Graphics::createWorldTextureSwap

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Revision as of 17:27, 22 April 2024 by Shr0x (talk | contribs) (Created page with "{{JSContainer| === Required Arguments === *'''oldTextureDict:''' string *'''oldTextureName:''' string *'''newTextureDict:''' string *'''newTextureName:''' string ===Return value=== *'''void''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.graphics.createWorldTextureSwap(oldTextureDict, oldTextureName, newTextureDict, newTextureName); </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> mp.game.graphics.createWorldTextureSwap('hw1_16_build', 'h...")
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JavaScript Syntax


Required Arguments

  • oldTextureDict: string
  • oldTextureName: string
  • newTextureDict: string
  • newTextureName: string

Return value

  • void

Syntax

mp.game.graphics.createWorldTextureSwap(oldTextureDict, oldTextureName, newTextureDict, newTextureName);

Example

mp.game.graphics.createWorldTextureSwap('hw1_16_build', 'hw1_16_tpage_ro_01', 'gta5_bill', 'prop_billboard_02_dm');


See also