Graphics::beginTextComponent: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.<br><br>Examples:<br>GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER');<br>UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1));<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING');<br>UI::_ADD_TEXT_COMPONENT_STRING(a_2);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2');<br>UI::_0x17299B63C7683A2B(v_3);<br>UI::_0x17299B63C7683A2B(v_4);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1');<br>UI::_0x17299B63C7683A2B(v_3);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br><br><br>This is _BEGIN_TEXT_COMPONENT
Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.<br><br>Examples:<br>GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER');<br>UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1));<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING');<br>UI::_ADD_TEXT_COMPONENT_STRING(a_2);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2');<br>UI::_0x17299B63C7683A2B(v_3);<br>UI::_0x17299B63C7683A2B(v_4);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br>GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1');<br>UI::_0x17299B63C7683A2B(v_3);<br>GRAPHICS::_END_TEXT_COMPONENT();<br><br><br><br>This is _BEGIN_TEXT_COMPONENT
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.beginTextComponent(componentType);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.beginTextComponent(componentType);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''componentType:''' String
*'''componentType:''' String
Line 8: Line 8:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:13, 6 May 2017

Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.

Examples:
GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER');
UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1));
GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING');
UI::_ADD_TEXT_COMPONENT_STRING(a_2);
GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2');
UI::_0x17299B63C7683A2B(v_3);
UI::_0x17299B63C7683A2B(v_4);
GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1');
UI::_0x17299B63C7683A2B(v_3);
GRAPHICS::_END_TEXT_COMPONENT();



This is _BEGIN_TEXT_COMPONENT

Syntax

mp.game.graphics.beginTextComponent(componentType);

Required Arguments

  • componentType: String

Return value

  • Undefined

Example

// todo

See also