Graphics::setParticleFxOverride

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Revision as of 11:43, 8 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''oldAsset:''' {{RageType|string}} *'''newAsset:''' {{RageType|string}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.graphics.setParticleFxOverride(oldAsset, newAsset) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntaxhighlight> }} ==See also== {{Graphics_functions_c}} Category:Clientside API Category:TODO: Exa...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • oldAsset: string
  • newAsset: string

Return value

  • void

Syntax

mp.game.graphics.setParticleFxOverride(oldAsset, newAsset)

Example

//todo


See also