Gameplay::setBitsInRange: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:03, 22 July 2024

Syntax

mp.game.gameplay.setBitsInRange(var, rangeStart, rangeEnd, p3);

Required Arguments

  • var: int
  • rangeStart: int
  • rangeEnd: int
  • p3: int

Return value

  • int

Example

// todo

See also