Gameplay::deleteIncident: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:03, 22 July 2024

Delete an incident with a given id.

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Correction, I have change this to int, instead of int*
as it doesn't use a pointer to the createdIncident.
If you try it you will crash (or) freeze.
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Syntax

mp.game.gameplay.deleteIncident(incidentId);

Required Arguments

  • incidentId: int

Return value

  • int

Example

// todo

See also