Graphics::startNetworkedParticleFxLoopedOnEntityBone

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Revision as of 11:42, 8 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''effectName:''' {{RageType|string}} *'''entity:''' {{RageType|number}} *'''xOffset:''' {{RageType|number}} *'''yOffset:''' {{RageType|number}} *'''zOffset:''' {{RageType|number}} *'''xRot:''' {{RageType|number}} *'''yRot:''' {{RageType|number}} *'''zRot:''' {{RageType|number}} *'''boneIndex:''' {{RageType|number}} *'''scale:''' {{RageType|number}} *'''xAxis:''' {{RageType|boolean}} *'''yAxis:''' {{RageTyp...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • effectName: string
  • entity: number
  • xOffset: number
  • yOffset: number
  • zOffset: number
  • xRot: number
  • yRot: number
  • zRot: number
  • boneIndex: number
  • scale: number
  • xAxis: boolean
  • yAxis: boolean
  • zAxis: boolean
  • p13: number
  • p14: number
  • p15: number
  • p16: number

Return value

  • number

Syntax

mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis, p13, p14, p15, p16)

Example

//todo


See also