Gameplay::setFadeOutAfterArrest: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:02, 22 July 2024

Sets whether the game should fade out after the player is arrested.

Syntax

mp.game.gameplay.setFadeOutAfterArrest(toggle);

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

// todo

See also