checkpoint|Checkpoint]]===
*Properties:
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
**[[RAGE.Voice.Allowed|Allowed]]
===GameEntity===
**[[RAGE.Voice.Muted|Muted]]
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]
*[[RAGE.Elements.GameEntity.GetType|GetType]]
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.GameEntity|GameEntity]]
*[[RAGE.Elements.GameEntity.Handle|Handle]]
===MapObject===
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[RAGE.Elements.MapObject|MapObject]]
===Ped===
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]
*[[RAGE.Elements.Ped.IsStill|IsStill]]
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[RAGE.Elements.Ped.ToNet|ToNet]]
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]
*[[RAGE.Elements.Ped.Clone|Clone]]
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[RAGE.Elements.Ped.IsMale|IsMale]]
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]
*[[RAGE.Elements.Ped.IsProne|IsProne]]
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
===Vehicle===
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
===Type===
*[[RAGE.Elements.Type.Player | Player]]
*[[RAGE.Elements.Type.Object|Object]]
*[[RAGE.Elements.Type.Blip|Blip]]
*[[RAGE.Elements.Type.Marker|Marker]]
*[[RAGE.Elements.Type.TextLabel|TextLabel]]
*[[RAGE.Elements.Type.Camera|Camera]]
===[[RAGE.Elements.Entity | Entity]]===
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]
*[[RAGE.Elements.Entity.Model|Model]]
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]
*[[RAGE.Elements.Entity.Type|Type]]
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]
*[[RAGE.Elements.Pickup | Pickup]]
*[[RAGE.Elements.TextLabel | TextLabel]]
==[[RAGE.Elements.Type.Player|Player]]==
==[[RAGE.Elements.Blip|Blip]]==
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]
*[[RAGE.Elements.Blip.Pulse|Pulse]]
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[RAGE.Elements.Blip.SetBright|SetBright]]
*[[RAGE.Elements.Blip.SetColour|SetColour]]
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice