Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew

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Revision as of 13:16, 15 August 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x1:''' {{RageType|number}} *'''y1:''' {{RageType|number}} *'''z1:''' {{RageType|number}} *'''x2:''' {{RageType|number}} *'''y2:''' {{RageType|number}} *'''z2:''' {{RageType|number}} *'''damage:''' {{RageType|number}} *'''p7:''' {{RageType|boolean}} *'''weaponHash:''' {{RageType|number}} *'''ownerPed:''' {{RageType|number}} *'''isAudible:''' {{RageType|boolean}} *'''isInvisible:''' {{RageType|boolean}} *'...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • x1: number
  • y1: number
  • z1: number
  • x2: number
  • y2: number
  • z2: number
  • damage: number
  • p7: boolean
  • weaponHash: number
  • ownerPed: number
  • isAudible: boolean
  • isInvisible: boolean
  • speed: number
  • entity: number
  • p14: boolean
  • p15: boolean
  • p16: boolean
  • p17: boolean
  • p18: number
  • p19: number
  • p20: number

Return value

  • void

Syntax

mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, entity, p14, p15, p16, p17, p18, p19, p20)

Example

//todo


See also