Template:Gameplay definition c
- Gameplay Functions
- Gameplay::getAllocatedStackSize
- Gameplay::getNumberOfFreeStacksOfThisSize
- Gameplay::getFreeStackSlotsCount
- Gameplay::setRandomSeed
- Gameplay::setTimeScale
- Gameplay::setMissionFlag
- Gameplay::getMissionFlag
- Gameplay::setRandomEventFlag
- Gameplay::getRandomEventFlag
- Gameplay::getGlobalCharBuffer
- Gameplay::hasResumedFromSuspend
- Gameplay::getBaseElementMetadata
- Gameplay::getPrevWeatherTypeHashName
- Gameplay::getNextWeatherTypeHashName
- Gameplay::isPrevWeatherType
- Gameplay::isNextWeatherType
- Gameplay::setWeatherTypePersist
- Gameplay::setWeatherTypeNowPersist
- Gameplay::setWeatherTypeNow
- Gameplay::setWeatherTypeOvertimePersist
- Gameplay::setWeatherTypeOverTime
- Gameplay::setRandomWeatherType
- Gameplay::clearWeatherTypePersist
- Gameplay::clearWeatherTypeOvertimePersist
- Gameplay::getWeatherTypeTransition
- Gameplay::setWeatherTypeTransition
- Gameplay::setOverrideWeather
- Gameplay::clearOverrideWeather
- Gameplay::waterOverrideSetShorewaveamplitude
- Gameplay::waterOverrideSetShorewaveminamplitude
- Gameplay::waterOverrideSetShorewavemaxamplitude
- Gameplay::waterOverrideSetOceannoiseminamplitude
- Gameplay::waterOverrideSetOceanwaveamplitude
- Gameplay::waterOverrideSetOceanwaveminamplitude
- Gameplay::waterOverrideSetOceanwavemaxamplitude
- Gameplay::waterOverrideSetRipplebumpiness
- Gameplay::waterOverrideSetRippleminbumpiness
- Gameplay::waterOverrideSetRipplemaxbumpiness
- Gameplay::waterOverrideSetRippledisturb
- Gameplay::waterOverrideSetStrength
- Gameplay::waterOverrideFadeIn
- Gameplay::waterOverrideFadeOut
- Gameplay::setWind
- Gameplay::setWindSpeed
- Gameplay::getWindSpeed
- Gameplay::setWindDirection
- Gameplay::getWindDirection
- Gameplay::setRainLevel
- Gameplay::setRainFxIntensity
- Gameplay::getRainLevel
- Gameplay::setSnowLevel
- Gameplay::getSnowLevel
- Gameplay::forceLightningFlash
- Gameplay::preloadCloudHat
- Gameplay::loadCloudHat
- Gameplay::setCloudHatTransition
- Gameplay::unloadCloudHat
- Gameplay::clearCloudHat
- Gameplay::setCloudHatOpacity
- Gameplay::getCloudHatOpacity
- Gameplay::getGameTimer
- Gameplay::getFrameTime
- Gameplay::getBenchmarkTime
- Gameplay::getFrameCount
- Gameplay::getRandomFloatInRange
- Gameplay::getRandomIntInRange
- Gameplay::getRandomIntInRange2
- Gameplay::getGroundZFor3DCoord
- Gameplay::getGroundZAndNormalFor3DCoord
- Gameplay::getGroundZFor3DCoord2
- Gameplay::asin
- Gameplay::acos
- Gameplay::tan
- Gameplay::atan
- Gameplay::atan2
- Gameplay::getDistanceBetweenCoords
- Gameplay::getAngleBetween2DVectors
- Gameplay::getHeadingFromVector2D
- Gameplay::setBit
- Gameplay::clearBit
- Gameplay::getHashKey
- Gameplay::slerpNearQuaternion
- Gameplay::isAreaOccupied
- Gameplay::isPositionOccupied
- Gameplay::isPointObscuredByAMissionEntity
- Gameplay::clearArea
- Gameplay::clearAreaLeaveVehicleHealth
- Gameplay::clearAreaOfEverything
- Gameplay::clearAreaOfVehicles
- Gameplay::clearAngledAreaOfVehicles
- Gameplay::clearAreaOfObjects
- Gameplay::clearAreaOfPeds
- Gameplay::clearAreaOfCops
- Gameplay::clearAreaOfProjectiles
- Gameplay::setSaveMenuActive
- Gameplay::setCreditsActive
- Gameplay::haveCreditsReachedEnd
- Gameplay::terminateAllScriptsWithThisName
- Gameplay::networkSetScriptIsSafeForNetworkGame
- Gameplay::addHospitalRestart
- Gameplay::disableHospitalRestart
- Gameplay::addPoliceRestart
- Gameplay::disablePoliceRestart
- Gameplay::setRestartCustomPosition
- Gameplay::clearRestartCustomPosition
- Gameplay::pauseDeathArrestRestart
- Gameplay::disableAutomaticRespawn
- Gameplay::ignoreNextRestart
- Gameplay::setFadeOutAfterDeath
- Gameplay::setFadeOutAfterArrest
- Gameplay::setFadeInAfterDeathArrest
- Gameplay::setFadeInAfterLoad
- Gameplay::registerSaveHouse
- Gameplay::setSaveHouse
- Gameplay::overrideSaveHouse
- Gameplay::doAutoSave
- Gameplay::getIsAutoSaveOff
- Gameplay::isAutoSaveInProgress
- Gameplay::hasCodeRequestedAutosave
- Gameplay::clearCodeRequestedAutosave
- Gameplay::beginReplayStats
- Gameplay::addReplayStatValue
- Gameplay::endReplayStats
- Gameplay::haveReplayStatsBeenStored
- Gameplay::getReplayStatMissionId
- Gameplay::getReplayStatMissionType
- Gameplay::getReplayStatCount
- Gameplay::getReplayStatAtIndex
- Gameplay::clearReplayStats
- Gameplay::queueMissionRepeatLoad
- Gameplay::queueMissionRepeatSave
- Gameplay::getStatusOfMissionRepeatSave
- Gameplay::isMemoryCardInUse
- Gameplay::shootSingleBulletBetweenCoords
- Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity
- Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew
- Gameplay::getModelDimensions
- Gameplay::setFakeWantedLevel
- Gameplay::getFakeWantedLevel
- Gameplay::isBitSet
- Gameplay::usingMissionCreator
- Gameplay::allowMissionCreatorWarp
- Gameplay::setMinigameInProgress
- Gameplay::isMinigameInProgress
- Gameplay::isThisAMinigameScript
- Gameplay::isSniperInverted
- Gameplay::shouldUseMetricMeasurements
- Gameplay::getProfileSetting
- Gameplay::areStringsEqual
- Gameplay::compareStrings
- Gameplay::absi
- Gameplay::absf
- Gameplay::isSniperBulletInArea
- Gameplay::isProjectileInArea
- Gameplay::isProjectileTypeInArea
- Gameplay::isProjectileTypeInAngledArea
- Gameplay::isProjectileTypeWithinDistance
- Gameplay::getCoordsOfProjectileTypeInArea
- Gameplay::getCoordsOfProjectileTypeWithinDistance
- Gameplay::getProjectileNearPed
- Gameplay::isBulletInAngledArea
- Gameplay::isBulletInArea
- Gameplay::isBulletInBox
- Gameplay::hasBulletImpactedInArea
- Gameplay::hasBulletImpactedInBox
- Gameplay::isOrbisVersion
- Gameplay::isDurangoVersion
- Gameplay::isXbox360Version
- Gameplay::isPs3Version
- Gameplay::isPcVersion
- Gameplay::isAussieVersion
- Gameplay::isStringNull
- Gameplay::isStringNullOrEmpty
- Gameplay::stringToInt
- Gameplay::setBitsInRange
- Gameplay::getBitsInRange
- Gameplay::addStuntJump
- Gameplay::addStuntJumpAngled
- Gameplay::deleteStuntJump
- Gameplay::enableStuntJumpSet
- Gameplay::disableStuntJumpSet
- Gameplay::setStuntJumpsCanTrigger
- Gameplay::isStuntJumpInProgress
- Gameplay::isStuntJumpMessageShowing
- Gameplay::getNumSuccessfulStuntJumps
- Gameplay::getTotalSuccessfulStuntJumps
- Gameplay::cancelStuntJump
- Gameplay::setGamePaused
- Gameplay::setThisScriptCanBePaused
- Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript
- Gameplay::hasButtonCombinationJustBeenEntered
- Gameplay::hasCheatStringJustBeenEntered
- Gameplay::setInstancePriorityMode
- Gameplay::enableMpDlcMaps
- Gameplay::setInstancePriorityHint
- Gameplay::setUnkMapFlag
- Gameplay::isFrontendFading
- Gameplay::populateNow
- Gameplay::getIndexOfCurrentLevel
- Gameplay::setGravityLevel
- Gameplay::startSaveData
- Gameplay::stopSaveData
- Gameplay::getSizeOfSaveData
- Gameplay::registerIntToSave
- Gameplay::registerInt64ToSave
- Gameplay::registerEnumToSave
- Gameplay::registerFloatToSave
- Gameplay::registerBoolToSave
- Gameplay::registerTextLabelToSave
- Gameplay::registerTextLabelToSave2
- Gameplay::startSaveStructWithSize
- Gameplay::startSaveStruct
- Gameplay::stopSaveStruct
- Gameplay::startSaveArrayWithSize
- Gameplay::startSaveArray
- Gameplay::stopSaveArray
- Gameplay::copyMemory
- Gameplay::enableDispatchService
- Gameplay::blockDispatchServiceResourceCreation
- Gameplay::getNumDispatchedUnitsForPlayer
- Gameplay::createIncident
- Gameplay::createIncidentWithEntity
- Gameplay::deleteIncident
- Gameplay::isIncidentValid
- Gameplay::setIncidentRequestedUnits
- Gameplay::setIncidentUnk
- Gameplay::findSpawnPointInDirection
- Gameplay::addPopMultiplierArea
- Gameplay::doesPopMultiplierAreaExist
- Gameplay::removePopMultiplierArea
- Gameplay::isPopMultiplierAreaUnk
- Gameplay::addPopMultiplierSphere
- Gameplay::doesPopMultiplierSphereExist
- Gameplay::removePopMultiplierSphere
- Gameplay::enableTennisMode
- Gameplay::isTennisMode
- Gameplay::playTennisSwingAnim
- Gameplay::getTennisSwingAnimComplete
- Gameplay::playTennisDiveAnim
- Gameplay::resetDispatchSpawnLocation
- Gameplay::setDispatchSpawnLocation
- Gameplay::resetDispatchIdealSpawnDistance
- Gameplay::setDispatchIdealSpawnDistance
- Gameplay::resetDispatchTimeBetweenSpawnAttempts
- Gameplay::setDispatchTimeBetweenSpawnAttempts
- Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier
- Gameplay::addDispatchSpawnBlockingAngledArea
- Gameplay::addDispatchSpawnBlockingArea
- Gameplay::removeDispatchSpawnBlockingArea
- Gameplay::resetDispatchSpawnBlockingAreas
- Gameplay::addTacticalAnalysisPoint
- Gameplay::clearTacticalAnalysisPoints
- Gameplay::setRiotModeEnabled
- Gameplay::displayOnscreenKeyboardWithLongerInitialString
- Gameplay::displayOnscreenKeyboard
- Gameplay::updateOnscreenKeyboard
- Gameplay::getOnscreenKeyboardResult
- Gameplay::cancelOnscreenKeyboard
- Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts
- Gameplay::actionManagerEnableAction
- Gameplay::setExplosiveAmmoThisFrame
- Gameplay::setFireAmmoThisFrame
- Gameplay::setExplosiveMeleeThisFrame
- Gameplay::setSuperJumpThisFrame
- Gameplay::setBeastModeActive
- Gameplay::setForcePlayerToJump
- Gameplay::areProfileSettingsValid
- Gameplay::forceGameStatePlaying
- Gameplay::scriptRaceInit
- Gameplay::scriptRaceShutdown
- Gameplay::scriptRaceGetPlayerSplitTime
- Gameplay::startBenchmarkRecording
- Gameplay::stopBenchmarkRecording
- Gameplay::resetBenchmarkRecording
- Gameplay::saveBenchmarkRecording
- Gameplay::uiIsSingleplayerPauseMenuActive
- Gameplay::landingMenuIsActive
- Gameplay::isCommandLineBenchmarkValueSet
- Gameplay::getBenchmarkIterationsFromCommandLine
- Gameplay::getBenchmarkPassFromCommandLine
- Gameplay::restartGame
- Gameplay::forceSocialClubUpdate
- Gameplay::hasAsyncInstallFinished
- Gameplay::cleanupAsyncInstall
- Gameplay::isInPowerSavingMode
- Gameplay::getPowerSavingModeDuration
- Gameplay::setPlayerIsInAnimalForm
- Gameplay::getIsPlayerInAnimalForm
- Gameplay::setPlayerRockstarEditorDisabled
- Gameplay::getGravityLevel
- Gameplay::getVariableHashKey
- Gameplay::getAngleBetween2dVectors
- Gameplay::getHeadingFromVector2d
- Gameplay::getGroundZFor3dCoord