Client-side CSharp functions: Difference between revisions

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==Events==
*Static methods:
**[[RAGE.Chat.Output(System.String)|Output]]
**[[RAGE.Chat.Activate(System.Boolean)|Activate]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.BlipBase.SetAsFriendly(System.Boolean)|SetAsFriendly]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip(System.Boolean)|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.BlipBase.SetBright(System.Boolean)|SetBright]]
**[[RAGE.Elements.BlipBase.SetColour(System.Int32)|SetColour]]
**[[RAGE.Elements.BlipBase.SetDisplay(System.Int32)|SetDisplay]]
**[[RAGE.Elements.BlipBase.SetFlashes(System.Boolean)|SetFlashes]]
**[[RAGE.Elements.BlipBase.SetFlashInterval(System.Int32)|SetFlashInterval]]
**[[RAGE.Elements.BlipBase.SetHighDetail(System.Boolean)|SetHighDetail]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName(System.Int32)|SetNameToPlayerName]]
**[[RAGE.Elements.BlipBase.SetRotation(System.Int32)|SetRotation]]
**[[RAGE.Elements.BlipBase.SetRouteColour(System.Int32)|SetRouteColour]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour(System.Single,System.Single,System.Single)|SetSecondaryColour]]
**[[RAGE.Elements.BlipBase.SetSprite(System.Int32)|SetSprite]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn(System.Boolean)|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.BlipBase.SetFriendly(System.Boolean)|SetFriendly]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba(System.Int32,System.Int32,System.Int32,System.Int32)|SetIconRgba]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint(System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayHint]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool(System.String)|DecorGetBool]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt(System.String)|DecorGetInt]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool(System.String,System.Boolean)|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt(System.String,System.Int32)|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceTo]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript(System.Boolean)|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime(System.String,System.String)|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.GameEntityBase.GetHeight(System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|GetHeight]]
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]
**[[RAGE.Elements.GameEntityBase.GetQuaternion(System.Single@,System.Single@,System.Single@,System.Single@)|GetQuaternion]]
**[[RAGE.Elements.GameEntityBase.GetRotation(System.Int32)|GetRotation]]
**[[RAGE.Elements.GameEntityBase.GetScript(System.Int32@)|GetScript]]
**[[RAGE.Elements.GameEntityBase.GetSpeedVector(System.Boolean)|GetSpeedVector]]
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords(System.Single,System.Single,System.Single)|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired(System.UInt32)|HasAnimEventFired]]
**[[RAGE.Elements.GameEntityBase.HasAnimFinished(System.String,System.String,System.Int32)|HasAnimFinished]]
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity(System.Int32)|IsAttachedToEntity]]
**[[RAGE.Elements.GameEntityBase.IsAtEntity(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsAtEntity]]
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]
**[[RAGE.Elements.GameEntityBase.IsDead(System.Int32)|IsDead]]
**[[RAGE.Elements.GameEntityBase.IsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsInAngledArea]]
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim(System.String,System.String,System.Int32)|IsPlayingAnim]]
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity(System.Int32)|IsTouchingEntity]]
**[[RAGE.Elements.GameEntityBase.IsUpright(System.Single)|IsUpright]]
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender(System.Boolean)|SetAlwaysPrerender]]
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed(System.String,System.String,System.Single)|SetAnimSpeed]]
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged(System.Boolean)|SetCanBeDamaged]]
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos(System.Boolean)|SetCanBeTargetedWithoutLos]]
**[[RAGE.Elements.GameEntityBase.SetCoords(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords]]
**[[RAGE.Elements.GameEntityBase.SetCoords2(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords2]]
**[[RAGE.Elements.GameEntityBase.SetHasGravity(System.Boolean)|SetHasGravity]]
**[[RAGE.Elements.GameEntityBase.SetHealth(System.Int32)|SetHealth]]
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority(System.Boolean,System.Single)|SetIsTargetPriority]]
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag(System.Boolean,System.Int32)|SetLoadCollisionFlag]]
**[[RAGE.Elements.GameEntityBase.SetMaxHealth(System.Int32)|SetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.SetMotionBlur(System.Boolean)|SetMotionBlur]]
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer(System.Boolean)|SetOnlyDamagedByPlayer]]
**[[RAGE.Elements.GameEntityBase.SetProofs(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetProofs]]
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions(System.Boolean)|SetRecordsCollisions]]
**[[RAGE.Elements.GameEntityBase.SetRotation(System.Single,System.Single,System.Single,System.Int32,System.Boolean)|SetRotation]]
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride(System.Int32)|SetTrafficlightOverride]]
**[[RAGE.Elements.GameEntityBase.SetVisible(System.Boolean,System.Boolean)|SetVisible]]
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim(System.Single,System.Boolean)|StopSynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp(System.Int32,System.Int32,System.Int32)|GetHashNameForProp]]
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]
**[[RAGE.Elements.GameEntityBase.AddIcon(System.String)|AddIcon]]
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]
**[[RAGE.Elements.GameEntityBase.SetIconVisibility(System.Boolean)|SetIconVisibility]]
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]
**[[RAGE.Elements.GameEntityBase.ForceRoomFor(System.Int32,System.UInt32)|ForceRoomFor]]
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut(System.Boolean,System.Boolean)|NetworkFadeOut]]
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend(System.Boolean)|NetworkSetCanBlend]]
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound(System.Int32,System.Int32)|StartShapeTestBound]]
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen(System.Boolean)|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Elements.MapObjectBase.SetTargettable(System.Boolean)|SetTargettable]]
**[[RAGE.Elements.MapObjectBase.SetTeamPickup(System.Int32,System.Boolean)|SetTeamPickup]]
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage(System.Boolean)|SetDisableFragDamage]]
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.PedBase.TaskLookAtCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]
**[[RAGE.Elements.PedBase.DisablePainAudio(System.Boolean)|DisablePainAudio]]
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]
**[[RAGE.Elements.PedBase.PlayPain(System.Int32,System.Int32,System.Int32)|PlayPain]]
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1(System.String,System.String,System.Int32)|PlayAmbientSpeech1]]
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]
**[[RAGE.Elements.PedBase.SetIsDrunk(System.Boolean)|SetIsDrunk]]
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack(System.Int32)|AddVehicleSubtaskAttack]]
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]
**[[RAGE.Elements.PedBase.GetIsTaskActive(System.Int32)|GetIsTaskActive]]
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]
**[[RAGE.Elements.PedBase.IsStill|IsStill]]
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle(System.Int32)|SetDriveTaskDrivingStyle]]
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget(System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio(System.Single)|SetDesiredMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight(System.Boolean)|SetPathCanDropFromHeight]]
**[[RAGE.Elements.PedBase.SetPathCanUseLadders(System.Boolean)|SetPathCanUseLadders]]
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater(System.Boolean)|SetPathPreferToAvoidWater]]
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag(System.Int32,System.Boolean)|SetTaskVehicleChaseBehaviorFlag]]
**[[RAGE.Elements.PedBase.StopAnimPlayback(System.Int32,System.Boolean)|StopAnimPlayback]]
**[[RAGE.Elements.PedBase.TaskAchieveHeading(System.Single,System.Int32)|TaskAchieveHeading]]
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity(System.Int32,System.Int32,System.Boolean)|TaskAimGunAtEntity]]
**[[RAGE.Elements.PedBase.TaskArrest(System.Int32)|TaskArrest]]
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Elements.PedBase.TaskClimbLadder(System.Int32)|TaskClimbLadder]]
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskCombatHatedTargetsInArea]]
**[[RAGE.Elements.PedBase.TaskCower(System.Int32)|TaskCower]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Single)|TaskFollowNavMeshToCoord]]
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskFollowToOffsetOfEntity]]
**[[RAGE.Elements.PedBase.TaskGetOffBoat(System.Int32)|TaskGetOffBoat]]
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single)|TaskGoToCoordAnyMeans]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Elements.PedBase.TaskJump(System.Boolean,System.Int32,System.Int32)|TaskJump]]
**[[RAGE.Elements.PedBase.TaskLeaveVehicle(System.Int32,System.Int32)|TaskLeaveVehicle]]
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]
**[[RAGE.Elements.PedBase.TaskParachuteToTarget(System.Single,System.Single,System.Single)|TaskParachuteToTarget]]
**[[RAGE.Elements.PedBase.TaskPause(System.Int32)|TaskPause]]
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskSlideToCoordHdgRate]]
**[[RAGE.Elements.PedBase.TaskPlantBomb(System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutDirectlyIntoCover]]
**[[RAGE.Elements.PedBase.TaskRappelFromHeli(System.Int32)|TaskRappelFromHeli]]
**[[RAGE.Elements.PedBase.TaskReloadWeapon(System.Boolean)|TaskReloadWeapon]]
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom(System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFrom]]
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]
**[[RAGE.Elements.PedBase.TaskShockingEventReact(System.Int32)|TaskShockingEventReact]]
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]
**[[RAGE.Elements.PedBase.TaskStandGuard(System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition(System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Elements.PedBase.TaskSwapWeapon(System.Boolean)|TaskSwapWeapon]]
**[[RAGE.Elements.PedBase.TaskSynchronizedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord(System.Single,System.Single,System.Single,System.Int32)|TaskTurnToFaceCoord]]
**[[RAGE.Elements.PedBase.TaskUseMobilePhone(System.Int32,System.Int32)|TaskUseMobilePhone]]
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord(System.Single,System.Single,System.Single)|TaskVehicleAimAtCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander(System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)|TaskVehicleFollowWaypointRecording]]
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionCoorsTarget]]
**[[RAGE.Elements.PedBase.TaskVehiclePark(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskVehiclePark]]
**[[RAGE.Elements.PedBase.TaskVehicleShootAt(System.Int32,System.Single)|TaskVehicleShootAt]]
**[[RAGE.Elements.PedBase.TaskWanderStandard(System.Single,System.Int32)|TaskWanderStandard]]
**[[RAGE.Elements.PedBase.TaskWrithe(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskWrithe]]
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration(System.Int32)|UpdateTaskHandsUpDuration]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Elements.PedBase.AddOwnedExplosion(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single)|AddOwnedExplosion]]
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance(System.Single)|SetAiBlipMaxDistance]]
**[[RAGE.Elements.PedBase.EnableTennisMode(System.Boolean,System.Boolean)|EnableTennisMode]]
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddToSynchronisedScene]]
**[[RAGE.Elements.PedBase.ToNet|ToNet]]
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]
**[[RAGE.Elements.PedBase.AddArmourTo(System.Int32)|AddArmourTo]]
**[[RAGE.Elements.PedBase.SetFacialDecoration(System.UInt32,System.UInt32)|SetFacialDecoration]]
**[[RAGE.Elements.PedBase.ApplyBlood(System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyBlood]]
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone(System.Int32,System.Single,System.Single,System.Int32)|ApplyBloodDamageByZone]]
**[[RAGE.Elements.PedBase.ApplyDamageDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyDamageDecal]]
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim(System.Single)|ClearAlternateWalkAnim]]
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone(System.Int32,System.String)|ClearDamageDecalByZone]]
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]
**[[RAGE.Elements.PedBase.Clone(System.Single,System.Boolean,System.Boolean)|Clone]]
**[[RAGE.Elements.PedBase.ExplodeHead(System.UInt32)|ExplodeHead]]
**[[RAGE.Elements.PedBase.ForceMotionState(System.UInt32,System.Boolean,System.Boolean,System.Boolean)|ForceMotionState]]
**[[RAGE.Elements.PedBase.GetCombatFloat(System.Int32)|GetCombatFloat]]
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations(System.Int32)|GetNumberOfDrawableVariations]]
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations(System.Int32,System.Int32)|GetNumberOfPropTextureVariations]]
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]
**[[RAGE.Elements.PedBase.GetBoneCoords(System.Int32,System.Single,System.Single,System.Single)|GetBoneCoords]]
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]
**[[RAGE.Elements.PedBase.GetDrawableVariation(System.Int32)|GetDrawableVariation]]
**[[RAGE.Elements.PedBase.GetExtractedDisplacement(System.Boolean)|GetExtractedDisplacement]]
**[[RAGE.Elements.PedBase.GetHeadBlendData(System.Int32@)|GetHeadBlendData]]
**[[RAGE.Elements.PedBase.GetLastDamageBone(System.Int32@)|GetLastDamageBone]]
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]
**[[RAGE.Elements.PedBase.GetNearbyVehicles(System.Int32@)|GetNearbyVehicles]]
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]
**[[RAGE.Elements.PedBase.GetParachuteTintIndex(System.Int32@)|GetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.GetPropTextureIndex(System.Int32)|GetPropTextureIndex]]
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.GetResetFlag(System.Int32)|GetResetFlag]]
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
**[[RAGE.Elements.PedBase.GiveHelmet(System.Boolean,System.Int32,System.Int32)|GiveHelmet]]
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]
**[[RAGE.Elements.PedBase.IsComponentVariationValid(System.Int32,System.Int32,System.Int32)|IsComponentVariationValid]]
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]
**[[RAGE.Elements.PedBase.IsFacingPed(System.Int32,System.Single)|IsFacingPed]]
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
**[[RAGE.Elements.PedBase.IsGroupMember(System.Int32)|IsGroupMember]]
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]
**[[RAGE.Elements.PedBase.IsHeadtrackingPed(System.Int32)|IsHeadtrackingPed]]
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]
**[[RAGE.Elements.PedBase.IsInCombat(System.Int32)|IsInCombat]]
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
**[[RAGE.Elements.PedBase.IsMale|IsMale]]
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle(System.Int32)|IsOnSpecificVehicle]]
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]
**[[RAGE.Elements.PedBase.IsProne|IsProne]]
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim(System.String,System.String)|IsScriptedScenarioUsingConditionalAnim]]
**[[RAGE.Elements.PedBase.KnockOffProp(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|KnockOffProp]]
**[[RAGE.Elements.PedBase.PlayFacialAnim(System.String,System.String)|PlayFacialAnim]]
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]
**[[RAGE.Elements.PedBase.RemoveDefensiveArea(System.Boolean)|RemoveDefensiveArea]]
**[[RAGE.Elements.PedBase.RemoveHelmet(System.Boolean)|RemoveHelmet]]
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]
**[[RAGE.Elements.PedBase.ResetMovementClipset(System.Single)|ResetMovementClipset]]
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents(System.Boolean)|SetBlockingOfNonTemporaryEvents]]
**[[RAGE.Elements.PedBase.SetCombatFloat(System.Int32,System.Single)|SetCombatFloat]]
**[[RAGE.Elements.PedBase.SetEnableHandcuffs(System.Boolean)|SetEnableHandcuffs]]
**[[RAGE.Elements.PedBase.SetEnableScuba(System.Boolean)|SetEnableScuba]]
**[[RAGE.Elements.PedBase.SetEyeColor(System.Int32)|SetEyeColor]]
**[[RAGE.Elements.PedBase.SetAccuracy(System.Int32)|SetAccuracy]]
**[[RAGE.Elements.PedBase.SetAllowedToDuck(System.Boolean)|SetAllowedToDuck]]
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetAlternateMovementAnim]]
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAngledDefensiveArea]]
**[[RAGE.Elements.PedBase.SetAsCop(System.Boolean)|SetAsCop]]
**[[RAGE.Elements.PedBase.SetAsGroupLeader(System.Int32)|SetAsGroupLeader]]
**[[RAGE.Elements.PedBase.SetBlendFromParents(System.Int32,System.Int32,System.Single,System.Single)|SetBlendFromParents]]
**[[RAGE.Elements.PedBase.SetCanArmIk(System.Boolean)|SetCanArmIk]]
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle(System.Int32)|SetCanBeKnockedOffVehicle]]
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured(System.Boolean)|SetCanBeTargetedWhenInjured]]
**[[RAGE.Elements.PedBase.SetCanBeTargetted(System.Boolean)|SetCanBeTargetted]]
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam(System.Int32,System.Boolean)|SetCanBeTargettedByTeam]]
**[[RAGE.Elements.PedBase.SetCanEvasiveDive(System.Boolean)|SetCanEvasiveDive]]
**[[RAGE.Elements.PedBase.SetCanLegIk(System.Boolean)|SetCanLegIk]]
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims(System.Boolean)|SetCanPlayAmbientAnims]]
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims(System.Boolean)|SetCanPlayGestureAnims]]
**[[RAGE.Elements.PedBase.SetCanRagdoll(System.Boolean)|SetCanRagdoll]]
**[[RAGE.Elements.PedBase.SetCanSmashGlass(System.Boolean,System.Boolean)|SetCanSmashGlass]]
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader(System.Int32,System.Boolean)|SetCanTeleportToGroupLeader]]
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat(System.Boolean)|SetCanUseAutoConversationLookat]]
**[[RAGE.Elements.PedBase.SetClothProne(System.Int32)|SetClothProne]]
**[[RAGE.Elements.PedBase.SetCombatAttributes(System.Int32,System.Boolean)|SetCombatAttributes]]
**[[RAGE.Elements.PedBase.SetCombatRange(System.Int32)|SetCombatRange]]
**[[RAGE.Elements.PedBase.SetConfigFlag(System.Int32,System.Boolean)|SetConfigFlag]]
**[[RAGE.Elements.PedBase.SetCoordsNoGang(System.Single,System.Single,System.Single)|SetCoordsNoGang]]
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection(System.Single,System.Single,System.Single,System.Boolean)|SetDefensiveAreaDirection]]
**[[RAGE.Elements.PedBase.SetDesiredHeading(System.Single)|SetDesiredHeading]]
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle(System.Boolean)|SetDiesInSinkingVehicle]]
**[[RAGE.Elements.PedBase.SetDiesInWater(System.Boolean)|SetDiesInWater]]
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride(System.String)|SetDriveByClipsetOverride]]
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking(System.Boolean)|SetEnableWeaponBlocking]]
**[[RAGE.Elements.PedBase.SetFiringPattern(System.UInt32)|SetFiringPattern]]
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents(System.Boolean)|SetGeneratesDeadBodyEvents]]
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle(System.Boolean)|SetGetOutUpsideDownVehicle]]
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex(System.Int32)|SetGroupMemberPassengerIndex]]
**[[RAGE.Elements.PedBase.SetHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetHeadBlendData]]
**[[RAGE.Elements.PedBase.SetHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetHeadOverlayColor]]
**[[RAGE.Elements.PedBase.SetHelmet(System.Boolean)|SetHelmet]]
**[[RAGE.Elements.PedBase.SetHelmetPropIndex(System.Int32,System.Int32)|SetHelmetPropIndex]]
**[[RAGE.Elements.PedBase.SetIdRange(System.Single)|SetIdRange]]
**[[RAGE.Elements.PedBase.SetInVehicleContext(System.UInt32)|SetInVehicleContext]]
**[[RAGE.Elements.PedBase.SetLegIkMode(System.Int32)|SetLegIkMode]]
**[[RAGE.Elements.PedBase.SetMaxHealth(System.Int32)|SetMaxHealth]]
**[[RAGE.Elements.PedBase.SetMaxTimeInWater(System.Single)|SetMaxTimeInWater]]
**[[RAGE.Elements.PedBase.SetFaceFeature(System.Int32,System.Single)|SetFaceFeature]]
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio(System.Single)|SetMinMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetMoney(System.Int32)|SetMoney]]
**[[RAGE.Elements.PedBase.SetMovementClipset(System.String,System.Single)|SetMovementClipset]]
**[[RAGE.Elements.PedBase.SetMoveRateOverride(System.Single)|SetMoveRateOverride]]
**[[RAGE.Elements.PedBase.SetParachuteTintIndex(System.Int32)|SetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetPreferredCoverSet(System.Int32)|SetPreferredCoverSet]]
**[[RAGE.Elements.PedBase.SetPrimaryLookat(System.Int32)|SetPrimaryLookat]]
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]
**[[RAGE.Elements.PedBase.SetRandomComponentVariation(System.Boolean)|SetRandomComponentVariation]]
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash(System.UInt32)|SetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex(System.Int32)|SetReserveParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetSeeingRange(System.Single)|SetSeeingRange]]
**[[RAGE.Elements.PedBase.SetShootRate(System.Int32)|SetShootRate]]
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked(System.Boolean)|SetStayInVehicleWhenJacked]]
**[[RAGE.Elements.PedBase.SetSteersAroundObjects(System.Boolean)|SetSteersAroundObjects]]
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles(System.Boolean)|SetSteersAroundVehicles]]
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits(System.Boolean)|SetSuffersCriticalHits]]
**[[RAGE.Elements.PedBase.SetTargetLossResponse(System.Int32)|SetTargetLossResponse]]
**[[RAGE.Elements.PedBase.SetToLoadCover(System.Boolean)|SetToLoadCover]]
**[[RAGE.Elements.PedBase.SetToRagdollWithFall(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetToRagdollWithFall]]
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle(System.Single)|SetVisualFieldCenterAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle(System.Single)|SetVisualFieldMaxElevationAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle(System.Single)|SetVisualFieldMinElevationAngle]]
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset(System.String)|SetWeaponMovementClipset]]
**[[RAGE.Elements.PedBase.SetWetnessHeight(System.Single)|SetWetnessHeight]]
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset(System.Single)|SetScriptedAnimSeatOffset]]
**[[RAGE.Elements.PedBase.UpdateHeadBlendData(System.Single,System.Single,System.Single)|UpdateHeadBlendData]]
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]
**[[RAGE.Elements.PedBase.SetNameDebug(System.String)|SetNameDebug]]
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy(System.Int32,System.Int32)|SetTargettableVehicleDestroy]]
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.PedBase.GetAmmoInClip(System.UInt32,System.Int32@)|GetAmmoInClip]]
**[[RAGE.Elements.PedBase.GetBestWeapon(System.Boolean)|GetBestWeapon]]
**[[RAGE.Elements.PedBase.GetCurrentWeapon(System.Int32@,System.Boolean)|GetCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped(System.UInt32)|GetIsGadgetEquipped]]
**[[RAGE.Elements.PedBase.GetMaxAmmo(System.UInt32,System.Int32@)|GetMaxAmmo]]
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon(System.UInt32)|GetAmmoTypeFromWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2(System.UInt32)|GetAmmoTypeFromWeapon2]]
**[[RAGE.Elements.PedBase.GetWeaponTintIndex(System.UInt32)|GetWeaponTintIndex]]
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom(System.Boolean)|GetWeaponObjectFrom]]
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo(System.UInt32,System.UInt32)|GiveWeaponComponentTo]]
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon(System.UInt32,System.Int32)|HasBeenDamagedByWeapon]]
**[[RAGE.Elements.PedBase.HasGotWeaponComponent(System.UInt32,System.UInt32)|HasGotWeaponComponent]]
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom(System.UInt32,System.UInt32)|RemoveWeaponComponentFrom]]
**[[RAGE.Elements.PedBase.SetAmmoInClip(System.UInt32,System.Int32)|SetAmmoInClip]]
**[[RAGE.Elements.PedBase.SetCurrentWeapon(System.UInt32,System.Boolean)|SetCurrentWeapon]]
**[[RAGE.Elements.PedBase.SetAmmoByType(System.Int32,System.Int32)|SetAmmoByType]]
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks(System.Single,System.Single)|SetChanceOfFiringBlanks]]
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon(System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetDropsInventoryWeapon]]
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead(System.Boolean)|SetDropsWeaponsWhenDead]]
**[[RAGE.Elements.PedBase.SetInfiniteAmmo(System.Boolean,System.UInt32)|SetInfiniteAmmo]]
**[[RAGE.Elements.PedBase.SetWeaponTintIndex(System.UInt32,System.Int32)|SetWeaponTintIndex]]
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]
**[[RAGE.Elements.VehicleBase.SetAudio(System.String)|SetAudio]]
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]
**[[RAGE.Elements.VehicleBase.OverrideVehHorn(System.Boolean,System.Int32)|OverrideVehHorn]]
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound(System.Int32)|PlayDoorCloseSound]]
**[[RAGE.Elements.VehicleBase.SetAudioPriority(System.Int32)|SetAudioPriority]]
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]
**[[RAGE.Elements.VehicleBase.SetBoostActive(System.Boolean)|SetBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRadioLoud(System.Boolean)|SetRadioLoud]]
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn(System.Boolean)|UseSirenAsHorn]]
**[[RAGE.Elements.VehicleBase.TaskPlayAnim(System.String,System.String)|TaskPlayAnim]]
**[[RAGE.Elements.VehicleBase.DoesHaveDecal(System.Int32)|DoesHaveDecal]]
**[[RAGE.Elements.VehicleBase.WashDecalsFrom(System.Single)|WashDecalsFrom]]
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact(System.Boolean)|SetNetworkNonContact]]
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver(System.Boolean)|CreateRandomPedAsDriver]]
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]
**[[RAGE.Elements.VehicleBase.AttachToTrailer(System.Int32,System.Single)|AttachToTrailer]]
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]
**[[RAGE.Elements.VehicleBase.DetachFromCargobob(System.Int32)|DetachFromCargobob]]
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron(System.Boolean,System.Boolean)|DisablePlaneAileron]]
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene(System.Boolean)|ExplodeInCutscene]]
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Elements.VehicleBase.DoesHaveDoor(System.Int32)|DoesHaveDoor]]
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Elements.VehicleBase.GetLiveryName(System.Int32)|GetLiveryName]]
**[[RAGE.Elements.VehicleBase.GetModTextLabel(System.Int32,System.Int32)|GetModTextLabel]]
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]
**[[RAGE.Elements.VehicleBase.GetNumMods(System.Int32)|GetNumMods]]
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor(System.Int32)|GetPedUsingDoor]]
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]
**[[RAGE.Elements.VehicleBase.GetColours(System.Int32@,System.Int32@)|GetColours]]
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour(System.Int32@,System.Int32@,System.Int32@)|GetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos(System.Single,System.Single,System.Single)|GetDeformationAtPos]]
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer(System.Int32)|GetDoorsLockedForPlayer]]
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]
**[[RAGE.Elements.VehicleBase.GetInteriorColour(System.Int32@)|GetInteriorColour]]
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]
**[[RAGE.Elements.VehicleBase.GetOwner(System.Int32@)|GetOwner]]
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetMod(System.Int32)|GetMod]]
**[[RAGE.Elements.VehicleBase.GetModColor1Name(System.Boolean)|GetModColor1Name]]
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]
**[[RAGE.Elements.VehicleBase.GetModModifierValue(System.Int32,System.Int32)|GetModModifierValue]]
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour(System.Int32@,System.Int32@,System.Int32@)|GetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken(System.Boolean,System.Boolean,System.Boolean)|IsHeliPartBroken]]
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.IsToggleModOn(System.Int32)|IsToggleModOn]]
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob(System.Int32)|IsAttachedToCargobob]]
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff(System.Boolean)|IsBumperBrokenOff]]
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen(System.Int32)|IsDoorFullyOpen]]
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn(System.Int32)|IsExtraTurnedOn]]
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]
**[[RAGE.Elements.VehicleBase.IsSeatFree(System.Int32,System.Int32)|IsSeatFree]]
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp(System.Int32,System.Int32)|IsStuckTimerUp]]
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof(System.Boolean)|LowerConvertibleRoof]]
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Elements.VehicleBase.RemoveMod(System.Int32)|RemoveMod]]
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]
**[[RAGE.Elements.VehicleBase.ResetWheels(System.Boolean)|ResetWheels]]
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle(System.Single,System.Single)|SetBikeLeanAngle]]
**[[RAGE.Elements.VehicleBase.SetCanRespray(System.Boolean)|SetCanRespray]]
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage(System.Boolean)|SetDisablePetrolTankDamage]]
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak(System.Int32,System.Boolean)|SetDoorCanBreak]]
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi(System.Int32)|SetPlaybackToUseAi]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive(System.Boolean)|SetRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime(System.Single)|SetRocketBoostRefillTime]]
**[[RAGE.Elements.VehicleBase.SetTaxiLights(System.Boolean)|SetTaxiLights]]
**[[RAGE.Elements.VehicleBase.SetAlarm(System.Boolean)|SetAlarm]]
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches(System.Int32,System.Int32)|SetAutomaticallyAttaches]]
**[[RAGE.Elements.VehicleBase.SetBombs(System.Int32)|SetBombs]]
**[[RAGE.Elements.VehicleBase.SetBurnout(System.Boolean)|SetBurnout]]
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds(System.Boolean)|SetCanBeUsedByFleeingPeds]]
**[[RAGE.Elements.VehicleBase.SetCanBreak(System.Boolean)|SetCanBreak]]
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier(System.Single)|SetEngineTorqueMultiplier]]
**[[RAGE.Elements.VehicleBase.SetColourCombination(System.Int32)|SetColourCombination]]
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour(System.Int32,System.Int32,System.Int32)|SetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.SetDamage(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetDamage]]
**[[RAGE.Elements.VehicleBase.SetDirtLevel(System.Single)|SetDirtLevel]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers(System.Boolean)|SetDoorsLockedForAllPlayers]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam(System.Int32,System.Boolean)|SetDoorsLockedForTeam]]
**[[RAGE.Elements.VehicleBase.SetDoorBroken(System.Int32,System.Boolean)|SetDoorBroken]]
**[[RAGE.Elements.VehicleBase.SetDoorLatched(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetDoorLatched]]
**[[RAGE.Elements.VehicleBase.SetDoorShut(System.Int32,System.Boolean)|SetDoorShut]]
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade(System.Boolean)|SetEngineCanDegrade]]
**[[RAGE.Elements.VehicleBase.SetEngineOn(System.Boolean,System.Boolean,System.Boolean)|SetEngineOn]]
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2(System.Int32,System.Int32)|SetExclusiveDriver2]]
**[[RAGE.Elements.VehicleBase.SetExtra(System.Int32,System.Boolean)|SetExtra]]
**[[RAGE.Elements.VehicleBase.SetInteriorColour(System.Int32)|SetInteriorColour]]
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]
**[[RAGE.Elements.VehicleBase.SetFrictionOverride(System.Single)|SetFrictionOverride]]
**[[RAGE.Elements.VehicleBase.SetGravity(System.Boolean)|SetGravity]]
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer(System.Boolean)|SetHasBeenOwnedByPlayer]]
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles(System.Boolean)|SetHasStrongAxles]]
**[[RAGE.Elements.VehicleBase.SetIndicatorLights(System.Int32,System.Boolean)|SetIndicatorLights]]
**[[RAGE.Elements.VehicleBase.SetInteriorlight(System.Boolean)|SetInteriorlight]]
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer(System.Boolean)|SetIsConsideredByPlayer]]
**[[RAGE.Elements.VehicleBase.SetIsWanted(System.Boolean)|SetIsWanted]]
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive(System.Boolean)|SetHudSpecialAbilityBarActive]]
**[[RAGE.Elements.VehicleBase.SetLightMultiplier(System.Single)|SetLightMultiplier]]
**[[RAGE.Elements.VehicleBase.SetLodMultiplier(System.Single)|SetLodMultiplier]]
**[[RAGE.Elements.VehicleBase.SetModColor1(System.Int32,System.Int32,System.Int32)|SetModColor1]]
**[[RAGE.Elements.VehicleBase.SetModKit(System.Int32)|SetModKit]]
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour(System.Int32,System.Int32,System.Int32)|SetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.SetNumberPlateText(System.String)|SetNumberPlateText]]
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly(System.Int32)|SetOnGroundProperly]]
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth(System.Single)|SetPetrolTankHealth]]
**[[RAGE.Elements.VehicleBase.SetReduceGrip(System.Boolean)|SetReduceGrip]]
**[[RAGE.Elements.VehicleBase.SetSearchlight(System.Boolean,System.Boolean)|SetSearchlight]]
**[[RAGE.Elements.VehicleBase.SetSiren(System.Boolean)|SetSiren]]
**[[RAGE.Elements.VehicleBase.SetStrong(System.Boolean)|SetStrong]]
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst(System.Boolean)|SetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.SetTyreFixed(System.Int32)|SetTyreFixed]]
**[[RAGE.Elements.VehicleBase.SetUndriveable(System.Boolean)|SetUndriveable]]
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp(System.Boolean)|SetWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Elements.VehicleBase.SetWindowTint(System.Int32)|SetWindowTint]]
**[[RAGE.Elements.VehicleBase.SmashWindow(System.Int32)|SmashWindow]]
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags(System.Int32,System.String,System.Int32,System.Int32,System.Int32)|StartPlaybackRecordedWithFlags]]
**[[RAGE.Elements.VehicleBase.StartHorn(System.Int32,System.UInt32,System.Boolean)|StartHorn]]
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture(System.Int32)|SetCustomParachuteTexture]]
**[[RAGE.Elements.VehicleBase.SetParachuteActive(System.Boolean)|SetParachuteActive]]
**[[RAGE.Elements.Entity.SetData``1(System.String,``0)|SetData``1]]
**[[RAGE.Elements.Entity.GetSharedData(System.String)|GetSharedData]]
**[[RAGE.Events.Add(System.String,RAGE.Events.CallDelegate)|Add]]
**[[RAGE.Events.CallRemote(System.String,System.Object[])|CallRemote]]
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.AddCoverBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.AddPatrolRouteLink(System.Int32,System.Int32)|AddPatrolRouteLink]]
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord(System.Int32,System.Single,System.Single,System.Single)|AddVehicleSubtaskAttackCoord]]
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded(System.String)|AssistedMovementIsRouteLoaded]]
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute(System.String)|AssistedMovementRemoveRoute]]
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties(System.String,System.Int32)|AssistedMovementSetRouteProperties]]
**[[RAGE.Game.Ai.ClearPedSecondaryTask(System.Int32)|ClearPedSecondaryTask]]
**[[RAGE.Game.Ai.ClearPedTasksImmediately(System.Int32)|ClearPedTasksImmediately]]
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
**[[RAGE.Game.Ai.ControlMountedWeapon(System.Int32)|ControlMountedWeapon]]
**[[RAGE.Game.Ai.DeletePatrolRoute(System.String)|DeletePatrolRoute]]
**[[RAGE.Game.Ai.DoesScenarioGroupExist(System.String)|DoesScenarioGroupExist]]
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords(System.Single,System.Single,System.Single)|DoesScriptedCoverPointExistAtCoords]]
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask(System.Int32)|GetClipSetForScriptedGunTask]]
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded(System.String)|GetIsWaypointRecordingLoaded]]
**[[RAGE.Game.Ai.GetNavmeshRouteResult(System.Int32)|GetNavmeshRouteResult]]
**[[RAGE.Game.Ai.GetPedWaypointDistance(System.Int32)|GetPedWaypointDistance]]
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime(System.Int32)|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords(System.Int32)|GetScriptedCoverPointCoords]]
**[[RAGE.Game.Ai.GetSequenceProgress(System.Int32)|GetSequenceProgress]]
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint(System.Int32)|GetVehicleWaypointTargetPoint]]
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask(System.Int32)|IsDrivebyTaskUnderneathDrivingTask]]
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning(System.Int32)|IsMoveBlendRatioRunning]]
**[[RAGE.Game.Ai.IsMoveBlendRatioStill(System.Int32)|IsMoveBlendRatioStill]]
**[[RAGE.Game.Ai.IsPedActiveInScenario(System.Int32)|IsPedActiveInScenario]]
**[[RAGE.Game.Ai.IsPedGettingUp(System.Int32)|IsPedGettingUp]]
**[[RAGE.Game.Ai.IsPedRunning(System.Int32)|IsPedRunning]]
**[[RAGE.Game.Ai.IsPedSprinting(System.Int32)|IsPedSprinting]]
**[[RAGE.Game.Ai.IsPedStrafing(System.Int32)|IsPedStrafing]]
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim(System.Int32)|IsPlayingPhoneGestureAnim]]
**[[RAGE.Game.Ai.IsScenarioOccupied(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsScenarioOccupied]]
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed(System.Int32)|IsWaypointPlaybackGoingOnForPed]]
**[[RAGE.Game.Ai.OpenPatrolRoute(System.String)|OpenPatrolRoute]]
**[[RAGE.Game.Ai.PedHasUseScenarioTask(System.Int32)|PedHasUseScenarioTask]]
**[[RAGE.Game.Ai.PlayEntityScriptedAnim(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Single,System.Single)|PlayEntityScriptedAnim]]
**[[RAGE.Game.Ai.RemoveCoverPoint(System.Int32)|RemoveCoverPoint]]
**[[RAGE.Game.Ai.RequestWaypointRecording(System.String)|RequestWaypointRecording]]
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
**[[RAGE.Game.Ai.SetAnimRate(System.Int32,System.Single,System.Int32,System.Boolean)|SetAnimRate]]
**[[RAGE.Game.Ai.SetDrivebyTaskTarget(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetDrivebyTaskTarget]]
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle(System.Int32,System.Int32)|SetDriveTaskDrivingStyle]]
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup(System.String)|SetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.SetHighFallTask(System.Int32,System.Int32,System.Int32,System.Int32)|SetHighFallTask]]
**[[RAGE.Game.Ai.SetParachuteTaskTarget(System.Int32,System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio(System.Int32,System.Single)|SetPedDesiredMoveBlendRatio]]
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight(System.Int32,System.Boolean)|SetPedPathCanDropFromHeight]]
**[[RAGE.Game.Ai.SetPedPathCanUseLadders(System.Int32,System.Boolean)|SetPedPathCanUseLadders]]
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater(System.Int32,System.Boolean)|SetPedPathPreferToAvoidWater]]
**[[RAGE.Game.Ai.SetScenarioGroupEnabled(System.String,System.Boolean)|SetScenarioGroupEnabled]]
**[[RAGE.Game.Ai.SetSequenceToRepeat(System.Int32,System.Boolean)|SetSequenceToRepeat]]
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance(System.Int32,System.Single)|SetTaskVehicleChaseIdealPursuitDistance]]
**[[RAGE.Game.Ai.StopAnimTask(System.Int32,System.String,System.String,System.Single)|StopAnimTask]]
**[[RAGE.Game.Ai.TaskAimGunAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskAimGunAtCoord]]
**[[RAGE.Game.Ai.TaskAimGunScripted(System.Int32,System.UInt32,System.Boolean,System.Boolean)|TaskAimGunScripted]]
**[[RAGE.Game.Ai.TaskArrestPed(System.Int32,System.Int32)|TaskArrestPed]]
**[[RAGE.Game.Ai.TaskChatToPed(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskChatToPed]]
**[[RAGE.Game.Ai.TaskClearLookAt(System.Int32)|TaskClearLookAt]]
**[[RAGE.Game.Ai.TaskClimbLadder(System.Int32,System.Int32)|TaskClimbLadder]]
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed(System.Int32,System.Single,System.Int32,System.Int32)|TaskCombatHatedTargetsAroundPedTimed]]
**[[RAGE.Game.Ai.TaskCombatPed(System.Int32,System.Int32,System.Int32,System.Int32)|TaskCombatPed]]
**[[RAGE.Game.Ai.TaskCower(System.Int32,System.Int32)|TaskCower]]
**[[RAGE.Game.Ai.TaskEnterVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskEnterVehicle]]
**[[RAGE.Game.Ai.TaskExitCover(System.Int32,System.Int32,System.Single,System.Single,System.Single)|TaskExitCover]]
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
**[[RAGE.Game.Ai.TaskFollowPointRoute(System.Int32,System.Single,System.Int32)|TaskFollowPointRoute]]
**[[RAGE.Game.Ai.TaskFollowWaypointRecording(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskFollowWaypointRecording]]
**[[RAGE.Game.Ai.TaskGetOffBoat(System.Int32,System.Int32)|TaskGetOffBoat]]
**[[RAGE.Game.Ai.TaskGotoEntityOffset(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]
**[[RAGE.Game.Ai.TaskGoStraightToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)|TaskGoStraightToCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.UInt32)|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParams]]
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32)|TaskGoToCoordWhileAimingAtCoord]]
**[[RAGE.Game.Ai.TaskGoToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGoToEntity]]
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Game.Ai.TaskGuardCurrentPosition(System.Int32,System.Single,System.Single,System.Boolean)|TaskGuardCurrentPosition]]
**[[RAGE.Game.Ai.TaskHandsUp(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|TaskHandsUp]]
**[[RAGE.Game.Ai.TaskHeliMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskHeliMission]]
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle(System.Int32,System.Int32,System.Int32)|TaskLeaveAnyVehicle]]
**[[RAGE.Game.Ai.TaskLookAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]
**[[RAGE.Game.Ai.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]
**[[RAGE.Game.Ai.TaskParachuteToTarget(System.Int32,System.Single,System.Single,System.Single)|TaskParachuteToTarget]]
**[[RAGE.Game.Ai.TaskPause(System.Int32,System.Int32)|TaskPause]]
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPedSlideToCoordHdgRate]]
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress(System.Int32,System.Int32,System.Int32,System.Int32)|TaskPerformSequenceFromProgress]]
**[[RAGE.Game.Ai.TaskPlaneLand(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPlaneLand]]
**[[RAGE.Game.Ai.TaskPlantBomb(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced(System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutPedDirectlyIntoCover]]
**[[RAGE.Game.Ai.TaskRappelFromHeli(System.Int32,System.Int32)|TaskRappelFromHeli]]
**[[RAGE.Game.Ai.TaskReloadWeapon(System.Int32,System.Boolean)|TaskReloadWeapon]]
**[[RAGE.Game.Ai.TaskSeekCoverFromPed(System.Int32,System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFromPed]]
**[[RAGE.Game.Ai.TaskSeekCoverToCoords(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents(System.Int32,System.Boolean)|TaskSetBlockingOfNonTemporaryEvents]]
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskSetSphereDefensiveArea]]
**[[RAGE.Game.Ai.TaskShootAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.UInt32)|TaskShootAtCoord]]
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Game.Ai.TaskSmartFleeCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]
**[[RAGE.Game.Ai.TaskStandGuard(System.Int32,System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]
**[[RAGE.Game.Ai.TaskStayInCover(System.Int32)|TaskStayInCover]]
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation(System.Int32,System.Int32)|TaskStopPhoneGestureAnimation]]
**[[RAGE.Game.Ai.TaskSweepAimEntity(System.Int32,System.String,System.String,System.String,System.String,System.Int32,System.Int32,System.Single,System.Single)|TaskSweepAimEntity]]
**[[RAGE.Game.Ai.TaskSynchronizedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]
**[[RAGE.Game.Ai.TaskToggleDuck(System.Boolean,System.Boolean)|TaskToggleDuck]]
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity(System.Int32,System.Int32,System.Int32)|TaskTurnPedToFaceEntity]]
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed(System.Int32,System.Int32)|TaskUseMobilePhoneTimed]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioChainToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoordWarp]]
**[[RAGE.Game.Ai.TaskVehicleAimAtPed(System.Int32,System.Int32)|TaskVehicleAimAtPed]]
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]
**[[RAGE.Game.Ai.TaskVehicleDriveWander(System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]
**[[RAGE.Game.Ai.TaskVehicleFollow(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleFollow]]
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|TaskVehicleGotoNavmesh]]
**[[RAGE.Game.Ai.TaskVehicleMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMission]]
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionPedTarget]]
**[[RAGE.Game.Ai.TaskVehiclePlayAnim(System.Int32,System.String,System.String)|TaskVehiclePlayAnim]]
**[[RAGE.Game.Ai.TaskVehicleShootAtPed(System.Int32,System.Int32,System.Single)|TaskVehicleShootAtPed]]
**[[RAGE.Game.Ai.TaskWanderInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskWanderInArea]]
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle(System.Int32,System.Int32,System.Int32)|TaskWarpPedIntoVehicle]]
**[[RAGE.Game.Ai.UncuffPed(System.Int32)|UncuffPed]]
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration(System.Int32,System.Int32)|UpdateTaskHandsUpDuration]]
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition(System.Int32,System.Single,System.Single,System.Single)|UpdateTaskSweepAimPosition]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed(System.Int32,System.Single)|VehicleWaypointPlaybackOverrideSpeed]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume(System.Int32)|VehicleWaypointPlaybackResume]]
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused(System.Int32)|WaypointPlaybackGetIsPaused]]
**[[RAGE.Game.Ai.WaypointPlaybackPause(System.Int32,System.Boolean,System.Boolean)|WaypointPlaybackPause]]
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|WaypointPlaybackStartAimingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|WaypointPlaybackStartShootingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting(System.Int32)|WaypointPlaybackStopAimingOrShooting]]
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint(System.String,System.Single,System.Single,System.Single,System.Int32@)|WaypointRecordingGetClosestWaypoint]]
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints(System.String,System.Int32@)|WaypointRecordingGetNumPoints]]
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C(System.Int32,System.Int32@)|_0xB4F47213DF45A64C]]
**[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D(System.Int32)|_0x717E4D1F2048376D]]
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**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
**[[RAGE.Game.App.AppDeleteAppData(System.String)|AppDeleteAppData]]
**[[RAGE.Game.App.AppGetFloat(System.String)|AppGetFloat]]
**[[RAGE.Game.App.AppGetString(System.String)|AppGetString]]
**[[RAGE.Game.App.AppHasSyncedData(System.String)|AppHasSyncedData]]
**[[RAGE.Game.App.AppSetApp(System.String)|AppSetApp]]
**[[RAGE.Game.App.AppSetFloat(System.String,System.Single)|AppSetFloat]]
**[[RAGE.Game.App.AppSetString(System.String,System.String)|AppSetString]]
**[[RAGE.Game.Audio.StopStream|StopStream]]
**[[RAGE.Game.Audio.AddLineToConversation(System.Int32,System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Boolean)|AddLineToConversation]]
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
**[[RAGE.Game.Audio.IsVehicleRadioLoud(System.Int32)|IsVehicleRadioLoud]]
**[[RAGE.Game.Audio.ClearAmbientZoneListState(System.Int32@,System.Boolean)|ClearAmbientZoneListState]]
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
**[[RAGE.Game.Audio.ForceAmbientSiren(System.Boolean)|ForceAmbientSiren]]
**[[RAGE.Game.Audio.FindRadioStationIndex(System.Int32)|FindRadioStationIndex]]
**[[RAGE.Game.Audio.FreezeRadioStation(System.String)|FreezeRadioStation]]
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId(System.Int32)|GetNetworkIdFromSoundId]]
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
**[[RAGE.Game.Audio.GetVehicleHornHash(System.Int32)|GetVehicleHornHash]]
**[[RAGE.Game.Audio.HintAmbientAudioBank(System.Int32,System.Int32,System.Int32)|HintAmbientAudioBank]]
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame(System.String,System.Int32)|SetSynchronizedAudioEventPositionThisFrame]]
**[[RAGE.Game.Audio.IsAlarmPlaying(System.String)|IsAlarmPlaying]]
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying(System.Int32)|IsAmbientSpeechPlaying]]
**[[RAGE.Game.Audio.IsAnySpeechPlaying(System.Int32)|IsAnySpeechPlaying]]
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
**[[RAGE.Game.Audio.IsPedInCurrentConversation(System.Int32)|IsPedInCurrentConversation]]
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying(System.Int32)|IsScriptedSpeechPlaying]]
**[[RAGE.Game.Audio.LoadStream(System.String,System.String)|LoadStream]]
**[[RAGE.Game.Audio.OverrideTrevorRage(System.Int32@)|OverrideTrevorRage]]
**[[RAGE.Game.Audio.OverrideVehHorn(System.Int32,System.Boolean,System.Int32)|OverrideVehHorn]]
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords(System.String,System.String,System.Single,System.Single,System.Single,System.String)|PlayAmbientSpeechAtCoords]]
**[[RAGE.Game.Audio.PlayMissionCompleteAudio(System.String)|PlayMissionCompleteAudio]]
**[[RAGE.Game.Audio.PlayAmbientSpeech2(System.Int32,System.String,System.String,System.Int32)|PlayAmbientSpeech2]]
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice(System.Int32,System.String,System.String,System.String,System.Boolean)|PlayAmbientSpeechWithVoice]]
**[[RAGE.Game.Audio.PlayPoliceReport(System.String,System.Single)|PlayPoliceReport]]
**[[RAGE.Game.Audio.PlaySoundFromCoord(System.Int32,System.String,System.Single,System.Single,System.Single,System.String,System.Boolean,System.Int32,System.Boolean)|PlaySoundFromCoord]]
**[[RAGE.Game.Audio.PlaySoundFrontend(System.Int32,System.String,System.String,System.Boolean)|PlaySoundFrontend]]
**[[RAGE.Game.Audio.PlayStreamFromPed(System.Int32)|PlayStreamFromPed]]
**[[RAGE.Game.Audio.PlayStreamFromVehicle(System.Int32)|PlayStreamFromVehicle]]
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent(System.Int32)|PlaySynchronizedAudioEvent]]
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound(System.Int32,System.Int32)|PlayVehicleDoorOpenSound]]
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation(System.Boolean,System.Boolean)|PreloadScriptPhoneConversation]]
**[[RAGE.Game.Audio.PrepareMusicEvent(System.String)|PrepareMusicEvent]]
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene(System.Int32,System.Int32@)|PrepareSynchronizedAudioEventForScene]]
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
**[[RAGE.Game.Audio.ReleaseSoundId(System.Int32)|ReleaseSoundId]]
**[[RAGE.Game.Audio.RequestAmbientAudioBank(System.String,System.Boolean,System.Int32)|RequestAmbientAudioBank]]
**[[RAGE.Game.Audio.SetPedTalk(System.Int32)|SetPedTalk]]
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
**[[RAGE.Game.Audio.SetAmbientVoiceName(System.Int32,System.String)|SetAmbientVoiceName]]
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneListStatePersistent]]
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneStatePersistent]]
**[[RAGE.Game.Audio.SetAudioFlag(System.String,System.Boolean)|SetAudioFlag]]
**[[RAGE.Game.Audio.SetAudioVehiclePriority(System.Int32,System.Int32)|SetAudioVehiclePriority]]
**[[RAGE.Game.Audio.SetEmitterRadioStation(System.String,System.String)|SetEmitterRadioStation]]
**[[RAGE.Game.Audio.SetGpsActive(System.Boolean)|SetGpsActive]]
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame(System.Int32)|SoundVehicleHornThisFrame]]
**[[RAGE.Game.Audio.SetMicrophonePosition(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetMicrophonePosition]]
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay(System.Boolean)|SetMobileRadioEnabledDuringGameplay]]
**[[RAGE.Game.Audio.SetPedScream(System.Int32)|SetPedScream]]
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze(System.Boolean)|SetRadioAutoUnfreeze]]
**[[RAGE.Game.Audio.SetRadioToStationName(System.String)|SetRadioToStationName]]
**[[RAGE.Game.Audio.SetSirenWithNoDriver(System.Int32,System.Boolean)|SetSirenWithNoDriver]]
**[[RAGE.Game.Audio.SetUserRadioControlEnabled(System.Boolean)|SetUserRadioControlEnabled]]
**[[RAGE.Game.Audio.SetVariableOnStream(System.String,System.Single)|SetVariableOnStream]]
**[[RAGE.Game.Audio.SetVehicleBoostActive(System.Int32,System.Boolean)|SetVehicleBoostActive]]
**[[RAGE.Game.Audio.SetVehicleRadioLoud(System.Int32,System.Boolean)|SetVehicleRadioLoud]]
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
**[[RAGE.Game.Audio.StartAlarm(System.String,System.Boolean)|StartAlarm]]
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
**[[RAGE.Game.Audio.StartScriptConversation(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|StartScriptConversation]]
**[[RAGE.Game.Audio.StopAlarm(System.String,System.Boolean)|StopAlarm]]
**[[RAGE.Game.Audio.StopAudioScene(System.String)|StopAudioScene]]
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech(System.Int32)|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Game.Audio.StopPedRingtone(System.Int32)|StopPedRingtone]]
**[[RAGE.Game.Audio.StopScriptedConversation(System.Boolean)|StopScriptedConversation]]
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent(System.Int32)|StopSynchronizedAudioEvent]]
**[[RAGE.Game.Audio.UnfreezeRadioStation(System.String)|UnfreezeRadioStation]]
**[[RAGE.Game.Audio.UnlockMissionNewsStory(System.Int32)|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio(System.Int32)|RegisterScriptWithAudio]]
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**[[RAGE.Game.Cam.AddCamSplineNode(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddCamSplineNode]]
**[[RAGE.Game.Cam.AttachCamToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|AttachCamToEntity]]
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
**[[RAGE.Game.Cam.CreateCamera(System.UInt32,System.Boolean)|CreateCamera]]
**[[RAGE.Game.Cam.CreateCamWithParams(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|CreateCamWithParams]]
**[[RAGE.Game.Cam.DestroyAllCams(System.Boolean)|DestroyAllCams]]
**[[RAGE.Game.Cam.DetachCam(System.Int32)|DetachCam]]
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DoScreenFadeIn(System.Int32)|DoScreenFadeIn]]
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase(System.Int32)|GetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.GetCamFarClip(System.Int32)|GetCamFarClip]]
**[[RAGE.Game.Cam.GetCamFov(System.Int32)|GetCamFov]]
**[[RAGE.Game.Cam.GetCamRot(System.Int32,System.Int32)|GetCamRot]]
**[[RAGE.Game.Cam.GetCamSplineNodePhase(System.Int32)|GetCamSplineNodePhase]]
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
**[[RAGE.Game.Cam.IsCamActive(System.Int32)|IsCamActive]]
**[[RAGE.Game.Cam.IsCamPlayingAnim(System.Int32,System.String,System.String)|IsCamPlayingAnim]]
**[[RAGE.Game.Cam.IsCamShaking(System.Int32)|IsCamShaking]]
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
**[[RAGE.Game.Cam.IsSphereVisible(System.Single,System.Single,System.Single,System.Single)|IsSphereVisible]]
**[[RAGE.Game.Cam.OverrideCamSplineVelocity(System.Int32,System.Int32,System.Single,System.Single)|OverrideCamSplineVelocity]]
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim(System.Int32,System.Int32,System.String,System.String)|PlaySynchronizedCamAnim]]
**[[RAGE.Game.Cam.PointCamAtEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|PointCamAtEntity]]
**[[RAGE.Game.Cam.RenderScriptCams(System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32)|RenderScriptCams]]
**[[RAGE.Game.Cam.SetCamActiveWithInterp(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamActiveWithInterp]]
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase(System.Int32,System.Single)|SetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.SetCamEffect(System.Int32)|SetCamEffect]]
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias(System.Int32,System.Single)|SetCamDofFocusDistanceBias]]
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel(System.Int32,System.Single)|SetCamDofMaxNearInFocusDistanceBlendLevel]]
**[[RAGE.Game.Cam.SetCamDofStrength(System.Int32,System.Single)|SetCamDofStrength]]
**[[RAGE.Game.Cam.SetCamFarDof(System.Int32,System.Single)|SetCamFarDof]]
**[[RAGE.Game.Cam.SetCamInheritRollVehicle(System.Int32,System.Boolean)|SetCamInheritRollVehicle]]
**[[RAGE.Game.Cam.SetCamNearClip(System.Int32,System.Single)|SetCamNearClip]]
**[[RAGE.Game.Cam.SetCamParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamParams]]
**[[RAGE.Game.Cam.SetCamShakeAmplitude(System.Int32,System.Single)|SetCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetCamSplinePhase(System.Int32,System.Single)|SetCamSplinePhase]]
**[[RAGE.Game.Cam.SetCinematicButtonActive(System.Boolean)|SetCinematicButtonActive]]
**[[RAGE.Game.Cam.SetCinematicModeActive(System.Boolean)|SetCinematicModeActive]]
**[[RAGE.Game.Cam.SetGameplayCamRawPitch(System.Single)|SetGameplayCamRawPitch]]
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat(System.String,System.Int32)|SetFollowPedCamCutsceneChat]]
**[[RAGE.Game.Cam.SetTimeIdleDrop(System.Boolean,System.Boolean)|SetTimeIdleDrop]]
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode(System.Int32)|SetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading(System.Single)|SetGameplayCamRelativeHeading]]
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude(System.Single)|SetGameplayCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetGameplayEntityHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayEntityHint]]
**[[RAGE.Game.Cam.SetGameplayHintFov(System.Single)|SetGameplayHintFov]]
**[[RAGE.Game.Cam.SetGameplayPedHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)|SetGameplayPedHint]]
**[[RAGE.Game.Cam.AnimateGameplayCamZoom(System.Single,System.Single)|AnimateGameplayCamZoom]]
**[[RAGE.Game.Cam.ClampGameplayCamPitch(System.Single,System.Single)|ClampGameplayCamPitch]]
**[[RAGE.Game.Cam.SetWidescreenBorders(System.Boolean,System.Int32)|SetWidescreenBorders]]
**[[RAGE.Game.Cam.ShakeCinematicCam(System.String,System.Single)|ShakeCinematicCam]]
**[[RAGE.Game.Cam.StopCamPointing(System.Int32)|StopCamPointing]]
**[[RAGE.Game.Cam.StopCinematicCamShaking(System.Boolean)|StopCinematicCamShaking]]
**[[RAGE.Game.Cam.StopGameplayCamShaking(System.Boolean)|StopGameplayCamShaking]]
**[[RAGE.Game.Cam.RenderFirstPersonCam(System.Boolean,System.Int32,System.Int32,System.Int32)|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.SetCamDebugName(System.Int32,System.String)|SetCamDebugName]]
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**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973(System.Boolean)|_0xCCD078C2665D2973]]
**[[RAGE.Game.Clock.AddToClockTime(System.Int32,System.Int32,System.Int32)|AddToClockTime]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
**[[RAGE.Game.Clock.GetUtcTime(System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetUtcTime]]
**[[RAGE.Game.Clock.SetClockDate(System.Int32,System.Int32,System.Int32)|SetClockDate]]
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera(System.Boolean)|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist(System.String,System.UInt32)|DoesCutsceneEntityExist]]
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity(System.String,System.UInt32)|GetEntityIndexOfCutsceneEntity]]
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded(System.String)|HasThisCutsceneLoaded]]
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
**[[RAGE.Game.Cutscene.RequestCutsceneEx(System.String,System.Int32,System.Int32)|RequestCutsceneEx]]
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCutsceneFadeValues]]
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)|SetCutscenePedComponentVariation]]
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetCutsceneTriggerArea]]
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords(System.Single,System.Single,System.Single,System.Int32)|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
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**[[RAGE.Game.Datafile.ArrayValueAddObject(System.Int32@)|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger(System.Int32@,System.Int32)|ArrayValueAddInteger]]
**[[RAGE.Game.Datafile.ArrayValueAddVector3(System.Int32@,System.Single,System.Single,System.Single)|ArrayValueAddVector3]]
**[[RAGE.Game.Datafile.ArrayValueGetSize(System.Int32@)|ArrayValueGetSize]]
**[[RAGE.Game.Datafile.ArrayValueGetFloat(System.Int32@,System.Int32)|ArrayValueGetFloat]]
**[[RAGE.Game.Datafile.ArrayValueGetString(System.Int32@,System.Int32)|ArrayValueGetString]]
**[[RAGE.Game.Datafile.ArrayValueGetVector3(System.Int32@,System.Int32)|ArrayValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddObject(System.Int32@,System.String)|ObjectValueAddObject]]
**[[RAGE.Game.Datafile.ObjectValueGetBoolean(System.Int32@,System.String)|ObjectValueGetBoolean]]
**[[RAGE.Game.Datafile.ObjectValueGetFloat(System.Int32@,System.String)|ObjectValueGetFloat]]
**[[RAGE.Game.Datafile.ObjectValueGetString(System.Int32@,System.String)|ObjectValueGetString]]
**[[RAGE.Game.Datafile.ObjectValueGetVector3(System.Int32@,System.String)|ObjectValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddFloat(System.Int32@,System.String,System.Single)|ObjectValueAddFloat]]
**[[RAGE.Game.Datafile.ObjectValueAddString(System.Int32@,System.String,System.String)|ObjectValueAddString]]
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.LoadUgcFile(System.String)|LoadUgcFile]]
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**[[RAGE.Game.Decorator.DecorExistOn(System.Int32,System.String)|DecorExistOn]]
**[[RAGE.Game.Decorator.DecorGetFloat(System.Int32,System.String)|DecorGetFloat]]
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType(System.String,System.Int32)|DecorIsRegisteredAsType]]
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
**[[RAGE.Game.Decorator.DecorSetBool(System.Int32,System.String,System.Boolean)|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetInt(System.Int32,System.String,System.Int32)|DecorSetInt]]
**[[RAGE.Game.Dlc.Nullify(System.Int32@,System.Int32)|Nullify]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
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**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]
**[[RAGE.Game.Entity.ApplyForceToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|AttachEntityToEntity]]
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity(System.Int32)|ClearEntityLastDamageEntity]]
**[[RAGE.Game.Entity.CreateModelHide(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)|CreateModelHide]]
**[[RAGE.Game.Entity.CreateModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|CreateModelSwap]]
**[[RAGE.Game.Entity.DetachEntity(System.Int32,System.Boolean,System.Boolean)|DetachEntity]]
**[[RAGE.Game.Entity.DoesEntityExist(System.Int32)|DoesEntityExist]]
**[[RAGE.Game.Entity.DoesEntityHavePhysics(System.Int32)|DoesEntityHavePhysics]]
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate(System.Int32)|ForceEntityAiAndAnimationUpdate]]
**[[RAGE.Game.Entity.GetAnimDuration(System.String,System.String)|GetAnimDuration]]
**[[RAGE.Game.Entity.GetEntityAlpha(System.Int32)|GetEntityAlpha]]
**[[RAGE.Game.Entity.GetEntityAnimTotalTime(System.Int32,System.String,System.String)|GetEntityAnimTotalTime]]
**[[RAGE.Game.Entity.GetEntityBoneIndexByName(System.Int32,System.String)|GetEntityBoneIndexByName]]
**[[RAGE.Game.Entity.GetEntityCoords(System.Int32,System.Boolean)|GetEntityCoords]]
**[[RAGE.Game.Entity.GetEntityForwardX(System.Int32)|GetEntityForwardX]]
**[[RAGE.Game.Entity.GetEntityHeading(System.Int32)|GetEntityHeading]]
**[[RAGE.Game.Entity.GetEntityHealth(System.Int32)|GetEntityHealth]]
**[[RAGE.Game.Entity.GetEntityHeightAboveGround(System.Int32)|GetEntityHeightAboveGround]]
**[[RAGE.Game.Entity.GetEntityMatrix(System.Int32,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3)|GetEntityMatrix]]
**[[RAGE.Game.Entity.GetEntityModel(System.Int32)|GetEntityModel]]
**[[RAGE.Game.Entity.GetEntityPopulationType(System.Int32)|GetEntityPopulationType]]
**[[RAGE.Game.Entity.GetEntityRoll(System.Int32)|GetEntityRoll]]
**[[RAGE.Game.Entity.GetEntityRotationVelocity(System.Int32)|GetEntityRotationVelocity]]
**[[RAGE.Game.Entity.GetEntitySpeed(System.Int32)|GetEntitySpeed]]
**[[RAGE.Game.Entity.GetEntitySubmergedLevel(System.Int32)|GetEntitySubmergedLevel]]
**[[RAGE.Game.Entity.GetEntityUprightValue(System.Int32)|GetEntityUprightValue]]
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity(System.Int32)|GetLastMaterialHitByEntity]]
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam(System.Int32,System.Int32)|GetNearestPlayerToEntityOnTeam]]
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords(System.Int32,System.Single,System.Single,System.Single)|GetOffsetFromEntityInWorldCoords]]
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex(System.Int32)|GetPedIndexFromEntityIndex]]
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone(System.Int32,System.Int32)|GetWorldPositionOfEntityBone]]
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity(System.Int32)|HasCollisionLoadedAroundEntity]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject(System.Int32)|HasEntityBeenDamagedByAnyObject]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle(System.Int32)|HasEntityBeenDamagedByAnyVehicle]]
**[[RAGE.Game.Entity.HasEntityClearLosToEntity(System.Int32,System.Int32,System.Int32)|HasEntityClearLosToEntity]]
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything(System.Int32)|HasEntityCollidedWithAnything]]
**[[RAGE.Game.Entity.IsEntityAnObject(System.Int32)|IsEntityAnObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject(System.Int32)|IsEntityAttachedToAnyObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle(System.Int32)|IsEntityAttachedToAnyVehicle]]
**[[RAGE.Game.Entity.IsEntityAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityAtCoord]]
**[[RAGE.Game.Entity.IsEntityAMissionEntity(System.Int32)|IsEntityAMissionEntity]]
**[[RAGE.Game.Entity.IsEntityAVehicle(System.Int32)|IsEntityAVehicle]]
**[[RAGE.Game.Entity.IsEntityInAir(System.Int32)|IsEntityInAir]]
**[[RAGE.Game.Entity.IsEntityInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityInArea]]
**[[RAGE.Game.Entity.IsEntityInZone(System.Int32,System.String)|IsEntityInZone]]
**[[RAGE.Game.Entity.IsEntityOnScreen(System.Int32)|IsEntityOnScreen]]
**[[RAGE.Game.Entity.IsEntityStatic(System.Int32)|IsEntityStatic]]
**[[RAGE.Game.Entity.IsEntityTouchingModel(System.Int32,System.UInt32)|IsEntityTouchingModel]]
**[[RAGE.Game.Entity.IsEntityUpsidedown(System.Int32)|IsEntityUpsidedown]]
**[[RAGE.Game.Entity.IsEntityVisibleToScript(System.Int32)|IsEntityVisibleToScript]]
**[[RAGE.Game.Entity.PlayEntityAnim(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Int32)|PlayEntityAnim]]
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.RemoveForcedObject(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|RemoveForcedObject]]
**[[RAGE.Game.Entity.RemoveModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|RemoveModelSwap]]
**[[RAGE.Game.Entity.SetEntityAlpha(System.Int32,System.Int32,System.Boolean)|SetEntityAlpha]]
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime(System.Int32,System.String,System.String,System.Single)|SetEntityAnimCurrentTime]]
**[[RAGE.Game.Entity.SetEntityAsMissionEntity(System.Int32,System.Boolean,System.Boolean)|SetEntityAsMissionEntity]]
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityCanBeDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityCollision(System.Int32,System.Boolean,System.Boolean)|SetEntityCollision]]
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetEntityCoordsNoOffset]]
**[[RAGE.Game.Entity.SetEntityDynamic(System.Int32,System.Boolean)|SetEntityDynamic]]
**[[RAGE.Game.Entity.SetEntityHeading(System.Int32,System.Single)|SetEntityHeading]]
**[[RAGE.Game.Entity.SetEntityInvincible(System.Int32,System.Boolean)|SetEntityInvincible]]
**[[RAGE.Game.Entity.SetEntityLights(System.Int32,System.Boolean)|SetEntityLights]]
**[[RAGE.Game.Entity.SetEntityLodDist(System.Int32,System.Int32)|SetEntityLodDist]]
**[[RAGE.Game.Entity.SetEntityMaxSpeed(System.Int32,System.Single)|SetEntityMaxSpeed]]
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity(System.Int32,System.Int32,System.Boolean)|SetEntityNoCollisionEntity]]
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityOnlyDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityQuaternion(System.Int32,System.Single,System.Single,System.Single,System.Single)|SetEntityQuaternion]]
**[[RAGE.Game.Entity.SetEntityRenderScorched(System.Int32,System.Boolean)|SetEntityRenderScorched]]
**[[RAGE.Game.Entity.SetEntitySomething(System.Int32,System.Boolean)|SetEntitySomething]]
**[[RAGE.Game.Entity.SetEntityVelocity(System.Int32,System.Single,System.Single,System.Single)|SetEntityVelocity]]
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded(System.Int32@)|SetEntityAsNoLongerNeeded]]
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded(System.Int32@)|SetVehicleAsNoLongerNeeded]]
**[[RAGE.Game.Entity.StopEntityAnim(System.Int32,System.String,System.String,System.Single)|StopEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|StopSynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x5C48B75732C8456C]]
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A(System.Int32)|_0x6CE177D014502E8A]]
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B(System.Int32,System.Int32)|_0x46F8696933A63C9B]]
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F(System.Int32)|_0xD95CC5D2AB15A09F]]
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**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C(System.Int32,System.Boolean)|_0xE12ABE5E3A389A6C]]
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF(System.Int32,System.Int32)|_0x68B562E124CC0AEF]]
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B(System.Int32,System.Int32)|_0x352E2B5CF420BF3B]]
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255(System.Int32)|_0x78E8E3A640178255]]
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED(System.Int32,System.Boolean)|_0x694E00132F2823ED]]
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96(System.Int32,System.Boolean)|_0x1A092BB0C3808B96]]
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C(System.Int32,System.Int32)|_0xCEA7C8E1B48FF68C]]
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893(System.Int32,System.Boolean)|_0xDC6F8601FAF2E893]]
**[[RAGE.Game.Event.AddShockingEventAtPosition(System.Int32,System.Single,System.Single,System.Single,System.Single)|AddShockingEventAtPosition]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent(System.UInt32,System.Int32)|BlockDecisionMakerEvent]]
**[[RAGE.Game.Event.IsShockingEventInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsShockingEventInSphere]]
**[[RAGE.Game.Event.RemoveShockingEvent(System.Int32)|RemoveShockingEvent]]
**[[RAGE.Game.Event.SetDecisionMaker(System.Int32,System.UInt32)|SetDecisionMaker]]
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent(System.UInt32,System.Int32)|UnblockDecisionMakerEvent]]
**[[RAGE.Game.Files.GetDlcVehicleData(System.Int32,System.Int32@)|GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleModel(System.Int32)|GetDlcVehicleModel]]
**[[RAGE.Game.Files.GetDlcWeaponData(System.Int32,System.Int32@)|GetDlcWeaponData]]
**[[RAGE.Game.Files.GetHashNameForComponent(System.Int32,System.Int32,System.Int32,System.Int32)|GetHashNameForComponent]]
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
**[[RAGE.Game.Files.GetNumDlcWeaponComponents(System.Int32)|GetNumDlcWeaponComponents]]
**[[RAGE.Game.Files.GetNumForcedComponents(System.UInt32)|GetNumForcedComponents]]
**[[RAGE.Game.Files.GetShopPedOutfit(System.Int32,System.Int32@)|GetShopPedOutfit]]
**[[RAGE.Game.Files.GetShopPedOutfitLocate(System.Int32)|GetShopPedOutfitLocate]]
**[[RAGE.Game.Files.GetShopPedQueryOutfit(System.Int32,System.Int32@)|GetShopPedQueryOutfit]]
**[[RAGE.Game.Files.GetVariantComponent(System.UInt32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVariantComponent]]
**[[RAGE.Game.Files.InitShopPedProp(System.Int32@)|InitShopPedProp]]
**[[RAGE.Game.Files.IsDlcVehicleMod(System.Int32)|IsDlcVehicleMod]]
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD(System.UInt32,System.UInt32,System.Int32)|_0x341DE7ED1D2A1BFD]]
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**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F(System.Int32,System.Int32,System.Int32,System.Int32)|_0x50F457823CE6EB5F]]
**[[RAGE.Game.Fire.AddExplosionWithUserVfx(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.GetClosestFirePos(RAGE.Vector3,System.Single,System.Single,System.Single)|GetClosestFirePos]]
**[[RAGE.Game.Fire.GetPedInsideExplosionArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetPedInsideExplosionArea]]
**[[RAGE.Game.Fire.IsExplosionInAngledArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsExplosionInAngledArea]]
**[[RAGE.Game.Fire.IsExplosionInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsExplosionInSphere]]
**[[RAGE.Game.Fire.StartEntityFire(System.Int32)|StartEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire(System.Int32)|StopEntityFire]]
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**[[RAGE.Game.Graphics.AddDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|AddPetrolDecal]]
**[[RAGE.Game.Graphics.GetScreenEffectIsActive(System.String)|GetScreenEffectIsActive]]
**[[RAGE.Game.Graphics.StopScreenEffect(System.String)|StopScreenEffect]]
**[[RAGE.Game.Graphics.AttachTvAudioToEntity(System.Int32)|AttachTvAudioToEntity]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN(System.String)|PushScaleformMovieFunctionN]]
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString(System.String)|BeginTextCommandScaleformString]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)|CallScaleformMovieFunctionFloatParams]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)|CallScaleformMovieFunctionStringParams]]
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
**[[RAGE.Game.Graphics.CreateCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|CreateCheckpoint]]
**[[RAGE.Game.Graphics.DeleteCheckpoint(System.Int32)|DeleteCheckpoint]]
**[[RAGE.Game.Graphics.SetParticleFxBloodScale(System.Boolean)|SetParticleFxBloodScale]]
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist(System.Int32)|DoesParticleFxLoopedExist]]
**[[RAGE.Game.Graphics.DrawBox(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawBox]]
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|DrawLightWithRangeAndShadow]]
**[[RAGE.Game.Graphics.DrawMarker(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.String,System.String,System.Boolean)|DrawMarker]]
**[[RAGE.Game.Graphics.DrawRect(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawRect]]
**[[RAGE.Game.Graphics.DrawScaleformMovie3d(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|DrawScaleformMovie3d]]
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawScaleformMovieFullscreen]]
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|DrawSpotLightWithShadow]]
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**[[RAGE.Game.Graphics.EnableAlienBloodVfx(System.Boolean)|EnableAlienBloodVfx]]
**[[RAGE.Game.Graphics.EnableMovieSubtitles(System.Boolean)|EnableMovieSubtitles]]
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
**[[RAGE.Game.Graphics.GetActiveScreenResolution(System.Int32@,System.Int32@)|GetActiveScreenResolution]]
**[[RAGE.Game.Graphics.GetDecalWashLevel(System.Int32)|GetDecalWashLevel]]
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
**[[RAGE.Game.Graphics.GetScreenResolution(System.Int32@,System.Int32@)|GetScreenResolution]]
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded(System.String)|HasNamedScaleformMovieLoaded]]
**[[RAGE.Game.Graphics.HasHudScaleformLoaded(System.Int32)|HasHudScaleformLoaded]]
**[[RAGE.Game.Graphics.IsDecalAlive(System.Int32)|IsDecalAlive]]
**[[RAGE.Game.Graphics.LoadTvChannel(System.UInt32)|LoadTvChannel]]
**[[RAGE.Game.Graphics.MoveVehicleDecals(System.Int32,System.Int32)|MoveVehicleDecals]]
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
**[[RAGE.Game.Graphics.RemoveDecal(System.Int32)|RemoveDecal]]
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing(System.Int32,System.Single,System.Single,System.Single)|RemoveDecalsFromObjectFacing]]
**[[RAGE.Game.Graphics.RemoveDecalsInRange(System.Single,System.Single,System.Single,System.Single)|RemoveDecalsInRange]]
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity(System.Int32)|RemoveParticleFxFromEntity]]
**[[RAGE.Game.Graphics.RequestScaleformMovie(System.String)|RequestScaleformMovie]]
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive(System.String)|RequestScaleformMovieInteractive]]
**[[RAGE.Game.Graphics.RequestStreamedTextureDict(System.String,System.Boolean)|RequestStreamedTextureDict]]
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat(System.Single)|PushScaleformMovieFunctionParameterFloat]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString(System.String)|PushScaleformMovieFunctionParameterString]]
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight(System.Int32,System.Single,System.Single,System.Single)|SetCheckpointCylinderHeight]]
**[[RAGE.Game.Graphics.SetCheckpointRgba(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCheckpointRgba]]
**[[RAGE.Game.Graphics.SetEntityIconColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetEntityIconColor]]
**[[RAGE.Game.Graphics.SetFlash(System.Single,System.Single,System.Single,System.Single,System.Single)|SetFlash]]
**[[RAGE.Game.Graphics.SetNoiseoveride(System.Boolean)|SetNoiseoveride]]
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle(System.Int32,System.Boolean)|SetParticleFxCamInsideNonplayerVehicle]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha(System.Int32,System.Single)|SetParticleFxLoopedAlpha]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution(System.Int32,System.String,System.Single,System.Boolean)|SetParticleFxLoopedEvolution]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetParticleFxLoopedOffsets]]
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha(System.Single)|SetParticleFxNonLoopedAlpha]]
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew(System.String,System.String)|SetParticleFxAssetOldToNew]]
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded(System.Int32@)|SetScaleformMovieAsNoLongerNeeded]]
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin(System.Int32,System.Int32)|ScreenDrawPositionBegin]]
**[[RAGE.Game.Graphics.Set2dLayer(System.Int32)|Set2dLayer]]
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded(System.String)|SetStreamedTextureDictAsNoLongerNeeded]]
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength(System.Single)|SetTimecycleModifierStrength]]
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier(System.String,System.Single)|SetTransitionTimecycleModifier]]
**[[RAGE.Game.Graphics.SetTvChannel(System.Int32)|SetTvChannel]]
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32)|StartParticleFxLoopedOnEntity2]]
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedAtCoord2]]
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2(System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)|StartParticleFxNonLoopedOnPedBone2]]
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**[[RAGE.Game.Graphics.TransitionToBlurred(System.Single)|TransitionToBlurred]]
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall(System.String)|UseParticleFxAssetNextCall]]
**[[RAGE.Game.Graphics.SetForceVehicleTrails(System.Boolean)|SetForceVehicleTrails]]
**[[RAGE.Game.Graphics.WashDecalsInRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|WashDecalsInRange]]
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive(System.Boolean)|SetDebugLinesAndSpheresDrawingActive]]
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**[[RAGE.Game.Interior.HideMapObjectThisFrame(System.UInt32)|HideMapObjectThisFrame]]
**[[RAGE.Game.Interior.GetInteriorAtCoords(System.Single,System.Single,System.Single)|GetInteriorAtCoords]]
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords(System.Single,System.Single,System.Single,System.Int32)|UnkGetInteriorAtCoords]]
**[[RAGE.Game.Interior.GetInteriorFromEntity(System.Int32)|GetInteriorFromEntity]]
**[[RAGE.Game.Interior.GetKeyForEntityInRoom(System.Int32)|GetKeyForEntityInRoom]]
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior(System.Single,System.Single,System.Single)|AreCoordsCollidingWithExterior]]
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**[[RAGE.Game.Interior.IsInteriorReady(System.Int32)|IsInteriorReady]]
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**[[RAGE.Game.Itemset.GetIndexedItemInItemset(System.Int32,System.Int32)|GetIndexedItemInItemset]]
**[[RAGE.Game.Itemset.IsInItemset(System.Int32,System.Int32)|IsInItemset]]
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**[[RAGE.Game.Misc.BeginReplayStats(System.Int32,System.Int32)|BeginReplayStats]]
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**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
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**[[RAGE.Game.Misc.EnableTennisMode(System.Int32,System.Boolean,System.Boolean)|EnableTennisMode]]
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**[[RAGE.Game.Misc.GetAngleBetween2dVectors(System.Single,System.Single,System.Single,System.Single)|GetAngleBetween2dVectors]]
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**[[RAGE.Game.Misc.GetWeatherTypeTransition(System.Int32@,System.Int32@,System.Single@)|GetWeatherTypeTransition]]
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**[[RAGE.Game.Misc.GetHashKey(System.String)|GetHashKey]]
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**[[RAGE.Game.Misc.GetFreeStackSlotsCount(System.Int32)|GetFreeStackSlotsCount]]
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
**[[RAGE.Game.Misc.GetProfileSetting(System.Int32)|GetProfileSetting]]
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
**[[RAGE.Game.Misc.GetRandomIntInRange(System.Int32,System.Int32)|GetRandomIntInRange]]
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
**[[RAGE.Game.Misc.HasBulletImpactedInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|HasBulletImpactedInArea]]
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**[[RAGE.Game.Misc.RegisterTextLabelToSave(System.Int32@,System.String)|RegisterTextLabelToSave]]
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**[[RAGE.Game.Misc.SetCloudHatOpacity(System.Single)|SetCloudHatOpacity]]
**[[RAGE.Game.Misc.SetWeatherTypeTransition(System.UInt32,System.UInt32,System.Single)|SetWeatherTypeTransition]]
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts(System.Int32,System.Single)|SetDispatchTimeBetweenSpawnAttempts]]
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**[[RAGE.Game.Misc.Unknown._0x8951EB9C6906D3C8|_0x8951EB9C6906D3C8]]
**[[RAGE.Game.Misc.Unknown._0x23227DF0B2115469|_0x23227DF0B2115469]]
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame(System.Boolean)|DisablePhoneThisFrame]]
**[[RAGE.Game.Mobile.SetPhoneLean(System.Boolean)|SetPhoneLean]]
**[[RAGE.Game.Mobile.CreateMobilePhone(System.Int32)|CreateMobilePhone]]
**[[RAGE.Game.Mobile.GetMobilePhonePosition(RAGE.Vector3)|GetMobilePhonePosition]]
**[[RAGE.Game.Mobile.GetMobilePhoneRotation(RAGE.Vector3,System.Int32)|GetMobilePhoneRotation]]
**[[RAGE.Game.Mobile.SetMobilePhonePosition(System.Single,System.Single,System.Single)|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale(System.Single)|SetMobilePhoneScale]]
**[[RAGE.Game.Mobile.Unknown._0xAC2890471901861C(System.Single)|_0xAC2890471901861C]]
**[[RAGE.Game.Mobile.Unknown._0xF1E22DC13F5EEBAD(System.Single)|_0xF1E22DC13F5EEBAD]]
**[[RAGE.Game.Mobile.Unknown._0x53F4892D18EC90A4(System.Single)|_0x53F4892D18EC90A4]]
**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C(System.Single)|_0x1B0B4AEED5B9B41C]]
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084(System.Int32)|_0x375A706A5C2FD084]]
**[[RAGE.Game.Netcash.NetworkBuyAirstrike(System.Int32,System.Boolean,System.Boolean)|NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkBuyFairgroundRide]]
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike(System.Int32,System.Boolean,System.Boolean)|NetworkBuyHeliStrike]]
**[[RAGE.Game.Netcash.NetworkBuyProperty(System.Single,System.UInt32,System.Boolean,System.Boolean)|NetworkBuyProperty]]
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash(System.Int32,System.Int32,System.Int32,System.Int32)|NetworkCanReceivePlayerCash]]
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet(System.Int32)|NetworkClearCharacterWallet]]
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill(System.Int32,System.Int32)|NetworkEarnFromAiTargetKill]]
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob(System.Int32,System.String)|NetworkEarnFromBendJob]]
**[[RAGE.Game.Netcash.NetworkEarnFromBounty(System.Int32,System.Int32@,System.Int32@,System.Int32)|NetworkEarnFromBounty]]
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop(System.Int32)|NetworkEarnFromCrateDrop]]
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup(System.Int32)|NetworkEarnFromGangattackPickup]]
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport(System.Int32,System.Int32)|NetworkEarnFromImportExport]]
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus(System.Int32,System.Int32@,System.Int32@)|NetworkEarnFromJobBonus]]
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkEarnFromPersonalVehicle]]
**[[RAGE.Game.Netcash.NetworkEarnFromProperty(System.Int32,System.UInt32)|NetworkEarnFromProperty]]
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar(System.Int32)|NetworkEarnFromRockstar]]
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkGivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkMoneyCanBet(System.Int32,System.Boolean,System.Boolean)|NetworkMoneyCanBet]]
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkPayMatchEntryFee]]
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkReceivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop(System.Int32,System.Boolean,System.Boolean)|NetworkSpentAmmoDrop]]
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBoatPickup]]
**[[RAGE.Game.Netcash.NetworkSpentBullShark(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBullShark]]
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBuyPassiveMode]]
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentBuyWantedlevel]]
**[[RAGE.Game.Netcash.NetworkSpentCarwash(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkSpentCarwash]]
**[[RAGE.Game.Netcash.NetworkSpentCinema(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkSpentCinema]]
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHeliPickup]]
**[[RAGE.Game.Netcash.NetworkSpentHireMugger(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHireMugger]]
**[[RAGE.Game.Netcash.NetworkSpentInStripclub(System.Int32,System.Boolean,System.Int32,System.Boolean)|NetworkSpentInStripclub]]
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium(System.Int32,System.UInt32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentPayVehicleInsurancePremium]]
**[[RAGE.Game.Netcash.NetworkSpentProstitutes(System.Int32,System.Boolean,System.Boolean)|NetworkSpentProstitutes]]
**[[RAGE.Game.Netcash.NetworkSpentRequestJob(System.Int32,System.Boolean,System.Boolean)|NetworkSpentRequestJob]]
**[[RAGE.Game.Netcash.NetworkSpentTaxi(System.Int32,System.Boolean,System.Boolean)|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.ProcessCashGift(System.Int32@,System.Int32@,System.String)|ProcessCashGift]]
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC(System.Int32)|_0xE260E0BB9CD995AC]]
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B(System.Int32)|_0x6FCF8DDEA146C45B]]
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x30FD873ECE50E9F6]]
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32(System.Int32,System.Int32,System.Int32)|_0x08B0CA7A6AB3AC32]]
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72(System.Int32,System.Int32)|_0xECA658CE2A4E5A72]]
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F(System.Int32,System.Int32)|_0x31BA138F6304FB9F]]
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4(System.Int32,System.Int32)|_0x9251B6ABF2D0A5B4]]
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3(System.Int32,System.Int32,System.Int32)|_0xEDEAD9A91EC768B3]]
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802(System.Int32,System.Int32,System.Int32)|_0xCDA1C62BE2777802]]
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308(System.Int32,System.Int32,System.Int32,System.Int32)|_0xDEE612F2D71B0308]]
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D(System.Int32)|_0x005ACA7100BD101D]]
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]
**[[RAGE.Game.Netcash.Unknown._0x5D1E75F91C07DEE5|_0x5D1E75F91C07DEE5]]
**[[RAGE.Game.Netcash.Unknown._0x4F54F3B6C202FB4E|_0x4F54F3B6C202FB4E]]
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682(System.Int32,System.Int32,System.Int32)|_0x08A1B82B91900682]]
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123(System.Int32,System.Int32,System.Int32)|_0x5D97630A8A0EF123]]
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9(System.Int32,System.Int32,System.Int32,System.Int32)|_0x12D148D26538D0F9]]
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC(System.Int32,System.Int32,System.Int32)|_0x5F456788B05FAEAC]]
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE(System.Int32,System.Int32,System.Int32)|_0xC1952F3773BA18FE]]
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2(System.Int32,System.Int32,System.Int32,System.Int32)|_0x5BCDE0F640C773D2]]
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E(System.Int32,System.Int32,System.Int32)|_0xE7DF4E0545DFB56E]]
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF(System.Int32,System.Int32,System.Int32,System.Int32)|_0x05F04155A226FBBF]]
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0FE8E1FCD2B86B33]]
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A(System.Int32,System.Int32,System.Int32,System.Int32)|_0x112209CE0290C03A]]
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0D30EB83668E63C5]]
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A(System.Int32,System.Int32,System.Int32,System.Int32)|_0x6FD97159FE3C971A]]
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA(System.Int32,System.Int32,System.Int32,System.Int32)|_0xCCB339CC970452DA]]
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E(System.Int32,System.Int32,System.Int32,System.Int32)|_0xB4C2EC463672474E]]
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xBD0EFB25CCA8F97A]]
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xA51B086B0B2C0F7A]]
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08(System.Int32,System.Int32,System.Int32,System.Int32)|_0x675D19C6067CAE08]]
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF(System.Int32,System.Int32,System.Int32,System.Int32)|_0x615EB504B0788DAF]]
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2(System.Int32,System.Int32,System.Int32,System.Int32)|_0x2AFC2D19B50797F2]]
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B(System.Int32,System.Int32,System.Int32,System.Int32)|_0x365E877C61D6988B]]
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0C82D21A77C22D49]]
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE(System.Int32,System.Int32,System.Int32)|_0xD99DB210089617FE]]
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData(System.Int32,System.Int32@)|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
**[[RAGE.Game.Netshop.NetworkShopBeginService(System.Int32@,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkShopBeginService]]
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash(System.UInt32)|NetworkShopDoesItemExistHash]]
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkShopGetPrice(System.UInt32,System.UInt32,System.Boolean)|NetworkShopGetPrice]]
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter(System.Int32)|NetworkShopGetTransactionsEnabledForCharacter]]
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed(System.Int32)|NetworkShopSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet(System.Int32,System.Int32)|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank(System.Int32,System.Int32)|NetworkTransferWalletToBank]]
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D(System.Int32,System.Boolean,System.Int32)|_0x51F1A8E48C3D2F6D]]
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]
**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C(System.Int32@)|_0x0395CB47B022E62C]]
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9(System.Int32@)|_0x170910093218C8B9]]
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA(System.Boolean,System.Boolean)|_0x35A1B3E1D1315CFA]]
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]
**[[RAGE.Game.Network.BadSportPlayerLeftDetected(System.Int32@,System.Int32,System.Int32)|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.CanRegisterMissionObjects(System.Int32)|CanRegisterMissionObjects]]
**[[RAGE.Game.Network.CanRegisterMissionPickups(System.Int32)|CanRegisterMissionPickups]]
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch(System.Int32,System.Int32@)|GetDateAndTimeFromUnixEpoch]]
**[[RAGE.Game.Network.FilloutPmPlayerList(System.Int32@,System.Int32,System.Int32)|FilloutPmPlayerList]]
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
**[[RAGE.Game.Network.GetNumReservedMissionPeds(System.Boolean,System.Int32)|GetNumReservedMissionPeds]]
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
**[[RAGE.Game.Network.GetTimeDifference(System.Int32,System.Int32)|GetTimeDifference]]
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
**[[RAGE.Game.Network.IsPlayerInCutscene(System.Int32)|IsPlayerInCutscene]]
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine(System.Single,System.Single,System.Single,System.Single)|IsSphereVisibleToAnotherMachine]]
**[[RAGE.Game.Network.IsTimeEqualTo(System.Int32,System.Int32)|IsTimeEqualTo]]
**[[RAGE.Game.Network.IsTimeMoreThan(System.Int32,System.Int32)|IsTimeMoreThan]]
**[[RAGE.Game.Network.NetworkAccessTunableBool(System.String,System.String)|NetworkAccessTunableBool]]
**[[RAGE.Game.Network.NetworkAccessTunableFloat(System.String,System.String,System.Single@)|NetworkAccessTunableFloat]]
**[[RAGE.Game.Network.NetworkAccessTunableInt(System.String,System.String,System.Int32@)|NetworkAccessTunableInt]]
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
**[[RAGE.Game.Network.NetworkAddEntityArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|NetworkAddEntityArea]]
**[[RAGE.Game.Network.NetworkAddFollowers(System.Int32@,System.Int32)|NetworkAddFollowers]]
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddPedToSynchronisedScene]]
**[[RAGE.Game.Network.NetworkBlockKickedPlayers(System.Boolean)|NetworkBlockKickedPlayers]]
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer(System.Int32)|NetworkAmIBlockedByPlayer]]
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer(System.Int32)|NetworkAmIMutedByPlayer]]
**[[RAGE.Game.Network.NetworkAreHandlesTheSame(System.Int32@,System.Int32@)|NetworkAreHandlesTheSame]]
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid(System.Int32)|NetworkAreTransitionDetailsValid]]
**[[RAGE.Game.Network.NetworkBail(System.Int32,System.Int32,System.Int32)|NetworkBail]]
**[[RAGE.Game.Network.NetworkBlockInvites(System.Boolean)|NetworkBlockInvites]]
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer(System.Int32@)|NetworkCanCommunicateWithGamer]]
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
**[[RAGE.Game.Network.NetworkClanDownloadMembership(System.Int32@)|NetworkClanDownloadMembership]]
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
**[[RAGE.Game.Network.NetworkClanGetMembershipCount(System.Int32@)|NetworkClanGetMembershipCount]]
**[[RAGE.Game.Network.NetworkClanGetMembershipValid(System.Int32@,System.Int32)|NetworkClanGetMembershipValid]]
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc(System.Int32@,System.Int32,System.Int32@)|NetworkClanPlayerGetDesc]]
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache(System.Int32@)|NetworkClanRemoteMembershipsAreInCache]]
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|NetworkCreateSynchronisedScene]]
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist(System.Int32)|NetworkDoesNetworkIdExist]]
**[[RAGE.Game.Network.NetworkDoesTunableExist(System.String,System.String)|NetworkDoesTunableExist]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatch]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatchWithGroup]]
**[[RAGE.Game.Network.NetworkDoTransitionToGame(System.Boolean,System.Int32)|NetworkDoTransitionToGame]]
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame(System.Boolean,System.Int32,System.Boolean)|NetworkDoTransitionToNewGame]]
**[[RAGE.Game.Network.NetworkExplodeVehicle(System.Int32,System.Boolean,System.Boolean,System.Boolean)|NetworkExplodeVehicle]]
**[[RAGE.Game.Network.NetworkFadeOutEntity(System.Int32,System.Boolean,System.Boolean)|NetworkFadeOutEntity]]
**[[RAGE.Game.Network.NetworkFindMatchedGamers(System.Int32,System.Single,System.Single,System.Single)|NetworkFindMatchedGamers]]
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart(System.Int32@)|NetworkGamertagFromHandleStart]]
**[[RAGE.Game.Network.NetworkGamerHasHeadset(System.Int32@)|NetworkGamerHasHeadset]]
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity(System.Int32,System.Int32,System.Int32@)|NetworkGetDesroyerOfEntity]]
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu(System.Int32@)|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId(System.Int32)|NetworkGetEntityFromNetworkId]]
**[[RAGE.Game.Network.NetToPed(System.Int32)|NetToPed]]
**[[RAGE.Game.Network.NetToEnt(System.Int32)|NetToEnt]]
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked(System.Int32)|NetworkGetEntityIsNetworked]]
**[[RAGE.Game.Network.NetworkGetFoundGamer(System.Int32@,System.Int32)|NetworkGetFoundGamer]]
**[[RAGE.Game.Network.NetworkGetFriendName(System.Int32)|NetworkGetFriendName]]
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle(System.Int32@)|NetworkGetGamertagFromHandle]]
**[[RAGE.Game.Network.NetworkGetHostOfScript(System.String,System.Int32,System.Int32)|NetworkGetHostOfScript]]
**[[RAGE.Game.Network.NetworkGetLocalHandle(System.Int32@,System.Int32)|NetworkGetLocalHandle]]
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants(System.Int32@,System.Int32,System.Int32)|NetworkGetNumScriptParticipants]]
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle(System.Int32@)|NetworkGetPlayerFromGamerHandle]]
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed(System.Int32)|NetworkGetPlayerIndexFromPed]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle(System.Int32,System.Int32@)|NetworkGetPresenceInviteHandle]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter(System.Int32)|NetworkGetPresenceInviteInviter]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew(System.Int32@,System.Int32@)|NetworkGetPrimaryClanDataNew]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart(System.Int32@,System.Int32)|NetworkGetPrimaryClanDataStart]]
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
**[[RAGE.Game.Network.NetworkGetRespawnResult(System.Int32,RAGE.Vector3,System.Single@)|NetworkGetRespawnResult]]
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
**[[RAGE.Game.Network.NetworkGetTransitionMembers(System.Int32@,System.Int32)|NetworkGetTransitionMembers]]
**[[RAGE.Game.Network.NetworkHandleFromMemberId(System.String,System.Int32@,System.Int32)|NetworkHandleFromMemberId]]
**[[RAGE.Game.Network.NetworkHandleFromUserId(System.String,System.Int32@,System.Int32)|NetworkHandleFromUserId]]
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle(System.Int32)|NetworkHashFromPlayerHandle]]
**[[RAGE.Game.Network.NetworkHasControlOfEntity(System.Int32)|NetworkHasControlOfEntity]]
**[[RAGE.Game.Network.NetworkHasControlOfPickup(System.Int32)|NetworkHasControlOfPickup]]
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition(System.Int32@)|NetworkHasInvitedGamerToTransition]]
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition(System.Int32)|NetworkHasPlayerStartedTransition]]
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
**[[RAGE.Game.Network.NetworkInviteGamers(System.Int32@,System.Int32,System.Int32@,System.Int32@)|NetworkInviteGamers]]
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle(System.Int32@)|NetworkIsActivitySpectatorFromHandle]]
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
**[[RAGE.Game.Network.NetworkIsFriendOnline2(System.Int32@)|NetworkIsFriendOnline2]]
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer(System.String)|NetworkIsFriendInMultiplayer]]
**[[RAGE.Game.Network.NetworkIsFriendOnline(System.String)|NetworkIsFriendOnline]]
**[[RAGE.Game.Network.NetworkIsGamerInMySession(System.Int32@)|NetworkIsGamerInMySession]]
**[[RAGE.Game.Network.NetworkIsGamerTalking(System.Int32@)|NetworkIsGamerTalking]]
**[[RAGE.Game.Network.NetworkIsHandleValid(System.Int32@,System.Int32)|NetworkIsHandleValid]]
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
**[[RAGE.Game.Network.NetworkIsParticipantActive(System.Int32)|NetworkIsParticipantActive]]
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant(System.Int32)|NetworkIsPlayerAParticipant]]
**[[RAGE.Game.Network.NetworkIsPlayerConnected(System.Int32)|NetworkIsPlayerConnected]]
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe(System.Int32)|NetworkIsPlayerMutedByMe]]
**[[RAGE.Game.Network.NetworkIsScriptActive(System.String,System.Int32,System.Boolean,System.Int32)|NetworkIsScriptActive]]
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle(System.Int32@)|NetworkIsTransitionHostFromHandle]]
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
**[[RAGE.Game.Network.NetworkJoinTransition(System.Int32)|NetworkJoinTransition]]
**[[RAGE.Game.Network.NetworkRespawnCoords(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|NetworkRespawnCoords]]
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined(System.Int32@)|NetworkMarkTransitionGamerAsFullyJoined]]
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
**[[RAGE.Game.Network.NetworkOverrideClockTime(System.Int32,System.Int32,System.Int32)|NetworkOverrideClockTime]]
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions(System.Int32,System.Boolean)|NetworkOverrideSendRestrictions]]
**[[RAGE.Game.Network.NetworkOverrideTransitionChat(System.Boolean)|NetworkOverrideTransitionChat]]
**[[RAGE.Game.Network.NetworkPlayerGetUserid(System.Int32,System.Int32@)|NetworkPlayerGetUserid]]
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev(System.Int32)|NetworkPlayerIsRockstarDev]]
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables(System.Int32@,System.Int32)|NetworkRegisterHostBroadcastVariables]]
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
**[[RAGE.Game.Network.NetworkRemovePresenceInvite(System.Int32)|NetworkRemovePresenceInvite]]
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
**[[RAGE.Game.Network.NetworkRequestControlOfDoor(System.Int32)|NetworkRequestControlOfDoor]]
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId(System.Int32)|NetworkRequestControlOfNetworkId]]
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|NetworkResurrectLocalPlayer]]
**[[RAGE.Game.Network.NetworkSendTextMessage(System.String,System.Int32@)|NetworkSendTextMessage]]
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite(System.Int32@,System.Int32@,System.Int32,System.Int32)|NetworkSendPresenceTransitionInvite]]
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests(System.Boolean)|NetworkSessionBlockJoinRequests]]
**[[RAGE.Game.Network.NetworkSessionChangeSlots(System.Int32,System.Boolean)|NetworkSessionChangeSlots]]
**[[RAGE.Game.Network.NetworkSessionEnd(System.Boolean,System.Boolean)|NetworkSessionEnd]]
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
**[[RAGE.Game.Network.NetworkSessionGetInviter(System.Int32@)|NetworkSessionGetInviter]]
**[[RAGE.Game.Network.NetworkSessionGetUnk(System.Int32)|NetworkSessionGetUnk]]
**[[RAGE.Game.Network.NetworkSessionHostClosed(System.Int32,System.Int32)|NetworkSessionHostClosed]]
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer(System.Int32)|NetworkSessionHostSinglePlayer]]
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
**[[RAGE.Game.Network.NetworkSessionKickPlayer(System.Int32)|NetworkSessionKickPlayer]]
**[[RAGE.Game.Network.NetworkSessionMarkVisible(System.Boolean)|NetworkSessionMarkVisible]]
**[[RAGE.Game.Network.NetworkSessionHosted(System.Boolean)|NetworkSessionHosted]]
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax(System.Int32)|NetworkSetActivitySpectatorMax]]
**[[RAGE.Game.Network.NetworkSetEntityCanBlend(System.Int32,System.Boolean)|NetworkSetEntityCanBlend]]
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption(System.Boolean)|NetworkSetFriendlyFireOption]]
**[[RAGE.Game.Network.NetworkSetInMpCutscene(System.Boolean,System.Boolean)|NetworkSetInMpCutscene]]
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime(System.Int32)|NetworkSetLocalPlayerInvincibleTime]]
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode(System.Boolean)|NetworkSetOverrideSpectatorMode]]
**[[RAGE.Game.Network.NetworkSetTalkerProximity(System.Single)|NetworkSetTalkerProximity]]
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript(System.Int32,System.Boolean,System.Int32)|NetworkSetThisScriptIsNetworkScript]]
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle(System.Int32@)|NetworkSetTransitionCreatorHandle]]
**[[RAGE.Game.Network.NetworkSetVoiceChannel(System.Int32)|NetworkSetVoiceChannel]]
**[[RAGE.Game.Network.NetworkStartSynchronisedScene(System.Int32)|NetworkStartSynchronisedScene]]
**[[RAGE.Game.Network.NetworkSuppressInvite(System.Boolean)|NetworkSuppressInvite]]
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal(System.UInt32,System.UInt32,System.Boolean)|NetworkAccessTunableBoolHashFailVal]]
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity(System.Int32)|NetworkUnregisterNetworkedEntity]]
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]
**[[RAGE.Game.Network.ReserveNetworkMissionObjects(System.Int32)|ReserveNetworkMissionObjects]]
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles(System.Int32)|ReserveNetworkMissionVehicles]]
**[[RAGE.Game.Network.SetEntityLocallyVisible(System.Int32)|SetEntityLocallyVisible]]
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour(System.Boolean,System.Int32)|UsePlayerColourInsteadOfTeamColour]]
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene(System.Boolean,System.Boolean)|SetLocalPlayerVisibleInCutscene]]
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer(System.Int32,System.Int32,System.Boolean)|SetNetworkIdSyncToPlayer]]
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines(System.Int32,System.Boolean)|SetNetworkIdExistsOnAllMachines]]
**[[RAGE.Game.Network.SetNetworkVehicleNonContact(System.Int32,System.Boolean)|SetNetworkVehicleNonContact]]
**[[RAGE.Game.Network.SetPlayerInvisibleLocally(System.Int32,System.Boolean)|SetPlayerInvisibleLocally]]
**[[RAGE.Game.Network.SetStoreEnabled(System.Boolean)|SetStoreEnabled]]
**[[RAGE.Game.Network.TextureDownloadGetName(System.Int32)|TextureDownloadGetName]]
**[[RAGE.Game.Network.TextureDownloadRelease(System.Int32)|TextureDownloadRelease]]
**[[RAGE.Game.Network.GetContentCategory(System.Int32)|GetContentCategory]]
**[[RAGE.Game.Network.GetContentFileVersion(System.Int32,System.Int32)|GetContentFileVersion]]
**[[RAGE.Game.Network.GetContentUserId(System.Int32)|GetContentUserId]]
**[[RAGE.Game.Network.SetBalanceAddMachines(System.Int32@,System.Int32,System.Int32@)|SetBalanceAddMachines]]
**[[RAGE.Game.Network.GetRootContentId(System.Int32)|GetRootContentId]]
**[[RAGE.Game.Network.VehToNet(System.Int32)|VehToNet]]
**[[RAGE.Game.Network.ObjToNet(System.Int32)|ObjToNet]]
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**[[RAGE.Game.Object.GetPickupHash(System.Int32)|GetPickupHash]]
**[[RAGE.Game.Object.CreateMoneyPickups(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32)|CreateMoneyPickups]]
**[[RAGE.Game.Object.CreateObject(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|CreateObject]]
**[[RAGE.Game.Object.CreatePickup(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.UInt32)|CreatePickup]]
**[[RAGE.Game.Object.CreatePortablePickup(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)|CreatePortablePickup]]
**[[RAGE.Game.Object.DetachPortablePickupFromPed(System.Int32)|DetachPortablePickupFromPed]]
**[[RAGE.Game.Object.DoesPickupExist(System.Int32)|DoesPickupExist]]
**[[RAGE.Game.Object.IsPickupWithinRadius(System.UInt32,System.Single,System.Single,System.Single,System.Single)|IsPickupWithinRadius]]
**[[RAGE.Game.Object.SetDoorAccelerationLimit(System.UInt32,System.Int32,System.Boolean,System.Boolean)|SetDoorAccelerationLimit]]
**[[RAGE.Game.Object.GetClosestObjectOfType(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean,System.Boolean,System.Boolean)|GetClosestObjectOfType]]
**[[RAGE.Game.Object.GetObjectOffsetFromCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetObjectOffsetFromCoords]]
**[[RAGE.Game.Object.GetPickupObject(System.Int32)|GetPickupObject]]
**[[RAGE.Game.Object.GetSafePickupCoords(System.Single,System.Single,System.Single,System.Int32,System.Int32)|GetSafePickupCoords]]
**[[RAGE.Game.Object.GetDesObjectState(System.Int32)|GetDesObjectState]]
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)|HasClosestObjectOfTypeBeenBroken]]
**[[RAGE.Game.Object.HasPickupBeenCollected(System.Int32)|HasPickupBeenCollected]]
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**[[RAGE.Game.Object.MarkObjectForDeletion(System.Int32)|MarkObjectForDeletion]]
**[[RAGE.Game.Object.RemoveAllPickupsOfType(System.UInt32)|RemoveAllPickupsOfType]]
**[[RAGE.Game.Object.RemovePickup(System.Int32)|RemovePickup]]
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(System.Int32,System.Boolean)|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
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**[[RAGE.Game.Object.SetObjectTargettable(System.Int32,System.Boolean)|SetObjectTargettable]]
**[[RAGE.Game.Object.SetPickupRegenerationTime(System.Int32,System.Int32)|SetPickupRegenerationTime]]
**[[RAGE.Game.Object.SetDesObjectState(System.Int32,System.Int32)|SetDesObjectState]]
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**[[RAGE.Game.Pad.DisableControlAction(System.Int32,System.Int32,System.Boolean)|DisableControlAction]]
**[[RAGE.Game.Pad.EnableControlAction(System.Int32,System.Int32,System.Boolean)|EnableControlAction]]
**[[RAGE.Game.Pad.GetControlNormal(System.Int32,System.Int32)|GetControlNormal]]
**[[RAGE.Game.Pad.GetDisabledControlNormal(System.Int32,System.Int32)|GetDisabledControlNormal]]
**[[RAGE.Game.Pad.IsControlEnabled(System.Int32,System.Int32)|IsControlEnabled]]
**[[RAGE.Game.Pad.IsControlJustReleased(System.Int32,System.Int32)|IsControlJustReleased]]
**[[RAGE.Game.Pad.IsControlReleased(System.Int32,System.Int32)|IsControlReleased]]
**[[RAGE.Game.Pad.IsDisabledControlJustReleased(System.Int32,System.Int32)|IsDisabledControlJustReleased]]
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
**[[RAGE.Game.Pad.IsInputDisabled(System.Int32)|IsInputDisabled]]
**[[RAGE.Game.Pad.SetControlNormal(System.Int32,System.Int32,System.Single)|SetControlNormal]]
**[[RAGE.Game.Pad.SetInputExclusive(System.Int32,System.Int32)|SetInputExclusive]]
**[[RAGE.Game.Pad.StopPadShake(System.Int32)|StopPadShake]]
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**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
**[[RAGE.Game.Pathfind.DisableNavmeshInArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DisableNavmeshInArea]]
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord(System.Single,System.Single,System.Single,System.Boolean,System.Single@,System.Single@,System.Single@)|GenerateDirectionsToCoord]]
**[[RAGE.Game.Pathfind.GetClosestRoad(System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,RAGE.Vector3,System.Int32@,System.Int32@,System.Single@,System.Boolean)|GetClosestRoad]]
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading(System.Single,System.Single,System.Single,RAGE.Vector3,System.Single@,System.Int32,System.Single,System.Int32)|GetClosestVehicleNodeWithHeading]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single@,System.Int32,System.Int32,System.Int32)|GetNthClosestVehicleNodeFavourDirection]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading(System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single,System.Int32,System.Single,System.Single)|GetNthClosestVehicleNodeIdWithHeading]]
**[[RAGE.Game.Pathfind.GetRandomVehicleNode(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,RAGE.Vector3,System.Int32@)|GetRandomVehicleNode]]
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetStreetNameAtCoord]]
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag(System.Int32)|GetIsSlowRoadFlag]]
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetVehicleNodeProperties]]
**[[RAGE.Game.Pathfind.IsPointOnRoad(System.Single,System.Single,System.Single,System.Int32)|IsPointOnRoad]]
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject(System.Int32)|RemoveNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.SetGpsDisabledZone(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetGpsDisabledZone]]
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedPathsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|SetRoadsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|UpdateNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D(System.Single,System.Single,System.Single,System.Single)|_0xF7B79A50B905A30D]]
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310(System.Single,System.Single,System.Single,System.Single)|_0x3599D741C9AC6310]]
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3(System.Single,System.Single,System.Single,System.Single)|_0x8ABE8608576D9CE3]]
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x16F46FB18C8009E4]]
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA0F8A7517A273C05]]
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687(System.Single,System.Single,System.Single,System.Single)|_0x07FB139B592FA687]]
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0(System.Single)|_0x0B919E1FB47CC4E0]]
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F(System.Boolean)|_0x1FC289A0C3FF470F]]
**[[RAGE.Game.Ped.AddArmourToPed(System.Int32,System.Int32)|AddArmourToPed]]
**[[RAGE.Game.Ped.SetPedFacialDecoration(System.Int32,System.UInt32,System.UInt32)|SetPedFacialDecoration]]
**[[RAGE.Game.Ped.AddScenarioBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddScenarioBlockingArea]]
**[[RAGE.Game.Ped.ApplyPedBlood(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyPedBlood]]
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone(System.Int32,System.Int32,System.Single,System.Single,System.Int32)|ApplyPedBloodDamageByZone]]
**[[RAGE.Game.Ped.ApplyPedDamageDecal(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyPedDamageDecal]]
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity(System.Int32,System.Int32,System.Int32)|AttachSynchronizedSceneToEntity]]
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
**[[RAGE.Game.Ped.CanCreateRandomPed(System.Boolean)|CanCreateRandomPed]]
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget(System.Int32,System.Int32)|CanPedInCombatSeeTarget]]
**[[RAGE.Game.Ped.CanPedSeePed(System.Int32,System.Int32)|CanPedSeePed]]
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride(System.Int32)|ClearFacialIdleAnimOverride]]
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim(System.Int32,System.Single)|ClearPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone(System.Int32,System.Int32,System.String)|ClearPedDamageDecalByZone]]
**[[RAGE.Game.Ped.ClearPedFacialDecorations(System.Int32)|ClearPedFacialDecorations]]
**[[RAGE.Game.Ped.ClearPedLastDamageBone(System.Int32)|ClearPedLastDamageBone]]
**[[RAGE.Game.Ped.ClearPedProp(System.Int32,System.Int32)|ClearPedProp]]
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags(System.Int32,System.Int32)|ResetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.ClonePed(System.Int32,System.Single,System.Boolean,System.Boolean)|ClonePed]]
**[[RAGE.Game.Ped.CreateGroup(System.Int32)|CreateGroup]]
**[[RAGE.Game.Ped.CreatePed(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|CreatePed]]
**[[RAGE.Game.Ped.CreateRandomPed(System.Single,System.Single,System.Single)|CreateRandomPed]]
**[[RAGE.Game.Ped.CreateSynchronizedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|CreateSynchronizedScene]]
**[[RAGE.Game.Ped.DeletePed(System.Int32@)|DeletePed]]
**[[RAGE.Game.Ped.DoesGroupExist(System.Int32)|DoesGroupExist]]
**[[RAGE.Game.Ped.FreezePedCameraRotation(System.Int32)|FreezePedCameraRotation]]
**[[RAGE.Game.Ped.ForcePedToOpenParachute(System.Int32)|ForcePedToOpenParachute]]
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|GetAnimInitialOffsetRotation]]
**[[RAGE.Game.Ped.GetCombatFloat(System.Int32,System.Int32)|GetCombatFloat]]
**[[RAGE.Game.Ped.GetGroupSize(System.Int32,System.Int32@,System.Int32@)|GetGroupSize]]
**[[RAGE.Game.Ped.GetMeleeTargetForPed(System.Int32)|GetMeleeTargetForPed]]
**[[RAGE.Game.Ped.GetMount(System.Int32)|GetMount]]
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations(System.Int32,System.Int32)|GetNumberOfPedPropDrawableVariations]]
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations(System.Int32,System.Int32,System.Int32)|GetNumberOfPedTextureVariations]]
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
**[[RAGE.Game.Ped.GetPedsJacker(System.Int32)|GetPedsJacker]]
**[[RAGE.Game.Ped.GetPedAlertness(System.Int32)|GetPedAlertness]]
**[[RAGE.Game.Ped.GetPedAsGroupLeader(System.Int32)|GetPedAsGroupLeader]]
**[[RAGE.Game.Ped.GetPedBoneCoords(System.Int32,System.Int32,System.Single,System.Single,System.Single)|GetPedBoneCoords]]
**[[RAGE.Game.Ped.GetPedCauseOfDeath(System.Int32)|GetPedCauseOfDeath]]
**[[RAGE.Game.Ped.GetPedCombatRange(System.Int32)|GetPedCombatRange]]
**[[RAGE.Game.Ped.GetPedDecorationsState(System.Int32)|GetPedDecorationsState]]
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition(System.Int32,System.Boolean)|GetPedDefensiveAreaPosition]]
**[[RAGE.Game.Ped.GetPedEnveffScale(System.Int32)|GetPedEnveffScale]]
**[[RAGE.Game.Ped.GetPedGroupIndex(System.Int32)|GetPedGroupIndex]]
**[[RAGE.Game.Ped.GetFirstParentIdForPedType(System.Int32)|GetFirstParentIdForPedType]]
**[[RAGE.Game.Ped.GetPedHeadOverlayValue(System.Int32,System.Int32)|GetPedHeadOverlayValue]]
**[[RAGE.Game.Ped.GetPedLastDamageBone(System.Int32,System.Int32@)|GetPedLastDamageBone]]
**[[RAGE.Game.Ped.GetPedMoney(System.Int32)|GetPedMoney]]
**[[RAGE.Game.Ped.GetPedNearbyVehicles(System.Int32,System.Int32@)|GetPedNearbyVehicles]]
**[[RAGE.Game.Ped.GetPedParachuteLandingType(System.Int32)|GetPedParachuteLandingType]]
**[[RAGE.Game.Ped.GetPedParachuteTintIndex(System.Int32,System.Int32@)|GetPedParachuteTintIndex]]
**[[RAGE.Game.Ped.GetPedPropTextureIndex(System.Int32,System.Int32)|GetPedPropTextureIndex]]
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash(System.Int32)|GetPedRelationshipGroupDefaultHash]]
**[[RAGE.Game.Ped.GetPedResetFlag(System.Int32,System.Int32)|GetPedResetFlag]]
**[[RAGE.Game.Ped.GetPedStealthMovement(System.Int32)|GetPedStealthMovement]]
**[[RAGE.Game.Ped.GetPedTimeOfDeath(System.Int32)|GetPedTimeOfDeath]]
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing(System.Int32)|GetPlayerPedIsFollowing]]
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups(System.UInt32,System.UInt32)|GetRelationshipBetweenGroups]]
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter(System.Int32)|GetSeatPedIsTryingToEnter]]
**[[RAGE.Game.Ped.GetSynchronizedSceneRate(System.Int32)|GetSynchronizedSceneRate]]
**[[RAGE.Game.Ped.GetVehiclePedIsIn(System.Int32,System.Boolean)|GetVehiclePedIsIn]]
**[[RAGE.Game.Ped.GetVehiclePedIsUsing(System.Int32)|GetVehiclePedIsUsing]]
**[[RAGE.Game.Ped.GivePedNmMessage(System.Int32)|GivePedNmMessage]]
**[[RAGE.Game.Ped.HasPedHeadBlendFinished(System.Int32)|HasPedHeadBlendFinished]]
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded(System.String)|HasStealthModeAssetLoaded]]
**[[RAGE.Game.Ped.IsAnyPedNearPoint(System.Single,System.Single,System.Single,System.Single)|IsAnyPedNearPoint]]
**[[RAGE.Game.Ped.IsConversationPedDead(System.Int32)|IsConversationPedDead]]
**[[RAGE.Game.Ped.IsPedheadshotReady(System.Int32)|IsPedheadshotReady]]
**[[RAGE.Game.Ped.IsPedAimingFromCover(System.Int32)|IsPedAimingFromCover]]
**[[RAGE.Game.Ped.IsPedBeingJacked(System.Int32)|IsPedBeingJacked]]
**[[RAGE.Game.Ped.IsPedBeingStunned(System.Int32,System.Int32)|IsPedBeingStunned]]
**[[RAGE.Game.Ped.IsPedClimbing(System.Int32)|IsPedClimbing]]
**[[RAGE.Game.Ped.IsPedDeadOrDying(System.Int32,System.Boolean)|IsPedDeadOrDying]]
**[[RAGE.Game.Ped.IsPedDoingDriveby(System.Int32)|IsPedDoingDriveby]]
**[[RAGE.Game.Ped.IsPedEvasiveDiving(System.Int32,System.Int32@)|IsPedEvasiveDiving]]
**[[RAGE.Game.Ped.IsPedFalling(System.Int32)|IsPedFalling]]
**[[RAGE.Game.Ped.IsPedFleeing(System.Int32)|IsPedFleeing]]
**[[RAGE.Game.Ped.IsPedGoingIntoCover(System.Int32)|IsPedGoingIntoCover]]
**[[RAGE.Game.Ped.IsPedHairColorValid(System.Int32)|IsPedHairColorValid]]
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity(System.Int32,System.Int32)|IsPedHeadtrackingEntity]]
**[[RAGE.Game.Ped.IsPedHuman(System.Int32)|IsPedHuman]]
**[[RAGE.Game.Ped.IsPedInjured(System.Int32)|IsPedInjured]]
**[[RAGE.Game.Ped.IsPedInAnyHeli(System.Int32)|IsPedInAnyHeli]]
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle(System.Int32)|IsPedInAnyPoliceVehicle]]
**[[RAGE.Game.Ped.IsPedInAnyTaxi(System.Int32)|IsPedInAnyTaxi]]
**[[RAGE.Game.Ped.IsPedInAnyVehicle(System.Int32,System.Boolean)|IsPedInAnyVehicle]]
**[[RAGE.Game.Ped.IsPedInCover(System.Int32,System.Boolean)|IsPedInCover]]
**[[RAGE.Game.Ped.IsPedInFlyingVehicle(System.Int32)|IsPedInFlyingVehicle]]
**[[RAGE.Game.Ped.IsPedStandingInCover(System.Int32)|IsPedStandingInCover]]
**[[RAGE.Game.Ped.IsPedInModel(System.Int32,System.UInt32)|IsPedInModel]]
**[[RAGE.Game.Ped.IsPedInVehicle(System.Int32,System.Int32,System.Boolean)|IsPedInVehicle]]
**[[RAGE.Game.Ped.IsPedJumping(System.Int32)|IsPedJumping]]
**[[RAGE.Game.Ped.IsPedLipstickColorValid(System.Int32)|IsPedLipstickColorValid]]
**[[RAGE.Game.Ped.IsPedModel(System.Int32,System.UInt32)|IsPedModel]]
**[[RAGE.Game.Ped.IsPedOnFoot(System.Int32)|IsPedOnFoot]]
**[[RAGE.Game.Ped.IsPedOnVehicle(System.Int32)|IsPedOnVehicle]]
**[[RAGE.Game.Ped.IsPedPlantingBomb(System.Int32)|IsPedPlantingBomb]]
**[[RAGE.Game.Ped.IsPedRagdoll(System.Int32)|IsPedRagdoll]]
**[[RAGE.Game.Ped.IsPedRespondingToEvent(System.Int32,System.Int32)|IsPedRespondingToEvent]]
**[[RAGE.Game.Ped.IsPedRunningRagdollTask(System.Int32)|IsPedRunningRagdollTask]]
**[[RAGE.Game.Ped.IsPedShootingInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|IsPedShootingInArea]]
**[[RAGE.Game.Ped.IsPedSittingInVehicle(System.Int32,System.Int32)|IsPedSittingInVehicle]]
**[[RAGE.Game.Ped.IsPedSwimming(System.Int32)|IsPedSwimming]]
**[[RAGE.Game.Ped.IsPedTracked(System.Int32)|IsPedTracked]]
**[[RAGE.Game.Ped.IsPedUsingActionMode(System.Int32)|IsPedUsingActionMode]]
**[[RAGE.Game.Ped.IsPedUsingScenario(System.Int32,System.String)|IsPedUsingScenario]]
**[[RAGE.Game.Ped.IsPedWearingHelmet(System.Int32)|IsPedWearingHelmet]]
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped(System.Int32)|IsSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.IsTrackedPedVisible(System.Int32)|IsTrackedPedVisible]]
**[[RAGE.Game.Ped.KnockPedOffVehicle(System.Int32)|KnockPedOffVehicle]]
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed(System.Int32,System.Single)|RegisterHatedTargetsAroundPed]]
**[[RAGE.Game.Ped.RegisterTarget(System.Int32,System.Int32)|RegisterTarget]]
**[[RAGE.Game.Ped.RemoveGroup(System.Int32)|RemoveGroup]]
**[[RAGE.Game.Ped.RemovePedElegantly(System.Int32@)|RemovePedElegantly]]
**[[RAGE.Game.Ped.RemovePedHelmet(System.Int32,System.Boolean)|RemovePedHelmet]]
**[[RAGE.Game.Ped.RemoveRelationshipGroup(System.UInt32)|RemoveRelationshipGroup]]
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
**[[RAGE.Game.Ped.RequestActionModeAsset(System.String)|RequestActionModeAsset]]
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing(System.Int32)|ResetGroupFormationDefaultSpacing]]
**[[RAGE.Game.Ped.ResetPedLastVehicle(System.Int32)|ResetPedLastVehicle]]
**[[RAGE.Game.Ped.ResetPedRagdollTimer(System.Int32)|ResetPedRagdollTimer]]
**[[RAGE.Game.Ped.ResetPedVisibleDamage(System.Int32)|ResetPedVisibleDamage]]
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset(System.Int32)|ResetPedWeaponMovementClipset]]
**[[RAGE.Game.Ped.ReviveInjuredPed(System.Int32)|ReviveInjuredPed]]
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier(System.Single)|SetAiWeaponDamageModifier]]
**[[RAGE.Game.Ped.SetCanAttackFriendly(System.Int32,System.Boolean,System.Boolean)|SetCanAttackFriendly]]
**[[RAGE.Game.Ped.SetCreateRandomCops(System.Boolean)|SetCreateRandomCops]]
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios(System.Boolean)|SetCreateRandomCopsOnScenarios]]
**[[RAGE.Game.Ped.SetDriverAggressiveness(System.Int32,System.Single)|SetDriverAggressiveness]]
**[[RAGE.Game.Ped.SetEnableHandcuffs(System.Int32,System.Boolean)|SetEnableHandcuffs]]
**[[RAGE.Game.Ped.SetEnableScuba(System.Int32,System.Boolean)|SetEnableScuba]]
**[[RAGE.Game.Ped.SetGroupFormation(System.Int32,System.Int32)|SetGroupFormation]]
**[[RAGE.Game.Ped.SetGroupSeparationRange(System.Int32,System.Single)|SetGroupSeparationRange]]
**[[RAGE.Game.Ped.SetIkTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|SetIkTarget]]
**[[RAGE.Game.Ped.SetPedAlertness(System.Int32,System.Int32)|SetPedAlertness]]
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride(System.Int32,System.Boolean)|SetPedAllowVehiclesOverride]]
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.SetPedArmour(System.Int32,System.Int32)|SetPedArmour]]
**[[RAGE.Game.Ped.SetPedAsEnemy(System.Int32,System.Boolean)|SetPedAsEnemy]]
**[[RAGE.Game.Ped.SetPedAsGroupMember(System.Int32,System.Int32)|SetPedAsGroupMember]]
**[[RAGE.Game.Ped.SetPedBoundsOrientation(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedBoundsOrientation]]
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut(System.Int32,System.Boolean)|SetPedCanBeDraggedOut]]
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle(System.Int32,System.Boolean)|SetPedCanBeShotInVehicle]]
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos(System.Int32,System.Boolean)|SetPedCanBeTargetedWithoutLos]]
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer(System.Int32,System.Int32,System.Boolean)|SetPedCanBeTargettedByPlayer]]
**[[RAGE.Game.Ped.SetPedCanCowerInCover(System.Int32,System.Boolean)|SetPedCanCowerInCover]]
**[[RAGE.Game.Ped.SetPedCanHeadIk(System.Int32,System.Boolean)|SetPedCanHeadIk]]
**[[RAGE.Game.Ped.SetPedCanPeekInCover(System.Int32,System.Boolean)|SetPedCanPeekInCover]]
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims(System.Int32,System.Boolean)|SetPedCanPlayAmbientBaseAnims]]
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims(System.Int32,System.Boolean,System.Boolean)|SetPedCanPlayVisemeAnims]]
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact(System.Int32,System.Boolean)|SetPedCanRagdollFromPlayerImpact]]
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon(System.Int32,System.Boolean)|SetPedCanSwitchWeapon]]
**[[RAGE.Game.Ped.SetPedCanTorsoIk(System.Int32,System.Boolean)|SetPedCanTorsoIk]]
**[[RAGE.Game.Ped.SetPedCapsule(System.Int32,System.Single)|SetPedCapsule]]
**[[RAGE.Game.Ped.SetPedCombatAbility(System.Int32,System.Int32)|SetPedCombatAbility]]
**[[RAGE.Game.Ped.SetPedCombatMovement(System.Int32,System.Int32)|SetPedCombatMovement]]
**[[RAGE.Game.Ped.SetPedComponentVariation(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedComponentVariation]]
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle(System.Int32,System.Single,System.Single,System.Single)|SetPedCoordsKeepVehicle]]
**[[RAGE.Game.Ped.SetPedCowerHash(System.Int32,System.String)|SetPedCowerHash]]
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedDefensiveAreaAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetPedDefensiveSphereAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDesiredHeading(System.Int32,System.Single)|SetPedDesiredHeading]]
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle(System.Int32,System.Boolean)|SetPedDiesInSinkingVehicle]]
**[[RAGE.Game.Ped.SetPedDiesInWater(System.Int32,System.Boolean)|SetPedDiesInWater]]
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride(System.Int32,System.String)|SetPedDriveByClipsetOverride]]
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking(System.Int32,System.Boolean)|SetPedEnableWeaponBlocking]]
**[[RAGE.Game.Ped.SetPedFiringPattern(System.Int32,System.UInt32)|SetPedFiringPattern]]
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents(System.Int32,System.Boolean)|SetPedGeneratesDeadBodyEvents]]
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle(System.Int32,System.Boolean)|SetPedGetOutUpsideDownVehicle]]
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex(System.Int32,System.Int32)|SetPedGroupMemberPassengerIndex]]
**[[RAGE.Game.Ped.SetPedHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedHeadBlendData]]
**[[RAGE.Game.Ped.SetPedHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedHeadOverlayColor]]
**[[RAGE.Game.Ped.SetPedHelmet(System.Int32,System.Boolean)|SetPedHelmet]]
**[[RAGE.Game.Ped.SetPedHelmetPropIndex(System.Int32,System.Int32,System.Int32)|SetPedHelmetPropIndex]]
**[[RAGE.Game.Ped.SetPedIdRange(System.Int32,System.Single)|SetPedIdRange]]
**[[RAGE.Game.Ped.SetPedInVehicleContext(System.Int32,System.UInt32)|SetPedInVehicleContext]]
**[[RAGE.Game.Ped.SetPedLegIkMode(System.Int32,System.Int32)|SetPedLegIkMode]]
**[[RAGE.Game.Ped.SetPedMaxHealth(System.Int32,System.Int32)|SetPedMaxHealth]]
**[[RAGE.Game.Ped.SetPedMaxTimeInWater(System.Int32,System.Single)|SetPedMaxTimeInWater]]
**[[RAGE.Game.Ped.SetPedFaceFeature(System.Int32,System.Int32,System.Single)|SetPedFaceFeature]]
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio(System.Int32,System.Single)|SetPedMinMoveBlendRatio]]
**[[RAGE.Game.Ped.SetPedMoney(System.Int32,System.Int32)|SetPedMoney]]
**[[RAGE.Game.Ped.SetPedMovementClipset(System.Int32,System.String,System.Single)|SetPedMovementClipset]]
**[[RAGE.Game.Ped.SetPedMoveRateOverride(System.Int32,System.Single)|SetPedMoveRateOverride]]
**[[RAGE.Game.Ped.SetPedNonCreationArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedNonCreationArea]]
**[[RAGE.Game.Ped.SetPedPinnedDown(System.Int32,System.Boolean,System.Int32)|SetPedPinnedDown]]
**[[RAGE.Game.Ped.IsPedPropValid(System.Int32,System.Int32,System.Int32,System.Int32)|IsPedPropValid]]
**[[RAGE.Game.Ped.SetPedPropIndex(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|SetPedPropIndex]]
**[[RAGE.Game.Ped.SetPedRagdollOnCollision(System.Int32,System.Boolean)|SetPedRagdollOnCollision]]
**[[RAGE.Game.Ped.SetPedRandomProps(System.Int32)|SetPedRandomProps]]
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash(System.Int32,System.UInt32)|SetPedRelationshipGroupHash]]
**[[RAGE.Game.Ped.SetPedResetFlag(System.Int32,System.Int32,System.Boolean)|SetPedResetFlag]]
**[[RAGE.Game.Ped.SetPedShootsAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedShootsAtCoord]]
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedSphereDefensiveArea]]
**[[RAGE.Game.Ped.SetPedStealthMovement(System.Int32,System.Boolean,System.String)|SetPedStealthMovement]]
**[[RAGE.Game.Ped.SetPedSteersAroundPeds(System.Int32,System.Boolean)|SetPedSteersAroundPeds]]
**[[RAGE.Game.Ped.SetPedStrafeClipset(System.Int32,System.String)|SetPedStrafeClipset]]
**[[RAGE.Game.Ped.SetPedSweat(System.Int32,System.Single)|SetPedSweat]]
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends(System.Int32,System.Single,System.Int32)|SetPedToInformRespectedFriends]]
**[[RAGE.Game.Ped.SetPedToRagdoll(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetPedToRagdoll]]
**[[RAGE.Game.Ped.SetPedUsingActionMode(System.Int32,System.Boolean,System.Int32,System.String)|SetPedUsingActionMode]]
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle(System.Int32,System.Single)|SetPedVisualFieldMaxAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle(System.Int32,System.Single)|SetPedVisualFieldMinAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange(System.Int32,System.Single)|SetPedVisualFieldPeripheralRange]]
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame(System.Int32)|SetPedWetnessEnabledThisFrame]]
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags(System.Int32,System.Int32)|SetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetScenarioPedsSpawnInSphereArea]]
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame(System.Single,System.Single)|SetScenarioPedDensityMultiplierThisFrame]]
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame(System.Single,System.Single,System.Single)|SetScriptedConversionCoordThisFrame]]
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped(System.Int32,System.Boolean)|SetSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.SetSynchronizedScenePhase(System.Int32,System.Single)|SetSynchronizedScenePhase]]
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
**[[RAGE.Game.Ped.DisposeSynchronizedScene(System.Int32)|DisposeSynchronizedScene]]
**[[RAGE.Game.Ped.UpdatePedHeadBlendData(System.Int32,System.Single,System.Single,System.Single)|UpdatePedHeadBlendData]]
**[[RAGE.Game.Ped.WasPedKilledByTakedown(System.Int32)|WasPedKilledByTakedown]]
**[[RAGE.Game.Ped.SetPedNameDebug(System.Int32,System.String)|SetPedNameDebug]]
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**[[RAGE.Game.Ped.Unknown._0x711794453CFD692B(System.Int32,System.Int32)|_0x711794453CFD692B]]
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**[[RAGE.Game.Ped.Unknown._0xF1C03A5352243A30(System.Int32)|_0xF1C03A5352243A30]]
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**[[RAGE.Game.Ped.Unknown._0xAFC976FD0580C7B3(System.Int32,System.Boolean)|_0xAFC976FD0580C7B3]]
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**[[RAGE.Game.Ped.Unknown._0x5615E0C5EB2BC6E2(System.Int32,System.Int32)|_0x5615E0C5EB2BC6E2]]
**[[RAGE.Game.Ped.Unknown._0xFD325494792302D7(System.Int32,System.Boolean)|_0xFD325494792302D7]]
**[[RAGE.Game.Ped.Unknown._0xA635C11B8C44AFC2|_0xA635C11B8C44AFC2]]
**[[RAGE.Game.Ped.Unknown._0xB782F8238512BAD5(System.Int32,System.Int32@)|_0xB782F8238512BAD5]]
**[[RAGE.Game.Ped.Unknown._0xA586FBEB32A53DBB|_0xA586FBEB32A53DBB]]
**[[RAGE.Game.Ped.Unknown._0x2DF9038C90AD5264(System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32)|_0x2DF9038C90AD5264]]
**[[RAGE.Game.Ped.Unknown._0xF9ACF4A08098EA25(System.Int32,System.Boolean)|_0xF9ACF4A08098EA25]]
**[[RAGE.Game.Ped.Unknown._0x9A77DFD295E29B09(System.Int32,System.Boolean)|_0x9A77DFD295E29B09]]
**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419(System.Int32,System.Int32,System.Int32,System.Int32)|_0x25361A96E0F7E419]]
**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163(System.Int32,System.Int32)|_0xB282749D5E028163]]
**[[RAGE.Game.Physics.AddRope(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Int32@)|AddRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32@,System.Int32@)|AttachEntitiesToRope]]
**[[RAGE.Game.Physics.BreakEntityGlass(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|BreakEntityGlass]]
**[[RAGE.Game.Physics.DeleteRope(System.Int32@)|DeleteRope]]
**[[RAGE.Game.Physics.DoesRopeExist(System.Int32@)|DoesRopeExist]]
**[[RAGE.Game.Physics.GetRopeLastVertexCoord(System.Int32)|GetRopeLastVertexCoord]]
**[[RAGE.Game.Physics.GetRopeVertexCount(System.Int32)|GetRopeVertexCount]]
**[[RAGE.Game.Physics.PinRopeVertex(System.Int32,System.Int32,System.Single,System.Single,System.Single)|PinRopeVertex]]
**[[RAGE.Game.Physics.RopeConvertToSimple(System.Int32)|RopeConvertToSimple]]
**[[RAGE.Game.Physics.RopeForceLength(System.Int32,System.Single)|RopeForceLength]]
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
**[[RAGE.Game.Physics.RopeSetUpdatePinverts(System.Int32)|RopeSetUpdatePinverts]]
**[[RAGE.Game.Physics.SetCgoffset(System.Int32,System.Single,System.Single,System.Single)|SetCgoffset]]
**[[RAGE.Game.Physics.SetDamping(System.Int32,System.Int32,System.Single)|SetDamping]]
**[[RAGE.Game.Physics.SetDisableFragDamage(System.Int32,System.Boolean)|SetDisableFragDamage]]
**[[RAGE.Game.Physics.StartRopeWinding(System.Int32)|StartRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding(System.Int32)|StopRopeWinding]]
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409(System.Int32)|_0x271C9D3ACA5D6409]]
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0(System.Int32@)|_0x84DE3B5FB3E666F0]]
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xBC0CE682D4D05650]]
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810(System.Int32,System.Int32)|_0xB743F735C03D7810]]
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED(System.Int32,System.Int32)|_0xDC57A637A20006ED]]
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252(System.Int32,System.Int32)|_0x15F944730C832252]]
**[[RAGE.Game.Player.IntToPlayerindex(System.Int32)|IntToPlayerindex]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
**[[RAGE.Game.Player.CanPedHearPlayer(System.Int32)|CanPedHearPlayer]]
**[[RAGE.Game.Player.ChangePlayerPed(System.Int32,System.Boolean,System.Boolean)|ChangePlayerPed]]
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
**[[RAGE.Game.Player.EnableSpecialAbility(System.Boolean)|EnableSpecialAbility]]
**[[RAGE.Game.Player.ForceCleanup(System.Int32)|ForceCleanup]]
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId(System.Int32,System.Int32)|ForceCleanupForThreadWithThisId]]
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex(System.Int32@)|GetPlayerParachutePackTintIndex]]
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex(System.Int32@)|GetPlayerParachuteTintIndex]]
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
**[[RAGE.Game.Player.GetPlayerRgbColour(System.Int32@,System.Int32@,System.Int32@)|GetPlayerRgbColour]]
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
**[[RAGE.Game.Player.GiveAchievementToPlayer(System.Int32)|GiveAchievementToPlayer]]
**[[RAGE.Game.Player.HasAchievementBeenPassed(System.Int32)|HasAchievementBeenPassed]]
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.IsPlayerBeingArrested(System.Boolean)|IsPlayerBeingArrested]]
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
**[[RAGE.Game.Player.IsPlayerTargettingEntity(System.Int32)|IsPlayerTargettingEntity]]
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater(System.Int32)|IsPlayerWantedLevelGreater]]
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked(System.UInt32)|IsSpecialAbilityUnlocked]]
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
**[[RAGE.Game.Player.RemovePlayerHelmet(System.Boolean)|RemovePlayerHelmet]]
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
**[[RAGE.Game.Player.RestorePlayerStamina(System.Single)|RestorePlayerStamina]]
**[[RAGE.Game.Player.SetAllRandomPedsFlee(System.Boolean)|SetAllRandomPedsFlee]]
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane(System.Boolean)|SetAutoGiveParachuteWhenEnterPlane]]
**[[RAGE.Game.Player.SetDispatchCopsForPlayer(System.Boolean)|SetDispatchCopsForPlayer]]
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents(System.Boolean)|SetIgnoreLowPriorityShockingEvents]]
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs(System.Boolean)|SetPlayerCanBeHassledByGangs]]
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail(System.Boolean)|SetPlayerCanLeaveParachuteSmokeTrail]]
**[[RAGE.Game.Player.SetPlayerClothLockCounter(System.Int32)|SetPlayerClothLockCounter]]
**[[RAGE.Game.Player.SetPlayerClothPinFrames(System.Boolean)|SetPlayerClothPinFrames]]
**[[RAGE.Game.Player.SetPlayerForcedAim(System.Boolean)|SetPlayerForcedAim]]
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro(System.Boolean)|SetPlayerForceSkipAimIntro]]
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier(System.Single)|SetPlayerHealthRechargeMultiplier]]
**[[RAGE.Game.Player.SetPlayerLockon(System.Boolean)|SetPlayerLockon]]
**[[RAGE.Game.Player.SetPlayerMaxArmour(System.Int32)|SetPlayerMaxArmour]]
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle(System.Int32)|SetPlayerMayOnlyEnterThisVehicle]]
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier(System.Single)|SetPlayerMeleeWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier(System.Single)|SetPlayerNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride(System.UInt32)|SetPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor(System.Int32,System.Int32,System.Int32)|SetPlayerParachuteSmokeTrailColor]]
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride(System.Int32,System.Int32,System.Int32,System.Boolean)|SetPlayerParachuteVariationOverride]]
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex(System.Int32)|SetPlayerReserveParachuteTintIndex]]
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier(System.Single)|SetPlayerSneakingNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier(System.Single)|SetPlayerStealthPerceptionModifier]]
**[[RAGE.Game.Player.SetPlayerTeam(System.Int32)|SetPlayerTeam]]
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier(System.Single)|SetPlayerVehicleDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerWantedLevel(System.Int32,System.Boolean)|SetPlayerWantedLevel]]
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop(System.Int32,System.Boolean)|SetPlayerWantedLevelNoDrop]]
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier(System.Single)|SetPlayerWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPoliceRadarBlips(System.Boolean)|SetPoliceRadarBlips]]
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier(System.Single)|SetSpecialAbilityMultiplier]]
**[[RAGE.Game.Player.SetWantedLevelDifficulty(System.Single)|SetWantedLevelDifficulty]]
**[[RAGE.Game.Player.SimulatePlayerInputGait(System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)|SimulatePlayerInputGait]]
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous(System.Int32)|SpecialAbilityChargeContinuous]]
**[[RAGE.Game.Player.SpecialAbilityChargeMedium(System.Boolean,System.Boolean)|SpecialAbilityChargeMedium]]
**[[RAGE.Game.Player.SpecialAbilityChargeSmall(System.Boolean,System.Boolean)|SpecialAbilityChargeSmall]]
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
**[[RAGE.Game.Player.SpecialAbilityFillMeter(System.Boolean)|SpecialAbilityFillMeter]]
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
**[[RAGE.Game.Player.StartFiringAmnesty(System.Int32)|StartFiringAmnesty]]
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
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**[[RAGE.Game.Recording.IsRecording|IsRecording]]
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
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**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
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**[[RAGE.Game.Rendering.Unknown._0x7E2BD3EF6C205F09(System.Int32,System.Int32)|_0x7E2BD3EF6C205F09]]
**[[RAGE.Game.Script.DoesScriptExist(System.String)|DoesScriptExist]]
**[[RAGE.Game.Script.GetEventAtIndex(System.Boolean,System.Int32)|GetEventAtIndex]]
**[[RAGE.Game.Script.GetEventExists(System.Boolean,System.Int32)|GetEventExists]]
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash(System.UInt32)|GetNumberOfInstancesOfScriptWithNameHash]]
**[[RAGE.Game.Script.HasScriptLoaded(System.String)|HasScriptLoaded]]
**[[RAGE.Game.Script.IsThreadActive(System.Int32)|IsThreadActive]]
**[[RAGE.Game.Script.RequestScriptWithNameHash(System.UInt32)|RequestScriptWithNameHash]]
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded(System.String)|SetScriptAsNoLongerNeeded]]
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.TerminateThread(System.Int32)|TerminateThread]]
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**[[RAGE.Game.Shapetest.StartShapeTestRay(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox(System.Int32,System.Int32,System.Int32)|StartShapeTestBoundingBox]]
**[[RAGE.Game.Shapetest.StartShapeTestCapsule(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestCapsule]]
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**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList(System.Int32@)|ScEmailMessagePushGamerToRecipList]]
**[[RAGE.Game.Socialclub.IsScInboxValid(System.Int32)|IsScInboxValid]]
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool(System.Int32,System.String)|ScInboxMessageGetDataBool]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString(System.Int32,System.String,System.String)|ScInboxMessageGetDataString]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata(System.Int32,System.Int32@)|ScInboxMessageGetUgcdata]]
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**[[RAGE.Game.Stats.GetNgstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)|GetNgstatIntHash]]
**[[RAGE.Game.Stats.GetTupstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32)|GetTupstatIntHash]]
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius(System.Int32@,System.Int32,System.Int32@)|Leaderboards2ReadByRadius]]
**[[RAGE.Game.Stats.Leaderboards2ReadByRow(System.Int32@,System.Int32@,System.Int32,System.Int32@,System.Int32,System.Int32@,System.Int32)|Leaderboards2ReadByRow]]
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt(System.Int32@,System.Int32,System.Int32)|Leaderboards2ReadByScoreInt]]
**[[RAGE.Game.Stats.Leaderboards2WriteData(System.Int32@)|Leaderboards2WriteData]]
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists(System.Int32)|LeaderboardsGetCacheExists]]
**[[RAGE.Game.Stats.LeaderboardsGetColumnId(System.Int32,System.Int32,System.Int32)|LeaderboardsGetColumnId]]
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns(System.Int32,System.Int32)|LeaderboardsGetNumberOfColumns]]
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful(System.Int32,System.Int32,System.Int32)|LeaderboardsReadSuccessful]]
**[[RAGE.Game.Stats.PlaystatsCheatApplied(System.String)|PlaystatsCheatApplied]]
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated(System.Single,System.Single,System.Single)|PlaystatsAmbientMissionCrateCreated]]
**[[RAGE.Game.Stats.PlaystatsMatchStarted(System.Int32,System.Int32,System.Int32)|PlaystatsMatchStarted]]
**[[RAGE.Game.Stats.PlaystatsMissionOver(System.Int32@,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|PlaystatsMissionOver]]
**[[RAGE.Game.Stats.PlaystatsNpcInvite(System.Int32@)|PlaystatsNpcInvite]]
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsRaceCheckpoint]]
**[[RAGE.Game.Stats.PlaystatsShopItem(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsShopItem]]
**[[RAGE.Game.Stats.StatClearSlotForReload(System.Int32)|StatClearSlotForReload]]
**[[RAGE.Game.Stats.StatGetBool(System.UInt32,System.Int32@,System.Int32)|StatGetBool]]
**[[RAGE.Game.Stats.StatGetDate(System.UInt32,System.Int32@,System.Int32,System.Int32)|StatGetDate]]
**[[RAGE.Game.Stats.StatGetInt(System.UInt32,System.Int32@,System.Int32)|StatGetInt]]
**[[RAGE.Game.Stats.StatGetMaskedInt(System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|StatGetMaskedInt]]
**[[RAGE.Game.Stats.StatGetNumberOfHours(System.UInt32)|StatGetNumberOfHours]]
**[[RAGE.Game.Stats.StatGetNumberOfSeconds(System.UInt32)|StatGetNumberOfSeconds]]
**[[RAGE.Game.Stats.StatGetString(System.UInt32,System.Int32)|StatGetString]]
**[[RAGE.Game.Stats.StatIncrement(System.UInt32,System.Single)|StatIncrement]]
**[[RAGE.Game.Stats.StatLoadPending(System.Int32)|StatLoadPending]]
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
**[[RAGE.Game.Stats.StatSetBool(System.UInt32,System.Boolean,System.Boolean)|StatSetBool]]
**[[RAGE.Game.Stats.StatSetCurrentPosixTime(System.UInt32,System.Boolean)|StatSetCurrentPosixTime]]
**[[RAGE.Game.Stats.StatSetFloat(System.UInt32,System.Single,System.Boolean)|StatSetFloat]]
**[[RAGE.Game.Stats.StatSetInt(System.UInt32,System.Int32,System.Boolean)|StatSetInt]]
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**[[RAGE.Game.Stats.StatSetProfileSetting(System.Int32,System.Int32)|StatSetProfileSetting]]
**[[RAGE.Game.Stats.StatSetUserId(System.UInt32,System.String,System.Boolean)|StatSetUserId]]
**[[RAGE.Game.Stats.PlaystatsOddjobDone(System.Int32,System.Int32,System.Int32)|PlaystatsOddjobDone]]
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**[[RAGE.Game.Streaming.DoesAnimDictExist(System.String)|DoesAnimDictExist]]
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetIdealPlayerSwitchType]]
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]
**[[RAGE.Game.Streaming.HasAnimSetLoaded(System.String)|HasAnimSetLoaded]]
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded(System.UInt32)|HasCollisionForModelLoaded]]
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded(System.String)|HasNamedPtfxAssetLoaded]]
**[[RAGE.Game.Streaming.IsEntityFocus(System.Int32)|IsEntityFocus]]
**[[RAGE.Game.Streaming.IsModelAPed(System.UInt32)|IsModelAPed]]
**[[RAGE.Game.Streaming.IsModelInCdimage(System.UInt32)|IsModelInCdimage]]
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]
**[[RAGE.Game.Streaming.LoadScene(System.Single,System.Single,System.Single)|LoadScene]]
**[[RAGE.Game.Streaming.NewLoadSceneStart(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|NewLoadSceneStart]]
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]
**[[RAGE.Game.Streaming.RemoveAnimDict(System.String)|RemoveAnimDict]]
**[[RAGE.Game.Streaming.RemoveClipSet(System.String)|RemoveClipSet]]
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset(System.String)|RemoveNamedPtfxAsset]]
**[[RAGE.Game.Streaming.RequestCollisionAtCoord(System.Single,System.Single,System.Single)|RequestCollisionAtCoord]]
**[[RAGE.Game.Streaming.RequestAnimDict(System.String)|RequestAnimDict]]
**[[RAGE.Game.Streaming.RequestClipSet(System.String)|RequestClipSet]]
**[[RAGE.Game.Streaming.RequestMenuPedModel(System.UInt32)|RequestMenuPedModel]]
**[[RAGE.Game.Streaming.RequestCollisionForModel(System.UInt32)|RequestCollisionForModel]]
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset(System.String)|RequestNamedPtfxAsset]]
**[[RAGE.Game.Streaming.SetFocusEntity(System.Int32)|SetFocusEntity]]
**[[RAGE.Game.Streaming.SetGamePausesForStreaming(System.Boolean)|SetGamePausesForStreaming]]
**[[RAGE.Game.Streaming.SetInteriorActive(System.Int32,System.Boolean)|SetInteriorActive]]
**[[RAGE.Game.Streaming.SetPedPopulationBudget(System.Int32)|SetPedPopulationBudget]]
**[[RAGE.Game.Streaming.SetReducePedModelBudget(System.Boolean)|SetReducePedModelBudget]]
**[[RAGE.Game.Streaming.SetSrlTime(System.Single)|SetSrlTime]]
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget(System.Int32)|SetVehiclePopulationBudget]]
**[[RAGE.Game.Streaming.StartPlayerSwitch(System.Int32,System.Int32,System.Int32,System.Int32)|StartPlayerSwitch]]
**[[RAGE.Game.Streaming.FormatFocusHeading(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|FormatFocusHeading]]
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**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange(System.Int32)|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain(System.String,System.UInt32,System.Int32,System.Single,System.Int32,System.Int32)|RegisterObjectScriptBrain]]
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**[[RAGE.Game.Ui.AddBlipForPickup(System.Int32)|AddBlipForPickup]]
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs(System.Boolean)|AddNextMessageToPreviousBriefs]]
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger(System.Int32,System.Boolean)|AddTextComponentFormattedInteger]]
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName(System.Int32)|AddTextComponentSubstringBlipName]]
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite(System.String)|AddTextComponentSubstringWebsite]]
**[[RAGE.Game.Ui.AddTextComponentAppTitle(System.String,System.Int32)|AddTextComponentAppTitle]]
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey(System.UInt32)|AddTextComponentSubstringTextLabelHashKey]]
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**[[RAGE.Game.Ui.BeginTextCommandClearPrint(System.String)|BeginTextCommandClearPrint]]
**[[RAGE.Game.Ui.BeginTextCommandDisplayText(System.String)|BeginTextCommandDisplayText]]
**[[RAGE.Game.Ui.BeginTextCommandWidth(System.String)|BeginTextCommandWidth]]
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed(System.String)|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
**[[RAGE.Game.Ui.BeginTextCommandPrint(System.String)|BeginTextCommandPrint]]
**[[RAGE.Game.Ui.SetNotificationTextEntry(System.String)|SetNotificationTextEntry]]
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
**[[RAGE.Game.Ui.ClearAdditionalText(System.Int32,System.Boolean)|ClearAdditionalText]]
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
**[[RAGE.Game.Ui.SetMpGamerTagColor(System.Int32,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)|SetMpGamerTagColor]]
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
**[[RAGE.Game.Ui.DisplayAreaName(System.Boolean)|DisplayAreaName]]
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame(System.String,System.Boolean)|DisplayHelpTextThisFrame]]
**[[RAGE.Game.Ui.DisplayRadar(System.Boolean)|DisplayRadar]]
**[[RAGE.Game.Ui.DoesBlipExist(System.Int32)|DoesBlipExist]]
**[[RAGE.Game.Ui.DoesTextBlockExist(System.String)|DoesTextBlockExist]]
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
**[[RAGE.Game.Ui.ShowLoadingPrompt(System.Int32)|ShowLoadingPrompt]]
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp(System.Int32,System.Boolean,System.Boolean,System.Int32)|EndTextCommandDisplayHelp]]
**[[RAGE.Game.Ui.EndTextCommandGetLineCount(System.Single,System.Single)|EndTextCommandGetLineCount]]
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
**[[RAGE.Game.Ui.EndTextCommandTimer(System.Boolean)|EndTextCommandTimer]]
**[[RAGE.Game.Ui.EndTextCommandSetBlipName(System.Int32)|EndTextCommandSetBlipName]]
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite(System.Boolean,System.Boolean,System.Int32@,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|DrawNotificationApartmentInvite]]
**[[RAGE.Game.Ui.SetNotificationMessage2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)|SetNotificationMessage2]]
**[[RAGE.Game.Ui.SetNotificationMessage4(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)|SetNotificationMessage4]]
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)|SetNotificationMessageClanTag2]]
**[[RAGE.Game.Ui.DrawNotificationWithButton(System.Int32,System.String,System.String)|DrawNotificationWithButton]]
**[[RAGE.Game.Ui.DrawNotification(System.Boolean,System.Boolean)|DrawNotification]]
**[[RAGE.Game.Ui.DrawNotification2(System.Boolean,System.Boolean)|DrawNotification2]]
**[[RAGE.Game.Ui.FlashAbilityBar(System.Boolean)|FlashAbilityBar]]
**[[RAGE.Game.Ui.FlashWantedDisplay(System.Boolean)|FlashWantedDisplay]]
**[[RAGE.Game.Ui.GetBlipColour(System.Int32)|GetBlipColour]]
**[[RAGE.Game.Ui.GetBlipHudColour(System.Int32)|GetBlipHudColour]]
**[[RAGE.Game.Ui.GetBlipCoords(System.Int32)|GetBlipCoords]]
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex(System.Int32)|GetBlipInfoIdEntityIndex]]
**[[RAGE.Game.Ui.GetBlipSprite(System.Int32)|GetBlipSprite]]
**[[RAGE.Game.Ui.GetTextSubstringSlice(System.String,System.Int32,System.Int32)|GetTextSubstringSlice]]
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
**[[RAGE.Game.Ui.GetLabelText(System.String)|GetLabelText]]
**[[RAGE.Game.Ui.GetHudColour(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetHudColour]]
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord(System.Single,System.Single,System.Single,System.Single@,System.Single@)|GetScreenCoordFromWorldCoord]]
**[[RAGE.Game.Ui.GetLengthOfString(System.String)|GetLengthOfString]]
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
**[[RAGE.Game.Ui.IsMinimapAreaRevealed(System.Single,System.Single,System.Single)|IsMinimapAreaRevealed]]
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
**[[RAGE.Game.Ui.GetTextScaleHeight(System.Single,System.Int32)|GetTextScaleHeight]]
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
**[[RAGE.Game.Ui.HasAdditionalTextLoaded(System.Int32)|HasAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded(System.String,System.Int32)|HasThisAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
**[[RAGE.Game.Ui.HideHudComponentThisFrame(System.Int32)|HideHudComponentThisFrame]]
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame(System.Int32)|HideScriptedHudComponentThisFrame]]
**[[RAGE.Game.Ui.IsBlipFlashing(System.Int32)|IsBlipFlashing]]
**[[RAGE.Game.Ui.IsBlipShortRange(System.Int32)|IsBlipShortRange]]
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
**[[RAGE.Game.Ui.IsHudComponentActive(System.Int32)|IsHudComponentActive]]
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
**[[RAGE.Game.Ui.IsMpGamerTagActive(System.Int32)|IsMpGamerTagActive]]
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
**[[RAGE.Game.Ui.IsNamedRendertargetLinked(System.UInt32)|IsNamedRendertargetLinked]]
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
**[[RAGE.Game.Ui.LinkNamedRendertarget(System.UInt32)|LinkNamedRendertarget]]
**[[RAGE.Game.Ui.LockMinimapPosition(System.Single,System.Single)|LockMinimapPosition]]
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
**[[RAGE.Game.Ui.ObjectDecalToggle(System.UInt32)|ObjectDecalToggle]]
**[[RAGE.Game.Ui.PulseBlip(System.Int32)|PulseBlip]]
**[[RAGE.Game.Ui.RegisterNamedRendertarget(System.String,System.Boolean)|RegisterNamedRendertarget]]
**[[RAGE.Game.Ui.RemoveBlip(System.Int32@)|RemoveBlip]]
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetHudColoursSwitch(System.Int32,System.Int32)|SetHudColoursSwitch]]
**[[RAGE.Game.Ui.RequestAdditionalText(System.String,System.Int32)|RequestAdditionalText]]
**[[RAGE.Game.Ui.ResetHudComponentValues(System.Int32)|ResetHudComponentValues]]
**[[RAGE.Game.Ui.RestartFrontendMenu(System.UInt32,System.Int32)|RestartFrontendMenu]]
**[[RAGE.Game.Ui.SetRadarBigmapEnabled(System.Boolean,System.Boolean)|SetRadarBigmapEnabled]]
**[[RAGE.Game.Ui.SetBlipAsFriendly(System.Int32,System.Boolean)|SetBlipAsFriendly]]
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip(System.Int32,System.Boolean)|SetBlipAsMissionCreatorBlip]]
**[[RAGE.Game.Ui.SetBlipBright(System.Int32,System.Boolean)|SetBlipBright]]
**[[RAGE.Game.Ui.SetBlipColour(System.Int32,System.Int32)|SetBlipColour]]
**[[RAGE.Game.Ui.SetBlipDisplay(System.Int32,System.Int32)|SetBlipDisplay]]
**[[RAGE.Game.Ui.SetBlipFlashes(System.Int32,System.Boolean)|SetBlipFlashes]]
**[[RAGE.Game.Ui.SetBlipFlashInterval(System.Int32,System.Int32)|SetBlipFlashInterval]]
**[[RAGE.Game.Ui.SetBlipHighDetail(System.Int32,System.Boolean)|SetBlipHighDetail]]
**[[RAGE.Game.Ui.SetBlipNameToPlayerName(System.Int32,System.Int32)|SetBlipNameToPlayerName]]
**[[RAGE.Game.Ui.SetBlipRotation(System.Int32,System.Int32)|SetBlipRotation]]
**[[RAGE.Game.Ui.SetBlipRouteColour(System.Int32,System.Int32)|SetBlipRouteColour]]
**[[RAGE.Game.Ui.SetBlipSecondaryColour(System.Int32,System.Single,System.Single,System.Single)|SetBlipSecondaryColour]]
**[[RAGE.Game.Ui.SetBlipSprite(System.Int32,System.Int32)|SetBlipSprite]]
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel(System.Single,System.Boolean)|SetMinimapAttitudeIndicatorLevel]]
**[[RAGE.Game.Ui.SetFrontendActive(System.Boolean)|SetFrontendActive]]
**[[RAGE.Game.Ui.SetGpsFlashes(System.Boolean)|SetGpsFlashes]]
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint(System.Boolean)|SetMinimapBlockWaypoint]]
**[[RAGE.Game.Ui.SetMinimapRevealed(System.Boolean)|SetMinimapRevealed]]
**[[RAGE.Game.Ui.KeyHudColour(System.Boolean,System.Int32)|KeyHudColour]]
**[[RAGE.Game.Ui.SetCursorSprite(System.Int32)|SetCursorSprite]]
**[[RAGE.Game.Ui.SetMpGamerTagIcons(System.Int32,System.Boolean)|SetMpGamerTagIcons]]
**[[RAGE.Game.Ui.SetMpGamerTagChatting(System.Int32,System.String)|SetMpGamerTagChatting]]
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour(System.Int32,System.Int32)|SetMpGamerTagHealthBarColour]]
**[[RAGE.Game.Ui.SetMpGamerTagVisibility(System.Int32,System.Int32,System.Boolean,System.Int32)|SetMpGamerTagVisibility]]
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetPauseMenuActive(System.Boolean)|SetPauseMenuActive]]
**[[RAGE.Game.Ui.SetAiBlipMaxDistance(System.Int32,System.Single)|SetAiBlipMaxDistance]]
**[[RAGE.Game.Ui.SetDirectorMode(System.Boolean)|SetDirectorMode]]
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame(System.UInt32,System.Single,System.Single,System.Int32,System.Int32)|SetRadarAsInteriorThisFrame]]
**[[RAGE.Game.Ui.RespondingAsTemp(System.Single)|RespondingAsTemp]]
**[[RAGE.Game.Ui.SetTextCentre(System.Boolean)|SetTextCentre]]
**[[RAGE.Game.Ui.SetTextDropshadow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetTextDropshadow]]
**[[RAGE.Game.Ui.SetTextFont(System.Int32)|SetTextFont]]
**[[RAGE.Game.Ui.SetTextLeading(System.Boolean)|SetTextLeading]]
**[[RAGE.Game.Ui.SetTextRenderId(System.Int32)|SetTextRenderId]]
**[[RAGE.Game.Ui.SetTextScale(System.Single,System.Single)|SetTextScale]]
**[[RAGE.Game.Ui.SetWarningMessage(System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage]]
**[[RAGE.Game.Ui.SetWarningMessage3(System.String,System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage3]]
**[[RAGE.Game.Ui.SetWidescreenFormat(System.Int32)|SetWidescreenFormat]]
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip(System.Int32,System.Boolean)|ShowHeadingIndicatorOnBlip]]
**[[RAGE.Game.Ui.ShowNumberOnBlip(System.Int32,System.Int32)|ShowNumberOnBlip]]
**[[RAGE.Game.Ui.SetBlipChecked(System.Int32,System.Boolean)|SetBlipChecked]]
**[[RAGE.Game.Ui.RemoveNotification(System.Int32)|RemoveNotification]]
**[[RAGE.Game.Ui.SetNotificationFlashColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetNotificationFlashColor]]
**[[RAGE.Game.Ui.ToggleStealthRadar(System.Boolean)|ToggleStealthRadar]]
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
**[[RAGE.Game.Ui.SetTextProportional(System.Boolean)|SetTextProportional]]
**[[RAGE.Game.Ui.SetMultiplayerHudCash(System.Int32,System.Int32)|SetMultiplayerHudCash]]
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**[[RAGE.Game.Utils.Ceil(System.Single)|Ceil]]
**[[RAGE.Game.Utils.Floor(System.Single)|Floor]]
**[[RAGE.Game.Utils.Round(System.Single)|Round]]
**[[RAGE.Game.Utils.Settimerb(System.Int32)|Settimerb]]
**[[RAGE.Game.Utils.ShiftRight(System.Int32,System.Int32)|ShiftRight]]
**[[RAGE.Game.Utils.Sqrt(System.Single)|Sqrt]]
**[[RAGE.Game.Utils.Timerb|Timerb]]
**[[RAGE.Game.Utils.ToFloat(System.Int32)|ToFloat]]
**[[RAGE.Game.Utils.Vdist(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|Vdist]]
**[[RAGE.Game.Utils.Vmag(System.Single,System.Single,System.Single)|Vmag]]
**[[RAGE.Game.Utils.StartNewScriptWithArgs(System.String,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithArgs]]
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs(System.UInt32,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1(System.Int32)|_0x42B65DEEF2EDF2A1]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp(System.Int32,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Int32)|AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact(System.Int32)|AreAllVehicleWindowsIntact]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged(System.Int32)|ArePropellersUndamaged]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|AttachVehicleToCargobob]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer(System.Int32,System.Int32,System.Single)|AttachVehicleToTrailer]]
**[[RAGE.Game.Vehicle.GetBoatAnchor(System.Int32)|GetBoatAnchor]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour(System.Int32)|ClearVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors(System.Int32)|CloseBombBayDoors]]
**[[RAGE.Game.Vehicle.CreateMissionTrain(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|CreateMissionTrain]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|CreateScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator(System.Int32)|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob(System.Int32)|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob(System.Int32,System.Int32)|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer(System.Int32)|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon(System.Boolean,System.UInt32,System.Int32,System.Int32)|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope(System.Int32)|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist(System.Int32)|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof(System.Int32)|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons(System.Int32)|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene(System.Int32,System.Boolean)|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.FixVehicleWindow(System.Int32,System.Int32)|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen(System.Int32)|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility(System.Int32)|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState(System.Int32)|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel(System.UInt32)|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck(System.Int32)|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight(System.Int32)|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost(System.Int32)|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth(System.Int32)|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor(System.Int32,System.Int32)|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged(System.Int32)|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom(System.Int32)|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetLandingGearState(System.Int32)|GetLandingGearState]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat(System.Int32,System.Int32)|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.GetModSlotName(System.Int32,System.Int32)|GetModSlotName]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours(System.Int32)|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.GetNumModKits(System.Int32)|GetNumModKits]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor(System.Int32,System.Int32)|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime(System.Int32,System.Single,System.String)|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime(System.Int32,System.Single,System.Int32@)|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording(System.Int32,System.Int32)|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.GetTrainCarriage(System.Int32,System.Int32)|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob(System.Int32)|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.SetVehicleBombs(System.Int32)|SetVehicleBombs]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction(System.Int32)|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName(System.UInt32)|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility(System.Int32)|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction(System.Int32)|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleColours]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures(System.Int32)|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel(System.Int32)|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio(System.Int32,System.Int32)|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth(System.Int32)|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour(System.Int32,System.Int32@)|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.HasVehicleParachute(System.Int32)|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash(System.Int32)|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.GetVehicleLivery(System.Int32)|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.GetVehicleOwner(System.Int32,System.Int32@)|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers(System.Int32)|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.GetVehicleMod(System.Int32,System.Int32)|GetVehicleMod]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed(System.UInt32)|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction(System.UInt32)|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2(System.Int32,System.Int32@,System.Int32@)|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.GetVehicleModData(System.Int32,System.Int32,System.Int32)|GetVehicleModData]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType(System.Int32)|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation(System.Int32,System.Int32)|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled(System.Int32,System.Int32)|IsVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText(System.Int32)|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth(System.Int32)|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId(System.Int32,System.String)|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst(System.Int32)|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType(System.Int32)|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished(System.Int32)|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded(System.Int32,System.Int32@)|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling(System.Int32)|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.IsBigVehicle(System.Int32)|IsBigVehicle]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity(System.Int32,System.Int32)|IsVehicleNearEntity]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear(System.Int32)|VehicleHasLandingGear]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle(System.Int32)|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn(System.Int32)|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle(System.UInt32)|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.IsThisModelABoat(System.UInt32)|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli(System.UInt32)|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane(System.UInt32)|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.IsThisModelATrain(System.UInt32)|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated(System.Int32)|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck(System.Int32,System.Int32)|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible(System.Int32,System.Boolean)|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged(System.Int32,System.Int32)|IsVehicleDoorDamaged]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable(System.Int32,System.Boolean)|IsVehicleDriveable]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail(System.Int32)|IsVehicleHighDetail]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea(System.String,System.Int32)|IsVehicleInGarageArea]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels(System.Int32)|IsVehicleOnAllWheels]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree(System.Int32,System.Int32,System.Int32)|IsVehicleSeatFree]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn(System.Int32)|IsVehicleSirenOn]]
**[[RAGE.Game.Vehicle.IsVehicleStolen(System.Int32)|IsVehicleStolen]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights(System.Int32)|IsVehicleStoppedAtTrafficLights]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp(System.Int32,System.Int32,System.Int32)|IsVehicleStuckTimerUp]]
**[[RAGE.Game.Vehicle.IsVehicleVisible(System.Int32)|IsVehicleVisible]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof(System.Int32,System.Boolean)|LowerConvertibleRoof]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors(System.Int32)|OpenBombBayDoors]]
**[[RAGE.Game.Vehicle.EjectJb700Roof(System.Int32,System.Single,System.Single,System.Single)|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod(System.Int32,System.Int32,System.Int32)|PreloadVehicleMod]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods(System.Int32)|ReleasePreloadMods]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|RemoveVehiclesFromGeneratorsInArea]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel(System.Int32)|RemoveVehicleHighDetailModel]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording(System.Int32,System.Int32@)|RemoveVehicleRecording]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck(System.Int32)|RemoveVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset(System.UInt32,System.Int32)|RequestVehicleAsset]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording(System.Int32,System.Int32@)|RequestVehicleRecording]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels(System.Int32,System.Boolean)|ResetVehicleWheels]]
**[[RAGE.Game.Vehicle.RollDownWindows(System.Int32)|RollDownWindows]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive(System.Boolean)|SetAllLowPriorityVehicleGeneratorsActive]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAllVehicleGeneratorsActiveInArea]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle(System.Int32,System.Single,System.Single)|SetBikeLeanAngle]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle(System.Int32,System.Boolean)|SetCanResprayVehicle]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength(System.Int32,System.Single)|SetCargobobPickupMagnetStrength]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof(System.Int32,System.Boolean)|SetConvertibleRoof]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires(System.Int32,System.Boolean)|SetDisableVehiclePetrolTankFires]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorCanBreak]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle(System.Int32,System.Boolean)|SetForceHdVehicle]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed(System.Int32)|SetHeliBladesFullSpeed]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult(System.Int32,System.Single)|SetHelicopterRollPitchYawMult]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded(System.Int32@,System.Boolean)|SetMissionTrainAsNoLongerNeeded]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles(System.Int32)|SetNumberOfParkedVehicles]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition(System.Int32,System.Single,System.Single,System.Int32)|SetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi(System.Int32,System.Int32)|SetPlaybackToUseAi]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle(System.Int32)|SetPlayersLastVehicle]]
**[[RAGE.Game.Vehicle.SetRandomTrains(System.Boolean)|SetRandomTrains]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed(System.Int32,System.Boolean)|SetRenderTrainAsDerailed]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage(System.Int32,System.Single)|SetVehicleRocketBoostPercentage]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator(System.Int32,System.Boolean)|SetScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround(System.Int32,System.Int32)|SetPlaneMinHeightAboveGround]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed(System.Int32,System.Single)|SetTrainCruiseSpeed]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver(System.Int32,System.Boolean)|SetVehicleExclusiveDriver]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon(System.Int32,System.Boolean)|SetVehicleAllowNoPassengersLockon]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth(System.Int32,System.Single)|SetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights(System.Int32,System.Boolean)|SetVehicleBrakeLights]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted(System.Int32,System.Boolean)|SetVehicleCanBeTargetted]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged(System.Int32,System.Boolean)|SetVehicleCanBeVisiblyDamaged]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight(System.Int32,System.Single)|SetVehicleCeilingHeight]]
**[[RAGE.Game.Vehicle.SetVehicleColours(System.Int32,System.Int32,System.Int32)|SetVehicleColours]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures(System.Int32,System.Int32)|SetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour(System.Int32,System.Int32,System.Int32,System.Int32)|SetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed(System.Int32)|SetVehicleDeformationFixed]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel(System.Int32,System.Single)|SetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers(System.Int32,System.Boolean)|SetVehicleDoorsLockedForAllPlayers]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorsLockedForTeam]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorBroken]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched(System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleDoorLatched]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorShut]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade(System.Int32,System.Boolean)|SetVehicleEngineCanDegrade]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleEngineOn]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2(System.Int32,System.Int32,System.Int32)|SetVehicleExclusiveDriver2]]
**[[RAGE.Game.Vehicle.SetVehicleExtra(System.Int32,System.Int32,System.Boolean)|SetVehicleExtra]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour(System.Int32,System.Int32)|SetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetVehicleFixed(System.Int32)|SetVehicleFixed]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride(System.Int32,System.Single)|SetVehicleFrictionOverride]]
**[[RAGE.Game.Vehicle.SetVehicleGravity(System.Int32,System.Boolean)|SetVehicleGravity]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer(System.Int32,System.Boolean)|SetVehicleHasBeenOwnedByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles(System.Int32,System.Boolean)|SetVehicleHasStrongAxles]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights(System.Int32,System.Int32,System.Boolean)|SetVehicleIndicatorLights]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight(System.Int32,System.Boolean)|SetVehicleInteriorlight]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer(System.Int32,System.Boolean)|SetVehicleIsConsideredByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted(System.Int32,System.Boolean)|SetVehicleIsWanted]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive(System.Int32,System.Boolean)|SetVehicleHudSpecialAbilityBarActive]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier(System.Int32,System.Single)|SetVehicleLightMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier(System.Int32,System.Single)|SetVehicleLodMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed(System.UInt32,System.Boolean)|SetVehicleModelIsSuppressed]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2(System.Int32,System.Int32,System.Int32)|SetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired(System.Int32,System.Boolean)|SetVehicleNeedsToBeHotwired]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled(System.Int32,System.Int32,System.Boolean)|SetVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex(System.Int32,System.Int32)|SetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl(System.Int32,System.Boolean,System.Boolean)|SetVehicleOutOfControl]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover(System.Int32,System.Boolean)|SetVehicleProvidesCover]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken(System.Int32,System.Boolean)|SetVehicleRudderBroken]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget(System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetVehicleShootAtTarget]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias(System.Int32,System.Single)|SetVehicleSteerBias]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion(System.Int32,System.Int32,System.Boolean)|SetVehicleTimedExplosion]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst(System.Int32,System.Boolean)|SetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed(System.Int32,System.Int32)|SetVehicleTyreFixed]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable(System.Int32,System.Boolean)|SetVehicleUndriveable]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp(System.Int32,System.Boolean)|SetVehicleWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint(System.Int32,System.Int32)|SetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle(System.Int32,System.Single)|SkipTimeInPlaybackRecordedVehicle]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow(System.Int32,System.Int32)|SmashVehicleWindow]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi(System.Int32,System.Int32,System.Int32@,System.Single,System.Int32)|StartPlaybackRecordedVehicleUsingAi]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm(System.Int32)|StartVehicleAlarm]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack(System.Int32,System.Boolean)|SwitchTrainTrack]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility(System.Int32)|TrackVehicleVisibility]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel(System.Int32,System.UInt32)|VehicleSetCustomParachuteModel]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage(System.Int32,System.Boolean)|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory(System.Boolean,System.Int32@,System.Int32@)|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33(System.Int32,System.Int32)|_0x0419B167EE128F33]]
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE(System.Int32,System.Int32)|_0xD3E51C0AB8C26EEE]]
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|_0x54B0F614960F4A5F]]
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23(System.Int32,System.Boolean)|_0xC1F981A6F74F0C23]]
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737(System.Int32,System.Boolean)|_0xF78F94D60248C737]]
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA1DD82F3CCF9A01E]]
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3(System.Int32)|_0x2467A2D807D37CA3]]
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A(System.Int32)|_0x4419966C9936071A]]
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE(System.Int32)|_0x6D6AF961B72728AE]]
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC(System.Int32)|_0x7C0043FDFF6436BC]]
**[[RAGE.Game.Vehicle.Unknown._0xEF49CF0270307CBE|_0xEF49CF0270307CBE]]
**[[RAGE.Game.Vehicle.Unknown._0xF0E4BA16D1DB546C(System.Int32,System.Int32,System.Int32)|_0xF0E4BA16D1DB546C]]
**[[RAGE.Game.Vehicle.Unknown._0x32CAEDF24A583345(System.Int32)|_0x32CAEDF24A583345]]
**[[RAGE.Game.Vehicle.Unknown._0xF87D9F2301F7D206(System.Int32)|_0xF87D9F2301F7D206]]
**[[RAGE.Game.Vehicle.Unknown._0x33506883545AC0DF(System.Int32,System.Boolean)|_0x33506883545AC0DF]]
**[[RAGE.Game.Vehicle.Unknown._0xA4822F1CF23F4810(RAGE.Vector3,System.Int32,RAGE.Vector3,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA4822F1CF23F4810]]
**[[RAGE.Game.Vehicle.Unknown._0x5AA3F878A178C4FC(System.UInt32)|_0x5AA3F878A178C4FC]]
**[[RAGE.Game.Vehicle.Unknown._0x51F30DB60626A20E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x51F30DB60626A20E]]
**[[RAGE.Game.Vehicle.Unknown._0xC6AD107DDC9054CC(System.UInt32)|_0xC6AD107DDC9054CC]]
**[[RAGE.Game.Vehicle.Unknown._0xBA91D045575699AD(System.Int32)|_0xBA91D045575699AD]]
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**[[RAGE.Game.Vehicle.Unknown._0x00C09F246ABEDD82(System.Int32)|_0x00C09F246ABEDD82]]
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**[[RAGE.Game.Vehicle.Unknown._0x6EAAEFC76ACC311F(System.Int32)|_0x6EAAEFC76ACC311F]]
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**[[RAGE.Game.Vehicle.Unknown._0x2C8CBFE1EA5FC631(System.Int32)|_0x2C8CBFE1EA5FC631]]
**[[RAGE.Game.Vehicle.Unknown._0xDF7E3EEB29642C38(System.Int32,RAGE.Vector3,RAGE.Vector3)|_0xDF7E3EEB29642C38]]
**[[RAGE.Game.Vehicle.Unknown._0x91D6DD290888CBAB|_0x91D6DD290888CBAB]]
**[[RAGE.Game.Vehicle.Unknown._0x6ADAABD3068C5235|_0x6ADAABD3068C5235]]
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**[[RAGE.Game.Vehicle.Unknown._0x639431E895B9AA57(System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|_0x639431E895B9AA57]]
**[[RAGE.Game.Vehicle.Unknown._0x634148744F385576(System.Int32)|_0x634148744F385576]]
**[[RAGE.Game.Vehicle.Unknown._0xF7F203E31F96F6A1(System.Int32,System.Boolean)|_0xF7F203E31F96F6A1]]
**[[RAGE.Game.Vehicle.Unknown._0xE33FFA906CE74880(System.Int32,System.Int32)|_0xE33FFA906CE74880]]
**[[RAGE.Game.Vehicle.Unknown._0x3DE51E9C80B116CF(System.Int32)|_0x3DE51E9C80B116CF]]
**[[RAGE.Game.Vehicle.Unknown._0x563B65A643ED072E(System.Int32,System.Int32,System.Int32)|_0x563B65A643ED072E]]
**[[RAGE.Game.Vehicle.Unknown._0x51DB102F4A3BA5E0(System.Boolean)|_0x51DB102F4A3BA5E0]]
**[[RAGE.Game.Vehicle.Unknown._0x1033371FC8E842A7(System.Int32)|_0x1033371FC8E842A7]]
**[[RAGE.Game.Vehicle.Unknown._0xDBA3C090E3D74690(System.Int32)|_0xDBA3C090E3D74690]]
**[[RAGE.Game.Vehicle.Unknown._0x5845066D8A1EA7F7(System.Int32,System.Single,System.Single,System.Single,System.Int32)|_0x5845066D8A1EA7F7]]
**[[RAGE.Game.Vehicle.Unknown._0x80E3357FDEF45C21(System.Int32,System.Int32)|_0x80E3357FDEF45C21]]
**[[RAGE.Game.Vehicle.Unknown._0x35E0654F4BAD7971(System.Boolean)|_0x35E0654F4BAD7971]]
**[[RAGE.Game.Vehicle.Unknown._0x0A6A279F3AA4FD70(System.Int32,System.Boolean)|_0x0A6A279F3AA4FD70]]
**[[RAGE.Game.Vehicle.Unknown._0xE842A9398079BD82(System.Int32,System.Single)|_0xE842A9398079BD82]]
**[[RAGE.Game.Vehicle.Unknown._0x8F719973E1445BA2(System.Int32,System.Boolean)|_0x8F719973E1445BA2]]
**[[RAGE.Game.Vehicle.Unknown._0xA7DCDF4DED40A8F4(System.Int32,System.Boolean)|_0xA7DCDF4DED40A8F4]]
**[[RAGE.Game.Vehicle.Unknown._0x1F34B0626C594380(System.Int32,System.Int32)|_0x1F34B0626C594380]]
**[[RAGE.Game.Vehicle.Unknown._0x571FEB383F629926(System.Int32,System.Boolean)|_0x571FEB383F629926]]
**[[RAGE.Game.Vehicle.Unknown._0xA17BAD153B51547E(System.Int32,System.Single)|_0xA17BAD153B51547E]]
**[[RAGE.Game.Vehicle.Unknown._0xED8286F71A819BAA(System.Int32,System.Single)|_0xED8286F71A819BAA]]
**[[RAGE.Game.Vehicle.Unknown._0x66979ACF5102FD2F(System.Int32,System.Single)|_0x66979ACF5102FD2F]]
**[[RAGE.Game.Vehicle.Unknown._0xE301BD63E9E13CF0(System.Int32,System.Int32)|_0xE301BD63E9E13CF0]]
**[[RAGE.Game.Vehicle.Unknown._0x0D5F65A8F4EBDAB5(System.Int32,System.Int32)|_0x0D5F65A8F4EBDAB5]]
**[[RAGE.Game.Vehicle.Unknown._0xFC40CBF7B90CA77C(System.Int32)|_0xFC40CBF7B90CA77C]]
**[[RAGE.Game.Vehicle.Unknown._0x1A78AD3D8240536F(System.Int32,System.Boolean)|_0x1A78AD3D8240536F]]
**[[RAGE.Game.Vehicle.Unknown._0x26D99D5A82FD18E8(System.Int32)|_0x26D99D5A82FD18E8]]
**[[RAGE.Game.Vehicle.Unknown._0xEDBC8405B3895CC9(System.Int32,System.Int32)|_0xEDBC8405B3895CC9]]
**[[RAGE.Game.Vehicle.Unknown._0x8235F1BEAD557629(System.Int32,System.Int32)|_0x8235F1BEAD557629]]
**[[RAGE.Game.Vehicle.Unknown._0xD4B8E3D1917BC86B(System.Boolean)|_0xD4B8E3D1917BC86B]]
**[[RAGE.Game.Vehicle.Unknown._0x91A0BD635321F145(System.Int32,System.Boolean)|_0x91A0BD635321F145]]
**[[RAGE.Game.Vehicle.Unknown._0x1087BC8EC540DAEB(System.Int32,System.Int32)|_0x1087BC8EC540DAEB]]
**[[RAGE.Game.Vehicle.Unknown._0xA247F9EF01D8082E(System.Int32)|_0xA247F9EF01D8082E]]
**[[RAGE.Game.Vehicle.Unknown._0x4D9D109F63FEE1D4(System.Int32,System.Boolean)|_0x4D9D109F63FEE1D4]]
**[[RAGE.Game.Vehicle.Unknown._0x428AD3E26C8D9EB0(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x428AD3E26C8D9EB0]]
**[[RAGE.Game.Vehicle.Unknown._0xFAF2A78061FD9EF4(System.Int32,System.Single,System.Single,System.Single)|_0xFAF2A78061FD9EF4]]
**[[RAGE.Game.Vehicle.Unknown._0x430A7631A84C9BE7(System.Int32)|_0x430A7631A84C9BE7]]
**[[RAGE.Game.Vehicle.Unknown._0x0A3F820A9A9A9AC5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0A3F820A9A9A9AC5]]
**[[RAGE.Game.Vehicle.Unknown._0x3EC8BF18AA453FE9(System.Int32,System.Int32)|_0x3EC8BF18AA453FE9]]
**[[RAGE.Game.Vehicle.Unknown._0xE6F13851780394DA(System.Int32,System.Single)|_0xE6F13851780394DA]]
**[[RAGE.Game.Vehicle.Unknown._0x84EA99C62CB3EF0C(System.Int32,System.Int32,System.Int32)|_0x84EA99C62CB3EF0C]]
**[[RAGE.Game.Vehicle.Unknown._0xC24075310A8B9CD1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xC24075310A8B9CD1]]
**[[RAGE.Game.Vehicle.Unknown._0xBC3CCA5844452B06(System.Single)|_0xBC3CCA5844452B06]]
**[[RAGE.Game.Vehicle.Unknown._0x66E3AAFACE2D1EB8(System.Int32,System.Int32,System.Int32)|_0x66E3AAFACE2D1EB8]]
**[[RAGE.Game.Vehicle.Unknown._0x2A86A0475B6A1434(System.Int32,System.Int32)|_0x2A86A0475B6A1434]]
**[[RAGE.Game.Vehicle.Unknown._0xE16142B94664DEFD(System.Int32,System.Boolean)|_0xE16142B94664DEFD]]
**[[RAGE.Game.Vehicle.Unknown._0x4E74E62E0A97E901(System.Int32,System.Boolean)|_0x4E74E62E0A97E901]]
**[[RAGE.Game.Vehicle.Unknown._0xEFC13B1CE30D755D(System.Int32,System.Int32)|_0xEFC13B1CE30D755D]]
**[[RAGE.Game.Vehicle.Unknown._0x78CEEE41F49F421F(System.Int32,System.Int32)|_0x78CEEE41F49F421F]]
**[[RAGE.Game.Vehicle.Unknown._0x7BBE7FF626A591FE(System.Int32)|_0x7BBE7FF626A591FE]]
**[[RAGE.Game.Vehicle.Unknown._0x2A8F319B392E7B3F(System.Int32,System.Single)|_0x2A8F319B392E7B3F]]
**[[RAGE.Game.Vehicle.Unknown._0x95CF53B3D687F9FA(System.Int32)|_0x95CF53B3D687F9FA]]
**[[RAGE.Game.Vehicle.Unknown._0xF06A16CA55D138D8(System.Int32,System.Int32)|_0xF06A16CA55D138D8]]
**[[RAGE.Game.Vehicle.Unknown._0x21115BCD6E44656A(System.Int32,System.Boolean)|_0x21115BCD6E44656A]]
**[[RAGE.Game.Vehicle.Unknown._0x1F9FB66F3A3842D2(System.Int32,System.Boolean)|_0x1F9FB66F3A3842D2]]
**[[RAGE.Game.Vehicle.Unknown._0x1DDA078D12879EEE(System.Int32,System.Int32,System.Int32)|_0x1DDA078D12879EEE]]
**[[RAGE.Game.Vehicle.Unknown._0x9F3F689B814F2599(System.Int32,System.Boolean)|_0x9F3F689B814F2599]]
**[[RAGE.Game.Vehicle.Unknown._0xE4E2FD323574965C(System.Int32,System.Int32)|_0xE4E2FD323574965C]]
**[[RAGE.Game.Vehicle.Unknown._0xF8EBCCC96ADB9FB7(System.Int32,System.Single,System.Boolean)|_0xF8EBCCC96ADB9FB7]]
**[[RAGE.Game.Vehicle.Unknown._0x065D03A9D6B2C6B5(System.Int32,System.Int32)|_0x065D03A9D6B2C6B5]]
**[[RAGE.Game.Vehicle.Unknown._0x51BB2D88D31A914B(System.Int32,System.Boolean)|_0x51BB2D88D31A914B]]
**[[RAGE.Game.Vehicle.Unknown._0x428BACCDF5E26EAD(System.Int32,System.Boolean)|_0x428BACCDF5E26EAD]]
**[[RAGE.Game.Vehicle.Unknown._0x4E20D2A627011E8E(System.Int32,System.Int32)|_0x4E20D2A627011E8E]]
**[[RAGE.Game.Vehicle.Unknown._0x8AA9180DE2FEDD45(System.Int32,System.Boolean)|_0x8AA9180DE2FEDD45]]
**[[RAGE.Game.Vehicle.Unknown._0x76D26A22750E849E(System.Int32)|_0x76D26A22750E849E]]
**[[RAGE.Game.Vehicle.Unknown._0x3B458DDB57038F08(System.Int32,System.Int32,System.Int32)|_0x3B458DDB57038F08]]
**[[RAGE.Game.Vehicle.Unknown._0x79DF7E806202CE01(System.Int32,System.Int32)|_0x79DF7E806202CE01]]
**[[RAGE.Game.Vehicle.Unknown._0x9AA47FFF660CB932(System.Int32,System.Single)|_0x9AA47FFF660CB932]]
**[[RAGE.Game.Vehicle.Unknown._0x6501129C9E0FFA05(System.Int32,System.Int32)|_0x6501129C9E0FFA05]]
**[[RAGE.Game.Vehicle.Unknown._0x9A75585FB2E54FAD(System.Single,System.Single,System.Single,System.Single)|_0x9A75585FB2E54FAD]]
**[[RAGE.Game.Vehicle.Unknown._0x1AA8A837D2169D94(System.Int32,System.Boolean)|_0x1AA8A837D2169D94]]
**[[RAGE.Game.Vehicle.Unknown._0x06582AFF74894C75(System.Int32,System.Boolean)|_0x06582AFF74894C75]]
**[[RAGE.Game.Vehicle.Unknown._0x07116E24E9D1929D(System.Int32,System.Boolean)|_0x07116E24E9D1929D]]
**[[RAGE.Game.Vehicle.Unknown._0xA6D3A8750DC73270(System.Int32,System.Int32)|_0xA6D3A8750DC73270]]
**[[RAGE.Game.Vehicle.Unknown._0xE851E480B814D4BA(System.Int32,System.Boolean)|_0xE851E480B814D4BA]]
**[[RAGE.Game.Vehicle.Unknown._0x5E569EC46EC21CAE(System.Int32,System.Boolean)|_0x5E569EC46EC21CAE]]
**[[RAGE.Game.Vehicle.Unknown._0xCF9159024555488C(System.Int32)|_0xCF9159024555488C]]
**[[RAGE.Game.Vehicle.Unknown._0x2311DD7159F00582(System.Int32,System.Boolean)|_0x2311DD7159F00582]]
**[[RAGE.Game.Vehicle.Unknown._0x1CF38D529D7441D9(System.Int32,System.Boolean)|_0x1CF38D529D7441D9]]
**[[RAGE.Game.Vehicle.Unknown._0xDCE97BDF8A0EABC8|_0xDCE97BDF8A0EABC8]]
**[[RAGE.Game.Vehicle.Unknown._0x737E398138550FFF(System.Int32,System.Int32)|_0x737E398138550FFF]]
**[[RAGE.Game.Vehicle.Unknown._0x1093408B4B9D1146(System.Int32,System.Single)|_0x1093408B4B9D1146]]
**[[RAGE.Game.Vehicle.Unknown._0xE05DD0E9707003A3(System.Int32,System.Boolean)|_0xE05DD0E9707003A3]]
**[[RAGE.Game.Vehicle.Unknown._0xBB2333BB87DDD87F(System.Int32,System.Int32)|_0xBB2333BB87DDD87F]]
**[[RAGE.Game.Vehicle.Unknown._0x41290B40FA63E6DA(System.Int32)|_0x41290B40FA63E6DA]]
**[[RAGE.Game.Vehicle.Unknown._0x88BC673CA9E0AE99(System.Int32,System.Boolean)|_0x88BC673CA9E0AE99]]
**[[RAGE.Game.Vehicle.Unknown._0x86B4B6212CB8B627(System.Int32,System.Int32)|_0x86B4B6212CB8B627]]
**[[RAGE.Game.Vehicle.Unknown._0x44CD1F493DB2A0A6(System.Int32,System.Int32,System.Int32)|_0x44CD1F493DB2A0A6]]
**[[RAGE.Game.Vehicle.Unknown._0x2C4A1590ABF43E8B(System.Int32,System.Boolean)|_0x2C4A1590ABF43E8B]]
**[[RAGE.Game.Vehicle.Unknown._0x5335BE58C083E74E(System.Int32)|_0x5335BE58C083E74E]]
**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E(System.Int32)|_0x7C06330BFDDA182E]]
**[[RAGE.Game.Vehicle.Unknown._0xF488C566413B4232(System.Int32,System.Single)|_0xF488C566413B4232]]
**[[RAGE.Game.Vehicle.Unknown._0x1BBAC99C0BC53656(System.Int32,System.Int32)|_0x1BBAC99C0BC53656]]
**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B(System.Int32)|_0xB264C4D2F2B0A78B]]
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves(System.Single,System.Single,System.Single,System.Single@)|GetWaterHeightNoWaves]]
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
**[[RAGE.Game.Water.TestProbeAgainstAllWater(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater(System.Single,System.Single,System.Single,System.Int32,System.Int32@)|TestVerticalProbeAgainstAllWater]]
**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF(System.Int32)|_0xB1252E3E59A82AAF]]
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute(System.UInt32)|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage(System.Int32)|ClearPedLastWeaponDamage]]
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent(System.UInt32,System.UInt32)|DoesWeaponTakeWeaponComponent]]
**[[RAGE.Game.Weapon.ExplodeProjectiles(System.Int32,System.UInt32,System.Boolean)|ExplodeProjectiles]]
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon(System.Int32,System.UInt32)|GetAmmoInPedWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon(System.Int32,System.Int32@)|GetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex(System.Int32)|GetCurrentPedWeaponEntityIndex]]
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon(System.Int32)|GetLockonRangeOfCurrentPedWeapon]]
**[[RAGE.Game.Weapon.GetMaxAmmoInClip(System.Int32,System.UInt32,System.Boolean)|GetMaxAmmoInClip]]
**[[RAGE.Game.Weapon.GetPedAmmoByType(System.Int32,System.Int32)|GetPedAmmoByType]]
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord(System.Int32,RAGE.Vector3)|GetPedLastWeaponImpactCoord]]
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot(System.Int32,System.UInt32)|GetPedWeapontypeInSlot]]
**[[RAGE.Game.Weapon.GetSelectedPedWeapon(System.Int32)|GetSelectedPedWeapon]]
**[[RAGE.Game.Weapon.GetWeapontypeModel(System.UInt32)|GetWeapontypeModel]]
**[[RAGE.Game.Weapon.GetWeaponClipSize(System.UInt32)|GetWeaponClipSize]]
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel(System.UInt32)|GetWeaponComponentTypeModel]]
**[[RAGE.Game.Weapon.GetWeaponHudStats(System.UInt32,System.Int32@)|GetWeaponHudStats]]
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex(System.Int32)|GetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean)|GiveDelayedWeaponToPed]]
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject(System.Int32,System.UInt32)|GiveWeaponComponentToWeaponObject]]
**[[RAGE.Game.Weapon.GiveWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean,System.Boolean)|GiveWeaponToPed]]
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon(System.Int32,System.UInt32,System.Int32)|HasPedBeenDamagedByWeapon]]
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent(System.Int32,System.UInt32,System.UInt32)|HasPedGotWeaponComponent]]
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded(System.UInt32)|HasWeaponAssetLoaded]]
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene(System.Int32,System.Boolean)|HidePedWeaponForScriptedCutscene]]
**[[RAGE.Game.Weapon.IsPedArmed(System.Int32,System.Int32)|IsPedArmed]]
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive(System.Int32,System.UInt32,System.UInt32)|IsPedWeaponComponentActive]]
**[[RAGE.Game.Weapon.IsWeaponValid(System.UInt32)|IsWeaponValid]]
**[[RAGE.Game.Weapon.PedSkipNextReloading(System.Int32)|PedSkipNextReloading]]
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType(System.UInt32,System.Boolean)|RemoveAllProjectilesOfType]]
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed(System.Int32,System.UInt32,System.UInt32)|RemoveWeaponComponentFromPed]]
**[[RAGE.Game.Weapon.RemoveWeaponFromPed(System.Int32,System.UInt32)|RemoveWeaponFromPed]]
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel(System.Int32)|RequestWeaponHighDetailModel]]
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon(System.Int32,System.UInt32)|SetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance(System.Single)|SetFlashLightFadeDistance]]
**[[RAGE.Game.Weapon.SetPedAmmoByType(System.Int32,System.Int32,System.Int32)|SetPedAmmoByType]]
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks(System.Int32,System.Single,System.Single)|SetPedChanceOfFiringBlanks]]
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetPedDropsInventoryWeapon]]
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead(System.Int32,System.Boolean)|SetPedDropsWeaponsWhenDead]]
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo(System.Int32,System.Boolean,System.UInt32)|SetPedInfiniteAmmo]]
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex(System.Int32,System.UInt32,System.Int32)|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex(System.Int32,System.Int32)|SetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x9DA58CDBF6BDBC08]]
**[[RAGE.Game.Weapon.Unknown._0xCD79A550999D7D4F(System.Int32)|_0xCD79A550999D7D4F]]
**[[RAGE.Game.Weapon.Unknown._0x585847C5E4E11709(System.Int32,System.Int32,System.Int32)|_0x585847C5E4E11709]]
**[[RAGE.Game.Weapon.Unknown._0xF0A60040BE558F2D(System.Int32,System.Int32,System.Int32)|_0xF0A60040BE558F2D]]
**[[RAGE.Game.Weapon.Unknown._0x4D1CB8DC40208A17(System.Int32,System.Int32)|_0x4D1CB8DC40208A17]]
**[[RAGE.Game.Weapon.Unknown._0xB3EA4FEABF41464B(System.Int32,System.Int32)|_0xB3EA4FEABF41464B]]
**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xDAB963831DBFD3F4]]
**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4(System.Int32,System.Int32,System.Int32)|_0xB4771B9AAF4E68E4]]
**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E(System.Int32,System.Single)|_0xB4C8D77C80C0421E]]
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18(System.Single)|_0xE620FD3512A04F18]]
**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE(System.Int32,System.Int32)|_0x4757F00BC6323CFE]]
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6(System.Int32,System.Int32,System.Int32)|_0x5DA825A85D0EA6E6]]
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel(System.Int32)|ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.GetNameOfZone(System.Single,System.Single,System.Single)|GetNameOfZone]]
**[[RAGE.Game.Zone.GetZoneFromNameId(System.String)|GetZoneFromNameId]]
**[[RAGE.Game.Zone.GetZoneScumminess(System.Int32)|GetZoneScumminess]]
**[[RAGE.Game.Zone.SetZoneEnabled(System.Int32,System.Boolean)|SetZoneEnabled]]
**[[RAGE.Input.IsUp(System.Int32)|IsUp]]
**[[RAGE.Input.TakeScreenshot(System.String,System.Int32,System.Single,System.Single)|TakeScreenshot]]
**[[RAGE.Discord.Update(System.String,System.String)|Update]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs(System.String)|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
**[[RAGE.Ui.Cursor.ShowCursor(System.Boolean,System.Boolean)|ShowCursor]]
**[[RAGE.Voice.SetPreprocessingParam(System.Int32,System.Int32)|SetPreprocessingParam]]
**[[RAGE.NUI.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size,System.Single,System.Drawing.Color)|#ctor]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.DrawTexture(System.String,System.Drawing.Point,System.Drawing.Size)|DrawTexture]]
**[[RAGE.NUI.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)|WriteFileFromResources]]
**[[RAGE.NUI.UIResText.AddLongString(System.String)|AddLongString]]
**[[RAGE.NUI.InstructionalButton.#ctor(System.String,System.String)|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor(System.String,System.Boolean,System.String)|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor(System.String,System.String,RAGE.NUI.UIMenuDynamicListItem.DynamicListItemChangeCallback)|#ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuItem.#ctor(System.String)|#ctor]]
**[[RAGE.NUI.UIMenuItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuItem.SetLeftBadge(RAGE.NUI.UIMenuItem.BadgeStyle)|SetLeftBadge]]
**[[RAGE.NUI.UIMenuItem.SetRightLabel(System.String)|SetRightLabel]]
**[[RAGE.NUI.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32,System.String)|#ctor]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex(System.Object)|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
**[[RAGE.NUI.MenuPool.Add(RAGE.NUI.UIMenu)|Add]]
**[[RAGE.NUI.MenuPool.AddSubMenu(RAGE.NUI.UIMenu,System.String,System.Drawing.Point)|AddSubMenu]]
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor(System.String,System.String)|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point)|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point,System.String,System.String)|#ctor]]
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
**[[RAGE.NUI.UIMenu.IsMouseInBounds(System.Drawing.Point,System.Drawing.Size)|IsMouseInBounds]]
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset(System.Int32)|SetMenuWidthOffset]]
**[[RAGE.NUI.UIMenu.SetBannerType(RAGE.NUI.Sprite)|SetBannerType]]
**[[RAGE.NUI.UIMenu.SetBannerType(System.String)|SetBannerType]]
**[[RAGE.NUI.UIMenu.RemoveItemAt(System.Int32)|RemoveItemAt]]
**[[RAGE.NUI.UIMenu.Clear|Clear]]
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem(RAGE.NUI.UIMenuItem)|ReleaseMenuFromItem]]
**[[RAGE.NUI.UIMenu.SetKey(RAGE.NUI.UIMenu.MenuControls,RAGE.Game.Control)|SetKey]]
**[[RAGE.NUI.UIMenu.ResetKey(RAGE.NUI.UIMenu.MenuControls)|ResetKey]]
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed(RAGE.NUI.UIMenu.MenuControls,System.Windows.Forms.Keys)|HasControlJustBeenReleaseed]]
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows(RAGE.NUI.UIMenuItem,System.Drawing.Point,System.Drawing.Point)|IsMouseInListItemArrows]]
**[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.ProcessControl(System.Windows.Forms.Keys)|ProcessControl]]
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*Static properties:
**[[Client-side_CSharp_events|Events]]
*Classes:
**[[RAGE.Events.Script|Script]]
==Chat==
==Chat==
*Functions:
*Functions:
Line 3,586: Line 11:
*[[RAGE.Discord.Update|Update]]
*[[RAGE.Discord.Update|Update]]


==Voice==
==Elements==
*Properties:
===Blip===
**[[RAGE.Voice.Allowed|Allowed]]
{{Blip_definition_cs}}
**[[RAGE.Voice.Muted|Muted]]
 
===Checkpoint===
{{Checkpoint_definition_cs}}
 
===Entity===
{{Entity_definition_cs}}
 
===MapObject===
{{MapObject_definition_cs}}
 
===Ped===
{{Ped_definition_cs}}
 
===Vehicle===
{{Vehicle_definition_cs}}
 
==Events==
{{Event_definition_cs}}


==Input==
==Input==
*[[RAGE.Input.IsUp|IsUp]]
*[[RAGE.Input.IsUp|RAGE.Input.IsUp]]
*[[RAGE.Input.IsDown|IsDown]]
*[[RAGE.Input.IsDown|RAGE.Input.IsDown]]
*[[RAGE.Input.TakeScreenshot|RAGE.Input.TakeScreenshot]]
 
==Game==
===Ai===
{{Ai_definition_cs}}
 
===App===
{{App_definition_cs}}
 
===Audio===
{{Audio_definition_cs}}
 
===Cam===
{{Cam_definition_cs}}
 
===Clock===
{{Clock_definition_cs}}
 
===Cutscene===
{{Cutscene_definition_cs}}
 
===Datafile===
*[[Datafile::arrayValueAddBoolean|ArrayValueAddBoolean]]
*[[Datafile::arrayValueAddFloat|ArrayValueAddFloat]]
*[[Datafile::arrayValueAddInteger|ArrayValueAddInteger]]
*[[Datafile::arrayValueAddObject|ArrayValueAddObject]]
*[[Datafile::arrayValueAddString|ArrayValueAddString]]
*[[Datafile::arrayValueAddVector3|ArrayValueAddVector3]]
*[[Datafile::arrayValueGetBoolean|ArrayValueGetBoolean]]
*[[Datafile::arrayValueGetFloat|ArrayValueGetFloat]]
*[[Datafile::arrayValueGetInteger|ArrayValueGetInteger]]
*[[Datafile::arrayValueGetObject|ArrayValueGetObject]]
*[[Datafile::arrayValueGetSize|ArrayValueGetSize]]
*[[Datafile::arrayValueGetString|ArrayValueGetString]]
*[[Datafile::arrayValueGetType|ArrayValueGetType]]
*[[Datafile::arrayValueGetVector3|ArrayValueGetVector3]]
*[[Datafile::datafileCreate|DatafileCreate]]
*[[Datafile::datafileDelete|DatafileDelete]]
*[[Datafile::datafileGetFileDict|DatafileGetFileDict]]
*[[Datafile::datafileIsSavePending|DatafileIsSavePending]]
*[[Datafile::loadUgcFile|LoadUgcFile]]
*[[Datafile::objectValueAddArray|ObjectValueAddArray]]
*[[Datafile::objectValueAddBoolean|ObjectValueAddBoolean]]
*[[Datafile::objectValueAddFloat|ObjectValueAddFloat]]
*[[Datafile::objectValueAddInteger|ObjectValueAddInteger]]
*[[Datafile::objectValueAddObject|ObjectValueAddObject]]
*[[Datafile::objectValueAddString|ObjectValueAddString]]
*[[Datafile::objectValueAddVector3|ObjectValueAddVector3]]
*[[Datafile::objectValueGetArray|ObjectValueGetArray]]
*[[Datafile::objectValueGetBoolean|ObjectValueGetBoolean]]
*[[Datafile::objectValueGetFloat|ObjectValueGetFloat]]
*[[Datafile::objectValueGetInteger|ObjectValueGetInteger]]
*[[Datafile::objectValueGetObject|ObjectValueGetObject]]
*[[Datafile::objectValueGetString|ObjectValueGetString]]
*[[Datafile::objectValueGetVector3|ObjectValueGetVector3]]
 
===Decorator===
*[[Decorator::decorExistOn|DecorExistOn]]
*[[Decorator::decorGetBool|DecorGetBool]]
*[[Decorator::decorGetFloat|DecorGetFloat]]
*[[Decorator::decorGetInt|DecorGetInt]]
*[[Decorator::decorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[Decorator::decorRegister|DecorRegister]]
*[[Decorator::decorRegisterLock|DecorRegisterLock]]
*[[Decorator::decorRemove|DecorRemove]]
*[[Decorator::decorSetBool|DecorSetBool]]
*[[Decorator::decorSetFloat|DecorSetFloat]]
*[[Decorator::decorSetInt|DecorSetInt]]
*[[Decorator::decorSetTime|DecorSetTime]]
 
===Dlc===
*[[Dlc2::getIsLoadingScreenActive|GetIsLoadingScreenActive]]
*[[Dlc2::isDlcPresent|IsDlcPresent]]
*[[Dlc2::loadMpDlcMaps|LoadMpDlcMaps]]
*[[Dlc2::loadSpDlcMaps|LoadSpDlcMaps]]
*[[Dlc2::nullify|Nullify]]
 
===Entity===
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[Entity::createModelHide|CreateModelHide]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[Entity::detachEntity|DetachEntity]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Entity::getEntityType|GetEntityType]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
 
===Event===
*[[Event::addShockingEventAtPosition|AddShockingEventAtPosition]]
*[[Event::addShockingEventForEntity|AddShockingEventForEntity]]
*[[Event::blockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[Event::clearDecisionMakerEventResponse|ClearDecisionMakerEventResponse]]
*[[Event::isShockingEventInSphere|IsShockingEventInSphere]]
*[[Event::removeAllShockingEvents|RemoveAllShockingEvents]]
*[[Event::removeShockingEvent|RemoveShockingEvent]]
*[[Event::removeShockingEventSpawnBlockingAreas|RemoveShockingEventSpawnBlockingAreas]]
*[[Event::setDecisionMaker|SetDecisionMaker]]
*[[Event::suppressAgitationEventsNextFrame|SuppressAgitationEventsNextFrame]]
*[[Event::suppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[Event::suppressShockingEventTypeNextFrame|SuppressShockingEventTypeNextFrame]]
*[[Event::unblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
 
===Files===
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
===[[RAGE.Game.Fire | Fire]]===
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
===Graphics===
*[[Graphics::addClanDecalToVehicle|AddClanDecalToVehicle]]
*[[Graphics::addDecal|AddDecal]]
*[[Graphics::addEntityIcon|AddEntityIcon]]
*[[Graphics::addPetrolDecal|AddPetrolDecal]]
*[[Graphics::attachTvAudioToEntity|AttachTvAudioToEntity]]
*[[Graphics::beginTextCommandScaleformString|BeginTextCommandScaleformString]]
*[[Graphics::callScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[Graphics::callScaleformMovieFunctionMixedParams|CallScaleformMovieFunctionMixedParams]]
*[[Graphics::callScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[Graphics::callScaleformMovieMethod|CallScaleformMovieMethod]]
*[[Graphics::clearDrawOrigin|ClearDrawOrigin]]
*[[Graphics::clearTimecycleModifier|ClearTimecycleModifier]]
*[[Graphics::createCheckpoint|CreateCheckpoint]]
*[[Graphics::createTrackedPoint|CreateTrackedPoint]]
*[[Graphics::deleteCheckpoint|DeleteCheckpoint]]
*[[Graphics::destroyTrackedPoint|DestroyTrackedPoint]]
*[[Graphics::disableVehicleDistantlights|DisableVehicleDistantlights]]
*[[Graphics::doesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[Graphics::doesVehicleHaveDecal|DoesVehicleHaveDecal]]
*[[Graphics::drawBox|DrawBox]]
*[[Graphics::drawDebugBox|DrawDebugBox]]
*[[Graphics::drawDebugCross|DrawDebugCross]]
*[[Graphics::drawDebugLineWithTwoColours|DrawDebugLineWithTwoColours]]
*[[Graphics::drawDebugSphere|DrawDebugSphere]]
*[[Graphics::drawDebugText|DrawDebugText]]
*[[Graphics::drawDebugText2d|DrawDebugText2d]]
*[[Graphics::drawLightWithRange|DrawLightWithRange]]
*[[Graphics::drawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[Graphics::drawLine|DrawLine]]
*[[Graphics::drawMarker|DrawMarker]]
*[[Graphics::drawPoly|DrawPoly]]
*[[Graphics::drawRect|DrawRect]]
*[[Graphics::drawScaleformMovie|DrawScaleformMovie]]
*[[Graphics::drawScaleformMovie3d|DrawScaleformMovie3d]]
*[[Graphics::drawScaleformMovie3dNonAdditive|DrawScaleformMovie3dNonAdditive]]
*[[Graphics::drawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[Graphics::drawScaleformMovieFullscreenMasked|DrawScaleformMovieFullscreenMasked]]
*[[Graphics::drawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[Graphics::drawSpotLight|DrawSpotLight]]
*[[Graphics::drawSprite|DrawSprite]]
*[[Graphics::drawTvChannel|DrawTvChannel]]
*[[Graphics::enableAlienBloodVfx|EnableAlienBloodVfx]]
*[[Graphics::enableClownBloodVfx|EnableClownBloodVfx]]
*[[Graphics::enableMovieSubtitles|EnableMovieSubtitles]]
*[[Graphics::endTextCommandScaleformString|EndTextCommandScaleformString]]
*[[Graphics::endTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[Graphics::fadeDecalsInRange|FadeDecalsInRange]]
*[[Graphics::getActiveScreenResolution|GetActiveScreenResolution]]
*[[Graphics::getAspectRatio|GetAspectRatio]]
*[[Graphics::getDecalWashLevel|GetDecalWashLevel]]
*[[Graphics::getIsHidef|GetIsHidef]]
*[[Graphics::getIsWidescreen|GetIsWidescreen]]
*[[Graphics::getMaximumNumberOfPhotos|GetMaximumNumberOfPhotos]]
*[[Graphics::getSafeZoneSize|GetSafeZoneSize]]
*[[Graphics::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[Graphics::getScreenEffectIsActive|GetScreenEffectIsActive]]
*[[Graphics::getScreenResolution|GetScreenResolution]]
*[[Graphics::getTextureResolution|GetTextureResolution]]
*[[Graphics::getTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[Graphics::getTvChannel|GetTvChannel]]
*[[Graphics::getTvVolume|GetTvVolume]]
*[[Graphics::hasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[Graphics::hasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|HasScaleformContainerMovieLoadedIntoParent]]
*[[Graphics::hasScaleformMovieLoaded|HasScaleformMovieLoaded]]
*[[Graphics::hasStreamedTextureDictLoaded|HasStreamedTextureDictLoaded]]
*[[Graphics::isDecalAlive|IsDecalAlive]]
*[[Graphics::isNightvisionActive|IsNightvisionActive]]
*[[Graphics::isParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[Graphics::isSeethroughActive|IsSeethroughActive]]
*[[Graphics::isTrackedPointVisible|IsTrackedPointVisible]]
*[[Graphics::loadTvChannel|LoadTvChannel]]
*[[Graphics::loadMovieMeshSet|LoadMovieMeshSet]]
*[[Graphics::moveVehicleDecals|MoveVehicleDecals]]
*[[Graphics::popScaleformMovieFunction|PopScaleformMovieFunction]]
*[[Graphics::popScaleformMovieFunctionVoid|PopScaleformMovieFunctionVoid]]
*[[Graphics::popTimecycleModifier|PopTimecycleModifier]]
*[[Graphics::pushScaleformMovieFunction|PushScaleformMovieFunction]]
*[[Graphics::pushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|PushScaleformMovieFunctionFromHudComponent]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|PushScaleformMovieFunctionParameterBool]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|PushScaleformMovieFunctionParameterInt]]
*[[Graphics::pushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*[[Graphics::pushTimecycleModifier|PushTimecycleModifier]]
*[[Graphics::releaseMovieMeshSet|ReleaseMovieMeshSet]]
*[[Graphics::removeDecal|RemoveDecal]]
*[[Graphics::removeDecalsFromObject|RemoveDecalsFromObject]]
*[[Graphics::removeDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[Graphics::removeDecalsFromVehicle|RemoveDecalsFromVehicle]]
*[[Graphics::removeDecalsInRange|RemoveDecalsInRange]]
*[[Graphics::removeParticleFx|RemoveParticleFx]]
*[[Graphics::removeParticleFxFromEntity|RemoveParticleFxFromEntity]]
*[[Graphics::removeParticleFxInRange|RemoveParticleFxInRange]]
*[[Graphics::requestScaleformMovie|RequestScaleformMovie]]
*[[Graphics::requestScaleformMovieInstance|RequestScaleformMovieInstance]]
*[[Graphics::requestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[Graphics::requestHudScaleform|RequestHudScaleform]]
*[[Graphics::requestStreamedTextureDict|RequestStreamedTextureDict]]
*[[Graphics::resetParticleFxAssetOldToNew|ResetParticleFxAssetOldToNew]]
*[[Graphics::returnTwo|ReturnTwo]]
*[[Graphics::screenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[Graphics::screenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[Graphics::screenDrawPositionRatio|ScreenDrawPositionRatio]]
*[[Graphics::set2dLayer|Set2dLayer]]
*[[Graphics::setBlackout|SetBlackout]]
*[[Graphics::setCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[Graphics::setCheckpointIconRgba|SetCheckpointIconRgba]]
*[[Graphics::setCheckpointRgba|SetCheckpointRgba]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[Graphics::setDrawOrigin|SetDrawOrigin]]
*[[Graphics::setEntityIconColor|SetEntityIconColor]]
*[[Graphics::setEntityIconVisibility|SetEntityIconVisibility]]
*[[Graphics::setFarShadowsSuppressed|SetFarShadowsSuppressed]]
*[[Graphics::setFlash|SetFlash]]
*[[Graphics::setForcePedFootstepsTracks|SetForcePedFootstepsTracks]]
*[[Graphics::setForceVehicleTrails|SetForceVehicleTrails]]
*[[Graphics::setFrozenRenderingDisabled|SetFrozenRenderingDisabled]]
*[[Graphics::setNightvision|SetNightvision]]
*[[Graphics::setNoiseoveride|SetNoiseoveride]]
*[[Graphics::setNoisinessoveride|SetNoisinessoveride]]
*[[Graphics::setParticleFxBloodScale|SetParticleFxBloodScale]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[Graphics::setParticleFxCamInsideVehicle|SetParticleFxCamInsideVehicle]]
*[[Graphics::setParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[Graphics::setParticleFxLoopedColour|SetParticleFxLoopedColour]]
*[[Graphics::setParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[Graphics::setParticleFxLoopedRange|SetParticleFxLoopedRange]]
*[[Graphics::setParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[Graphics::setParticleFxLoopedScale|SetParticleFxLoopedScale]]
*[[Graphics::setParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[Graphics::setParticleFxNonLoopedColour|SetParticleFxNonLoopedColour]]
*[[Graphics::setParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[Graphics::setParticleFxShootoutBoat|SetParticleFxShootoutBoat]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[Graphics::setScaleformMovieToUseSystemTime|SetScaleformMovieToUseSystemTime]]
*[[Graphics::setSeethrough|SetSeethrough]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[Graphics::setTimecycleModifier|SetTimecycleModifier]]
*[[Graphics::setTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[Graphics::setTrackedPointInfo|SetTrackedPointInfo]]
*[[Graphics::setTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[Graphics::setTvAudioFrontend|SetTvAudioFrontend]]
*[[Graphics::setTvChannel|SetTvChannel]]
*[[Graphics::setTvVolume|SetTvVolume]]
*[[Graphics::sittingTv|SittingTv]]
*[[Graphics::startParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|StartParticleFxLoopedOnEntityBone2]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|StartParticleFxNonLoopedOnEntity2]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[Graphics::startParticleFxLoopedAtCoord|StartParticleFxLoopedAtCoord]]
*[[Graphics::startParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[Graphics::startParticleFxLoopedOnEntityBone|StartParticleFxLoopedOnEntityBone]]
*[[Graphics::startParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[Graphics::startParticleFxNonLoopedAtCoord|StartParticleFxNonLoopedAtCoord]]
*[[Graphics::startParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|StartParticleFxNonLoopedOnPedBone]]
*[[Graphics::startScreenEffect|StartScreenEffect]]
*[[Graphics::stopAllScreenEffects|StopAllScreenEffects]]
*[[Graphics::stopParticleFxLooped|StopParticleFxLooped]]
*[[Graphics::stopScreenEffect|StopScreenEffect]]
*[[Graphics::transitionToBlurred|TransitionToBlurred]]
*[[Graphics::transitionFromBlurred|TransitionFromBlurred]]
*[[Graphics::useParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[Graphics::washDecalsFromVehicle|WashDecalsFromVehicle]]
*[[Graphics::washDecalsInRange|WashDecalsInRange]]
 
===Interior===
*[[Interior::addPickupToInteriorRoomByName|AddPickupToInteriorRoomByName]]
*[[Interior::areCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[Interior::capInterior|CapInterior]]
*[[Interior::clearRoomForEntity|ClearRoomForEntity]]
*[[Interior::disableInterior|DisableInterior]]
*[[Interior::disableInteriorProp|DisableInteriorProp]]
*[[Interior::enableInteriorProp|EnableInteriorProp]]
*[[Interior::forceRoomForEntity|ForceRoomForEntity]]
*[[Interior::getInteriorAtCoords|GetInteriorAtCoords]]
*[[Interior::getInteriorAtCoordsWithType|GetInteriorAtCoordsWithType]]
*[[Interior::getInteriorFromCollision|GetInteriorFromCollision]]
*[[Interior::getInteriorFromEntity|GetInteriorFromEntity]]
*[[Interior::getInteriorGroupId|GetInteriorGroupId]]
*[[Interior::getKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[Interior::getOffsetFromInteriorInWorldCoords|GetOffsetFromInteriorInWorldCoords]]
*[[Interior::getRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[Interior::getRoomKeyFromEntity|GetRoomKeyFromEntity]]
*[[Interior::hideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[Interior::isInteriorCapped|IsInteriorCapped]]
*[[Interior::isInteriorDisabled|IsInteriorDisabled]]
*[[Interior::isInteriorPropEnabled|IsInteriorPropEnabled]]
*[[Interior::isInteriorReady|IsInteriorReady]]
*[[Interior::isInteriorScene|IsInteriorScene]]
*[[Interior::isValidInterior|IsValidInterior]]
*[[Interior::loadInterior|LoadInterior]]
*[[Interior::refreshInterior|RefreshInterior]]
*[[Interior::setInteriorPropColor|SetInteriorPropColor]]
*[[Interior::unkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[Interior::unpinInterior|UnpinInterior]]
 
===Itemset===
*[[Itemset::addToItemset|AddToItemset]]
*[[Itemset::cleanItemset|CleanItemset]]
*[[Itemset::createItemset|CreateItemset]]
*[[Itemset::destroyItemset|DestroyItemset]]
*[[Itemset::getIndexedItemInItemset|GetIndexedItemInItemset]]
*[[Itemset::getItemsetSize|GetItemsetSize]]
*[[Itemset::isInItemset|IsInItemset]]
*[[Itemset::isItemsetValid|IsItemsetValid]]
*[[Itemset::removeFromItemset|RemoveFromItemset]]
 
===[[RAGE.Game.Locale | Locale]]===
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
===Misc===
*[[Gameplay::absf|Absf]]
*[[Gameplay::absi|Absi]]
*[[Gameplay::acos|Acos]]
*[[Gameplay::addHospitalRestart|AddHospitalRestart]]
*[[Gameplay::addPoliceRestart|AddPoliceRestart]]
*[[Gameplay::addStuntJump|AddStuntJump]]
*[[Gameplay::addStuntJumpAngled|AddStuntJumpAngled]]
*[[Gameplay::areStringsEqual|AreStringsEqual]]
*[[Gameplay::asin|Asin]]
*[[Gameplay::atan2|Atan2]]
*[[Gameplay::atan|Atan]]
*[[Gameplay::beginReplayStats|BeginReplayStats]]
*[[Gameplay::cancelStuntJump|CancelStuntJump]]
*[[Gameplay::clearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[Gameplay::clearArea|ClearArea]]
*[[Gameplay::clearAreaOfEverything|ClearAreaOfEverything]]
*[[Gameplay::clearAreaOfCops|ClearAreaOfCops]]
*[[Gameplay::clearAreaOfObjects|ClearAreaOfObjects]]
*[[Gameplay::clearAreaOfPeds|ClearAreaOfPeds]]
*[[Gameplay::clearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[Gameplay::clearAreaOfVehicles|ClearAreaOfVehicles]]
*[[Gameplay::clearBit|ClearBit]]
*[[Gameplay::clearCloudHat|ClearCloudHat]]
*[[Gameplay::clearOverrideWeather|ClearOverrideWeather]]
*[[Gameplay::clearReplayStats|ClearReplayStats]]
*[[Gameplay::clearWeatherTypePersist|ClearWeatherTypePersist]]
*[[Gameplay::compareStrings|CompareStrings]]
*[[Gameplay::createIncident|CreateIncident]]
*[[Gameplay::createIncidentWithEntity|CreateIncidentWithEntity]]
*[[Gameplay::createLightningThunder|CreateLightningThunder]]
*[[Gameplay::deleteIncident|DeleteIncident]]
*[[Gameplay::deleteStuntJump|DeleteStuntJump]]
*[[Gameplay::disableAutomaticRespawn|DisableAutomaticRespawn]]
*[[Gameplay::disableHospitalRestart|DisableHospitalRestart]]
*[[Gameplay::disablePoliceRestart|DisablePoliceRestart]]
*[[Gameplay::disableStuntJumpSet|DisableStuntJumpSet]]
*[[Gameplay::displayOnscreenKeyboard|DisplayOnscreenKeyboard]]
*[[Gameplay::displayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[Gameplay::doAutoSave|DoAutoSave]]
*[[Gameplay::enableDispatchService|EnableDispatchService]]
*[[Gameplay::enableStuntJumpSet|EnableStuntJumpSet]]
*[[Gameplay::enableTennisMode|EnableTennisMode]]
*[[Gameplay::endReplayStats|EndReplayStats]]
*[[Gameplay::findSpawnPointInDirection|FindSpawnPointInDirection]]
*[[Gameplay::forceSocialClubUpdate|ForceSocialClubUpdate]]
*[[Gameplay::getAllocatedStackSize|GetAllocatedStackSize]]
*[[Gameplay::getAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[Gameplay::getBitsInRange|GetBitsInRange]]
*[[Gameplay::getCloudHatOpacity|GetCloudHatOpacity]]
*[[Gameplay::getDistanceBetweenCoords|GetDistanceBetweenCoords]]
*[[Gameplay::getFakeWantedLevel|GetFakeWantedLevel]]
*[[Gameplay::getFrameCount|GetFrameCount]]
*[[Gameplay::getFrameTime|GetFrameTime]]
*[[Gameplay::getFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[Gameplay::getGameTimer|GetGameTimer]]
*[[Gameplay::getGlobalCharBuffer|GetGlobalCharBuffer]]
*[[Gameplay::getGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[Gameplay::getGroundZFor3dCoord|GetGroundZFor3dCoord]]
*[[Gameplay::getHashKey|GetHashKey]]
*[[Gameplay::getHeadingFromVector2d|GetHeadingFromVector2d]]
*[[Gameplay::getIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[Gameplay::getMissionFlag|GetMissionFlag]]
*[[Gameplay::getModelDimensions|GetModelDimensions]]
*[[Gameplay::getNextWeatherTypeHashName|GetNextWeatherTypeHashName]]
*[[Gameplay::getNumberOfDispatchedUnitsForPlayer|GetNumberOfDispatchedUnitsForPlayer]]
*[[Gameplay::getOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[Gameplay::getPrevWeatherTypeHashName|GetPrevWeatherTypeHashName]]
*[[Gameplay::getProfileSetting|GetProfileSetting]]
*[[Gameplay::getRainLevel|GetRainLevel]]
*[[Gameplay::getRandomEventFlag|GetRandomEventFlag]]
*[[Gameplay::getRandomFloatInRange|GetRandomFloatInRange]]
*[[Gameplay::getRandomIntInRange|GetRandomIntInRange]]
*[[Gameplay::getSnowLevel|GetSnowLevel]]
*[[Gameplay::getWeatherTypeTransition|GetWeatherTypeTransition]]
*[[Gameplay::getWindDirection|GetWindDirection]]
*[[Gameplay::getWindSpeed|GetWindSpeed]]
*[[Gameplay::hasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[Gameplay::hasBulletImpactedInBox|HasBulletImpactedInBox]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[Gameplay::hasCheatStringJustBeenEntered|HasCheatStringJustBeenEntered]]
*[[Gameplay::isAussieVersion|IsAussieVersion]]
*[[Gameplay::isFrontendFading|IsFrontendFading]]
*[[Gameplay::isPcVersion|IsPcVersion]]
*[[Gameplay::isPs3Version|IsPs3Version]]
*[[Gameplay::ignoreNextRestart|IgnoreNextRestart]]
*[[Gameplay::isAreaOccupied|IsAreaOccupied]]
*[[Gameplay::isAutoSaveInProgress|IsAutoSaveInProgress]]
*[[Gameplay::isBitSet|IsBitSet]]
*[[Gameplay::isBulletInAngledArea|IsBulletInAngledArea]]
*[[Gameplay::isBulletInArea|IsBulletInArea]]
*[[Gameplay::isBulletInBox|IsBulletInBox]]
*[[Gameplay::isDurangoVersion|IsDurangoVersion]]
*[[Gameplay::isIncidentValid|IsIncidentValid]]
*[[Gameplay::isMemoryCardInUse|IsMemoryCardInUse]]
*[[Gameplay::isMinigameInProgress|IsMinigameInProgress]]
*[[Gameplay::isNextWeatherType|IsNextWeatherType]]
*[[Gameplay::isOrbisVersion|IsOrbisVersion]]
*[[Gameplay::isPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[Gameplay::isPositionOccupied|IsPositionOccupied]]
*[[Gameplay::isPrevWeatherType|IsPrevWeatherType]]
*[[Gameplay::isProjectileInArea|IsProjectileInArea]]
*[[Gameplay::isProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[Gameplay::isProjectileTypeInArea|IsProjectileTypeInArea]]
*[[Gameplay::isSniperBulletInArea|IsSniperBulletInArea]]
*[[Gameplay::isSniperInverted|IsSniperInverted]]
*[[Gameplay::isStringNull|IsStringNull]]
*[[Gameplay::isStringNullOrEmpty|IsStringNullOrEmpty]]
*[[Gameplay::isStuntJumpInProgress|IsStuntJumpInProgress]]
*[[Gameplay::isStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[Gameplay::isTennisMode|IsTennisMode]]
*[[Gameplay::isThisAMinigameScript|IsThisAMinigameScript]]
*[[Gameplay::isXbox360Version|IsXbox360Version]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[Gameplay::overrideSaveHouse|OverrideSaveHouse]]
*[[Gameplay::populateNow|PopulateNow]]
*[[Gameplay::registerFloatToSave|RegisterFloatToSave]]
*[[Gameplay::registerIntToSave|RegisterIntToSave]]
*[[Gameplay::registerEnumToSave|RegisterEnumToSave]]
*[[Gameplay::registerBoolToSave|RegisterBoolToSave]]
*[[Gameplay::registerSaveHouse|RegisterSaveHouse]]
*[[Gameplay::registerTextLabelToSave|RegisterTextLabelToSave]]
*[[Gameplay::removeDispatchSpawnBlockingArea|RemoveDispatchSpawnBlockingArea]]
*[[Gameplay::resetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|ResetDispatchSpawnBlockingAreas]]
*[[Gameplay::resetLocalplayerState|ResetLocalplayerState]]
*[[Gameplay::setBit|SetBit]]
*[[Gameplay::setBitsInRange|SetBitsInRange]]
*[[Gameplay::setCloudHatOpacity|SetCloudHatOpacity]]
*[[Gameplay::setCloudHatTransition|SetCloudHatTransition]]
*[[Gameplay::setCreditsActive|SetCreditsActive]]
*[[Gameplay::setCustomRespawnPosition|SetCustomRespawnPosition]]
*[[Gameplay::setDispatchIdealSpawnDistance|SetDispatchIdealSpawnDistance]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|SetDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Gameplay::setExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[Gameplay::setExplosiveMeleeThisFrame|SetExplosiveMeleeThisFrame]]
*[[Gameplay::setFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[Gameplay::setFadeInAfterLoad|SetFadeInAfterLoad]]
*[[Gameplay::setFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[Gameplay::setFadeOutAfterDeath|SetFadeOutAfterDeath]]
*[[Gameplay::setFakeWantedLevel|SetFakeWantedLevel]]
*[[Gameplay::setFireAmmoThisFrame|SetFireAmmoThisFrame]]
*[[Gameplay::setGamePaused|SetGamePaused]]
*[[Gameplay::setGravityLevel|SetGravityLevel]]
*[[Gameplay::setMinigameInProgress|SetMinigameInProgress]]
*[[Gameplay::setMissionFlag|SetMissionFlag]]
*[[Gameplay::setNextRespawnToCustom|SetNextRespawnToCustom]]
*[[Gameplay::setOverrideWeather|SetOverrideWeather]]
*[[Gameplay::setRainFxIntensity|SetRainFxIntensity]]
*[[Gameplay::setRandomEventFlag|SetRandomEventFlag]]
*[[Gameplay::setRandomSeed|SetRandomSeed]]
*[[Gameplay::setRandomWeatherType|SetRandomWeatherType]]
*[[Gameplay::setSaveHouse|SetSaveHouse]]
*[[Gameplay::setSaveMenuActive|SetSaveMenuActive]]
*[[Gameplay::setSuperJumpThisFrame|SetSuperJumpThisFrame]]
*[[Gameplay::setThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|SetThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::setTimeScale|SetTimeScale]]
*[[Gameplay::setUnkMapFlag|SetUnkMapFlag]]
*[[Gameplay::setWeatherTypeNow|SetWeatherTypeNow]]
*[[Gameplay::setWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[Gameplay::setWeatherTypeOverTime|SetWeatherTypeOverTime]]
*[[Gameplay::setWeatherTypePersist|SetWeatherTypePersist]]
*[[Gameplay::setWeatherTypeTransition|SetWeatherTypeTransition]]
*[[Gameplay::setWind|SetWind]]
*[[Gameplay::setWindDirection|SetWindDirection]]
*[[Gameplay::setWindSpeed|SetWindSpeed]]
*[[Gameplay::shootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[Gameplay::shootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[Gameplay::shootSingleVehicleBulletBetweenCoords|ShootSingleVehicleBulletBetweenCoords]]
*[[Gameplay::showPedInPauseMenu|ShowPedInPauseMenu]]
*[[Gameplay::startSaveArray|StartSaveArray]]
*[[Gameplay::startSaveData|StartSaveData]]
*[[Gameplay::startSaveStruct|StartSaveStruct]]
*[[Gameplay::stopSaveArray|StopSaveArray]]
*[[Gameplay::stopSaveData|StopSaveData]]
*[[Gameplay::stopSaveStruct|StopSaveStruct]]
*[[Gameplay::stringToInt|StringToInt]]
*[[Gameplay::tan|Tan]]
*[[Gameplay::terminateAllScriptsWithThisName|TerminateAllScriptsWithThisName]]
*[[Gameplay::updateOnscreenKeyboard|UpdateOnscreenKeyboard]]
*[[Gameplay::useFreemodeMapBehavior|UseFreemodeMapBehavior]]
*[[Gameplay::usingMissionCreator|UsingMissionCreator]]
 
===Mobile===
*[[Mobile::canPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
*[[Mobile::cellCamActivate|CellCamActivate]]
*[[Mobile::cellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[Mobile::createMobilePhone|CreateMobilePhone]]
*[[Mobile::destroyMobilePhone|DestroyMobilePhone]]
*[[Mobile::disablePhoneThisFrame|DisablePhoneThisFrame]]
*[[Mobile::getMobilePhonePosition|GetMobilePhonePosition]]
*[[Mobile::getMobilePhoneRenderId|GetMobilePhoneRenderId]]
*[[Mobile::getMobilePhoneRotation|GetMobilePhoneRotation]]
*[[Mobile::moveFinger|MoveFinger]]
*[[Mobile::scriptIsMovingMobilePhoneOffscreen|ScriptIsMovingMobilePhoneOffscreen]]
*[[Mobile::setMobilePhonePosition|SetMobilePhonePosition]]
*[[Mobile::setMobilePhoneRotation|SetMobilePhoneRotation]]
*[[Mobile::setMobilePhoneScale|SetMobilePhoneScale]]
*[[Mobile::setPhoneLean|SetPhoneLean]]
 
===Netcash===
*[[Netcash::networkBuyAirstrike|NetworkBuyAirstrike]]
*[[Netcash::networkBuyBounty|NetworkBuyBounty]]
*[[Netcash::networkBuyFairgroundRide|NetworkBuyFairgroundRide]]
*[[Netcash::networkBuyHealthcare|NetworkBuyHealthcare]]
*[[Netcash::networkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[Netcash::networkBuyItem|NetworkBuyItem]]
*[[Netcash::networkBuyProperty|NetworkBuyProperty]]
*[[Netcash::networkCanBet|NetworkCanBet]]
*[[Netcash::networkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[Netcash::networkCanSpendMoney|NetworkCanSpendMoney]]
*[[Netcash::networkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[Netcash::networkDeleteCharacter|NetworkDeleteCharacter]]
*[[Netcash::networkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[Netcash::networkEarnFromAmbientJob|NetworkEarnFromAmbientJob]]
*[[Netcash::networkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[Netcash::networkEarnFromBetting|NetworkEarnFromBetting]]
*[[Netcash::networkEarnFromBounty|NetworkEarnFromBounty]]
*[[Netcash::networkEarnFromChallengeWin|NetworkEarnFromChallengeWin]]
*[[Netcash::networkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[Netcash::networkEarnFromDailyObjectives|NetworkEarnFromDailyObjectives]]
*[[Netcash::networkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[Netcash::networkEarnFromHoldups|NetworkEarnFromHoldups]]
*[[Netcash::networkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[Netcash::networkEarnFromJob|NetworkEarnFromJob]]
*[[Netcash::networkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[Netcash::networkEarnFromNotBadsport|NetworkEarnFromNotBadsport]]
*[[Netcash::networkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[Netcash::networkEarnFromPickup|NetworkEarnFromPickup]]
*[[Netcash::networkEarnFromProperty|NetworkEarnFromProperty]]
*[[Netcash::networkEarnFromArmourTruck|NetworkEarnFromArmourTruck]]
*[[Netcash::networkEarnFromRockstar|NetworkEarnFromRockstar]]
*[[Netcash::networkEarnFromVehicle|NetworkEarnFromVehicle]]
*[[Netcash::networkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[Netcash::networkGetVcBalance|NetworkGetVcBalance]]
*[[Netcash::networkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[Netcash::networkGetVcWalletBalance|NetworkGetVcWalletBalance]]
*[[Netcash::networkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[Netcash::networkInitializeCash|NetworkInitializeCash]]
*[[Netcash::networkMoneyCanBet|NetworkMoneyCanBet]]
*[[Netcash::networkPayEmployeeWage|NetworkPayEmployeeWage]]
*[[Netcash::networkPayMatchEntryFee|NetworkPayMatchEntryFee]]
*[[Netcash::networkPayUtilityBill|NetworkPayUtilityBill]]
*[[Netcash::networkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[Netcash::networkRefundCash|NetworkRefundCash]]
*[[Netcash::networkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[Netcash::networkSpentArrestBail|NetworkSpentArrestBail]]
*[[Netcash::networkSpentBankInterest|NetworkSpentBankInterest]]
*[[Netcash::networkSpentBetting|NetworkSpentBetting]]
*[[Netcash::networkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[Netcash::networkSpentBounty|NetworkSpentBounty]]
*[[Netcash::networkSpentBullShark|NetworkSpentBullShark]]
*[[Netcash::networkSpentBuyOfftheradar|NetworkSpentBuyOfftheradar]]
*[[Netcash::networkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[Netcash::networkSpentBuyRevealPlayers|NetworkSpentBuyRevealPlayers]]
*[[Netcash::networkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[Netcash::networkSpentCallPlayer|NetworkSpentCallPlayer]]
*[[Netcash::networkSpentCarwash|NetworkSpentCarwash]]
*[[Netcash::networkSpentCashDrop|NetworkSpentCashDrop]]
*[[Netcash::networkSpentCinema|NetworkSpentCinema]]
*[[Netcash::networkSpentFromRockstar|NetworkSpentFromRockstar]]
*[[Netcash::networkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[Netcash::networkSpentHireMercenary|NetworkSpentHireMercenary]]
*[[Netcash::networkSpentHireMugger|NetworkSpentHireMugger]]
*[[Netcash::networkSpentHoldups|NetworkSpentHoldups]]
*[[Netcash::networkSpentInStripclub|NetworkSpentInStripclub]]
*[[Netcash::networkSpentNoCops|NetworkSpentNoCops]]
*[[Netcash::networkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[Netcash::networkSpentPlayerHealthcare|NetworkSpentPlayerHealthcare]]
*[[Netcash::networkSpentProstitutes|NetworkSpentProstitutes]]
*[[Netcash::networkSpentRequestHeist|NetworkSpentRequestHeist]]
*[[Netcash::networkSpentRequestJob|NetworkSpentRequestJob]]
*[[Netcash::networkSpentRobbedByMugger|NetworkSpentRobbedByMugger]]
*[[Netcash::networkSpentTaxi|NetworkSpentTaxi]]
*[[Netcash::networkSpentTelescope|NetworkSpentTelescope]]
*[[Netcash::processCashGift|ProcessCashGift]]
 
===[[RAGE.Game.Netshop | Netshop]]===
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
===[[RAGE.Game.Network | Network]]===
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]
*[[RAGE.Game.Network.NetToPed|NetToPed]]
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]
*[[RAGE.Game.Network.VehToNet|VehToNet]]
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]
===Object===
*[[Object::addDoorToSystem|AddDoorToSystem]]
*[[Object::attachPortablePickupToPed|AttachPortablePickupToPed]]
*[[Object::createAmbientPickup|CreateAmbientPickup]]
*[[Object::createMoneyPickups|CreateMoneyPickups]]
*[[Object::createObject|CreateObject]]
*[[Object::createObjectNoOffset|CreateObjectNoOffset]]
*[[Object::createPickup|CreatePickup]]
*[[Object::createPickupRotate|CreatePickupRotate]]
*[[Object::createPortablePickup|CreatePortablePickup]]
*[[Object::createPortablePickup2|CreatePortablePickup2]]
*[[Object::deleteObject|DeleteObject]]
*[[Object::detachPortablePickupFromPed|DetachPortablePickupFromPed]]
*[[Object::doesDesObjectExist|DoesDesObjectExist]]
*[[Object::doesDoorExist|DoesDoorExist]]
*[[Object::doesObjectOfTypeExistAtCoords|DoesObjectOfTypeExistAtCoords]]
*[[Object::doesPickupExist|DoesPickupExist]]
*[[Object::doesPickupObjectExist|DoesPickupObjectExist]]
*[[Object::doorControl|DoorControl]]
*[[Object::getClosestObjectOfType|GetClosestObjectOfType]]
*[[Object::getDesObject|GetDesObject]]
*[[Object::getDesObjectState|GetDesObjectState]]
*[[Object::getObjectFragmentDamageHealth|GetObjectFragmentDamageHealth]]
*[[Object::getObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
*[[Object::getPickupCoords|GetPickupCoords]]
*[[Object::getPickupHash|GetPickupHash]]
*[[Object::getPickupObject|GetPickupObject]]
*[[Object::getSafePickupCoords|GetSafePickupCoords]]
*[[Object::getStateOfClosestDoorOfType|GetStateOfClosestDoorOfType]]
*[[Object::getWeaponHashFromPickup|GetWeaponHashFromPickup]]
*[[Object::hasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
*[[Object::hasObjectBeenBroken|HasObjectBeenBroken]]
*[[Object::hasPickupBeenCollected|HasPickupBeenCollected]]
*[[Object::highlightPlacementCoords|HighlightPlacementCoords]]
*[[Object::isAnyObjectNearPoint|IsAnyObjectNearPoint]]
*[[Object::isDoorClosed|IsDoorClosed]]
*[[Object::isGarageEmpty|IsGarageEmpty]]
*[[Object::isObjectNearPoint|IsObjectNearPoint]]
*[[Object::isObjectVisible|IsObjectVisible]]
*[[Object::isPickupWithinRadius|IsPickupWithinRadius]]
*[[Object::isPointInAngledArea|IsPointInAngledArea]]
*[[Object::markObjectForDeletion|MarkObjectForDeletion]]
*[[Object::placeObjectOnGroundProperly|PlaceObjectOnGroundProperly]]
*[[Object::removeAllPickupsOfType|RemoveAllPickupsOfType]]
*[[Object::removeDoorFromSystem|RemoveDoorFromSystem]]
*[[Object::removePickup|RemovePickup]]
*[[Object::setActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
*[[Object::setDesObjectState|SetDesObjectState]]
*[[Object::setDoorAccelerationLimit|SetDoorAccelerationLimit]]
*[[Object::setDoorAjarAngle|SetDoorAjarAngle]]
*[[Object::setForceObjectThisFrame|SetForceObjectThisFrame]]
*[[Object::setObjectPhysicsParams|SetObjectPhysicsParams]]
*[[Object::setObjectTargettable|SetObjectTargettable]]
*[[Object::setObjectTextureVariant|SetObjectTextureVariant]]
*[[Object::setPickupRegenerationTime|SetPickupRegenerationTime]]
*[[Object::setStateOfClosestDoorOfType|SetStateOfClosestDoorOfType]]
*[[Object::setTeamPickupObject|SetTeamPickupObject]]
*[[Object::slideObject|SlideObject]]
*[[Object::trackObjectVisibility|TrackObjectVisibility]]
 
===Pad===
*[[Controls::disableAllControlActions|DisableAllControlActions]]
*[[Controls::disableControlAction|DisableControlAction]]
*[[Controls::disableInputGroup|DisableInputGroup]]
*[[Controls::enableAllControlActions|EnableAllControlActions]]
*[[Controls::enableControlAction|EnableControlAction]]
*[[Controls::getControlInstructionalButton|GetControlInstructionalButton]]
*[[Controls::getControlNormal|GetControlNormal]]
*[[Controls::getControlValue|GetControlValue]]
*[[Controls::getDisabledControlNormal|GetDisabledControlNormal]]
*[[Controls::getLocalPlayerAimState|GetLocalPlayerAimState]]
*[[Controls::isControlEnabled|IsControlEnabled]]
*[[Controls::isControlJustPressed|IsControlJustPressed]]
*[[Controls::isControlJustReleased|IsControlJustReleased]]
*[[Controls::isControlPressed|IsControlPressed]]
*[[Controls::isControlReleased|IsControlReleased]]
*[[Controls::isDisabledControlJustPressed|IsDisabledControlJustPressed]]
*[[Controls::isDisabledControlJustReleased|IsDisabledControlJustReleased]]
*[[Controls::isDisabledControlPressed|IsDisabledControlPressed]]
*[[Controls::isLookInverted|IsLookInverted]]
*[[Controls::isInputJustDisabled|IsInputJustDisabled]]
*[[Controls::isInputDisabled|IsInputDisabled]]
*[[Controls::setPadShake|SetPadShake]]
*[[Controls::setControlNormal|SetControlNormal]]
*[[Controls::setCursorLocation|SetCursorLocation]]
*[[Controls::setInputExclusive|SetInputExclusive]]
*[[Controls::setPlayerpadShakesWhenControllerDisabled|SetPlayerpadShakesWhenControllerDisabled]]
*[[Controls::stopPadShake|StopPadShake]]
 
===Pathfind===
*[[Pathfind::addNavmeshBlockingObject|AddNavmeshBlockingObject]]
*[[Pathfind::addNavmeshRequiredRegion|AddNavmeshRequiredRegion]]
*[[Pathfind::areAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
*[[Pathfind::calculateTravelDistanceBetweenPoints|CalculateTravelDistanceBetweenPoints]]
*[[Pathfind::disableNavmeshInArea|DisableNavmeshInArea]]
*[[Pathfind::doesNavmeshBlockingObjectExist|DoesNavmeshBlockingObjectExist]]
*[[Pathfind::generateDirectionsToCoord|GenerateDirectionsToCoord]]
*[[Pathfind::getClosestMajorVehicleNode|GetClosestMajorVehicleNode]]
*[[Pathfind::getClosestRoad|GetClosestRoad]]
*[[Pathfind::getClosestVehicleNode|GetClosestVehicleNode]]
*[[Pathfind::getClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
*[[Pathfind::getIsSlowRoadFlag|GetIsSlowRoadFlag]]
*[[Pathfind::getNthClosestVehicleNode|GetNthClosestVehicleNode]]
*[[Pathfind::getNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
*[[Pathfind::getNthClosestVehicleNodeId|GetNthClosestVehicleNodeId]]
*[[Pathfind::getNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
*[[Pathfind::getNthClosestVehicleNodeWithHeading|GetNthClosestVehicleNodeWithHeading]]
*[[Pathfind::getRandomVehicleNode|GetRandomVehicleNode]]
*[[Pathfind::getSafeCoordForPed|GetSafeCoordForPed]]
*[[Pathfind::getStreetNameAtCoord|GetStreetNameAtCoord]]
*[[Pathfind::getSupportsGpsRouteFlag|GetSupportsGpsRouteFlag]]
*[[Pathfind::getVehicleNodePosition|GetVehicleNodePosition]]
*[[Pathfind::getVehicleNodeProperties|GetVehicleNodeProperties]]
*[[Pathfind::isNavmeshLoadedInArea|IsNavmeshLoadedInArea]]
*[[Pathfind::isPointOnRoad|IsPointOnRoad]]
*[[Pathfind::isVehicleNodeIdValid|IsVehicleNodeIdValid]]
*[[Pathfind::removeNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
*[[Pathfind::removeNavmeshRequiredRegions|RemoveNavmeshRequiredRegions]]
*[[Pathfind::setGpsDisabledZone|SetGpsDisabledZone]]
*[[Pathfind::setIgnoreNoGpsFlag|SetIgnoreNoGpsFlag]]
*[[Pathfind::setPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
*[[Pathfind::setPedPathsInArea|SetPedPathsInArea]]
*[[Pathfind::setRoadsBackToOriginal|SetRoadsBackToOriginal]]
*[[Pathfind::setRoadsBackToOriginalInAngledArea|SetRoadsBackToOriginalInAngledArea]]
*[[Pathfind::setRoadsInAngledArea|SetRoadsInAngledArea]]
*[[Pathfind::setRoadsInArea|SetRoadsInArea]]
*[[Pathfind::updateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
 
===Ped===
*[[Ped::addArmourToPed|AddArmourToPed]]
*[[Ped::addRelationshipGroup|AddRelationshipGroup]]
*[[Ped::addScenarioBlockingArea|AddScenarioBlockingArea]]
*[[Ped::applyDamageToPed|ApplyDamageToPed]]
*[[Ped::applyPedBlood|ApplyPedBlood]]
*[[Ped::applyPedBloodByZone|ApplyPedBloodByZone]]
*[[Ped::applyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[Ped::applyPedBloodSpecific|ApplyPedBloodSpecific]]
*[[Ped::applyPedDamageDecal|ApplyPedDamageDecal]]
*[[Ped::applyPedDamagePack|ApplyPedDamagePack]]
*[[Ped::attachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[Ped::canCreateRandomBikeRider|CanCreateRandomBikeRider]]
*[[Ped::canCreateRandomCops|CanCreateRandomCops]]
*[[Ped::canCreateRandomDriver|CanCreateRandomDriver]]
*[[Ped::canCreateRandomPed|CanCreateRandomPed]]
*[[Ped::canKnockPedOffVehicle|CanKnockPedOffVehicle]]
*[[Ped::canPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[Ped::canPedRagdoll|CanPedRagdoll]]
*[[Ped::canPedSeePed|CanPedSeePed]]
*[[Ped::clearAllPedProps|ClearAllPedProps]]
*[[Ped::clearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[Ped::clearPedAlternateMovementAnim|ClearPedAlternateMovementAnim]]
*[[Ped::clearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[Ped::clearPedBloodDamage|ClearPedBloodDamage]]
*[[Ped::clearPedBloodDamageByZone|ClearPedBloodDamageByZone]]
*[[Ped::clearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[Ped::clearPedDecorations|ClearPedDecorations]]
*[[Ped::clearPedDriveByClipsetOverride|ClearPedDriveByClipsetOverride]]
*[[Ped::clearPedFacialDecorations|ClearPedFacialDecorations]]
*[[Ped::clearPedLastDamageBone|ClearPedLastDamageBone]]
*[[Ped::clearPedNonCreationArea|ClearPedNonCreationArea]]
*[[Ped::clearPedProp|ClearPedProp]]
*[[Ped::clearPedWetness|ClearPedWetness]]
*[[Ped::clearRelationshipBetweenGroups|ClearRelationshipBetweenGroups]]
*[[Ped::clonePed|ClonePed]]
*[[Ped::clonePedToTarget|ClonePedToTarget]]
*[[Ped::createGroup|CreateGroup]]
*[[Ped::createNmMessage|CreateNmMessage]]
*[[Ped::createPed|CreatePed]]
*[[Ped::createPedInsideVehicle|CreatePedInsideVehicle]]
*[[Ped::createRandomPed|CreateRandomPed]]
*[[Ped::createRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[Ped::createSynchronizedScene|CreateSynchronizedScene]]
*[[Ped::createSynchronizedScene2|CreateSynchronizedScene2]]
*[[Ped::deletePed|DeletePed]]
*[[Ped::detachSynchronizedScene|DetachSynchronizedScene]]
*[[Ped::disposeSynchronizedScene|DisposeSynchronizedScene]]
*[[Ped::doesGroupExist|DoesGroupExist]]
*[[Ped::explodePedHead|ExplodePedHead]]
*[[Ped::forcePedMotionState|ForcePedMotionState]]
*[[Ped::forcePedToOpenParachute|ForcePedToOpenParachute]]
*[[Ped::freezePedCameraRotation|FreezePedCameraRotation]]
*[[Ped::getAnimInitialOffsetPosition|GetAnimInitialOffsetPosition]]
*[[Ped::getAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[Ped::getClosestPed|GetClosestPed]]
*[[Ped::getCombatFloat|GetCombatFloat]]
*[[Ped::getDeadPedPickupCoords|GetDeadPedPickupCoords]]
*[[Ped::getFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[Ped::getGroupSize|GetGroupSize]]
*[[Ped::getJackTarget|GetJackTarget]]
*[[Ped::getMeleeTargetForPed|GetMeleeTargetForPed]]
*[[Ped::getMount|GetMount]]
*[[Ped::getNumberOfPedDrawableVariations|GetNumberOfPedDrawableVariations]]
*[[Ped::getNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[Ped::getNumberOfPedPropTextureVariations|GetNumberOfPedPropTextureVariations]]
*[[Ped::getNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[Ped::getNumHairColors|GetNumHairColors]]
*[[Ped::getNumHeadOverlayValues|GetNumHeadOverlayValues]]
*[[Ped::getNumMakeupColors|GetNumMakeupColors]]
*[[Ped::getNumParentPedsOfType|GetNumParentPedsOfType]]
*[[Ped::getPedAccuracy|GetPedAccuracy]]
*[[Ped::getPedAlertness|GetPedAlertness]]
*[[Ped::getPedArmour|GetPedArmour]]
*[[Ped::getPedAsGroupLeader|GetPedAsGroupLeader]]
*[[Ped::getPedAsGroupMember|GetPedAsGroupMember]]
*[[Ped::getPedBoneCoords|GetPedBoneCoords]]
*[[Ped::getPedBoneIndex|GetPedBoneIndex]]
*[[Ped::getPedCauseOfDeath|GetPedCauseOfDeath]]
*[[Ped::getPedCombatMovement|GetPedCombatMovement]]
*[[Ped::getPedCombatRange|GetPedCombatRange]]
*[[Ped::getPedConfigFlag|GetPedConfigFlag]]
*[[Ped::getPedDecorationsState|GetPedDecorationsState]]
*[[Ped::getPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[Ped::getPedDrawableVariation|GetPedDrawableVariation]]
*[[Ped::getPedEnveffScale|GetPedEnveffScale]]
*[[Ped::getPedExtractedDisplacement|GetPedExtractedDisplacement]]
*[[Ped::getPedGroupIndex|GetPedGroupIndex]]
*[[Ped::getPedHeadBlendData|GetPedHeadBlendData]]
*[[Ped::getPedheadshotTxdString|GetPedheadshotTxdString]]
*[[Ped::getPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[Ped::getPedLastDamageBone|GetPedLastDamageBone]]
*[[Ped::getPedMaxHealth|GetPedMaxHealth]]
*[[Ped::getPedMoney|GetPedMoney]]
*[[Ped::getPedNearbyPeds|GetPedNearbyPeds]]
*[[Ped::getPedNearbyVehicles|GetPedNearbyVehicles]]
*[[Ped::getPedPaletteVariation|GetPedPaletteVariation]]
*[[Ped::getPedParachuteLandingType|GetPedParachuteLandingType]]
*[[Ped::getPedParachuteState|GetPedParachuteState]]
*[[Ped::getPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[Ped::getPedPropIndex|GetPedPropIndex]]
*[[Ped::getPedPropTextureIndex|GetPedPropTextureIndex]]
*[[Ped::getPedRagdollBoneIndex|GetPedRagdollBoneIndex]]
*[[Ped::getPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[Ped::getPedRelationshipGroupHash|GetPedRelationshipGroupHash]]
*[[Ped::getPedResetFlag|GetPedResetFlag]]
*[[Ped::getPedsJacker|GetPedsJacker]]
*[[Ped::getPedSourceOfDeath|GetPedSourceOfDeath]]
*[[Ped::getPedStealthMovement|GetPedStealthMovement]]
*[[Ped::getPedTextureVariation|GetPedTextureVariation]]
*[[Ped::getPedTimeOfDeath|GetPedTimeOfDeath]]
*[[Ped::getPedType|GetPedType]]
*[[Ped::getPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[Ped::getRandomPedAtCoord|GetRandomPedAtCoord]]
*[[Ped::getRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[Ped::getRelationshipBetweenPeds|GetRelationshipBetweenPeds]]
*[[Ped::getSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[Ped::getSynchronizedScenePhase|GetSynchronizedScenePhase]]
*[[Ped::getSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[Ped::getTattooZone|GetTattooZone]]
*[[Ped::getVehiclePedIsEntering|GetVehiclePedIsEntering]]
*[[Ped::getVehiclePedIsIn|GetVehiclePedIsIn]]
*[[Ped::getVehiclePedIsTryingToEnter|GetVehiclePedIsTryingToEnter]]
*[[Ped::getVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[Ped::givePedHelmet|GivePedHelmet]]
*[[Ped::givePedNmMessage|GivePedNmMessage]]
*[[Ped::hasActionModeAssetLoaded|HasActionModeAssetLoaded]]
*[[Ped::hasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[Ped::hasPedReceivedEvent|HasPedReceivedEvent]]
*[[Ped::hasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[Ped::hidePedBloodDamageByZone|HidePedBloodDamageByZone]]
*[[Ped::isAnyPedNearPoint|IsAnyPedNearPoint]]
*[[Ped::isAnyPedShootingInArea|IsAnyPedShootingInArea]]
*[[Ped::isConversationPedDead|IsConversationPedDead]]
*[[Ped::isCopPedInArea3d|IsCopPedInArea3d]]
*[[Ped::isPedAimingFromCover|IsPedAimingFromCover]]
*[[Ped::isPedAPlayer|IsPedAPlayer]]
*[[Ped::isPedBeingJacked|IsPedBeingJacked]]
*[[Ped::isPedBeingStealthKilled|IsPedBeingStealthKilled]]
*[[Ped::isPedBeingStunned|IsPedBeingStunned]]
*[[Ped::isPedBlushColorValid|IsPedBlushColorValid]]
*[[Ped::isPedClimbing|IsPedClimbing]]
*[[Ped::isPedComponentVariationValid|IsPedComponentVariationValid]]
*[[Ped::isPedDeadOrDying|IsPedDeadOrDying]]
*[[Ped::isPedDiving|IsPedDiving]]
*[[Ped::isPedDoingDriveby|IsPedDoingDriveby]]
*[[Ped::isPedDucking|IsPedDucking]]
*[[Ped::isPedEvasiveDiving|IsPedEvasiveDiving]]
*[[Ped::isPedFacingPed|IsPedFacingPed]]
*[[Ped::isPedFalling|IsPedFalling]]
*[[Ped::isPedFatallyInjured|IsPedFatallyInjured]]
*[[Ped::isPedFleeing|IsPedFleeing]]
*[[Ped::isPedGettingIntoAVehicle|IsPedGettingIntoAVehicle]]
*[[Ped::isPedGoingIntoCover|IsPedGoingIntoCover]]
*[[Ped::isPedGroupMember|IsPedGroupMember]]
*[[Ped::isPedHairColorValid|IsPedHairColorValid]]
*[[Ped::isPedHangingOnToVehicle|IsPedHangingOnToVehicle]]
*[[Ped::isPedheadshotReady|IsPedheadshotReady]]
*[[Ped::isPedheadshotValid|IsPedheadshotValid]]
*[[Ped::isPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[Ped::isPedHeadtrackingPed|IsPedHeadtrackingPed]]
*[[Ped::isPedHuman|IsPedHuman]]
*[[Ped::isPedHurt|IsPedHurt]]
*[[Ped::isPedInAnyBoat|IsPedInAnyBoat]]
*[[Ped::isPedInAnyHeli|IsPedInAnyHeli]]
*[[Ped::isPedInAnyPlane|IsPedInAnyPlane]]
*[[Ped::isPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[Ped::isPedInAnySub|IsPedInAnySub]]
*[[Ped::isPedInAnyTaxi|IsPedInAnyTaxi]]
*[[Ped::isPedInAnyTrain|IsPedInAnyTrain]]
*[[Ped::isPedInAnyVehicle|IsPedInAnyVehicle]]
*[[Ped::isPedInCombat|IsPedInCombat]]
*[[Ped::isPedInCover|IsPedInCover]]
*[[Ped::isPedInCoverFacingLeft|IsPedInCoverFacingLeft]]
*[[Ped::isPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[Ped::isPedInGroup|IsPedInGroup]]
*[[Ped::isPedInjured|IsPedInjured]]
*[[Ped::isPedInMeleeCombat|IsPedInMeleeCombat]]
*[[Ped::isPedInModel|IsPedInModel]]
*[[Ped::isPedInParachuteFreeFall|IsPedInParachuteFreeFall]]
*[[Ped::isPedInVehicle|IsPedInVehicle]]
*[[Ped::isPedJacking|IsPedJacking]]
*[[Ped::isPedJumping|IsPedJumping]]
*[[Ped::isPedJumpingOutOfVehicle|IsPedJumpingOutOfVehicle]]
*[[Ped::isPedLipstickColorValid|IsPedLipstickColorValid]]
*[[Ped::isPedMale|IsPedMale]]
*[[Ped::isPedModel|IsPedModel]]
*[[Ped::isPedOnAnyBike|IsPedOnAnyBike]]
*[[Ped::isPedOnFoot|IsPedOnFoot]]
*[[Ped::isPedOnMount|IsPedOnMount]]
*[[Ped::isPedOnSpecificVehicle|IsPedOnSpecificVehicle]]
*[[Ped::isPedOnVehicle|IsPedOnVehicle]]
*[[Ped::isPedPerformingStealthKill|IsPedPerformingStealthKill]]
*[[Ped::isPedPlantingBomb|IsPedPlantingBomb]]
*[[Ped::isPedProne|IsPedProne]]
*[[Ped::isPedPropValid|IsPedPropValid]]
*[[Ped::isPedRagdoll|IsPedRagdoll]]
*[[Ped::isPedReloading|IsPedReloading]]
*[[Ped::isPedRespondingToEvent|IsPedRespondingToEvent]]
*[[Ped::isPedRunningMobilePhoneTask|IsPedRunningMobilePhoneTask]]
*[[Ped::isPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[Ped::isPedShooting|IsPedShooting]]
*[[Ped::isPedShootingInArea|IsPedShootingInArea]]
*[[Ped::isPedSittingInAnyVehicle|IsPedSittingInAnyVehicle]]
*[[Ped::isPedSittingInVehicle|IsPedSittingInVehicle]]
*[[Ped::isPedStandingInCover|IsPedStandingInCover]]
*[[Ped::isPedStopped|IsPedStopped]]
*[[Ped::isPedSwimming|IsPedSwimming]]
*[[Ped::isPedSwimmingUnderWater|IsPedSwimmingUnderWater]]
*[[Ped::isPedTracked|IsPedTracked]]
*[[Ped::isPedTryingToEnterALockedVehicle|IsPedTryingToEnterALockedVehicle]]
*[[Ped::isPedUsingActionMode|IsPedUsingActionMode]]
*[[Ped::isPedUsingAnyScenario|IsPedUsingAnyScenario]]
*[[Ped::isPedUsingScenario|IsPedUsingScenario]]
*[[Ped::isPedVaulting|IsPedVaulting]]
*[[Ped::isPedWearingHelmet|IsPedWearingHelmet]]
*[[Ped::isScriptedScenarioPedUsingConditionalAnim|IsScriptedScenarioPedUsingConditionalAnim]]
*[[Ped::isSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[Ped::isSynchronizedSceneRunning|IsSynchronizedSceneRunning]]
*[[Ped::isTrackedPedVisible|IsTrackedPedVisible]]
*[[Ped::knockOffPedProp|KnockOffPedProp]]
*[[Ped::knockPedOffVehicle|KnockPedOffVehicle]]
*[[Ped::playFacialAnim|PlayFacialAnim]]
*[[Ped::registerHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[Ped::registerPedheadshot|RegisterPedheadshot]]
*[[Ped::registerTarget|RegisterTarget]]
*[[Ped::removeActionModeAsset|RemoveActionModeAsset]]
*[[Ped::removeGroup|RemoveGroup]]
*[[Ped::removePedDefensiveArea|RemovePedDefensiveArea]]
*[[Ped::removePedElegantly|RemovePedElegantly]]
*[[Ped::removePedFromGroup|RemovePedFromGroup]]
*[[Ped::removePedHelmet|RemovePedHelmet]]
*[[Ped::removePedPreferredCoverSet|RemovePedPreferredCoverSet]]
*[[Ped::removeRelationshipGroup|RemoveRelationshipGroup]]
*[[Ped::removeScenarioBlockingArea|RemoveScenarioBlockingArea]]
*[[Ped::removeScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[Ped::removeStealthModeAsset|RemoveStealthModeAsset]]
*[[Ped::requestActionModeAsset|RequestActionModeAsset]]
*[[Ped::requestStealthModeAsset|RequestStealthModeAsset]]
*[[Ped::resetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[Ped::resetAiWeaponDamageModifier|ResetAiWeaponDamageModifier]]
*[[Ped::resetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[Ped::resetPedInVehicleContext|ResetPedInVehicleContext]]
*[[Ped::resetPedLastVehicle|ResetPedLastVehicle]]
*[[Ped::resetPedMovementClipset|ResetPedMovementClipset]]
*[[Ped::resetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[Ped::resetPedRagdollTimer|ResetPedRagdollTimer]]
*[[Ped::resetPedStrafeClipset|ResetPedStrafeClipset]]
*[[Ped::resetPedVisibleDamage|ResetPedVisibleDamage]]
*[[Ped::resetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[Ped::resurrectPed|ResurrectPed]]
*[[Ped::reviveInjuredPed|ReviveInjuredPed]]
*[[Ped::setAiMeleeWeaponDamageModifier|SetAiMeleeWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[Ped::setBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[Ped::setCanAttackFriendly|SetCanAttackFriendly]]
*[[Ped::setCombatFloat|SetCombatFloat]]
*[[Ped::setCreateRandomCops|SetCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios|SetCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[Ped::setDriverAbility|SetDriverAbility]]
*[[Ped::setDriverAggressiveness|SetDriverAggressiveness]]
*[[Ped::setEnableBoundAnkles|SetEnableBoundAnkles]]
*[[Ped::setEnableHandcuffs|SetEnableHandcuffs]]
*[[Ped::setEnablePedEnveffScale|SetEnablePedEnveffScale]]
*[[Ped::setEnableScuba|SetEnableScuba]]
*[[Ped::setFacialIdleAnimOverride|SetFacialIdleAnimOverride]]
*[[Ped::setGroupFormation|SetGroupFormation]]
*[[Ped::setGroupFormationSpacing|SetGroupFormationSpacing]]
*[[Ped::setGroupSeparationRange|SetGroupSeparationRange]]
*[[Ped::setIkTarget|SetIkTarget]]
*[[Ped::setPedAccuracy|SetPedAccuracy]]
*[[Ped::setPedAlertness|SetPedAlertness]]
*[[Ped::setPedAllowedToDuck|SetPedAllowedToDuck]]
*[[Ped::setPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[Ped::setPedAlternateMovementAnim|SetPedAlternateMovementAnim]]
*[[Ped::setPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[Ped::setPedAngledDefensiveArea|SetPedAngledDefensiveArea]]
*[[Ped::setPedArmour|SetPedArmour]]
*[[Ped::setPedAsCop|SetPedAsCop]]
*[[Ped::setPedAsEnemy|SetPedAsEnemy]]
*[[Ped::setPedAsGroupLeader|SetPedAsGroupLeader]]
*[[Ped::setPedAsGroupMember|SetPedAsGroupMember]]
*[[Ped::setPedBlendFromParents|SetPedBlendFromParents]]
*[[Ped::setPedBoundsOrientation|SetPedBoundsOrientation]]
*[[Ped::setPedCanArmIk|SetPedCanArmIk]]
*[[Ped::setPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[Ped::setPedCanBeKnockedOffVehicle|SetPedCanBeKnockedOffVehicle]]
*[[Ped::setPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[Ped::setPedCanBeTargetedWhenInjured|SetPedCanBeTargetedWhenInjured]]
*[[Ped::setPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[Ped::setPedCanBeTargetted|SetPedCanBeTargetted]]
*[[Ped::setPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[Ped::setPedCanBeTargettedByTeam|SetPedCanBeTargettedByTeam]]
*[[Ped::setPedCanCowerInCover|SetPedCanCowerInCover]]
*[[Ped::setPedCanEvasiveDive|SetPedCanEvasiveDive]]
*[[Ped::setPedCanHeadIk|SetPedCanHeadIk]]
*[[Ped::setPedCanLegIk|SetPedCanLegIk]]
*[[Ped::setPedCanPeekInCover|SetPedCanPeekInCover]]
*[[Ped::setPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[Ped::setPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]
*[[Ped::setPedCanPlayGestureAnims|SetPedCanPlayGestureAnims]]
*[[Ped::setPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[Ped::setPedCanRagdoll|SetPedCanRagdoll]]
*[[Ped::setPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[Ped::setPedCanSmashGlass|SetPedCanSmashGlass]]
*[[Ped::setPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[Ped::setPedCanTeleportToGroupLeader|SetPedCanTeleportToGroupLeader]]
*[[Ped::setPedCanTorsoIk|SetPedCanTorsoIk]]
*[[Ped::setPedCanUseAutoConversationLookat|SetPedCanUseAutoConversationLookat]]
*[[Ped::setPedCapsule|SetPedCapsule]]
*[[Ped::setPedClothProne|SetPedClothProne]]
*[[Ped::setPedCombatAbility|SetPedCombatAbility]]
*[[Ped::setPedCombatAttributes|SetPedCombatAttributes]]
*[[Ped::setPedCombatMovement|SetPedCombatMovement]]
*[[Ped::setPedCombatRange|SetPedCombatRange]]
*[[Ped::setPedComponentVariation|SetPedComponentVariation]]
*[[Ped::setPedConfigFlag|SetPedConfigFlag]]
*[[Ped::setPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[Ped::setPedCoordsNoGang|SetPedCoordsNoGang]]
*[[Ped::setPedCowerHash|SetPedCowerHash]]
*[[Ped::setPedDecoration|SetPedDecoration]]
*[[Ped::setPedDefaultComponentVariation|SetPedDefaultComponentVariation]]
*[[Ped::setPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[Ped::setPedDefensiveAreaDirection|SetPedDefensiveAreaDirection]]
*[[Ped::setPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[Ped::setPedDensityMultiplierThisFrame|SetPedDensityMultiplierThisFrame]]
*[[Ped::setPedDesiredHeading|SetPedDesiredHeading]]
*[[Ped::setPedDiesInstantlyInWater|SetPedDiesInstantlyInWater]]
*[[Ped::setPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[Ped::setPedDiesInVehicle|SetPedDiesInVehicle]]
*[[Ped::setPedDiesInWater|SetPedDiesInWater]]
*[[Ped::setPedDiesWhenInjured|SetPedDiesWhenInjured]]
*[[Ped::setPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[Ped::setPedDucking|SetPedDucking]]
*[[Ped::setPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[Ped::setPedEnveffScale|SetPedEnveffScale]]
*[[Ped::setPedEyeColor|SetPedEyeColor]]
*[[Ped::setPedFaceFeature|SetPedFaceFeature]]
*[[Ped::setPedFacialDecoration|SetPedFacialDecoration]]
*[[Ped::setPedFiringPattern|SetPedFiringPattern]]
*[[Ped::setPedFleeAttributes|SetPedFleeAttributes]]
*[[Ped::setPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[Ped::setPedGestureGroup|SetPedGestureGroup]]
*[[Ped::setPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[Ped::setPedGravity|SetPedGravity]]
*[[Ped::setPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[Ped::setPedHairColor|SetPedHairColor]]
*[[Ped::setPedHeadBlendData|SetPedHeadBlendData]]
*[[Ped::setPedHeadOverlay|SetPedHeadOverlay]]
*[[Ped::setPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[Ped::setPedHearingRange|SetPedHearingRange]]
*[[Ped::setPedHelmet|SetPedHelmet]]
*[[Ped::setPedHelmetFlag|SetPedHelmetFlag]]
*[[Ped::setPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[Ped::setPedHelmetTextureIndex|SetPedHelmetTextureIndex]]
*[[Ped::setPedIdRange|SetPedIdRange]]
*[[Ped::setPedIntoVehicle|SetPedIntoVehicle]]
*[[Ped::setPedInVehicleContext|SetPedInVehicleContext]]
*[[Ped::setPedKeepTask|SetPedKeepTask]]
*[[Ped::setPedLegIkMode|SetPedLegIkMode]]
*[[Ped::setPedLodMultiplier|SetPedLodMultiplier]]
*[[Ped::setPedMaxHealth|SetPedMaxHealth]]
*[[Ped::setPedMaxMoveBlendRatio|SetPedMaxMoveBlendRatio]]
*[[Ped::setPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[Ped::setPedMaxTimeUnderwater|SetPedMaxTimeUnderwater]]
*[[Ped::setPedMinGroundTimeForStungun|SetPedMinGroundTimeForStungun]]
*[[Ped::setPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[Ped::setPedModelIsSuppressed|SetPedModelIsSuppressed]]
*[[Ped::setPedMoney|SetPedMoney]]
*[[Ped::setPedMotionBlur|SetPedMotionBlur]]
*[[Ped::setPedMovementClipset|SetPedMovementClipset]]
*[[Ped::setPedMoveAnimsBlendOut|SetPedMoveAnimsBlendOut]]
*[[Ped::setPedMoveRateOverride|SetPedMoveRateOverride]]
*[[Ped::setPedNameDebug|SetPedNameDebug]]
*[[Ped::setPedNeverLeavesGroup|SetPedNeverLeavesGroup]]
*[[Ped::setPedNonCreationArea|SetPedNonCreationArea]]
*[[Ped::setPedParachuteTintIndex|SetPedParachuteTintIndex]]
*[[Ped::setPedPinnedDown|SetPedPinnedDown]]
*[[Ped::setPedPlaysHeadOnHornAnimWhenDiesInVehicle|SetPedPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Ped::setPedPreferredCoverSet|SetPedPreferredCoverSet]]
*[[Ped::setPedPrimaryLookat|SetPedPrimaryLookat]]
*[[Ped::setPedPropIndex|SetPedPropIndex]]
*[[Ped::setPedRagdollForceFall|SetPedRagdollForceFall]]
*[[Ped::setPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[Ped::setPedRandomComponentVariation|SetPedRandomComponentVariation]]
*[[Ped::setPedRandomProps|SetPedRandomProps]]
*[[Ped::setPedRelationshipGroupDefaultHash|SetPedRelationshipGroupDefaultHash]]
*[[Ped::setPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[Ped::setPedReserveParachuteTintIndex|SetPedReserveParachuteTintIndex]]
*[[Ped::setPedResetFlag|SetPedResetFlag]]
*[[Ped::setPedSeeingRange|SetPedSeeingRange]]
*[[Ped::setPedShootsAtCoord|SetPedShootsAtCoord]]
*[[Ped::setPedShootRate|SetPedShootRate]]
*[[Ped::setPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[Ped::setPedStayInVehicleWhenJacked|SetPedStayInVehicleWhenJacked]]
*[[Ped::setPedStealthMovement|SetPedStealthMovement]]
*[[Ped::setPedSteersAroundObjects|SetPedSteersAroundObjects]]
*[[Ped::setPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[Ped::setPedSteersAroundVehicles|SetPedSteersAroundVehicles]]
*[[Ped::setPedStrafeClipset|SetPedStrafeClipset]]
*[[Ped::setPedSuffersCriticalHits|SetPedSuffersCriticalHits]]
*[[Ped::setPedSweat|SetPedSweat]]
*[[Ped::setPedTargetLossResponse|SetPedTargetLossResponse]]
*[[Ped::setPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[Ped::setPedToLoadCover|SetPedToLoadCover]]
*[[Ped::setPedToRagdoll|SetPedToRagdoll]]
*[[Ped::setPedToRagdollWithFall|SetPedToRagdollWithFall]]
*[[Ped::setPedUsingActionMode|SetPedUsingActionMode]]
*[[Ped::setPedVisualFieldCenterAngle|SetPedVisualFieldCenterAngle]]
*[[Ped::setPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[Ped::setPedVisualFieldMaxElevationAngle|SetPedVisualFieldMaxElevationAngle]]
*[[Ped::setPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[Ped::setPedVisualFieldMinElevationAngle|SetPedVisualFieldMinElevationAngle]]
*[[Ped::setPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[Ped::setPedWeaponMovementClipset|SetPedWeaponMovementClipset]]
*[[Ped::setPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[Ped::setPedWetnessHeight|SetPedWetnessHeight]]
*[[Ped::setPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[Ped::setRelationshipBetweenGroups|SetRelationshipBetweenGroups]]
*[[Ped::setScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|SetScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[Ped::setScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneOcclusionPortal|SetSynchronizedSceneOcclusionPortal]]
*[[Ped::setSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin|SetSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate|SetSynchronizedSceneRate]]
*[[Ped::stopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[Ped::stopPedWeaponFiringWhenDropped|StopPedWeaponFiringWhenDropped]]
*[[Ped::unregisterPedheadshot|UnregisterPedheadshot]]
*[[Ped::updatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[Ped::wasPedKilledByStealth|WasPedKilledByStealth]]
*[[Ped::wasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[Ped::wasPedSkeletonUpdated|WasPedSkeletonUpdated]]
 
===Physics===
*[[Rope::activatePhysics|ActivatePhysics]]
*[[Rope::addRope|AddRope]]
*[[Rope::applyImpulseToCloth|ApplyImpulseToCloth]]
*[[Rope::attachEntitiesToRope|AttachEntitiesToRope]]
*[[Rope::attachRopeToEntity|AttachRopeToEntity]]
*[[Rope::breakEntityGlass|BreakEntityGlass]]
*[[Rope::deleteChildRope|DeleteChildRope]]
*[[Rope::deleteRope|DeleteRope]]
*[[Rope::detachRopeFromEntity|DetachRopeFromEntity]]
*[[Rope::doesRopeExist|DoesRopeExist]]
*[[Rope::getCgoffset|GetCgoffset]]
*[[Rope::getRopeLastVertexCoord|GetRopeLastVertexCoord]]
*[[Rope::getRopeLength|GetRopeLength]]
*[[Rope::getRopeVertexCoord|GetRopeVertexCoord]]
*[[Rope::getRopeVertexCount|GetRopeVertexCount]]
*[[Rope::loadRopeData|LoadRopeData]]
*[[Rope::pinRopeVertex|PinRopeVertex]]
*[[Rope::ropeAreTexturesLoaded|RopeAreTexturesLoaded]]
*[[Rope::ropeConvertToSimple|RopeConvertToSimple]]
*[[Rope::ropeDrawShadowEnabled|RopeDrawShadowEnabled]]
*[[Rope::ropeForceLength|RopeForceLength]]
*[[Rope::ropeLoadTextures|RopeLoadTextures]]
*[[Rope::ropeResetLength|RopeResetLength]]
*[[Rope::ropeSetUpdatePinverts|RopeSetUpdatePinverts]]
*[[Rope::ropeUnloadTextures|RopeUnloadTextures]]
*[[Rope::setCgoffset|SetCgoffset]]
*[[Rope::setCgAtBoundcenter|SetCgAtBoundcenter]]
*[[Rope::setDamping|SetDamping]]
*[[Rope::setDisableBreaking|SetDisableBreaking]]
*[[Rope::setDisableFragDamage|SetDisableFragDamage]]
*[[Rope::startRopeUnwindingFront|StartRopeUnwindingFront]]
*[[Rope::startRopeWinding|StartRopeWinding]]
*[[Rope::stopRopeUnwindingFront|StopRopeUnwindingFront]]
*[[Rope::stopRopeWinding|StopRopeWinding]]
*[[Rope::unpinRopeVertex|UnpinRopeVertex]]
 
===Player===
*[[Player::arePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[Player::arePlayerStarsGreyedOut|ArePlayerStarsGreyedOut]]
*[[Player::assistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[Player::assistedMovementFlushRoute|AssistedMovementFlushRoute]]
*[[Player::canPedHearPlayer|CanPedHearPlayer]]
*[[Player::canPlayerStartMission|CanPlayerStartMission]]
*[[Player::changePlayerPed|ChangePlayerPed]]
*[[Player::clearPlayerHasDamagedAtLeastOneNonAnimalPed|ClearPlayerHasDamagedAtLeastOneNonAnimalPed]]
*[[Player::clearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[Player::clearPlayerParachuteModelOverride|ClearPlayerParachuteModelOverride]]
*[[Player::clearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[Player::clearPlayerParachuteVariationOverride|ClearPlayerParachuteVariationOverride]]
*[[Player::clearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[Player::disablePlayerFiring|DisablePlayerFiring]]
*[[Player::disablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[Player::displaySystemSigninUi|DisplaySystemSigninUi]]
*[[Player::enableSpecialAbility|EnableSpecialAbility]]
*[[Player::expandWorldLimits|ExpandWorldLimits]]
*[[Player::forceCleanup|ForceCleanup]]
*[[Player::forceCleanupForAllThreadsWithThisName|ForceCleanupForAllThreadsWithThisName]]
*[[Player::forceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[Player::getCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[Player::getEntityPlayerIsFreeAimingAt|GetEntityPlayerIsFreeAimingAt]]
*[[Player::getMaxWantedLevel|GetMaxWantedLevel]]
*[[Player::getNumberOfPlayers|GetNumberOfPlayers]]
*[[Player::getPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[Player::getPlayerGroup|GetPlayerGroup]]
*[[Player::getPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[Player::getPlayerIndex|GetPlayerIndex]]
*[[Player::getPlayerInvincible|GetPlayerInvincible]]
*[[Player::getPlayerMaxArmour|GetPlayerMaxArmour]]
*[[Player::getPlayerName|GetPlayerName]]
*[[Player::getPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[Player::getPlayerParachuteSmokeTrailColor|GetPlayerParachuteSmokeTrailColor]]
*[[Player::getPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[Player::getPlayerPed|GetPlayerPed]]
*[[Player::getPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[Player::getPlayerReserveParachuteTintIndex|GetPlayerReserveParachuteTintIndex]]
*[[Player::getPlayerRgbColour|GetPlayerRgbColour]]
*[[Player::getPlayersLastVehicle|GetPlayersLastVehicle]]
*[[Player::getPlayerSprintStaminaRemaining|GetPlayerSprintStaminaRemaining]]
*[[Player::getPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[Player::getPlayerTargetEntity|GetPlayerTargetEntity]]
*[[Player::getPlayerTeam|GetPlayerTeam]]
*[[Player::getPlayerUnderwaterTimeRemaining|GetPlayerUnderwaterTimeRemaining]]
*[[Player::getPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[Player::getPlayerWantedLevel|GetPlayerWantedLevel]]
*[[Player::getTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[Player::getTimeSinceLastDeath|GetTimeSinceLastDeath]]
*[[Player::getTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[Player::getTimeSincePlayerDroveOnPavement|GetTimeSincePlayerDroveOnPavement]]
*[[Player::getTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[Player::getTimeSincePlayerHitVehicle|GetTimeSincePlayerHitVehicle]]
*[[Player::getWantedLevelRadius|GetWantedLevelRadius]]
*[[Player::getWantedLevelThreshold|GetWantedLevelThreshold]]
*[[Player::giveAchievementToPlayer|GiveAchievementToPlayer]]
*[[Player::givePlayerRagdollControl|GivePlayerRagdollControl]]
*[[Player::hasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[Player::hasForceCleanupOccurred|HasForceCleanupOccurred]]
*[[Player::hasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[Player::hasPlayerDamagedAtLeastOneNonAnimalPed|HasPlayerDamagedAtLeastOneNonAnimalPed]]
*[[Player::hasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[Player::hasPlayerLeftTheWorld|HasPlayerLeftTheWorld]]
*[[Player::hasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[Player::intToParticipantindex|IntToParticipantindex]]
*[[Player::intToPlayerindex|IntToPlayerindex]]
*[[Player::isPlayerBeingArrested|IsPlayerBeingArrested]]
*[[Player::isPlayerCamControlDisabled|IsPlayerCamControlDisabled]]
*[[Player::isPlayerClimbing|IsPlayerClimbing]]
*[[Player::isPlayerControlOn|IsPlayerControlOn]]
*[[Player::isPlayerDead|IsPlayerDead]]
*[[Player::isPlayerFreeAiming|IsPlayerFreeAiming]]
*[[Player::isPlayerFreeAimingAtEntity|IsPlayerFreeAimingAtEntity]]
*[[Player::isPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[Player::isPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[Player::isPlayerOnline|IsPlayerOnline]]
*[[Player::isPlayerPlaying|IsPlayerPlaying]]
*[[Player::isPlayerPressingHorn|IsPlayerPressingHorn]]
*[[Player::isPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[Player::isPlayerRidingTrain|IsPlayerRidingTrain]]
*[[Player::isPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[Player::isPlayerTargettingAnything|IsPlayerTargettingAnything]]
*[[Player::isPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[Player::isPlayerTeleportActive|IsPlayerTeleportActive]]
*[[Player::isPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[Player::isSpecialAbilityActive|IsSpecialAbilityActive]]
*[[Player::isSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[Player::isSpecialAbilityMeterFull|IsSpecialAbilityMeterFull]]
*[[Player::isSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[Player::isSystemUiBeingDisplayed|IsSystemUiBeingDisplayed]]
*[[Player::networkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[Player::playerAttachVirtualBound|PlayerAttachVirtualBound]]
*[[Player::playerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[Player::playerId|PlayerId]]
*[[Player::playerPedId|PlayerPedId]]
*[[Player::removePlayerHelmet|RemovePlayerHelmet]]
*[[Player::reportCrime|ReportCrime]]
*[[Player::resetPlayerArrestState|ResetPlayerArrestState]]
*[[Player::resetPlayerInputGait|ResetPlayerInputGait]]
*[[Player::resetPlayerStamina|ResetPlayerStamina]]
*[[Player::resetWantedLevelDifficulty|ResetWantedLevelDifficulty]]
*[[Player::restorePlayerStamina|RestorePlayerStamina]]
*[[Player::setAirDragMultiplierForPlayersVehicle|SetAirDragMultiplierForPlayersVehicle]]
*[[Player::setAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[Player::setAllRandomPedsFleeThisFrame|SetAllRandomPedsFleeThisFrame]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[Player::setDisableAmbientMeleeMove|SetDisableAmbientMeleeMove]]
*[[Player::setDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[Player::setEveryoneIgnorePlayer|SetEveryoneIgnorePlayer]]
*[[Player::setIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[Player::setMaxWantedLevel|SetMaxWantedLevel]]
*[[Player::setPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[Player::setPlayerCanDoDriveBy|SetPlayerCanDoDriveBy]]
*[[Player::setPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[Player::setPlayerCanUseCover|SetPlayerCanUseCover]]
*[[Player::setPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[Player::setPlayerClothPackageIndex|SetPlayerClothPackageIndex]]
*[[Player::setPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[Player::setPlayerControl|SetPlayerControl]]
*[[Player::setPlayerForcedAim|SetPlayerForcedAim]]
*[[Player::setPlayerForcedZoom|SetPlayerForcedZoom]]
*[[Player::setPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[Player::setPlayerHasReserveParachute|SetPlayerHasReserveParachute]]
*[[Player::setPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[Player::setPlayerInvincible|SetPlayerInvincible]]
*[[Player::setPlayerLockon|SetPlayerLockon]]
*[[Player::setPlayerLockonRangeOverride|SetPlayerLockonRangeOverride]]
*[[Player::setPlayerMaxArmour|SetPlayerMaxArmour]]
*[[Player::setPlayerMayNotEnterAnyVehicle|SetPlayerMayNotEnterAnyVehicle]]
*[[Player::setPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[Player::setPlayerMeleeWeaponDamageModifier|SetPlayerMeleeWeaponDamageModifier]]
*[[Player::setPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[Player::setPlayerModel|SetPlayerModel]]
*[[Player::setPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[Player::setPlayerParachuteModelOverride|SetPlayerParachuteModelOverride]]
*[[Player::setPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[Player::setPlayerParachutePackTintIndex|SetPlayerParachutePackTintIndex]]
*[[Player::setPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[Player::setPlayerParachuteTintIndex|SetPlayerParachuteTintIndex]]
*[[Player::setPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[Player::setPlayerResetFlagPreferRearSeats|SetPlayerResetFlagPreferRearSeats]]
*[[Player::setPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[Player::setPlayerSimulateAiming|SetPlayerSimulateAiming]]
*[[Player::setPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[Player::setPlayerSprint|SetPlayerSprint]]
*[[Player::setPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[Player::setPlayerTargetingMode|SetPlayerTargetingMode]]
*[[Player::setPlayerTeam|SetPlayerTeam]]
*[[Player::setPlayerVehicleDamageModifier|SetPlayerVehicleDamageModifier]]
*[[Player::setPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[Player::setPlayerWantedCentrePosition|SetPlayerWantedCentrePosition]]
*[[Player::setPlayerWantedLevel|SetPlayerWantedLevel]]
*[[Player::setPlayerWantedLevelNow|SetPlayerWantedLevelNow]]
*[[Player::setPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[Player::setPlayerWeaponDamageModifier|SetPlayerWeaponDamageModifier]]
*[[Player::setPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[Player::setPoliceIgnorePlayer|SetPoliceIgnorePlayer]]
*[[Player::setPoliceRadarBlips|SetPoliceRadarBlips]]
*[[Player::setRunSprintMultiplierForPlayer|SetRunSprintMultiplierForPlayer]]
*[[Player::setSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[Player::setSwimMultiplierForPlayer|SetSwimMultiplierForPlayer]]
*[[Player::setWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[Player::setWantedLevelMultiplier|SetWantedLevelMultiplier]]
*[[Player::simulatePlayerInputGait|SimulatePlayerInputGait]]
*[[Player::specialAbilityChargeAbsolute|SpecialAbilityChargeAbsolute]]
*[[Player::specialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[Player::specialAbilityChargeLarge|SpecialAbilityChargeLarge]]
*[[Player::specialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[Player::specialAbilityChargeNormalized|SpecialAbilityChargeNormalized]]
*[[Player::specialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[Player::specialAbilityDeactivate|SpecialAbilityDeactivate]]
*[[Player::specialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[Player::specialAbilityDepleteMeter|SpecialAbilityDepleteMeter]]
*[[Player::specialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[Player::specialAbilityLock|SpecialAbilityLock]]
*[[Player::specialAbilityReset|SpecialAbilityReset]]
*[[Player::specialAbilityUnlock|SpecialAbilityUnlock]]
*[[Player::startFiringAmnesty|StartFiringAmnesty]]
*[[Player::startPlayerTeleport|StartPlayerTeleport]]
*[[Player::stopPlayerTeleport|StopPlayerTeleport]]
*[[Player::switchCrimeType|SwitchCrimeType]]
 
===Recording===
*[[Recorder::isRecording|IsRecording]]
*[[Recorder::start|Start]]
*[[Recorder::stopAndDiscardClip|StopAndDiscardClip]]
*[[Recorder::stopAndSaveClip|StopAndSaveClip]]
 
===[[RAGE.Game.Rendering | Rendering]]===
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[RAGE.Game.Rendering.ActivateRockstarEditor|ActivateRockstarEditor]]
*[[RAGE.Game.Rendering.IsInteriorRenderingDisabled|IsInteriorRenderingDisabled]]
 
===Script===
*[[Script::beginEnumeratingThreads|BeginEnumeratingThreads]]
*[[Script::doesScriptExist|DoesScriptExist]]
*[[Script::doesScriptWithNameHashExist|DoesScriptWithNameHashExist]]
*[[Script::getEventAtIndex|GetEventAtIndex]]
*[[Script::getEventData|GetEventData]]
*[[Script::getEventExists|GetEventExists]]
*[[Script::getHashOfThisScriptName|GetHashOfThisScriptName]]
*[[Script::getIdOfNextThreadInEnumeration|GetIdOfNextThreadInEnumeration]]
*[[Script::getIdOfThisThread|GetIdOfThisThread]]
*[[Script::getNameOfThread|GetNameOfThread]]
*[[Script::getNoLoadingScreen|GetNoLoadingScreen]]
*[[Script::getNumberOfEvents|GetNumberOfEvents]]
*[[Script::getNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[Script::getThisScriptName|GetThisScriptName]]
*[[Script::hasScriptLoaded|HasScriptLoaded]]
*[[Script::hasScriptWithNameHashLoaded|HasScriptWithNameHashLoaded]]
*[[Script::isThreadActive|IsThreadActive]]
*[[Script::requestScript|RequestScript]]
*[[Script::requestScriptWithNameHash|RequestScriptWithNameHash]]
*[[Script::setNoLoadingScreen|SetNoLoadingScreen]]
*[[Script::setScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[Script::setScriptWithNameHashAsNoLongerNeeded|SetScriptWithNameHashAsNoLongerNeeded]]
*[[Script::shutdownLoadingScreen|ShutdownLoadingScreen]]
*[[Script::terminateThisThread|TerminateThisThread]]
*[[Script::terminateThread|TerminateThread]]
*[[Script::triggerScriptEvent|TriggerScriptEvent]]
 
===Shapetest===
*[[Worldprobe::getShapeTestResult|GetShapeTestResult]]
*[[Worldprobe::getShapeTestResultEx|GetShapeTestResultEx]]
*[[Worldprobe::startShapeTestBound|StartShapeTestBound]]
*[[Worldprobe::startShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[Worldprobe::startShapeTestBox|StartShapeTestBox]]
*[[Worldprobe::startShapeTestCapsule|StartShapeTestCapsule]]
*[[Worldprobe::startShapeTestLosProbe|StartShapeTestLosProbe]]
*[[Worldprobe::startShapeTestRay|StartShapeTestRay]]
 
===Socialclub===
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[RAGE.Game.Socialclub.ScInboxGetEmails|ScInboxGetEmails]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
 
===Stats===
*[[Stats::getNgstatBoolHash|GetNgstatBoolHash]]
*[[Stats::getNgstatIntHash|GetNgstatIntHash]]
*[[Stats::getPstatBoolHash|GetPstatBoolHash]]
*[[Stats::getPstatIntHash|GetPstatIntHash]]
*[[Stats::getTupstatBoolHash|GetTupstatBoolHash]]
*[[Stats::getTupstatIntHash|GetTupstatIntHash]]
*[[Stats::leaderboards2ReadByHandle|Leaderboards2ReadByHandle]]
*[[Stats::leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
*[[Stats::leaderboards2ReadByRank|Leaderboards2ReadByRank]]
*[[Stats::leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[Stats::leaderboards2ReadByScoreFloat|Leaderboards2ReadByScoreFloat]]
*[[Stats::leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[Stats::leaderboards2ReadFriendsByRow|Leaderboards2ReadFriendsByRow]]
*[[Stats::leaderboards2WriteData|Leaderboards2WriteData]]
*[[Stats::leaderboardsCacheDataRow|LeaderboardsCacheDataRow]]
*[[Stats::leaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[Stats::leaderboardsGetCacheDataRow|LeaderboardsGetCacheDataRow]]
*[[Stats::leaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[Stats::leaderboardsGetCacheTime|LeaderboardsGetCacheTime]]
*[[Stats::leaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[Stats::leaderboardsGetColumnType|LeaderboardsGetColumnType]]
*[[Stats::leaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[Stats::leaderboardsReadClear|LeaderboardsReadClear]]
*[[Stats::leaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[Stats::leaderboardsReadPending|LeaderboardsReadPending]]
*[[Stats::leaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[Stats::playstatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[Stats::playstatsAwardXp|PlaystatsAwardXp]]
*[[Stats::playstatsCheatApplied|PlaystatsCheatApplied]]
*[[Stats::playstatsClothChange|PlaystatsClothChange]]
*[[Stats::playstatsFriendActivity|PlaystatsFriendActivity]]
*[[Stats::playstatsMatchStarted|PlaystatsMatchStarted]]
*[[Stats::playstatsMissionCheckpoint|PlaystatsMissionCheckpoint]]
*[[Stats::playstatsMissionOver|PlaystatsMissionOver]]
*[[Stats::playstatsMissionStarted|PlaystatsMissionStarted]]
*[[Stats::playstatsNpcInvite|PlaystatsNpcInvite]]
*[[Stats::playstatsPropChange|PlaystatsPropChange]]
*[[Stats::playstatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
*[[Stats::playstatsRankUp|PlaystatsRankUp]]
*[[Stats::playstatsShopItem|PlaystatsShopItem]]
*[[Stats::playstatsWebsiteVisited|PlaystatsWebsiteVisited]]
*[[Stats::statClearSlotForReload|StatClearSlotForReload]]
*[[Stats::statDeleteSlot|StatDeleteSlot]]
*[[Stats::statGetBool|StatGetBool]]
*[[Stats::statGetBoolMasked|StatGetBoolMasked]]
*[[Stats::statGetDate|StatGetDate]]
*[[Stats::statGetFloat|StatGetFloat]]
*[[Stats::statGetInt|StatGetInt]]
*[[Stats::statGetLicensePlate|StatGetLicensePlate]]
*[[Stats::statGetMaskedInt|StatGetMaskedInt]]
*[[Stats::statGetNumberOfDays|StatGetNumberOfDays]]
*[[Stats::statGetNumberOfHours|StatGetNumberOfHours]]
*[[Stats::statGetNumberOfMinutes|StatGetNumberOfMinutes]]
*[[Stats::statGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[Stats::statGetPos|StatGetPos]]
*[[Stats::statGetString|StatGetString]]
*[[Stats::statGetUserId|StatGetUserId]]
*[[Stats::statIncrement|StatIncrement]]
*[[Stats::statLoad|StatLoad]]
*[[Stats::statLoadPending|StatLoadPending]]
*[[Stats::statSave|StatSave]]
*[[Stats::statSavePending|StatSavePending]]
*[[Stats::statSavePendingOrRequested|StatSavePendingOrRequested]]
*[[Stats::statSetBool|StatSetBool]]
*[[Stats::statSetBoolMasked|StatSetBoolMasked]]
*[[Stats::statSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[Stats::statSetDate|StatSetDate]]
*[[Stats::statSetFloat|StatSetFloat]]
*[[Stats::statSetGxtLabel|StatSetGxtLabel]]
*[[Stats::statSetInt|StatSetInt]]
*[[Stats::statSetLicensePlate|StatSetLicensePlate]]
*[[Stats::statSetMaskedInt|StatSetMaskedInt]]
*[[Stats::statSetPos|StatSetPos]]
*[[Stats::statSetProfileSetting|StatSetProfileSetting]]
*[[Stats::statSetString|StatSetString]]
*[[Stats::statSetUserId|StatSetUserId]]
*[[Stats::statSlotIsLoaded|StatSlotIsLoaded]]
*[[Stats::playstatsOddjobDone|PlaystatsOddjobDone]]
 
===Streaming===
*[[Streaming::beginSrl|BeginSrl]]
*[[Streaming::clearFocus|ClearFocus]]
*[[Streaming::clearHdArea|ClearHdArea]]
*[[Streaming::doesAnimDictExist|DoesAnimDictExist]]
*[[Streaming::endSrl|EndSrl]]
*[[Streaming::formatFocusHeading|FormatFocusHeading]]
*[[Streaming::getIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
*[[Streaming::getNumberOfStreamingRequests|GetNumberOfStreamingRequests]]
*[[Streaming::getPlayerShortSwitchState|GetPlayerShortSwitchState]]
*[[Streaming::getPlayerSwitchState|GetPlayerSwitchState]]
*[[Streaming::getPlayerSwitchType|GetPlayerSwitchType]]
*[[Streaming::hasAnimDictLoaded|HasAnimDictLoaded]]
*[[Streaming::hasAnimSetLoaded|HasAnimSetLoaded]]
*[[Streaming::hasClipSetLoaded|HasClipSetLoaded]]
*[[Streaming::hasCollisionForModelLoaded|HasCollisionForModelLoaded]]
*[[Streaming::hasModelLoaded|HasModelLoaded]]
*[[Streaming::hasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
*[[Streaming::hasPtfxAssetLoaded|HasPtfxAssetLoaded]]
*[[Streaming::isEntityFocus|IsEntityFocus]]
*[[Streaming::isIplActive|IsIplActive]]
*[[Streaming::isModelAPed|IsModelAPed]]
*[[Streaming::isModelAVehicle|IsModelAVehicle]]
*[[Streaming::isModelInCdimage|IsModelInCdimage]]
*[[Streaming::isModelValid|IsModelValid]]
*[[Streaming::isNetworkLoadingScene|IsNetworkLoadingScene]]
*[[Streaming::isNewLoadSceneActive|IsNewLoadSceneActive]]
*[[Streaming::isNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
*[[Streaming::isPlayerSwitchInProgress|IsPlayerSwitchInProgress]]
*[[Streaming::isSrlLoaded|IsSrlLoaded]]
*[[Streaming::loadAllObjectsNow|LoadAllObjectsNow]]
*[[Streaming::loadScene|LoadScene]]
*[[Streaming::networkUpdateLoadScene|NetworkUpdateLoadScene]]
*[[Streaming::newLoadSceneStart|NewLoadSceneStart]]
*[[Streaming::newLoadSceneStartSphere|NewLoadSceneStartSphere]]
*[[Streaming::newLoadSceneStop|NewLoadSceneStop]]
*[[Streaming::prefetchSrl|PrefetchSrl]]
*[[Streaming::removeAnimDict|RemoveAnimDict]]
*[[Streaming::removeAnimSet|RemoveAnimSet]]
*[[Streaming::removeClipSet|RemoveClipSet]]
*[[Streaming::removeIpl|RemoveIpl]]
*[[Streaming::removeNamedPtfxAsset|RemoveNamedPtfxAsset]]
*[[Streaming::removePtfxAsset|RemovePtfxAsset]]
*[[Streaming::requestAdditionalCollisionAtCoord|RequestAdditionalCollisionAtCoord]]
*[[Streaming::requestAnimDict|RequestAnimDict]]
*[[Streaming::requestAnimSet|RequestAnimSet]]
*[[Streaming::requestClipSet|RequestClipSet]]
*[[Streaming::requestCollisionAtCoord|RequestCollisionAtCoord]]
*[[Streaming::requestCollisionForModel|RequestCollisionForModel]]
*[[Streaming::requestInteriorRoomByName|RequestInteriorRoomByName]]
*[[Streaming::requestIpl|RequestIpl]]
*[[Streaming::requestMenuPedModel|RequestMenuPedModel]]
*[[Streaming::requestModel|RequestModel]]
*[[Streaming::requestNamedPtfxAsset|RequestNamedPtfxAsset]]
*[[Streaming::requestPtfxAsset|RequestPtfxAsset]]
*[[Streaming::setDitchPoliceModels|SetDitchPoliceModels]]
*[[Streaming::setFocusArea|SetFocusArea]]
*[[Streaming::setFocusEntity|SetFocusEntity]]
*[[Streaming::setGamePausesForStreaming|SetGamePausesForStreaming]]
*[[Streaming::setHdArea|SetHdArea]]
*[[Streaming::setInteriorActive|SetInteriorActive]]
*[[Streaming::setModelAsNoLongerNeeded|SetModelAsNoLongerNeeded]]
*[[Streaming::setPedPopulationBudget|SetPedPopulationBudget]]
*[[Streaming::setPlayerSwitchOutro|SetPlayerSwitchOutro]]
*[[Streaming::setReducePedModelBudget|SetReducePedModelBudget]]
*[[Streaming::setReduceVehicleModelBudget|SetReduceVehicleModelBudget]]
*[[Streaming::setSrlTime|SetSrlTime]]
*[[Streaming::setStreaming|SetStreaming]]
*[[Streaming::setVehiclePopulationBudget|SetVehiclePopulationBudget]]
*[[Streaming::shutdownCreatorBudget|ShutdownCreatorBudget]]
*[[Streaming::startPlayerSwitch|StartPlayerSwitch]]
*[[Streaming::stopPlayerSwitch|StopPlayerSwitch]]
*[[Streaming::switchOutPlayer|SwitchOutPlayer]]
 
===Task===
*[[Brain::addScriptToRandomPed|AddScriptToRandomPed]]
*[[Brain::disableScriptBrainSet|DisableScriptBrainSet]]
*[[Brain::enableScriptBrainSet|EnableScriptBrainSet]]
*[[Brain::isObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[Brain::isWorldPointWithinBrainActivationRange|IsWorldPointWithinBrainActivationRange]]
*[[Brain::registerObjectScriptBrain|RegisterObjectScriptBrain]]
*[[Brain::registerWorldPointScriptBrain|RegisterWorldPointScriptBrain]]
 
===Ui===
*[[Ui::abortTextChat|AbortTextChat]]
*[[Ui::activateFrontendMenu|ActivateFrontendMenu]]
*[[Ui::addBlipForCoord|AddBlipForCoord]]
*[[Ui::addBlipForEntity|AddBlipForEntity]]
*[[Ui::addBlipForPickup|AddBlipForPickup]]
*[[Ui::addBlipForRadius|AddBlipForRadius]]
*[[Ui::addFrontendMenuContext|AddFrontendMenuContext]]
*[[Ui::addNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
*[[Ui::addTextComponentAppTitle|AddTextComponentAppTitle]]
*[[Ui::addTextComponentFloat|AddTextComponentFloat]]
*[[Ui::addTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
*[[Ui::addTextComponentInteger|AddTextComponentInteger]]
*[[Ui::addTextComponentScaleform|AddTextComponentScaleform]]
*[[Ui::addTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
*[[Ui::addTextComponentSubstringPlayerName|AddTextComponentSubstringPlayerName]]
*[[Ui::addTextComponentSubstringTextLabel|AddTextComponentSubstringTextLabel]]
*[[Ui::addTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
*[[Ui::addTextComponentSubstringTime|AddTextComponentSubstringTime]]
*[[Ui::addTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
*[[Ui::addTrevorRandomModifier|AddTrevorRandomModifier]]
*[[Ui::beginTextCommandClearPrint|BeginTextCommandClearPrint]]
*[[Ui::beginTextCommandDisplayHelp|BeginTextCommandDisplayHelp]]
*[[Ui::beginTextCommandDisplayText|BeginTextCommandDisplayText]]
*[[Ui::beginTextCommandIsMessageDisplayed|BeginTextCommandIsMessageDisplayed]]
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
*[[Ui::beginTextCommandLineCount|BeginTextCommandLineCount]]
*[[Ui::beginTextCommandObjective|BeginTextCommandObjective]]
*[[Ui::beginTextCommandTimer|BeginTextCommandTimer]]
*[[Ui::beginTextCommandPrint|BeginTextCommandPrint]]
*[[Ui::beginTextCommandSetBlipName|BeginTextCommandSetBlipName]]
*[[Ui::beginTextCommandWidth|BeginTextCommandWidth]]
*[[Ui::centerPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
*[[Ui::clearAdditionalText|ClearAdditionalText]]
*[[Ui::clearAllHelpMessages|ClearAllHelpMessages]]
*[[Ui::clearBrief|ClearBrief]]
*[[Ui::clearFloatingHelp|ClearFloatingHelp]]
*[[Ui::clearGpsFlags|ClearGpsFlags]]
*[[Ui::clearGpsPlayerWaypoint|ClearGpsPlayerWaypoint]]
*[[Ui::clearGpsRaceTrack|ClearGpsRaceTrack]]
*[[Ui::clearHelp|ClearHelp]]
*[[Ui::clearNotificationsPos|ClearNotificationsPos]]
*[[Ui::clearPedInPauseMenu|ClearPedInPauseMenu]]
*[[Ui::clearPrints|ClearPrints]]
*[[Ui::clearReminderMessage|ClearReminderMessage]]
*[[Ui::clearSmallPrints|ClearSmallPrints]]
*[[Ui::clearThisPrint|ClearThisPrint]]
*[[Ui::createMpGamerTag|CreateMpGamerTag]]
*[[Ui::disableBlipNameForVar|DisableBlipNameForVar]]
*[[Ui::disableFrontendThisFrame|DisableFrontendThisFrame]]
*[[Ui::disableRadarThisFrame|DisableRadarThisFrame]]
*[[Ui::displayAmmoThisFrame|DisplayAmmoThisFrame]]
*[[Ui::displayAreaName|DisplayAreaName]]
*[[Ui::displayCash|DisplayCash]]
*[[Ui::displayHelpTextThisFrame|DisplayHelpTextThisFrame]]
*[[Ui::displayHud|DisplayHud]]
*[[Ui::displayRadar|DisplayRadar]]
*[[Ui::displaySniperScopeThisFrame|DisplaySniperScopeThisFrame]]
*[[Ui::doesBlipExist|DoesBlipExist]]
*[[Ui::doesPedHaveAiBlip|DoesPedHaveAiBlip]]
*[[Ui::doesTextBlockExist|DoesTextBlockExist]]
*[[Ui::doesTextLabelExist|DoesTextLabelExist]]
*[[Ui::drawNotification|DrawNotification]]
*[[Ui::drawNotification4|DrawNotification4]]
*[[Ui::drawNotification2|DrawNotification2]]
*[[Ui::drawNotification3|DrawNotification3]]
*[[Ui::drawNotificationAward|DrawNotificationAward]]
*[[Ui::drawNotificationApartmentInvite|DrawNotificationApartmentInvite]]
*[[Ui::drawNotificationClanInvite|DrawNotificationClanInvite]]
*[[Ui::drawNotificationWithIcon|DrawNotificationWithIcon]]
*[[Ui::drawNotificationWithButton|DrawNotificationWithButton]]
*[[Ui::enableDeathbloodSeethrough|EnableDeathbloodSeethrough]]
*[[Ui::endTextCommandClearPrint|EndTextCommandClearPrint]]
*[[Ui::endTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
*[[Ui::endTextCommandDisplayText|EndTextCommandDisplayText]]
*[[Ui::endTextCommandGetLineCount|EndTextCommandGetLineCount]]
*[[Ui::endTextCommandGetWidth|EndTextCommandGetWidth]]
*[[Ui::endTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|EndTextCommandIsThisHelpMessageBeingDisplayed]]
*[[Ui::endTextCommandObjective|EndTextCommandObjective]]
*[[Ui::endTextCommandPrint|EndTextCommandPrint]]
*[[Ui::endTextCommandSetBlipName|EndTextCommandSetBlipName]]
*[[Ui::endTextCommandTimer|EndTextCommandTimer]]
*[[Ui::flashAbilityBar|FlashAbilityBar]]
*[[Ui::flashMinimapDisplay|FlashMinimapDisplay]]
*[[Ui::flashWantedDisplay|FlashWantedDisplay]]
*[[Ui::getBlipAlpha|GetBlipAlpha]]
*[[Ui::getBlipColour|GetBlipColour]]
*[[Ui::getBlipCoords|GetBlipCoords]]
*[[Ui::getBlipFromEntity|GetBlipFromEntity]]
*[[Ui::getBlipHudColour|GetBlipHudColour]]
*[[Ui::getBlipInfoIdCoord|GetBlipInfoIdCoord]]
*[[Ui::getBlipInfoIdDisplay|GetBlipInfoIdDisplay]]
*[[Ui::getBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
*[[Ui::getBlipInfoIdIterator|GetBlipInfoIdIterator]]
*[[Ui::getBlipInfoIdPickupIndex|GetBlipInfoIdPickupIndex]]
*[[Ui::getBlipInfoIdType|GetBlipInfoIdType]]
*[[Ui::getBlipSprite|GetBlipSprite]]
*[[Ui::getCurrentFrontendMenu|GetCurrentFrontendMenu]]
*[[Ui::getCurrentNotification|GetCurrentNotification]]
*[[Ui::getCurrentWebsiteId|GetCurrentWebsiteId]]
*[[Ui::getDefaultScriptRendertargetRenderId|GetDefaultScriptRendertargetRenderId]]
*[[Ui::getFirstBlipInfoId|GetFirstBlipInfoId]]
*[[Ui::getHudColour|GetHudColour]]
*[[Ui::getHudComponentPosition|GetHudComponentPosition]]
*[[Ui::getLabelText|GetLabelText]]
*[[Ui::getLengthOfLiteralString|GetLengthOfLiteralString]]
*[[Ui::getLengthOfString|GetLengthOfString]]
*[[Ui::getLengthOfStringWithThisTextLabel|GetLengthOfStringWithThisTextLabel]]
*[[Ui::getMainPlayerBlipId|GetMainPlayerBlipId]]
*[[Ui::getNamedRendertargetRenderId|GetNamedRendertargetRenderId]]
*[[Ui::getNextBlipInfoId|GetNextBlipInfoId]]
*[[Ui::getNumberOfActiveBlips|GetNumberOfActiveBlips]]
*[[Ui::getPauseMenuState|GetPauseMenuState]]
*[[Ui::getScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[Ui::getStreetNameFromHashKey|GetStreetNameFromHashKey]]
*[[Ui::getTextScaleHeight|GetTextScaleHeight]]
*[[Ui::getTextSubstring|GetTextSubstring]]
*[[Ui::getTextSubstringSafe|GetTextSubstringSafe]]
*[[Ui::getTextSubstringSlice|GetTextSubstringSlice]]
*[[Ui::givePedToPauseMenu|GivePedToPauseMenu]]
*[[Ui::hasAdditionalTextLoaded|HasAdditionalTextLoaded]]
*[[Ui::hasMpGamerTag|HasMpGamerTag]]
*[[Ui::hasMpGamerTag2|HasMpGamerTag2]]
*[[Ui::hasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
*[[Ui::hideHelpTextThisFrame|HideHelpTextThisFrame]]
*[[Ui::hideHudAndRadarThisFrame|HideHudAndRadarThisFrame]]
*[[Ui::hideHudComponentThisFrame|HideHudComponentThisFrame]]
*[[Ui::hideLoadingOnFadeThisFrame|HideLoadingOnFadeThisFrame]]
*[[Ui::hideNumberOnBlip|HideNumberOnBlip]]
*[[Ui::hideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
*[[Ui::hideSpecialAbilityLockonOperation|HideSpecialAbilityLockonOperation]]
*[[Ui::isBlipFlashing|IsBlipFlashing]]
*[[Ui::isBlipOnMinimap|IsBlipOnMinimap]]
*[[Ui::isBlipShortRange|IsBlipShortRange]]
*[[Ui::isHelpMessageBeingDisplayed|IsHelpMessageBeingDisplayed]]
*[[Ui::isHelpMessageFadingOut|IsHelpMessageFadingOut]]
*[[Ui::isHelpMessageOnScreen|IsHelpMessageOnScreen]]
*[[Ui::isHudComponentActive|IsHudComponentActive]]
*[[Ui::isHudHidden|IsHudHidden]]
*[[Ui::isHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
*[[Ui::isLoadingPromptBeingDisplayed|IsLoadingPromptBeingDisplayed]]
*[[Ui::isMessageBeingDisplayed|IsMessageBeingDisplayed]]
*[[Ui::isMinimapAreaRevealed|IsMinimapAreaRevealed]]
*[[Ui::isMissionCreatorBlip|IsMissionCreatorBlip]]
*[[Ui::isMpGamerTagActive|IsMpGamerTagActive]]
*[[Ui::isNamedRendertargetLinked|IsNamedRendertargetLinked]]
*[[Ui::isNamedRendertargetRegistered|IsNamedRendertargetRegistered]]
*[[Ui::isPauseMenuActive|IsPauseMenuActive]]
*[[Ui::isPauseMenuRestarting|IsPauseMenuRestarting]]
*[[Ui::isRadarEnabled|IsRadarEnabled]]
*[[Ui::isRadarHidden|IsRadarHidden]]
*[[Ui::isRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
*[[Ui::isScriptedHudComponentActive|IsScriptedHudComponentActive]]
*[[Ui::isSocialClubActive|IsSocialClubActive]]
*[[Ui::isStreamingAdditionalText|IsStreamingAdditionalText]]
*[[Ui::isSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
*[[Ui::isTextChatActive|IsTextChatActive]]
*[[Ui::isWarningMessageActive|IsWarningMessageActive]]
*[[Ui::isWaypointActive|IsWaypointActive]]
*[[Ui::keyHudColour|KeyHudColour]]
*[[Ui::linkNamedRendertarget|LinkNamedRendertarget]]
*[[Ui::lockMinimapAngle|LockMinimapAngle]]
*[[Ui::lockMinimapPosition|LockMinimapPosition]]
*[[Ui::logDebugInfo|LogDebugInfo]]
*[[Ui::objectDecalToggle|ObjectDecalToggle]]
*[[Ui::pulseBlip|PulseBlip]]
*[[Ui::refreshWaypoint|RefreshWaypoint]]
*[[Ui::registerNamedRendertarget|RegisterNamedRendertarget]]
*[[Ui::releaseNamedRendertarget|ReleaseNamedRendertarget]]
*[[Ui::removeBlip|RemoveBlip]]
*[[Ui::removeLoadingPrompt|RemoveLoadingPrompt]]
*[[Ui::removeMpGamerTag|RemoveMpGamerTag]]
*[[Ui::removeMultiplayerBankCash|RemoveMultiplayerBankCash]]
*[[Ui::removeMultiplayerHudCash|RemoveMultiplayerHudCash]]
*[[Ui::removeNotification|RemoveNotification]]
*[[Ui::requestAdditionalText|RequestAdditionalText]]
*[[Ui::requestAdditionalText2|RequestAdditionalText2]]
*[[Ui::resetHudComponentValues|ResetHudComponentValues]]
*[[Ui::resetReticuleValues|ResetReticuleValues]]
*[[Ui::respondingAsTemp|RespondingAsTemp]]
*[[Ui::restartFrontendMenu|RestartFrontendMenu]]
*[[Ui::setAbilityBarValue|SetAbilityBarValue]]
*[[Ui::setAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[Ui::setBlipAlpha|SetBlipAlpha]]
*[[Ui::setBlipAsFriendly|SetBlipAsFriendly]]
*[[Ui::setBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
*[[Ui::setBlipAsShortRange|SetBlipAsShortRange]]
*[[Ui::setBlipBright|SetBlipBright]]
*[[Ui::setBlipCategory|SetBlipCategory]]
*[[Ui::setBlipChecked|SetBlipChecked]]
*[[Ui::setBlipColour|SetBlipColour]]
*[[Ui::setBlipCoords|SetBlipCoords]]
*[[Ui::setBlipDisplay|SetBlipDisplay]]
*[[Ui::setBlipFade|SetBlipFade]]
*[[Ui::setBlipFlashes|SetBlipFlashes]]
*[[Ui::setBlipFlashesAlternate|SetBlipFlashesAlternate]]
*[[Ui::setBlipFlashInterval|SetBlipFlashInterval]]
*[[Ui::setBlipFlashTimer|SetBlipFlashTimer]]
*[[Ui::setBlipFriend|SetBlipFriend]]
*[[Ui::setBlipFriendly|SetBlipFriendly]]
*[[Ui::setBlipHighDetail|SetBlipHighDetail]]
*[[Ui::setBlipNameFromTextFile|SetBlipNameFromTextFile]]
*[[Ui::setBlipNameToPlayerName|SetBlipNameToPlayerName]]
*[[Ui::setBlipPriority|SetBlipPriority]]
*[[Ui::setBlipRotation|SetBlipRotation]]
*[[Ui::setBlipRoute|SetBlipRoute]]
*[[Ui::setBlipRouteColour|SetBlipRouteColour]]
*[[Ui::setBlipScale|SetBlipScale]]
*[[Ui::setBlipSecondaryColour|SetBlipSecondaryColour]]
*[[Ui::setBlipShrink|SetBlipShrink]]
*[[Ui::setBlipShowCone|SetBlipShowCone]]
*[[Ui::setBlipSprite|SetBlipSprite]]
*[[Ui::setCursorSprite|SetCursorSprite]]
*[[Ui::setDirectorMode|SetDirectorMode]]
*[[Ui::setFrontendActive|SetFrontendActive]]
*[[Ui::setGpsFlags|SetGpsFlags]]
*[[Ui::setGpsFlashes|SetGpsFlashes]]
*[[Ui::setHudColour|SetHudColour]]
*[[Ui::setHudColoursSwitch|SetHudColoursSwitch]]
*[[Ui::setHudComponentPosition|SetHudComponentPosition]]
*[[Ui::setLoadingPromptTextEntry|SetLoadingPromptTextEntry]]
*[[Ui::setMapFullScreen|SetMapFullScreen]]
*[[Ui::setMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
*[[Ui::setMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
*[[Ui::setMinimapComponent|SetMinimapComponent]]
*[[Ui::setMinimapRevealed|SetMinimapRevealed]]
*[[Ui::setMissionName|SetMissionName]]
*[[Ui::setMpGamerTagAlpha|SetMpGamerTagAlpha]]
*[[Ui::setMpGamerTagChatting|SetMpGamerTagChatting]]
*[[Ui::setMpGamerTagColor|SetMpGamerTagColor]]
*[[Ui::setMpGamerTagColour|SetMpGamerTagColour]]
*[[Ui::setMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
*[[Ui::setMpGamerTagIcons|SetMpGamerTagIcons]]
*[[Ui::setMpGamerTagName|SetMpGamerTagName]]
*[[Ui::setMpGamerTagVisibility|SetMpGamerTagVisibility]]
*[[Ui::setMpGamerTagWantedLevel|SetMpGamerTagWantedLevel]]
*[[Ui::setMultiplayerBankCash|SetMultiplayerBankCash]]
*[[Ui::setMultiplayerHudCash|SetMultiplayerHudCash]]
*[[Ui::setNewWaypoint|SetNewWaypoint]]
*[[Ui::setNorthYanktonMap|SetNorthYanktonMap]]
*[[Ui::setNotificationBackgroundColor|SetNotificationBackgroundColor]]
*[[Ui::setNotificationColorNext|SetNotificationColorNext]]
*[[Ui::setNotificationFlashColor|SetNotificationFlashColor]]
*[[Ui::setNotificationMessage|SetNotificationMessage]]
*[[Ui::setNotificationMessage2|SetNotificationMessage2]]
*[[Ui::setNotificationMessage3|SetNotificationMessage3]]
*[[Ui::setNotificationMessage4|SetNotificationMessage4]]
*[[Ui::setNotificationMessageClanTag|SetNotificationMessageClanTag]]
*[[Ui::setNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
*[[Ui::setNotificationTextEntry|SetNotificationTextEntry]]
*[[Ui::setPauseMenuActive|SetPauseMenuActive]]
*[[Ui::setPedEnemyAiBlip|SetPedEnemyAiBlip]]
*[[Ui::setPlayerBlipPositionThisFrame|SetPlayerBlipPositionThisFrame]]
*[[Ui::setPlayerCashChange|SetPlayerCashChange]]
*[[Ui::setRadarAsExteriorThisFrame|SetRadarAsExteriorThisFrame]]
*[[Ui::setRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
*[[Ui::setRadarBigmapEnabled|SetRadarBigmapEnabled]]
*[[Ui::setRadarZoom|SetRadarZoom]]
*[[Ui::setRadarZoomLevelThisFrame|SetRadarZoomLevelThisFrame]]
*[[Ui::setTextCentre|SetTextCentre]]
*[[Ui::setTextChatUnk|SetTextChatUnk]]
*[[Ui::setTextColour|SetTextColour]]
*[[Ui::setTextDropshadow|SetTextDropshadow]]
*[[Ui::setTextDropShadow|SetTextDropShadow]]
*[[Ui::setTextFont|SetTextFont]]
*[[Ui::setTextJustification|SetTextJustification]]
*[[Ui::setTextLeading|SetTextLeading]]
*[[Ui::setTextOutline|SetTextOutline]]
*[[Ui::setTextRenderId|SetTextRenderId]]
*[[Ui::setTextRightJustify|SetTextRightJustify]]
*[[Ui::setTextScale|SetTextScale]]
*[[Ui::setTextWrap|SetTextWrap]]
*[[Ui::setTextProportional|SetTextProportional]]
*[[Ui::setTextEdge|SetTextEdge]]
*[[Ui::setUseridsUihidden|SetUseridsUihidden]]
*[[Ui::setWarningMessage|SetWarningMessage]]
*[[Ui::setWarningMessage2|SetWarningMessage2]]
*[[Ui::setWarningMessage3|SetWarningMessage3]]
*[[Ui::setWaypointOff|SetWaypointOff]]
*[[Ui::setWidescreenFormat|SetWidescreenFormat]]
*[[Ui::showCursorThisFrame|ShowCursorThisFrame]]
*[[Ui::showHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
*[[Ui::showHudComponentThisFrame|ShowHudComponentThisFrame]]
*[[Ui::showLoadingPrompt|ShowLoadingPrompt]]
*[[Ui::showNumberOnBlip|ShowNumberOnBlip]]
*[[Ui::showSocialClubLegalScreen|ShowSocialClubLegalScreen]]
*[[Ui::showWeaponWheel|ShowWeaponWheel]]
*[[Ui::toggleStealthRadar|ToggleStealthRadar]]
*[[Ui::unlockMinimapAngle|UnlockMinimapAngle]]
*[[Ui::unlockMinimapPosition|UnlockMinimapPosition]]
 
===Utils===
*[[System::ceil|Ceil]]
*[[System::cos|Cos]]
*[[System::floor|Floor]]
*[[System::pow|Pow]]
*[[System::round|Round]]
*[[System::settimera|Settimera]]
*[[System::settimerb|Settimerb]]
*[[System::shiftLeft|ShiftLeft]]
*[[System::shiftRight|ShiftRight]]
*[[System::sin|Sin]]
*[[System::sqrt|Sqrt]]
*[[System::startNewScript|StartNewScript]]
*[[System::startNewScriptWithArgs|StartNewScriptWithArgs]]
*[[System::startNewScriptWithNameHash|StartNewScriptWithNameHash]]
*[[System::startNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*[[System::timera|Timera]]
*[[System::timerb|Timerb]]
*[[System::timestep|Timestep]]
*[[System::toFloat|ToFloat]]
*[[System::vdist|Vdist]]
*[[System::vdist2|Vdist2]]
*[[System::vmag|Vmag]]
*[[System::vmag2|Vmag2]]
*[[System::wait|Wait]]
 
===Vehicle===
*[[Vehicle::addVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]
*[[Vehicle::addVehicleUpsidedownCheck|AddVehicleUpsidedownCheck]]
*[[Vehicle::anyPassengersRappeling|AnyPassengersRappeling]]
*[[Vehicle::areAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
*[[Vehicle::areAnyVehicleSeatsFree|AreAnyVehicleSeatsFree]]
*[[Vehicle::arePropellersUndamaged|ArePropellersUndamaged]]
*[[Vehicle::areVehicleWingsIntact|AreVehicleWingsIntact]]
*[[Vehicle::attachVehicleToCargobob|AttachVehicleToCargobob]]
*[[Vehicle::attachVehicleToTowTruck|AttachVehicleToTowTruck]]
*[[Vehicle::attachVehicleToTrailer|AttachVehicleToTrailer]]
*[[Vehicle::canShuffleSeat|CanShuffleSeat]]
*[[Vehicle::canVehicleParachuteBeActivated|CanVehicleParachuteBeActivated]]
*[[Vehicle::clearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
*[[Vehicle::clearVehicleCustomSecondaryColour|ClearVehicleCustomSecondaryColour]]
*[[Vehicle::closeBombBayDoors|CloseBombBayDoors]]
*[[Vehicle::controlLandingGear|ControlLandingGear]]
*[[Vehicle::createMissionTrain|CreateMissionTrain]]
*[[Vehicle::createPickUpRopeForCargobob|CreatePickUpRopeForCargobob]]
*[[Vehicle::createScriptVehicleGenerator|CreateScriptVehicleGenerator]]
*[[Vehicle::createVehicle|CreateVehicle]]
*[[Vehicle::deleteAllTrains|DeleteAllTrains]]
*[[Vehicle::deleteMissionTrain|DeleteMissionTrain]]
*[[Vehicle::deleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
*[[Vehicle::deleteVehicle|DeleteVehicle]]
*[[Vehicle::detachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
*[[Vehicle::detachVehicleFromAnyTowTruck|DetachVehicleFromAnyTowTruck]]
*[[Vehicle::detachVehicleFromCargobob|DetachVehicleFromCargobob]]
*[[Vehicle::detachVehicleFromTowTruck|DetachVehicleFromTowTruck]]
*[[Vehicle::detachVehicleFromTrailer|DetachVehicleFromTrailer]]
*[[Vehicle::detachVehicleWindscreen|DetachVehicleWindscreen]]
*[[Vehicle::disablePlaneAileron|DisablePlaneAileron]]
*[[Vehicle::disableVehicleWeapon|DisableVehicleWeapon]]
*[[Vehicle::displayDistantVehicles|DisplayDistantVehicles]]
*[[Vehicle::doesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
*[[Vehicle::doesCargobobHavePickupMagnet|DoesCargobobHavePickupMagnet]]
*[[Vehicle::doesExtraExist|DoesExtraExist]]
*[[Vehicle::doesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
*[[Vehicle::doesVehicleExistWithDecorator|DoesVehicleExistWithDecorator]]
*[[Vehicle::doesVehicleHaveDoor|DoesVehicleHaveDoor]]
*[[Vehicle::doesVehicleHaveRoof|DoesVehicleHaveRoof]]
*[[Vehicle::doesVehicleHaveStuckVehicleCheck|DoesVehicleHaveStuckVehicleCheck]]
*[[Vehicle::doesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
*[[Vehicle::ejectJb700Roof|EjectJb700Roof]]
*[[Vehicle::explodeVehicle|ExplodeVehicle]]
*[[Vehicle::explodeVehicleInCutscene|ExplodeVehicleInCutscene]]
*[[Vehicle::fixVehicleWindow|FixVehicleWindow]]
*[[Vehicle::getAllVehicles|GetAllVehicles]]
*[[Vehicle::getAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
*[[Vehicle::getBoatAnchor|GetBoatAnchor]]
*[[Vehicle::getCargobobHookPosition|GetCargobobHookPosition]]
*[[Vehicle::getClosestVehicle|GetClosestVehicle]]
*[[Vehicle::getConvertibleRoofState|GetConvertibleRoofState]]
*[[Vehicle::getCurrentPlaybackForVehicle|GetCurrentPlaybackForVehicle]]
*[[Vehicle::getDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
*[[Vehicle::getEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
*[[Vehicle::getEntryPositionOfDoor|GetEntryPositionOfDoor]]
*[[Vehicle::getHasLowerableWheels|GetHasLowerableWheels]]
*[[Vehicle::getHeliEngineHealth|GetHeliEngineHealth]]
*[[Vehicle::getHeliMainRotorHealth|GetHeliMainRotorHealth]]
*[[Vehicle::getHeliTailRotorHealth|GetHeliTailRotorHealth]]
*[[Vehicle::getIsLeftVehicleHeadlightDamaged|GetIsLeftVehicleHeadlightDamaged]]
*[[Vehicle::getIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
*[[Vehicle::getIsVehicleEngineRunning|GetIsVehicleEngineRunning]]
*[[Vehicle::getIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
*[[Vehicle::getIsVehicleSecondaryColourCustom|GetIsVehicleSecondaryColourCustom]]
*[[Vehicle::getLandingGearState|GetLandingGearState]]
*[[Vehicle::getLastDrivenVehicle|GetLastDrivenVehicle]]
*[[Vehicle::getLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
*[[Vehicle::getLiveryName|GetLiveryName]]
*[[Vehicle::getModSlotName|GetModSlotName]]
*[[Vehicle::getModTextLabel|GetModTextLabel]]
*[[Vehicle::getNumModColors|GetNumModColors]]
*[[Vehicle::getNumModKits|GetNumModKits]]
*[[Vehicle::getNumVehicleMods|GetNumVehicleMods]]
*[[Vehicle::getNumVehicleWindowTints|GetNumVehicleWindowTints]]
*[[Vehicle::getNumberOfVehicleColours|GetNumberOfVehicleColours]]
*[[Vehicle::getNumberOfVehicleDoors|GetNumberOfVehicleDoors]]
*[[Vehicle::getNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
*[[Vehicle::getPedInVehicleSeat|GetPedInVehicleSeat]]
*[[Vehicle::getPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
*[[Vehicle::getPositionInRecording|GetPositionInRecording]]
*[[Vehicle::getPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
*[[Vehicle::getRandomVehicleBackBumperInSphere|GetRandomVehicleBackBumperInSphere]]
*[[Vehicle::getRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
*[[Vehicle::getRandomVehicleInSphere|GetRandomVehicleInSphere]]
*[[Vehicle::getRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
*[[Vehicle::getRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
*[[Vehicle::getTimePositionInRecording|GetTimePositionInRecording]]
*[[Vehicle::getTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
*[[Vehicle::getTotalDurationOfVehicleRecordingId|GetTotalDurationOfVehicleRecordingId]]
*[[Vehicle::getTrainCarriage|GetTrainCarriage]]
*[[Vehicle::getVehicleAcceleration|GetVehicleAcceleration]]
*[[Vehicle::getVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
*[[Vehicle::getVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[Vehicle::getVehicleBodyHealth|GetVehicleBodyHealth]]
*[[Vehicle::getVehicleBodyHealth2|GetVehicleBodyHealth2]]
*[[Vehicle::getVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
*[[Vehicle::getVehicleClass|GetVehicleClass]]
*[[Vehicle::getVehicleClassFromName|GetVehicleClassFromName]]
*[[Vehicle::getVehicleClassMaxAcceleration|GetVehicleClassMaxAcceleration]]
*[[Vehicle::getVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
*[[Vehicle::getVehicleClassMaxBraking|GetVehicleClassMaxBraking]]
*[[Vehicle::getVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
*[[Vehicle::getVehicleColor|GetVehicleColor]]
*[[Vehicle::getVehicleColourCombination|GetVehicleColourCombination]]
*[[Vehicle::getVehicleColours|GetVehicleColours]]
*[[Vehicle::getVehicleCountermeasures|GetVehicleCountermeasures]]
*[[Vehicle::getVehicleCustomPrimaryColour|GetVehicleCustomPrimaryColour]]
*[[Vehicle::getVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
*[[Vehicle::getVehicleDashboardColour|GetVehicleDashboardColour]]
*[[Vehicle::getVehicleDeformationAtPos|GetVehicleDeformationAtPos]]
*[[Vehicle::getVehicleDirtLevel|GetVehicleDirtLevel]]
*[[Vehicle::getVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
*[[Vehicle::getVehicleDoorLockStatus|GetVehicleDoorLockStatus]]
*[[Vehicle::getVehicleDoorsLockedForPlayer|GetVehicleDoorsLockedForPlayer]]
*[[Vehicle::getVehicleEngineHealth|GetVehicleEngineHealth]]
*[[Vehicle::getVehicleEnveffScale|GetVehicleEnveffScale]]
*[[Vehicle::getVehicleExtraColours|GetVehicleExtraColours]]
*[[Vehicle::getVehicleHoverModePercentage|GetVehicleHoverModePercentage]]
*[[Vehicle::getVehicleInteriorColour|GetVehicleInteriorColour]]
*[[Vehicle::getVehicleLayoutHash|GetVehicleLayoutHash]]
*[[Vehicle::getVehicleLightsState|GetVehicleLightsState]]
*[[Vehicle::getVehicleLivery|GetVehicleLivery]]
*[[Vehicle::getVehicleLiveryCount|GetVehicleLiveryCount]]
*[[Vehicle::getVehicleMaxBraking|GetVehicleMaxBraking]]
*[[Vehicle::getVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
*[[Vehicle::getVehicleMaxTraction|GetVehicleMaxTraction]]
*[[Vehicle::getVehicleMod|GetVehicleMod]]
*[[Vehicle::getVehicleModColor1|GetVehicleModColor1]]
*[[Vehicle::getVehicleModColor1Name|GetVehicleModColor1Name]]
*[[Vehicle::getVehicleModColor2|GetVehicleModColor2]]
*[[Vehicle::getVehicleModColor2Name|GetVehicleModColor2Name]]
*[[Vehicle::getVehicleModData|GetVehicleModData]]
*[[Vehicle::getVehicleModKit|GetVehicleModKit]]
*[[Vehicle::getVehicleModKitType|GetVehicleModKitType]]
*[[Vehicle::getVehicleModModifierValue|GetVehicleModModifierValue]]
*[[Vehicle::getVehicleModVariation|GetVehicleModVariation]]
*[[Vehicle::getVehicleModelAcceleration|GetVehicleModelAcceleration]]
*[[Vehicle::getVehicleModelMaxBraking|GetVehicleModelMaxBraking]]
*[[Vehicle::getVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
*[[Vehicle::getVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
*[[Vehicle::getVehicleModelNumberOfSeats|GetVehicleModelNumberOfSeats]]
*[[Vehicle::getVehicleNeonLightsColour|GetVehicleNeonLightsColour]]
*[[Vehicle::getVehicleNumberOfPassengers|GetVehicleNumberOfPassengers]]
*[[Vehicle::getVehicleNumberPlateText|GetVehicleNumberPlateText]]
*[[Vehicle::getVehicleNumberPlateTextIndex|GetVehicleNumberPlateTextIndex]]
*[[Vehicle::getVehicleOwner|GetVehicleOwner]]
*[[Vehicle::getVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
*[[Vehicle::getVehiclePlateType|GetVehiclePlateType]]
*[[Vehicle::getVehicleRecordingId|GetVehicleRecordingId]]
*[[Vehicle::getVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
*[[Vehicle::getVehicleTrailerVehicle|GetVehicleTrailerVehicle]]
*[[Vehicle::getVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]
*[[Vehicle::getVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
*[[Vehicle::getVehicleWheelType|GetVehicleWheelType]]
*[[Vehicle::getVehicleWindowTint|GetVehicleWindowTint]]
*[[Vehicle::hasPreloadModsFinished|HasPreloadModsFinished]]
*[[Vehicle::hasVehicleAssetLoaded|HasVehicleAssetLoaded]]
*[[Vehicle::hasVehicleJumpingAbility|HasVehicleJumpingAbility]]
*[[Vehicle::hasVehicleParachute|HasVehicleParachute]]
*[[Vehicle::hasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
*[[Vehicle::hasVehicleRocketBoost|HasVehicleRocketBoost]]
*[[Vehicle::isAnyVehicleNearPoint|IsAnyVehicleNearPoint]]
*[[Vehicle::isBigVehicle|IsBigVehicle]]
*[[Vehicle::isCopVehicleInArea3d|IsCopVehicleInArea3d]]
*[[Vehicle::isHeliPartBroken|IsHeliPartBroken]]
*[[Vehicle::isPlaybackGoingOnForVehicle|IsPlaybackGoingOnForVehicle]]
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
*[[Vehicle::isTaxiLightOn|IsTaxiLightOn]]
*[[Vehicle::isThisModelABicycle|IsThisModelABicycle]]
*[[Vehicle::isThisModelABike|IsThisModelABike]]
*[[Vehicle::isThisModelABoat|IsThisModelABoat]]
*[[Vehicle::isThisModelACar|IsThisModelACar]]
*[[Vehicle::isThisModelAHeli|IsThisModelAHeli]]
*[[Vehicle::isThisModelAPlane|IsThisModelAPlane]]
*[[Vehicle::isThisModelAQuadbike|IsThisModelAQuadbike]]
*[[Vehicle::isThisModelATrain|IsThisModelATrain]]
*[[Vehicle::isThisModelAnAmphibiousCar|IsThisModelAnAmphibiousCar]]
*[[Vehicle::isThisModelAnEmergencyBoat|IsThisModelAnEmergencyBoat]]
*[[Vehicle::isToggleModOn|IsToggleModOn]]
*[[Vehicle::isVehicleAConvertible|IsVehicleAConvertible]]
*[[Vehicle::isVehicleAlarmActivated|IsVehicleAlarmActivated]]
*[[Vehicle::isVehicleAttachedToCargobob|IsVehicleAttachedToCargobob]]
*[[Vehicle::isVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
*[[Vehicle::isVehicleAttachedToTrailer|IsVehicleAttachedToTrailer]]
*[[Vehicle::isVehicleBumperBrokenOff|IsVehicleBumperBrokenOff]]
*[[Vehicle::isVehicleDamaged|IsVehicleDamaged]]
*[[Vehicle::isVehicleDoorDamaged|IsVehicleDoorDamaged]]
*[[Vehicle::isVehicleDoorFullyOpen|IsVehicleDoorFullyOpen]]
*[[Vehicle::isVehicleDriveable|IsVehicleDriveable]]
*[[Vehicle::isVehicleExtraTurnedOn|IsVehicleExtraTurnedOn]]
*[[Vehicle::isVehicleHighDetail|IsVehicleHighDetail]]
*[[Vehicle::isVehicleInBurnout|IsVehicleInBurnout]]
*[[Vehicle::isVehicleInGarageArea|IsVehicleInGarageArea]]
*[[Vehicle::isVehicleModLoadDone|IsVehicleModLoadDone]]
*[[Vehicle::isVehicleModel|IsVehicleModel]]
*[[Vehicle::isVehicleNearEntity|IsVehicleNearEntity]]
*[[Vehicle::isVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
*[[Vehicle::isVehicleOnAllWheels|IsVehicleOnAllWheels]]
*[[Vehicle::isVehicleRocketBoostActive|IsVehicleRocketBoostActive]]
*[[Vehicle::isVehicleSearchlightOn|IsVehicleSearchlightOn]]
*[[Vehicle::isVehicleSeatFree|IsVehicleSeatFree]]
*[[Vehicle::isVehicleShopResprayAllowed|IsVehicleShopResprayAllowed]]
*[[Vehicle::isVehicleSirenOn|IsVehicleSirenOn]]
*[[Vehicle::isVehicleSirenSoundOn|IsVehicleSirenSoundOn]]
*[[Vehicle::isVehicleStolen|IsVehicleStolen]]
*[[Vehicle::isVehicleStopped|IsVehicleStopped]]
*[[Vehicle::isVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
*[[Vehicle::isVehicleStuckOnRoof|IsVehicleStuckOnRoof]]
*[[Vehicle::isVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
*[[Vehicle::isVehicleTyreBurst|IsVehicleTyreBurst]]
*[[Vehicle::isVehicleVisible|IsVehicleVisible]]
*[[Vehicle::isVehicleWindowIntact|IsVehicleWindowIntact]]
*[[Vehicle::jitterVehicle|JitterVehicle]]
*[[Vehicle::lowerConvertibleRoof|LowerConvertibleRoof]]
*[[Vehicle::openBombBayDoors|OpenBombBayDoors]]
*[[Vehicle::pausePlaybackRecordedVehicle|PausePlaybackRecordedVehicle]]
*[[Vehicle::preloadVehicleMod|PreloadVehicleMod]]
*[[Vehicle::raiseConvertibleRoof|RaiseConvertibleRoof]]
*[[Vehicle::raiseLowerableWheels|RaiseLowerableWheels]]
*[[Vehicle::releasePreloadMods|ReleasePreloadMods]]
*[[Vehicle::removePickUpRopeForCargobob|RemovePickUpRopeForCargobob]]
*[[Vehicle::removeVehicleAsset|RemoveVehicleAsset]]
*[[Vehicle::removeVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
*[[Vehicle::removeVehicleMod|RemoveVehicleMod]]
*[[Vehicle::removeVehicleRecording|RemoveVehicleRecording]]
*[[Vehicle::removeVehicleStuckCheck|RemoveVehicleStuckCheck]]
*[[Vehicle::removeVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
*[[Vehicle::removeVehicleWindow|RemoveVehicleWindow]]
*[[Vehicle::removeVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
*[[Vehicle::requestVehicleAsset|RequestVehicleAsset]]
*[[Vehicle::requestVehicleHighDetailModel|RequestVehicleHighDetailModel]]
*[[Vehicle::requestVehicleRecording|RequestVehicleRecording]]
*[[Vehicle::resetVehicleStuckTimer|ResetVehicleStuckTimer]]
*[[Vehicle::resetVehicleWheels|ResetVehicleWheels]]
*[[Vehicle::rollDownWindow|RollDownWindow]]
*[[Vehicle::rollDownWindows|RollDownWindows]]
*[[Vehicle::rollUpWindow|RollUpWindow]]
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActive|SetAllVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::setBikeLeanAngle|SetBikeLeanAngle]]
*[[Vehicle::setBoatAnchor|SetBoatAnchor]]
*[[Vehicle::setCanResprayVehicle|SetCanResprayVehicle]]
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|SetCarHighSpeedBumpSeverityMultiplier]]
*[[Vehicle::setCargobobHookPosition|SetCargobobHookPosition]]
*[[Vehicle::setCargobobPickupMagnetActive|SetCargobobPickupMagnetActive]]
*[[Vehicle::setCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
*[[Vehicle::setConvertibleRoof|SetConvertibleRoof]]
*[[Vehicle::setDisableVehiclePetrolTankDamage|SetDisableVehiclePetrolTankDamage]]
*[[Vehicle::setDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
*[[Vehicle::setFarDrawVehicles|SetFarDrawVehicles]]
*[[Vehicle::setForceHdVehicle|SetForceHdVehicle]]
*[[Vehicle::setGarbageTrucks|SetGarbageTrucks]]
*[[Vehicle::setHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[Vehicle::setHeliBladesSpeed|SetHeliBladesSpeed]]
*[[Vehicle::setHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
*[[Vehicle::setLastDrivenVehicle|SetLastDrivenVehicle]]
*[[Vehicle::setMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
*[[Vehicle::setMissionTrainCoords|SetMissionTrainCoords]]
*[[Vehicle::setNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|SetParkedVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setPedTargettableVehicleDestroy|SetPedTargettableVehicleDestroy]]
*[[Vehicle::setPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
*[[Vehicle::setPlaybackSpeed|SetPlaybackSpeed]]
*[[Vehicle::setPlaybackToUseAi|SetPlaybackToUseAi]]
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|SetPlaybackToUseAiTryToRevertBackLater]]
*[[Vehicle::setPlayersLastVehicle|SetPlayersLastVehicle]]
*[[Vehicle::setRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
*[[Vehicle::setRandomBoats|SetRandomBoats]]
*[[Vehicle::setRandomTrains|SetRandomTrains]]
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|SetRandomVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
*[[Vehicle::setScriptVehicleGenerator|SetScriptVehicleGenerator]]
*[[Vehicle::setSomeVehicleDensityMultiplierThisFrame|SetSomeVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setTaxiLights|SetTaxiLights]]
*[[Vehicle::setTowTruckCraneHeight|SetTowTruckCraneHeight]]
*[[Vehicle::setTrainCruiseSpeed|SetTrainCruiseSpeed]]
*[[Vehicle::setTrainSpeed|SetTrainSpeed]]
*[[Vehicle::setVehicleAlarm|SetVehicleAlarm]]
*[[Vehicle::setVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
*[[Vehicle::setVehicleAutomaticallyAttaches|SetVehicleAutomaticallyAttaches]]
*[[Vehicle::setVehicleBodyHealth|SetVehicleBodyHealth]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBombs|SetVehicleBombs]]
*[[Vehicle::setVehicleBrakeLights|SetVehicleBrakeLights]]
*[[Vehicle::setVehicleBurnout|SetVehicleBurnout]]
*[[Vehicle::setVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
*[[Vehicle::setVehicleCanBeUsedByFleeingPeds|SetVehicleCanBeUsedByFleeingPeds]]
*[[Vehicle::setVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
*[[Vehicle::setVehicleCanBreak|SetVehicleCanBreak]]
*[[Vehicle::setVehicleCeilingHeight|SetVehicleCeilingHeight]]
*[[Vehicle::setVehicleColourCombination|SetVehicleColourCombination]]
*[[Vehicle::setVehicleColours|SetVehicleColours]]
*[[Vehicle::setVehicleCountermeasures|SetVehicleCountermeasures]]
*[[Vehicle::setVehicleCreatesMoneyPickupsWhenExploded|SetVehicleCreatesMoneyPickupsWhenExploded]]
*[[Vehicle::setVehicleCustomPrimaryColour|SetVehicleCustomPrimaryColour]]
*[[Vehicle::setVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
*[[Vehicle::setVehicleDamage|SetVehicleDamage]]
*[[Vehicle::setVehicleDashboardColour|SetVehicleDashboardColour]]
*[[Vehicle::setVehicleDeformationFixed|SetVehicleDeformationFixed]]
*[[Vehicle::setVehicleDensityMultiplierThisFrame|SetVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setVehicleDirtLevel|SetVehicleDirtLevel]]
*[[Vehicle::setVehicleDoorBroken|SetVehicleDoorBroken]]
*[[Vehicle::setVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
*[[Vehicle::setVehicleDoorControl|SetVehicleDoorControl]]
*[[Vehicle::setVehicleDoorLatched|SetVehicleDoorLatched]]
*[[Vehicle::setVehicleDoorOpen|SetVehicleDoorOpen]]
*[[Vehicle::setVehicleDoorShut|SetVehicleDoorShut]]
*[[Vehicle::setVehicleDoorsLocked|SetVehicleDoorsLocked]]
*[[Vehicle::setVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
*[[Vehicle::setVehicleDoorsLockedForPlayer|SetVehicleDoorsLockedForPlayer]]
*[[Vehicle::setVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
*[[Vehicle::setVehicleDoorsShut|SetVehicleDoorsShut]]
*[[Vehicle::setVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
*[[Vehicle::setVehicleEngineHealth|SetVehicleEngineHealth]]
*[[Vehicle::setVehicleEngineOn|SetVehicleEngineOn]]
*[[Vehicle::setVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]
*[[Vehicle::setVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]
*[[Vehicle::setVehicleEnveffScale|SetVehicleEnveffScale]]
*[[Vehicle::setVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
*[[Vehicle::setVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
*[[Vehicle::setVehicleExplodesOnHighExplosionDamage|SetVehicleExplodesOnHighExplosionDamage]]
*[[Vehicle::setVehicleExtra|SetVehicleExtra]]
*[[Vehicle::setVehicleExtraColours|SetVehicleExtraColours]]
*[[Vehicle::setVehicleFixed|SetVehicleFixed]]
*[[Vehicle::setVehicleForwardSpeed|SetVehicleForwardSpeed]]
*[[Vehicle::setVehicleFrictionOverride|SetVehicleFrictionOverride]]
*[[Vehicle::setVehicleFullbeam|SetVehicleFullbeam]]
*[[Vehicle::setVehicleGravity|SetVehicleGravity]]
*[[Vehicle::setVehicleHalt|SetVehicleHalt]]
*[[Vehicle::setVehicleHandbrake|SetVehicleHandbrake]]
*[[Vehicle::setVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
*[[Vehicle::setVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
*[[Vehicle::setVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
*[[Vehicle::setVehicleIndicatorLights|SetVehicleIndicatorLights]]
*[[Vehicle::setVehicleInteriorColour|SetVehicleInteriorColour]]
*[[Vehicle::setVehicleInteriorlight|SetVehicleInteriorlight]]
*[[Vehicle::setVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
*[[Vehicle::setVehicleIsStolen|SetVehicleIsStolen]]
*[[Vehicle::setVehicleIsWanted|SetVehicleIsWanted]]
*[[Vehicle::setVehicleJetEngineOn|SetVehicleJetEngineOn]]
*[[Vehicle::setVehicleLightMultiplier|SetVehicleLightMultiplier]]
*[[Vehicle::setVehicleLights|SetVehicleLights]]
*[[Vehicle::setVehicleLightsMode|SetVehicleLightsMode]]
*[[Vehicle::setVehicleLivery|SetVehicleLivery]]
*[[Vehicle::setVehicleLodMultiplier|SetVehicleLodMultiplier]]
*[[Vehicle::setVehicleMod|SetVehicleMod]]
*[[Vehicle::setVehicleModColor1|SetVehicleModColor1]]
*[[Vehicle::setVehicleModColor2|SetVehicleModColor2]]
*[[Vehicle::setVehicleModKit|SetVehicleModKit]]
*[[Vehicle::setVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
*[[Vehicle::setVehicleNameDebug|SetVehicleNameDebug]]
*[[Vehicle::setVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
*[[Vehicle::setVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
*[[Vehicle::setVehicleNeonLightsColour|SetVehicleNeonLightsColour]]
*[[Vehicle::setVehicleNumberPlateText|SetVehicleNumberPlateText]]
*[[Vehicle::setVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
*[[Vehicle::setVehicleOnGroundProperly|SetVehicleOnGroundProperly]]
*[[Vehicle::setVehicleOutOfControl|SetVehicleOutOfControl]]
*[[Vehicle::setVehicleParachuteActive|SetVehicleParachuteActive]]
*[[Vehicle::setVehiclePetrolTankHealth|SetVehiclePetrolTankHealth]]
*[[Vehicle::setVehicleProvidesCover|SetVehicleProvidesCover]]
*[[Vehicle::setVehicleReduceGrip|SetVehicleReduceGrip]]
*[[Vehicle::setVehicleRocketBoostActive|SetVehicleRocketBoostActive]]
*[[Vehicle::setVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
*[[Vehicle::setVehicleRocketBoostRefillTime|SetVehicleRocketBoostRefillTime]]
*[[Vehicle::setVehicleRudderBroken|SetVehicleRudderBroken]]
*[[Vehicle::setVehicleSearchlight|SetVehicleSearchlight]]
*[[Vehicle::setVehicleShootAtTarget|SetVehicleShootAtTarget]]
*[[Vehicle::setVehicleSilent|SetVehicleSilent]]
*[[Vehicle::setVehicleSiren|SetVehicleSiren]]
*[[Vehicle::setVehicleSirenSound|SetVehicleSirenSound]]
*[[Vehicle::setVehicleSteerBias|SetVehicleSteerBias]]
*[[Vehicle::setVehicleStrong|SetVehicleStrong]]
*[[Vehicle::setVehicleTimedExplosion|SetVehicleTimedExplosion]]
*[[Vehicle::setVehicleTyreBurst|SetVehicleTyreBurst]]
*[[Vehicle::setVehicleTyreFixed|SetVehicleTyreFixed]]
*[[Vehicle::setVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]
*[[Vehicle::setVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
*[[Vehicle::setVehicleUndriveable|SetVehicleUndriveable]]
*[[Vehicle::setVehicleWheelType|SetVehicleWheelType]]
*[[Vehicle::setVehicleWheelsCanBreak|SetVehicleWheelsCanBreak]]
*[[Vehicle::setVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::setVehicleWindowTint|SetVehicleWindowTint]]
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|SkipToEndAndStopPlaybackRecordedVehicle]]
*[[Vehicle::smashVehicleWindow|SmashVehicleWindow]]
*[[Vehicle::startPlaybackRecordedVehicle|StartPlaybackRecordedVehicle]]
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|StartPlaybackRecordedVehicleWithFlags]]
*[[Vehicle::startVehicleAlarm|StartVehicleAlarm]]
*[[Vehicle::startVehicleHorn|StartVehicleHorn]]
*[[Vehicle::stopAllGarageActivity|StopAllGarageActivity]]
*[[Vehicle::stopPlaybackRecordedVehicle|StopPlaybackRecordedVehicle]]
*[[Vehicle::switchTrainTrack|SwitchTrainTrack]]
*[[Vehicle::toggleVehicleMod|ToggleVehicleMod]]
*[[Vehicle::trackVehicleVisibility|TrackVehicleVisibility]]
*[[Vehicle::unpausePlaybackRecordedVehicle|UnpausePlaybackRecordedVehicle]]
*[[Vehicle::vehicleHasLandingGear|VehicleHasLandingGear]]
*[[Vehicle::vehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
*[[Vehicle::vehicleSetCustomParachuteTexture|VehicleSetCustomParachuteTexture]]
 
===Water===
*[[Water::getWaterHeight|GetWaterHeight]]
*[[Water::getWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[Water::getWavesIntensity|GetWavesIntensity]]
*[[Water::modifyWater|ModifyWater]]
*[[Water::resetWavesIntensity|ResetWavesIntensity]]
*[[Water::setWavesIntensity|SetWavesIntensity]]
*[[Water::testProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[Water::testProbeAgainstWater|TestProbeAgainstWater]]
*[[Water::testVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
 
===Weapon===
*[[Weapon::addAmmoToPed|AddAmmoToPed]]
*[[Weapon::canUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[Weapon::clearEntityLastWeaponDamage|ClearEntityLastWeaponDamage]]
*[[Weapon::clearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[Weapon::createWeaponObject|CreateWeaponObject]]
*[[Weapon::doesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[Weapon::enableLaserSightRendering|EnableLaserSightRendering]]
*[[Weapon::explodeProjectiles|ExplodeProjectiles]]
*[[Weapon::getAmmoInClip|GetAmmoInClip]]
*[[Weapon::getAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[Weapon::getBestPedWeapon|GetBestPedWeapon]]
*[[Weapon::getCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[Weapon::getCurrentPedWeapon|GetCurrentPedWeapon]]
*[[Weapon::getCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[Weapon::getIsPedGadgetEquipped|GetIsPedGadgetEquipped]]
*[[Weapon::getLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[Weapon::getMaxAmmo|GetMaxAmmo]]
*[[Weapon::getMaxAmmoInClip|GetMaxAmmoInClip]]
*[[Weapon::getMaxRangeOfCurrentPedWeapon|GetMaxRangeOfCurrentPedWeapon]]
*[[Weapon::getPedAmmoByType|GetPedAmmoByType]]
*[[Weapon::getPedAmmoTypeFromWeapon|GetPedAmmoTypeFromWeapon]]
*[[Weapon::getPedAmmoTypeFromWeapon2|GetPedAmmoTypeFromWeapon2]]
*[[Weapon::getPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[Weapon::getPedWeaponTintIndex|GetPedWeaponTintIndex]]
*[[Weapon::getPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[Weapon::getSelectedPedWeapon|GetSelectedPedWeapon]]
*[[Weapon::getWeaponClipSize|GetWeaponClipSize]]
*[[Weapon::getWeaponComponentHudStats|GetWeaponComponentHudStats]]
*[[Weapon::getWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[Weapon::getWeaponDamageType|GetWeaponDamageType]]
*[[Weapon::getWeaponHudStats|GetWeaponHudStats]]
*[[Weapon::getWeaponObjectFromPed|GetWeaponObjectFromPed]]
*[[Weapon::getWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[Weapon::getWeaponTintCount|GetWeaponTintCount]]
*[[Weapon::getWeapontypeGroup|GetWeapontypeGroup]]
*[[Weapon::getWeapontypeModel|GetWeapontypeModel]]
*[[Weapon::getWeapontypeSlot|GetWeapontypeSlot]]
*[[Weapon::giveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[Weapon::giveWeaponComponentToPed|GiveWeaponComponentToPed]]
*[[Weapon::giveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[Weapon::giveWeaponObjectToPed|GiveWeaponObjectToPed]]
*[[Weapon::giveWeaponToPed|GiveWeaponToPed]]
*[[Weapon::hasEntityBeenDamagedByWeapon|HasEntityBeenDamagedByWeapon]]
*[[Weapon::hasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[Weapon::hasPedGotWeapon|HasPedGotWeapon]]
*[[Weapon::hasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[Weapon::hasVehicleGotProjectileAttached|HasVehicleGotProjectileAttached]]
*[[Weapon::hasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[Weapon::hasWeaponGotWeaponComponent|HasWeaponGotWeaponComponent]]
*[[Weapon::hidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[Weapon::isFlashLightOn|IsFlashLightOn]]
*[[Weapon::isPedArmed|IsPedArmed]]
*[[Weapon::isPedCurrentWeaponSilenced|IsPedCurrentWeaponSilenced]]
*[[Weapon::isPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[Weapon::isPedWeaponReadyToShoot|IsPedWeaponReadyToShoot]]
*[[Weapon::isWeaponValid|IsWeaponValid]]
*[[Weapon::makePedReload|MakePedReload]]
*[[Weapon::pedSkipNextReloading|PedSkipNextReloading]]
*[[Weapon::removeAllPedWeapons|RemoveAllPedWeapons]]
*[[Weapon::removeAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[Weapon::removeWeaponAsset|RemoveWeaponAsset]]
*[[Weapon::removeWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[Weapon::removeWeaponComponentFromWeaponObject|RemoveWeaponComponentFromWeaponObject]]
*[[Weapon::removeWeaponFromPed|RemoveWeaponFromPed]]
*[[Weapon::requestWeaponAsset|RequestWeaponAsset]]
*[[Weapon::requestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[Weapon::setAmmoInClip|SetAmmoInClip]]
*[[Weapon::setCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[Weapon::setCurrentPedWeapon|SetCurrentPedWeapon]]
*[[Weapon::setFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[Weapon::setPedAmmo|SetPedAmmo]]
*[[Weapon::setPedAmmoByType|SetPedAmmoByType]]
*[[Weapon::setPedAmmoToDrop|SetPedAmmoToDrop]]
*[[Weapon::setPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[Weapon::setPedCurrentWeaponVisible|SetPedCurrentWeaponVisible]]
*[[Weapon::setPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[Weapon::setPedDropsWeapon|SetPedDropsWeapon]]
*[[Weapon::setPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[Weapon::setPedGadget|SetPedGadget]]
*[[Weapon::setPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[Weapon::setPedInfiniteAmmoClip|SetPedInfiniteAmmoClip]]
*[[Weapon::setPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[Weapon::setWeaponAnimationOverride|SetWeaponAnimationOverride]]
*[[Weapon::setWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
 
===Zone===
*[[Zone::clearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]
*[[Zone::getHashOfMapAreaAtCoords|GetHashOfMapAreaAtCoords]]
*[[Zone::getNameOfZone|GetNameOfZone]]
*[[Zone::getZoneAtCoords|GetZoneAtCoords]]
*[[Zone::getZoneFromNameId|GetZoneFromNameId]]
*[[Zone::getZonePopschedule|GetZonePopschedule]]
*[[Zone::getZoneScumminess|GetZoneScumminess]]
*[[Zone::overridePopscheduleVehicleModel|OverridePopscheduleVehicleModel]]
*[[Zone::setZoneEnabled|SetZoneEnabled]]
 
 


==Nametags==
==Nametags==
*[[RAGE.Nametags.Enabled|Enabled]]
*[[RAGE.Nametags.Enabled|Enabled]]


==Game==
==NUI==
==NUI==
===Sprite===
*[[RAGE.NUI.Sprite.#ctor|#ctor]]
*[[RAGE.NUI.Sprite.Draw|Draw]]
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
===UIMenuCheckboxItem===
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
===UIMenuDynamicListItem===
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]
*[[RAGE.NUI.UIMenuItem.Description|Description]]
*[[RAGE.NUI.UIMenuItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]
===UIMenuListItem===
*[[RAGE.NUI.UIMenuListItem.Index | Index]]
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
===MenuPool===
*[[RAGE.NUI.MenuPool.Add | Add]]
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
===[[RAGE.NUI.UIMenu | UIMenu]]===
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
*[[RAGE.NUI.UIMenu.Clear|Clear]]
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
*[[RAGE.NUI.UIMenu.Draw|Draw]]
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
*[[RAGE.NUI.UIMenu.Size|Size]]
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]
{{HtmlWindow_definition_cs}}
 
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===


==Ui.Cursor==
===Ui.Cursor===
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Visible|Visible]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.Position|Position]]
*[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]


==Elements==
==Voice==
==Elements.Entities==
*Properties:
**[[RAGE.Voice.Allowed|Allowed]]
**[[RAGE.Voice.Muted|Muted]]

Latest revision as of 19:47, 20 August 2024

Chat

Discord

Elements

Blip

Checkpoint

Entity

MapObject

Ped

Vehicle

Events

Input

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Vehicle

Water

Weapon

Zone


Nametags

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Voice