Graphics::screen2dToWorld3d

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Revision as of 19:25, 22 August 2020 by Demellion (talk | contribs) (inverted function reference)
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Returns world position from screen position

Inverted function: Graphics::world3dToScreen2d

Syntax

mp.game.graphics.screen2dToWorld3d(coords2d);

Required Arguments

  • Vector3: 2d coord

Return value

  • position: Vector3

Example

let pos3d = mp.game.graphics.screen2dToWorld3d(new mp.Vector3(screenX, screenY, 0));

See also