Gameplay::setTimeScale: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:07, 22 July 2024

Maximum value is 1.
At a value of 0 the game will still run at a minimum time scale.

Slow Motion 1: 0.6
Slow Motion 2: 0.4
Slow Motion 3: 0.2

Syntax

mp.game.gameplay.setTimeScale(time);

Required Arguments

  • time: float

Return value

  • Undefined

Example

// todo

See also