Client-side functions
Event functions
- Functions
- Properties
Vector3 functions
Player functions
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Player.taskCrawl
- Player.taskCrawlToCoords
- Player.taskRevive
- Player.taskBleedingDeath
- Properties:
Vehicle functions
- mp.game.vehicle.create
- mp.game.vehicle.createVehicle
- mp.game.vehicle.delete
- mp.game.vehicle.setCanBeLockedOn
- mp.game.vehicle.setAllowNoPassengersLockon
- mp.game.vehicle.getHomingLockonState
- mp.game.vehicle.isModel
- mp.game.vehicle.doesScriptGeneratorExist
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.createScriptGenerator
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.deleteScriptGenerator
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.setScriptGenerator
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setAllGeneratorsActiveInArea
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setAllGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActive
- mp.game.vehicle.setAllLowPriorityGeneratorsActive
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setOnGroundProperly
- mp.game.vehicle.setUseCutsceneWheelCompression
- mp.game.vehicle.isStuckOnRoof
- mp.game.vehicle.addUpsidedownCheck
- mp.game.vehicle.removeUpsidedownCheck
- mp.game.vehicle.isStopped
- mp.game.vehicle.getNumberOfPassengers
- mp.game.vehicle.getMaxNumberOfPassengers
- mp.game.vehicle.getModelNumberOfSeats
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.isSeatWarpOnly
- mp.game.vehicle.isTurretSeat
- mp.game.vehicle.doesAllowRappel
- mp.game.vehicle.setDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setRandomDensityMultiplierThisFrame
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setParkedDensityMultiplierThisFrame
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setDisableRandomTrainsThisFrame
- mp.game.vehicle.setAmbientRangeMultiplierThisFrame
- mp.game.vehicle.setFarDrawS
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setNumberOfParkedS
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setDoorsLocked
- mp.game.vehicle.setIndividualDoorsLocked
- mp.game.vehicle.setHasMutedSirens
- mp.game.vehicle.setDoorsLockedForPlayer
- mp.game.vehicle.getDoorsLockedForPlayer
- mp.game.vehicle.setDoorsLockedForAllPlayers
- mp.game.vehicle.setDoorsLockedForNonScriptPlayers
- mp.game.vehicle.setDoorsLockedForTeam
- mp.game.vehicle.setDoorsLockedForUnk
- mp.game.vehicle.explode
- mp.game.vehicle.setOutOfControl
- mp.game.vehicle.setTimedExplosion
- mp.game.vehicle.addPhoneExplosiveDevice
- mp.game.vehicle.clearPhoneExplosiveDevice
- mp.game.vehicle.hasPhoneExplosiveDevice
- mp.game.vehicle.detonatePhoneExplosiveDevice
- mp.game.vehicle.setTaxiLights
- mp.game.vehicle.isTaxiLightOn
- mp.game.vehicle.isInGarageArea
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.setColours
- mp.game.vehicle.setFullbeam
- mp.game.vehicle.setIsRacing
- mp.game.vehicle.setCustomPrimaryColour
- mp.game.vehicle.getCustomPrimaryColour
- mp.game.vehicle.clearCustomPrimaryColour
- mp.game.vehicle.getIsPrimaryColourCustom
- mp.game.vehicle.setCustomSecondaryColour
- mp.game.vehicle.getCustomSecondaryColour
- mp.game.vehicle.clearCustomSecondaryColour
- mp.game.vehicle.getIsSecondaryColourCustom
- mp.game.vehicle.setEnveffScale
- mp.game.vehicle.getEnveffScale
- mp.game.vehicle.setCanRespray
- mp.game.vehicle.forceSubmarineSurfaceMode
- mp.game.vehicle.setSubmarineCrushDepths
- mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
- mp.game.vehicle.getSubmarineCrushDepthWarningState
- mp.game.vehicle.setBoatAnchor
- mp.game.vehicle.canAnchorBoatHere
- mp.game.vehicle.canAnchorBoatHere2
- mp.game.vehicle.setBoatFrozenWhenAnchored
- mp.game.vehicle.setBoatMovementResistance
- mp.game.vehicle.isBoatAnchoredAndFrozen
- mp.game.vehicle.setBoatSinksWhenWrecked
- mp.game.vehicle.setBoatIsSinking
- mp.game.vehicle.setSiren
- mp.game.vehicle.isSirenOn
- mp.game.vehicle.isSirenAudioOn
- mp.game.vehicle.setStrong
- mp.game.vehicle.removeStuckCheck
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.getColours
- mp.game.vehicle.isSeatFree
- mp.game.vehicle.getPedInSeat
- mp.game.vehicle.getLastPedInSeat
- mp.game.vehicle.getLightsState
- mp.game.vehicle.isTyreBurst
- mp.game.vehicle.setForwardSpeed
- mp.game.vehicle.bringToHalt
- mp.game.vehicle.stopBringToHalt
- mp.game.vehicle.isBeingHalted
- mp.game.vehicle.setForkliftForkHeight
- mp.game.vehicle.isEntityAttachedToHandlerFrame
- mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
- mp.game.vehicle.findCarryingThisEntity
- mp.game.vehicle.isHandlerFrameAboveContainer
- mp.game.vehicle.detachContainerFromHandlerFrame
- mp.game.vehicle.setBoatDisableAvoidance
- mp.game.vehicle.isHeliLandingAreaBlocked
- mp.game.vehicle.setHeliTurbulenceScalar
- mp.game.vehicle.setCarBootOpen
- mp.game.vehicle.setTyreBurst
- mp.game.vehicle.setDoorsShut
- mp.game.vehicle.setTyresCanBurst
- mp.game.vehicle.getTyresCanBurst
- mp.game.vehicle.setWheelsCanBreak
- mp.game.vehicle.setDoorOpen
- mp.game.vehicle.removeWindow
- mp.game.vehicle.rollDownWindows
- mp.game.vehicle.rollDownWindow
- mp.game.vehicle.rollUpWindow
- mp.game.vehicle.smashWindow
- mp.game.vehicle.fixWindow
- mp.game.vehicle.popOutWindscreen
- mp.game.vehicle.ejectJb700Roof
- mp.game.vehicle.setLights
- mp.game.vehicle.setUsePlayerLightSettings
- mp.game.vehicle.setLightsMode
- mp.game.vehicle.setAlarm
- mp.game.vehicle.startAlarm
- mp.game.vehicle.isAlarmActivated
- mp.game.vehicle.setInteriorlight
- mp.game.vehicle.setLightMultiplier
- mp.game.vehicle.attachToTrailer
- mp.game.vehicle.attachOnToTrailer
- mp.game.vehicle.stabiliseEntityAttachedToHeli
- mp.game.vehicle.detachFromTrailer
- mp.game.vehicle.isAttachedToTrailer
- mp.game.vehicle.setTrailerInverseMassScale
- mp.game.vehicle.setTrailerLegsRaised
- mp.game.vehicle.setTrailerLegsLowered
- mp.game.vehicle.setTyreFixed
- mp.game.vehicle.setNumberPlateText
- mp.game.vehicle.getNumberPlateText
- mp.game.vehicle.getNumberOfNumberPlates
- mp.game.vehicle.setNumberPlateTextIndex
- mp.game.vehicle.getNumberPlateTextIndex
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.setTrainTrackSpawnFrequency
- mp.game.vehicle.deleteAllTrains
- mp.game.vehicle.setTrainSpeed
- mp.game.vehicle.setTrainCruiseSpeed
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomBoatsInMp
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.doesHaveStuckVehicleCheck
- mp.game.vehicle.getRecordingId
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.requestRecording
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.hasRecordingBeenLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.removeRecording
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.getPositionOfRecordingIdAtTime
- mp.game.vehicle.getPositionOfRecordingAtTime
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRotationOfRecordingIdAtTime
- mp.game.vehicle.getRotationOfRecordingAtTime
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTotalDurationOfRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.startPlaybackRecorded
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.forcePlaybackRecordedUpdate
- mp.game.vehicle.stopPlaybackRecorded
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.pausePlaybackRecorded
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.unpausePlaybackRecorded
- mp.game.vehicle.unpausePlaybackRecordedVehicle
- mp.game.vehicle.isPlaybackGoingOnFor
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnFor
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.getCurrentPlaybackFor
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecorded
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.startPlaybackRecordedUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.skipTimeInPlaybackRecorded
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackToUseAi
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.explodeInCutscene
- mp.game.vehicle.addStuckCheckWithWarp
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.setModelIsSuppressed
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.getRandomInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomBackBumperInSphere
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getClosest
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getTrainCarriage
- mp.game.vehicle.isMissionTrain
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setMissionTrainCoords
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelAJetski
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelAnAmphibiousCar
- mp.game.vehicle.isThisModelAnAmphibiousQuadbike
- mp.game.vehicle.setHeliBladesFullSpeed
- mp.game.vehicle.setHeliBladesSpeed
- mp.game.vehicle.setCanBeTargetted
- mp.game.vehicle.setCanBeVisiblyDamaged
- mp.game.vehicle.setHasUnbreakableLights
- mp.game.vehicle.getDirtLevel
- mp.game.vehicle.setDirtLevel
- mp.game.vehicle.isDamaged
- mp.game.vehicle.isDoorFullyOpen
- mp.game.vehicle.setEngineOn
- mp.game.vehicle.setUndriveable
- mp.game.vehicle.setProvidesCover
- mp.game.vehicle.setDoorControl
- mp.game.vehicle.setDoorLatched
- mp.game.vehicle.getDoorAngleRatio
- mp.game.vehicle.getPedUsingDoor
- mp.game.vehicle.setDoorShut
- mp.game.vehicle.setDoorBroken
- mp.game.vehicle.setCanBreak
- mp.game.vehicle.doesHaveRoof
- mp.game.vehicle.isBig
- mp.game.vehicle.getNumberOfColours
- mp.game.vehicle.setColourCombination
- mp.game.vehicle.getColourCombination
- mp.game.vehicle.setXenonLightsColor
- mp.game.vehicle.getXenonLightsColor
- mp.game.vehicle.setIsConsideredByPlayer
- mp.game.vehicle.getRandomModelInMemory
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getDoorLockStatus
- mp.game.vehicle.getDoorDestroyType
- mp.game.vehicle.isDoorDamaged
- mp.game.vehicle.setDoorCanBreak
- mp.game.vehicle.isBumperBouncing
- mp.game.vehicle.isBumperBrokenOff
- mp.game.vehicle.isCopInArea3D
- mp.game.vehicle.isOnAllWheels
- mp.game.vehicle.getModelMonetaryValue
- mp.game.vehicle.getLayoutHash
- mp.game.vehicle.setRenderTrainAsDerailed
- mp.game.vehicle.setExtraColours
- mp.game.vehicle.getExtraColours
- mp.game.vehicle.setInteriorColor
- mp.game.vehicle.getInteriorColor
- mp.game.vehicle.setDashboardColor
- mp.game.vehicle.getDashboardColor
- mp.game.vehicle.stopAllGarageActivity
- mp.game.vehicle.setFixed
- mp.game.vehicle.setDeformationFixed
- mp.game.vehicle.setCanEngineOperateOnFire
- mp.game.vehicle.setCanLeakOil
- mp.game.vehicle.setCanLeakPetrol
- mp.game.vehicle.setDisablePetrolTankFires
- mp.game.vehicle.setDisablePetrolTankDamage
- mp.game.vehicle.setDisableEngineFires
- mp.game.vehicle.setDisablePretendOccupants
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.setSteerBias
- mp.game.vehicle.isExtraTurnedOn
- mp.game.vehicle.setExtra
- mp.game.vehicle.doesExtraExist
- mp.game.vehicle.doesTyreExist
- mp.game.vehicle.setConvertibleRoof
- mp.game.vehicle.lowerConvertibleRoof
- mp.game.vehicle.raiseConvertibleRoof
- mp.game.vehicle.getConvertibleRoofState
- mp.game.vehicle.isAConvertible
- mp.game.vehicle.transformToSubmarine
- mp.game.vehicle.transformSubmarineTo
- mp.game.vehicle.getIsSubmarineTransformed
- mp.game.vehicle.isStoppedAtTrafficLights
- mp.game.vehicle.setDamage
- mp.game.vehicle.setVehicleDamage
- mp.game.vehicle.getEngineHealth
- mp.game.vehicle.setEngineHealth
- mp.game.vehicle.setPlaneEngineHealth
- mp.game.vehicle.getPetrolTankHealth
- mp.game.vehicle.setPetrolTankHealth
- mp.game.vehicle.isStuckTimerUp
- mp.game.vehicle.resetStuckTimer
- mp.game.vehicle.isDriveable
- mp.game.vehicle.setHasBeenOwnedByPlayer
- mp.game.vehicle.setNeedsToBeHotwired
- mp.game.vehicle.startHorn
- mp.game.vehicle.setSilent
- mp.game.vehicle.setHasStrongAxles
- mp.game.vehicle.getDisplayNameFromModel
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getMakeNameFromModel
- mp.game.vehicle.getDeformationAtPos
- mp.game.vehicle.setLivery
- mp.game.vehicle.getLivery
- mp.game.vehicle.getLiveryCount
- mp.game.vehicle.setRoofLivery
- mp.game.vehicle.getRoofLivery
- mp.game.vehicle.getRoofLiveryCount
- mp.game.vehicle.isWindowIntact
- mp.game.vehicle.areAllWindowsIntact
- mp.game.vehicle.areAnySeatsFree
- mp.game.vehicle.resetWheels
- mp.game.vehicle.isHeliPartBroken
- mp.game.vehicle.getHeliMainRotorHealth
- mp.game.vehicle.getHeliTailRotorHealth
- mp.game.vehicle.getHeliTailBoomHealth
- mp.game.vehicle.setHeliMainRotorHealth
- mp.game.vehicle.setHeliTailRotorHealth
- mp.game.vehicle.setHeliTailExplodeThrowDashboard
- mp.game.vehicle.setNameDebug
- mp.game.vehicle.setExplodesOnHighExplosionDamage
- mp.game.vehicle.setDisableTowing
- mp.game.vehicle.doesHaveLandingGear
- mp.game.vehicle.controlLandingGear
- mp.game.vehicle.getLandingGearState
- mp.game.vehicle.isAnyNearPoint
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.requestHighDetailModel
- mp.game.vehicle.removeHighDetailModel
- mp.game.vehicle.isHighDetail
- mp.game.vehicle.requestAsset
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.hasAssetLoaded
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.removeAsset
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.setTowTruckArmPosition
- mp.game.vehicle.attachToTowTruck
- mp.game.vehicle.detachFromTowTruck
- mp.game.vehicle.detachFromAnyTowTruck
- mp.game.vehicle.isAttachedToTowTruck
- mp.game.vehicle.getEntityAttachedToTowTruck
- mp.game.vehicle.setAutomaticallyAttaches
- mp.game.vehicle.setBulldozerArmPosition
- mp.game.vehicle.setTankTurretPosition
- mp.game.vehicle.setTurretSpeedThisFrame
- mp.game.vehicle.disableTurretMovementThisFrame
- mp.game.vehicle.setFlightNozzlePosition
- mp.game.vehicle.setFlightNozzlePositionImmediate
- mp.game.vehicle.getFlightNozzlePosition
- mp.game.vehicle.setDisableFlightNozzlePosition
- mp.game.vehicle.setBurnout
- mp.game.vehicle.isInBurnout
- mp.game.vehicle.setReduceGrip
- mp.game.vehicle.setReduceTraction
- mp.game.vehicle.setIndicatorLights
- mp.game.vehicle.setBrakeLights
- mp.game.vehicle.setHandbrake
- mp.game.vehicle.setBrake
- mp.game.vehicle.instantlyFillPopulation
- mp.game.vehicle.hasFilledPopulation
- mp.game.vehicle.getTrailerVehicle
- mp.game.vehicle.setUsesLargeRearRamp
- mp.game.vehicle.setRudderBroken
- mp.game.vehicle.setConvertibleRoofLatchState
- mp.game.vehicle.getEstimatedMaxSpeed
- mp.game.vehicle.getMaxBraking
- mp.game.vehicle.getMaxTraction
- mp.game.vehicle.getAcceleration
- mp.game.vehicle.getModelEstimatedMaxSpeed
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getModelMaxBrakingMaxMods
- mp.game.vehicle.getModelMaxTraction
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getModelAcceleration
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getModelEstimatedAgility
- mp.game.vehicle.getModelMaxKnots
- mp.game.vehicle.getModelMoveResistance
- mp.game.vehicle.getClassEstimatedMaxSpeed
- mp.game.vehicle.getClassMaxTraction
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.addRoadNodeSpeedZone
- mp.game.vehicle.removeRoadNodeSpeedZone
- mp.game.vehicle.openBombBayDoors
- mp.game.vehicle.closeBombBayDoors
- mp.game.vehicle.areBombBayDoorsOpen
- mp.game.vehicle.isSearchlightOn
- mp.game.vehicle.setSearchlight
- mp.game.vehicle.doesHaveSearchlight
- mp.game.vehicle.isSeatAccessible
- mp.game.vehicle.getEntryPositionOfDoor
- mp.game.vehicle.canShuffleSeat
- mp.game.vehicle.getNumModKits
- mp.game.vehicle.setModKit
- mp.game.vehicle.getModKit
- mp.game.vehicle.getModKitType
- mp.game.vehicle.getWheelType
- mp.game.vehicle.setWheelType
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.setModColor1
- mp.game.vehicle.setModColor2
- mp.game.vehicle.getModColor1
- mp.game.vehicle.getModColor2
- mp.game.vehicle.getModColor1Name
- mp.game.vehicle.getModColor2Name
- mp.game.vehicle.haveModsStreamedIn
- mp.game.vehicle.setMod
- mp.game.vehicle.setVehicleMod
- mp.game.vehicle.getMod
- mp.game.vehicle.getVehicleMod
- mp.game.vehicle.getModVariation
- mp.game.vehicle.getNumMods
- mp.game.vehicle.removeMod
- mp.game.vehicle.toggleMod
- mp.game.vehicle.isToggleModOn
- mp.game.vehicle.getModTextLabel
- mp.game.vehicle.getModSlotName
- mp.game.vehicle.getLiveryName
- mp.game.vehicle.getModModifierValue
- mp.game.vehicle.getModIdentifierHash
- mp.game.vehicle.preloadMod
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.releasePreloadMods
- mp.game.vehicle.setTyreSmokeColor
- mp.game.vehicle.getTyreSmokeColor
- mp.game.vehicle.setWindowTint
- mp.game.vehicle.getWindowTint
- mp.game.vehicle.getNumWindowTints
- mp.game.vehicle.getColor
- mp.game.vehicle.getCauseOfDestruction
- mp.game.vehicle.overrideOverheatHealth
- mp.game.vehicle.getIsLeftHeadlightDamaged
- mp.game.vehicle.getIsRightHeadlightDamaged
- mp.game.vehicle.isEngineOnFire
- mp.game.vehicle.modifyTopSpeed
- mp.game.vehicle.setMaxSpeed
- mp.game.vehicle.addCombatAngledAvoidanceArea
- mp.game.vehicle.removeCombatAvoidanceArea
- mp.game.vehicle.isAnyPedRappellingFromHeli
- mp.game.vehicle.setCheatPowerIncrease
- mp.game.vehicle.setIsWanted
- mp.game.vehicle.setBoatBoomPositionRatio
- mp.game.vehicle.getBoatBoomPositionRatio2
- mp.game.vehicle.getBoatBoomPositionRatio3
- mp.game.vehicle.getBoatBoomPositionRatio
- mp.game.vehicle.disablePlaneAileron
- mp.game.vehicle.getIsEngineRunning
- mp.game.vehicle.setUseAlternateHandling
- mp.game.vehicle.setBikeOnStand
- mp.game.vehicle.setLastDriven
- mp.game.vehicle.getLastDriven
- mp.game.vehicle.clearLastDriven
- mp.game.vehicle.setHasBeenDrivenFlag
- mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
- mp.game.vehicle.setLodMultiplier
- mp.game.vehicle.setCanSaveInGarage
- mp.game.vehicle.getNumberOfBrokenOffBones
- mp.game.vehicle.getNumberOfBrokenBones
- mp.game.vehicle.setGeneratesEngineShockingEvents
- mp.game.vehicle.copyDamages
- mp.game.vehicle.setLightsCutoffDistanceTweak
- mp.game.vehicle.setShootAtTarget
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.getLockOnTarget
- mp.game.vehicle.setForceHd
- mp.game.vehicle.getPlateType
- mp.game.vehicle.trackVisibility
- mp.game.vehicle.isVisible
- mp.game.vehicle.setGravity
- mp.game.vehicle.setEnableSlipstreaming
- mp.game.vehicle.getCurrentSlipstreamDraft
- mp.game.vehicle.isSlipstreamLeader
- mp.game.vehicle.setInactiveDuringPlayback
- mp.game.vehicle.setActiveDuringPlayback
- mp.game.vehicle.isSprayable
- mp.game.vehicle.setEngineCanDegrade
- mp.game.vehicle.setShadowEffect
- mp.game.vehicle.removeShadowEffect
- mp.game.vehicle.isPlaneLandingGearIntact
- mp.game.vehicle.arePlanePropellersIntact
- mp.game.vehicle.setPlanePropellersHealth
- mp.game.vehicle.setCanDeformWheels
- mp.game.vehicle.isStolen
- mp.game.vehicle.setIsStolen
- mp.game.vehicle.setPlaneTurbulenceMultiplier
- mp.game.vehicle.arePlaneWingsIntact
- mp.game.vehicle.detachFromCargobob
- mp.game.vehicle.detachFromAnyCargobob
- mp.game.vehicle.detachEntityFromCargobob
- mp.game.vehicle.isAttachedToCargobob
- mp.game.vehicle.getAttachedToCargobob
- mp.game.vehicle.getEntityAttachedToCargobob
- mp.game.vehicle.attachToCargobob
- mp.game.vehicle.attachEntityToCargobob
- mp.game.vehicle.setCargobobHookCanDetach
- mp.game.vehicle.getCargobobHookPosition
- mp.game.vehicle.doesCargobobHavePickUpRope
- mp.game.vehicle.createPickUpRopeForCargobob
- mp.game.vehicle.removePickUpRopeForCargobob
- mp.game.vehicle.setPickupRopeLengthForCargobob
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
- mp.game.vehicle.setCargobobPickupRopeType
- mp.game.vehicle.doesCargobobHavePickupMagnet
- mp.game.vehicle.setCargobobPickupMagnetActive
- mp.game.vehicle.setCargobobPickupMagnetStrength
- mp.game.vehicle.setCargobobPickupMagnetEffectRadius
- mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
- mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
- mp.game.vehicle.setCargobobPickupMagnetPullStrength
- mp.game.vehicle.setCargobobPickupMagnetFalloff
- mp.game.vehicle.setCargobobPickupMagnetReducedStrength
- mp.game.vehicle.doesHaveWeapons
- mp.game.vehicle.disableWeapon
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.isWeaponDisabled
- mp.game.vehicle.setActiveForPedNavigation
- mp.game.vehicle.getClass
- mp.game.vehicle.getVehicleClass
- mp.game.vehicle.getClassFromName
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.setPlayersLast
- mp.game.vehicle.setCanBeUsedByFleeingPeds
- mp.game.vehicle.setDropsMoneyWhenBlownUp
- mp.game.vehicle.setJetEngineOn
- mp.game.vehicle.setHandlingHashForAi
- mp.game.vehicle.setExtendedRemovalRange
- mp.game.vehicle.setSteeringBiasScalar
- mp.game.vehicle.setHelicopterRollPitchYawMult
- mp.game.vehicle.setFrictionOverride
- mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
- mp.game.vehicle.setCeilingHeight
- mp.game.vehicle.clearRouteHistory
- mp.game.vehicle.doesExistWithDecorator
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.setExclusiveDriver
- mp.game.vehicle.isPedExclusiveDriverOf
- mp.game.vehicle.disableIndividualPlanePropeller
- mp.game.vehicle.setForceAfterburner
- mp.game.vehicle.setDisableWindowCollisions
- mp.game.vehicle.setDistantCarsEnabled
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.setNeonLightsColour
- mp.game.vehicle.getNeonLightsColour
- mp.game.vehicle.setNeonLightEnabled
- mp.game.vehicle.isNeonLightEnabled
- mp.game.vehicle.disableNeonLights
- mp.game.vehicle.setDisableSuperdummyMode
- mp.game.vehicle.requestDashboardScaleformMovie
- mp.game.vehicle.getBodyHealth
- mp.game.vehicle.setBodyHealth
- mp.game.vehicle.getSuspensionBounds
- mp.game.vehicle.getSuspensionHeight
- mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
- mp.game.vehicle.getNumberOfDoors
- mp.game.vehicle.setHydraulicRaised
- mp.game.vehicle.getBodyHealth2
- mp.game.vehicle.setKersAllowed
- mp.game.vehicle.getHasKers
- mp.game.vehicle.setHydraulicWheelValue
- mp.game.vehicle.getHydraulicWheelValue
- mp.game.vehicle.setCamberedWheelsDisabled
- mp.game.vehicle.setHydraulicWheelState
- mp.game.vehicle.setHydraulicWheelStateTransition
- mp.game.vehicle.setDamageModifier
- mp.game.vehicle.setUnkDamageMultiplier
- mp.game.vehicle.setControlsInverted
- mp.game.vehicle.setRampLaunchModifier
- mp.game.vehicle.getIsDoorValid
- mp.game.vehicle.setRocketBoostRefillTime
- mp.game.vehicle.getHasRocketBoost
- mp.game.vehicle.isRocketBoostActive
- mp.game.vehicle.setRocketBoostActive
- mp.game.vehicle.getHasRetractableWheels
- mp.game.vehicle.getIsWheelsLoweredStateActive
- mp.game.vehicle.raiseRetractableWheels
- mp.game.vehicle.lowerRetractableWheels
- mp.game.vehicle.getCanJump
- mp.game.vehicle.setUseHigherJumpForce
- mp.game.vehicle.setWeaponCapacity
- mp.game.vehicle.getWeaponCapacity
- mp.game.vehicle.getHasParachute
- mp.game.vehicle.getCanActivateParachute
- mp.game.vehicle.setParachuteActive
- mp.game.vehicle.setReceivesRampDamage
- mp.game.vehicle.setRampSidewaysLaunchMotion
- mp.game.vehicle.setRampUpwardsLaunchMotion
- mp.game.vehicle.setWeaponsDisabled
- mp.game.vehicle.setParachuteModel
- mp.game.vehicle.setParachuteTextureVariation
- mp.game.vehicle.getAllS
- mp.game.vehicle.setRocketBoostPercentage
- mp.game.vehicle.setOppressorTransformState
- mp.game.vehicle.disableWorldCollision
- mp.game.vehicle.setCargobobHookCanAttach
- mp.game.vehicle.setBombCount
- mp.game.vehicle.getBombCount
- mp.game.vehicle.setCountermeasureCount
- mp.game.vehicle.getCountermeasureCount
- mp.game.vehicle.setHoverTransformRatio
- mp.game.vehicle.setHoverTransformPercentage
- mp.game.vehicle.setHoverTransformEnabled
- mp.game.vehicle.setHoverTransformActive
- mp.game.vehicle.findRandomPointInSpace
- mp.game.vehicle.setDeployHeliStubWings
- mp.game.vehicle.areHeliStubWingsDeployed
- mp.game.vehicle.setTurretUnk
- mp.game.vehicle.setSpecialflightWingRatio
- mp.game.vehicle.setDisableTurretMovementThisFrame
- mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
- mp.game.vehicle.setUnkBool0X102ForSubmarineTask
- mp.game.vehicle.getIsShuntBoostActive
- mp.game.vehicle.getLastRammed
- mp.game.vehicle.setDisableUnk
- mp.game.vehicle.setNitroEnabled
- mp.game.vehicle.setWheelsDealDamage
- mp.game.vehicle.setDisableUnk2
- mp.game.vehicle.getDoesHaveTombstone
- mp.game.vehicle.hideTombstone
- mp.game.vehicle.getIsEmpDisabled
- mp.game.vehicle.getTyreHealth
- mp.game.vehicle.setTyreHealth
- mp.game.vehicle.getTyreWearMultiplier
- mp.game.vehicle.setTyreWearMultiplier
- mp.game.vehicle.setTyreSoftnessMultiplier
- mp.game.vehicle.setTyreTractionLossMultiplier
- mp.game.vehicle.setReduceDriftSuspension
- mp.game.vehicle.setDriftTyresEnabled
- mp.game.vehicle.getDriftTyresEnabled
- mp.game.vehicle.networkUseHighPrecisionBlending
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setExperimentalHornSyncEnabled
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.requestVehicleAssetAsync
Object functions
- mp.game.object.create
- mp.game.object.createObject
- mp.game.object.createNoOffset
- mp.game.object.createObjectNoOffset
- mp.game.object.delete
- mp.game.object.deleteObject
- mp.game.object.placeOnGroundProperly
- mp.game.object.placeOnGroundProperly2
- mp.game.object.slide
- mp.game.object.setTargettable
- mp.game.object.setForceVehiclesToAvoid
- mp.game.object.getClosestOfType
- mp.game.object.getClosestObjectOfType
- mp.game.object.hasBeenBroken
- mp.game.object.hasClosestOfTypeBeenBroken
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
- mp.game.object.getOffsetFromCoords
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getCoordsAndRotationOfClosestOfType
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.doorControl
- mp.game.object.addDoorToSystem
- mp.game.object.removeDoorFromSystem
- mp.game.object.doorSystemSetDoorState
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.doorSystemGetDoorState
- mp.game.object.doorSystemGetDoorPendingState
- mp.game.object.doorSystemSetAutomaticRate
- mp.game.object.doorSystemSetAutomaticDistance
- mp.game.object.doorSystemSetOpenRatio
- mp.game.object.setDoorAjarAngle
- mp.game.object.doorSystemGetAutomaticDistance
- mp.game.object.doorSystemGetOpenRatio
- mp.game.object.doorSystemSetSpringRemoved
- mp.game.object.doorSystemSetHoldOpen
- mp.game.object.isDoorRegisteredWithSystem
- mp.game.object.doesDoorExist
- mp.game.object.isDoorClosed
- mp.game.object.doorSystemGetIsPhysicsLoaded
- mp.game.object.doorSystemFindExistingDoor
- mp.game.object.isGarageEmpty
- mp.game.object.isPlayerEntirelyInsideGarage
- mp.game.object.isPlayerPartiallyInsideGarage
- mp.game.object.areEntitiesEntirelyInsideGarage
- mp.game.object.isAnyEntityEntirelyInsideGarage
- mp.game.object.isEntirelyInsideGarage
- mp.game.object.isPartiallyInsideGarage
- mp.game.object.clearGarageArea
- mp.game.object.clearObjectsInsideGarage
- mp.game.object.enableSavingInGarage
- mp.game.object.doesOfTypeExistAtCoords
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.isPointInAngledArea
- mp.game.object.setAllowLowLodBuoyancy
- mp.game.object.setPhysicsParams
- mp.game.object.getFragmentDamageHealth
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
- mp.game.object.isAnyNearPoint
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isNearPoint
- mp.game.object.isObjectNearPoint
- mp.game.object.removeHighDetailModel
- mp.game.object.breakFragmentChild
- mp.game.object.trackVisibility
- mp.game.object.trackObjectVisibility
- mp.game.object.isVisible
- mp.game.object.setUnkGlobalBoolRelatedToDamage
- mp.game.object.setCreateWeaponLightSource
- mp.game.object.getRayfireMap
- mp.game.object.setStateOfRayfireMap
- mp.game.object.getStateOfRayfireMap
- mp.game.object.doesRayfireMapExist
- mp.game.object.getRayfireMapAnimPhase
- mp.game.object.createPickup
- mp.game.object.createPickupRotate
- mp.game.object.createAmbientPickup
- mp.game.object.createNonNetworkedAmbientPickup
- mp.game.object.createPortablePickup
- mp.game.object.createNonNetworkedPortablePickup
- mp.game.object.createPortablePickup2
- mp.game.object.attachPortablePickupToPed
- mp.game.object.detachPortablePickupFromPed
- mp.game.object.hidePickup
- mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
- mp.game.object.setLocalPlayerCanCollectPortablePickups
- mp.game.object.getSafePickupCoords
- mp.game.object.getPickupCoords
- mp.game.object.removeAllPickupsOfType
- mp.game.object.hasPickupBeenCollected
- mp.game.object.removePickup
- mp.game.object.createMoneyPickups
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.getPickup
- mp.game.object.isAPortablePickup
- mp.game.object.isAPickup
- mp.game.object.doesPickupOfTypeExistInArea
- mp.game.object.isPickupWithinRadius
- mp.game.object.setPickupRegenerationTime
- mp.game.object.forcePickupRegenerate
- mp.game.object.toggleUsePickupsForPlayer
- mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
- mp.game.object.setTeamPickup
- mp.game.object.setTeamPickupObject
- mp.game.object.preventCollectionOfPortablePickup
- mp.game.object.setPickupGenerationRangeMultiplier
- mp.game.object.getPickupGenerationRangeMultiplier
- mp.game.object.setPickupUncollectable
- mp.game.object.setPickupHiddenWhenUncollectable
- mp.game.object.renderFakePickupGlow
- mp.game.object.highlightPlacementCoords
- mp.game.object.getWeaponTypeFromPickupType
- mp.game.object.getPickupHashFromWeapon
- mp.game.object.isPickupWeaponValid
- mp.game.object.getTextureVariation
- mp.game.object.setTextureVariation
- mp.game.object.setTextureVariationOfClosestOfType
- mp.game.object.setLightColor
- mp.game.object.setStuntPropSpeedup
- mp.game.object.setStuntPropDuration
- mp.game.object.getPickupHash
- mp.game.object.setForceThisFrame
- mp.game.object.setForceObjectThisFrame
- mp.game.object.markForDeletion
- mp.game.object.setEnableArenaPropPhysics
- mp.game.object.setEnableArenaPropPhysicsOnPed
- mp.game.object.getIsArenaPropPhysicsDisabled
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
- mp.game.object.createGlowStyle
- mp.game.object.releaseGlowStyle
- mp.game.object.modifyGlowStyle
- mp.game.object.enableGlow
- [[Object::disableGlow|mp.game.object.disableGlow
Pickup functions
Blip functions
- Blip::Blip
- Blip.addTextComponentSubstringName
- Blip.doesExist
- Blip.endTextCommandSetName
- Blip.getAlpha
- Blip.getColour
- Blip.getCoords
- Blip.getFirstInfoId
- Blip.getInfoIdDisplay
- Blip.getInfoIdEntityIndex
- Blip.getInfoIdPickupIndex
- Blip.getInfoIdType
- Blip.getHudColour
- Blip.getNextInfoId
- Blip.getSprite
- Blip.isFlashing
- Blip.isMissionCreator
- Blip.isOnMinimap
- Blip.isShortRange
- Blip.hideNumberOn
- Blip.pulse
- Blip.setAlpha
- Blip.setAsFriendly
- Blip.setAsMissionCreator
- Blip.setAsShortRange
- Blip.setBright
- Blip.setCategory
- Blip.setColour
- Blip.setCoords
- Blip.setDisplay
- Blip.setFade
- Blip.setFlashes
- Blip.setFlashesAlternate
- Blip.setFlashInterval
- Blip.setFlashTimer
- Blip.setHighDetail
- Blip.setNameFromTextFile
- Blip.setNameToPlayerName
- Blip.setPriority
- Blip.setRotation
- Blip.setRoute
- Blip.setRouteColour
- Blip.setScale
- Blip.setSecondaryColour
- Blip.setShowCone
- Blip.setShowHeadingIndicator
- Blip.setSprite
- Blip.showNumberOn
Entity pool functions
- Functions
- Properties
- Arrays
UI functions
Global functions
- Properties (Entity pools)
- Properties