Client-side CSharp functions: Difference between revisions

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*Static methods:
==Chat==
*Functions:
**[[RAGE.Chat.Output|Output]]
**[[RAGE.Chat.Output|Output]]
**[[RAGE.Chat.Activate|Activate]]
**[[RAGE.Chat.Activate|Activate]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Chat.Show|Show]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
*Properties:
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
**[[RAGE.Chat.SafeMode|SafeMode]]
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
**[[RAGE.Chat.Colors|Colors]]
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
 
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
==Discord==
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
*[[RAGE.Discord.Update|Update]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
 
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
==Elements==
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
===Blip===
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
{{Blip_definition_cs}}
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]
 
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]
===Checkpoint===
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
{{Checkpoint_definition_cs}}
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
 
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
===Entity===
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
{{Entity_definition_cs}}
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
 
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
===MapObject===
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
{{MapObject_definition_cs}}
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
 
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
===Ped===
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
{{Ped_definition_cs}}
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
 
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
===Vehicle===
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]
{{Vehicle_definition_cs}}
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]
 
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
==Events==
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
{{Event_definition_cs}}
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
 
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
==Input==
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
 
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
==Game==
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
===Ai===
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]
{{Ai_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
 
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
===App===
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]
{{App_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]
 
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]
===Audio===
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]
{{Audio_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]
 
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]
===Cam===
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]
{{Cam_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]
 
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]
===Clock===
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]
{{Clock_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]
 
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]
===Cutscene===
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]
{{Cutscene_definition_cs}}
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]
 
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
===Datafile===
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
*[[Datafile::arrayValueAddString|ArrayValueAddString]]
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]
*[[Datafile::arrayValueGetString|ArrayValueGetString]]
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]
*[[Datafile::arrayValueGetType|ArrayValueGetType]]
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]
*[[Datafile::datafileCreate|DatafileCreate]]
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]
*[[Datafile::datafileDelete|DatafileDelete]]
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]
*[[Datafile::loadUgcFile|LoadUgcFile]]
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]
*[[Datafile::objectValueAddString|ObjectValueAddString]]
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]
*[[Datafile::objectValueGetString|ObjectValueGetString]]
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]
 
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
===Decorator===
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]
*[[Decorator::decorExistOn|DecorExistOn]]
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]
*[[Decorator::decorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]
*[[Decorator::decorGetFloat|DecorGetFloat]]
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]
*[[Decorator::decorGetInt|DecorGetInt]]
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]
*[[Decorator::decorRegister|DecorRegister]]
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]
*[[Decorator::decorRegisterLock|DecorRegisterLock]]
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]
*[[Decorator::decorRemove|DecorRemove]]
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]
*[[Decorator::decorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]
*[[Decorator::decorSetFloat|DecorSetFloat]]
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]
*[[Decorator::decorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]
*[[Decorator::decorSetTime|DecorSetTime]]
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]
 
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]
===Dlc===
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
*[[Dlc2::isDlcPresent|IsDlcPresent]]
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
*[[Dlc2::nullify|Nullify]]
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]
 
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
===Entity===
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]
*[[Entity::createForcedObject|CreateForcedObject]]
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]
*[[Entity::createModelHide|CreateModelHide]]
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[Entity::createModelSwap|CreateModelSwap]]
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]
*[[Entity::deleteEntity|DeleteEntity]]
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]
*[[Entity::detachEntity|DetachEntity]]
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[Entity::doesEntityExist|DoesEntityExist]]
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]
*[[Entity::getAnimDuration|GetAnimDuration]]
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]
*[[Entity::getEntityCoords|GetEntityCoords]]
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]
*[[Entity::getEntityHeading|GetEntityHeading]]
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[Entity::getEntityHealth|GetEntityHealth]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[Entity::getEntityHeight|GetEntityHeight]]
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
**[[RAGE.Elements.PedBase.IsStill|IsStill]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]
*[[Entity::getEntityModel|GetEntityModel]]
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]
*[[Entity::getEntityPitch|GetEntityPitch]]
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[Entity::getEntityRoll|GetEntityRoll]]
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[Entity::getEntityRotation|GetEntityRotation]]
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[Entity::getEntityScript|GetEntityScript]]
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[Entity::getEntityType|GetEntityType]]
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[Entity::isAnEntity|IsAnEntity]]
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]
*[[Entity::isEntityAttached|IsEntityAttached]]
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]
*[[Entity::isEntityAPed|IsEntityAPed]]
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[Entity::isEntityDead|IsEntityDead]]
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[Entity::isEntityInAir|IsEntityInAir]]
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[Entity::isEntityInArea|IsEntityInArea]]
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[Entity::isEntityInWater|IsEntityInWater]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[Entity::isEntityInZone|IsEntityInZone]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]
*[[Entity::isEntityStatic|IsEntityStatic]]
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]
*[[Entity::isEntityUpright|IsEntityUpright]]
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[Entity::isEntityVisible|IsEntityVisible]]
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
**[[RAGE.Elements.PedBase.ToNet|ToNet]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]
*[[Entity::removeModelHide|RemoveModelHide]]
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
 
===Event===
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]
*[[Event::removeShockingEvent|RemoveShockingEvent]]
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]
*[[Event::setDecisionMaker|SetDecisionMaker]]
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]
*[[Event::suppressShockingEventsNextFrame|

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice