Graphics::startNetworkedParticleFxNonLoopedOnEntityBone

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Revision as of 11:42, 8 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''effectName:''' {{RageType|string}} *'''entity:''' {{RageType|number}} *'''offsetX:''' {{RageType|number}} *'''offsetY:''' {{RageType|number}} *'''offsetZ:''' {{RageType|number}} *'''rotX:''' {{RageType|number}} *'''rotY:''' {{RageType|number}} *'''rotZ:''' {{RageType|number}} *'''boneIndex:''' {{RageType|number}} *'''scale:''' {{RageType|number}} *'''axisX:''' {{RageType|boolean}} *'''axisY:''' {{RageTyp...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • effectName: string
  • entity: number
  • offsetX: number
  • offsetY: number
  • offsetZ: number
  • rotX: number
  • rotY: number
  • rotZ: number
  • boneIndex: number
  • scale: number
  • axisX: boolean
  • axisY: boolean
  • axisZ: boolean

Return value

  • boolean

Syntax

mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)

Example

//todo


See also